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Table of Contents
Rewards and Pain Points ................................................................................................................. 3 Replayabilty.......................................................................................................................................... 4 Storyline/ Premise ............................................................................................................................. 5 Strategy and Chance .......................................................................................................................... 6 Aesthetics / Technology ................................................................................................................... 7 Choices.................................................................................................................................................... 8 Mechanics .............................................................................................................................................. 9 Player Turns ...................................................................................................................................... 10
Replayabilty
This game can be played multiple times for several reasons. This game is based mainly on skill and strategy as the person with the most accuracy at hitting the coins wins. So you want to keep playing to hone your skills or find an opponent worthy of your skill. Kind of like chess. Although, there is also the chance fragment of the game, where a player who is not as good as his opponent may opt to take a hit at the chance coin and gain unexpected amount of points. The main aspect is that every game wont go the same way every time.
Storyline/ Premise
There is no storyline; the actual premise is on a board, which is covered with a layer of plastic to create a smooth surface for the coins to move around in. The structure is made of plywood.
Aesthetics / Technology
There is not much aesthetics involved in our game, although it does look very neat. The different colored coins and chance cards may look a bit appealing to the players. The technology involved is the striker piece, which can be flicked around. The whole board is almost a technology since it is smooth for better play.
Choices
The Choices involved in this game is pretty simple, choose which coin you would like to hit. I mentioned this more in-depth under strategy and chance.
Mechanics
The coins on the field slide all over the place due to the striker. The striker is just a larger version of the scoring coins. There are 10 blacks coins, 10 red coins and 1 orange coin. If the red coin is scored into one of the pockets in the corner of the field, the player who shot it in gets two points, and one point for the black coin. If an orange coin is shot in then the player must pick up one card in the chance card stack and do what it says on the card. If the striker falls into the pocket then -1 points are awarded. Once a coin is scored (except for the striker and orange coin) the player who scored it gets to keep it. For the striker, the player whose turn it is next gets the striker. When an orange coin is scored its placed back in the middle of the playing field.
Player Turns
This game can be played with 1-4 people. Although, you could have two teams of two. Each play should take between 5-10 seconds. So there is not much downtime. During a play, a player can try to shoot at coins and gain points. While downtime the players could strategize with their teammates or just chill and watch the game.