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SHADOW. Te THE SPIDER WIANoUA eal aS NeMOon
Ten SPACE Fantasy] \\
By SINDy COLLINS + MC YY Recah Se :
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SHADOW OF THE SPIDER MOON
A Polyhedron Mini-Game of SwashGuchling Space Fantasy
FOR (SE 515 1 COMPLETE CHMPAIGY SETTING FOR THE DUNGEONS & DRAGONS Rol
Introduction
pelljammer: Shadow of the Spider Moon is a d20
game of space fantasy. In this game, frecbooting
half-elven corsairs rub shoulders with wealthy
halfling merchants and dwarven freedom fighters, while
fending off deadly foes such as drow, yuan-ti, and
dreaded mind flayers.
n, as based on the
D&D Player's Handbook. In fact, this game is similar
enough to D&D that you can use virtually any D&D
product in your Spelljammer campaign with little or no
difficulty. However, it also adds new and wondrous
elements, including flying ships, firearms, and all the
skills, feats, and prestige classes you need to explore the
vastness of space!
If you want to incorporate portions of this game into
your D&D campaign, that's just as easy. Al of the new
systems use familiar terms and mechanics, making it
simple for a DM to add gnome scavengers, soaring
vessels, or flame-throwing pistols to his home game.
So strap on your cutlass and trusty sidearm, and hoist
the mainsail! It’s time to take fantasy into the stars!
YING GME,
Credits
Game Design: Andy Collins
Cover and Interior Art:
Scott Schomburg,
Editing 8t Art Direction: Erik Mona
Graphic Design: Andy James
Loge Design: Sean Glenn
Based on the original Spellammer cam-
paign setting created by Jeff Grubb
and the original Dunctons cr Dracons
game by Gary Gygax and Dave
‘Ameson.
This Polyhedron dzo System Mini-Game
‘requires the Dungeons &t Dragons
Player's Handbook, Dungeon Master's
Guide, and Monster Manual to play.
Polyhedron Miri-Games adapt the stan-
dard DEAD rules and conventions to
nonstandard settings and genres.
Unless specifically noted in the text,
this Mini-Game follows the core D&1D
rules. If you know how to play
Dunazons sr Deacons, youl pick up
the rules of this game in moments.
‘Speljammer: Shadow of the Spider
Moon utilizes game mechanics devel-
‘oped for the new Duncrons or
Deacons game by Jonathan Tweet,
Monte Cook, Skip Wiliams, Richard
Baker, and Peter Adkison. This Wizards
of the Coast game contains no Open
Game Content.
Dimocons or Dros, DEAD and Duvicon Masia
are registered traemarks owned by Wizards of
the Cost ca subsdlary of Hasbro, nc:
Polyhedron and the deo System logo are trade
‘marks owned by Wizards ofthe Coss, Ie. No
portion ofthis work may be repruce in any
form wihout writen permission from the pulsera
Table of Confenfs
18 chapter 1: Characters
A ship cannot sal without a steady crew.
Vill your wizard give locomotive power
to the party's vessel? Will your fighter
defend the ship from drow and mind flayer
attacks? Will you emerge from humble
spacehand origins to become stellar corsair
or planetary explorers?
3 Chapler 2: Space and
2 Spelliamming
In the system of the Spider Moon, majestic
and terrible vessels ride stellar winds in
search of adventure and plunder. Learn how
to handle space travel using the dzo System,
and take. a moment to peruse the gallery of
speljamming vessels your characters soon
will encounter
4-O Chapter 3: Equipment and Magic
Before heading off to space, you'll want to pack
an airsut, several firearms, and a bag or three
of bullets. Don't forget a spelfammer helm, or
youire nor getting off the planet.
S52 chapter a: Setting
The system of the Spider Moon contains
eight dstinet worlds loaded with adven-
turing possibilities. Brave the barren
deserts of Ashen or plumb the depths
‘of Quelya in search of the treasure~
fled structures of an ancient race.
O4- Chapter 5: Enemies
A life in space is about much more than
plundering ships and exploring strange
words. I's also about fending off the
predations of drow, formians, and yuan-
fi. Even worse, i can mean an
encounter with a mind flayer crew
hungering for tasty brains.
Special Pull-Out
Spelljammer Gokens
Twenty-eight tokens to help you
manage ship-to-ship combat,
from the lowly illithid boreworm
to the majestic elven amada
es 7