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Autocad Advanced Level Introduction to 3D o Overview o Types of 3D Models o Navigating and Displaying 3D Models o Orbiting 3D Model o Changing the

e Model Display o Setting Viewport Display Creating Solid Primitives o Overview o About Solid Primitive o Creating a Solid Box o Creating a Solid Sphere o Creating a Solid Cylinder o Creating a Solid Cone o Creating a Solid Wedge o Creating a Solid Torus o Creating a Solid Pyramid Creating Models from 2D Profiles o Overview Choosing a Model Creation Method Creating a Model Using the Planar Surface Command Creating a Model Using the Polysolid Command Creating a Model Using the Extrude Command Creating a Model Using the Presspull Command Creating a Model Using the Revolve Command Creating a Helical Path Creating a Model Using the Sweep Command Creating a Model Using the Loft Command Creating Composite Solids o Overview About Composite Solids Creating Solids Using Union Creating Solids Using Subtract Creating Solids Using Intersect Checking Interference Working in 3D o Overview About the Cartesian Coordinate System Changing the Coordinate System Changing the UCS Icon Display Changing the Coordinate System Dynamically Acquiring Points in 3D Space

3. Editing Models Adding Detail to Your Solid Models o Overview o Filleting Solid Models o Chamfering Solid Models o Slicing a Solid Model Converting Objects o Overview o About Converting 2D Objects to Solids or Surfaces

o Converting to Surfaces o Converting to Solids o About Thickening Surfaces into Solids o Thickening Surfaces to Solids Editing Solid Models o Overview o About Solid History and Editing Methods o About Grip Editing Solid Models o Extruding Faces o Moving Faces o Offsetting Faces o Deleting Faces o Rotating Faces o Tapering Faces o Creating a Shell o Imprinting Edges o Separating Solids Extracting Geometry from Solid Models o Overview o Copying Faces o Copying Edges o Extracting All Model Edges o Exploding 3D Models Changing the Model Position o Overview o Moving in 3D o Aligning in 3D o Rotating in 3D Duplicating the Model o Overview o Mirroring in 3D o Arraying in 3D Getting Information from 3D Objects o Overview o Checking Solid Model Integrity o Viewing Mass Properties o Changing Face Color o Changing Edge Color

4. Sectioning a Model and Creating Drawings Section a Solid Model and Generate 2D Geometry o Overview o About Flattened Views o Displaying 2D Geometry from a Model View o Creating Section Planes o Manipulating Section Planes o Generating 2D/3D Sections Creating Drawings from 3D Models o Overview o Types of Views from 3D Models o Shaded and Hidden Views

5. Visualization Using Visual Styles o Overview o About Visual Styles o Using the Visual Styles Manager o Using the Visual Styles Control Panel o Exporting Visual Styles Using Lights o Overview o About Lighting o Adding Lights to a Scene o Editing Lights in a Scene Using Materials o Overview o About Materials o Working with Predefined Materials o Creating and Editing Materials Using the Sun o Overview o About the Sun o About the Light Control Panel and Sun Settings o Specifying Your Scene's Geographic Location o About the Sun Properties Palette Rendering o Overview o About the Rendering Environment and Render Presets o Rendering Views, Cropped Regions, and Selected Objects o About the Render Window and Image Information o Controlling Render Output Size and Format o Advanced Rendering Navigating the Model o Overview o Walking and Flying Through a Model o Using Animation Paths Using Cameras and Views o Overview o About Cameras o Creating Cameras and Views

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