This study examined associations among violent video game exposure, aggression, anger and involvement in physical fights. Respondents who play more violent video games had a more ratio of violence in their routine life.
This study examined associations among violent video game exposure, aggression, anger and involvement in physical fights. Respondents who play more violent video games had a more ratio of violence in their routine life.
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This study examined associations among violent video game exposure, aggression, anger and involvement in physical fights. Respondents who play more violent video games had a more ratio of violence in their routine life.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online from Scribd
Violent video games have become one the favorite activities of
youth all over the world. A lot of research is been done in this area to get a linkage between video game play and aggressive behavior, anger and hostility. The goal of this study was to examine associations among violent video game exposure, aggression, anger and involvement in physical fights. Respondents who play more violent video games had a more ratio of violence in their routine life and had a more involvement in physical fights. References: Anderson, C. A., & Bushman, B. J. (2001). Effects of violent games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353–359. Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and life. Journal of Personality and Social Psychology, 78, 772–790. Children Now (2001). Fair play? Violence, gender and race in video games. Los Angeles, CA: Children Now. Cohen, A. (2000). New game [PlayStation 2]. Time, 156, 58–60. Dill, K. E., & Dill, J. C. (1998). Video game violence: A review of the empirical literature. Aggression and Violent Behavior, 3, 407–428. Eddie Adlum, publisher of RePlay Magazine, cited in Kent, 2001, p. 91 Ferguson, C. J. (2010). Blazing angels or resident evil? Can violent video games be a force for good? Review of General Psychology, 14, 68–81. Buss, A. H., & Perry, M. (1992). The aggression questionnaire. Journal of Personality and Social Psychology, 63, 452–459. Sandler, P., & Alpert, J. L. (2000). Violence and group dynamics in the high school: The Columbine school shootings. Journal for the Psychoanalysis of Culture and Society, 5, 246–255. Giumetti, G. W., & Markey, P. M. (2007). Violent video games and anger as predictors of aggression. Journal of Research in Personality, 41, 1234–1243.