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ﻣﻠﺨﺺ
ﲢﻈﻰ ﺍﻟﺒﻴﺌﺎﺕ ﺍﻟﺘﻔﺎﻋﻠﻴﺔ )ﻣﺜﻞ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻭﺃﻟﻌﺎﺏ ﺍﻟﻔﻴﺪﻳﻮ( ﺑﺎﻫﺘﻤﺎﻡ ﻣﺘﺰﺍﻳﺪ ﻣﻦ ﻗﺒﻞ ﺍﻟﺒﺎﺣﺜﲔ ﻭﺍﳌﻌﻠﻤﲔ
ﺫﻟﻚ ﻟﻜﻮﺎ ﺑﻴﺌﺎﺕ ﺗﻔﺎﻋﻠﻴﺔ ﺟﺪﻳﺪﺓ ﺗﺼﻠﺢ ﻟﻠﻌﻤﻞ ﻭﺍﻟﺘﻌﻠﻢ .ﻓﻘﺪ ﺗﻨﺒﺄ ﻓﻮﺭﻳﺴﺘﺮ ) (Forresterﺃﻧﻪ ﰲ ﻏﻀﻮﻥ
ﺍﳋﻤﺲ ﺳﻨﻮﺍﺕ ﺍﻟﻘﺎﺩﻣﺔ ﺳﺘﺘﺤﻮﻝ ﺷﺒﻜﺔ ﺍﻻﻧﺘﺮﻧﺖ ﺇﱃ ﺑﻴﺌﺔ ﺛﻼﺛﻴﺔ ﺍﻷﺑﻌﺎﺩ ،ﻛﻤﺎ ﺗﻨﺒﺄ ﻏﺎﺭﺗﻨﺮ )(Gartner
ﺑﺄﻥ 80ﰲ ﺍﳌﺎﺋﺔ ﻣﻦ ﻣﺴﺘﺨﺪﻣﻲ ﺍﻻﻧﺘﺮﻧﺖ ﺳﻴﻜﻮﻧﻮﻥ ﺩﺍﺧﻞ ﻋﻮﺍﱂ ﺍﻓﺘﺮﺍﺿﻴﺔ ﲝﻠﻮﻝ ﻋﺎﻡ 2011ﻡ .ﻭﻗﺪ
ﻧﺎﻟﺖ ﺑﻴﺌﺔ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ )- (Second Lifeﺃﺣﺪ ﺃﺷﻬﺮ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻋﻠﻰ ﺷﺒﻜﺔ ﺍﻹﻧﺘﺮﻧﺖ -ﻗﺪﺭﹰﺍ
ﻼ ﻣﻦ ﺍﻻﻫﺘﻤﺎﻡ ﻻﺳﺘﺨﺪﺍﻣﻬﺎ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ.
ﻫﺎﺋ ﹰ
ﰲ ﻫﺬﻩ ﺍﻟﻮﺭﻗﺔ ﺳﻨﻘﻮﻡ ﺑﺎﺳﺘﻌﺮﺍﺽ ﻋﺪﺩﹰﺍ ﻣﻦ ﺍﳌﻤﺎﺭﺳﺎﺕ ﺍﳊﺎﻟﻴﺔ ﰲ ﺍﺳﺘﺨﺪﺍﻡ ﺑﻴﺌﺔ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﰲ ﺍﻟﺘﻌﻠﻴﻢ
ﻭﺍﻟﺘﺪﺭﻳﺐ ،ﻭﻃﺮﺡ ﺑﻌﻀﹰﺎ ﻣﻦ ﺍﳌﻘﺘﺮﺣﺎﺕ ﲞﺼﻮﺹ ﺗﻮﻇﻴﻒ ﻫﺬﻩ ﺍﻟﺘﻘﻨﻴﺔ ﰲ ﺍﻟﺘﺪﺭﻳﺐ ﺍﻟﺘﻘﲏ ﻭﺍﳌﻬﲏ.
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ﺃﳘﻴﺔ ﺍﻟﻮﺭﻗﺔ
ﺗﻜﻤﻦ ﺃﳘﻴﺔ ﺍﻟﻮﺭﻗﺔ ﰲ ﺍﻟﺘﻌﺮﻳﻒ ﺑﺎﻻﲡﺎﻫﺎﺕ ﺍﳊﺪﻳﺜﺔ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ ﻣﻦ ﺧﻼﻝ ﺍﺳﺘﻌﺮﺍﺽ ﻣﻔﻬﻮﻡ ﺍﻟﻌﻮﺍﱂ
ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻭﺫﻛﺮ ﲡﺎﺭﺏ ﻋﻤﻠﻴﺔ ﰲ ﺗﻮﻇﻴﻒ ﻫﺬﻩ ﺍﻟﻌﻮﺍﱂ ﰲ ﺍﻟﺘﺪﺭﻳﺐ ﺍﻟﺘﻘﲏ ﻭﺍﳌﻬﲏ.
ﻣﻘﺪﻣﺔ
ﺧﻼﻝ ﺍﳋﻤﺲ ﺳﻨﻮﺍﺕ ﺍﳌﺎﺿﻴﺔ ﻃﺮﺃﺕ ﺗﻐﲑﺍﺕ ﻣﻠﻤﻮﺳﺔ ﻋﻠﻰ ﺗﻘﻨﻴﺔ ﺍﻻﺗﺼﺎﻻﺕ ﻭﺷﺒﻜﺔ ﺍﻹﻧﺘﺮﻧﺖ ،ﻓﺎﻟﺘﻄﻮﺭ
ﺍﳊﺎﺻﻞ ﰲ ﺗﻘﻨﻴﺎﺕ ﺍﻻﺗﺼﺎﻻﺕ ﻣﻦ ﺗﻐﻠﻐﻞ ﺧﺪﻣﺔ ﺍﻟﻮﺻﻮﻝ ﺍﻟﺴﺮﻳﻌﺔ ﻟﻺﻧﺘﺮﻧﺖ ﻋﱪ ﺧﻄﻮﻁ ﺍﳌﺸﺘﺮﻛﲔ ﺍﻟﺮﻗﻤﻴﺔ
ﻋﺎﻟﻴﺔ ﺍﻟﺴﺮﻋﺔ ) (DSLﻭﻇﻬﻮﺭ ﺧﺪﻣﺔ ﺍﻻﺗﺼﺎﻝ ﺑﺎﻻﻧﺘﺮﻧﺖ ﻋﱪ ﺍﳍﻮﺍﺗﻒ ﺍﳉﻮﺍﻟﺔ ،ﺳﻬﻠﺖ ﻋﻠﻰ ﺍﳌﻌﻠﻢ
ﻭﺍﳌﺘﻌﻠﻢ ﺍﻟﻮﺻﻮﻝ ﻟﻠﻤﻌﻠﻮﻣﺎﺕ ﺑﺸﻜﻞ ﺃﺳﺮﻉ ﻭﺃﺳﻠﺲ ﳑﺎ ﻛﺎﻥ ﻋﻠﻴﻪ ﺍﻟﻮﺿﻊ ﻣﻦ ﻗﺒﻞ .ﻳﻌﺰﺯ ﺫﻟﻚ ﺍﻟﺘﻘﻨﻴﺎﺕ
ﺍﳉﺪﻳﺪﺓ ﺍﻟﱵ ﻇﻬﺮﺕ ﻋﻠﻰ ﺷﺒﻜﺔ ﺍﻹﻧﺘﺮﻧﺖ ﻧﺘﻴﺠﺔ ﻟﺘﻄﻮﺭ ﺍﻻﺗﺼﺎﻻﺕ ﻣﺜﻞ ﺍﻧﺘﺸﺎﺭ ﻣﻮﺍﻗﻊ ﺍﻟﻔﻴﺪﻳﻮ ﻭﺍﻻﺗﺼﺎﻝ
ﺍﳌﺮﺋﻲ ﻭﺑﺮﻭﺯ ﺍﺳﺘﺨﺪﺍﻡ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻭﺍﻷﻟﻌﺎﺏ ﺛﻼﺛﻴﺔ ﺍﻷﺑﻌﺎﺩ ﻟﻠﺘﻮﺍﺻﻞ ﻣﻊ ﺍﻟﻐﲑ.
ﻭﻛﻨﺘﻴﺠﺔ ﳍﺬﻩ ﺍﻟﺘﻐﲑﺍﺕ ﺑﺪﺃ ﺑﻌﺾ ﺍﳌﻬﺘﻤﲔ ﻭﺍﳌﺘﺨﺼﺼﲔ ﺑﺎﻟﺘﻔﻜﲑ ﰲ ﺇﻣﻜﺎﻧﻴﺔ ﺗﻮﻇﻴﻒ ﺑﻴﺌﺎﺕ ﺍﻟﻌﻮﺍﱂ
ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ ،ﻭﺫﻟﻚ ﻋﻦ ﻃﺮﻳﻖ ﺍﻟﺴﻤﺎﺡ ﻟﻠﻤﺪﺭﺳﲔ ﻭﺃﺭﺑﺎﺏ ﺍﻟﻌﻤﻞ ﺍﻟﻮﺻﻮﻝ ﺇﱃ ﺍﳌﻮﻇﻔﲔ
ﻭﺍﻟﻄﻼﺏ ﺧﺎﺭﺝ ﻗﺎﻋﺎﺕ ﺍﻟﺪﺭﺍﺳﺔ ﺍﻟﺘﻘﻠﻴﺪﻳﺔ .ﺣﻴﺚ ﺃﻥ ﻫﺬﻩ ﺍﻟﺒﻴﺌﺎﺕ ﺗﻌﻤﻞ ﻋﻠﻰ ﺍﻟﺘﻮﺍﺻﻞ ﺑﲔ ﺍﻷﺷﺨﺎﺹ ﻣﻦ
ﳐﺘﻠﻒ ﺑﻘﺎﻉ ﺍﻟﻌﺎﱂ ﻭﲤﻜﻨﻬﻢ ﻣﻦ ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺃﺻﺪﻗﺎﺀ ﺟﺪﺩ ﻭﺃﻳﻀﺎ ﺗﺴﻬﻢ ﰲ ﻋﻤﻠﻴﺔ ﺍﻹﺑﺪﺍﻉ ﻭﺍﻻﺑﺘﻜﺎﺭ
ﺑﻔﻀﻞ ﺍﳋﺎﺻﻴﺔ ﺍﳌﺘﻤﺜﻠﺔ ﰲ ﺗﻮﻓﲑ ﺇﻣﻜﺎﻧﻴﺔ ﺑﻨﺎﺀ ﺍﺴﻤﺎﺕ ﻭﲡﺴﻴﺪ ﺍﻟﺸﺨﺼﻴﺎﺕ ﺑﺎﺳﺘﺨﺪﺍﻡ ﺃﺩﻭﺍﺕ ﺗﻮﻓﺮﻫﺎ ﻫﺬﻩ
ﺍﻟﻌﻮﺍﱂ ﳌﺴﺘﺨﺪﻣﻴﻬﺎ .ﻛﻤﺎ ﳝﻜﻦ ﲢﻮﻳﻞ ﻣﺜﻞ ﻫﺬﻩ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﺇﱃ ﺑﻴﺌﺎﺕ ﳐﺼﺼﺔ ﻟﻠﺪﻭﺭﺍﺕ ﺍﻟﺘﺪﺭﻳﺒﻴﺔ
ﻭﺍﻟﻨﻘﺎﺷﺎﺕ ﺍﻟﺘﻔﺎﻋﻠﻴﺔ ﺍﻟﱵ ﲤﺎﺭﺱ ﰲ ﺍﻟﻌﺎﱂ ﺍﳊﻘﻴﻘﻲ ﻣﻊ ﺇﺩﺍﺭﺎ ﰲ ﺑﻴﺌﺔ ﺁﻣﻨﺔ ،ﻭﺍﻷﻫﻢ ﻣﻦ ﺫﻟﻚ ﻛﻠﻪ ﺇﺑﻘﺎﺀ
ﺍﻟﻄﻼﺏ ﺍﳌﺸﺎﺭﻛﲔ ﰲ ﺗﻘﻨﻴﺔ ﺗﺪﺍﺭ ﻋﻦ ﻃﺮﻳﻖ ﺍﺘﻤﻊ ﺍﻟﺬﻱ ﻳﻘﻄﻨﻪ.
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ﰲ ﻫﺬﻩ ﺍﻟﻮﺭﻗﺔ ﺳﻨﻘﻮﻡ ﺑﻌﺮﺽ ﳐﺘﺼﺮ ﳌﻔﻬﻮﻡ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻭﺃﻧﻮﺍﻋﻬﺎ ﻣﻊ ﺍﻟﺘﺮﻛﻴﺰ ﻋﻠﻰ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ
ﻛﻮﺍﺣﺪﺓ ﻣﻦ ﺃﺷﻬﺮ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﺍﳌﺴﺘﺨﺪﻣﺔ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ ،ﺑﻌﺪﻫﺎ ﺳﻮﻑ ﻧﺴﺘﻌﺮﺽ ﺑﻌﻀﹰﺎ ﻣﻦ
ﺍﻟﺘﺠﺎﺭﺏ ﺍﻟﺘﻌﻠﻴﻤﻴﺔ ﻭﺍﻟﺘﺪﺭﻳﺒﻴﺔ ﰲ ﺍﺳﺘﺨﺪﺍﻡ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ .ﻳﻠﻲ ﺫﻟﻚ ﺫﻛﺮ ﻟﺒﻌﺾ ﺍﳌﻘﺘﺮﺣﺎﺕ ﻻﺳﺘﺨﺪﺍﻡ
ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﰲ ﺍﻟﺘﺪﺭﻳﺐ ﺍﻟﻔﲏ ﻭﺍﳌﻬﲏ.
ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ
ﺗﻌﺮﻑ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻋﻠﻰ ﺃﺎ ﺑﺮﺍﻣﺞ ﲤﺜﻞ ﺑﻴﺌﺎﺕ ﲣﻴﻠﻴﺔ ﺛﻼﺛﻴﺔ ﺍﻷﺑﻌﺎﺩ ﻳﺴﺘﻄﻴﻊ ﺍﳌﺴﺘﺨﺪﻡ ﳍﺬﻩ ﺍﻟﻌﻮﺍﱂ
ﺍﺑﺘﻜﺎﺭ ﺷﺨﺼﻴﺎﺕ ﺍﻓﺘﺮﺍﺿﻴﺔ ﲡﺴﺪﻩ ﺗﺴﻤﻰ ) (avatarsﻭﺃﻳﻀﺎ ﺑﻨﺎﺀ ﻭﺗﺼﻤﻴﻢ ﺍﳌﺒﺎﱐ ﻭﺍﺴﻤﺎﺕ ﻭﺍﻟﻘﻴﺎﻡ
ﲟﺨﺘﻠﻒ ﺃﻧﻮﺍﻉ ﺍﻷﻧﺸﻄﺔ ﻭﺍﻟﺘﻌﺮﻑ ﻭﺍﻟﺘﻮﺍﺻﻞ ﻣﻊ ﺃﺷﺨﺎﺹ ﺁﺧﺮﻳﻦ ﻣﻦ ﳐﺘﻠﻒ ﺑﻘﺎﻉ ﺍﻟﻌﺎﱂ )ﺍﳋﻠﻴﻔﺔ،
.(2008
ﻭﰲ ﺁﺧﺮ ﺇﺣﺼﺎﺋﻴﺔ ﻗﺎﻡ ﺎ ﻣﻮﻗﻊ ) 1(Association of Virtual Worldsﰲ ﺷﻬﺮ ﻣﺎﻳﻮ ﺍﳌﺎﺿﻲ
ﻣﻦ ﻋﺎﻡ 2008ﻡ ﺗﺒﲔ ﺃﻥ ﻫﻨﺎﻙ ﺃﻛﺜﺮ ﻣﻦ 115ﻋﺎﱂ ﺍﻓﺘﺮﺍﺿﻲ ﳐﺼﺺ ﻟﻠﻜﺒﺎﺭ ﻭﺍﻷﻃﻔﺎﻝ ﻭﺍﳌﺮﺍﻫﻘﲔ.
ﻓﻔﻲ ﺑﻴﺌﺔ ) (MMORPGﻳﻘﻮﻡ ﺍﻟﻼﻋﺐ ﺑﺪﻭﺭ ﻣﻌﲔ ﻟﻠﻮﺻﻮﻝ ﳍﺪﻑ ﻣﺎ ،ﻭﺧﻼﻝ ﲢﻘﻴﻘﻪ ﻟﻠﻬﺪﻑ ﳚﲏ
ﺍﻟﻼﻋﺐ ﺍﻟﻨﻘﺎﻁ ﻟﻴﻨﺘﻘﻞ ﻣﻦ ﻣﺮﺣﻠﺔ ﻷﺧﺮﻯ .ﻳﺘﻤﺜﻞ ﺍﻟﻼﻋﺒﻮﻥ ﰲ ﻫﺬﻩ ﺍﻟﺒﻴﺌﺔ ﺑﺸﺨﺼﻴﺎﺕ ﳐﺘﻠﻔﺔ ﻭﺑﻘﺪﺭﺍﺕ
ﻣﻌﻴﻨﺔ ،ﻭﻳﻌﻤﻠﻮﻥ ﰲ ﳎﻤﻮﻋﺎﺕ ﺃﻭ ﻋﺸﺎﺋﺮ ﻭﻳﻘﻮﻣﻮﻥ ﲟﻐﺎﻣﺮﺍﺕ ﻟﻠﻮﺻﻮﻝ ﻟﻠﻬﺪﻑ ﺍﶈﺪﺩ .ﻭﻳﻮﺍﺟﻪ ﺍﻟﻼﻋﺒﻮﻥ
ﺧﻼﻝ ﻣﻐﺎﻣﺮﺍﻢ ﳎﻤﻮﻋﺔ ﻣﻦ ﺍﻷﻋﺪﺍﺀ ﻋﻠﻴﻬﻢ ﻣﻮﺍﺟﻬﺘﻬﻢ ﻭﺍﻟﺘﺨﻠﺺ ﻣﻨﻬﻢ ،ﻭﰲ ﺍﻟﻐﺎﻟﺐ ﻫﺆﻻﺀ ﺍﻷﻋﺪﺍﺀ ﻫﻢ
ﻋﺒﺎﺭﺓ ﻋﻦ ﺷﺨﺼﻴﺎﺕ ﻣﱪﳎﺔ ﻣﺴﺒﻘﹰﺎ ﺗﻌﻤﻞ ﺑﺄﺩﻭﺍﺭ ﳏﺪﺩﺓ.
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http://www.associationofvirtualworlds.com/
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ﻣﻦ ﺃﺷﻬﺮ ﻣﺜﻞ ﻫﺬﻩ ﺍﻟﺒﻴﺌﺎﺕ ﺑﻴﺌﺔ ) World of Warcraft2ﺻﻮﺭﺓ (1ﻭﺍﻟﱵ ﺍﺳﺘﺨﺪﻣﺘﻬﺎ ﺑﻌﺾ ﻛﻠﻴﺎﺕ
ﺍﻻﻗﺘﺼﺎﺩ ﻟﺘﺪﺭﻳﺐ ﺍﻟﻄﻠﺒﺔ ﻋﻠﻰ ﺍﳌﻔﺎﻫﻴﻢ ﺍﻻﻗﺘﺼﺎﺩﻳﺔ ﻣﺜﻞ ﺍﻟﺒﻴﻊ ﻭﺍﻟﺸﺮﺍﺀ ﻭﺍﳌﻘﺎﻳﻀﺔ ﻭﻏﲑﻫﺎ.
ﺻﻮﺭﺓ :1ﻟﻘﻄﺔ ﻣﻦ ﺑﻴﺌﺔ World of Warcraftﻭﻳﻈﻬﺮ ﻓﻴﻬﺎ ﻻﻋﺒﲔ ﻳﻮﺍﺟﻬﻮﻥ ﺃﺣﺪ ﺍﻷﻋﺪﺍﺀ )ﺍﻟﺼﻮﺭﺓ
ﻣﺄﺧﻮﺫﺓ ﻣﻦ ﻭﺭﻗﺔ (Kapp, 2007
ﺃﻣﺎ ﺑﻴﺌﺔ ﺍﳌﻴﺘﺎﻓﲑﺱ ﻓﻬﻲ ﻋﺒﺎﺭﺓ ﻋﻦ ﺑﻴﺌﺔ ﺛﻼﺛﻴﺔ ﺍﻷﺑﻌﺎﺩ ﺗﺴﻜﻨﻬﺎ ﺷﺨﺼﻴﺎﺕ ﺗﺪﻋﻰ "ﺃﻓﺘﺎﺭ ) "(Avatarﻳﺘﺤﻜﻢ
ﺎ ﺃﺷﺨﺎﺹ ﺣﻘﻴﻘﻴﻮﻥ ﻋﻦ ﻃﺮﻳﻖ ﻟﻮﺣﺔ ﺍﳌﻔﺎﺗﻴﺢ ﻭﺍﻟﻔﺄﺭﺓ .ﳝﻜﻦ ﺗﺸﻜﻴﻞ ﺍﻻﻓﺘﺎﺭ ﺑﺎﻟﻄﺮﻳﻘﺔ ﺍﻟﱵ ﻳﺮﻏﺒﻬﺎ ﺻﺎﺣﺒﻬﺎ
ﻓﻠﻴﺲ ﻫﻨﺎﻟﻚ ﺣﺪﻭﺩ ﻟﻠﺘﺤﻜﻢ ﺑﺎﻟﺸﺨﺼﻴﺔ ﻭﺗﻐﻴﲑ ﻫﻴﺌﺘﻬﺎ .ﻭﲣﺘﻠﻒ ﺑﻴﺌﺔ ﺍﳌﻴﺘﺎﻓﲑﺱ ﻋﻦ ﺳﺎﺑﻘﺘﻬﺎ ﺑﺄﻧﻪ ﻻ ﻳﻮﺟﺪ
ﻓﻴﻬﺎ ﺃﻫﺪﺍﻑ ﻳﺴﻌﻰ ﺍﻟﻼﻋﺒﻮﻥ ﻟﺘﺤﻘﻴﻘﻬﺎ ،ﺑﻞ ﻳﺴﺘﻄﻴﻊ ﺃﻱ ﻣﺴﺘﺨﺪﻡ ﳍﺬﻩ ﺍﻟﺒﻴﺌﺔ ﻋﻤﻞ ﺍﻷﻫﺪﺍﻑ ﺍﳋﺎﺻﺔ ﺑﻪ.
ﻳﻌﲏ ﺫﻟﻚ ﺃﻧﻪ ﻻ ﺗﻮﺟﺪ ﰲ ﻣﺜﻞ ﻫﺬﻩ ﺍﻟﺒﻴﺌﺎﺕ ﺗﻨﺎﻓﺲ ﺃﻭ ﺣﺮﻭﺏ ﻟﻠﻮﺻﻮﻝ ﳍﺪﻑ ﻣﻌﲔ .ﻛﻤﺎ ﺃﻥ ﺑﻴﺌﺔ
ﺍﳌﻴﺘﺎﻓﲑﺱ ﺗﻮﻓﺮ ﻟﻼﻋﺒﲔ ﺇﻣﻜﺎﻧﻴﺔ ﺗﺸﻜﻴﻞ ﻭﻋﻤﻞ ﺍﻷﺟﺴﺎﻡ ﺍﳌﺨﺘﻠﻔﺔ ﻭﺑﺮﳎﺘﻬﺎ ﻭﺑﻴﻌﻬﺎ ﻋﻠﻰ ﻻﻋﺒﲔ ﺁﺧﺮﻳﻦ.
ﻭﻣﻦ ﺃﺷﻬﺮ ﺑﻴﺌﺎﺕ ﺍﳌﻴﺘﺎﻓﲑﺱ ﻫﻲ ﺑﻴﺌﺔ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ) (Second lifeﺍﻟﱵ ﺳﻨﺘﻜﻠﻢ ﻋﻨﻬﺎ ﰲ ﺍﻟﻔﺼﻞ ﺍﻟﺘﺎﱄ.
ﺁﺧﺮ ﻧﻮﻉ ﻣﻦ ﺃﻧﻮﺍﻉ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻫﻲ ﺑﻴﺌﺔ ) (MMOLEﺣﻴﺚ ﺗﻌﺘﱪ ﻫﺬﻩ ﺍﻟﺒﻴﺌﺔ ﻣﻦ ﺃﺣﺪﺙ ﺍﻟﺒﻴﺌﺎﺕ
ﻣﻦ ﻧﺎﺣﻴﺔ ﺍﻟﻔﻜﺮﺓ ﻓﻬﻲ ﳐﺼﺼﺔ ﻟﻠﺘﻌﻠﻴﻢ .ﻭﺗﻌﻤﻞ ﻛﺎﻣﺘﺪﺍﺩ ﻟﻨﻈﻢ ﺇﺩﺍﺭﺓ ﺍﻟﺘﻌﻠﻢ ) Learning
(Management Systemsﻭﻟﻜﻦ ﰲ ﺑﻴﺌﺔ ﺛﻼﺛﻴﺔ ﺍﻷﺑﻌﺎﺩ .ﺍﳍﺪﻑ ﺍﻷﺳﺎﺳﻲ ﻣﻦ ﻣﺜﻞ ﻫﺬﻩ ﺍﻟﺒﻴﺌﺎﺕ
ﻫﻮ ﺍﻟﺘﻌﻠﻢ ،ﻓﻨﺠﺪ ﺃﻥ ﺍﻟﺒﻴﺌﺔ ﺍﶈﻴﻄﺔ ﲤﺜﻞ ﺃﺣﻴﺎﻧﺎ ﻋﻠﻰ ﺷﻜﻞ ﺑﻴﺌﺔ ﻓﺼﻞ ﺩﺭﺍﺳﻲ ﳑﺎ ﻳﺴﻤﺢ ﻟﻠﻤﻌﻠﻢ ﺍﻟﺘﺤﻜﻢ
2
http://www.worldofwarcraft.com/bc-splash.htm
4
ﺑﺎﶈﺘﻮﻯ ﺍﳌﻌﺮﻭﺽ ﻭﺍﳌﺘﻌﻠﻢ ﻣﻦ ﺍﻟﺘﻔﺎﻋﻞ ﻣﻊ ﺍﻟﺒﻴﺌﺔ ﺍﶈﻴﻄﺔ ﻭﺍﻟﺘﻮﺍﺻﻞ ﻣﻊ ﺃﻗﺮﺍﻧﻪ .ﻭﻛﻤﺜﺎﻝ ﻋﻠﻰ ﻣﺜﻞ ﻫﺬﻩ ﺍﻟﺒﻴﺌﺎﺕ
ﻓﺈﻥ ﺑﻴﺌﺔ ) ProtoSphere3ﺻﻮﺭﺓ (2ﳝﻜﻦ ﲣﺼﻴﺼﻬﺎ ﻟﻠﻌﻤﻞ ﻣﻊ ﺃﻧﻈﻤﺔ ﺇﺩﺍﺭﺓ ﺍﻟﺘﻌﻠﻢ ﺃﻭ ﺭﺑﻄﻬﺎ ﻣﻊ
ﺍﶈﺘﻮﻯ ﺍﻹﻟﻜﺘﺮﻭﱐ.
ﺻﻮﺭﺓ :2ﻃﺎﻟﺐ ﻳﻔﺤﺺ ﻋﺮﺑﺔ ﰲ ﺑﻴﺌﺔ ) ProtoSphereﺍﻟﺼﻮﺭﺓ ﻣﺄﺧﻮﺫﺓ ﻣﻦ ﻭﺭﻗﺔ (Kapp, 2007
ﺗﺪﻭﺭ ﻓﻜﺮﺓ ﻫﺬﺍ ﺍﻟﻌﺎﱂ ﰲ ﲢﻤﻴﻞ ﺑﺮﻧﺎﻣﺞ ﻋﻠﻰ ﺍﳉﻬﺎﺯ 4ﻭﺍﻟﺘﺴﺠﻴﻞ ﰲ ﺍﳋﺪﻣﺔ ﻭﻣﻦ ﰒ ﺗﺼﻨﻴﻊ ﺷﺨﺼﻴﺘﻚ ﺃﻭ ﻣﺎ
ﺗﺴﻤﻰ ﺑﺎﻻﻓﺘﺎﺭ ) (avatarﻭﺍﻟﺪﺧﻮﻝ ﰲ ﺍﻟﻌﺎﱂ ﺍﻻﻓﺘﺮﺍﺿﻲ ﺍﻟﺬﻱ ﻫﻴﺌﺘﻬﺎ ﺍﻟﺸﺮﻛﺔ ﺍﳌﻨﺘﺠﺔ .ﺣﻴﺚ ﳝﻜﻦ
ﺍﻟﺘﺠﻮﻝ ﰲ ﻫﺬﺍ ﺍﻟﻌﺎﱂ ﻭﺑﻨﺎﺀ ﺃﺟﺴﺎﻡ ﻣﻦ ﺩﻭﻥ ﺍﳊﺎﺟﺔ ﻟﻜﺘﺎﺑﺔ ﺃﻭ ﺗﻌﻠﻢ ﻟﻐﺔ ﺑﺮﳎﻴﺔ ﻣﻌﻴﻨﺔ ،ﻛﻤﺎ ﳝﻜﻦ ﺧﻠﻖ
ﺻﺪﺍﻗﺎﺕ ﺍﻓﺘﺮﺍﺿﻴﺔ ﺟﺪﻳﺪﺓ ﰲ ﻫﺬﺍ ﺍﻟﻌﺎﱂ .ﻭﳝﺘﻠﻚ ﺍﻟﻼﻋﺒﻮﻥ ﰲ ﻫﺬﺍ ﺍﻟﻌﺎﱂ ﺍﳊﻘﻮﻕ ﺍﻟﻜﺎﻣﻠﺔ ﳌﻤﺘﻠﻜﺎﻢ ﺍﻟﱵ
3
http://www.protonmedia.com/
>D AEFGH4آ ABا@?>=:; <;6ا678ت ;a LbBWﺏ` ;:D Iا^>ه6[\ ]^ 6ز ا@ VKWB@ AX6Yا@?>= <;6ﺏ67Jءة @QRQع NEOا@:Kا678ت ا@IJKH LB@6MK
ا@ cd:K@ e\:Gا@6BYة ا@LB=6M
http://www.secondlife.com/
آ AEFGH 6Kا@?>= <;6ا6hDل cH>Xﺏf=>G=a6
5
ﺃﻭﺟﺪﻭﻫﺎ ﻭﳝﻜﻦ ﺑﻴﻊ ﺃﻭ ﺷﺮﺍﺀ ﺃﻱ ﺷﻲﺀ ﰲ ﻫﺬﺍ ﺍﻟﻌﺎﱂ .ﻟﺬﺍ ﻓﺈﻥ ﺍﻟﻌﻤﻠﺔ ﺍﳌﺴﺘﺨﺪﻣﺔ ﰲ ﻫﺬﻩ ﺍﻟﻠﻌﺒﺔ ﺗﺴﻤﻰ
) (Lindenﻭﳝﻜﻦ ﲢﻮﻳﻠﻬﺎ ﻟﻠﺪﻭﻻﺭ ﺍﻷﻣﺮﻳﻜﻲ ﻓﻌﻠﻴﹰﺎ ﺃﻭ ﺷﺮﺍﺀﻫﺎ.
ﻳﻘﻀﻲ ﺑﻌﺾ ﺍﻟﻼﻋﺒﲔ ﻣﺎﺑﲔ 4ﺇﱃ 10ﺳﺎﻋﺎﺕ ﻳﻮﻣﻴﹰﺎ ﻋﻠﻰ ﺍﻟﻠﻌﺒﺔ ﻭﻳﺸﻌﺮ ﺍﻟﺒﻌﺾ ﻣﻨﻬﻢ ﺑﺎﻧﻐﻤﺎﺱ ﺷﺪﻳﺪ ﻓﻴﻬﺎ
ﻟﺪﺭﺟﺔ ﺃﻥ ﺑﻌﺾ ﺍﳌﻨﺸﺂﺕ ﻭﺍﳌﺸﺎﻫﺪ ﺍﻟﱵ ﻧﺮﺍﻫﺎ ﰲ ﺍﻟﻠﻌﺒﺔ ﻗﺪ ﻧﺮﻯ ﻣﺜﻴﻼﺎ ﻋﻠﻰ ﺃﺭﺽ ﺍﻟﻮﺍﻗﻊ .ﻟﺬﺍ ﻳﻌﺪ ﻋﺎﱂ
ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ) (Second Lifeﻣﻦ ﺃﺑﺮﺯ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻋﻠﻰ ﺷﺒﻜﺔ ﺍﻹﻧﺘﺮﻧﺖ .ﻭﻗﺪ ﻭﻇﻒ ﻫﺬﺍ ﺍﻟﻌﺎﱂ
ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ ﻣﻦ ﻗﺒﻞ ﺍﻟﻌﺪﻳﺪ ﻣﻦ ﺍﳌﺆﺳﺴﺎﺕ ﺍﻟﺘﻌﻠﻴﻤﻴﺔ ﻭﺍﻷﻛﺎﺩﳝﻴﺔ ﻭﺣﱴ ﺍﻟﺘﺠﺎﺭﻳﺔ ﻣﻨﻬﺎ ،ﻓﻬﻨﺎﻙ ﺃﻛﺜﺮ
ﻣﻦ 200ﻣﺆﺳﺴﺔ ﺗﻌﻠﻴﻤﻴﺔ 5ﻗﺎﻣﺖ ﺑﺈﻧﺸﺎﺀ ﺗﻮﺍﺟﺪ ﳍﺎ ﰲ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ).(Macedonia،2007
ﻓﻌﻠﻰ ﺳﺒﻴﻞ ﺍﳌﺜﺎﻝ ﻗﺎﻣﺖ ﺷﺮﻛﺔ ﺳﻴﺴﻜﻮ ) (Ciscoﺑﺒﻨﺎﺀ ﺟﺰﻳﺮﺓ ﺗﺪﺭﻳﺐ ﰲ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻣﺰﻭﺩﺓ
ﺑﻔﺼﻮﻝ ﺩﺭﺍﺳﻴﺔ ﻟﺘﺪﺭﻳﺐ ﺍﻟﻌﺎﻣﻠﲔ ﰲ ﺍﻟﺸﺮﻛﺔ ،ﺗﺒﻌﺘﻬﺎ ﺷﺮﻛﺔ ﺃﻱ ﰊ ﺃﻡ ) (IBMﻋﻠﻰ ﻧﻔﺲ ﺍﻟﻨﻬﺞ .ﺃﻣﺎ
ﺷﺮﻛﺔ Crompcoﺍﳌﺘﺨﺼﺼﺔ ﺑﺎﻟﺼﻨﺎﻋﺎﺕ ﺍﻟﺒﺘﺮﻭﻟﻴﺔ ،ﻓﻘﺪ ﺍﺳﺘﺨﺪﻣﺖ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻟﺘﺼﻤﻴﻢ ﻣﻨﻬﺞ ﻟﺘﻌﻠﻴﻢ
ﻛﻴﻔﻴﺔ ﻭﺿﻊ ﺧﻄﻮﻁ ﺍﻟﻐﺎﺯ ﲢﺖ ﺍﻷﺭﺽ ﰲ ﳏﻄﺔ ﺑﱰﻳﻦ .ﻭﺑﺎﳌﺜﻞ ﺍﺳﺘﺨﺪﻣﺖ ﻛﻠﻴﺔ ﺍﳌﻮﺍﻟﲔ ) Loyalist
(Collegeﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻟﺘﺪﺭﻳﺐ ﺣﺮﺱ ﺍﳊﺪﻭﺩ .ﻭﰲ ﻛﻠﻴﺔ ﺍﻟﻄﺐ ﺍﻟﺘﺎﺑﻌﺔ ﻟﻠﻜﻠﻴﺔ ﺍﳌﻠﻜﻴﺔ ﺑﻠﻨﺪﻥ
) (Imperial Collegeﰎ ﺗﺼﻤﻴﻢ ﺃﻧﺸﻄﺔ ﺗﺪﺭﻳﺒﻴﺔ ﰲ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻟﺘﺸﺨﻴﺺ ﻭﻋﻼﺝ ﺍﳌﺮﺿﻰ
ﺍﻻﻓﺘﺮﺍﺿﻴﲔ.
ﻛﻤﺎ ﻳﻠﺠﺄ ﺍﻟﻜﺜﲑ ﻣﻦ ﺍﳌﻌﻠﻤﲔ ﻻﺳﺘﺨﺪﺍﻡ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﶈﺎﻛﺎﺓ ﺍﻟﻈﻮﺍﻫﺮ ﺍﻟﻄﺒﻴﻌﻴﺔ ﻭﺍﻟﺼﻨﺎﻋﻴﺔ ﺍﻟﱵ ﻗﺪ ﻻ
ﳝﻜﻦ ﳏﺎﻛﺎﺎ ﻋﻠﻰ ﺃﺭﺽ ﺍﻟﻮﺍﻗﻊ ﺑﺴﻬﻮﻟﺔ ﻧﻈﺮﹰﺍ ﻻﺣﺘﻴﺎﺟﺎﺕ ﺇﻋﺪﺍﺩﻫﺎ ﻣﻦ ﺍﻟﻮﻗﺖ ﻭﺍﳉﻬﺪ ﻭﺍﳌﺎﻝ.
ﻫﺬﺍ ﺍﻟﺘﻄﺒﻴﻘﺎﺕ ﻭﺍﻹﻣﻜﺎﻧﺎﺕ ﺗﻜﺸﻒ ﻟﻨﺎ ﺍﻟﻘﺪﺭﺍﺕ ﺍﳍﺎﺋﻠﺔ ﰲ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻭﺍﻟﱵ ﳝﻜﻦ ﺗﺴﺨﲑﻫﺎ ﰲ
ﺧﺪﻣﺔ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ ﻛﻤﺎ ﺳﻨﺮﻯ ﰲ ﺍﳉﺰﺀ ﺍﻟﺘﺎﱄ ﻣﻦ ﺍﻟﻮﺭﻗﺔ .ﻭﺑﺎﻟﻄﺒﻊ ﻟﻨﺘﻤﻜﻦ ﻣﻦ ﺗﻄﻮﻳﻊ ﻫﺬﻩ ﺍﻟﺘﻘﻨﻴﺔ
ﻻﺑﺪ ﻣﻦ ﺍﻹﳌﺎﻡ ﺑﺒﻴﺌﺔ ﻫﺬﺍ ﺍﻟﻌﺎﱂ ﻭﻣﻌﺮﻓﺔ ﻛﻴﻔﻴﺔ ﺍﻟﺘﻌﺎﻣﻞ ﻣﻌﻪ.
5
@:hYEل LKp6d NEOﺏ6KXoء ا@6mXnKت ا@ LBKBEWGا@:D 6[@ ]Gا\` ^] ا@6BYة ا@ IJKH LB=6Mز6Hرة ا@ cd:Kا@]@6G
http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
6
ﲡﺎﺭﺏ ﻋﺮﺑﻴﺔ ﻭﻋﺎﳌﻴﺔ ﰲ ﺍﺳﺘﺨﺪﺍﻡ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ
ﻻ ﳝﻜﻦ ﺣﺼﺮ ﲨﻴﻊ ﺍﻟﺘﺠﺎﺭﺏ ﺍﻟﱵ ﺍﺳﺘﻐﻠﺖ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ ،ﻭﻟﻜﻦ ﻳﻌﺘﱪ ﻛﻞ ﻣﻦ
ﺍﻟﺘﺪﺭﻳﺲ ﻭ ﺑﻨﺎﺀ ﺍﳌﻜﺘﺒﺎﺕ ﺃﺑﺮﺯ ﻣﺜﺎﻟﲔ ﻋﻠﻰ ﺍﻻﺳﺘﺨﺪﺍﻡ ﺍﻟﺘﻌﻠﻴﻤﻲ ﻟﻌﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ).(Gollub, 2007
ﰲ ﻫﺬﺍ ﺍﳉﺰﺀ ﻣﻦ ﺍﻟﻮﺭﻗﺔ ﺳﻨﻌﻤﻞ ﻋﻠﻰ ﺫﻛﺮ ﺑﻌﻀﹰﺎ ﻣﻦ ﺍﻟﺘﺠﺎﺭﺏ ﺳﻮﺍﺀ ﻛﺎﻧﺖ ﻋﻠﻰ ﺍﳌﺴﺘﻮﻯ ﺍﻟﻌﺮﰊ ﺃﻭ ﺍﻟﻌﺎﳌﻲ
ﻟﺒﻴﺎﻥ ﺍﻷﻭﺟﻪ ﺍﳌﺨﺘﻠﻔﺔ ﺍﻟﱵ ﰎ ﻓﻴﻬﺎ ﺍﻻﺳﺘﻔﺎﺩﺓ ﻣﻦ ﻫﺬﺍ ﺍﻟﻌﺎﱂ ﺍﻻﻓﺘﺮﺍﺿﻲ.
ﻋﺮﺑﻴﹰﺎ ،ﻳﻼﺣﻆ ﺃﻥ ﻣﻌﻈﻢ ﺍﻟﺘﺠﺎﺭﺏ ﺍﻟﻌﺮﺑﻴﺔ ﰲ ﺍﺳﺘﺨﺪﺍﻡ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﺗﻜﻮﻥ ﻣﻘﺘﺼﺮﺓ ﻋﻠﻰ ﲤﺜﻴﻞ ﺗﻮﺍﺟﺪ
ﳌﺆﺳﺴﺔ ﺃﻛﺎﺩﳝﻴﺔ ﰲ ﻫﺬﺍ ﺍﻟﻌﺎﱂ .ﻓﻌﻠﻰ ﺳﺒﻴﻞ ﺍﳌﺜﺎﻝ ﺍﻓﺘﺘﺤﺖ ﻛﻠﻴﺔ ﺩﰊ ﻟﻠﻄﺎﻟﺒﺎﺕ ﻣﺒﲎ ﺟﺎﻣﻌﻴﹰﺎ ﰲ ﻋﺎﱂ ﺍﳊﻴﺎﺓ
ﺍﻟﺜﺎﻧﻴﺔ ﺪﻑ ﻹﺗﺎﺣﺔ ﺍﻟﻔﺮﺻﺔ ﻟﻠﻄﺎﻟﺒﺎﺕ ﻻﻛﺘﺸﺎﻑ ﺍﻟﻔﺮﺹ ﺍﻟﺘﻌﻠﻴﻤﻴﺔ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻟﻠﻜﻠﻴﺔ .ﻭﺗﺸﺘﻤﻞ ﺟﺰﻳﺮﺓ ﻛﻠﻴﺔ
ﺩﰊ ﻟﻠﻄﺎﻟﺒﺎﺕ ﻋﻠﻰ ﻋﺪﺩ ﻣﻦ ﺍﳋﺼﺎﺋﺺ ﺍﻟﻌﺎﻣﺔ ﻣﻨﻬﺎ ﳕﻮﺫﺝ ﳌﺒﲎ ﻛﻠﻴﺔ ﺩﰊ ﻟﻠﻄﺎﻟﺒﺎﺕ ﻣﻊ ﺭﺍﺑﻂ ﻟﻠﻤﻮﻗﻊ
ﺍﻹﻟﻜﺘﺮﻭﱐ ﻟﻠﻜﻠﻴﺔ ،ﻭﻋﻠﻢ ﺩﻭﻟﺔ ﺍﻹﻣﺎﺭﺍﺕ ﺍﻟﻌﺮﺑﻴﺔ ﺍﳌﺘﺤﺪﺓ ،ﻭﻣﺴﺠﺪ .ﺇﺿﺎﻓﺔ ﺇﱃ ﺫﻟﻚ ،ﲢﺘﻮﻱ ﺍﳉﺰﻳﺮﺓ ﻋﻠﻰ
ﻋﺪﺩ ﻣﻦ ﺍﳋﺼﺎﺋﺺ ﺍﳋﺎﺻﺔ ﺍﻟﱵ ﻳﺘﻢ ﺍﻓﺘﺘﺎﺣﻬﺎ ﻓﻘﻂ ﳌﻮﻇﻔﻲ ﺍﻟﻜﻠﻴﺔ ﻭﺍﻟﻄﺎﻟﺒﺎﺕ ﻭﺍﻟﻀﻴﻮﻑ ﺍﳌﺪﻋﻮﻳﻦ ،ﲟﺎ ﰲ
ﺫﻟﻚ ﺗﻄﻮﻳﺮ ﻣﺸﺮﻭﻉ ﺟﺰﻳﺮﺓ ﺍﻟﻨﺨﻠﺔ ،ﻭﻣﻜﺘﺒﺔ ،ﻭﲬﺴﺔ ﻓﺼﻮﻝ ﺩﺭﺍﺳﻴﺔ ،ﻭﻣﺘﺤﻒ ﻻ ﻳﺰﺍﻝ ﻗﻴﺪ ﺍﻹﻧﺸﺎﺀ
)ﺍﳋﻠﻴﺞ.(2008 ،
ﻋﺎﳌﻴﹰﺎ ،ﻓﻘﺪ ﺗﻨﻮﻉ ﺍﺳﺘﺨﺪﺍﻡ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﺑﲔ ﲤﺜﻴﻞ ﻟﻠﺠﺎﻣﻌﺎﺕ ﻣﻦ ﳐﺘﻠﻒ ﺩﻭﻝ ﺍﻟﻌﺎﱂ ﻣﻦ ﺍﻟﻮﻻﻳﺎﺕ
ﺍﳌﺘﺤﺪﺓ ﻣﺜﻞ ﺟﺎﻣﻌﺔ ﻫﺎﺭﻓﺮﺩ ﻭ ﺳﺘﺎﻧﻔﻮﺭﺩ ﻭﻣﻦ ﺑﺮﻳﻄﺎﻧﻴﺎ ﻣﺜﻞ ﺟﺎﻣﻌﺔ Hullﻭ ﺃﺩﻧﱪﻩ ﻭﻣﻦ ﺇﻳﻄﺎﻟﻴﺎ ﻭﻓﺮﻧﺴﺎ
ﻭﻛﻨﺪﺍ ﻭﻏﲑﻫﺎ ،ﺃﻭ ﺗﻮﻓﲑ ﺧﺪﻣﺎﺕ ﺃﻛﺎﺩﳝﻴﺔ ﻟﻄﻠﺒﺔ ﻭﺯﻭﺍﺭ ﻫﺬﻩ ﺍﳉﺎﻣﻌﺎﺕ ﰲ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻭﻫﺬﺍ ﻣﺎ ﻗﺎﻣﺖ
ﺑﻪ ﻛﻠﻴﺔ ﺍﻟﺪﺭﺍﺳﺎﺕ ﺍﻟﻌﻠﻴﺎ "ﻳﻮ 21ﻏﻠﻮﺑﺎﻝ".
ﻓﻘﺪ ﻗﺎﻣﺖ ﺍﻟﻜﻠﻴﺔ ﺑﺈﻧﺸﺎﺀ ﺟﺰﻳﺮﺓ ﺍﻓﺘﺮﺍﺿﻴﺔ ﺗﺪﻋﻰ )" ("U21Global Islandﺗﻘﺪﻡ ﺗﻌﻠﻴﻤﹰﺎ ﻋﺎﻟﻴﹰﺎ ﳋﺪﻣﺔ
ﻣﺎ ﻳﺮﺑﻮ ﻋﻠﻰ 9ﻣﻼﻳﲔ ﻣﻘﻴﻢ ﺭﻗﻤﻲ .ﻭﺗﺘﻤﺜﻞ ﺃﺣﺪ ﺍﳌﻌﺎﱂ ﺍﳌﻬﻤﺔ ﰲ ﺍﳉﺰﻳﺮﺓ ﰲ "ﺮ ﺍﳌﻌﺮﻓﺔ" ،ﺣﻴﺚ ﻳﺴﺘﻄﻴﻊ
ﺍﻟﺰﻭﺍﺭ ﺍﻟﻘﻴﺎﻡ ﺑﺒﺤﺚ ﺍﻓﺘﺮﺍﺿﻲ ﻋﻠﻰ ﲨﻴﻊ ﺍﳌﻘﺎﻻﺕ ﻭﺍﻷﲝﺎﺙ ﺍﳌﱪﳎﺔ ﻭﺍﻟﱵ ﺃﻟﻔﻬﺎ ﺍﳌﺪﺭﺳﻮﻥ ﰲ ﻛﻠﻴﺔ ﻳﻮ21
ﻏﻠﻮﺑﺎﻝ .ﻛﻤﺎ ﺃﻥ ﻫﻨﺎﻙ ﻣﻴﺰﺓ ﺃﺧﺮﻯ ﻋﻠﻰ ﺍﳉﺰﻳﺮﺓ ﻭﻫﻮ ﻭﺟﻮﺩ ﻣﻨﻄﻘﺔ ﺗﺪﻋﻰ "ﺻﻨﺪﻭﻕ ﺍﻟﺮﻣﻞ"
) ،(Sandboxﻭﺍﻟﱵ ﰎ ﲣﺼﻴﺼﻬﺎ ﻟﻠﺮﺍﻏﺒﲔ ﰲ ﺇﻧﺸﺎﺀ ﻭﻋﺮﺽ ﺇﺑﺪﺍﻋﺎﻢ .ﺃﻣﺎ ﺍﳍﺪﻑ ﻣﻦ ﺗﺼﻤﻴﻢ ﻣﺜﻞ ﻫﺬﻩ
ﺍﳌﺰﺍﻳﺎ ﻓﻴﺘﻤﺜﻞ ﰲ ﺑﺚ ﺭﻭﺡ ﻣﺒﺘﻜﺮﺓ ﰲ ﺍﻟﻌﻤﻠﻴﺔ ﺍﻟﺘﻌﻠﻴﻤﻴﺔ ﻭﺍﻟﺘﻌﻠﻤﻴﺔ ﻭﺍﻹﺑﺪﺍﻋﻴﺔ )ﺍﻟﺒﻮﺍﺑﺔ ﺍﻟﻌﺮﺑﻴﺔ.(2007 ،
7
ﻛﻤﺎ ﳝﻜﻦ ﺍﺳﺘﺨﺪﺍﻡ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻋﻦ ﺑﻌﺪ .ﻓﻘﺪ ﻗﺎﻡ ) Ritzema and Harris,
(2008ﺑﺘﺼﻤﻴﻢ ﻣﻌﻤﻞ ﳌﻘﺮﺭ ﺗﺼﻤﻴﻢ ﺍﻟﺪﻭﺍﺋﺮ ﺍﻟﺮﻗﻤﻴﺔ ﻭﺫﻟﻚ ﺑﺘﺠﺴﻴﺪ ﺑﻌﺾ ﺍﻟﺪﻭﺍﺋﺮ ﻣﺜﻞ ﺍﻤﻊ )(adder
ﻭﺁﻟﺔ ﻣﻴﻠﻲ ) (Mealy Machineﻭﺍﻟﻄﻠﺐ ﻣﻦ ﺍﻟﻄﻠﺒﺔ ﺍﻟﻘﻴﺎﻡ ﺑﻌﻤﻞ ﻭﺍﺟﺒﺎﻢ ﺩﺍﺧﻞ ﻫﺬﺍ ﺍﳌﻌﻤﻞ .ﰲ ﺎﻳﺔ
ﺍﻟﻔﺼﻞ ﺍﻟﺪﺭﺍﺳﻲ ﻗﺎﻡ ﺍﻟﺒﺎﺣﺜﻮﻥ ﺑﻌﻤﻞ ﺍﺳﺘﺒﻴﺎﻥ ﳌﻌﺮﻓﺔ ﻣﺪﻯ ﺍﺳﺘﻔﺎﺩﺓ ﺍﻟﻄﻠﺒﺔ ﻣﻦ ﺍﳌﻌﻤﻞ ﺍﻻﻓﺘﺮﺍﺿﻲ ﰲ ﺍﳊﻴﺎﺓ
ﺍﻟﺜﺎﻧﻴﺔ ﻟﺘﺴﻬﻴﻞ ﻓﻬﻢ ﻋﻤﻞ ﺍﻟﺪﻭﺍﺋﺮ ﺍﻟﺮﻗﻤﻴﺔ ،ﻭﻛﺎﻧﺖ ﺍﻟﻨﺘﻴﺠﺔ ﺇﳚﺎﺑﻴﺔ ﻭﻣﺸﺠﻌﺔ ﺧﺼﻮﺻﺎ ﺃﻥ ﺍﻟﺪﻭﺍﺋﺮ ﺍﻟﺮﻗﻤﻴﺔ ﺍﻟﱵ
ﰎ ﲤﺜﻴﻠﻬﺎ ﰲ ﺍﳌﻌﻤﻞ ﺍﻻﻓﺘﺮﺍﺿﻲ ﺳﻬﻠﺖ ﻋﻠﻰ ﺍﻟﻄﻠﺒﺔ ﻓﻬﻢ ﻋﻤﻞ ﻫﺬﻩ ﺍﻟﺪﻭﺍﺋﺮ ﻭﻋﺰﺯﺕ ﻣﻦ ﻗﺪﺭﻢ ﻋﻠﻰ ﺍﻟﺘﻌﺎﻣﻞ
ﻣﻌﻬﺎ.
ﰲ ﲡﺮﺑﺔ ﻣﺸﺎﻪ ﻗﺎﻡ ﻛﻞ ﻣﻦ ) (Seng and Edirisinghe, 2007ﻣﻦ ﺟﺎﻣﻌﺔ ) Temasek
(Polytechnicﰲ ﺳﻨﻐﺎﻓﻮﺭﺓ ﲟﺤﺎﻛﺎﺓ ﻟﻠﻤﻔﺎﻫﻴﻢ ﺍﻟﺼﻌﺒﺔ ﰲ ﻣﺎﺩﺓ ﺗﺮﺍﻛﻴﺐ ﺍﻟﺒﻴﺎﻧﺎﺕ ﻭﺍﳋﻮﺍﺭﺯﻣﻴﺎﺕ ﻣﺜﻞ
ﻣﻔﻬﻮﻡ ﺍﳌﺼﻔﻮﻓﺎﺕ ﻭﺍﳊﻠﻘﺎﺕ ﺍﻟﺘﻜﺮﺍﺭﻳﺔ )ﺻﻮﺭﺓ .(3ﻭﻗﺪ ﺧﺼﺼﺖ ﺳﺎﻋﺔ ﻣﻦ ﻭﻗﺖ ﺍﳌﻌﻤﻞ ﻟﻠﺪﺧﻮﻝ ﻋﻠﻰ
ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻭﺍﻟﻘﻴﺎﻡ ﺑﻌﻤﻞ ﺍﻟﻨﺸﺎﻃﺎﺕ ﺍﳌﺼﺎﺣﺒﺔ ﳌﺎ ﰎ ﺷﺮﺣﻪ .ﻭﻗﺪ ﺃﻇﻬﺮﺕ ﻧﺘﺎﺋﺞ ﺍﻟﻠﻘﺎﺀﺍﺕ ﻣﻊ ﺍﻟﻄﻠﺒﺔ
ﻣﺪﻯ ﺭﺿﺎﻫﻢ ﻣﻦ ﺍﺳﺘﺨﺪﺍﻡ ﻫﺬﻩ ﺍﻟﺘﻘﻨﻴﺔ ﰲ ﺗﻮﺿﻴﺢ ﻣﻔﺎﻫﻴﻢ ﺍﳌﺎﺩﺓ.
ﺻﻮﺭﺓ :3ﻃﺎﻟﺐ ﻳﺘﻔﺎﻋﻞ ﻣﻊ ﻧﺸﺎﻁ ﳛﺎﻛﻲ ﺍﳊﻠﻘﺎﺕ ﺍﻟﺘﻜﺮﺍﺭﻳﺔ )ﺻﻮﺭﺓ ﻣﺄﺧﻮﺫﺓ ﻣﻦ ﻭﺭﻗﺔ Seng and
(Edirisinghe
ﻛﻤﺎ ﳝﻜﻦ ﺍﺳﺘﺨﺪﺍﻡ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﰲ ﺍﻟﺘﺪﺭﻳﺐ ﻭﺗﻨﻤﻴﺔ ﺍﳌﻬﺎﺭﺍﺕ ﻛﻤﺎ ﻓﻌﻠﺖ ﺷﺮﻛﺔ ﺗﻮﻣﺴﻮﻥ ﻧﺖ ﺟﻲ
) ،(Thomson Netgﺣﻴﺚ ﻗﺎﻣﺖ ﺑﺘﺸﻴﻴﺪ ﻣﻌﺎﻣﻞ ﻟﻠﺘﺪﺭﻳﺐ ﻋﻠﻰ ﺷﺒﻜﺎﺕ ﺳﻴﺴﻜﻮ ﻭﻣﺎﻳﻜﺮﻭﺳﻮﻓﺖ
ﻭﺃﺧﺮﻯ ﻟﻌﻘﺪ ﺩﻭﺭﺍﺕ ﰲ ﺍﳌﻬﺎﺭﺍﺕ ﻣﺜﻞ ﻣﻬﺎﺭﺓ ﺍﻟﺘﻌﺎﻣﻞ ﻣﻊ ﺍﻟﺰﺑﺎﺋﻦ ﻭﻣﻬﺎﺭﺓ ﺍﻟﺒﻴﻊ .ﺃﻭ ﰲ ﺗﻌﻠﻴﻢ ﺍﻟﻠﻐﺎﺕ ،ﺣﻴﺚ
8
ﻗﺎﻣﺖ ﻣﺪﺭﺳﺔ ﺗﻌﻠﻴﻢ ﺍﻟﻠﻐﺎﺕ Avatar Languagesﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﺑﺎﺳﺘﺨﺪﺍﻡ ﺞ ﰲ ﺗﻌﻠﻴﻢ ﺍﻟﻠﻐﺎﺕ ﺃﲰﺘﻪ
) ﻣﻬﺎﻡ ﺳﺮﻳﺎﻟﻴﺔ(" .ﲡﻤﻊ ﻫﺬﻩ ﺍﳌﻬﺎﻡ ﺑﲔ ﺗﻌﻠﻴﻢ ﺍﻟﻠﻐﺎﺕ ﻋﱪ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻭ ﺍﳊﻴﺎﺓ ﺍﻟﻮﺍﻗﻌﻴﺔ ﻭ ﻣﺼﺎﺩﺭ ﺗﻌﻠﹼﻢ
ﺇﻟﻜﺘﺮﻭﱐ ﻏﻨﻴﺔ ﺑﺎﻟﻮﺳﺎﺋﻂ ﺍﳌﺮﺋﻴﺔ ﻭ ﺍﳌﺴﻤﻮﻋﺔ ﻭﺫﻟﻚ ﻋﱪ ﺩﻣﺞ ﻣﻨﺎﻫﺞ ﺍﺗﺼﺎﻟﻴﺔ ﻭ ﻗﺎﺋﻤﺔ ﻋﻠﻰ ﺃﺩﺍﺀ ﺍﳌﻬﺎﻡ"
)ﻓﻴﻜﺮﺯ .(2007 ،ﻭﺑﺎﳌﺜﻞ ﺗﺄﰐ ﻓﻜﺮﺓ ﻣﻮﻗﻊ ﺗﻌﻠﻴﻢ ﺍﻟﻠﻐﺔ ﺍﻻﳒﻠﻴﺰﻳﺔ .6ﻛﻤﺎ ﺃﻥ ﺇﺿﺎﻓﺔ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ
ﳌﻤﻴﺰﺍﺕ ﺻﻮﺗﻴﺔ ﺗﺴﻤﺢ ﻷﻋﻀﺎﺋﻬﺎ ﺑﺎﳊﺪﻳﺚ ﻣﻊ ﺑﻌﻀﻬﻢ ﺍﻟﺒﻌﺾ ﺑﺸﻜﻞ ﻣﺒﺎﺷﺮ ﻣﻜﻦ ﺍﳌﻌﻠﻤﲔ ﻣﻦ ﺗﻮﻓﲑ
ﺩﺭﻭﺱ ﺃﻛﺜﺮ ﺗﻔﺎﻋﻠﻴﺔ.
ﺑﺎﻹﺿﺎﻓﺔ ﳝﻜﻦ ﺍﺳﺘﺨﺪﺍﻡ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻹﻗﺎﻣﺔ ﺍﳌﻌﺎﺭﺽ ﻭﺍﳌﺘﺎﺣﻒ ﻭﻋﻘﺪ ﺍﳌﺆﲤﺮﺍﺕ ﻭﺍﻻﺟﺘﻤﺎﻋﺎﺕ ،ﻓﺎﳌﻌﺎﺭﺽ
ﻭﺍﳌﺘﺎﺣﻒ ﻗﺪ ﺗﻜﻮﻥ ﻓﻨﻴﺔ ﺃﻭ ﻃﺒﻴﺔ ﺃﻭ ﻋﻠﻤﻴﺔ ﺃﻭ ﺧﻴﺎﻟﻴﺔ ﻣﺜﻞ ﻣﺘﺤﻒ ﺍﻟﺮﺣﻼﺕ ﺍﻟﻔﻀﺎﺋﻴﺔ ﺍﻟﺪﻭﻟﻴﺔ ) The
(International Spaceflight Museumﻭ ﻣﻌﺮﺽ ﻣﺮﺿﻰ ﺍﻟﺰﻫﺎﳝﺮ ﻭﻏﲑﻫﺎ ﺍﻟﻌﺸﺮﺍﺕ ﻣﻦ
ﺍﳌﻌﺎﺭﺽ ﻭﺍﳌﺘﺎﺣﻒ .ﻭﺃﻳﻀﺎ ﺍﺳﺘﺨﺪﺍﻡ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻟﺘﻤﺜﻴﻞ ﺍﳌﻨﺎﻃﻖ ﺍﻟﺘﺎﺭﳜﻴﺔ ﻣﺜﻞ ﻣﺪﻳﻨﺔ ﺭﻭﻣﺎ ﻭﻣﻌﺒﺪ ﺍﻳﺰﻳﺲ
) (Temple of Isisﻭﻏﲑﻫﺎ.
ﺃﻳﻀﹰﺎ ﺑﺎﻹﻣﻜﺎﻥ ﺍﺳﺘﺨﺪﺍﻡ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻟﺘﺸﻴﻴﺪ ﺍﳌﺒﺎﱐ ﻭﺍﻟﺘﺼﻤﻴﻢ ﺍﻟﺪﺍﺧﻠﻲ .ﻓﻘﺪ ﻗﺎﻡ ﻃﻼﺏ ﲣﺼﺺ ﺍﻟﺘﺼﻤﻴﻢ
ﺍﻟﺪﺍﺧﻠﻲ ﰲ ﻣﻌﻬﺪ ) 7(GippsTAFE Victoriaﰲ ﺍﺳﺘﺮﺍﻟﻴﺎ ﺑﻌﻤﻞ ﻣﺸﺎﺭﻳﻊ ﺗﺼﻤﻴﻤﻴﺔ ﳌﻨﺎﺯﻝ ﺳﻜﺎﻥ
ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ .ﺣﻴﺚ ﰎ ﲣﺼﻴﺺ ﻟﻜﻞ ﻃﺎﻟﺐ ﻣﻬﻤﺔ ﺇﻋﺎﺩﺓ ﺗﺼﻤﻴﻢ ﻏﺮﻑ ﻣﱰﻝ ﺯﺑﻮﻥ ﰲ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ.
ﻭﺑﺎﳌﺜﻞ ﳝﻜﻦ ﺍﺳﺘﺨﺪﺍﻡ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﰲ ﻋﻤﻞ ﳕﺎﺫﺝ ﻟﺘﺼﺎﻣﻴﻢ ﻣﻌﻤﺎﺭﻳﺔ ﻭﻫﺬﺍ ﻣﺎ ﻗﺎﻣﺖ ﺑﻪ ﺟﺎﻣﻌﺔ
) (Montana State Universityﻣﻊ ﻃﻠﺒﺔ ﻗﺴﻢ ﺍﻟﻌﻤﺎﺭﺓ ،ﺣﻴﺚ ﻃﻠﺐ ﻣﻨﻬﻢ ﺍﺳﺘﺨﺪﺍﻡ ﻋﺎﱂ ﺍﳊﻴﺎﺓ
ﺍﻟﺜﺎﻧﻴﺔ ﰲ ﲡﺴﻴﺪ ﺗﺼﺎﻣﻴﻤﻬﻢ ﻭﺍﺧﺘﺒﺎﺭﻫﺎ.
ﺃﻣﺎ ﰲ ﳎﺎﻝ ﺍﶈﺎﻛﺎﺓ ﻓﻘﺪ ﻗﺎﻡ ﻣﺪﺭﺱ ﺑﺎﺳﺘﺨﺪﺍﻡ ﻗﺪﺭﺍﺕ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﺍﻟﱪﳎﻴﺔ ﶈﺎﻛﺎﺓ ﻋﺎﱂ ﺍﻟﻨﻤﻞ ﻭﺫﻟﻚ
ﺑﱪﳎﺔ ﳑﻠﻜﺔ ﳕﻞ ﺍﻓﺘﺮﺍﺿﻴﺔ ﻟﺘﺤﺎﻛﻲ ﺗﺼﺮﻑ ﺍﻟﻨﻤﻞ ﰲ ﺍﻟﻄﺒﻴﻌﺔ ﻋﻨﺪ ﺍﻟﺒﺤﺚ ﻋﻦ ﺍﻟﻄﻌﺎﻡ .ﻭﻛﻞ ﳕﻠﺔ ﺍﻓﺘﺮﺍﺿﻴﺔ
ﻣﺰﻭﺩﺓ ﺑﱪﻧﺎﻣﺞ ﺫﻛﺎﺀ ﺍﺻﻄﻨﺎﻋﻲ ﺗﺴﺎﻋﺪﻫﺎ ﻣﻦ ﺗﺘﺒﻊ ﺃﺛﺮﻫﺎ ﻭﺍﻟﺒﺤﺚ ﻋﻦ ﺍﻟﻄﻌﺎﻡ ﻭﺇﻳﺼﺎﻟﻪ ﻟﻠﻌﺶ ) Cantino,
.(2007
6
http://www.languagelab.com/en
7
http://www.gippstafe.vic.edu.au/news/2006/december/virtualworlds.html
9
ﺇﱃ ﻏﲑ ﺫﻟﻚ ﻣﻦ ﺍﻻﺳﺘﺨﺪﺍﻣﺎﺕ ﺍﳌﺘﻨﻮﻋﺔ ﻭﺍﳌﺒﺘﻜﺮﺓ ﻟﻠﺤﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﰲ ﳎﺎﻻﺕ ﺍﻟﻄﺐ ﻭﺍﻟﻌﻠﻮﻡ ﺍﻟﻄﺒﻴﻌﻴﺔ
ﻭﺍﻻﻗﺘﺼﺎﺩ ﻭﺍﻟﻘﺎﻧﻮﻥ ﻭﺇﺩﺍﺭﺓ ﺍﳌﻮﺍﺭﺩ ﻭﺍﻟﻌﻘﺎﺭﺍﺕ ﻭﺍﻟﺴﻴﺎﺣﺔ ﻭﺍﻹﻋﺎﻗﺔ ﻭﺗﻌﻠﻢ ﺍﻟﻠﻐﺎﺕ ﻭﻏﲑﻫﺎ ،ﻭﻟﻺﻃﻼﻉ ﺃﻛﺜﺮ
ﻋﻠﻰ ﻣﺰﻳﺪ ﻣﻦ ﺍﻟﺘﺠﺎﺭﺏ ﳝﻜﻦ ﺍﻟﺮﺟﻮﻉ ﻟـ) (Amkay, 2008ﻭ ).(Johnson, 2008
ﺧﺎﲤﺔ
ﰲ ﻫﺬﻩ ﺍﻟﻮﺭﻗﺔ ﺗﻄﺮﻗﻨﺎ ﳌﻔﻬﻮﻡ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻣﻊ ﺍﻟﺘﺮﻛﻴﺰ ﻋﻠﻰ ﻋﺎﱂ ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ ﻭﺗﻮﻇﻴﻔﻬﺎ ﰲ ﺍﻟﺘﻌﻠﻴﻢ
ﻭﺍﻟﺘﺪﺭﻳﺐ .ﻭﻳﻈﻬﺮ ﳑﺎ ﺳﺒﻖ ﻣﻦ ﲡﺎﺭﺏ ﺃﻥ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻭﻓﺮﺕ ﺑﻴﺌﺔ ﺁﻣﻨﺔ ﻭﳑﺘﻌﺔ ﻟﻠﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ ﳑﺎ
ﻳﺸﺠﻊ ﻋﻠﻰ ﺗﻮﻇﻴﻔﻬﺎ ﻭﺍﺳﺘﺨﺪﺍﻣﻬﺎ ﰲ ﳐﺘﻠﻒ ﺍﻟﺒﻴﺌﺎﺕ ﺍﻟﺘﻌﻠﻴﻤﻴﺔ ﺍﻷﻛﺎﺩﳝﻴﺔ ﻣﻨﻬﺎ ﻭﺍﻟﻌﺎﻣﺔ.
ﻟﺬﺍ ﻭﻣﻊ ﺍﻟﺘﻄﻮﺭ ﺍﻟﺘﻘﲏ ﺍﳌﺘﺴﺎﺭﻉ ﻟﺘﻘﻨﻴﺔ ﺍﻹﻧﺘﺮﻧﺖ ﻭﺍﻻﺗﺼﺎﻻﺕ ،ﺳﻴﺠﺪ ﺍﳌﺪﺭﺳﻮﻥ ﻭﺍﻟﻄﻼﺏ ﺃﻧﻔﺴﻬﻢ ﺃﻣﺎﻡ
ﻓﺮﺹ ﻣﺘﻌﺪﺩﺓ ﻻﺳﺘﻐﻼﻝ ﺍﻟﺘﻘﻨﻴﺔ ﻟﻠﺮﻓﻊ ﻣﻦ ﻛﻔﺎﺀﺓ ﺍﻟﻌﻤﻠﻴﺔ ﺍﻟﺘﻌﻠﻴﻤﻴﺔ .ﻭﻣﺎ ﰎ ﺫﻛﺮﻩ ﰲ ﻫﺬﻩ ﺍﻟﻮﺭﻗﺔ ﻣﺎ ﻫﻮ ﺇﻻ
10
ﻧﻮﻉ ﻣﻦ ﺃﻧﻮﺍﻉ ﺍﻟﺘﻘﻨﻴﺎﺕ ﺍﳌﺘﻮﻓﺮﺓ ﺍﻟﱵ ﻳﻨﺼﺢ ﺑﺎﺳﺘﺨﺪﺍﻣﻬﺎ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ .ﻓﺎﳋﺪﻣﺎﺕ ﻭﺍﻟﻔﻮﺍﺋﺪ ﺍﻟﱵ
ﺗﻘﺪﻣﻬﺎ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﺑﺄﻧﻮﺍﻋﻬﺎ ﻛﺜﲑﺓ ﻭﻣﺘﻨﻮﻋﺔ ﻭﳝﻜﻦ ﺗﻠﺨﻴﺼﻬﺎ ﰲ ﺍﻟﻨﻘﺎﻁ ﺍﻟﺘﺎﻟﻴﺔ:
ﺍﺳﺘﺨﺪﺍﻡ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻟﺘﻮﻓﺮ ﺑﻴﺌﺔ ﺁﻣﻨﺔ ﶈﺎﻛﺎﺓ ﺍﻟﺘﺠﺎﺭﺏ ﺍﻟﻌﻤﻠﻴﺔ ﻭﺍﳌﻌﻤﻠﻴﺔ. .1
ﻓﺮﺻﺔ ﻻﻛﺘﺴﺎﺏ ﺍﳌﻬﺎﺭﺍﺕ ﻭﺍﻻﺳﺘﻔﺎﺩﺓ ﻣﻦ ﲡﺎﺭﺏ ﺍﻵﺧﺮﻳﻦ ﻭﺃﺧﻄﺎﺋﻬﻢ. .2
ﺗﺸﺠﻴﻊ ﺍﻟﻄﻠﺒﺔ ﻋﻠﻰ ﺇﻇﻬﺎﺭ ﺇﺑﺪﺍﻋﺎﻢ ﺑﺪﻭﻥ ﻗﻴﻮﺩ ﺃﻭ ﺣﺪﻭﺩ. .3
ﺗﻮﻓﲑ ﺑﻴﺌﺔ ﻣﺜﺎﻟﻴﺔ ﻟﻺﺑﺪﺍﻉ ﻭﺍﻻﺑﺘﻜﺎﺭ ﻣﻦ ﺩﻭﻥ ﺍﻻﺭﺗﺒﺎﻁ ﲝﺪﻭﺩ ﺍﻟﺰﻣﺎﻥ ﺃﻭ ﺍﳌﻜﺎﻥ. .4
ﳎﺪﻱ ﺍﻗﺘﺼﺎﺩﻳﺎ ﻣﻦ ﻧﺎﺣﻴﺔ ﻭﻓﺮﺓ ﺍﻟﺘﺠﻬﻴﺰﺍﺕ ﻭﺍﳌﻮﺍﺩ ﺍﻟﻼﺯﻣﺔ ﻹﺟﺮﺍﺀ ﺍﻟﺘﺠﺎﺭﺏ. .5
ﻟﺬﺍ ﻧﻮﺻﻲ ﻛﻞ ﻣﻦ ﺍﳌﺆﺳﺴﺎﺕ ﺍﻟﺘﻌﻠﻴﻤﻴﺔ ﻭﺍﻟﺘﺪﺭﻳﺒﻴﺔ ﳑﻦ ﳍﺎ ﺍﻫﺘﻤﺎﻡ ﰲ ﻫﺬﺍ ﺍﺎﻝ ﺍﳌﺒﺎﺩﺭﺓ ﰲ ﺍﻻﺳﺘﻔﺎﺩﺓ ﻣﻦ
ﻫﺬﻩ ﺍﳋﺪﻣﺎﺕ ﻭﺍﻟﺘﻄﻮﺭﺍﺕ ﺍﳊﺎﺻﻠﺔ ﰲ ﺗﻘﻨﻴﺎﺕ ﺍﻹﻧﺘﺮﻧﺖ ﺍﳊﺪﻳﺜﺔ ﻭﺗﺴﺨﲑﻫﺎ ﻓﻴﻤﺎ ﻳﻌﻮﺩ ﺑﺎﻟﻨﻔﻊ ﻋﻠﻰ ﺍﻟﻄﺎﻟﺐ
ﻭﺍﳌﺘﺪﺭﺏ .ﻭﺧﺘﺎﻣﹰﺎ ﻻﺑﺪ ﻣﻦ ﺍﻟﺘﺬﻛﲑ ﺑﺄﻥ ﻫﻨﺎﻙ ﻋﺪﺓ ﻣﻌﻮﻗﺎﺕ ﻗﺪ ﲢﻮﻝ ﺩﻭﻥ ﺍﻻﺳﺘﻔﺎﺩﺓ ﻣﻦ ﺍﻟﻌﻮﺍﱂ
ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﰲ ﺍﳌﻤﻠﻜﺔ ﻣﻦ ﺃﺑﺮﺯﻫﺎ:
.1ﻋﺪﻡ ﺍﻟﻮﻋﻲ ﺑﺄﳘﻴﺔ ﺍﻟﺘﻘﻨﻴﺎﺕ ﺍﳊﺪﻳﺜﺔ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ ﻭﻣﻦ ﺑﻴﻨﻬﺎ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ.
.2ﺍﲡﺎﻫﺎﺕ ﺑﻌﺾ ﺍﳌﻌﻠﻤﲔ ﻭﺍﻟﻄﻠﺒﺔ ﺍﻟﺴﻠﺒﻴﺔ ﳓﻮ ﺍﻟﺘﻘﻨﻴﺔ.
.3ﺿﻌﻒ ﺍﻟﺒﻨﻴﺔ ﺍﻟﺘﺤﺘﻴﺔ ﻟﻼﺗﺼﺎﻻﺕ ﰲ ﺍﳌﻤﻠﻜﺔ ﻭﻋﺪﻡ ﺗﻮﻓﺮ ﺍﺗﺼﺎﻝ ﺳﺮﻳﻊ ﺑﺎﻹﻧﺘﺮﻧﺖ ﻟﻠﺒﻌﺾ ﺃﻭ ﺻﻌﻮﺑﺔ
ﺍﻟﻮﺻﻮﻝ ﺇﻟﻴﻪ.
.4ﻋﺪﻡ ﺇﳌﺎﻡ ﺍﻟﻄﻠﺒﺔ ﺑﺎﻟﻠﻐﺔ ﺍﻻﳒﻠﻴﺰﻳﺔ ﳑﺎ ﻗﺪ ﻳﺸﻜﻞ ﺣﺎﺋﻞ ﺩﻭﻥ ﺍﻻﺳﺘﻔﺎﺩﺓ ﻣﻦ ﺍﻟﺘﻘﻨﻴﺔ.
.5ﻋﺪﻡ ﻭﺟﻮﺩ ﳎﻤﻮﻋﺎﺕ ﻣﻬﺘﻤﺔ ﺃﻭ ﲡﺎﺭﺏ ﺳﺎﺑﻘﺔ ﳏﻠﻴﺔ ﺗﺴﻬﻢ ﰲ ﺗﺒﲏ ﻫﺬﻩ ﺍﻟﺘﻘﻨﻴﺔ.
.6ﺍﳋﻮﻑ ﻣﻦ ﻭﺻﻮﻝ ﺍﻟﻄﻠﺒﺔ ﺇﱃ ﻣﻮﺍﺩ ﻏﲑ ﻣﺮﻏﻮﺏ ﺎ.
ﺍﳌﺼﺎﺩﺭ ﺍﻟﻌﺮﺑﻴﺔ
ﺍﳋﻠﻴﻔﺔ ،ﻫﻨﺪ ﺑﻨﺖ ﺳﻠﻴﻤﺎﻥ ) .(2008ﻣﻦ ﻧﻈﻢ ﺇﺩﺍﺭﺓ ﺍﻟﺘﻌﻠﻢ ﺍﻹﻟﻜﺘﺮﻭﱐ ﺇﱃ ﺑﻴﺌﺎﺕ ﺍﻟﺘﻌﻠﻢ ﺍﻟﺸﺨﺼﻴﺔ :ﻋﺮﺽ
ﻭﲢﻠﻴﻞ .ﺍﳌﻠﺘﻘﻰ ﺍﻷﻭﻝ ﻟﻠﺘﻌﻠﻴﻢ ﺍﻹﻟﻜﺘﺮﻭﱐ ﰲ ﺍﻟﺘﻌﻠﻴﻢ ﺍﻟﻌﺎﻡ .ﻭﺯﺍﺭﺓ ﺍﻟﺘﺮﺑﻴﺔ ﻭﺍﻟﺘﻌﻠﻴﻢ .ﺍﻟﺮﻳﺎﺽ .ﺍﳌﻤﻠﻜﺔ ﺍﻟﻌﺮﺑﻴﺔ
ﺍﻟﺴﻌﻮﺩﻳﺔ.
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. ﰲ ﺧﺪﻣﺔ ﺍﻟﺘﻌﻠﻴﻢ ﻭﺍﻟﺘﺪﺭﻳﺐ ﺍﻹﻟﻜﺘﺮﻭﱐ2.0 ﺗﻮﻇﻴﻒ ﺗﻘﻨﻴﺎﺕ ﻭﻳﺐ.(2006) ﻫﻨﺪ ﺑﻨﺖ ﺳﻠﻴﻤﺎﻥ،ﺍﳋﻠﻴﻔﺔ
. ﺍﳌﻤﻠﻜﺔ ﺍﻟﻌﺮﺑﻴﺔ ﺍﻟﺴﻌﻮﺩﻳﺔ. ﺍﻟﺮﻳﺎﺽ. ﺍﳌﺆﲤﺮ ﺍﻟﺘﻘﲏ ﺍﻟﺴﻌﻮﺩﻱ ﺍﻟﺮﺍﺑﻊ ﻟﻠﺘﺪﺭﻳﺐ ﺍﳌﻬﲏ ﻭﺍﻟﻔﲏ
ﺃﺳﺎﻟﻴﺐ ﺟﺪﻳﺪﺓ ﰲ ﺗﻌﻠﻴﻢ ﺍﻟﻠﻐﺔ ﺗﺪﻣﺞ ﺍﻟﻌﻮﺍﱂ ﺍﻻﻓﺘﺮﺍﺿﻴﺔ ﻣﻊ ﺍﳊﻴﺎﺓ ﺍﻟﻮﺍﻗﻌﻴﺔ )ﻣﻘﺎﻟﺔ.(2007). ﻫﻮﺍﺭﺩ،ﻓﻴﻜﺮﺯ
ﺍﻹﻧﺘﺮﻧﺖ ﻋﻠﻰ ﻣﺘﻮﻓﺮﺓ .(ﻣﺘﺮﲨﺔ
http://www.saidaonline.com/news.php?go=fullnews&newsid=1783
. ﻣﺘﻮﻓﺮ ﻋﻠﻰ ﺍﻹﻧﺘﺮﻧﺖ." ﺍﻓﺘﺘﺎﺡ ﺍﳌﺒﲎ ﺍﳉﺪﻳﺪ ﻟﻜﻠﻴﺔ ﺩﰊ ﻟﻠﻄﺎﻟﺒﺎﺕ ﰲ "ﺍﳊﻴﺎﺓ ﺍﻟﺜﺎﻧﻴﺔ.(2008) .ﺍﳋﻠﻴﺞ
http://www.uaes.ae/vb/showthread.php?p=219122
ﻏﻠﻮﺑﺎﻝ ﺗﺴﺘﺨﺪﻡU21- ﺃﻭﻝ ﻛﻠﻴﺔ ﺇﻟﻜﺘﺮﻭﻧﻴﺔ ﻟﻠﺪﺭﺍﺳﺎﺕ ﺍﻟﻌﻠﻴﺎ ﰲ ﺍﻟﻌﺎﱂ.ﺍﻟﺒﻮﺍﺑﺔ ﺍﻟﻌﺮﺑﻴﺔ ﻟﻸﺧﺒﺎﺭ ﺍﻟﺘﻘﻨﻴﺔ
. ﻣﺘﻮﻓﺮﺓ ﻋﻠﻰ ﺍﻹﻧﺘﺮﻧﺖ.Second Life ﻣﺸﺮﻭﻉ ﺳﻜﻨﺪ ﻻﻳﻒ
http://www.aitnews.com/newsshow.php?news=7922
ﺍﳌﺼﺎﺩﺭ ﺍﻹﳒﻠﻴﺰﻳﺔ
Karl M. Kapp. (2007). Defining and Understanding Virtual Worlds. Retrieved August 9,
2008, http://www.learningcircuits.org/2007/0507kapp.htm
Mike Macedonia, (2007). "Generation 3D: Living in Virtual Worlds," Computer, vol. 40,
no. 10, pp. 99-101.
Heather Johnson. (2008). 50 Tips and Tricks to Create a Learning Space in Second Life.
Retrieved August 9, 2008,
http://www.collegedegrees.com/blog/2008/05/27/50-tips-and-tricks-to-create-a-learning-
space-in-second-life
Joann Amkay. (2008). Educational Uses of Second Life. Retrieved August 9, 2008,
http://sleducation.wikispaces.com/educationaluses
Rachel Gollub. (2007). Second Life and Education. Crossroads - The ACM Student
Magazine. V.14-1. Online: http://www.acm.org/crossroads/xrds14-1/secondlife.html
Tim Ritzema and Billy Harris. (2008). The use of Second Life for distance education,
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Journal of Computer Small Coll. v23(6). pp. 110--116, Consortium for Computing
Sciences in Colleges.
Jet Lim Kim Seng and E.M. Nalaka S. Edirisinghe. (2007). Teaching computer science
using Second Life as a learning environment. Proceedings ascilite Singapore 2007.
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2008, http://andrewcantino.com/sl/ants/.
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