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3ds Max Foundation Workshop

Asim Khan asimkh@hotmail.com

Autodesk 3ds Max Autodesk 3ds Max software is a powerful, full-featured 3D modeling, animation, and rendering package. It offers a readyto-use, template-based character rigging system, robust modeling and texturing toolsets, and an extensive range of third-party plug-ins.

The 3D Foundation Workshop will provide beginners with a strong grasp of the 3D Animation skills required to successfully execute the basics of 3D for offline and online media.

CONTENTS
Section I: 3dmax basics and Modeling Section II: Object Animation and VRay Render

SECTION I : 3DMAX BASICS AND MODELING


3dmax Interface Essentials 3D text and logo Shapes and Objects Creating Objects Materials Modeling UVW maps Camera Animation Types of Lights Rendering

SECTION II : OBJECT ANIMATION AND VRAY RENDER


Introduction to Rigging Transitions and Effects Creating a Flag Animation Compositing a 3D rendered object into Video

3DMAX INTERFACE ESSENTIALS


SECTION I: 3DMAX BASICS AND MODELING

3dmax Interface Essentials

SECTION I : 3DMAX BASICS AND MODELING

3dmax Interface Essentials

SECTION I : 3DMAX BASICS AND MODELING

1 - Main Toolbar 2 - Command Panel 3 - Time Slider

4 - Status Bar Controls 7 - Viewport navigation controls 10 - Viewport 5 - Animation & Time Controls 8 - Slate Material Editor 11 - Quad Menu 6 - Animation Playback Controls 9 - Rendered Frame Window 12 - Graphite Modeling

SHAPES AND OBJECTS


SECTION I: 3DMAX BASICS AND MODELING

Creating Shapes and Objects

SECTION I : 3DMAX BASICS AND MODELING

3D Characters

SECTION I : 3DMAX BASICS AND MODELING

3D TEXT AND LOGO


SECTION I: 3DMAX BASICS AND MODELING

3D text and logo

SECTION I : 3DMAX BASICS AND MODELING

3D text and logo

SECTION I : 3DMAX BASICS AND MODELING

CREATING OBJECTS
SECTION I: 3DMAX BASICS AND MODELING

Compound Objects

SECTION I : 3DMAX BASICS AND MODELING

MATERIALS
SECTION I: 3DMAX BASICS AND MODELING

Working with Materials

SECTION I : 3DMAX BASICS AND MODELING

Working with Materials

SECTION I : 3DMAX BASICS AND MODELING

MODELING
SECTION I: 3DMAX BASICS AND MODELING

Box & Patch Modeling

SECTION I : 3DMAX BASICS AND MODELING

Box & Patch Modeling

SECTION I : 3DMAX BASICS AND MODELING

Box & Patch Modeling

SECTION I : 3DMAX BASICS AND MODELING

TYPES OF LIGHTS
SECTION I: 3DMAX BASICS AND MODELING

Types of Lights

SECTION I : 3DMAX BASICS AND MODELING

UVW MAPS
SECTION I: 3DMAX BASICS AND MODELING

UVW mapping

SECTION I : 3DMAX BASICS AND MODELING

UVW mapping

SECTION I : 3DMAX BASICS AND MODELING

Create highly detailed organic models using the intuitive sculpting, texturing, and painting toolsets of Autodesk Mudbox software.

CAMERA ANIMATION
SECTION I: 3DMAX BASICS AND MODELING

Camera Animation

SECTION I : 3DMAX BASICS AND MODELING

RENDERING
SECTION I: 3DMAX BASICS AND MODELING

Rendering

SECTION I : 3DMAX BASICS AND MODELING

Autodesk Entertainment Creation Suites

3DMAX BASICS AND MODELING

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