Professional Documents
Culture Documents
By Brian Mitchell EDTECH 503 Spring 2011 Dr. Yu-Hui Ching March 29, 2011
Table of Contents: Part 1. Topic Part 1a. Learning goal _____________________________________________ Part 1b. Description of the audience __________________________________ Part 1c. Rationale _________________________________________________ Part 2. Analysis Report Part 2a.1 Needs Analysis Survey _____________________________________ Part 2a.2 Needs Analysis Data Report _________________________________ Part 2b. Description of the Learning Context ____________________________ Part 2b.1: Learning context __________________________________________ Part 2b.2: Transfer context __________________________________________ Part 2c. Description of the Learners ___________________________________ Part 2d. Learning Task Analysis Flowcharts ____________________________ Part 3. Planning Part 3a. Learning Objectives ___________________________________________ Part 3b. Matrix of Objectives, Bloom's Taxonomy, and Types of Learning ______ Part 4. Instructor Guide ________________________________________________ Part 5. Learner Content Part 5a. Learning Materials _____________________________________________ Part 5b. Formative Assessment Materials __________________________________ Part 5c. Technology Tool Justification_____________________________________ Part 6. Formative Evaluation Plan Part 6a. Expert Review ________________________________________________ Part 6b. One-to-One Evaluation__________________________________________ Part 6c. Small Group Evaluation _________________________________________ Part 6d. Field Trial ____________________________________________________ Part 7. Formative Evaluation Report Part 7a. Evaluation Survey ______________________________________________ Part 7b. Expert Review Results __________________________________________ Part 7c. Comments on Change ___________________________________________ Part 8. AECT Standards Grid _____________________________________________ 3 3 3 4 4 4 6 6 7 8 12 13 15 17 17 17 18 18 18 18 19 19 20 21
Appendix Appendix A. Needs Survey Questions and Results _______________________ 27 Appendix B. Needs Survey Questions and Results _______________________ 41 Appendix C. References ___________________________________________ 42
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Part 1. Topic 1a. Learning Goal The learners will be able to create a dynamic non-linear Prezi project to be used as a teaching aid for a lesson of their choosing.
1b. Audience Description The learners are teachers in a Catholic high school for boys. All have state certification, at least a bachelors degree, and most have at least one masters degree. Most are male and have a wide variety of teaching and technical experience.
1c. Rationale The school administration has identified that there is a huge gap between student technology skills and those of the faculty. They have a goal of bringing all faculty members up to speed on the many technology resources available to them. A significant amount of money has been invested in technology infrastructure in each classroom. The school wishes to make the most of this investment by providing the students with an engaging and technologically advanced learning environment. Most of the faculty currently uses Powerpoint in their classes, but few use it in an innovative or engaging way. The students get little benefit and show little enthusiasm for the use of Powerpoint. Prezi is a presentation platform that creates a much more engaging and visually appealing way to enhance instruction. It is easy to use and extremely versatile. It should not be a huge leap in skill for the learners to move from Powerpoint to Prezi. By sharing this interactive Web 2.0 tool, it is hoped that the faculty will be less intimidated by the use of Web 2.0 technology and more encouraged to seek out new resources for themselves. This learning session is an even mix between supplantive and generative learning. It is supplantive in that the learners will be given specific instructions in how to use the features of the Prezi platform. It is generative, because the topic of the presentation, the creative design, and the implementation into their own classroom will be determined completely by the individual learners. The instructional strategy will be primarily procedural. While the broad overall goal is to increase the technological skills of the faculty and introduce them to Web 2.0 resources, the specific goal for this project is to teach them how to create a presentation with the Prezi platform. With that in mind, there is a very specific set of steps and instructions which will lead to them learning how to use the software.
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Part 2. Analysis Report 2a.1 Needs Assessment Survey To assess the needs of the learners, an online survey was created through esurverycreator.com. Invitations to the entire faculty to complete the survey were sent. Fortyfive people responded. However, the free version of the site only allows results from twenty-one to be viewed. When it comes time to implement the lesson plan, the school will be approached about paying for the membership to unlock the remaining results. For purposes of this instructional design, twenty-one responses will suffice. Complete results can be found in Appendix 1. The survey asked some basic demographic questions about age and teaching experience, but most of the questions dealt with technology skills and the willingness to develop those skills. The questions included questions both about computer skills and non-computer skills like video editing and shooting, audio and video setup, etc. There were also questions about internet literacy, Web 2.0 knowledge and use, and Powerpoint use. Finally, the survey mentioned specific technology platforms and asked the teachers to identify which technologies they use regularly and which they would like to learn more about.
2a.2 Needs Assessment Data Report The results showed that the faculty comes from an evenly split range of ages and teaching experience. It also showed that most consider themselves to be either average or slightly above average in technical skills. This includes both computer and non-computer technical skills. A huge majority, well over 90%, would like to learn more about both computers and non-computer skills.
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In terms of internet literacy, approximately 90% identified themselves as having average or above literacy. However, approximately two-thirds have never used Web 2.0 sites and more than half dont even know what Web 2.0 is. Again, there is a strong majority (85%) that wish to learn more about Web 2.0.
Finally, with Powerpoint, over 80% consider themselves to know the basics or better. When asked how much they use technology in the classroom, nearly two-thirds said every day. However, when Powerpoint is taken out of that equation, the number who use technology every day dropped to only one-third. Once again, a large majority (71%) said that they would like to learn more about Powerpoint.
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2b. Description of the Learning Context The learners will be working in a computer lab within the school. Each learner will have their own desktop computer that is connected to the local-area-network (LAN) and will have internet access. A member of the school technology staff who is an expert in computer systems and software will walk the learners through the steps of learning to use Prezi. The learners will then create a presentation on a topic from within their level of expertise that they can use in an actual classroom situation. For example, a U.S. History teacher might create a Prezi that outlines the main causes of World War I. After completing their project, the learners will trade presentations with another learner from the same PD session and compare projects. Using a predesigned supplies rubric, the two partners will evaluate and make suggestions for the others presentation.
2b.2 Transfer Context Because the learners are creating a presentation from their own area of expertise, they will be able to use their finished project to actually assist them in teaching a class in their individual subject matter. The Prezi will give an engaging and dynamic visual aid which the teacher can use to present background material to their students. The project they complete in this PD session will give the learners the skills needed to create future Prezis of their own, which can be used throughout the duration of the class. Once they become comfortable using Prezi, it is hoped that they will be more comfortable in seeking out their own Web 2.0 resources that can be used in teaching. There will likely also be future PD sessions which teach other interactive technology resources that can be used in the classroom.
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2c. Description of the Learners The learners for this lesson come from a wide variety of age groups, ranging from 25 70. All have college degrees and are working on or have already completed at least one Masters level degree. The learners come from the full range of subject areas taught in the school. Most are not teachers from subject matters which are a primary user of technology (i.e. computer programming, graphic design, etc.). All learners have at least a basic understanding of computers and use them on a regular basis for e-mail, word processing, and other basic functions. Most at least know how to use Powerpoint in a basic way. However, few know how to use it in depth or how to make a lot of manual adjustments to their Powerpoint projects. Most only use pre-made templates.
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Part 3. Planning 3a. Learning Objectives 1. Using knowledge from within the learners area of expertise, they will select a complex topic in that subject area. 2. Given their selected topic, the learners will organize the topic and create an outline with multiple categories, levels, or subgroups. 3. Given a list of Creative Commons web resources, learners will select multimedia (pictures, video, web links, etc.) that help present their lesson. 4. Given some online Prezi examples, the learners will create a visual structure for their presentation. 5. After instruction on licensing options, learners will create an account on Prezi.com. 6. Given a list of tutorial videos on the Prezi site, learners will be introduced to and practice using the tools needed to create a presentation. 7. Using their subject outline, visual structure, and the Prezi site, learners will create a dynamic, informative, nonlinear presentation that incorporates several multimedia resources. 8. Based on the layout of their presentation and using the tools on the Prezi site, learners will construct a motion path for their presentations animation to follow. 9. After selecting a partner, learners will view and evaluate their partners presentation. 10. Given feedback from their partner, learners will revise their project into a final version. 11. After instruction on publishing their presentation, learners will export their finished project. 12. Given instruction and screen recording and a/v editing software, learners will create optional voiceover narration to their presentation.
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3b. Matrix of Objectives, Blooms Taxonomy, and Types of Learning Learning Objectives 1 2 3 4 5 6 7 8 9 10 11 12 Blooms Taxonomy Strategy to be used to Classification teach the objective Evaluation (Select) Synthesis (Create) Evaluation (Select) Synthesis (Create) Generative Generative Generative Generative Type of learning Procedural Procedural Procedural Procedural Procedural Procedural Procedural
Application (Create) Supplantive Application (Practice) Synthesis (Create) Synthesis (Construct) Evaluation (Evaluate) Evaluation (Revise) Application (Export) Synthesis (Create) Supplantive Generative
Supplantive/Generative Procedural Supplantive/Generative Procedural Generative Supplantive Generative Procedural Procedural Procedural
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ATTENTION
R1. Goal orientation Learners should understand that they will be learning to use Prezi by creating a dynamic presentation for use in one of their own lessons. R2. Motive matching Explain how the survey showed that a huge majority of the faculty wish to learn more about Web 2.0 tools, and this is a great tool to start with. R3. Familiarity Learners, while they are learning Prezi and designing their project, should think of other ways they can incorporate this and other Web 2.0 tools into their teaching.
RELEVANCE
C1. Learning requirements Learners will be learning to use Prezi by watching video tutorials and then by creating their own, with the PD instructor there to guide them through any difficulties they may have. C2. Success opportunities The process of creating a Prezi will be broken down into manageable steps, in order to make the platform less daunting. Students will have the chance to help each other improve on their project through a peer review process. C3. Personal control Learners will have complete creative control over their presentation. They are encouraged to be as creative as possible.
CONFIDENCE
S1. Natural consequences Learners will leave the PD session with completed Prezi that they can use in their teaching. S2. Positive consequences Learners will have a working knowledge of Prezi that they can build upon to create future presentations. S3. Equity The instructor is there to help students through the creative process. Learners will also be given the chance to look at some example Prezis before they begin, in order to help spark their creative energies.
SATISFACTION
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Explain that there are also Creative Commons sites for music and clip art. Note: Microsoft Office Clip Art is legal to use only within Microsoft Office software. Make sure learners understand this. Learners should now be ready to create their Prezi. Have them begin and assist as needed. When all have completed their Prezi, they should select a partner and review the others presentation. See Assessment section (5b) for details. After review, learners should modify their presentation and then export it. Refer them to the Export tutorial, if needed. If time allows, explain that the Prezi can be used for online presentations by recording narration. Introduce them to Audacity free download. Explain that it would take another PD session to demonstrate narration recordings, but that they should be aware of the free software. Direct them where to seek help, if they would like to know more about how to do this. Explain that this is intended to be a basic introduction to Prezi and Web 2.0. Encourage them to build more presentations on their own, in order to master the interface. Also encourage them to explore some other Web 2.0 sites. See Appendix for a list.
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ID Project 2 ID Project 2
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The overall goal for the course is for each student to consider and use the systematic process of instructional design to create an instructional product. To achieve this goal, students will engage in activities that promote reflective practice, emphasize realistic contexts, and employ a number of communications technologies. Following the course, students will be able to: 1. Discuss the historical development of the practice of instructional design with regard to factors that led to its development and the rationale for its use 2. Describe at least two reasons why instructional design models are useful 3. Identify at least six instructional design models and classify them according to their use 4. Compare and contrast the major elements of three theories of learning as they relate to instructional design 5. Define instructional design. 6. Define the word systematic as it relates to instructional design 7. Define learning and synthesize its definition with the practice of instructional design 8. Relate the design of instruction to the term educational (or instructional) technology 9. Describe the major components of the instructional design process and the functions of models in the design process 10. Provide a succinct summary of various learning contexts (declarative knowledge, conceptual, declarative, principle, problem-solving, cognitive, attitudinal, and psychomotor) 11. Build an instructional design product that integrates major aspects of the systematic process and make this available on the web. a. Describe the rationale for and processes associated with needs, learner, context, goal, and task analyses i. Create and conduct various aspects of a front-end analysis
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ii.
Identify methods and materials for communicating subject matter that are contextually relevant
b. Describe the rationale for and processes associated with creating design documents (objectives, motivation, etc.) i. ii. iii. Construct clear instructional goals and objectives Develop a motivational design for a specific instructional task Develop assessments that accurately measure performance objectives
c. Select and implement instructional strategies for selected learning tasks i. Select appropriate media tools that support instructional design decisions
d. Describe the rationale and processes associated with the formative evaluation of instructional products i. Create a plan for formative evaluation
12. Identify and use technology resources to enable and empower learners with diverse backgrounds, characteristics, and abilities. 13. Apply state and national content standards to the development of instructional products 14. Meet selected professional standards developed by the Association for Educational Communications and Technology 15. Use various technological tools for instructional and professional communication
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1.4 Learner Characteristics 1.4.a Identify a broad range of observed and hypothetical learner characteristics for their particular area(s) of preparation. 1.4.b Describe and/or document specific learner characteristics which influence the selection of instructional strategies. 1.4.c Describe and/or document specific learner characteristics which influence the implementation of instructional strategies.
2.0 Development
2.0.1 Select appropriate media to produce effective learning environments using technology resources. 2.0.2 Use appropriate analog and digital productivity tools to develop instructional and professional products. 2.0.3 Apply instructional design principles to select appropriate technological tools for the development of instructional and professional products. 2.0.4 Apply appropriate learning and psychological theories to the selection of appropriate technological tools and to the development of instructional and professional products. 2.0.5 Apply appropriate evaluation strategies and techniques for assessing effectiveness of instructional and professional products. 2.0.6 Use the results of evaluation methods and techniques to revise and update instructional and professional products. 2.0.7 Contribute to a professional portfolio by developing and selecting a variety of productions for inclusion in the portfolio. 2.1 Print Technologies 2.1.3 Use presentation application software to produce presentations and supplementary materials for instructional and professional purposes. 2.1.4 Produce instructional and professional products using various aspects of integrated application programs. 2.3 Computer-Based Technologies 2.3.2 Design, produce, and use digital information with computer-based technologies.
3.0 Utilization
3.1 Media Utilization 3.1.1 Identify key factors in selecting and using technologies appropriate for learning situations specified in the instructional design process.
3.1.2 Use educational communications and instructional technology (SMETS) resources in a variety of learning contexts.
3.3 Implementation and Institutionalization 3.3.1 Use appropriate instructional materials and strategies in various learning contexts. 3.3.2 Identify and apply techniques for integrating SMETS innovations in various learning contexts.
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4.0 Management
(none specifically addressed in 503)
5.0 Evaluation
5.1 Problem Analysis
5.1.1 Identify and apply problem analysis skills in appropriate school media and educational technology (SMET) contexts (e.g., conduct needs assessments, identify and define problems, identify constraints, identify resources, define learner characteristics, define goals and objectives in instructional systems design, media development and utilization, program management, and evaluation).
5.2 Criterion-referenced Measurement 5.2.1 Develop and apply criterion-referenced measures in a variety of SMET contexts. 5.3 Formative and Summative Evaluation 5.3.1 Develop and apply formative and summative evaluation strategies in a variety of SMET contexts. SMET = School Media & Educational Technologies
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Appendix Appendix A Needs Survey Questions and Results 1. What is your age range? 25-35 35-45 45-55 55+ Number of answers: 21 8 (38.10%)25-35 3 (14.29%)35-45 4 (19.05%)45-55 6 (28.57%)55+
2.
How many years have you been teaching? 1-5 years 5-10 years 10-20 years 20 years+
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Number of answers: 21 5 (23.81%)1-5 years 4 (19.05%)5-10 years 6 (28.57%)10-20 years 6 (28.57%)20 years+
3.
On a scale of 1 to 5, how would you rate your computer skills? 1 - Minimal Skills 2 3 - Average Skills 4 5 - Extensive Skills Number of answers: 21 - (0.00%)1 - Minimal Skills 1 (4.76%)2 8 (38.10%)3 - Average Skills 8 (38.10%)4 4 (19.05%)5 - Extensive Skills
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4.
Would you like to learn more about computers? yes no Number of answers: 21 20 (95.2%): yes 1 (4.8%): no
5.
On a scale of 1-5, how would you rate your non-computer technology skills (DVD players, ipods, video cameras, microphones and other sound equipment, home theater use and installation, etc.)? 1 - I only have minimal skills 2 3 - I have average skills 4 5 - I have extensive skills Number of answers: 21 2 (9.52%)1 - I only have minimal skills 4 (19.05%)2 6 (28.57%)3 - I have average skills 7 (33.33%)4 2 (9.52%)5 - I have extensive skills
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6.
Would you like to improve your non-computer technology skills? yes no Number of answers: 21 19 (90.5%): yes 2 (9.5%): no
7.
How would you rate your internet literacy? 1 - Minimal 2 3 - Average 4 5 - I'm addicted to the internet Number of answers: 21 - (0.00%)1 - Minimal 2 (9.52%)2 4 (19.05%)3 - Average 12 (57.14%)4 3 (14.29%)5 - I'm addicted to the internet
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8.
Do you know what is meant by Web 2.0? yes no Number of answers: 21 9 (42.9%): yes 12 (57.1%): no
9.
Have you ever used Web 2.0 sites? yes no Number of answers: 20 7 (35.0%): yes 13 (65.0%): no
10.
How much do you use Web 2.0 sites? Never I've looked at a couple, but don't use them I sometimes use 1 or 2 I regularly use 1 or 2 I use them all the time
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Number of answers: 20 12 (60.00%)Never 3 (15.00%)I've looked at a couple, but don't use them 3 (15.00%)I sometimes use 1 or 2 - (0.00%)I regularly use 1 or 2 2 (10.00%)I use them all the time
11.
Would you like to learn more about Web 2.0? yes no Number of answers: 21 18 (85.7%): yes 3 (14.3%): no
2.
How often do you use technology in your class? Never A few times a quarter Once every week or two A few times a week Every day
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Number of answers: 21 - (0.00%)Never - (0.00%)A few times a quarter 1 (4.76%)Once every week or two 7 (33.33%)A few times a week 13 (61.90%)Every day
3.
Other than Powerpoint, how much do you use technology in your class? Never A few times a quarter Once every week or two A few times a week Every Day Number of answers: 21 1 (4.76%)Never 2 (9.52%)A few times a quarter 4 (19.05%)Once every week or two 7 (33.33%)A few times a week 7 (33.33%)Every Day
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4.
On a scale of 1 to 5, how skilled are you at using Powerpoint? 1 - I never use it 2 3 - I know the basics 4 5 - I consider myself an expert Number of answers: 21 3 (14.29%)1 - I never use it 1 (4.76%)2 4 (19.05%)3 - I know the basics 7 (33.33%)4 6 (28.57%)5 - I consider myself an expert
15.
Would you like to learn how to use Powerpoint at a more advanced level? yes no Number of answers: 21 15 (71.4%): yes 6 (28.6%): no
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16.
What are some of the technologies you use regularly? (In class or out. Check all that apply. If there are any not listed, fill them in at the bottom) Digital Camera Video Camera Smart Phone Video Editing Software CD/DVD Burning YouTube Facebook Twitter Online News Sources Online Research Sources SMART Board Microsoft Word Microsoft Excel Photoshop Windows Movie Maker Adobe Premiere Other Professional Video Editing Software (please list below) Adobe Dreamweaver
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Other Web Design Software Adobe Flash Adobe InDesign Microsoft Publisher Pro Audio Recording, Editing, or Live Sound Discovery Streaming (aka United Streaming)
Number of answers: 21 11 (6.75%) Digital Camera 6 (3.68%) Video Camera 4 (2.45%) Smart Phone 1 (0.61%) Video Editing Software 10 (6.13%) CD/DVD Burning 17 (10.43%) YouTube 10 (6.13%) Facebook 2 (1.23%) Twitter 18 (11.04%) Online News Sources 13 (7.98%) Online Research Sources 14 (8.59%) SMART Board 19 (11.66%) Microsoft Word 9 (5.52%) Microsoft Excel
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5 (3.07%) Photoshop 2 (1.23%) Windows Movie Maker 1 (0.61%) Adobe Premiere - (0.00%) Other Professional Video Editing Software (please list below) 3 (1.84%) Adobe Dreamweaver 1 (0.61%) Other Web Design Software 3 (1.84%) Adobe Flash 2 (1.23%) Adobe InDesign 4 (2.45%) Microsoft Publisher 1 (0.61%) Pro Audio Recording, Editing, or Live Sound 5 (3.07%) Discovery Streaming (aka United Streaming) 2 answer(s) from the additional field:- Finale (music engraving)- Finale music notation software
17.
Are there any technologies you would like to know more about? (Check all that apply. If there are any not listed, fill them in at the bottom) Digital Camera Video Camera Smart Phone Video Editing Software CD/DVD Burning YouTube
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Facebook Twitter Online News Sources Online Research Sources SMART Board Microsoft Word Microsoft Excel Photoshop Windows Movie Maker Adobe Premiere Other Professional Video Editing Software (please list below) Adobe Dreamweaver Other Web Design Software Adobe Flash Adobe InDesign Microsoft Publisher Pro Audio Recording, Editing, or Live Sound Discovery Streaming (aka United Streaming)
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Number of answers: 15 5 (5.10%) Digital Camera 6 (6.12%) Video Camera 4 (4.08%) Smart Phone 8 (8.16%) Video Editing Software 3 (3.06%) CD/DVD Burning 3 (3.06%) YouTube 3 (3.06%) Facebook 2 (2.04%) Twitter 3 (3.06%) Online News Sources 3 (3.06%) Online Research Sources 5 (5.10%) SMART Board 3 (3.06%) Microsoft Word 6 (6.12%) Microsoft Excel 5 (5.10%) Photoshop 6 (6.12%) Windows Movie Maker 4 (4.08%) Adobe Premiere 2 (2.04%) Other Professional Video Editing Software (please list
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below) 4 (4.08%) Adobe Dreamweaver 4 (4.08%) Other Web Design Software 4 (4.08%) Adobe Flash 4 (4.08%) Adobe InDesign 3 (3.06%) Microsoft Publisher 4 (4.08%) Pro Audio Recording, Editing, or Live Sound 4 (4.08%) Discovery Streaming (aka United Streaming)
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Appendix C References
Keller, J. M. (1987). The systematic process of motivational design. Performance & Instruction, 26 (9/10), 1-8. Smith, P. L. & Ragan, T. J. (2005). Instructional Design: Third Edition. Hoboken, NJ: John Wiley & Sons, Inc.
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