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Educa&onal

Technology Leadership
From Baked Alaska to Augmented Reality

What is educa&onal technology leadership?

Research tech-start up companies for a venture capital rm.

Develop content for a public television sta&on.

Maintaining an Internet ltering system that gives students access to informa&on but not inappropriate language or pornography.

Develop an App to teach ESL students.

Analyze test data for 3000 math students in an adap&ve learning system.

Develop an online training program for hospitality workers in China. Figure out the technology needs of 20 classrooms for an early childhood special educa&on program.

Technology Educa&onal Educa&onal Technology

Technology

Technology: 1. The practical application of knowledge especially in a particular area. 2. A manner of accomplishing a task especially using technical processes, methods, or knowledge.
--Merriam Webster Online Dictionary

Are these technologies? hNp://goo.gl/UwJsg


Eye glasses Filing cabinet Interstate Highway System Hearing aid Piggy bank Trac light Braille sand Hooked on Phonics Swimming ns Spatula iPad Quill pen Wri&ng Closed cap&oning Computer mouse Recipe for Baked Alaska Money Back stroke Heimlich Maneuver Interac&ve White Board

Responses hNps://docs.google.com/forms/d/1AH5cP0fu43xH- mkEMT76YS_kypk2ShluJVdOugY9Lf8/viewanaly&cs

Food for Thought


Whats the difference between a technology and a tool? Whats the difference between a technology and an invention? Whats the difference between a skill and a technology?

Technology Quote
This technology will cut us off from the real world, ruin our memory and reasoning abilities, make users lazy, and make gossip and half truths possible.
Socrates on Writing and the Alphabet

Technology
Machine View: Technology is very closely related with machines or physical systems of some sort. Social View: Technology includes physical systems and the organiza&on of knowledge for the achievement of prac&cal purposes as well as any tool or technique of doing or making, by which capability is extended.
Based on Luppicini, R. (2005). A Systems Deni&on of Educa&onal Technology in Society. Educa.onal Technology & Society, 8 (3), 103-109.

Machine Systems View


iPads PECs boards Smartboards Web sites Robo&cs kits Car Prin&ng Press Video Assembly line TV Radio Telephone

Social Systems View


Jujitsu P90X Crop Rota&on Plans Animal Husbandry Weather predic&on ABA Therapy Wri&ng Systems Interstate Highways

TV Networks Factory System and Industrializa&on Print Culture Maps MyMathLab

Many systems have a basis in a machine.


Machine View Cars Clock Steam Locomo&ve Screen capture solware Internet --------- --------- Systems View Interstate Highway System Calendar Intercon&nental Rail System Kahn Academy MOOCs Calculus Jujitsu

We shape our tools, and therefore our tools shape us.


--Marshal McLuhan Understanding Media, 1964

Bicycle for the Mind


Bicycles for the mind
http://www.youtube.com/watch?v=ob_GX50Za6c

McCloud, S. (1992). Understanding Comics.

How does technology change our lives, mindsets, cultures, and systems?

Educa&on

Educa&on, OED
1. The process of bringing up a child, with reference to forming character, shaping manners and behavior 2. The process of looking aler a person or animal with respect to food and other physical needs 3. The culture or development of personal knowledge or understanding, growth of character, moral and social quali&es, etc., as contrasted with the impar&ng of knowledge or skill. 4a. The systema&c instruc&on, teaching, or training in various academic and non-academic subjects given to or received by a child, typically at a school; the course of scholas&c instruc&on a person receives in his or her life&me. Also: instruc&on or training given to or received by an adult 4b. The training of an animal. 4c. Instruc&on or enlightenment as imparted by a par&cular thing, circumstance, etc.; an educa&ng force or experience.

Formal educa6on: the hierarchically structured, chronologically graded educa&on system, Non-formal educa6on: any organized educa&onal ac&vity outside the established formal system (corporate training, Khan Academy, book clubs) Informal educa6on: the truly lifelong process whereby every individual acquires aqtudes, values, skills and knowledge from daily experience (youtube, paren&ng, Sesame Street, grandmas recipes).

Formal, Informal, Non-Formal Educa&on

From Coombs, P. H. with Prosser, C. & Ahmed, M. (1973) New paths to learning for rural children and youth. New York: Interna&onal Council for Educa&onal Development

Formal Educa&on
K-12 Higher Educa6on What is the current purpose What is the current purpose of K-12 educa&on? of higher educa&on? What is the historic purpose What is the historic purpose of K-12 educa&on? of higher educa&on?
Kliebard, H. (2004) The Struggle for the American Curriculum. Wechsler, H. Goodchild, L., Eisenmann, L. (2008). History of Higher Educa.on.

Give 5 examples of how people learn in informal and non-formal educa&onal seqngs.
hNp://goo.gl/unN1W Results
hNps://docs.google.com/spreadsheet/ccc?key=0Astss6YIo6YvdHBlc0tDVWdndG1sbVBDZWpqN3pDaUE&usp=sharing

Selected Readings Formal, Non- Formal, and Informal Educa&on


Eshach, H. (2007). Bridging In-school and Out-of-school Learning: Formal, Non-Formal, and Informal Educa&on. Journal Of Science Educa&on & Technology, 16(2), 171-190. doi:10.1007/ s10956-006-9027-1 Lave, J. & Wenger e. (1991). Situated Learning: Legi&mate Peripheral Par&cipa&on. Cambridge, UK: Cambridge UP. Werquin, P. (2010). Recognizing non-formal and informal learning . outcomes, policies, and prac&ces. London, UK: The Organisa&on for Economic Co-opera&on and Development

What is Intelligence?
Whats comes to mind rst when you think of the deni&on for intelligence? Submit your answer here. hNp://goo.gl/pgxOs
(LeNer O)


Responses

What is Intelligence?
Cogni6ve View Focus of intelligence is within the individual. --Piaget, Binet Social View Intelligence is distributed among the person, tools, symbols, community. --Vygotski, Pea, Perkins

Cole, M., & Wertsch, J. V. (1996). Beyond the individual-social an&nomy in discussions of Piaget and Vygotsky. Human Development (0018716X), 39250-256. Available at hNp://lchc.ucsd.edu/People/MCole/Beyond%20the%20individual-social %20an&mony.pdf

Distributed Cogni&on
Distributed Cogni&on is an approach to studying all aspects of cogni&on to dene cogni&on-- from a biological, social and organiza&onal perspec&ve. Integral to the concept of cogni&on and intelligence is the integrated rela&onship among the individual, people, tools, systems, and ar&facts.

What is Educa&onal Technology

Older deni&on 1920-1970 (and today?)


Media born of the communica&ons revolu&on which can be used for instruc&onal purposes alongside the teacher, textbook, and blackboard. . . . The pieces that make up instruc&onal technology [include]: television, lms, overhead projectors, computers, and other items of hardware and solware. . . (p. 21) US Commission on Instruc&onal Technology, 1970

More Current 1970


Instruc&onal technology goes beyond any par&cular medium or deviceinstruc&onal technology is more than the sum of its parts. It is a systema&c way of designing, carrying out, and evalua&ng the whole process of learning and teaching in terms of specic objec&ves, based on research on human learning and communica&on, and employing a combina&on of human and nonhuman resources to bring about more eec&ve instruc&on.
US Commission on Instruc&onal Technology, 1970

Some Current Deni&ons of Educa&onal Technology


The theory and prac&ce of design, development, u&liza&on, management, and evalua&on of processes and resources for learning

D. Randy Garrison and Terry Anderson (2003). E-Learning in the 21st Century: A Framework for Research and Prac&ce.

Educa&onal technology is the study and ethical prac&ce of facilita&ng learning and improving performance by crea&ng, using, and managing appropriate technological processes and resources.

AECT (2004) Terminology CommiNee

The use of tools, techniques, systems, and technologies to unleash human potential.
--Shamburg

Tes&ng Blackboard
Wiki Test Type in your name and hometown in the TEST WIKI Chat TEST Do you have any ques&ons about the presenta&on on Wednesday? What are they?

and Educa&onal Technology

Systems

Technology
Machine View Technology is very closely related with machines or physical systems of some sort. Systems View Technology includes physical systems and the organiza&on of knowledge for the achievement of prac&cal purposes.

Based on Luppicini, R. (2005). A Systems Deni&on of Educa&onal Technology in Society. Educa&onal Technology & Society, 8 (3), 103-109.

Educa&onal Technology
Machine View Media born of the communica&ons revolu&on which can be used for instruc&onal purposes.
US Commission on Instruc&onal Technology, 1970

Systems View Instruc&onal technology goes beyond any par&cular medium or device. It is a systema&c way of designing, carrying out, and evalua&ng the whole process of learning.

Back Channel Experiment


hNp://todaysmeet.com/edtechlead/ Rules:
No making fun of the professor Ask ques&ons about the topic Give comments or extensions on the topic Give possible project ideas Reply to your fellow students


We can use this during and aIer the lecture.

What is technology?
What are 3 diverse examples of technology. Chat on hNp://todaysmeet.com/edtechlead/

Technocentric vs Systemic Thinking with Educational Technology


A technocentric approach focuses on a technology. A systemic approach, in contrast to a technocentric one, is concerned with the learning culture. --Papert

Technocentric: What can a SmartBoard do?

Systemic: How does a classroom change with a Smartboard?

Some Current Deni&ons of Educa&onal Technology


The theory and prac&ce of design, development, u&liza&on, management, and evalua&on of processes and resources for learning

D. Randy Garrison and Terry Anderson (2003). E-Learning in the 21st Century: A Framework for Research and Prac&ce.

Educa&onal technology is the study and ethical prac&ce of facilita&ng learning and improving performance by crea&ng, using, and managing appropriate technological processes and resources.

AECT (2004) Terminology CommiNee

The use of tools, techniques, systems, and technologies to unleash human potential.
--Shamburg

Machine View
I believe that [it] is destined to revolutionize our educational system and that in a few years it will supplant largely, if not entirely, the use of textbooks.
Thomas Edison on Moving Pictures (1922)

Machine View: B.F. Skinner, Teaching Machine

http://youtu.be/jTH3ob1IRFo

Systems View: What is a system?


A system is a group of interacting, interrelated, and interdependent components that form a complex and unified whole. A business A city A bathtub A forest A family A school A classroom

What are the social/system changes of these technologies?


Technology Wri&ng Physical Change Can write ideas down and check later. Mindset Change Do not have to rely on memory. Access to ideas from distant places Expanded job opportuni&es for a person. Expanded social opportuni&es for a person. Images, text, and sound interact with user on a board Easy access to instant communica&on with friends and acquaintances. A lot of sharing of personal informa&on. More educa&onal op&ons for more people. Ques&ons about credits and seat &me Can access, edit, and collaborate on documents on any computer with internet/ wi Wealth of informa&on available on demand and portably. Social / System Changes Spreading of knowledge, ideas, and culture across borders. Growth of suburbs

Car

Smart Board

Classrooms become more

Facebook

Online courses Cloud-based Produc&vity Suites

Smart Phones Braille

Research tech-start up companies for a venture capital rm.

Develop content for a public television sta&on.

Maintaining an Internet ltering system that gives students access to informa&on but not inappropriate language or pornography.

Develop an App to teach ESL students. Develop an online training program for hospitality workers in China. Analyze test data for 3000 math students in an adap&ve learning system.

Figure out the technology needs of 20 classrooms for an early childhood special educa&on program.

Todays Technologies and SystemsAnd Your Projects


*Systems *Broad view of technology *Formal, informal, non-formal education

Mobile and Handheld


What the definition and spectrum of mobile technologies? What are some of the best handheld apps that you know of? What are the most popular apps today? Why?

Features Table, Mobile

From phonegap.com

Trends in Mobile Apps


The Perfect Self, The Atlan.c, May, 2012

http://www.theatlantic.com/magazine/archive/2012/06/the-perfected-self/308970/

Possible Project
Research trends in mobile apps then develop an idea for a mobile app teach workplace vocabulary for people with cogni&ve disabili&es. Your ar&fact could be a ow chart and diagram with examples

MOOCMassive Open Online Courses

From Nature, http://www.nature.com/news/online-learning-campus-2-0-1.12590

Research on MOOCs
History Cri&ques Research Examples

Project Idea
Propose a MOOC or an online experience based on MOOC principles, cri&ques, research, your own interests and strengths. Ar&fact can be a MOOC shell with one working lesson as a proof of concept.

Systems View
Systems thinking is a way of understanding reality that emphasizes the relationships among a system's parts, rather than the parts themselves.

Peter Senge on Systems Thinking http://www.youtube.com/watch?v=HOPfVVMCwY

Todays Presentations Big Data: Yelena, Maria, Jim (Can't Use PowerPoint) Finding Your Element: Garth, Chris, Sonaliz, October (Only Original Images in Presentation) Spreadable Media: Martin, Johanna (Can't Use PowerPoint) Makers: Linda, Joe, Jennifer G (Only Original Images in Presentation) Future Perfect: Charlene, Linda, Jennifer S, Celso (No Words in Presentation / Just Images) Alone Together: Dorothy, Mike, Sophia (No Words in Presentation / Just Images) Long Tail: Amy (Must Use Polling / Audience Response System) Free Culture: Regina (Must Include Audience Activity) Reality is Broken: Heather, Mathew (Must Include Audience Activity) That Used to Be Us: Jill (Must Use Polling / Audience Response System)

Universal Design for Learning

Universal Design

UDL is
A set of research-based guidelines for curriculum development. Guidelines that focus on: Multiple means of representationwhat is learned Multiple means of expressionhow its learned Multiple means of engagement --why its learned

A National Imperative: National Educational Technology Plan

The model of learning described in this plan calls for engaging and empowering personalized learning experiences for learners of all ages...It calls for using state-of-the-art technology and Universal Design for Learning (UDL) concepts to enable, motivate, and inspire all students to achieve, regardless of background, languages, or disabilities. --Arne Duncan, US Secretary of Education
Letter to Congress Introducing the National Educational Technology Plan http://www.ed.gov/technology/netp-2010/letter-secretary

UDL Project Idea


Research UDL Principles, develop manual or assessment with a series of cases. The ar&fact can be several of the cases.

Data and Personalized Learning: Adap&ve Learning Systems


An Adaptive Learning System is one that uses computers to deliver interactive and customized instruction to a learner. The term is often used synonymously with Intelligent Tutoring System. Typically, an adaptive system assesses, teaches, modifies, and reassesses a learner in a specific domain. Adaptive systems collect and use data such as types of errors, time on problem, and preferred learning style.
Knewton http://www.youtube.com/watch?v=LldxxVRj4FU Aleks http://www.aleks.com/video/quick_tour My Spanish Lab http://www.youtube.com/watch?v=yXPGz6XF2DU More on MySpanishLab http://www.myspanishlab.com/learn-about/what-is.html Rocketships Learning Labs & The Cost Of Personalization (read the article and browse the comments for a good idea of the critiques of Adaptive Learning Systems) http://blog.mrmeyer.com/?p=16027

Papert Teaching computers to program kids

Project Idea
Research on the development, implementa&on, and cri&ques of adap&ve learning systems and propose an evalua&on method for administrators. Your ar&fact can be an outline or sample of the evalua&on.

Augmented Reality

http://www.hulu.com/watch/486603

http://www.youtube.com/watch? v=GBKy-hSedg8

http://vimeo.com/46304267

http://www.youtube.com/watch? v=tpmqs7Yn8VU&feature=share&list=UUUzbL43vsQoGf3dhINBQ

Possible AR Project
Research the trends and challenges of AR. Propose an idea for its use. Use Aurasma and develop a proof of concept.

Games in Educa&on
Game Deni&on? Features of gamesCore mechanic, components, feedback. Games without and with digital technology Games in learning

Possible Project for Games


Research game design and a specic topic or domain of knowledge. Develop an idea for a board or card game. Design a proof of concept, play test it.

Cloud Compu&ng
Cloud compu&ng refers to expandable, on demand services and tools that are served to the user via the Internet from specialized data centers and do not live on a users device.

Cloud Compu&ng: Three Categories of Cloud Compu&ng


1) infrastructure-as-a-service, commonly referred to as virtualiza&on virtual machines, bandwidth, and storage, all scalable as needed. (Example Amazon Servers to host online school) 2) pla}orm-as-a-service (PaaS), the environment for developing and delivering applica&ons. (example, a group of developers use Heroku.com to develop a Python App) 3) solware-as-a-service (SaaS), solware designed to meet specic needs of an organiza&on (e.g Adobe Crea&ve Cloud or Google Apps)

Possible Projects
Develop a cloud-based plan for a school district Develop an evalua&on program for a specic cloud service Compare features among dierent cloud services.

Other Topics
Copyright / Fair Use Filtering Systems Open Content Natural User Interfaces Social Media

Organizational Leader

Types of Leaders

Policy Leader

Leadership

Entrepreneurial Leader

Thought Leader

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