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GTAIV SIMPLE NATIVE TRAINER Version 5.

0 What do you get: Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options, that can be customized using the trainer.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. A dirt simple option to change to a desired radio station using one button . (the default station can also be customized using trainer.ini). In addition to this one button change option, you can also force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini Further you can change the player model using either CTRL+ F7 or CTRL+ Q to toggle between a total of 20 different models. (models are also configurable using trainer.ini) Other models have to be changed using the menu. It also features time and weather options, and a bunch of car options, including the very handy teleport to saved car option. Finally it features an open map option, which will open all islands with a press of a button, a save everywhere option, and a save coordinates option to be used for teleporting customization. Also any predefined teleport slot can be customized in game, overwriting the predefined values. 60 objects can be spawned using the menu, the objects that are spawned can be customized using trainer.ini. Further 3841 objects can be spawned by browsing through 8 lists depending on starting letter of the object, or by using the extra objects menu. Any object can also be spawned in game, by entering the decimal model hash in the object menu. The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given (including episodic weapons), defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. The trainer now includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio. The trainer features a gravity gun, this gun will work on peds vehicles and spawned objects (for objects to work, you need to change the target in game). Newest addition is a grab function, a bit rough but will work. The trainer features a speech and voice menu for both player model and for the last spawned bodyguard/ped. This enables you to play speeches that are assigned to the model (all speeches that are in the game can be played from here) You will be presented with a list to choose from. The speeches on this list are depending on either the model which you used when entering the speech menu, or depending on the voice, if you actually have set a specific voice (via the voice menu) for the model. Also 10 slots are provided to save and load specific speeches. A subway simulator has been added to the trainer, allowing you to drive the subway. Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start. Below you will find a list of all these settings, first I

will list the settings that can be changed in-game and that also will be written to trainer.ini if you select the save settings function in game, this way if you want to change any of these settings, you can simply set it in game, and select the save settings function, there is no need to set these specifically by editing trainer.ini (but of course you can still do that if you wish). Settings that are supported by the save settings function in game: Never Wanted, No Reload, Unlimited ammo with reload, Always God, Always CarGod, display of Speedometer in KM/H, display of speedometer in MPH, display the in-game clock, Do Not Warp (specify whether the player is warped into the car when you spawn vehicles using the menu), Never Tired, Airbreak Speed, Airbreak up speed, the default radio station feature can be enabled and the default radio station can be set, if enabled this will set the radio to the desired station on all vehicles that you enter. This also applies to the mobile radio. Further the seatbelt option can be enabled, hide hud and radar, Phone sleep mode, Mobile radio, Super jump up and Super jump forward speed can be set, as well as object move speed and object rotation speed. Also the weather can be locked on startup to the weather type set in trainer.ini. You can enable real time duration or freeze time on startup and set the time as well. Also sync time can be enabled on game startup. You can disable the display of ingame messages for options you use with keycombinations. The Gravity Gun Parameters can be set, (GravityPickup, GravityCarX, GravityCarY, GravityCarZ, CarTargetRadius, GravityPedX, GravityPedY, GravityPedZ, PedTargetRadius, GravityObjectX, GravityObjectY, GravityObjectZ, ObjectTargetRadius), The same applies to the parameters for apply force to player. (GravityPlayX, GravityPlayY, GravityPlayZ), You can also add a blip for cars you spawn, however this also disables auto deletion of spawned cars, which might lead to performance issue when a large number has been spawned. (it is disabled by default). You can enable the Special God mode, Load car near player can be set, You can enable the under car neons, Object spawn distance, Keybindings disabled, SetBehind to Set the Camera behind player for Airbreak, Roman Sorrow Reverse, NoPeds, NoCars, Display Coordinates, and the settings for Special Car God (CarGod, CarGDamage, CarGVisual, CarGTyres, CarGDrag, CarGWind, CarGShot, CarGBullet, CarGFire, CarGExplosion, CarGCollision, CarGMelee and CarGTotal). The following settings are not saved when you use the save settings function, but they can be set in-game using their own specific submenu: The menu color, the menu highlight color and the under car neon lights color. The following settings still need to be set by editing trainer.ini: EnableOnStartup, enables the trainer on startup, DLC (this enables the DLC bikes), SpeedUpSlow can be set, this value (in KM/U) specifies the speedup value for the Car Speed Up slow option, the menu scroll speed can be set, default is 50ms, Freezebomb value can be set, 0 to not freeze the car after the bomb is set, 1 to freeze the car. Skipbomb can be set if the bomb model causes crashes. SkipBombAnim can be set if you don't want the whole planting of the bomb animation, The spawning of episodic weapons can be enabled by setting the episodic value to 1, display of digits for the

speedometer (Digits), fast run can either be the old - key hold down, or it can be a toggle option, where when you run, you go very fast, You can specify whether the sit down function should only attempt to sit down on valid objects or everywhere, The upper limit for car colors can be set beyond the standard 133, in case you added car colors in the car color file, the maximum speed for the subway can be set, and whether or not the metric system should be used to display speed and distance for the subway simulator. Finally the following settings are relevant to the special god mode (CarSeatbelt, BikeSeatbelt, Dragged). In-Game Menu Options, Most of the options are in here, the toggle options will have real time information as to whether or not these are enabled. (2 pages) . Car Options, all car related options can be found here. (2 pages), now includes a color menu and a Car Component menu. On the 2nd page you can now enable a special car god mode, for which a total of 11 options can be set, if you enable the special (custom made) car god mode, be sure to switch off the normal car god mode. Total car god mode is a new feature if you set the special car god mode to enable total car god mode, all others settings are disregarded. Lock radio station is also located here, as it is relevant to cars, but of course also to the mobile radio. You can also save and load 20 cars, the colors, components, locations and health are saved, they will load at the same location where you saved them, or near the player. Bodyguard/Ped Spawning, all available models can be spawned, you can select the weapon that is given (including a random weapon option, that will randomize the weapons when you spawn a bodyguard/ped), and whether or not god mode is enabled. Health can be customized for all peds (including bodyguards) so that you can set the health higher than the default 200 and don't have to enable godmode. You can also spawn peds that attack the player, spawn drivers, random bodyguards and a ped that can be given tasks, also two combat peds can be spawned, they will fight each other. Finally a attacking driver + attacking ped can be spawned. For bodyguards you can set if a drive by weapon is given. (disable this if you want to assign a weapon that is less powerful then the MP5 (like baseball bat, or unarmed, otherwise they will use the MP5 to fight) . Weapon and health selection applies to all bodyguards and peds, model selection only applies to the non random spawns. You can now give the spawned driver the task to drive to waypoint. Also you can enable/disable blips for bodyguards and peds that you spawn. You can also give the random ped and the specific ped a total of 10 tasks when you spawn them, default task can be set in trainer.ini, other task can be set in game. The car that is spawned using the random driver/ped can also be set, both in trainer.ini and in game. In addition you can set the color for that car. Also the option dead ped drop weapon can be set. Finally drive to waypoint can be set to automatic in trainer.ini (also in game), so that each time you set a new waypoint, and you have a driver in the car, the ped will drive to waypoint. The speed and driving style for the driver can be set in game. You can change the clothes and related things for the last spawned ped, you can move the latest spawned ped, and you can

make the ped say things via de bodyguard/ped speech menu, you can also change the voice of the last spawned ped using the bodyguard/ped voice menu, finally the walk type can be changed for the last spawned ped using the bodyguard/ped walkstyle menu. It also includes an animation menu, where you can choose 6373 animations for the last spawned bodyguard/ped. You can save and load clothing options for the bodyguards. Also you can give tasks to the last spawned ped. Trainer.ini contains a separate bodyguards section, where settings relative to bodyguard/ped spawning can be set, also the save settings function (that saves relevant settings to defaults.ini) will also work for the following bodyguards settings, and these are saved to the bodyguard section of trainer.ini: PedModel, Weapon, GodMode, DriveByWeapon, DrivingStyle, DrivingSpeed, PedHealth, AddBlip, DefaultTask, DefaultCar, DropWeapon, AutoDrive, DefaultCarColor, PedMoney. The following settings cannot be set in game and need to be set in trainer.ini: AttackDistBehind, RandomMin, RandomMax. Car Spawning, all available vehicle models can be spawned, 5 pages, the last page includes the DLC bikes (for these to spawn correctly, you need to have the DLC unlocked mod enabled. Also you need to set DLC=1 in the defaults section of trainer.ini see: http://www.gta4-mods.com/vehicles/bikes-from-the-lost-and-damned-f2088 You can change both the name on the menu and the text that is displayed in game, using the Car menu section of trainer.ini. Also there is the ability to spawn added cars (see http://www.gtaforums.com/index.php? act=ST&f=109&t=420911&st=0#entry1059404355) new section Addedcars, in this section there are 20 slots, you can set each slot to enable (Enable1=1, Enable2=1), set the model name that is used to spawn the car (ModelName1=Ferrari, ModelName2=Porsche) and the displayname, used on the menu which is car spawn menu page 5 (DisplayName1=Ferrari, DisplayName2=Porsche). Because of this, the numeric values used for the key carspawns have been changed to use the model name, so if you upgrade from previous versions and you intend to keep trainer.ini, copy that section over, as the keyname also has changed, to prevent crashes when still using an old trainer.ini. This way you can also use the added car for the 12 keyspawns slots. Please note that added cars are disabled in MP, also any model that you try to spawn using the 12 keyspawns slots, will not work if the model spawned is an added model. Also added cars will not be loaded when using the random car spawn keys in MP. The car spawning menu also contains a subway spawn menu, you can select any of the 4 lines, and start at any station, you will be warped to the station and into a subway, to start your journey press L (leave station), use the Numpad + key to speed up, Numpad - to slow down, B to stop, you can set the train not to automatically stop at each station by pressing Q, you can

open the right doors with the right arrow, left doors with the left arrow, you can also switch to a cockpit view (using X, press it again to return to normal view), To rotate the cockpit view press R. You can use enter to skip to next station, and F to leave the train. Some things to note: if stop at stations is enabled (which it is by default), the subway runs in a semi automatic mode, you need to use L to leave a station, this will also automatically close the platform side doors (and will prevent them being closed whilst at the station), also this will make the subway stop automatically at each station. (and opening the platform side doors) If stop at stations is disabled this automatic behavior doesn't occur. Disabling it at a station has no effect at first, as you still need to use L to leave the station, but after you've left the station, the game will not stop at the next station, nor will you have any use for L (until you enable stop at stations again). When using the enter key to skip to next station you will be put somewhere along the tracks, if the doors not open (whilst stop at station is enabled) this means the train has not reached the exact starting position, if that happens, just press L and the train will go to the exact start position, press L again to leave the station again this is only applicable when stop at stations is enabled. When using enter (to skip to next station), the total distance display will not be accurate anymore, the game somehow doesn't record the statistics correctly if that happens. Another thing to note is that F (to leave the train) is the actual key mapped to exit vehicle, so if you remapped that action to another key, you need to use that key to exit the subway. In MP you can also enter a subway that is spawned by another player, to use this just select enter train, you can try to enter both subway cars, but may need to go to the other side of the train to actually be able to enter it. Mission Help, for all the lazy people out there, you can teleport to first valid mission marker, which saves you having to drive, but this can also be used to keep up with persons you have to chase, also in this menu is blow up cop car/chopper, if you are wanted, the blips that are displayed on the map, are used to blow the police cars and choppers that are "near". The ultimate mission helper is kill ped attached to blip, this will simply kill the ped that is attached to a blip, to only kill the peds that are attached to the enemy blip, use kill enemy ped function (works also on police officers), some missions can be passed by just using the teleport to valid destination marker and kill enemy ped functions. The first option will also let you win all 9 races, just by holding num 5 when the option is selected, by going to each checkpoint including the finish . If you enabled the car blips, the teleport to spawned cars will let you cycle between the first three cars that you spawned. Finally blow up car attached to valid destination marker might be useful in missions. Model Spawning, all models (except CS as they are not usable to play with) on 12 pages. You can press num 5 multiple times to change appearance on most of the models. Also the clothes menu (last option on the first page) can be used to change the clothes of models. 5 slots can be used to save clothing options, and load them at a later time. You can also make the player say things using the speech menu, all speeches that are available in speeches.rpf are in the trainer, this means that each model (or voice, if you changed the voice using the voice menu) will have their very own set of speeches, all of these speeches will work. Additionally ten voice slots are provided. (which

can also be loaded using the menu or using RShift+1 through to RShift+0. There is also a random voice key combination that will say a random speech for the current model, or voice if you set the voice for the model. You can also change the voice of the player using the voice menu, and change the way the player walks using the walk style menu. Finally an animation menu, allows you to choose 6373 different animations for the player character. You can also save the last played animation to a total of 5 slots, you can load these either by using the menu, or using RALT+1 through to RAlt+5. Object Spawning, 60 predefined objects can be spawned (mainly ramps and road blocks) these can however be customized using trainer.ini. This menu also includes a total of 1332 objects, grouped by starting letter. Also it features a spawn by number option, you can enter the decimal model hash in game, and spawn that model. A list of the model hashes can be obtained here: http://www.gtamodding.com/index.php? title=Category:Static_Model_Hashes. You can also get the object id of damaged objects in game, just shoot an object(or damage it in another way) and choose Get Damaged Object ID, and if the object is retrieved both the hash and object name are displayed in game, and recorded to scripthook.log. (this only works on certain objects though). You can position the last spawned object., Including full rotation support, you can rotate over the X,Y and Z axes or all axes at the same time. You can also clone the last spawned object in the exact same position as the previous spawned object, you can delete up to 5 last spawned objects, You can also delete the last 500 spawned objects. You can also switch on dynamic objects, this way objects are not locked and can be run over by a car for instance. Finally 5 object save slots are provided, so you can save an object in the exact position and heading, and load it later on. Or you can use the save all objects function, all your spawned objects will be saved to objects.ini (or objects2.ini/objects5.ini for the other 4 slots), You can load all of these objects at a later time. Objects can be attached to player (14 positions) or the roof of your car, or the saved car. Attached objects can also be moved. And 10 save/load slots are provided for both car and player attached objects. Finally you can set the object spawn distance in game, to spawn behind (negative) or in front of the player. Newest addition is 2509 objects that have been added to the more objects menu, which can be accessed by using the last option on the objects menu. Teleporting, all the 60 teleport options, the menu will read from trainer.ini and display whatever is there on the menu, you could already customize the description that was displayed after you teleported, now you can also customize whatever the menu will show. Also teleport to waypoint is in this menu. Finally there is the Pigeons and other teleports menu, where you can teleport to the 200 pigeons, 30 cars that Stevie wants you to steal, Stevie's garage, the location of the 50 stunt jumps, the random characters, Liberty City Landmarks, Window Cleaning Platforms and all mission, location and other blips that might be on the map at any given time. The stunt jumps now have "helper blips" that indicate the minimum and maximum start and finish points.

Teleporting Save, all 60 teleporting options can be overwritten with the current position, again the menu will show the current description of each slot. It will also try to find the street name of the current position, if found, it will be written to trainer.ini, and the next time you teleport using this slot, the menu description and the message you get once teleported will display the street name, if no street is retrieved, the default message will be written. In any case, you can customize both in trainer.ini. Time, Time options. Including sync to system time and real time duration (one minute game=one minute real time), you can also lock the time. Weapons, Give weapons to the player. Including Episodic weapons, for them to work you also need to set Episodic=1 in trainer.ini Weather, Weather options, including lock weather. Navigation through the menus can be done in the following way: F3 to display the menu, scroll through the options on a particular menu by using either num 8 for up or num 2 for down, if an option is at the end of a particular menu, you can use num 8 to go there quickly. Activate a submenu or option by pressing num 5, scroll through submenu pages by using either num 4 or num 6, (again to quickly go to the last submenu page while being on the first use num 4). Go back to the main menu by pressing num 0, cancel the menu by pressing backspace. Activation of options also uses num 5. Also some models have different appearances, just press num 5 repeatedly and the models will change. Use F4 to hide the menu, and press F4 again to unhide the menu, returning at the same menu position as when you pressed F4 to hide the menu. To change the color of the menu and the highlighting color, go to set menu colors on the options menu, second page, both the normal menu text color and the highlighting menu text color can be set. Once set, it is applied immediately and written back to trainer.ini. You can choose between a total of 455 RGB Colors. The under car neon colors are using the same 455 RGB colors, these can be set using the car options menu page, first page. Please be aware that the neon color is support only applies to SP, in MP only 5 colors are supported. The trainer consist of three files, trainer.asi (the actual trainer), scripthook.dll and trainer.ini. Trainer.ini isn't necessary for the trainer to function, but this file is used to customize various options. If you decide not to utilize this file, the trainer will be using default values. You need to copy these three files into the GTAIV main directory (c:\program files\rockstar games\grand theft auto IV on X86 windows versions, or c:\program files (x86)\rockstar games\grand theft auto iv on X64 windows). You need to run the game as administrator if running Windows Vista or Windows 7. I am including the scripthook.dll file, in case of a new patch, this file (and this file alone) needs to be updated, so if a new patch for GTAIV is released, you can check

[URL=http://www.gtaforums.com/index.php? showtopic=390582]http://www.gtaforums.com/index.php? showtopic=390582[/URL] and download the redistributable, this will contain the scripthook.dll which then needs to be copied into the GTAIV directory. The Trainer.asi file doesnt need to be updated. You will need EITHER Alexander Blade's asi loader (dsound.dll), or Listener's xliveless (xlive.dll) or Yaasil (dsound.dll) in order to run this. The asi loader also needs to be copied into the GTAIV main directory. Asi Loader: http://www.gtaforums.com/index.php?showtopic=380830 Xliveless: http://www.gtaforums.com/index.php?showtopic=388658 Yaasil: [URL=http://www.gtaforums.com/index.php? showtopic=394806]http://www.gtaforums.com/index.php? showtopic=394806[/URL] To make this trainer work in Free and Party mode, you might need Alexander Blade's filecheckfix, (filecheckfix.asi) and copy it into the GTAIV main directory, you can get it at: http://www.gtaforums.com/index.php?showtopic=406198 For the list of options refer to the next two pages of this readme, to customize various options refer to the last page of this readme. Thanks to Alexander Blade, Listener and HazardX for their asi loader, xliveless and Yaasil. Special thanks and credit should go to Aru, as without his C++ scripthook, I wouldn't be able to make this. Also special thanks to Rappo for helping me out with the bodyguards. Thanks also to C06alt, for providing me with the code to display the Pigeons and weapon/health pickups on the map, and for helping with the disable phone option. Thanks to outoftimer for providing me with the 50 stunt jump locations, the random Characters and the Liberty City Landmark locations. Thanks to Tim Riches, who provided me with a spreadsheet with 26.538 objects, which I use to verify object hashes entered in game (to prevent crashes when invalid object hashes are entered), it is also used to retrieve the name of spawned objects. Finally a big thanks to Atomic1 who helped me with testing the subway in MP and provided me with the code for the hydraulics. If you have problems, suggestions or want to check if an updated version is available, you can do so at: http://www.gtaforums.com/index.php? showtopic=392973 Sjaak327, January 2010 Version 5.0

List of options (defaults) Trivials: RCTRL+F1 RCTRL+F3 RCTRL+F4 F5 F6 RCTRL+F6 RCTRL+F7 Special God Mode On/Off Gravity Off/On Police Ignore /Engage Player Add Money (100.000) Enable/Disable Airbreak Never Tired On/Off Change Model to Brucie, Roman, Litte Jacob, Mallorie,Bernie, Dwayne, Michelle, Packie, Kate, Badman RCTRL+Q Change Model to Dimitri, Faustin, Francis, French Tom, Manny, Phil, Playboy X, Ricky, Jimmy, Ray RCTRL+F9 Niko (different clothes, bags)

Num Num Num Num Num Happiness Bank

1 2 3 4 5

Charge Island Colony Island Happiness Island Airport Statue of Liberty City Statue of Algonquin Algonquin Top of

Num 6 Num 7 Happiness Cup Num 8 Lawer's Office Num 9 Rotterdam Tower

F10 + 0 / 9 Save current position to teleport slot F11 + 0 / 9 Save current position to teleport slot F12 + 0 / 9 Save current position F10 Teleport to: to teleport slot Num 0 The Triangle Tab Save Game Num 1 Broker Insert Clear Wanted Safehouse Level Num 2 Bohan Num + Spawn Safehouse Random Driver Num 3 Algonquin Num Middle Park East Safehouse Enable/Disable Phone Sleep Mode Num 4 Algonquin Num * Tune to Favorite Northwood Safehouse Radio Station Num 5 Alderney City RCTRL+Num/ Car God Safehouse Mode On/Off Num 6 Comedy Club PageUP Spawn Attacking Num 7 Rotterdam Driver/ped Del Increase Tower Wanted Level +1 each press Num 8 Getalife Building End Turn Alarm Num 9 Majestic Hotel Lights On/Off F11 Teleport to: Pagedown Turn Interior Num 0 Poop Deck Lights On/Off Num 1 Algonquin -_ Fast run, toggle Northwood or hold down Num 2 Algonquin Star =+ Always God Junction Mode Enabled/Disabled Num 3 Algonquin City [{ Never Wanted Hall Enabled/Disabled Num 4 Alderney ]} Car Speedup Leftwood hold down. Num 5 Alderney City \| Car "Super" Num 6 Alderney Acter Brake /Instant Stop Industrial Park '" Go Through Num 7 Bohan Chase Doors Point ;: No Num 8 Broker Outlook Reload/Always Unlimited Ammo Num 9 Dukes East /? Explode Nearest Island City Car F12 Teleport to: .> Grab/un grab Num 0 Marriot Marquis cars

,< Num . Up Slow RAlt+B RCTRL+B RCTRL+C Jump

Car Slow Down Car Speed Set Bomb Trigger Bomb Enable Super

RCTRL+H Kill Enemy Ped Attached to Desti.M. RCTRL+I Kill Ped attached to Destination M. RCTRL+J Enable/Disable Gravity Gun RCTRL+K Teleport all bodyguards to player RCTRL+L Teleport to Spawned Cars RCTRL+M Teleport to valid Destination Marker RCTRL+O Save Char Coordinates to trainer.ini RCTRL+R Load Save Clothes Slot 1 RCTRL+V Clean Clothes M+Num 0 Seatbelt M+Num 1 Packie Like,Respect 100% /Roman M+Num 2 Brucie Like, Respect 100% /Dwayne M+Num 3 Little Jacob Like and Respect 100% M+Num 4 Simple Ragdoll M+Num 5 Switch Back to Animated M+Num 6 Drunk Cam M+Num 7 End Drunk Cam M+Num 8 Dates 100% M+Num 9 Enable/Disable Clock In-game Menu F3 Display Menu Backspace Cancel Menu Num 4 Scroll Menu Down Num 6 Scroll Menu Up Num 2 Scroll Menu Options Down Num 8 Scroll Menu Options Up Num 5 Enter Option Num 0 Back to Main Menu F4 Hide/Unhide Menu

World conditions: LAlt+Num 0 Cycle Time scale LAlt+Num 1 Noon (12) LAlt+Num 2 Afternoon(18) LAlt+Num 3 Evening (23) LAlt+Num 4 Night (05) LAlt+Num 5 Ahead one Hour LAlt+Num 6 Back one hour LAlt+Num 7 Give Weapons/Unlimited Ammo 1/2 LAlt+Num 8 Add Armor LAlt+Num 9 Max Health

J+ Num 9 Invisible/ Visible K+ Num 0 Off/On K+ Num 1 K+ Num 2 Driver

Car/Player Force Lights Save Car Warp to Car as

K+ Num 3 Cycle through passenger seats K+ Num 4 Remove Left Front Window K+ Num 5 Remove RAlt+Num 0 Sync Time to System Time/EndRight Front Window T. Sync K+ Num 6 Remove RAlt+Num 1 Extra Sunny Left Rear Window RAlt+Num 2 Sunny K+ Num 7 Remove RAlt+Num 3 Sunny-Windy Right Rear Window RAlt+Num 4 Cloudy K+ Num 8 Remove All RAlt+Num 5 Raining Windows RAlt+Num 6 Drizzle O+ Num 0 Teleport to RAlt+Num 7 Foggy Waypoint RAlt+Num 8 Lightning ~` Get Taxi RAlt+Num 9 Player Invisible/Visible O+ Num 1 Free Taxi O+ Num 2 Set Nearest Car changes: Ped On Fire RCtrl+Num 0 Lock/Unlock Car Doors O+ Num 3 Ragdoll RCtrl+Num 1 Fix Car Nearest Ped RCtrl+Num 2 Flip Car O+ Num 4 Freeze RCtrl+Num 3 Clean Car Nearest Ped RCtrl+Num 4 Change Car Color Slot 1 O+ Num 5 Unfreeze RCtrl+Num 5 Change Car Color Slot 2 Nearest Ped RCtrl+Num 6 Change Car Color Slot 3 O+ Num 6 Add Health RCtrl+Num 7 Change Car Color Slot 4 to Player (200) RCtrl+Num 8 Change Car Color Slot 5 O+ Num 7 Spawn RCtrl+Num 9 Change Car Color Slot 6 Bodyguard O+ Num 8 All I+ Num 0 Car Rotation each press 90 Bodyguards/Peds leave degrees O+ Num 9 Sit I+ Num 1 Open Left Front Door Down/Stand Up I+ Num 2 Open Right Front Door L+ Num 0 Open I+ Num 3 Open Left Rear Door Various Doors I+ Num 4 Open Right Rear Door L+ Num 1 Spawn Attacking I+ Num 5 Open Hood Ped L+ Num 2 I+ Num 6 Open Trunk Unlock Map I+ Num 7 Open All Car Doors L+ Num 3 Spawn I+ Num 8 Enable/D. Speedometer KM/U Random Bodyguard I+ Num 9 Trigger/Silence Car Alarm L+ Num 4 Spawn Random Ped J+ Num 0 Engine Off/On L+ Num 5 Spawn Ped J+ Num 1 Close Left Front Door L+ Num 6 J+ Num 2 Close Right Front Enable/Disable Hud and Radar Door L+ Num 7 J+ Num 3 Close Left Rear Enable/Disable Mobile Radio Door L+ Num 8 Mobile J+ Num 4 Close Right Rear Radio Station Up Door L+ Num 9 Mobile J+ Num 5 Close Hood Radio Station Down J+ Num 6 Close Trunk N Mobile J+ Num 7 Close All Car Radio Next Song Doors RCTRL+T J+ Num 8 Enable /D. Enable/Disable Dynamic obj. Speedometer MPH

Delete Last RAlt+1 Load Animation Slot 1 RAlt+2 Load Animation Slot 2 RCTRL+X Last Object RAlt+3 Load Animation Slot 3 invisible/visible RAlt+4 Load Animation Slot 4 RCTRL+Y All Objects RAlt+5 Load Animation Slot 5 invisible/visible RAlt+6 Assign Task to last RCTRL+Z Add spawned ped Explosion Around Player LAlt+I Internet RAlt+7 Enter Subway LAlt+J Freeze RAlt+8 Save Car to Slot 1 Nearest Car RAlt+9 Load Car from Slot 1 LAlt+K Warp Shift+1 Load Speech Slot 1 Into Nearest Car Shift+2 Load Speech Slot 2 Airbreak keys: RShift+3 Load Speech Slot 3 W Up RShift+4 Load Speech Slot 4 S Down Num 8 RShift+5 Load Speech Slot 5 Forward RShift+6 Load Speech Slot 6 Num 2 Back RShift+7 Load Speech Slot 7 Num 6 RShift+8 Load Speech Slot 8 Rotate clock wise RShift+9 Load Speech Slot 9 Num 4 RShift+0 Load Speech Slot 10 Rotate counter clock wise Right Arrow Tilt Right Left Arrow Tilt Left Subway Spawn Vehicles: Leave Station LAlt+A Turismo Numpad + Speed Up LAlt+B Comet Numpad Speed Down LAlt+C Infernus Stop Subway LAlt+D Super GT Right Arrow Open/Close Right Doors LAlt+E Feltzer LAlt+F Schafter Left Arrow Open/Close Left Doors LAlt+G FBI Buffalo Enable/Disable LAlt+M NRG900 Automatic Stop LAlt+N Sanchez Cockpit View LAlt+R Random Vehicle Rotate Cockpit View LAlt+T Annihilator Leave Subway LAlt+U Maverick Enter Skip to next station LAlt+X Jetmax Spawned Object Continued Options: RCtrl+RAlt+D Disable Trainer RCtrl+RAlt+E Re-enable Trainer LAlt+0 Window/Steal Car LAlt+1 LAlt+2 LAlt+3 LAlt+4 LAlt+5 LAlt+6 LAlt+7 valid dest.M. LAlt+8 Attacking Ped LAlt+9 Car Neons RAlt+0 Smash Car Spawn Object 1 Spawn Object 2 Spawn Object 3 Spawn Object 4 Spawn Object 5 Clear Area Explode Car attached to Spawn Random Enable/Disable under Play Random Speech Hydraulics Num 4 Left Num 6 Right Num 2 Back Num 8 Front Num 5 Center Gravity Gun Right Mouse Button Target and Move

RCTRL+U

Arrow Up Away Arrow Down Closer

Move Move

Left Mouse Button Fire

To customize various options, you will need to edit trainer.ini. The following things can be customized: Keybindings Defaults Bodyguards Carcolor Clothes Bodyguard Clothes Saved Cars Radio Vehicles Weapons Models Objects Teleporting Car Menu Animations Added Cars Speeches Saved (Attached) Objects This file is also being used to save teleporting slots and coordinates.The file is divided into sections, each section start with the actual configuration section denoted by for instance [KeyBindings]. After the configuration sections, there is a list of possible values. Some examples: ////KEYBINDINGS SECTION//// [KeyBindings] GodKeyOn1=163 GodKeyOn2=112 //God mode On, Default RCTRL //God mode On, Default F1

To change the first key that is associated with normal god mode, change the value 163 to something else (refer to the table after this section). To assign one key, just enter the exact same values for both keys, to disable, assign on key a value of 0. Another example: ////VEHICLE SECTION//// [CarSpawnOption1] Model=2398307655 Description=Turismo Spawned Warp=1 To change the car that is spawned change the 2398307655 into something else, again refer to the table after the section, to get the values. You can also change the description that is displayed in game. To specify whether or not the player is warped into the car when the car is spawned Warp=1 the player is warped, 0=don't warp. To change radio, teleport and weapons options you would go to those sections and make changes there.

Teleport Options can also be saved in-game, either using the menu (all 60 options) or using key combinations for the first 30 options. You can still save your coordinates to file, by using Pageup, the coordinates are saved at the bottom of trainer.ini and are denoted by: //Saved User Coordinates// [UserCoordinates1] a maximum of 10 such user coordinates are possible. One word of caution, if you use the option CTRL+F7, Q and F9 to change to other models or player models, don't save your game, as it might mess up the save game. The same applies to any model spawned using the menu system. Also doing missions (cut scenes) is not supported. Furthermore, if you changed from Niko to another model, then change back to Niko and then try and put on a hat, helmet, or any glasses, the game will crash, therefore the trainer will prevent you from changing those after you already changed from Niko to another model and back to Niko.

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