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PLAYER NAME
REGION
Warlock
CLASS
Human
RACE
Medium
SIZE AGE TEMP. MODIFIER TOTAL
Male
GENDER HEIGHT
CG
ALIGNMENT DEITY WEIGHT WOUNDS EYES HAIR NON-LETHAL DAMAGE SPEED
6
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(human)
TYPE TEMP. SCORE
STR
STRENGTH
10 14 12 11 12 13
+0 +2 +1
HP
HIT POINTS
31 16
TOTAL
30 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
4
ARMOR BONUS
0
SHIELD BONUS
2
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
0
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS
-2
ARMOR CHECK PENALTY
1/cold iron
DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+0 +1 +1
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
12
FLAT-FOOTED
ARMOR CLASS
14
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+6
TOTAL
2
DEX MODIFIER
4
MISC. BONUS
Appraise Balance
Bluff
INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+4
CONDITIONAL MODIFIERS
Climb
Concentration Craft skills
SAVING THROWS
FORTITUDE
CONSTITUTION
+3 +4 +6 +4
TOTAL
= = =
2 2 5 4
BASE ATTACK
+ + +
1 2 1 0
STR MODIFIER
+ + +
0 0 0 0
SIZE MODIFIER
+ + +
Diplomacy
Disguise
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
Hide
Intimidate Jump ACTION POINTS
ABILITY MODIFIER SIZE MODIFIER MISC. BONUS TEMP. MODIFIER
SPELL RESISTANCE
MELEE
ATTACK BONUS
+4 +6
TOTAL ATTACK BONUS
= =
4 4
+ +
0 2
+ +
0 0
+ +
0 0
+ +
RANGED
ATTACK BONUS
ATTACK 1
Spot
DAMAGE CRITICAL
+1 Ray
RANGE WEIGHT TYPE SIZE
+8 *
Medium
AMMUNITION TOTAL ATTACK BONUS
4d6
SPECIAL PROPERTIES
20/x2
0 ft
0 lb
ATTACK 2
Two-handed
DAMAGE CRITICAL
0 0 1 -2 10 0 1 10 0 0 1 1 0 1 -2 1 0 1 2 0 1 9 1 1 -4 2
0 2 1 0 1 0 1 1 2 0 1 1 2 1 0 1 2 1 2 0 1 0 1 1 0 2
0 0 0 0 9 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 9 0 0 0 0
0 -2 0 -2 0 0 0 0 -2 0 0 0 -2 0 -2 0 -2 0 0 0 0 0 0 0 -4 0
Light Mace
RANGE WEIGHT TYPE SIZE
+2 B
Medium
AMMUNITION TOTAL ATTACK BONUS
1d6
SPECIAL PROPERTIES
20/x2
0 ft
4 lb
ATTACK 3
One-handed
DAMAGE CRITICAL
= = = = =
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 4
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 5
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 6
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Chain shirt
ACP SPELL FAILURE SPEED
Light
WEIGHT
+4
SPECIAL PROPERTIES
+4
20%
30
25
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in light armor Proficient with all simple weapons. Damage Reduction(Ex): 1/cold iron Eldritch Blast(Sp): Ray deals 3d6 damage. Detect Magic(Sp): At will; as the spell. Damage Reduction(Su): You gain damage reduction 1/cold iron. Deceive Item: You can always take 10 on Use Magic Device checks. FEATS Improved Initiative(PH 96) : +4 bonus on initiative checks. Weapon Focus(PH 102) (Ray) : +1 bonus on attack rolls with selected weapon. Maximize Spell-Like Ability(CAr 81) : Maximize spell-like ability's variable numeric effects up to 3/day Maximize Spell-Like Ability x2 : Maximize spell-like ability's variable numeric effects up to 3/day Travel Devotion(CC 62) : Move your speed as a swift action Travel Devotion x2 : Move your speed as a swift action FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. Noncombatant (UA Pg 91) : -2 on all melee attack rolls.
0 0 0 0 0 0 0 0 0 0
25
Common Draconic
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used
CARRYING INFO
TURN/REBUKE ATTEMPTS
33
66
100
100
200
500
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.