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Move Definitions

Name Scored
Left and Points Definition
right or A move not listed in the list of basic moves and based of expert level skills.
Trophy front and
Move back 30

Entry Move 5, 10, 16

Spin Left or right 1 360-degree rotation of the boat at a 0-45 degree angle retaining the feature.

Left and Two consecutive ends in the same rotational direction, and both ends at an angle greater
Cartwheel right 3 than 45 degrees retaining the feature.

4-pt Left and Four consecutive ends in the same rotational direction; all ends at an angle greater than 45
Cartwheel right 6 degrees retaining the feature.

Left and Two consecutive ends, with a change of direction in between each; one end at an angle
Splitwheel right 4 greater than 45 degrees, one end greater than 60 degrees, retaining the feature.
A three ended sequence - two ends must be over 45 degrees and the other over 60 degrees.
The entire sequence is performed using one paddle blade only. The first end is initiated on
the bow one way. The second tail end is split back and rotated through 180 degrees. The
third bow end is followed through in the same direction as the first landing in the hole or on
Left and
the wave.
Tricky Woo right 22

Ender Front 1

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Move Definitions

360-degree rotation at an elevation greater than 70 degrees, on the bow or stern retaining
Left and the feature.
Pirouette right 5
Two consecutive ends over 70 degrees where the boat remains at a right angle to the
direction water flow, landing in the hole or on the wave. The boat must land within 45
Loop Front, Air 8, 16 degrees of front surf.
Two consecutive ends over 70 degrees where the boat remains at a right angle to the
direction water flow, landing in the hole or on the wave. The boat must land within 45
Back Loop Back, Air 8, 20 degrees of back surf.
An aerial loop with a 90º rotation (twist) between ends. The first end must be over 70º, the
Left and second over 45º. The boat must land within 45 degrees of front surf
Airwheel right 15
An aerial back loop with a 90º rotation (twist) between ends. The first end must be over
Back Left and 70º, the second over 45º. The boat must land within 45 degrees of back surf
Airwheel right 18
Stern pirouette elevated over 45 degrees, initiated from a front surf. Move may finish as a
Orbit / Left and 360 pirouette ending in a front surf, a 270 pirouette ending in a bow cartwheel end, or a
Lunar Orbit right 20 180 pirouette ending in a back loop.

Left and 180-degree rotation starting in back surf linked with a front loop or airwheel landing on the
McNasty right 22 hole or wave. The boat must land within 45 degrees of front surf.
Move initiated by a cross bow pirouette and followed by a front loop. Only one paddle
Phoenix Left and stroke must be used to achieve the move. The boat must land within 45 degrees of front
Monkey right 22 surf.
Elevated 180 degrees rotation on green water at an angle between 0 and 45 degrees, clear
of the foam pile, where the competitor rotates around the bow of the boat landing in a
Roundhouse Left or right 2 back surf.

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Move Definitions

Elevated 180 degrees rotation on green water at an angle between 0 and 45 degrees, clear
Back of the foam pile, where the competitor rotates around the stern of the boat landing in a
Roundhouse Left or right 3 front surf.
Elevated 180 degrees rotation on green water at an angle greater than 45 degrees, clear of
Blunt /air Left and the foam pile, where the competitor rotates around the bow of the boat landing in a back
blunt right 4/8 surf.
Back Blunt Elevated 180 degrees rotation on green water at an angle greater than 45 degrees, clear of
/ back air Left and the foam pile, where the competitor rotates around the stern of the boat landing in a front
blunt right 7/12 surf.
A past vertical aerial blunt, boat must go inverted and rotate 180 degrees and finish upright
Left and landing in a back surf or side surf.
Pan Am right 16
A past vertical aerial back blunt, boat must go inverted and rotate 180 degrees and finish
Back Pan Left and upright landing in a front surf or side surf.
Am right 20

Clean air Left and


blunt right 18 Aerial blunt done with no paddle or hand touch on the inside of the rotation.
Donkey Barrel roll performed above the surface, front surf to front surf. Boat must be aerial for 180
Flip/Air Left and degrees (donkey flip) or 270 (airscrew) of the 360-degree rotation. The boat must land
Screw right 14/22 within 45 degrees of front surf.
An aerial short axis rotation (tilt) of over 90 deg (over vert) performed with a 45 – 90 degree
Left and long axis (spinning) rotation, with the stern end over 45 degrees. The boat must land within
Flip Turn right 16 45 degrees of front surf.

Spinning from a front-surf, the boat pops out of the water into an inverted aerial spin but
lands still inverted. Boat must momentarily go aerial, paddlers head and body may contact
Left and water. The paddler rolls up on the opposite side in one fluid motion to completing the spin
Felix right to a front surf.

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Move Definitions

Spinning from a front-surf, the boat pops out of the water into an inverted, aerial spin that
lands on the opposite sidwall as the paddler rights himself and finishes the spin to front
surf. The paddlers boat must be aerial for the entire inverted part of the trick. The
paddlers body and paddle may contact the water while inverted and may assist the spin and
Left and roll upright.
Helix right 22

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