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ir al script secene_map
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if $game_temp.to_title
$scene = scene_title.new
return
end
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if $game_temp.to_title
$game_switches = 0
if $game_switches [numero de interruptor] == true
then
$scene = scene_title2.new
else
$scene = scene_title.new
end
return
end
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def on_cancel
$game_system.se_play($data_system.cancel_se)
$scene = scene_title.new
end
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def on_cancel
$game_system.se_play($data_system.cancel_se)
$game_switches = 0
if $game_switches [numero de interruptor] == true
then
$scene = scene_title2.new
else
$scene = scene_title.new
end
return
end
end
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def command_to_title
$game_system.se_play($data_system.decision_se)
audio.bgm_fade(800)
audio.bgs_fade(800)
audio.me_fade(800)
$scene = scene_title.new
end
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def command_to_title
$game_system.se_play($data_system.decision_se)
audio.bgm_fade(800)
audio.bgs_fade(800)
audio.me_fade(800)
$game_switches = 0
if $game_switches [numero de interruptor] == true
then
$scene = scene_title2.new
else
$scene = scene_title.new
end
end
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if $game_temp.to_title
$scene = scene_title.new
return
end
cambiar por.
if $game_temp.to_title
$game_switches = 0
if $game_switches [numero de interruptor] == true
then
$scene = scene_title2.new
else
$scene = scene_title.new
end
return
end
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def update
# cuando pulsas el boton c
if input.trigger?(input::c)
# cambiar a pantalla de titulo
$scene = scene_title.new
end
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def update
# cuando pulsas el boton c
if input.trigger?(input::c)
# cambiar a pantalla de titulo
$game_switches = 0
if $game_switches [numero de interruptor] == true
then
$scene = scene_title2.new
else
$scene = scene_title.new
end
end
code
class scene_title2