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FOOTBALL
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SPECIAL PASSES “T-CAT SPREAD RUNS/PASSES
KING RT 48 TOSS FIRE SPREAD RT FIRE QUICKSCREEN/HOT
KING RT 48 TOSS THROWBACK SPREAD RT WHAM QB ISO
SPREAD RT WHAM FIRE FB FLARE
SPREAD RT FIRE BUBBLE SCREEN
SPREAD RT FIRE DOUBLE PASS
SCREENS SPREAD RT FIRE FB SHOVEL
GUN ORANGE RT LIZ FIRE FB BUBBLE RT
GUN ORANGE RT LIZ FIRE FB BUBBLE RT (OPPOSITE)
GUN ORANGE RT FIRE Z SMASH SCREEN RT
2006 TIGERCAT
HOW PLAYS ARE CALLED OFFENSE 3
OFFENSIVE HUDDLE
QB
LT LG C RG RT
X 4 TE 3 Z
SNAP COUNT
The example call below tells our offense we’re running 48 TOSS or SWEEP from the formation called in the huddle on one:
LTE LT LG C RG RT RTE
9 7 5 3 10 2 4 6 8
18” 18” 18” 18” 18” 18”
1 QUARTERBACK 2
FLANKER
(Z)
3 FULLBACK
4 TAILBACK
Following the formation call, a running play’s first number indicates which back will carry the ball:
The second number indicates the side and hole the play will attack:
The description following the hole/back numbers tells our o-line which type of blocking will be required:
INSIDE means we will look to “PUSH” down defenders upfield into the defense’s second level
(linebackers) by attacking thru their near ear.
ISO, VEER or POWER mean we will “PART THE SEA” by attacking the closest down defender’s
near ear and working our feet “into the hole” at the point of attack.
TOSS, SWEEP, KEEP or ROLL tells us to “CIRCLE THE WAGONS” by drop stepping then attacking
the defender’s playside ear.
COUNTER or BOOT plays are often tagged with “G” or “GT” which tells the backside guard and/or
tackle to pull and block playside.
TRAP tells the backside guard to pull and trap a playside defensive lineman and alerts the center to
block backside if the guard is covered.
FIRE alerts the o-line that the play includes a pass so they cannot move upfield when blocking.
A) (EVERYONE) IF YOU ARE UNCOVERED, ZONE (COMBO) WITH YOUR TEAMMATE TO PLAYSIDE.
B) (EVERYONE) IF YOU ARE COVERED, LOOK BACKSIDE:
IF YOUR TEAMMATE BACKSIDE IS UNCOVERED - ZONE (COMBO) WITH HIM.
IF YOUR TEAMMATE BACKSIDE IS COVERED BLOCK THE MAN OVER YOU.
2006 TIGERCAT
FORMATIONS OFFENSE 5
Receiver alignments will change as needed based on alignment to the field/boundary side of the formation.
X Y X Y
4 heels at 6 yds. 4
1 Z Z 7-8 yds. 1
from the inside
receiver
3 heels at 3 1/2 to 4 yds. 3
4 heels at 6 yds. 4
1 Z 7-8 yds.
1
Y 4 Y
3 1/2-4 yds. outside OT openside guard “over” to tightside
heels at 2 yds. (call makes formation unbalanced)
4 1 3 heels at 5 yds. 1 3
4 5
5 - 6 steps upfield then break sharply towards sideline
4 - 5 steps upfield then run parallel to LOS behind LBs
SLANT (X/Z) WHEEL
3 - 4 steps upfield breaking towards the sideline and
2 3 then up or near the sideline
RUNNING BACKS Note that all routes run inside (towards the ball)
are “even” numbers and the routes run outside
(towards either sideline) are designated with “odd”
numbers. All receivers must know these routes
by number in order for us to throw the football!
ZAP
X LT LG C RG RT TE
QB
Z
ZIP
X LT LG C RG RT TE
QB
Z
Short Z motion to the edge of the formation which sets up a crack block on an
inside defender or fakes a crack block by the receiver in motion. (3/4 speed)
LT LG C RG RT Z
TRUCK
QB TE
FB (slide) motion across the formation
ending near the point-of-attack.
(Ex. QUEEN RT TRUCK 44 ISO
or KING RT TRUCK 49 TOSS) 3
TB motion to RIGHT (RIP) or LEFT (LIZ)
(Ex. GUN RT ORANGE LIZ FIRE PIVOT FB FLARE)
4 RIP/LIZ
2006 TIGERCAT
WR BLOCKING RULES OFFENSE 8
#2
#1 #1
BACKSIDE PLAYSIDE
#2
#1 #1
Stalk #1 Stalk #1
TRY TO ESTABLISH INSIDE LEVERAGE TRY TO ESTABLISH INSIDE LEVERAGE
PLAYSIDE BACKSIDE
#2
#1 #1
Stalk #1 Stalk #1
TRY TO ESTABLISH INSIDE LEVERAGE TRY TO ESTABLISH INSIDE LEVERAGE
PLAYSIDE BACKSIDE
2006 TIGERCAT
RUNNING GAME OFFENSE 9
48/49 TOSS
#2
S S
#1
C B B C
E T N T E
X LT LG C RG RT TE
QB Z
S
#1
C #2
C
R B B R
E T T E
X LT LG C RG RT TE
S
#1
#2
C B B B C
E T N T E
X LT LG C RG RT TE
QB
3
FB Seal first color that shows outside
the playside DE or move to next level Z
4
STACK RT ZIP 48 TOSS
vs 53
2006 TIGERCAT
RUNNING GAME OFFENSE 10
18/19 KEEP
C B C
B E T G G T E B
X LT LG C RG RT TE
E T T E
X LT LG C RG RT Z
TE
TE Motion to edge of formation and block down on DE
QB Z
4 3
S S
C B B C
QB READ E T N T E
X LT LG C RG RT TE
QB Z
S S
C B B C
E T N T E
X LT LG C RG RT TE
C B
C
BE T G G T E B
X LT LG C RG RT TE
QB
O-LINE Attack the defender’s near ear and FB Against short yardage type fronts
“PART THE SEA” at the point-of-attack by we will run 46/47 POWER rather than
moving your feet towards the hole - we will 3 ISO with the FB looking to kick out the
rotate our combos AWAY from the hole on all EMLOS on the play side
ISO, VEER and POWER plays Z
4
STACK RT 46 POWER
vs GAP 8
S
C B B C
E T G G T E
X LT LG C RG RT TE
Z
O-LINE Attack the defender’s
near ear and “PART THE SEA”
at the point-of-attack on all ISO,
VEER and POWER plays 4 QB 3
E T N T E
X LT LG C RG RT TE
S
C C
R B B R
E T T E
TE LT LG C RG RT X
4
KING LT 45 ISO
vs 44
S
C C
R B B R
E T T E QB READ
TE LT LG C RG RT X
S S
C B B C
E T N T E
X LT LG C RG RT TE
S S
C C
B B B
E T T E
TE LT LG C RG
GL RT
TL X
Z
QB BST Block first defender inside the EMLOS
O-LINE “PUSH” straight upfield by attacking FB Block EMLOS away from the TE
the defender’s near ear and moving him back 3
into their linebackers
4
QUEEN LT 43 INSIDE vs 43
S
C C
R B B R
E T T E
TE LT LG C RG RT X
C R B B R C
E T T E
X LT LG C RG RT TE
BSWR Stalk block #1 on all inside
runs and option plays QB Z
QB Z
QB Ride FB into LOS with eyes on DT; if
DT moves upfield or stays put give to FB;
if DT crashes inside to play dive move thru
3
LOS replacing him
TB Block first defender
4
I RT 10 BLOCK that shows outside DT
vs 44
S S
C C
B B B
E T T E
X LT LG C RG RT TE
QB Z
QB Z
S S
C B B C
B
E T T E
X LT LG C RG RT Z
TE
O-LINE Attack the defender’s near ear
and “PART THE SEA” at the point-of-attack
by moving your feet towards the hole - we
will rotate our combos AWAY from the hole
on all ISO, VEER and POWER plays 4 QB 3
S
S
C B B C
B
E T T E
X LT LG C RG RT Z
4 TE
QB Ride FB into LOS with eyes on 5 tech numbers -
if he moves to take the dive to our FB pull the ball
back and run thru daylight - remember that BLOCK
indicates the play is a double option (give or keep) FB Take drop-step with inside foot
and that there is no pitch possible QB 3 before forming mesh with QB then
run at outside hip of playside guard
GUN ORANGE RT 12 BLOCK
vs 43
2006 TIGERCAT
RUNNING GAME OFFENSE 17
32/33 TRAP
S S
C B B B C
E T T E
LT LG C RG RT TE X
Z QB
BSG Pull and trap first down defender past the center
S S
C B B C
E T N TE
TE LT LG C RG RT X
Z QB BSG Pull and trap first down defender past the center
4
QUEEN LT 33 TRAP
vs 52
S S
C B B B C
E T T E
X LT LG C RG RT TE
BSWR Stalk block #1 on all inside JILL (PST/TE)
runs and option plays QB Z
PRO RT 32 TRAP
vs 43
2006 TIGERCAT
RUNNING GAME OFFENSE 18
34/35 COUNTER GT - 46/47 COUNTER G
BST (If uncovered) Backside tackle will
S pull (T) and fold around the center’s block S
to get up onto the MIKE or nearest LB
C B B B C
E T T E
X LT LG C RG RT TE
QB Z
S
C C
R B B R
E T T E
X LT LG C RG RT Z
QB TE
C Center will always block back PST Release inside the EMLOS
when BSG is pulling (G) except then block backside ILB
when covered 3
TB Take counter-step then follow pulling
4 BSG, receive handoff from QB and cut off
QUEEN RT GREEN 46 COUNTER G FB’s block as he turns upfield vs 44
S S
C B B B C
QB READ E T T E
X LT LG C RG RT Z
TE
X LT LG C RG RT Z
9 QB Y 0
FADE STOP
ROUTE 2 ROUTE
3
SHALLOW
ROUTE
X LT LG C RG RT Y
Z 9 QB 9
GO SEAM
2 ROUTE ROUTE
SHALLOW 3
ROUTE
X LT LG C RG RT Y
Z 2 QB 5
SLANT OUT
2 ROUTE ROUTE
SLANT FLAT
3
ROUTE ROUTE
5
OUT
ROUTE
X LT LG C RG RT Y
8 QB
Z
BACKSIDE
POST ROUTE 9
3 GO
ROUTE
X LT LG C RG RT Z
8 4 Y 5
BACKSIDE FLAT OUT
POST ROUTE ROUTE
7 ROUTE
CORNER
QB 3
ROUTE
X LT LG C RG RT Z
8 QB Y 6
BACKSIDE CURL
POST ROUTE 3 ROUTE
3
WHEEL
ROUTE
4 FB CHECK/RELEASE TO FLAT
KING RT GREEN FIRE 836 ROLL RT
2006 TIGERCAT
PASSING GAME OFFENSE 21
PLAY-ACTION
7
CORNER
ROUTE
9
X LT C LG RG RT Y SEAM
ROUTE
QB Z
1
FLAT
4 3 ROUTE
4
DRAG Y LT LG C RG RT X
ROUTE
QB 9 Z
GO
ROUTE 5
3 OUT
ROUTE
KING LT TWINS FIRE 945
SEAM
BOOT G TB SEAM 4
ROUTE
FLAT ROUTE
X LT LG C RG RT Y
9 QB 4 Z
GO DRAG
ROUTE ROUTE 8
3 BACKSIDE
POST ROUTE
4
QUEEN RT FIRE 42 BOOT
2006 TIGERCAT
PASSING GAME OFFENSE 22
GUN
X LT LG C RG RT Z
2 4 Y 2
SLANT SLANT
SEAM 1
ROUTE ROUTE
ROUTE
FLAT
QB 3 ROUTE
X LT LG C RG RT Z
8 4 Y DIG
ROUTE
BACKSIDE
PIVOT PIVOT
POST ROUTE
ROUTE ROUTE
QB 3
GUN ORANGE RT LIZ FIRE PIVOT
X LT LG C RG RT Z
2 4 Y 0
SHALLOW STOP
ROUTE CORNER 4 ROUTE
ROUTE DRAG
ROUTE
QB 3
#1
TB Fake block or chip rusher if
needed before releasing into flat #2
X LT LG C RG RT Z
9 4 Y
GO
ROUTE
QB 3
X LT LG C RG RT Z
4 Y
QB 3
#1
#3
#2
X LT LG C RG RT Z
4 Y
QB 3
S
#1
#2
C C
R B B R
5
X LT LG C RG RT Y OUT
ROUTE
8 QB
Z
BACKSIDE
POST ROUTE 9
3 GO
ROUTE
4
KING RT 48 TOSS FIRE
X LT LG C RG RT Y
8 QB
Z
POST
ROUTE
3
4
KING RT 48 TOSS THROWBACK
2006 TIGERCAT
SPECIAL OFFENSE 25
S S
HOT OR UNCOVERED HOT OR UNCOVERED
TEXAS YELLOW
C B B B C
E T T E
X LT LG C RG RT Z
4 Y
QB 3
S S
C B B B C
E T T E
X LT LG C RG RT Z
4 Y
QB ISO
WHAM QUICK
QB 3
S S
C B B B C
E T T E
X LT LG C RG RT Z
4 Y
FB FLARE
WHAM BIG
QB 3
S S
C B B B C
E T T E
BUBBLE SCREEN LEFT BUBBLE SCREEN RIGHT
X LT TROUBLE LG C RG YAHOO RT Z
4 Y
QB 3
S S
C B B B C
E T T E
X LT LG C RG RT Z
4 Y
S S
C B B B C
E T T E
X LT LG C RG RT Z
4 Y
FB SHOVEL
BIG UTAH
QB 3