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0 Main Quests ------------------------------------------------------------------------------This section describes all the quests you need to complete to advance from a lowly Hireling to Archmaster of Great House Redoran. While doing the quests listed in this section, Neminda will tell you about further duties from: * The ldyn Virith - Outpost in Vld Velothi * Faral Retheran (Treasurer in Vivec) - Redoran Treasury, Redoran Plaza, top tier of the Redoran Compound, Vivec * Lloros Sarano - Temple in Ald'ruhn You don't need to do them to rise to Archmaster. The promotion and quest sequence given in this section assumes that you are not doing these extra quests at the same time. Search the places you go to throughly for books and loot. Some books give you "free" skill level ups. I have not mentioned their locations in this guide since I have already played the game for a while before I joined House Redoran. The books do not give more than one level up, so I won't be able to tell which ones are the special books.

4.1 Mudcrab Pests ================= Neminda (in Redoran Council Entrance, Ald'ruhn) tells you that some mudcrabs are bothering Drulene Falen's guar herd. She asks you to help Drulene. The direction she gives to reach Drulene is ... leave west out of Ald'ruhn, take the road towards Gnisis. When you go into the hills, take the left fork to the southwest. Take the right path at the next fork and you should see her guar straight ahead ... I found her directions very confusing and I got lost many times before finally locating Drulene. This is how I found Drulene, though there maybe other ways to get there. Leave Ald'ruhn through the west gate. When you see the first signpost (very close to the gate), head towards the direction of Maar Gan. At the second signpost, take the direction of Gnisis. Continue heading to Gnisis at the third and forth signposts. At the fifth one, take the direction of Balmora and Caldera, NOT Gnisis. This is the left fork to the southwest in the directions Neminda gave you. In about 20 steps, the path splits into two. Take the right turn towards west. Continue forward and you'll eventually see Drulene with her guars. The farm is directly to the west of Ald'ruhn, near Andasreth (it'll be on your paper map). Talk to Drulene and she tells you the pair of hostile mudcrabs can be found in the southwest near the coast. The mudcrabs are located between a swamp and the ocean, in the southwest direction (only a little south). You'll find a dead guar next to them. By the way, they are in the bitter coast region, not the west gash. Kill them, and talk to Drulene again to get two hackle-lo leaves. Report you success to Neminda

Note: There's a book in Drulene's hut that raises your blunt weapon skill. (In case you aren't going to search her hut). Reward: Two hackle-lo leaves. Promotion to Retainer (assuming that you satisfy the requirements).

4.2 Deliver Cure Disease Potion =============================== Neminda asks you to deliver a cure disease potion to Theldyn Virith in Ald Velothi. Ald Velothi is north of Gnisis and you'll have to walk there by foot from Gnisis. The road is very well signposted, so you shouldn't get lost. Spoiler: On the road between Gnisis and Ald Velothi, you'll see a woman asking you for help to find the ring that she has dropped into the pond behind her. You might not be able to find the ring, as it's really tiny and not enchanted (no Detect Enchantment). Anyway, she's actually up to no good and will attack you if you find the ring. Kill her and her "transparent" friend (looks like a ghost). Her friend has the Amulet of Shadows that gives you 80% Chameleon. Since they're outlaws, killing them will not incur a bounty. Theldyn is in the outpost of Ald Velothi. Give him the potion and report to Neminda. Reward: Promotion to Oathman

4.3 Find Mathis Dalobar ======================= Neminda tells you that a Redoran trader, Mathis Dalobar, is missing. Travel to Maar Gan and talk to the towns people. It's rumoured that Mathis got stuck in the sudden and unexpected ash storm. He's last seen leading some pack guar up to the Rothan Tomb. Leave Maar Gan through the west gate (close to the silt strider). You'll be heading straight west. As soon as the road starts heading *slightly* away from west, leave the road and walk on the hilly area on your right. You'll soon see the Rothan Tomb ahead of you. You can't see the tomb from the main road and there are no paths leading from the main road to it. You should only past one signpost on the way. If you've reached the second one, you've gone too far. Enter the tomb. Escort Mathis to the Shrine in Maar Gan. Report to Neminda. Reward: None

4.4 Founder's Helm ==================

Neminda wants you to retrieve a Founder's Helm from a Hlaalu guard, Alvis Teri, who has stolen the helm from the Redorans. Travel to Balmora. Eight-Plates is at northwest side of town. Alvis Teeri really doesn't like you. (His disposition towards me is 26/100). When I asked him about the helm, he replied "I don't think so, I like the way it fits". Improve his disposition to 70+ with "bribe" or "admire". He'll just give the helm back when you ask again. Report back to Neminda. Reward: Promotion to Lawman

4.5 Trouble with Bandits ======================== Neminda wants you to help Drulene Falen again, this time with bandits trouble. Find Drulene and she tells you the bandits are located in the south of her farm. It's the Telvayn Ancestral Tomb, somewhere south of her farm. Kill the bandits. Report your success to Drulene, then Neminda. Reward: Two hackle-lo leaves from Drulene Falen

4.6 Guard Sarethi Manor ======================= Neminda asks you to protect Athyn Sarethi, a councillor of House Redoran. Head over to his manor (Sarethi Manor, obviously), also in the Manor District in Ald'ruhn. Talk to Athyn and two assassins will arrive almost immediately. Kill the assassins and talk to Athyn again. Report to Neminda. Reward: 200gp. Promotion to Kinsman. Neminda has no more duties for you. Also you can't advance in House Redoran anymore without a Councillor sponsoring you.

4.7 Rescue Varvur Sarethi ========================= All six councillors of the Great House Redoran live in the Manor District. They are Brara Morvayn, Hlaren Ramoran, Athyn Sarethi, Garisa Llethri, Miner Arobar and Bolvyn Venim. You can ask any one of them to sponsor you. I picked Athyn Sarethi because he liked me a lot (88/100) after I protected him from the assassins. Ask him about duties and he agrees to sponsor you if you do him a favour. Bolvyn Venim is holding his son hostage and he asks you to rescue his son, Varvur Sarethi. (Varvur is a suspected murderer, in case you're just reading this guide without playing the game). Go to Venim Manor, also in the Manor District, Ald'ruhn. Enter the Right Wing. You'll found a "Note to Malsa Ules" and a key on a bench. Steal the key (using sneak or chameleon) and you won't alert the guard, Malsa Ules, there. Read the

note if you want to. Varvur Sarethi is in the room in the northwest of the Right Wing, behind the tapestry. Enter the room with the key you've just stolen. (You can just open it with a spell or pick the lock if you can't steal the key). Enter and ask Varvur to follow you. If you're more skillful then me, you might be able to sneak out with Varvur without killing Malsa Ules. You might want to try a strong chameleon on both yourself and Varvur; or a strong calm humanoid. Anyway I ended up killing her (only her though). Leave Venim Manor as quickly as you can, since you're safe once you get back to the Manor District. Bring Varvur Sarethi back to his father. Reward: Promotion to House Cousin. Gained Athyn Sarethi sponsorship.

4.8 Clear Varvur Sarethi's Name/Ash Statue ========================================== Varvur Sarethi has been accused of the murder of his close friend, Bralen Carvaren. Athyn Sarethi asks you to help clean Varvur's name. Go to the Guard Quarters inside Sarethi Manor. Varvur's room is the second one on the left. He tells you how he's been having bad dreams since having a ash statue and how he dreamed about killing Bralen Carvaren. Take the statue from the shelf behind him and ask Varvur about the statue. Then talk to Athyn Sarethi about the statue. Go to the Temple in Ald'ruhn and talk to Lloros Sarano there. Give the statue to him and he'll tell you that it has "some kind of corrupting influence". Go back to talk with Varvur and he promises to go speak with Lloros. Also, he now remembers winning the statue from gambling with Galtis Guvron, at the Rat in the Pot, Ald'ruhn. Talk to Athyn and then Lloros again. Go to the Rat in the Pot and ask Galtis Guvron about the ash statue. To find him, enter the Rat in the Pot, go up the stairs to where the counter is, then down the stairs on the right. When confronted, Galtis Guvron will attack you. Kill him and take the note from his body. Take the note to Lloros. Lloros gives you some useless potions or scrolls (I forgot to write it down) as a reward. He then asks you to investigate Hanarai Assuttanipal. Hanarai Assuttanipal's house is just outside the temple. Enter and talk to her. She mumbles something about Dagoth Ur and then attacks you. Kill her. Open the trapped and locked door downstairs to look at her shrine, if you're curious. Report to Lloros about your success. Reward: The useless potions/scrolls from Lloros Sarano.

4.9 Ondres Nerano's Slander ============================ Ondres Nerano, a Hlaalu Noble, claims Bolvyn Vemin is sleeping with the wife of another Councillor. Athyn asks you to go demand him to withdraw his slander. Travel to Balmora. Nerano Manor is in the northwest part of town. Ask Ondres

Nerano about the slander and he challenges you to a duel. Hit him until he admits defeat and promises to take back what he said about Bolvyn Venim. Report your success to Athyn. Reward: None

4.10 Shurinbaal =============== Athyn Sarethi asks you to take care of some smugglers in Gnaar Mok. Travel to Gnaar Mok. The smugglers are in the cave of Shurinbaal, southwest of Gnaar Mok. It's among the swamps, along the coast, in the Bitter Coast Region. Kill the smugglers and report to Athyn afterwards. Reward: Promotion to House Brother

4.11 Mad Lord of Milk/Delyna Mandas in Tel Fyr ============================================== Athyn Sarethi tells you that a Redoran noble, Arethan Mandas, has gone insane, and is demanding tribute from travellers from the cavern Milk. He wants you to take care of the situation. Travel to Ebonheart to speak with Arethan's father, Llerar Mandas (a Grand Council Representative). He's at the Grand Council Chambers in Castle Ebonheart's west keep. The fastest way to get there is casting a Divine Intervention Spell once you get off the boat at Ebonheart. The is because the Imperial Shrine is next door to the Grand Council Chambers. Talk to Llerar Mandas and he tells you that his son has gone mad since Arethan's daughter, Delyna Mandas, has been captured by the Telvannis at Tel Fyr. To get to Tel Fyr, travel to Sadrith Mora and swim. Tel Fyr is southwest of Sadrith Mora. The entrance to the wizard tower is near the boat docked at the island. Enter Onyx Hall, and then Hall of Fyr. In the centre of the hall where the entrances of the three rooms meet, there is an opening above your head. Levitate up the tower and go to the north room. (There are no other way to reach the room where Divayth Fyr, the master of Tel Fyr, is). Ask Divayth about Delyna Mandas. He tells you that he has too many visitors and he doesn't keep track of them. He also tells you that you're welcome to search for her. Go back to Onyx Hall. Open the locked and trapped door named "Golden Door". Delyna Mandas is locked inside there. Talk to her and escort her to the outside of the tower Tel Fyr. Once outside, she gives you a locket to give to her father. Go back to Ald'ruhn and off to the cavern Milk. Note: Patch 1.2.0722 has improved the directions to Milk (according to the patch info). I played this quest before patching to 1.2.0722. Hopefully, cavern Milk will be easier to find using the new and improved Journal directions.

Leave Ald'ruhn and at the first signpost, head towards Maar Gan. At the second signpost, continue in the direction of Maar Gan (Gnisis and Caldera is in the same direction). At the third signpost, head west to Gnisis and Caldera. The road to Maar Gan spills off at this signpost towards north. At the 4th signpost, continue west to Gnisis. At the 5th signpost keep going towards Gnisis. You should be able to see the 6th signpost from the 5th one. Keep going towards Gnisis at the 6th signpost. When you see the first set of trees (3 trees) on your right after the 6th signpost, take the path between the 1st set of trees and the 2nd set (also 3 trees). The path heads north. Follow this path and you'll see the entrance to Milk. Enter the cavern Milk. To avoid bloodshed, sneak or cast chameleon or invisibility. Find and talk to Arethan Mandas. After you give him his daughter's locket, he partly recovers and promises not to attack travellers again. Report to Llerar Mandas at Ebonheart to get an Ebony Closed Helm. Report to Athyn Sarethi afterwards. Reward: Ebony Closed Helm

There are no more duties from Athyn Sarethi. He also tells you that in order to advance further, you must earn the support of at least two of the Councilmen. He suggests Brara Morvayn and Hlaren Ramoran. You must also build a stronghold.

4.12 Mission to Morvayn Manor ============================= Brara Morvayn lives in the Morvayn Quarters in the Redoran Council Hall. It's in the northwest corner, directly underneath Galsa Gindu's House. She will support you on the council if you can destroy an ash statue for her. She suspects the ash statue indirectly causes the death of her husband. Enter the Morvayn Manor, east of Skar (the Manor District). You'll be in a dining area with two doors. Enter the locked door. There are corprus beasts in the Manor so be prepared for some action. Go down the stairs and then go up the stairs at the other end. (Use either of the two. They lead to the same place). Enter the only room and you'll find the ash statue on top of two crates in the centre. Take the ash statue to Lloros Sarano at the Ald'ruhn temple. Lloros Sarano will destroy it for you. Report to Brara Morvayn. Reward: Amulet of Mighty Blows from Brara Morvayn. Her support on the council.

4.13 Taxes from Gnisis ====================== Hlaren Ramoran is in the Ramoran Private Quarters, Ramoran Manor, Manor District (Skar). He wants you to collect taxes from Gnisis for him because his regular tax collector has fallen ill. Go to Gnisis and enter Abelmawia's Hut,

west of the temple. Ask Hetman Abelmawia about "taxes from Gnisis" and he'll give you 60gp. Return to Hlaren Ramoran with the money. Reward: None

4.14 Nalvilie Saren =================== Hlaren Ramoran wants to find out what happened to an old acquaintance of his, Nalvilie Saren. The Saren family lives in Vivec. Note: For those who have yet to set foot on Vivec. Vivec is divided into different buildings, called Cantons. Each canton is divided into four tiers - upperworks, waistworks, canalside and underworks. Travel to the Saren Manor in Redoran Plaza (upperworks of the Redoran Canton/Compound) in Vivec. There are two doors to the Saren Manor from the Plaza, one south, the other southeast. Enter the door at the southeast corner of the Plaza. Speak to Toris Saren. He tells you that Nalvilie has disgraced the family and she now has a consignment shop on the canal level of St Olms Canton (Vivec). Her shop is in Canal South-One (that's at south canalside) of St Olms. Talk to her about Hlaren Ramoran and she refuses to ever speak with him. Go back to Hlaren Ramoran in Ald'ruhn. When you talk to him, you automatically lie to him that Nalvilie is dead. Reward: Hlaren Ramoran's support on the council. Bug: Even though Hlaren Ramoran mentioned about supporting me when I told him about Nalvilie, Athyn Sarethi didn't seem to recognise it. I had to go away, do some quests, talk to Hlaren many times before the problem sort itself out. (I did the stronghold quests and a lot of rests in the waiting time). You know the problem is solved when Hlaren Ramorn says "You have my support on the council" when asked about taxes from Gnisis. (He says "I will try and forget about her" when asked about Nalvilie Saren). To check Athyn Sarethi on the status of any of the Councillor's support, talk to him about the specific Councillor.

4.15 Stronghold: Commence Work ============================== Go to the Redoran Council Entrance and enter the Redoran Council Hall. Enter Galsa Gindu's House in the northwest corner of the Redoran Council Hall. Talk to Galsa Gindu and she tells you that you need 5000gp and a construction contract from Duke Dren in Ebonheart. Go to the Grand Council Chambers in Ebonheart. There are three spiral

staircases. Walk up the southernmost one. It leads to the hall where Duke Dren is in. Talk to him and take the "vow to do what you can for the people" and he'll give you the construction contract. Return to Galsa Gindu with 5000gp and the contract and she'll commence work on your stronghold. She tells you that your stronghold will be built in Bal Isra (see your paper map, it's north of Ald'ruhn). Don't bother going there yet. You won't find anything.

4.16 Stronghold: Inspect Construction ===================================== A week after you have handed over your gold and the construction contract, you'll get a journal entry telling you to go see Galsa Gindu to discuss the progress of the construction. She wants you to check on the site. Take the road from Ald'ruhn to Maar Gan. You shouldn't miss the construction site at all because the lower right hand corner of your screen will say "Bal Isra" and, _(un)fortunately_, Bal Isra is only a very small stretch of the road. Get off to the east side of the road and you'll see an orc standing near a typical Ald'ruhn style hut. He's your foreman in charge, Bugdul gro-Kharbush. Talk to him. He tells you that the first stage of your stronghold will be finished within a week. Report back to Galsa Gindu. Reward (4.15 & 4.16): 5000gp poorer in exchange for a piece of real estate in the middle of nowhere. Promotion: When the first stage of your stronghold is finished (You will get an entry in your journal when that happens) and you've gained the support of both Hlaren Ramoran and Brara Morvayn, see Athyn Sarethi to be promoted to House Father. (Ask him about advancement again and he'll tell you need the support of another two councillors and a better stronghold to advance to Councilman. That's quests 4.17 4.19).

4.17 Shut the Mines Down/Evidence of Corruption =============================================== Councillor Garisa Llethri lives in Llethri Manor under Skar. To find him, go to Llethri Manor Entrance, enter Llethri Manor Bedrooms, then go into Llethri Private Quarters. He will give you support on the council if you shutdown the Caldera ebony mine. First, he wants evidence of corruption. There are two gates out of Caldera, one north, one south. To get to the mines, take the north gate. The signpost just outside the gate will have Caldera Mining Company on it. Follow the signposts on the road to the Mining Company. Eventually, you'll end up in the mining "town", southwest of Caldera. Note: If you're curious, ask the people inside the Mining Company Office about the lastest rumours. They'll tell you how the Redorans are furious over the Caldera mines. That's why you're here shutting them down. There are two slave shacks in the town, south of the Mining Bunkhouse. You'll

have to go through the bunkhouse to get to that part of town. Enter Slave Shack Two. Talk to Dahleena about evidence of corruption and she tells you about a record book inside the chest on the second floor of the Governor's Hall (Caldera). _DO NOT FREE HER_ (this is very important). Go back to Caldera. The Governor's Hall is in the north part of town. There're 5 spiral staircases from the entrance hall. Go up the northenmost one. Enter the first wooden door you see. There is a locked and trapped chest called Odral Helvi's Chest. Take the Secret Caldera Ledger inside. Give this secret ledger to Garisa Llethri (Ald'ruhn). He tells you that now you have evidence, you can go and halt the operation of the mine. Go back to the mining town. Go to the top of the Mining Guard Tower and take the Caldera Slave Key. Enter Slave Shack Two and talk to Dahleena again. Ask her about halting the operation (or similar) and she tells you that she is the head slave and freeing her will effectively halt the mine's operation. Free her. Return to Garisa Llethri and tell him the news. Reward: Ebony Boots from Garisa Llethri. His support on the council. Alternative: If you have freed Dahleena already, it is possible to halt the mines by killing Ordal Helvi (Governor's Hall, room next to the one with the record book) and Stlennios Vibato (Mining Company Office). However, you will not be given the ebony boots as Garisa Llethri thinks your method is undesirable. (from Luke Jacobs and Tony Patrick) Also, respawning Dahleena using the console does not work because the "new" Dahleena does not have the correct dialogue options. (from Tony Patrick)

4.18 Miner Arobar's Support =========================== Enter Arobar Manor (under skar), go through the door to the Grand Quarters, then through the next door (Private Quarters), and then turn right and enter the Manor Bedrooms. Miner Arobar is inside the room on the left. Talk to him and he'll reject the notion of supporting you on the council immediately. See Athyn Sarethi and he'll tell you Miner Arobar has been acting strange lately. He suspects that Miner Arobar maybe under Telvanni influence. Go the Sadrith Mora. Talk to the locals about Miner Arobar and you'll learn that Master Neloth is holding Nartise Arobar hostage. Nartise Arobar is the daughter of Miner Arobar. Neloth lives in Tel Naga, the wizard tower in the centre of Sadrith Mora. Enter Tel Naga Hall. You'll find Nartise Arobor standing inside a cell. The cell has no door, with only Galmir guarding the exit. You can walk right up to Nartise Arobar and talk to her. (Strange way to keep a prisoner). There are two more Telvannis on the other side of the Hall. Since Galmir is blocking your escape path, kill him first (taunt him to fight you so you don't have to

pay a bounty). Then talk to Nartise Arobor and ask her to follow you. (I casted 80% chameleon on both Nartise and myself, but I don't think it's necessary). Leave Tel Naga, walk towards the Gateway Inn (northwest part of Sadrith Mora), go through the stone door underneath the Inn, and walk to the docks. Nartise thanks you and tell you to see her father for a reward. Return to Arobar and get your reward. Note: You don't need the Hospitality Papers for Sadrith Mora to do this quest. If you wish, you can purchase the Papers from Angaredhel in the Gateway Inn. Ask him or the locals if you don't know what are Hospitality Papers. Reward: Arobar's Amulet, Redoran Master Helm, a recent edition of the Red Book of Great House Redoran. Miner Arobar's support on the council.

4.19 Stronghold: Hire Guards ============================ When the first stage of your stronghold is completed (sec 4.16), Galsa Gindu wants you to hire guards to help garrison it. She suggests you see Percius Mercius in the Ald'ruhn Fighter's Club. Talk to Percius Mercius and he agrees to help, for free, if you rescue Frelene Acques from the prison in the Hlaalu Canton, Vivec. The Hlaalu Prison Cells is in the Hlaalu Treasury inside the Hlaalu Waistworks. Enter the Halaalu Prison Cells. There's a guard with a table next to him. There're also two inmates, one of them is Frelene Acques. Steal the key from the table. (If your sneak skill is not high enough to steal the key, like me, cast chameleon first, then sneak and steal. I use 80% chameleon). Talk to Frelene, who is behind bars. Give her the key and she will escape herself. You don't have to open the cell door for her. Report the news to Percius and then Galsa. Galsa will then give orders to begin the construction of the second phase of your stronghold. (You will get a journal entry when the second phase is finished. It took 5 days for me). Reward: None Promotion: After the second phase of your Stronghold is finished and you've completed quests 4.17 and 4.18, speak to Athyn Sarethi to be promoted to Councilman. (I asked for the promotion after 4.20. However, I don't think you need to do that quest for the promotion because all Athyn says is to garrison the Stronghold).

4.20 Stronghold: Attract Settlers ================================= After the second stage of your stronghold is finished (sec 4.18), see Galsa Gindu, again. She tells you to go see the hetman of your village to discuss

ways to attract more settlers. You will find Hetman Guls standing outdoor at Bal Isra. He tells you that the men are worried that they will not be able to get wives. Your task is thus to encourage women to move to your new settlement. Go back to Ald'ruhn and talk to these two women: * Fathusa Girethi - Downstairs of Ald Skar Inn * Aryni Orethi - Wandering on the streets of Ald'ruhn. I found her on the steps leading to the Ald'ruhn temple Improve their dispositions to above 90/100 and then choose the topic "need wives". (You're actually telling them there're lots of single men in Bal Isra). They agree to move to your stronghold as soon as they're ready. Return to Hetman Guls and tell him the news. Then speak with Galsa Gindu and she'll give order to begin the last stage of your Stronghold. (As usual, you'll get a journal entry when the last stage is finished. This took 5 days for me). Alternative: You can get slave women from Tel Aruhn. Reward: None

4.21 Duel with Bolvyn Venim =============================== The only way to win the leadership of House Redoran is to challenge Bolvyn Venim to a duel. To find Bolvyn Venim, enter the Venom Manor Entrance, go through the door to the Private Quarters, go down and then up the stairs and turn left. He's standing around the room there. Talk to him and he challenges you to meet him at the Arena in Vivec for a duel to the death. Note: You don't need to wait for the completion of the last stage of your Stronghold to challenge him. Though you need to meet the requirement for Archmaster (ie Endurance and Strength 35, one skill at 90, two skills at 35) or Bolvyn Venim won't accept your challenge. Go to Vivec. Enter the Arena Pit through the Arena Waistwork. (Entering the Pit from the upperworks lead you to the audience seats instead). He'll attack immediately when you enter the Pit. Kill him. Remember to loot him. Then go speak to Athyn Sarethi to be named Archmaster. Reward (courtesy of Bolvyn Venim): Daedric Dai-Katana Ebony right and left Pauldron Ebony Greaves Ebony Cuirass Ebony right and left Bracers Ebony Boots Exquisite jewellery and clothing (perfect for enchanting) Promotion: Archmaster

Telvanni ========================= 2. JOINING HOUSE TELVANNI ========================= 2.1 LOCATION To join House Telvanni you must travel to the Telvanni Council Hall in the city of Sadrith Mora and speak to one of the Mouths. 2.2 SKILLS The primary skills recognized for House Telvanni are Mysticism, Conjuration, Illusion, Alteration, Destruction, and Enchant. I would also recommend learning the spells listed below, as they will aid you in completing House quests. 2.3 SPELLS NEEDED Fireball/Greater Fireball/Firestorm - You must learn this spell to complete one of Master Aryon's chores. Levitate/Great Levitate/Wild Levitate -- Most wizards' towers and chambers are deliberately difficult to reach to keep out the "peasants". Some chambers and doors can only be reached by levitating up to them (or using a potion). Levitation is also one of the basic wizard spells you have to know for Master Aryon. Recall -- This is another of the basic wizard spells Master Aryon asks that you learn. Note: If you complete Felissa Ulessen's first quest, she will teach you this spell. (See section 3.2.1) 2.4 SPELLS RECOMMENDED Calm Humanoid -- Useful when dealing with crazy Therana. Divine and Almsivi Intervention -- These are good for quick travel to the western half of Vvardenfell. For example, if you cast Almsivi Intervention from Sadrith Mora, you will be taken to Ald'ruhn. Open 100% -- Some wizards, notably Divayth Fyr in Tel Fyr, have some powerful artifacts lying around that you can take when you visit them on quests. Well, not lying around exactly...that's where this spell comes in. Water Walking -- A few of the areas you'll need to reach, such as Tel Fyr, are accessible by water but don't have a boat service. Using this spell is faster than levitating or swimming across. 2.5 RANKS AND ADVANCEMENT Ranks: Needed for Advancement:

Hireling WILL 30, INT 30 Retainer WILL 30, INT 30, 1 skill at 10 Oathman WILL 30, INT 30, 1 skill at 20 Lawman WILL 30, INT 30, 1 skill at 30, 2 skills at 5 Mouth WILL 30, INT 30, 1 skill at 40, 2 skills at 10, patron Spellwright WILL 31, INT 31, 1 skill at 50, 2 skills at 15 Wizard WILL 32, INT 32, 1 skill at 60, 2 skills at 20, stronghold Master WILL 33, INT 33, 1 skill at 70, 2 skills at 25, mouth Magister WILL 34, INT 34, 1 skill at 80, 2 skills at 30 Archmagister WILL 35, INT 35, 1 skill at 90, 2 skills at 35 You will be able to advance to the rank of Lawman by performing chores for the Mouths and making sure your primary skills and stats are at the appropriate levels. To become a Mouth, you must get a wizard to sponsor you to the council. More on this in section 4.1.1. To become a Master, you must sponsor a Mouth of your own. More on this in section 4.1.7. Once you reach the rank of Master, you will get the assignment to take out your Hlaalu and Redoran counterparts. Once you have done that, you will be eligible for promotion to Magister and from there you can challenge Gothren to become Archmagister. More on this in section 4.1.10. ========================= 3. CHORES FROM THE MOUTHS ========================= 3.1 ARARA UVULAS 3.1.1 SLOAD SOAP DELIVERY Arara asks you to bring her 5 portions of sload soap. You can buy the soap from Andil, the apothecary in Sadrith Mora. Reward: Nothing 3.1.2 STAFF OF THE SILVER DAWN Arara asks you to acquire the Staff of the Silver Dawn and tells you she believes someone at the Sadrith Mora Mages Guild has it. Go to the Mages Guild in Wolverine Hall (it is in the same tower as the Imperial Shrine, one level above). Once there, talk to Arielle Phiencel, who will sell the staff for 300 drakes. Bring the staff back to Arara for a nice reward. Reward: Glass jinxblade (paralyze for 10 seconds on touch; worth 6500) Blinding spell --------------------------------------------3.2 FELISSA ULESSEN 3.2.1 THERANA'S SKIRT Felissa gives you a skirt and tells you to deliver it to Therana in Tel Branora. She warns you that her mistress can be difficult, and gives you a scroll of Almsivi Intervention incase things get ugly. You can take a boat from Sadrith Mora to Tel Branora, and Therana's chamber can be reached by levitating to the upper level of the tower. When you talk about the skirt to Therana, she will react with paranoia saying something to the effect of "how do I know it's

not cursed? Why don't you put it on first!" However if you put it on she will become offended that you are wearing her skirt, and will attack. Killing her probably isn't a good idea, so there is something better you can do. If you speak to the Khajit slave in the chamber, you can tell the slave to put on the skirt and Therana will attack and kill the slave instead. You can then talk to Therana again and she will give you a message to take back to Felissa. If you don't want the slave to die, you can cast a Calm Humanoid spell on Therana after giving the slave the skirt, so she will stop attacking and you can speak to her to get the message for Felissa. Reward: Mark and recall spells 3.2.2 ABEBAAL EGGMINE REBELLION Therana's workers at the Abebaal Eggmine have revolted and Felissa wants you to suppress the slave rebellion before it spreads to other holdings. The eggmine is on the large island northwest of Tel Branora; the door is on the northern side of the island facing the coast. As you enter the mine, you will notice slaves running free who tell you to speak to their leader Eleedal-Lai. You will find this Argonian in one of the passages. Since we know from the previous quest that Therana is a crazy old hag who kills people over skirts, we can sympathize with this poor slave of hers and might as well listen to his grievances. He says Therana is demanding impossibly large amounts of eggs, and that she is not even using the eggs to eat, but is decorating her house with them (!?). Eleedal-Lai asks you to find the key to free the slaves' bracers so they can escape. He says there are two keys, one somewhere in the mine and the other in Tel Branora. The Tel Branora key is held by Mistress Therana herself; you'll have to pickpocket it from her. However I didn't bother with Tel Branora since the mine is quite small and the second key is easy to find. Upon entering the mine, walk forward hugging the wall to the left as it goes around a corner. You will reach a dead-end wall with a circle of kwama egg sacks in front of it. Look up and to the left and you will see a ledge. Levitate to the ledge and follow the tunnel to the queen's chamber. The key is in a crate there. When you have given the key to Eleedal-Lai, return to Felissa and tell him that the slaves have escaped. He will teach you Command Create and Command Humanoid spells so you can "be more forceful with the slaves next time." There are two other possible outcomes to the quest: If you kill the leader, Eleedal-Lai, Felissa will reward you with a ring of firestorm. If you kill every single slave in the mine, you will get a ring of toxic cloud. --------------------------------------------3.3 GALOS MATHENDIS 3.3.1 DELIVER NOTE TO DIVAYTH FYR Galos asks you to deliver a note to Divayth Fyr in Tel Fyr. Since there is no transportation into Tel Fyr, Galos gives you 4 potions of water-walking, 4 potions of swift-swim and 7 potions of restore health. Not bad! Tel Fyr is southwest of Sadrith Mora and can easily be reached by levitation/swimming/waterwalking. Upon arriving, enter the door to Onyx Hall. Divayth's chamber is located on the upper level, which can be reached by turning right at the Onyx Hall entrance and going through the door to the Hall of Fyr. Look up when you enter the hall and you will see a shaft which you can

levitate up. Divayth is in one of these chambers. In another chamber, you will find a closet with 100 lock level. Unlock this to find the "Cuirass of Saviour's Hide", a light armor worth 150k which has Resist Magic 60% as a constant effect. There are more cool items in the chests in Divayth Fyr's chamber. When you deliver the note to Divayth, he will ask you to wait while he writes a response, then give you a note to take back to Galos in Sadrith Mora. Reward: 500 drakes 3.3.2 CURE BLIGHT POTIONS Galos asks you to deliver 3 cure blight potions to Andil in Tel Vos. Home-made potions are not acceptable. Anis Seloth is an apothecary in Sadrith Mora located very near the Council Hall. She has 2 potions of cure blight. If you want 24 hours she will restock her items and you can buy the third one. To get to Tel Vos, take a ship to Tel Mora, then to Vos. Tel Vos is a large stronghold-type building to the northwest. Levitate up to the Services Tower and go through the trapdoor. Go down the stairs and Andil will be the High Elf on your left. Deliver the potions to Andil and he will give you 3 Quality Restore Health and 3 Quality Restore Fatigue potions in return. Then report back to Galos. Reward: 500 drakes 3.3.3 DAEDRA SKIN Next, Galos asks you to deliver a daedra skin to Master Aryon. The daedra skin is an alchemy ingredient so you can buy it from Anis Seloth, the apothecary in Sadrith Mora. Deliver the skin to Aryon in Tel Vos and he will give you 300 drakes and teach you a Paralyzation spell. --------------------------------------------3.4 MALLAM RYON 3.4.1 BALADAS' 3 QUESTIONS Mallam asks you to travel to Gnisis and speak with the wizard Baladas who lives in the tower there (it's called Arvs-Drelen). If you already completed the Imperial Legion quests in Gnisis, or Trebonius' first quest for the Mages Guild, then you should already be familiar with Baladas. The three questions are all concerning the Dwemer, and I think Baladas' answer will depend on whether you have taken the Egg of Time, Hanging Gardens and Divine Metaphysics to him. Even if Baladas doesn't know the information however, Mallam will still be satisfied as long as you ask all three questions. Reward: 3 Messenger scrolls (summon scamp) (NOTE: if Baladas doesn't answer all three questions you won't get the scrolls as a reward but you will get a reputation increase.) 3.4.2 DWEMER BLUEPRINTS You must journey to the Nchuleft ruins and bring Mallam back any Dwemer blueprints you find. Nchuleft is southwest of Vos near the Ghostgate. The blueprints are in a chamber down the stairs and to the left of the entrance. NOTE: while here, you can find a copy of the "Chronicles of Nchuleft", which is one of the books that Baladas asks you to find for him before he will join the

Council. Reward: Gothren's Cephalopod Helm (bound helm 120 secs when used, summon daedra when used) --------------------------------------------3.5 RAVEN OMAYN 3.5.1 MUCK DELIVERY Raven wants you to bring her 5 portions of muck to use for potions. Buy the muck from Andil the apothecary in Sadrith Mora, and bring them to Raven. Reward: 300 drakes Healing spell 3.5.2 BLACK JINX RING Raven's patron desires the Black Jinx ring, and Raven asks you to bring it to her. She believes it is somewhere in Sadrith Mora. If you ask around you will be told that the ring belongs to the Morag Tong, who happen to have a guildhall in the northeast part of the town. Go to the guild and speak to Alven Salas, who will admit that he has the ring and challenge you to a duel for it. If you kill him you can take the ring from his body. You could probably also pickpocket it from him, which might be a better solution although I haven't yet found any repercussions for killing him. Also, if you happen to be the Grandmaster of the Morag Tong, he will just hand the ring over to you. (Thanks to Timothy Reese and Ryan for this info). Take the ring back to Raven. Reward: Demoralize creature spell Demoralize human spell ========================== 4. CHORES FROM THE WIZARDS ========================== When the Mouths run out of quests for you, they suggest that you speak directly to their patron wizards, who may have more chores for you. Master Neloth and Mistresses Dratha and Therana will give you quests to retrieve powerful items and since these quests do not affect your advancement in the House, you can choose to keep the items for yourself rather than complete the quest. Master Aryon becomes your patron wizard, and the quests you do for him ARE needed to advance. The following section describes those quests. 4.1 BALADAS DEMNEVANNI Baladas is a Telvanni wizard who forfeited a spot on the Council and lives in isolation in the wizard tower Arvs-Drelen in Gnisis. Your first quest for Master Aryon is to convince Baladas to join the Telvanni Council. Baladas is reluctant to join the Council, but agrees to join if you do a few chores for him. 4.1.1 THREE DWEMER BOOKS Baladas wants three books: Antecedents of Dwemer Law, Chronicles of Nchuleft, and Nehunak's Fire and Faith.

MANY THANKS TO VISHNU FOR SENDING ME THE COMPLETE LIST OF BOOK LOCATIONS, AND TO VARIOUS OTHER PEOPLE FOR SPECIFIC LOCATIONS (THEY ARE MENTIONED BELOW): //Antecedents of Dwemer Law// Copy #1: Ald'ruhn, Arobar Manor (under-skar). It is being used by Ethes Evos, a Seneschal, who will make you a copy for 300 drakes. Or you can just steal the original, which is on a table in a room in the Private Quarters of the manor. Copy #2: Ald'ruhn, Ramoran Manor, Private Quarters Copy #3: Ald'ruhn, Cienne Sintieve: Alchemist Copy #3: Galom Daeus, Entry Copy #5: Gnisis, Temple Copy #6: Holamayan Monastery Copy #7: Omani Manor Copy #8: Rethan Manor, Berenda's House. Rethan Manor is the Hlaalu stronghold. It is located south of Balmora along the Odai River on the west bank. Copy #9: Tureynulal, Kagrenac's Library Copy #10: Vivec, Foreign Quarter, Jobasha's Rare Books. [courtesy of Kyle Dunlap] Copy #11: Vivec, Redoran Treasury Copy #12: Vivec, Redoran Records Copy #13: Vivec, Temple District, Hall of Justice, Office of the Watch [courtesy of Popefish] Copy #14: Vivec, Hlaalu Records Copy #15: Vivec, Temple District, High Fane Copy #16: Vivec, Temple District, Hall of Justice Secret Library Copy #17: Vivec, Temple District, Hall of Wisdom, Library //Chronicles of Nchuleft// Copy #1: Balmora, Dorisa Darvel's bookstore. Copy #2: Holamayan Monastery Copy #3: Molag Mar, Vasesius Viciulus: Trader Copy #4: Nechluft Ruins. Nechluft is southwest of Vos near the Ghostgate. You can see it on the paper map that came with the game. Upon entering the mine, take the first right, then you will be forced to turn left due to a wall, then turn right into a large room. The book is on a shelf. Copy #5: Sulipund, on a shelf on the right side of the upper floor [directions courtesy of Popefish] Copy #6: Tureynulal, Kagrenac's Library Copy #7: Vivec, Foreign Quarter, Jobasha's Rare Books. Copy #8: Vivec, Redoran Records Copy #9: Vivec, Temple District, Hall of Justice, Office of the Watch Copy #10: Vivec, Temple District, Hall of Justice Secret Library Copy #11: Vivec, Temple District, Hall of Wisdom, Library [there are several copies here. Thanks to SDY for pointing this out] //Fire and Faith// Copy #1: Balmora, Dorisa Darvel's bookstore. Copy #2: Caldera, Verick Gemain: Trader Copy #3: Holamayan Monastery Copy #4: Mababi

Copy Copy Copy Copy

#5: Tureynulal, Kagrenac's Library #6: Shishara #7: Vivec, Hall of Justice Secret Library #8: Vivec, Hall of Wisdom, Library

Vishnu's comments: **** So analyzing these locations one can see that there are three locations with all three necessary books: Vivec, Hall of Justice Secret Library; Holamayan Monastery; Tureynulal, Kagrenac's Library. My advice is to go to the Secret Library in Vivec. Searching through all those books may take a little while, but it will be far quicker than travelling to either Kagrenac's Library (found East-Northeast of Dagoth Ur inside the Ghostgate) or Holamayan Monastery (found in the southeast of that large island found going directly north from the Shrine of Azura). Note: The secret library to which I referred is not the normal library. It can be found by going into the Office of the Watch on the top floor of the Hall of Justice. Under the rug on the ground is a trap door. Go through there and through the door to enter the secret library which may contain every book, I haven't checked. Anyways, I hope all this was helpful. -Vishnu **** When you bring the books to Baladas, he will give you some "trinkets" for completing his chores. Reward: Ondusi's Key (ring with open 50% on touch) Amulet of Admonition (paralyze 30 secs on target, frost damage 1-2 pts for 30 secs on target) Second Barrier Belt (shield 10 pts for 30 secs) Surefeet (shoes with Fortify Acrobatics 6 pts constant effect) At this point Baladas may agree to join the Council if you ask him. Or, you can perform another chore. 4.1.2 RING OF DAHRK MEZALF Baladas wants this ring, which is located in the ruins of Bthungthumz. Take the silt strider from Gnisis to Maar Gan, then enter the foyoda Bani-Dad north of the town. Follow the foyoda northwest past the entrance to Shishi, and the ruins should soon appear on your right. The entrance to the ruins is through a door under the bridge. There are many spectres in Bthungthumz, and one of them holds the ring. Keep killing spectres and advancing through the ruins; one of the spectres will have the ring and you can take it from its "corpse". Go back to the entrance of the ruins and Cast Almsivi Intervention if you have it to get back to Gnisis quickly, and take the ring to Baladas. (Note: If you cast Almsivi inside the ruins where the ring drops, you will end up in Balmora. Thanks to Casey Visco for pointing this out.) Reward: Ring of Lightning Storm (shock damage 2-40 pts for 10 secs on touch)

Shock Centurion servant. This thing will follow you around like a servant, which is pretty cool, except that you can't fast-travel with it --------------------------------------------4.2 MISTRESS THERANA Once you have completed all of Mouth Felissa's quests, she will tentatively suggest that you speak to her patron Therana in Tel Branora for more chores. 4.2.1 AURIEL'S BOW (aka ash yam bow) Therana wants the bow that smells of ash yams. This bow is held by Ralyn Othraval, a Buoyant Armiger who you can find at the top level of the Tower of Dusk in Ghostgate. Not surprisingly, Ralyn is not enthusiastic about parting with his bow and you must take it from him. Either kill him, or cast a Damage Weapon spell on him until it breaks, whereupon you can pickpocket the bow off of him. Ariel's Bow has 2-50 attack and is worth 30k. (Ralyn also carries another neat weapon, the Gavel of the Ordinator, a mace that drains health). There are a few possible outcomes to this quest. 1. Keep the bow for yourself, if you prefer ranged weapons. It is one of the best bows in the game. 2. Give the bow to Therana but don't take the gift she offers you. She will give you 11111 drakes. 3. Give the bow to Therana and accept her gift. She will reward you with an enchanted DAEDRIC CUIRASS AND GREAVES with constant effect of Feather! --------------------------------------------4.3 MISTRESS DRATHA Dratha lives in the tower of Tel Mora. She hates men, however she will still give you chores regardless of what sex you are. 4.3.1 AMULET OF FLESH MADE WHOLE Dratha asks you to retrieve this amulet, which is currently being worn by a guard in Tel Naga named Berengeval. Berengeval is in the General Quarters area of the tower, on the upper level (you must levitate from the lower level of the general quarters. You will see an opening to the upper level just outside of the bedrooms where you enter). Berengeval will refuse to give you the amulet, so you must either kill him for it, or pickpocket it. The amulet itself has several useful enchantments: cure poison, common disease and blight disease, and restore agility, strength, endurance and personality for 5-15 points. I would definitely suggest keeping this item, since Dratha's idea of a reward is an almost useless amulet of Spell Absorption that only lasts for 5 seconds. --------------------------------------------4.4 MASTER NELOTH Neloth's tower is in Tel Naga in Sadrith Mora. 4.4.1 ROBE OF THE DRAKE'S PRIDE Since Neloth is such a wise and powerful wizard, he feels that he deserves to wear the Robe of the Drake's Pride. Much more so than the current owner, Senise Thindo. He therefore asks you to take the robe from her and bring it to him. Senise is a servant to Archmagister Gothren at Tel Aruhn, and you can find her in the Living Quarters of his tower. She is wearing the Robe and is adamant that it is not for sale, so unfortunately the only way to get it is to kill her (or, again, pickpocket it.) The robe is quite powerful. It has 3 spells at constant effect: Fortify Intelligence 10 pts, Resist Fire 25%, and Reflect 25%.

It's too bad the robe itself is so ugly looking. Anyway, if you take the robe to Neloth the stingy creep only gives you TEN DRAKES for it. So, I would suggest keeping it. --------------------------------------------4.5 MASTER ARYON If you are at the rank of Lawman and try to advance, you will be told that you must find a patron before you can achieve the rank of Mouth. Galos Mathendis, Mouth for Master Aryon, mentions that his Master may be interested in sponsoring you. If you travel to Tel Vos and speak with Aryon, he will say that he will sponsor you if you can convince Baladas in Gnisis to join the Telvanni Council. 4.5.1 BECOMING A MOUTH To convince Baladas to join, you must perform chores for him (see the Baladas section). Once you have accomplished this, return to Master Aryon who will make you his Mouth. Reward: Silver Staff of Peace (paralyze 10 secs) *******KEEP THIS STAFF, DON'T DROP IT OR SELL IT. IT IS IMPORTANT LATER ON!!!******* 4.5.2 CURE BLIGHTED QUEEN The queen in the Mudan-Mul eggmine has Blight disease and Aryon asks you to cure her. He will offer to teach you a cure blight on target spell. Alternatively, you can purchase cure blight potions from Hetman Abelmawia in Gnisis. The mine is just west of Tel Vos, and it isn't too difficult to locate the queen and cast the spell on her. Your journal will be updated when you have successfully cured her. Reward: "Breathing Water" book (+1 to Alteration when read) 4.5.3 RUDIMENTARY SPELLS Aryon will insist that as a student of his, you must have knowledge of several rudimentary spells. He asks that you learn a spell of Recall, a spell of flying, and a spell of fire damage. Spells that you have created yourself are not sufficient. Levitate, Great Levitate and Wild Levitate are all acceptable flying spells, and Aryon suggests Fireball, Greater Fireball or Firestorm for the fire damage. If you don't already have them, these spells can be purchased from Telvanni Trainers or Mages Guild members (Heem-La at the Ald'ruhn mages guild, for example, sells Greater Fireball and Wild Levitate). Reward: "Art of War Magic" book (+1 to Destruction when read) 4.5.4 ODIRNIRAN A member of House Telvanni, Milyn Faram, is under attack from House Hlaalu mercenaries. Aryon asks you to travel to Odirniran to help Milyn turn back the attack. Odirniran is in the Azura's Coast region, west of the Shrine of Azura. If you travel south along the coast from the Dwemer ruin Nchurdamz, you will see a large dome coming out of the ground. This is Odirniran, and the entrance to it is built into some rocks just west of this dome. On the ground floor you

will encounter some hostile Hlaalu. Be sure to kill Remasa Othril, the leader. Then go and tell Milyn the danger is over. You'll find him at the top of the tower. He will thank you and offer to share the results of his research with you. (NOTE: If you select to hear his research, he still won't tell you. I think this is a bug of some kind.) Reward: Nothing 4.5.5 REDORAN COUNCILLORS Your next task is to play diplomat to the Redoran councillors at Ald'ruhn. Aryon wants to end an unfair monopoly held by the Mages Guild which allows them to teach spells to non-members, and Aryon thinks that he can end the monopoly with the support of at least three Redoran councillors. He suggests that you try to speak with Athyn Sarethi first, since he is the most open-minded. If you use an Almisivi intervention spell at this point, you should end up in Ald'ruhn and can look for Athyn Sarethi in the Sarethi manor under the skar-shell. After speaking with him, you can speak to any of the councillors about "appeal to fairness" and they will support your proposal. Convince at least three of them to satisfy Aryon. (Garisa Llethri, Miner Arobar and Hlaren Ramoran would be the best choices, since their manors are conveniently accessed from the main under-skar area.) Reward: Aryon's Dominator (gloves with Command Creature and Command Humanoid 15 levels 120 secs) 4.5.6 SHISHI More trouble with a rival House, this time Redoran. Faves Andes is under attack and you must travel to Shishi to assist. Shishi is north of Maar Gan. If you follow the Foyoda Bani-dad northwest, the entrance will appear directly in front of you. Work your way up to the tower, passing many dead bodies along the way. It looks like the Redorans have been quite successful so far. You will be confronted by three heavily armoured Redorans who put up much more of a fight than the Hlaalu mercenaries in Odirniran did. Be sure to kill at least one of the soldiers: the one named Brerema Selas. When you reach the top of the tower you will find it deserted. (The closet here contains extravagant clothing that can be taken and used for enchanting.) Touch the Breton Skull on the table and a secret trapdoor will be revealed down in the lower chamber, if you go back down the stairs, where the alter used to be. This will take you to Faves' secret chamber. Speak with Faves and he will thank you and reward you with the "Lunar Lorkhan" book (+1 Alteration when read) and "A Hypothetical Treachery" (+1 Destruction when read). Then travel back to Tel Vos and report to Aryon. Reward: Silver Staff of War (fire, frost and shock damage 5-11 points each) 4.5.7 FAST EDDIE You are now ready to be promoted to Master, and need to find a Mouth of your own. Aryon tells you there is a promising Telvanni somewhere in Balmora, and if you ask around at the Telvanni Council Hall in Sadrith Mora one of the Mouths will tell you that his name is Fast Eddie. In Balmora, Fast Eddie's house is the topmost house on the west side of the river. It's actually labelled "Itan's House". Talk to Eddie about becoming a Mouth and give him your Silver Staff of

Peace (the one you received from Aryon when you became his Mouth). He will agree and leave for Sadrith Mora. Return to Aryon and he will promote you to Master. Eddie is now your Mouth, and will perform several chores for you. A description of these chores can be found in section 5. Reward: Aryon's Helper (glove with Summon Flame, Frost and Storm Atronachs for 120, 90, and 60 seconds) For those of you who no longer have the Silver Staff of Peace that Aryon gave you, don't despair. There are several NPCs in the game who carry a Silver Staff of Peace. You can go steal it from them, or kill them and take it seeing as none of them are essential to the main quest. The NPCs are: Galar Rothan: Sadrith Mora, Telvanni Council House, Interior Crulius Pontanian: Moonmoth Legion Fort, Interior Eldrilu Dalen: Vos, Vos Chapel Alenus Vendu: Tel Vos, Services Tower Uvele Berendas: Indarys Manor, Berendas' House Dileno Iloran: Vivec, High Fane 4.5.8 HLAALU STRONGHOLD The stakes are getting higher...Aryon asks you to murder the Hlaalu noble Raynasa Rethan, who is the owner of the Hlaalu Stronghold named Rethan Manor. Rethan Manor is located in the Odai Plateau, which is south of Balmora. From Balmora, travel south along the Odai River. (The river should be on your left; don't cross any bridges). You will pass a small camp of egg miners, then after walking a bit further the stronghold will appear on your right. Raynasa is on the top floor of Rethan Manor. The two Hlaalu in the room below shouldn't bother you, since Raynasa attacks you first. Reward: Nothing ***NOTE: if you took advantage of the game bug to become a member of House Hlaalu by talking to Duke Dren, Raynasa won't be in the stronghold and you won't be able to complete the quest. To get around this, open the console by hitting the ~ key next to the 1, and type the following command [code courtesy of beestmaster and Emperor Gesthal]: placeatpc "Raynasa Rethan",1,1,1 4.5.9 REDORAN STRONGHOLD Next, Aryon wants you to travel to the Redoran stronghold and kill the owner Banden Indarys. The Redoran Stronghold is called Bal Isra, and it is on the road between Ald'ruhn and Maar Gan on the left. It is marked on the paper map that came with the game. Banden is behind a door in the main building and will attack you on sight. Reward: Nothing 4.5.10 THE FINAL PROMOTIONS: MAGISTER AND ARCHMAGISTER Once you have slain Raynasa Rethan and Banden Indarys, Aryon is finally willing to declare you Magister of House Telvanni. If you speak to him about "advancement" at this stage, he will say that by choosing the title of Magister you have foresworn any chances of advancing further in the house (or something

like that.) At this point you can choose to remain a Master forever, or accept the title of Magister. Ask Aryon about "Magister" to accept the promotion and he will tell you to challenge Archmagister Gothren for leadership of the Telvanni. Gothren's tower is on the island of Tel'Aruhn. His chamber is in the Upper Tower, which is on the Upper Terrace and must be reached by levitation. Go up the stairs and you will see Gothren and his two dremora guards. This will not be an easy fight. Gothren casts many powerful spells, including paralyzation, and heals himself. Once you defeat him, speak to Aryon one last time and he will recognize you as the new Archmagister of House Telvanni. THE ADVANCEMENT BUG Those playing the unpatched version of Morrowind may encounter a bug that won't let you advance beyond the rank of Master. Below is a Q & A that I copied with permission from the Bullhonkie Morrowind faq at www.bullhonkie.com/morrowind **** This seems to be a bug that has affected a fair share of people. What happens is that it is possible to go from the Wizard to Master rank after finishing the necessary tasks. However at this point you are not told that if you choose to advance to the rank of Master, you give up the ability to advance to the rank of Magister. To make sure this doesn't happen, you need to complete all of the requirements for the rank of Magister before you ask about advancement. If you've found yourself stuck in this predicament but still want to advance to rank Magister, you can use the console to lower your rank back to Wizard. Then speak to Aryon to activate the text to become Magister. To lower your rank, type this into the console: Player->PCLowerRank "Telvanni" **** Note: you activate the console by typing ~ which the key to the left of the number 1 across the top of the keyboard. STRATEGIES TO DEFEAT GOTHREN 1.Taunt him into attacking you. If you attack him first, the merchants on the lower level will likely run up to assist, which amounts to more people to fight. 2.Complete the Telvanni quests to obtain the Robe of Drake's Pride, Ring of Equity, and Amulet of Unity, and equip these items during the fight. They provide resistance, absorption and reflection of spells and will help to offset Gothren's powerful magic. 3.Learn and use a resist-paralysis spell. Gothren's paralysis spell can be deadly, especially with two dremora guards beating on you as well. 4.Make an enchanted weapon with destructive magic damage. My weapon of choice is a Daedric shortsword that does about 50 pts of fire damage with each hit. Use a high-level soul (Gold Saint or Ascended Sleeper) to give the item a high charge. Short-swords or tantos, although they have a lower enchant capacity, are good in this situation because they swing faster so you can get more destructive hits in a shorter amount of time. 5.Bring as many healing potions as you can carry and use them! Potions that increase your maximum health, such as Fortify Health, are also useful.

========================== 5. FAST EDDIE'S CHORES ========================== Once Eddie has set himself up in the Council Hall as your Mouth, you can give him chores. 5.1 RING OF EQUITY Eddie tells you of Master Neloth's Ring of Equity, and offers to find it for you if you provide him with a key to Tel Naga. Many people in the tower have keys including Drodos Galen, Vanel Serven, Faldon, Berengeval and Neloth himself. Bring Eddie the key and he will leave on the quest. In about a week you'll get a journal message saying he has found the ring. Reward: Ring of Equity (spell absorption 100 pts and reflect 70% for 30 secs) 5.2 AMULET OF UNITY Eddie knows the whereabouts of another magical item, the Amulet of Unity. For this mission, he needs 5 Standard Potions of Invisibility. Unfortunately merchants don't usually restock this potion, so you'll have to buy one from several different sellers. Visit alchemists and mages guilds to stock up on the potions. In Sadrith Mora you can buy from Anis Seloth the alchemist and Aranger, one of the venders near the docks. Ajira of the Balmora mages guild and Anarenen of the Ald'ruhn mages guild also sell them. Nalcarya of White Haven, whose alchemist's shop is in the northwestern section of Balmora will also sell you one. Bring the potions to Eddie and after about a week and a half he will return with the amulet. Reward: Amulet of Unity (fortify intelligence and willpower 10 pts for 120 secs, fortify alteration, conjuration, illusion, mysticism and restoration 5 points for 120 secs) ============================ 6. BUILDING A STRONGHOLD ============================ Once you have reached the rank of Spellwright, Aryon will not advance you to Wizard until you have built a stronghold. The Telvanni in charge of stronghold construction is Llunela Hleran, so you must speak to her. Llunela is located in a somewhat inconvenient area of the Telvanni Council House. You reach her by going to the Chambers, then down the tunnels to the Hermitage, where she has a small camp close to the water level (go down the ramps until you see her). 6.1 STAGE ONE To begin construction on a stronghold, you must have two strong souls (i.e. atronach, golden saint or winged twilight) and construction papers from Duke Vedam Dren. Llunela gives you two soul gems to trap the souls with, so if you have Summon Creature spells, or already happen to possess high level souls you could easily take care of the first part. If not, Daedric shrines are a prime hunting-ground for high-level souls.

Duke Vedam Dren (brother of that twerp Orvas Dren of the Dren Plantation) can be found at Ebonheart in the Grand Council Chamber. Conveniently, there is a boat from Sadrith Mora to Ebonheart. Ask him about the construction papers and he will agree to issue them if you promise to do things for the good of his people, or something like that. Wasn't really paying attention at this point, just wanted my HOUSE!! ********* An interesting game glitch can happen here, which allows you to be a member of two Great Houses simultaneously. If you have killed Orvas Dren by this point, you can ask the Duke about the Comonna Tong and he will make you the Grandmaster of House Hlaalu!! This happened to me. Sure enough, when I checked my faction listing, I was listed in both Telvanni and Hlaalu. My rank in Hlaalu was only Lawman though, not Grandmaster, and I found that the Hlaalu people would now give me Hlaalu quests to complete. Neat as this is, it will cause a major problem later in the game because you will be sent to kill the owner of the Hlaalu Stronghold, Raynasa Rethan, who won't be there because YOU are the owner of the Hlaalu Stronghold. For a tip on how to get around this, see section 4.5.8. ********* Anyway, take the papers and souls back to Llunela and she will begin construction on your house. Within a few weeks you will get a message in your journal saying you should check back with her about your stronghold. When you see her, she will mark the location of where the stronghold is being constructed on the map and asks you to visit to make sure everything is going smoothly. She also informs you that your new home is being built on top of the grave of some guy named Uvirith. (Great...) Hence the name, Tel Uvirith. Travel to Tel Uvirith and talk to the orc on the hill, whose name is Gashnak gra-Mughol. She gives you a message to take back to Llunela saying that construction on the tower is going smoothly. A rather pointless trek in my opinion, but it's cool because you get to see your little baby tree starting to grow into a house. When 1 more week has passed, you will get another journal message saying that the first stage of your stronghold has been completed. 6.2 STAGE TWO At stage one your stronghold is still a mere sapling in the ground. Talk to Llunela again to behind the next phase of construction. She wants you to investigate the Dwemer ruins, Mzachend, to the northwest of your stronghold and bring her back any schematics you find. These ruins are quite small so finding the schematics is not a challenge. Just make sure you enter the ruins to the northwest of the stronghold, NOT the nearby ruins to the southwest. Take them to her, and pay the construction fee of 5000 drakes, and stage 2 will begin and be completed in about a week. You can actually enter the stronghold now, and there is a shelf and table and two beds. There is also a chest for storage, that already contains Master and Grandmaster alchemy equipment. Outside the tower are the houses of Arelas the spellmaker and Menas the potion merchant. 6.3 STAGE THREE

This stage can begin when you have achieved the rank of Master. Talk to Llunela again, who wants you to explore yet more ruins to find her the book "Secrets of Dwemer Animunculi." The ruins are called Galom Daeus, and they are southwest of your stronghold. Travel south to the lava river and follow it west. When it ends, there will be more lava in front of you, and the ruins are on the other side of that lava. The ruins are overrun with vampires, so be careful. You will find the book in the Dwemer Observatory. After you give the book to Llunela and wait a few weeks, your stronghold will be complete. The final stronghold has both an Upper and Lower Tower, as well as a small dungeon below (look carefully and you'll find a dead body there. Can this be Uvirith??) The Upper Tower has added beds and drawers for storage. Two more merchants will take up residence at the base of the tower: Hlendrisa Seleth an enchanter and Omavel, a merchant who sells spells and potions. By far the coolest thing about this stronghold is the presence of steam centurion guards.