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U = Top(Up) D = Down (Bottom)

R = Right L = Left
B = Back F = Front

Letters without an apostrophe mean turning clockwise, while letters with an apostrophe mean
turning counterclockwise. Imagine a little watch built into the center square of each face. Clockwise
moves, such as F,R,B,L,U,D should follow the clock hands, counterclockwise moves,
R',F',B',L',U',D' go in the opposite directions than the clock hands. Another rule of thumb is that if
you twist with your right hand, clockwise means following your thumb provided your palm is
resting on the face (this is important especially for the D, D' moves when people make occassional
mistakes).

The little "s" behind letters means the "slice move" when two opposite faces move into the same
direction. For example,

Ls = L and R', Rs = R and L', Ds = D and U', Us = U and D', Fs = F and B', Bs = B and F'.
Ls'= L' and R, Rs'= R' and L, Ds'= D' and U, Us'= U' and D, Fs'= F' and B, Bs'= B' and F.

When the letter is followed by "a", this means the "anti-slice move" when two opposite faces move
into opposite directions:

Ra = La = R and L, Da = Ua = D and U, Fa = Ba = F and B


Ra'= La'= R'and L', Da'= Ua'= D'and U', Fa'= Ba'= F'and B'.

The graphics shows the top view of the cube with the last, unsolved layer being the U side.

The numbers in brackets show the length of each lagorithm in four different countings: (face,
quarter, slice, antislice)

• In Face move counting, F² is one move, but Fs, Rs, etc. are two moves
• Quarter move counting means turning one side by 90 degrees is one move. Thus, F² = two
moves, Rs = two moves, Ra = two moves, L²s = four moves
• Slice counting is more liberal and counts even slice moves as one move - one can say that
Rs = R and L' can be interpreted as moving the middle slice and repositioning the cube
• Antislice counting is the most liberal of all. It counts as one move all of the above plus all
antislices as one move. Thus, in ansitslice counting, Ra = R and L = one move.

You can easily see that the quarter move counting is always the longest, while the antislice counting
is always the shortest. Denoting the number of moves in the four diffrent countings as F, Q, S, and
A, we can write Q > F > S > A.

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