You are on page 1of 2

SUMMARY OF PROFILES

WARRIOR
FRODO BAGGINS SAM GAMGEE MERRY PIPPIN BILBO BAGGINS LEGOLAS ELROND ARWEN EVENSTAR HALDIR GALADRIEL CELEBORN GIL-GALAD ELVEN CAPTAIN with bow ELVEN CAPTAIN with sword & heavy armour ELVEN CAPTAIN with sword, heavy armour & shield ELVEN CAPTAIN with two-handed sword & heavy armour GIMLI DWARF KING ELENDIL ISILDUR GANDALF ARAGORN BOROMIR CAPTAIN OF GONDOR with bow CAPTAIN OF GONDOR with bow & armour CAPTAIN OF GONDOR with sword, armour & shield KING OF MEN GWAIHIR HIGH ELF WARRIOR with bow HIGH ELF WARRIOR with spear/sword & shield HIGH ELF WARRIOR with two-handed sword WOOD ELF WARRIOR with bow WOOD ELF WARRIOR with spear/sword & shield WOOD ELF WARRIOR with spear/sword MAN OF GONDOR with bow MAN OF GONDOR with spear/sword & shield WITCH KING RINGWRAITH LURTZ THE BALROG SARUMAN ORC CAPTAIN with bow ORC CAPTAIN with spear/sword & shield MORIA GOBLIN CAPTAIN with bow MORIA GOBLIN CAPTAIN with sword & shield URUK-HAI CAPTAIN with bow & heavy armour URUK-HAI CAPTAIN with sword, heavy armour & shield MORIA GOBLIN with bow MORIA GOBLIN with spear MORIA GOBLIN with spear/sword & shield ORC WARRIOR with bow ORC WARRIOR with spear ORC WARRIOR with spear/sword & shield ORC WARRIOR with two-handed sword/axe URUK-HAI with bow URUK-HAI with sword & shield CAVE TROLL * See models entry for details.

Move
4"/10cm 4"/10cm 4"/10cm 4"/10cm 4"/10cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 5"/12cm 5"/12cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 24"/56cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 6"/14cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 6"/14cm 6"/14cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 5"/12cm 6"/14cm 6"/14cm 6"/14cm

F
3/3/3/3/3/6/3+ 9/6/6/3+ 6/6/6/6/3+ 6/6/6/6/5/6/6/5/6/3+ 6/4/4+ 4/4+ 4/5/8/6/3+ 6/6/6/3+ 6/6/3/4+ 3/5/5/5/4+ 10/5/4/5+ 4/3/5+ 3/5/4+ 5/2/5+ 2/2/3/5+ 3/3/3/4/4+ 4/6/-

S
2 2 2 2 3 4 4 3 4 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 3 3 3 3 3 3 3 3 4 4 4 8 4 4 4 4 4 4 4 3 3 3 3 3 3 3 4 4 6

D
3 3 3 3 5 4 7 3 4 3 3 7 4 6 7 6 8 8 8 8 5 5 6 4 5 6 4 8 5 6 5 3 4 3 4 5 8 8 6 10 5 4 5 4 5 6 7 4 4 5 4 4 5 4 5 6 6

A
1 1 1 1 1 2 3 2 2 1 1 3 2 2 2 2 2 2 3 3 1 3 3 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 2 4 1 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 3

W
2 2 1 1 2 2 3 2 2 3 3 3 2 2 2 2 2 2 3 3 3 3 3 2 2 2 2 3 1 1 1 1 1 1 1 1 1 1 2 10 3 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 3

C
6 5 4 4 6 6 7 5 5 7 5 6 5 5 5 5 6 5 6 6 7 6 6 4 4 4 5 6 5 5 5 5 5 5 3 3 6 6 4 7 7 3 3 3 3 4 4 2 2 2 2 2 2 2 3 3 3

Notes
Resistant to Magic; Ring Resistant to Magic Resistant to Magic Resistant to Magic Resistant to Magic; Ring Deadly Shot Wood Elves in Woods Expert rider Expert shot Wood Elves in Woods Lothlorien, Terror Lothlorien, Terror Fearless

M/W/F
3/3/3 1/1/2 0/0/1 0/0/1 1/3/3 3/2/2 3/3/3 3/3/3 3/1/1 3*/3*/3* 3*/2*/1* 3/3/1 2/1/1 2/1/1 2/1/1 2/1/1 3/2/2 2/2/1

The Sword Narsil The Ring Staff of Power Mighty Hero Horn of Gondor

3/3/3 3/1/0 3/6/3 3*/3/3 6/1/0 2/1/1 2/1/1 2/1/1 2/2/1 1/0/0

Fly

Wood Elves in Woods Wood Elves in Woods Wood Elves in Woods

Morgul Blade Will, Terror, Darkness, Ringwraiths and the Ring Lash, Terror Will, Goblin Mastery Staff of Power, Palantir

0/10/0 0/7/0 3/1/1 0/*/0 3/6/3 2/1/1

2/1/1 No Jump test required for obstacles 2/1/1 No Jump test required for obstacles 2/1/1 2/1/1 2/1/1 No Jump test required for obstacles No Jump test required for obstacles No Jump test required for obstacles

STRATEGY BATTLE GAME PLAYSHEET


TURN SEQUENCE
Each turn is divided into phases as follows:

JUMP CHART
To cross an obstacle a model must move in contact with it and have enough move left to reach the other side. Roll a dice on the chart below, deducting - 1 from the roll if the obstacle is taller or wider than the model itself. Dice Result 1 Stumbles and fails. Halt at obstacle. 2-5 Success. Cross obstacle and halt. 6 Effortlessly bounds across. Cross obstacle and complete move.

1. Priority
Players roll off to decide who will move/shoot/fight first during the turn. If they draw, priority changes over from the previous turn.

2. Move
Each player moves each of his models up to their maximum move distance. Different races have different move distances.

3. Shoot
Bow-armed models can shoot. To hit the target they need to roll equal or more than the shooting value on their profile. For every hit, cross-reference on the Wound Chart the Strength of the weapon (shown below) with the Defence of the target. In order to cause a Wound on the target, they need to roll equal or higher than the number found on the chart.

CLIMB CHART
Models can climb up obstacles which are more than twice their height. Move the model up the obstacle and roll a dice on the chart below. Dice Result 1 Fall to the ground. 2-5 Continue to climb up/down. If top/bottom reached model halts. 6 Continue to climb up/down. If top/bottom reached complete remaining move.

4. Fight
Models in close combat roll off to win the fight. If they draw, the model with the highest fight value wins. The winner pushes back the loser 1 and strikes him. Cross-reference on the Wound Chart the Strength of the winner with the Defence of the loser. In order to cause a Wound on the loser, the winner needs to roll equal or higher than the number found on the chart.

5. End
Players begin again from 1.

THROWN RIDER CHART


Whenever a mount is killed, roll on the following chart to determine what happens to the rider. Dice Result 1 Knocked flying. Rider placed lying by mount and moves no further that turn. 2-5 Rises from the dust. Rider placed standing by mount and moves no further that turn. 6 Leaps into action. Rider placed standing no further penalty.

BOW RANGES
Weapon Orcish bow Bow Elven bow Range 18"/44cm 24"/56cm 24"/56cm Strength 2 2 3 Move Penalty Half Half Half

Wound Chart
1 2 3 Strength 4 5 6 7 8 9 10+ 1 4 4 3 3 3 3 3 3 3 3 2 5 4 4 3 3 3 3 3 3 3 3 5 5 4 4 3 3 3 3 3 3 4 6 5 5 4 4 3 3 3 3 3

Defence 5 6 6 5 5 4 4 3 3 3 3 6 6/4 6 6 5 5 4 4 3 3 3 7 6/5 6/4 6 6 5 5 4 4 3 3 8 6/6 6/5 6/4 6 6 5 5 4 4 3 9 6/6 6/5 6/4 6 6 5 5 4 4 10 6/6 6/5 6/5 6 6 5 5 4

You might also like