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Elamros Huntinghawk

Male Half-Elf Rogue 4 - CR 3 Chaotic Neutral Humanoid (Elf, Human); Deity: Gozreh; Age: 24; Height: 5' 11" ; Weight: 155lb.; Eyes: Dark Brown Brown; Hair: Long Black ; Skin: Fair
Ability Score Modifier Temporary

STR
STRENGTH

13 17 14 12 11 10
Total Base Ability

+1 +3 +2 +1 0 0
Resist Misc Temp Notes

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

FORTITUDE
(CONSTITUTION)

+4 = +8 =

+1 +4

+2 +3

+1 +1
Skill Name Total Ability Ranks Temp

Elven Immunities: +2 vs. enchantments

REFLEX
(DEXTERITY)

Trap Sense : +1 vs. traps, Elven Immunities: +2 vs. enchantments


(WISDOM)

WILL

+2 =

+1

+1
Elven Immunities - Sleep
Size Natur Deflec Dodge Misc

Elven Immunities: +2 vs. enchantments

Elven Immunities
Total Armor Shield Dex

AC

16

Touch AC

= 10

+3 13

+3 Flat-Footed AC
BAB Strength

13
Size Misc

CM Bonus CM Defense
Total

+4 17

= = 10

+3
BAB

+1
Strength

Dexterity

Size

+3

+1

+3

Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Heal Intimidate
Knowledge (dungeoneering)

Damage / Current HP

HP

34 +3 Initiative Speed +5 30 ft

Perception Ride Sense Motive Sleight of Hand Stealth Survival Swim Use Magic Device
Armor Proficiency (Light) Crit: x3 Rng: 70' 2-Hand, P

+9 +5 +0 +8 +4 +10 +0 +8 +2 +0 +0 +5 +12 +2 +6 +8 +14 +4 +6 +7

DEX (3) INT (1) CHA (0) STR (1) CHA (0) DEX (3) CHA (0) DEX (3) DEX (3) WIS (0) CHA (0) INT (1) WIS (0) DEX (3) WIS (0) DEX (3) DEX (3) WIS (0) STR (1) CHA (0)

4 1 3 1 3 3 1 4 3 3 4 1 3 4

Trapfinding: +2 to locate traps

Base Attack

+1 Vicious Shortsword (+1d12 Crit) 520gp

Mainhand: +5, 1d6+2


Rapier

Crit: 19-20/x2 Light, P Crit: 18-20/x2 1-Hand, P

Mainhand: +4, 1d6+1 Both Hands: +4, 1d6+1


Shortbow, Comp. (Str +1)

Feats, Traits & Flaws


When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Ranged, Both Hands: +6, 1d6+1

Child of Nature (Survival)


+2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.

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Feats, Traits & Flaws


Elven Reflexes
+2 Initiative

Experience & Wealth


Experience Points: 11810/15000 Current Cash: 20 GP, 10 SP, 1906 GP of Valuables

Point Blank Shot


+1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot
You don't get -4 to hit when shooting or throwing into combat.

Special Abilities
Sneak Attack +2d6
If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The character's attack deals extra damage anytime her target would be

Rogue Weapon Proficiencies


You are proficient with the Hand Crossbow, Rapier, Sap, Shortbow and Shortsword.

Simple Weapon Proficiency - All


Proficient with all simple weapons.

Sniper'sDexterity bonus to AC (whether the target actually has a Dexterity denied a Eye (Ex)

Skill Focus (Perception) (Adaptability)


You get a +3 bonus on all checks involving that skill.

A rogue with this when the character flanks her target. Should the character bonus or not), or talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment. Foes with total score a critical hit with a sneak attack, this extra damage is not multiplied. concealment arecan count as sneak attacks only if the target is within 30 feet. Ranged attacks still immune.

Trap Sense +1 (Ex)

Studded leather armor

+3

Max Dex: +5, Armor Check: -1 Spell Fail: 15%, Light

With a weapon that deals nonlethal damage (like a to danger from traps, giving A character gains an intuitive sense that alerts her sap, whip, or an unarmed strike), a bonus on Reflex savessneak attack that deals nonlethal damage to her a +1 character can make a made to avoid traps and a +1 dodge bonus instead of lethal damage. by traps. These bonuses rise todeals lethal damage AC against attacks made She cannot use a weapon that +2 when the to deal nonlethal damage in tosneak attack, not even 9th level,usual 4 character reaches 6th level, a +3 when she reaches with the to +4 when she Trap Spotter (Ex)+5 at 15th, and to +6 at 18th level. penalty. 12th level, to reaches Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate must gained from multiple classes stack. The sense bonusesbe able to see the notice the enough to pick out a vital Trapcharacter Perception skill check to target well trap. This check should be made in must by the to reach such a spot. A character cannot sneak attack spot andsecretbe ableGM. while striking a creature with concealment.

Gear
Total Weight Carried: 83/150lbs, Medium Load (Light: 50lbs, Medium: 100lbs, Heavy: 150lbs)
+1 Safewing Amulet (+1 All Saves, -10' fall, Land Feet) 680gp +1 Vicious Shortsword (+1d12 Crit) 520gp 2 lbs Arrows x25 0.15 lbs Assorted Gems (worth 1906 gp) Backpack (empty) 2 lbs Belt pouch (empty) 0.5 lbs Belt pouch (empty) 0.5 lbs Belt pouch (empty) 0.5 lbs Caltrops 2 lbs Chalk Climber's kit 5 lbs Cloak of elvenkind 1 lb Elvish Arrows (+1 Att/Dam, +50% Range) x50 0.075 lbs Flint and steel Grappling hook 4 lbs Iron spike 1 lb Marbles 2 lbs Powder 0.5 lbs Rapier 2 lbs Sack (empty) 0.5 lbs Sheaf Arrows (+2 Damage) x50 0.15 lbs Shortbow, Comp. (Str +1) 2 lbs Silk rope 5 lbs String or twine 0.5 lbs Studded leather armor 20 lbs Thieves' tools 1 lb Trail rations x16 1 lb Traveller's Outfit (Free) -

Trapfinding +2

A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Uncanny Dodge (Ex)


You gain the ability to react to danger before her senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dex bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.

Tracked Resources

Arrows

Elvish Arrows (+1 Att/Dam, +50% Range)

Sheaf Arrows (+2 Damage)

Trail rations

Languages
Celestial Common Elven

Special Abilities
Elf Blood
You are counted as both elven and human for any effect relating to race.

Evasion (Ex)
If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, you takes no damage with a successful saving throw.

Low-Light Vision
See twice as far as a human in low light, distinguishing color and detail.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Background
- Born: Ulsbrook, Tyriba. - Birthdate: 15th Kuthona (12th Month) the 790 year, of the 2nd era. - Mother: Human (Seeleena Hawk) - Father: Elf (Thaaron-aral) - Father vanished mysteriously at time of your birth. - You and mother moved to Anwich to live. - At age 23, your dying mother tasked you to find your father, to learn of your Elvish roots and reclaim your true Elf kin name. - Only clue: the name of an Elf messenger (Casmil-sar) that came from the Forrests of Aerion in the Kingdom of Elanion.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

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