Professional Documents
Culture Documents
1 - Characters
Players should prepare themselves a copy of the character
sheet found at the end of the
rulebook. Each player should
then create their character.
Make sure to create your
character out of the sight of the
other players. Once your character is finished, make sure to
have it approved by your Game
Master before gameplay begins.
Otogi Private
Academy
Protect Japan s
national interests
Hostility
Bloodline
of Oni
Lost Ones
Unbound; fight for
their own reasons
Kurama Shin
Clan
Hostility
Hasuba
Ninja Army
Accumulate the
Ougi of other clans
1 - Characters
Specialty: Tool
Enmiy: Kurama Shin Clan
Shinobigami
Specialty: Body
Enmiy: Bloodline of Oni
Rumored to be the
successors of the legendary
Kyouhachi Sword School,
these warriors are said to
be the patriarchs of several
overwhelming swordfighting techniques.
This clan protects the
6 Divine Treasures that
have the power to revive
the Shinobigami and are
constantly searching for
ways to seal them away
for good. Their leader is
Mitsuyoshi Yagyu.
Lost Ones
1 - Characters
Lost Ones
Specialty: Stealth
Enmiy: Hasuba Ninja Army
Hirasaka Agency
Hirasaka Agency
Specialty: Scheme
Enmiy: Otogi Private Academy
An intelligence agency
whose background lies in
the conservative Hirasaka
Shinto sect. With their
intricate ties to the
government of Japan, they
keep a watchful eyes on
the defense of the
nation and its interests.
The leader of the agency is
also the leader of the
Hirasaka Shinto Sect:
Ubume Hirasaka the
Wildmaiden.
Shinobigami
1 - Characters
Specialty: Strategy
Bloodline of Oni
Bloodline of Oni
Specialty: Sorcery
Enmiy: Hirasaka Agency
Shinobigami
1 - Characters
Rank
Kusa
Genin
Geninkashira
Chunin
Chuninkashira
Jounin
Jouninkashira
Touryou
Rank Chart
Ninpo
Ougi
1
2
3
4
1
5
1
6
2
7
2
8
3
Req. XP
10
20
50
100
Translators Note:
Ninpo: Ninja Arts; these are the special techniques that your
ninja has mastered. I think that many fans of ninja culture are
already familiar with the word, so I kept it as is.
Ougi: Secret/Esoterica; these are the final/special techniques of
each ninja, similar to a super move in a fighting game or a Rider
Kick. There isnt really a word that works well in English,
especially since many Ougi arent attacks, per se.
Shinobigami
1.05 Conviction
1
2
3
4
5
6
1.06 Skills
1 - Characters
Tool
10
Body
Shinobigami
Stealth
Lost Ones
Scheme
Hirasaka Agency
11
1 - Characters
Strategy
Sorcery
Bloodline of Oni
Shinobigami
1.07 Ninpo
13
1 - Characters
Attack Ninpo
Any
Type Attack
Range
Cost
--
Effect: Close Combat Attack. If the attack is successful, you may deal 1 close combat damage to
the target.
Cross Cut
Assigned Skill:
Sword
Type Attack
Range
Cost
Effect: Close Combat Attack. If the attack is successful, you may deal 2 close combat damage to
the target.
Poison Fist
Assigned Skill:
Poison
Type Attack
Range
Cost
Effect: Close Combat Attack. If the attack is successful, you may deal 1 close combat damage and
Any
Type Attack
Range
Cost
--
Effect: Ranged Combat Attack. If the attack is successful, you may deal 1 ranged combat damage
to the target.
Blast
Assigned Skill:
Pyromancy
Type Attack
Range
Cost
Effect: Ranged Combat Attack. If the attack is successful, you may deal 2 close combat damage to
the target.
Surefire
Assigned Skill:
Ballistics
Type Attack
Range
Cost
Effect: Ranged Combat Attack. When the target attempts the Dodge Resolution, they must meet or
14
exceed this attacks Achievement Value. If the attack is successful, you may deal 1 ranged combat
to the target.
Shinobigami
Any
Type
Attack
Range
Cost
--
Effect: Group Combat Attack. If the attack is successful, you may deal 1 group combat damage to
the target.
Domination
Assigned Skill:
Creature Mastery
Type
Attack
Range
Cost
Effect: Group Combat Attack. If the attack is successful, you may deal 1 ranged combat damage
Phantom Soldier
Assigned Skill:
Illusion
Type
Attack
Range
Cost
Effect: Group Combat Attack. If the attack is successful, you may deal 1 close combat damage
Carnage
Assigned Skill:
Any
Type
Attack
Range
Cost
--
Effect: Close Combat Attack. Choose any characters in range of this attack; they become the tar-
gets for this attack. If the attack is successful, you may deal 1 close combat damage to the target.
This ninpo is only available to jounin-ranked ninja.
Kaleidoscope
Assigned Skill:
Any
Type
Attack
Range
Cost
--
Effect: Ranged Combat Attack. If the attack is successful, you may deal 2 ranged combat damage
to the target.
This ninpo is only available to jounin-ranked ninja.
Encirclement
Assigned Skill:
Any
Type
Attack
Range
Cost
--
Effect: Group Combat Attack. Choose any characters in range of this attack; they become the tar-
gets for this attack. If the attack is successful, you may deal 1 group combat damage to the target.
This ninpo is only available to jounin-ranked ninja.
15
1 - Characters
Support Ninpo
--
Type Support
Range
--
Cost
Effect: You may use this when someone takes damage or loses a Life Point. You may take the
damage the character would have taken. You must take the same amount of damage as them (and
the damage to the Life Points go to the same Categories if possible).
Continuous Attack
Assigned Skill:
--
Type Support
Range
--
Cost
Effect: You may use this when someone dodges your attack. You may use the same attack ninpo
again.
Wind Dancer
Assigned Skill:
Brawl
Type Support
Range
--
Cost
Effect: You may use this when you deal damage to someone. On a successful Action Resolution
of this ninpos skill, you may use the same attack ninpo again.
Resupply
Assigned Skill:
Finance
Type Support
Range
--
Cost
--
Effect: You may use this ninpo when you are the Scene Player of a Drama Scene. On a successful
Action Resolution of this ninpos skill, you may regain one lost ninja gear. You may not have
more ninja gear than you started with.
Arrow Catching
Assigned Skill:
Clothing/Sleight of Hand
Type Support
Range
--
Cost
Effect: You may use this ninpo when someone makes a successful ranged attack at someone. On
A ninpo allowing you to negate a ranged attack with a long coat, tatami, etc.
Guidance
Assigned Skill:
Type Support
Running/Performance/Abjuration
Range
--
Cost
Effect: You may use this ninpo at the end of the round. On a successful Action Resolution of this
16
ninpos skill, you may change the battlefield to any of your choice. If two people use Guidance in
one round, the player who rolled highest chooses.
Shinobigami
Out of Sync
Assigned Skill:
Interception
Type
Support Range
-- Cost
Effect: You may use this ninpo when you reveal your Plot Value. On a successful Action Resolu-
tion of this ninpos skill, you may subtract one from your Plot Value.
A ninpo allowing you to change your footing after hearing your opponents hearing.
Resolution
Assigned Skill:
Transformation
Type
Support Range
-- Cost
Effect: You may use this ninpo when you reveal your Plot Value. On a successful Action Resolu-
tion of this ninpos skill, you may add one to your Plot Value.
A ninpo allowing you to change your footing with speed alien even to most ninjas.
Insight
Assigned Skill:
Riding
Type
Support Range
-- Cost
Effect: You may use this ninpo when you enter a battle after the Plot Values have been revealed.
On a successful Action Resolution of this ninpos skill, you may enter the battle on any Plot Value
of your choice.
Savage Song
Assigned Skill:
Word Magic
Type
Support Range
-- Cost
Effect: You may use this instead of an attack when there are no other characters on the same Plot
Value as you. On a successful Action Resolution of this ninpos skill, you may inflict the Breakdown status ailment on any character in the battle.
Destruction *
Assigned Skill:
Effect: You may use this ninpo when someone uses a Support ninpo that uses a skill of the same
Category as this ninpo. On a successful Action Resolution of this ninpos skill, you may negate
the effect of the opponents ninpo. If you take this ninpo again, the assigned skill must differ.
Counter
Assigned Skill:
Type
Support Range
Cost
Acupuncture/Contortionism/Concealment/Sleep/Guerilla/Visual Control
Effect: You may use this when you successfully dodge an attack. On a successful Action Resolu-
tion of this ninpos skill and the opponent is within the ninpos range, you may deal 1 ranged
damage to the character that attacked you.
A ninpo that allows you to strike your opponent when their attack takes them off guard.
17
Crushing Blow
Assigned Skill:
Any Tool
1 - Characters
--
Cost
Effect: You may use this before attempting an Attack Resolution. On a successful Action Resolu-
tion of this ninpos skill, your attack may deal 1 extra damage.
Assassin
Assigned Skill:
Any Body
--
Cost
Effect: You may use this before attempting an Attack check. On a successful Action Resolution of
this ninpos skill, your next Attack Resolution will be a Special on a roll of 10 or higher.
Body Switch
Assigned Skill:
Any Stealth
Type Support
Range
--
Cost
Effect: You may use this ninpo when attempting a Dodge Resolution. Expend a ninja gear. On a
successful Action Resolution of this ninpos skill, you successfully dodge the attack. You may use
this ninpo even if you have Fumbled this round.
Emotion Manipulation
Assigned Skill:
Any Scheme
Type Support
Range
--
Cost
Effect: You may use this ninpo when your Attack Resolution has succeeded and your opponent
has failed their Dodge Resolution. On a successful Action Resolution of this ninpos skill, choose
1 character targeted by your attack and change their Emotional Bond.
Strategic Command
Assigned Skill:
Any Strategy
Type Support
Range
--
Cost
Effect: You may use this ninpo when anyone other than yourself attempts an Action Resolution.
On a successful Action Resolution of this ninpos skill, you may modify that characters Achievement Value by +/-1.
Plot Restriction
Assigned Skill:
Any Sorcery
Type Support
Range
--
Cost
Effect: You may use this ninpo when your Attack Resolution has succeeded. On a successful Action Resolution
of this ninpos skill, your opponent, beginning the next round, cannot choose a Plot Value of 3 or higher. At the
end of each round, your opponent may attempt an Action Resolution using Will to negate.
18
Able-bodied *
Assigned Skill:
Shinobigami
Equip Ninpo
--
Type
Equip
Range
-- Cost
--
Effect: You have 2 extra Life Point slots. When taking damage, deduct Life Points from these
slots first.
Talented *
Assigned Skill:
--
Type
Equip
Range
-- Cost
--
Effect: When choosing this ninpo, choose a corresponding skill. Even if that skills Category is
Haze
Assigned Skill:
--
Type
Equip
Range
-- Cost
--
Effect: When choosing this ninpo, choose a status ailment. This status ailment will never affect
you.
Vibrato
Assigned Skill:
--
Type
Equip
Range
-- Cost
--
Effect: When this character uses an Ougi, other characters suffer a -1 to their Insight Resolution.
Unmovable
Assigned Skill:
--
Type
Equip
Range
-- Cost
--
Effect: When attempting an Action Resolution during battle, only a result of your (Plot Value - 1)
Type
--
Equip
Range
-- Cost
--
Effect: When choosing this ninpo, choose the space between 2 Categories. Completely fill in each
19
Clan Ninpo:
Surprise Attack
Assigned Skill:
1 - Characters
Weapon Concealment
Type Support
Range
--
Cost
--
Effect: You may use this when you are the Scene Player of a Drama Scene. On a successful Ac-
tion Resolution of this ninpos skill, you may deal 1 close combat damage to another character in
the scene. This ninpo cannot be used twice in the same scene against the same opponent.
Spider of Darkness
Assigned Skill:
Rope Use
Type Support
Range
Cost
Effect: You may use this in battle instead of an attack. Choose a single character within this
ninpos range. On a successful Action Resolution of this ninpos skill, you may deal 1 ranged
combat damage. However, Category damaged by this attack is not disabled.
Cut and tear at your opponent using invisible threads, chain and sickle, etc.
Brutal Attack
Assigned Skill:
Torture
Type Support
Range
--
Cost
Effect: You may use this ninpo when you succeed on an Attack Resolution and your opponent
fails their Dodge Resolution. On a successful Action Resolution of this ninpos skill, expend a
ninja tool. You may deal 1 extra damage on the attack.
Sunder
Assigned Skill:
Demolition
Type Support
Range
--
Cost
Effect: You may use this ninpo when you have succeeded on an attack and have dealt damage. On
a successful Action Resolution of this ninpos skill, the target suffers a -2 to all Attack Resolutions
for the rest of the battle.
MechaNinja
Assigned Skill:
--
Type Equip
Range
--
Cost
--
Effect: You may now select any ninpo from any clan, even those outside of the Hasuba Ninja
Army and its sects (but not hiden ninpo or Enemy ninpo). However, the Assigned Skills for those
ninpo become Engineering and the Cost is raised by 1. If the Cost was --, it becomes 1.
Hadesology
Assigned Skill:
--
Type Equip
Range
--
Cost
--
Effect: Whenever you attempt an Action Resolution, you may substitute skills as though the Tool
20
Shinobigami
Clan Ninpo:
Drizzle
Assigned Skill:
Ballistics
Type
Attack
Range
Cost
Effect: Ranged combat attack. Choose up to two targets within this ninpos range. If the attack is
Evening Calm
Assigned Skill:
Shuriken
Type
Attack
Range
Cost
Effect: Close combat attack. When attacking an opponent on the same Plot Value as you, the
attacks do not occur simultaneously (unless both characters use Evening Calm). If the attack is
successful, you may deal 1 close combat damage to the target.
Silhouette
Assigned Skill:
Walking
Type
Support Range
-- Cost
Effect: You may use this ninpo during the Plot phase before you have revealed your Plot. On a
successful Action Resolution of this ninpos skill, choose a character. You start the round ont he
same Plot Value as that character.
Heat Haze
Assigned Skill:
Sword
Type
Support Range
-- Cost
Effect: You may use this before your Attack Resolution. On a successful Action Resolution of this
Bloody Determination
Assigned Skill:
--
Type
Equip
Range
-- Cost
--
Effect: You may use this when you succeed on an Attack Resolution and your opponent fails their
Dodge Resolution. Expend a single Life Point. You may deal 1 extra damage for the attack.
--
Type
Equip
Range
-- Cost
--
Effect: When you attack a character of a Plot Value higher than you, you deal 1 ranged damage in
21
1 - Characters
Clan Ninpo:
Spiral Formation
Assigned Skill:
Invisibility
Lost Ones
Type Attack
Range
Cost
Effect: Close combat attack. Choose any characters within this ninpos range; chosen characters
become the targets for this attack. If the attack is successful, you may deal 1 close combat damage
to the targets.
Scent of Spring
Assigned Skill:
Olifaction
Type Attack
Range
Cost
Effect: Ranged combat attack. All characters within this ninpos distance on a lower Plot Value
than you become the targets for this attack. If the attack is successful, you may deal 1 ranged combat damage OR move the target to the Fumble area. You may choose separately for each target.
Control all those downwind by producing an intoxicating scent from your body.
Wandering
Assigned Skill:
Infiltration
Type Support
Range
--
Cost
--
Effect: You may use this ninpo during a scene that you are not participating in. On a successful
Action Resolution of this ninpos skill, you may participate in the scene.
Body Double
Assigned Skill:
Ventriloquism
Type Support
Range
--
Cost
Effect: You may use this ninpo when you have been chosen as the target of an attack and there
is another character on the same Plot Value as you. On a successful Action Resolution of this
ninpos skill, you may change the target of the attack to someone else on your same Plot Value.
Ninpo Copy
Assigned Skill:
Disguise
Type Support
Range
Cost
Effect: You may use this ninpo during a Combat Scene when someone within this ninpos range
uses a support ninpo. On a successful Action Resolution of this ninpos skill, you may use that
support ninpo up to 2 times. The second time you use this will make you forget the copied ninpo.
Shadow Duplicate
Assigned Skill:
Multiplicity
Type Equip
Range
--
Cost
Effect: You may use this during the Plot phase before you have revealed your Plot Value. On a
22
--
successful Action Resolution of this ninpos skill, you may use 2 dice for Plot. After the revealing
of Plot, choose 1 to use as your Plot Value.
Shinobigami
Clan Ninpo:
Poison Cleansing
Assigned Skill:
Hirasaka Agency
First Aid
Type
Support Range
Cost
Effect: You may use this during a Combat Scene instead of an attack. On a successful Action
Resolution of this ninpos skill, you may choose 1 character within this skills distance and cure 1
of that characters status ailments.
Reticence
Assigned Skill:
Investigation
Type
Support Range
-- Cost
--
Effect: You may use this when you have received information from any source. On a successful
Action Resolution of this ninpos skill, you may choose not to share information with anyone who
shares an Emotional Bond with you. Also, all Insight Resolutions targeting you receive -1.
Fascination
Assigned Skill:
Seduction
Type
Support Range
Cost
Effect: You may use this during a Combat Scene instead of an attack. Choose all characters
within this ninpos range that have a positive Emotional Bond towards you. Each target character,
until hit by you or you drop out of the battle, suffer -1 to all rolls. This cannot be negated.
Marionette
Assigned Skill:
Manipulation
Type
Support Range
-- Cost
Effect: You may use this during a Combat Scene when a character with an Emotional Bond towards you
begins their turn. On a successful Action Resolution of this ninpos skill, you may control that characters actions, though you may not use their Ougi or ninja gear. If they take damage this turn, you do, too.
Social Battle
Assigned Skill:
Rumourmongering
Type
Support Range
-- Cost
--
Effect: You may use this during a Drama Scene when you are the Scene Player. On a successful
Action Resolution of this ninpos skill, you may choose 1 character whose Location is known to
you. You may deal 1 group damage to that character.
Shaken
Assigned Skill:
--
Type
Equip
Range
-- Cost
--
Effect: When you attack a character that knows your Secret, you deal 1 ranged combat damage in
23
Clan Ninpo:
Ambush
Assigned Skill:
1 - Characters
Strategy
Type Attack
Range
Cost
Effect: Group combat attack. The Dodge Resolution for this attack is modified by -2. If the attack
Rations
Assigned Skill:
Cooking
Type Support
Range
--
Cost
--
Effect: You may use this ninpo during a Drama Scene in which you are the Scene Player. On a
successful Action Resolution of this ninpos skill, you may choose any characters participating in
the scene. Those characters recover 1 Life Point.
Pursuit of Knowledge
Assigned Skill:
Memory
Type Support
Range
--
Cost
--
Effect: You may use this ninpo during a Drama Scene in which you are the Scene Player. On
a successful Action Resolution of this ninpos skill, you may choose 1 of your chosen skills.
Change that skill to another, permanently.
Diversion
Assigned Skill:
Encryption
Type Support
Range
--
Cost
Effect: You may use this ninpo when someone attempts a Dodge Resolution. On a successful
Action Resolution of this ninpos skill, randomly choose another skill of the same Category as the
Dodge Resolution roll. The Dodge Resolution now uses that skill.
Tactical Shock
Assigned Skill:
Writing
Type Support
Range
--
Cost
--
Effect: You may use this during a Drama Scene in which you are the Scene Player and you have
just received a characters Location. On a successful Action Resolution of this ninpos skill, you
may enter a Combat Scene with that character.
Multiplicity
Type Equip
Range
--
Cost
--
Effect: When selecting this ninpo, select a battlefield. When in that battlefield, all rolls receive a
24
Shinobigami
Clan Ninpo:
Bloody Vortex
Assigned Skill:
Bloodline of Oni
Transformation
Type
Attack
Range
Cost
Effect: Close combat attack. If the attack is successful, you may deal 1 close combat damage to
the target.
Meteor Shower
Assigned Skill:
Summoning
Type
Attack
Range
Cost
Effect: Ranged combat attack. All characters within this ninpos range become targets. If the
attack is successful, you may deal 1 ranged combat damage to the targets.
Vampirism
Assigned Skill:
Necromancy
Type
Support Range
-- Cost
Effect: You may use this ninpo when your attack has successfully dealt damage to an opponent.
On a successful Action Resolution of this ninpos skill, you regain 1 Life Point.
Enlightenment
Assigned Skill:
Clairvoyance
Type
Support Range
-- Cost
Effect: You may use this ninpo when everyone has decided their Plot. On a successful Action Resolu-
tion of this ninpos skill, choose 1 participating character and choose a number from 1-6. If you
correctly guess their Plot Value, they are inflicted with the Curse status ailment.
Demonic Rebirth
Assigned Skill:
Possession
Type
Support Range
-- Cost
Effect: You may use this during a battle instead of an attack. Expend a Life Point. On a successful Action
Resolution of this ninpos skill, you may immediately begin a Drama Scene where you are the Scene
Player. However, this scene is a flashback in the past. When this scene ends, the battle continues.
Imperial Wrath
Assigned Skill:
--
Type
Equip
Range
-- Cost
--
Effect: When selecting this ninpo, choose a Category. When you have lost a Life Point from that
Youve got a place that musnt be touched, and when its violated, you become ferocious.
25
1 - Characters
1.08 Ougi
Shinobigami
characters receive this Ougis
Information. From that
point on, those characters
can attempt an Ougi Break
against the Ninpo acquired
by this Ougi. When such an
Ougi Break is successful, the
effects of these Ninpo are
nullified.
Once you have chosen your
Ougi from the 7 types above,
make a note on your character
sheet. Then, think about which
skill most closely fits your image of your technique and write
it into the Hidden Skill line.
This Hidden Skill is now available to your character (so its
probably a good idea to choose
a skill you dont already have).
You should keep this skill and
your Ougi a secret until you
absolutely need to use them. It
is essential to keep them secret.
Once you decide your Ougis
type and Hidden Skill, its time
to decide on its name. If you
cannot think of a suitably dramatic name, you can roll randomly on the Ougi Name Chart
that will be released at a later
date.
27
1.10 Emotions
1 - Characters
28
1.11 Experience
Shinobigami
2 - Action Resolution
In Shinobigami, whenever a
character performs an action for
which the outcome is uncertain,
an Action Resolution is used to
determine if the action is a success or failure. Action Resolutions can also be described as
skill checks or challenges.
During the game, ninjas
should be attempting to perform
a myriad of extraordinary feats.
They may be trying to figure out
someones secret or break into a
compound riddled with security
systems. They may be trying
to convince others to join their
cause or unwittingly fall into
someones trap. This is when
an Action Resolution is used.
29
2 - Action Resolution
2.02 Modifications
30
Shinobigami
Special: A Special represents
a character succeeding spectacularly in their endeavor. A
Special occurs during a Resolution when, on a roll of 2d6, both
dice show a 6 (a natural 12).
If your character rolls a
Special, you may recover either
1 Life Point or recover from 1
status ailment.
1
2
3
4
5
6
Fumble Chart
You feel a bit strange. For the rest of the cycle, all of your
Action Resolutions have a -1 modifier.
Oh no! You lost 1 ninja tool.
Youve spilt the information! The secret assigned to you for
this session is revealed to all characters.
Youve let your guard down! The action fails and you lost 1
Life Point at random.
It was a trap! Youve been caught up in your opponents plot
and suffer 1 random status effect.
Phew! That was close. Nothing really happens.
31
3 - Session
3 - Session
32
Shinobigami
4 - Cycle
33
5 - Introduction Phase
5 - Introduction Phase
34
Shinobigami
6 - Main Phase
Scene Chart
35
36
6 - Main Phase
choosing.
Once the atmosphere has
been sketched out, the Scene
Player then decides which
characters will populate the
Scene. Extras can be pulled
into any Scene with no limitation, but player and non-player
characters must have the consent of their respective players
or Master before participating.
choosing.
Once the atmosphere has
been sketched out, the Scene
Player then decides which
characters will populate the
Scene. Extras can be pulled
into any Scene with no limitation, but player and non-player
characters must have the consent of their respective players
or Master before participating.
Next, the Scene Player chooses
a suitable time and location for
the scene.
Once the time, location and
cast has been decided, the Scene
Player directs the scene. At this
time, the participating players
may trade Information (other
than Secrets) or ninja gear
freely.
At the end of the Scene, The
Scene Player chooses between
Life Point recovery, receiving Information, or forming an
Emotional Bond. The player
On a successful Recovery
Resolution, the Scene Player
may recover a single Life Point
they lost previously in the Session.
Shinobigami
information from the characters
player. The player receiving the
Information then checks off the
appropriate box in the People
Chart on the character sheet
next to the characters name.
Some characters may have
more than 1 Secret. In that
case, after a characters Secret
is revealed to another character,
the character must declare that
they have Secrets remaining.
6.01.3 Emotion Resolution
On a successful Emotion
Resolution, the Scene Player
another character participating
in the same Scene.
Both the Scene Player and
the player chosen roll 1d6 and
consult the Emotion Chart,
deciding their characters Emo-
1
2
3
4
5
6
Emotion Chart
Sympathy (+)
Doubt (-)
Friendship (+)
Anger (-)
Affection (+)
Jealousy (-)
Loyalty (+)
Contempt (-)
Admiration (+)
Inferiority Complex (-)
Fanatacism (+)
Murderous Intent (-)
37
6 - Main Phase
6.01.3.3 EmoMod
38
Shinobigami
1
2
3
4
5
6
6.02.1 Battlefield
Battlefield Chart
An even field. No effect.
In water; a beach, a river, an area flooded with blood. During
this battle, all Dodge Checks suffer a -2 modification.
A high place; city skyline, treetops, a sheer cliff. During this
battle, characters that Fumble lose 1 Life Point at random.
Bad weather; wind, hail, rain of missiles, etc. During this
battle, the distance on all ninpo are raised by 1.
A crowd; a throng of people, a classroom, traffic jam. During
this battle, a Fumble occurs on a characters Plot Number +1
Extreme location; space, deep sea, craggy rocks. At the end of
the round, the Game Master rolls 1d6. Any character on the
Plot Number equal to the number that is rolled loses 1 Life
Point. Any characters that drop out of the scene must roll a
1d6. They then suffer the status ailment from the table that
corresponds to that roll.
39
6 - Main Phase
6.02.3 Plot
VELOCITY SYSTEM
Mundain
Ghost Walk
Shadow Run
Neuro Speed
Sonic Speed
Bullet Speed
Light Speed
F.T.L.
0 1 2 3 4 5 6 7
40
Shinobigami
character with the highest Plot
Number takes their turn and
return to normal at the end of
combat. During combat, the
Fumble Value of Action Resolutions is equal to a characters
current Plot Number. This
means that anytime a character
rolls equal to or less than their
Plot Number during combat
has Fumbled: they automatically fail any subsequent Action
Resolutions for that round.
In other words, the higher the
Plot Number is, the sooner a
character acts, but the easier it
is to Fumble.
6.02.4 Attacking
41
6 - Main Phase
Shinobigami
1
2
6.02.7 Damage
43
6 - Main Phase
Once all players taking part
in the combat have taken their
turns, the round has ended. If
a player so chooses, they may
elect to forfeit and have their
character from combat. Once
one of the two following conditions has been met, combat
ends:
There are 1 or less combatants left in the battle
A number of rounds equal
to the number of combatants
has concluded
If neither of these conditions
are met, combat resumes once
more from the Plot stage of the
Combat Scene.
If all characters drop out of
a Combat Scene, there are no
winners.
44
Characters participating in a
Combat Scene may use support
Ninpo at the time specified in
the description text. However,
a support Ninpo may only be
used once per round.
In addition, attack and support Ninpo have a Cost listed
in their entry. The total combined Cost of attack and support
Ninpo may not exceed a characters Plot Number for the current round. A character may use
any number of support Ninpo as
long as the Plot Number is not
exceeded.
Shinobigami
6.02.12.1 Information
6.02.12.2 Emotion
6.02.12.3 Prize
45
7 - Climax Phase
7 - Climax Phase
Shinobigami
8 - Ougi
ter sheet.
If a character chooses to use
their Hidden Skill, the other
characters participating in the
Scene may attempt an Insight
Resolution as though they had
used their Ougi.
If a character uses their
Ougi, and another character
in the same Scene knows that
Ougis Information, then once
the Ougis name and effect is
declared, an Ougi Break may be
attempted.
An Ougi Break is an Action Resolution that completely
negates the effect of an Ougi.
In order to use an Ougi Break,
the opposing character must be
participating in the same Scene.
A character that does not have
an Ougis Information cannot
attempt an Ougi Break.
To use an Ougi Break, the
opposing character uses the
Ougis Hidden Skill in an Action Resolution. If it succeeds,
the Ougi has no effect.
47
9 - Ending
9 - Ending
9.01 Respec
Achievement Chart
48
1 pt
1 pt
1 pt
1 pt
1 pt
3 pts
Shinobigami
10 - Scenario
10.01.2 Co-op
10.01.1 Vs.
49
10 - Scenario
10.01.4 Special
50
10.02 Background
Shinobigami
10.04 Handout
10.04.2 Secrets
Secretsarehiddentruthsthat
each character desparately tries
10.04.1 Mission
to hide. Secrets may never
The Mission is the aim that voluntarily be given up. Some
each player should strive for
Secrets may include True Mistheir character to accomplish
sions. In that case, even if a
during the session. Make sure
characters Mission is fulfilled,
that each Mission is capable of
they wont receive experience
being achieved.
points unless their True Mission
For a versus or battle roy- is fulfilled. If a character with
ale scenario, make sure to use
a True Mission is involved in a
conflicting Missions between
session, the Master should excharacters. For a cooperative
plain this to the players before
scenario, make sure that players play begins.
are given Missions that allow
Theremayalsobeinstances
for them to work together.
where a characters Mission
changes due to a clause in their
Example Missions:
Secret. For example, a Secret
Grab the Prize before the
may read: You are in love
scenario ends
with Player 1. If by the Climax
Kill someone
Phase, you and Player 1 do
Find something
not have the Affection and/or
Protect someone
Loyalty Emotional Bond toward
Protect something
each other, your True Mission
Defeat someone (traitor/
is to defeat Player 1. You
boss)
may also write Secrets so that a
Become involved with
character has a choice of Missomeone specific
sions to fulfill due to clauses in
51
10 - Scenario
a Secret.
10.05 NPCs
Examples of Secrets:
Whereabouts of a Prize
You are actually the Prize
You are actually another
characters real parent
You are in love with another
character
You are actually a traitor
You are another characters
alternate identity
The condition needed to
proceed to the Climax Phase
An enemy characters information: number of underlings, Ougi, Location, etc.
Background information
You actually have no secrets
Handout
Secret
52
Handout
Name
Mission
Shinobigami
10.05.1 Extras
10.06 Prize
Master Scenes are to be interspersed throughout the Main
Phase. The Master should use
a Master Scene anytime there is
a scene that needs to be shown.
Master Scenes may also be used
to improvise something interesting if the Master feels that the
action is stagnating.
Inasinglesession,1-4Master Scenes are suggested.
Example Master Scenes:
On a successful Action
Resolution based on a skill
determined by the Master,
the enemys Location is
found
An NPC creates an Emotional Bond with a PC
53
10 - Scenario
10.10 Limit
54
10.11 Conclusion
Shinobigami
11 - World
noses.
And those who struggle
through this carnage are, of
course, the ninja.
Ninja
Ninja is the generic term that
covers any and all that lives
and fight in the World of Shinobi. They are given a variety
of other names: Masters of
Ninjutsu, Shinobi, Masters
of the Art, The Masked,
Housemonkey, Wandering
Maiden, to mention but a few.
In general, during the Japanese middle ages, a ninja was
someone used by daimyo or
lords in assassinations or intelligence gathering. In reality,
ninja have existed since long
before as wielders of supernatural abilities. It is said that they
have lived among us as long
ago as the Yayoi period, in the
1st century BC. In some legends it is stated that no less than
the first emperor of Qin and
Princess Himiko herself were of
ninja blood.
With a basis in Taoist spiritual belief, the ninja developed
their own abilitiesNinpoby
utilizing advanced weaponry,
science and magic.
With the use of these power-
55
56
11 - World
Shinobigami
The Shinobigami are legends
even among ninja. They are
said to have been the progenitors of magic and martial arts.
According to both the Hirasaka
Agency and Bloodline of Oni,
the Shinto god Susano-o of the
Kojikithe oldest historical
record of ancient Japanwas
himself a Shinobigami.
Though many doubt the
veracity of these claims, the
fact remains that 6 sacred relics
were left behind by the Shinobigami and were only until recently accounted for; according
to the Bloodline of Oni, these
have been stolen away. The
Bloodline of Oni had attemped
a grand ritual using the relics
in attempt to learn the secret
art Tenjo Tenge, the mysterious art handed down from the
Shinobigami themselves with
the power to grant any wish. At
that time, the relics disappeared
without a trace. Since that fateful day, a great number of ninja
have searched for the relics to
find the secret of Tenjo Tenge.
Shinobigami
6 Main Factions
57
58
11 - World
Hirasaka Agency
The Hirasaka Agency is
a secret intelligence agency
that provides the government
with information regarding the
movement of ninja and magical
forces.
Long before the influence of
Buddhism and other esoteric
teachings, the animist Shinto
beliefs of ancient Japan formed
the origins of the Hirasaka
Shinto cult. Of the 6 Main Factions, this group has the strongest ties and strongest influence
over the world of politics. In
essence, this group acts mostly
in accordance with the nations
best interests in mind. There
are rumors that they operate the
nations politics in accordance
to divinations and sacred religious rites dedicated to the kami
that protect the land.
A large number of agency
members are female ninjas,
known as Miko, that infiltrate
businesses and organizations.
Shinobigami
The agency then analyses the
information gathered by the
Miko, utilizing it to lead each
other faction into directions
and actions that best profit the
agency. Though the agency has
terrifying powers of manipulation, their upfront combat capabilities are somewhat limited;
this is why Kurama Shin Clan
members and Lost Ones are
frequently hired or forced to
work as security forces for the
agency.
The leader of the Hirasaka
Agency is the high priestess
of the Hirasaka Shinto cult,
Ubume Hirasaka.
11 - World
Bloodline of Oni
60
Shinobigami
above and the World of Shinobieither by taking jobs as
mercenaries or belonging to
criminal groupsthis clan is
often looked down upon by the
rest of the factions. The term
Lost Ones began as a derogatory nickname for masterless
and aimless ninja. Nonetheless,
there are an extraordinary variety of ninja that make up this
faction, making it impossible
for the other groups to ignore.
In a narrow sense, the Lost
Ones are not really a clan and
have no unified will. However,
within the group there seems
to be a large number of ninja
with hatred towards the Hasuba
Ninja Army. A large number of
villages have been plundered
and assimilated due to the
Hasubas hunger for rare and
powerful Ninpo; the number of
victims of their schemes and
their family members grow, as
does their resentment and thirst
for revenge.
The Lost Ones do not have a
true leader.
Other Factions
There are entities other than
the 6 major clans that are aware
of the World of Shinobi. Here,
the various factions with ties to
Gangland
This group is comprised of
yakuza, mafia and other gang
members. Many mobsters employ unscrupulous ninja; more
often than not, often these ninja
are Lost Ones. Even so, there
are few in the world of organized crime who truly know the
extent of the World of Shinobi.
For the most part, the most any
gangster knows is that, there
are some really scary creeps out
there
Law Enforcement
Within the upper echelon
of the police force and certain
legal circles, the existence of
the World of Shinobi has become common knowledge. Due
to the pressure of the Hirasaka Agency, however, they
take great pains to make sure
that this knowledge does not
become public. The police,
therefore, do their best to cover
up anything that may expose
the ninja clans. Occasionally,
a rogue agent attempts to blow
their cover, ignoring orders
from above. As to their fate
the fact that the world at large
61
11 - World
Political Dynasties
Outsiders
Foreign Nations
62
Shinobigami
The legendary Shinobigami
and the ancestors of the Bloodline of Oni are said to have been
Outsiders.
63
11 - World
Foreign Settings
The setting of Shinobigami
assumes that the players are
intimately familiar with the
landscape and layout of modern Japan and its society. With
very minimal effort, a game
can take place in any part of the
modern world. Players need
not necessarily create a Japanese character. A player may
use an analogue of their chosen
clan suitable to their characters
nationality and yet keep the
mechanics of play the same.
This way, the relationships
between each clan does not
change and interesting elements
of story may develop through
play. Here are some examples
of alternate names and settings
for each major clan.
64
Bloodline of Oni
Shinobigami
12 - Enemies
12.01 Adaptation
Life Points
Skills
Ninpo
Description
A short description of an
Enemy.
65
12 - Enemies
Enemy
Low-ranking Ninja
Grass
Life Points
Skills
Ninpo Close
Range: 1
Within every clan, a number of rookie ninja exist, nicknamed Grass. These ninja are
planted throughout society, collecting information from schools, corporations, and various other communities.
Combatant
Life Points
Skills
Ninpo Close
66
Range: 1
Range: 2
Cost: 1
Even in the lower ranks, ninja specializing in battle exist. They are often employed in
assassinations or sudden attacks.
Shinobigami
Agent
Life Points
Skills
Ninpo Close
Even in the lower ranks, ninja specializing in special ops exist. They are often employed
in gathering information or subversive activities.
Kunoichi
Life Points
Skills
Ninpo Close
Alluring female ninjas. They often charm their victims into honeytraps to learn valuable knowledge.
Genin Leader
Life Points
Skills
Ninpo Close
The ninja in control over the lower-ranked clan members. Skilled in a number of strategies, they ably conduct their lessers.
Zombie Ninja
Life Points
Skills
Ninpo Close
Ninja called back into service even after the release of death. Though their memories
are gone, their shinobi skills are still left, imprinted into their very body through their
rigorous practice.
67
12 - Enemies
These are animals trained in ninjutsu and taught to use special Ninpo. They are often found in places that human ninja
might not tread.
Enemy
Ninja Beast
Ninja Dog
Life Points
Skills
Ninpo Close
Representative of the ninja beasts loyalty and bravery, these dogs are said to be able to
sense an enemy 1 million times better than a human and crush a mans windpipe with its
sharp teeth.
Ninja Swarm
Life Points
Skills
Ninpo Close
68
Beetles, bugs, centipedes and other creepy crawlies used to follow or hunt enemies, fight
battles, etc. They are also used in healing.
Shinobigami
Ninja Raven
Life Points
Skills
Ninpo Close
The most clever of all birds, trained as a ninja beast. Able to fly into the air to search
and deliver messages over long distances.
King Snake
Life Points
Skills
Cross Cut
Crushing Blow
Assassin
Carnage
Poison Fang
A
A
S
S
A
E
(Walking)
(Sword)
(Pyromancy)
(Walking)
(Poison)
Range: 1
Range: 0 Cost: 1
Cost: 1
Cost: 1
Range: 2
A type of supernatural beast that has lived for over 100 years, with a body longer than 10
meters. Though wild, it enjoys luxury. Its bite is said to drive men mad.
Monster Toad
Life Points
Skills
Blast
Counter
Plot Restriction
Kaleidoscope
Poison Gland
A
A
S
S
A
E
(Invisibility)
(Pyromancy)
(Guerilla )
(Binding)
(Concealment)
Range: 1
Range: 1 Cost: 1
Range: 2 Cost: 2
Cost: 3
Range: 3
A supernatural toad similar to the King Snake. It is said to inhale any that have touched
its rainbow-colored breath. Its tears are the main ingredient in hyorogan.
Ninja Shark
Life Points
Skills
Ninpo Close
Jaws
S (Weightlifting) Cost: 2 Used before this character attempts an Attack Resolution when in the Water battlefield. When an Action Resolution based
on this Ninpos skill succeeds, Close Combat deals 2 more damage.
Aquatic
A savage great white shark that has been altered with brain surgery to follow any and all
commands. The most dangerous combatant underwater.
69
12 - Enemies
These are experts from each clan. These enemies are the
same level as the Player Characters. They can be used as
sample characters for quick play. They each should be assigned 1 Ougi, chosen by the Master.
Mad Scientist
Life Points
Skills
Ranged Attack
Blast
Crushing Blow
Hadesology
A
A
A
S
E
(Finance)
(Strategy)
(Pyromancy)
(Torture)
Range: 1
Range: 2
Range: 1 Cost: 1
Cost: 1
A Hasuba scientist dedicated to unlocking the secrets of the other clans Ninpo.
Swordsman
Life Points
Skills
70
A
Ranged Attack A
Crushing Blow S
Heat Haze
S
End of the Beginning
(Ride)
(Sword)
(Demolition)
(Sword)
E
Range: 1
Range: 2
Cost: 1
Cost: 1
Enemy
Rival
Shinobigami
Ex-Ninja
Life Points
Skills
A
Shadow Duplicate S
Blast
A
Able-bodied
E
Continuous Attack
(Escape)
(Multiplicity)
(Pyromancy)
S
Range: 1
Cost: 1
Range: 1 Cost: 1
Cost: 2
A ninja who has thrown away his duty, betraying his clan by running away.
Shaman
Life Points
Skills
A
Ranged Attack A
Resupply
S
Emotion Manipulation
Marionette
S
(Word Magic)
(Shuriken)
(Finance)
S (Seduction)
(Manipulation)
Range: 1
Range: 2
Cost: 1
Cost: 5
Tactician
Life Points
Skills
A
(Nature)
Continuous Attack
S
Guidance
S
(Running)
Essentials of the Battlefield
E
Tactical Shock
S
(Writing)
Range: 1
Cost: 2
Cost: 2
A strategist from the Otogi Private Academy, planning his next move and looking for the
chance to give him the best chances against his opponent.
Sorceror
Life Points
Skills
Meteor Shower
Crushing Blow
Able-bodied
Counter
A
A
S
E
S
(Binding)
(Summoning)
(Climbing)
Range: 1
Range: 3 Cost: 3
Cost: 1
(Sleep)
Range: 2 Cost: 2
71
12 - Enemies
Enemy
Genius
Metal Night
Life Points
Skills
A
(Invisibility)
Range: 1
Sunder
S
(Demolition)
Cost: 2
MechaNinja
E
Blast
A
(Pyromancy)
Range: 1 Cost: 1
Carnage
A
(Strategy)
Range: 2
Heat Haze
S
(Sword)
Cost: 2
A ninja that has mechanized his entire body. He is now equipped with advanced weaponry such as optical camoflage and high-frequency vibro-blades. His heart is now as
cold as iron and will stop at nothing to accomplish his mission.
Demon Blade
Life Points
Skills
72
A
Kaleidoscope
A
Assassin
S
Unmovable
E
Bloody Determination
End of the Beginning
(Weapon Con.)
(Ballistics)
(Sword)
Range: 1
Range: 3
Cost: 1
E
E
A warrior that lives by the sword. In a continuous search for that which is True
Strength, they trust nobody but their sword and follow its thirst. And it thirsts for blood.
Shinobigami
Ninja Master
Life Points
Skills
A
(Rope Use)
Range: 1
Shadow Duplicate S
(Multiplicity)
Cost: 1
Body Double
S
(Ventriloquism) Cost: 4
Carnage
A
(Multiplicity)
Range: 2
Crushing Blow S
(Rope Use)
Cost: 1
Unmovable
E
These are the legendary ninja that gave the World of Shinobi its name. However, these
ninja have left their clans, never to be seen again. It is said that they left in order to save
the ones they love.
Master Mind
Life Points
Skills
A
Social Battle
S
Reticence
S
Emotion Manipulation
Plot Restriction S
Kaleidoscope
A
Hidden deeper even than the World of Shinobi, these ninja lurk in the world of shadows
themselves. They control the movements of finance and government to their whim, and
also seem to be able to control where and when things happen.
Master Strategist
Life Points
Skills
A
(Pyromancy)
Range: 1
Blast
A
(Pyromancy)
Range: 1 Cost: 1
Diversion
S
(Encryption)
Cost: 2
Strategic Command
S (Creature M.) Cost: 3
Destruction: Stealth
S (Invisible)
Cost: 2
Encirclement
A
(Strategy)
Range: 5
These strategists have snatched victory--and the opponents head--in 100 of 100 battles.
Maestros of the art of war of East, West, current and ancient, they live only to conquer
the battlefield.
Mage Blooded
Life Points
Skills
A
(Word Magic)
Range: 1
Carnage
A
(Visual Control) Range: 2
Crushing Blow S
(Hydromancy)
Cost: 1
Continuous Attack
S
Cost: 2
Vampirism
S
(Necromancy)
Cost: 1
Counter
S
(Visual Control) Range: 2 Cost: 2
Within the Oni clan, powerful rites to create terrifying beasts--weapons of destruction-exist. Those creatures born of these horrible rituals have magic coursing through their
very blood; they are known as the Mage Blooded.
73
12 - Enemies
Enemy
Outsider
Necrologist
Life Points
Skills
A
Encirclement
A
Destruction: Body
Counter
S
Vampirism
S
Crushing Blow S
(Torture)
(Necromancy)
S (Jumping)
(Contortionism)
(Necromancy)
(Torture)
Range: 1
Range: 5
Cost: 2
Range: 2 Cost: 2
Cost: 1
Cost: 1
A race of Outsider that dabbles in the science of death. They are able to control 2 crests: the Death Crest and the
Life Crest. The Death Crest, when handed to a living thing, changes them to a puppet-like being called a Mannequin. When the Life Crest is handed to a dead thing, it turns the body into a Replica, a mockery of life that keeps
the memory of the beings life before death.
Architect
Life Points
Skills
74
A
(Digging)
Range: 1
Kaleidoscope
A
(Engineering)
Range: 3
Spider of Darkness
S (Rope Use)
Range: 2 Cost: 5
Arrow Catching S
(Clothing)
Cost: 1
Continuous Attack
S
Cost: 2
Hadesology
E
A race of Outsiders that continuously creates machines. They come into our world
to test out their new creations. They are constantly searching for mortals suitable to
become their successor, and will spirit away any they find worthy.
Shinobigami
Muse
Life Points
Skills
A
(Performance)
Range: 1
Scent of Spring A
(Necromancy)
Range: 5
Emotion Manipulation
S (Rumourmongering)
Cost: 1
Social Battle
S
(Rumourmongering)
Fascination
S
(Seduction)
Range: 3 Cost: 2
Demonic Rebirth S
(Possession)
Cost: 5
A race of Outsider that lives off of Beauty. They provide inspiration to artists in reciprocation. However, any that deal with a Muse will find their arrangement leads to their
death. The Beauty that the Muse crave eventually coalesces into Gates open to others.
High Roller
Life Points
Skills
A
Kaleidoscope
A
Guidance
S
Pursuit of Knowledge
Destruction: Stealth
Body Double
S
(Ventriloquism) Range: 1
(Sleight of Hand) Range: 3
(Running)
Cost: 2
S (Memory)
Cost: 2
S (Ventriloquism) Cost: 2
(Invisible)
Cost: 4
A race of Outsider that has supernatural nerve and mathematical ability. Their aim in
this world is to dominate in any and all games. They may seem happy-go-lucky, but in
fact will strictly adhere to the rules.
Destroyer
Life Points
Skills
A
(Interception)
Range: 1
Sunder
S
(Demolition)
Cost: 2
Destruction: Tool S
(Demolition)
Cost: 2
Emotion Manipulation
S (Bluff)
Cost: 1
Surprise Attack S
(Weapon Con.)
Shaken
E
A race of Outsider that provides clients with hard to find components. They are able
to deconstruct items minutely to create and deliver their specific parts: the spring of a
virgin girl, the dream of an ideal, an integrated circuit of envy, etc.
Swordsmith
Life Points
Skills
A
(Binding)
Range: 1
Bloody Vortex
A
(Transformation) Range: 3 Cost: 1
Assassin
S
(Ballistics)
Cost: 1
Heat Haze
S
(Sword)
Cost: 2
Continuous Attack
S
Cost: 2
End of the Beginning
E
A race of Outsider that bears a cursed sword used for fighting in the supernatural realm.
Their sword is made of extreme human emotions. Human bodies are carried to their
realm and processed over extreme heat to collect their dreams, love, hate and despair.
75