You are on page 1of 4

RANCANGAN PENGAJARAN HARIAN

MATA PELAJARAN : ICT Tingkatan Tarikh Topik : 5 TM 2 : 8 Nov 2012 : User Interface Principles Tempat Masa : 4 TM 2 : 11.10 hingga 11.50

HASIL PEMBELAJARAN :
At the end of the learning session, students are able to : 1. state two types of web editor correctly. 2. give the meaning of user interface appropriately. 3. give at least five user interface principles correctly.

BAHAN BANTU MENGAJAR :


Induction Set : Contents : 1. Printed examples of user interface . 1. Powerpoint slides note 2. Marker pen 3. A4 paper

PENGETAHUAN SEDIA ADA :


1. Students knew the meaning of a multimedia and 5 elements consists in multimedia.

PELAKSANAAN PENGAJARAN
Isi Kandungan
Pengenalan Induction Set: 1.Students should familiar with some common user interface of a webpage. 2.Students should know to give opinion about the advantage of using an interactive software compare to any printed type.

Pengetahuan/Kemahiran yang perlu dikuasai

Kandungan 4.3 Multimedia Development Web editor: - A program used to create A web page - 2 types : text based and What You See Is What You Get (WYSIWYG) Text based: - a basic editor which you work with a HTML tags to create a web page - requires to have HTML knowledge - eg : Notepad and PSPad WYSIWYG: - provide an editing interface that shows how the pages will be displayed in a web browser. - easier for an average computer user eg : Ms Frontpage and Macromedia Dreamweaver User Interface: - a program that provides an interface or medium for for humans to interact with the system. - a way a computer program can communicates with the person who is using it. User Interface Principles: - consistency - content - search - learnability - clarity - navigation - personalisation - flexibility 1. Students should understand the meaning of a web editor 2. Students should get idea to compare the 2 types of web editor. 3. Students should know some examples that can be used as a web editor. 4. Students should know the meaning of a user interface. 5. Students should know 8 principles of a good user interface.

Aktiviti Pengajaran dan Pembelajaran


Pengenalan : Induction Set : 1. Teacher ask student to divide into group of 4 or 5 students. 2. Students sit with their group members. 3. Teacher passes around a printed examples of user interface for each group. Teacher tells the students to use their imagination if they could click any word or button on the given paper. Teacher ask each group to suggest any possible words or button. 4. Students give their answers. 5. Teacher ask the advantage if they could click the button straight away on that paper. 5. Students are allow to give their opinion. 6. Teacher relates the activity with the topic to be discuss later on. BBM:

Catatan

Duration: 5 minutes Values: Creative thinking

1. printed examples of user interface.

Perkembangan Pengajaran : 1. Teacher asks students how to make user communicate with the interface. 2. Students are allow to give their opinion. 3. Teacher gives definition and two types of web editor.Teacher gives brief information and comparison about both web editor. 4. Teacher asks student to define a user interface based on the BBM used as an induction set earlier. 5. Students volunteer to give a try. 6. Teacher give the correct definition of a user interface. 7. Teacher gives 2 card which written a principle of user interface in each card to every group. Each group will get different principles from other groups. Teacher asks the the students to write at the back of the given card about what explaination is possible for the principle. Teacher asks student to discuss calmly in their group. 8. Students discuss among their group. 9. Teacher asks students to paste their answer in the correct column of principles at the white board. 10. When all students finish paste the answer a representative of each group will explain their answer. 11. Teacher concludes their answer and asks students to copy down the suitable answers into their book. BBM: 1.Slide PPT 2.Marker pen 3. cards which written one principle of user interface on each card. Values : Cooperate Duration: 20 minutes

Aktiviti Pengajaran dan Pembelajaran

Catatan

Penutup :
1. Teacher asks students to recall what they have learnt. 2. Students give their answer. Duration: 5 minutes

Tugasan :
1. Teacher asks the students to produce notes of what they have learnt today in their book. They can refer on the PPT slide from the teacher's blog. 2. Teacher asks the students to find other examples of user interface to put in their book.

Refleksi Kendiri :

Catatan/Tugas-tugas Lain : Masa

Aktiviti

Pengesahan

You might also like