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We at Privateer Press are very excited that Iron Kingdoms Full Metal Fantasy Roleplaying Game: Kings, Nations,

and Gods releases later this year. Were celebrating with a series of free weekly RPG content we call Full Metal Fridays! Youll be able to download new careers, equipment, monsters, and more on Full Metal Fridays. Each month will showcase a different theme and will culminate in an event Game Masters can drop right into games. This time around, we take a closer look at something that has played a critical role in shaping the Iron Kingdoms, the art of alchemy. Check back every Full Metal Friday for new Iron Kingdoms RPG content!

The Art of Synthesis


By Matt Goetz Art by Brian Snoddy
The world of alchemy is one of constant change and experimentation. Although most research is conducted within the stable conditions of the laboratory, occasionally an alchemist must work on the fly, tailoring compounds to suit the needs of the situation. A great deal of advancement in this discipline is the product of field alchemy, spontaneous experimentation that yields immediate results.

Installment 2, Week 1:

THE ART OF SYNTHESIS

Field Alchemy
Alkalic Fluid
Description: A quick concoction meant to counteract the adverse effects of alchemical acids, alkalic fluid has saved the lives and possessions of many clumsy alchemists. Special Rules: The moment the ingredients are combined, select a friendly character in base contact with the alchemist suffering the Corrosion continuous effect. The continuous effect immediately expires. Brewing Requirements: Alchemy Ingredients: 1 unit alchemical waste (liquid), 1 unit mineral crystals Total Material Cost: 4gc Alchemical Formula: Creating alkalic fluid can be done without an alchemy lab and requires a character to mix mineral crystals into a vial of alchemical waste. A character must spend a quick action to combine the ingredients and then makes an INT + Alchemy roll against a target number of 12. If the roll succeeds, the character creates one unit of alkalic fluid. If the roll fails, the ingredients are lost.

Firestifle
Description: Firestifle generates an expanding cloud of foam that quickly smothers flames. Alchemists often keep the ingredients for this compound on hand so that they can use it to prevent accidental fires from spreading out of control within their labs. Special Rules: The moment the ingredients are combined, place a 3 AOE in base contact with the alchemist. Fire continuous effects on characters in the AOE immediately expire and open flames in the AOE are extinguished. Brewing Requirements: Alchemy Ingredients: 1 unit alchemical waste (liquid), 1 unit mineral crystals Total Material Cost: 4gc Alchemical Formula: Creating firestifle can be done without an alchemy lab and requires a character to drop mineral crystals into a vial of alchemical waste. A character must spend a quick action to combine the ingredients and then makes an INT + Alchemy roll against a target number of 12. If the roll succeeds, place the firestifle AOE in base contact with the alchemist. If the roll fails, the ingredients are lost.

Blackbond
Description: Blackbond is a thick, tarlike substance prized for its adhesive properties. Special Rules: The moment the ingredients are combined, they create a few ounces of this thick, gummy substance. An object coated with blackbond sticks wherever it makes contact and remains stuck for d3 hours. Sand, soot, and similar substances coating a target surface prevent blackbond from adheringit sticks to the grime rather than the intended surface. To remove a stuck object, a character must make a STR roll against a target number of10. Brewing Requirements: Alchemy Ingredients: 1 unit alchemical stone, 1 unit organic oil Total Material Cost: 2gc Alchemical Formula: Creating blackbond can be done without an alchemy lab and requires a character to combine a vial of organic oil with powdered alchemical stone. A character must spend a quick action to combine the ingredients and then makes an INT + Alchemy roll against a target number of 12. If the roll succeeds, the character creates one unit of blackbond. If the roll fails, the ingredients are lost.

Glasseater
Description: Glasseater is thick blue-green grease that dissolves glass into an acrid vapor immediately upon contact. Special Rules: The moment the ingredients are combined, any glass surface the compound is spread over dissolves into a pale vapor. One unit of glasseater can dissolve three square feet of glass up to a quarter-inch thick. Brewing Requirements: Alchemy Ingredients: 1 unit arcane minerals,1 unit mineral acid. Total Material Cost: 9gc Alchemical Formula: Creating glasseater can be done without an alchemy lab and requires a character to combine powdered arcane minerals with a vial of mineral acid on a surface. A character must spend a quick action to combine the ingredients and then makes an INT + Alchemy roll against a target number of 12. If the roll succeeds, the character creates one unit of glasseater. If the roll fails, the ingredients are lost.

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