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Call of Duty: Black Ops II Mob of the Dead Tuturiol/Walkthrough

Zombie Shield: Parts Locations:

Hand Trolley: outside on the docks near some crates Clamp: on a cupboard in the generator room

across from the generator that doesn't break turn left when entering the generator room fromthe docks; the clamp is next to the wall and the generator

Jail Cell Door: in the dead end hallway at the bottom of the spiral staircase of the catacombs (also found leaning against a panel on the spiral staircase)

Acid Gat Kit: Blundergat Upgrade

The room outside the spawn: go through the door that leads to the Warden's Office, in the first cell block with the collapsed cat walk; piece is somewhere in that area Requires you to open the Warden's Office; after going into Afterlife mode and opening the door from the other side, you can then access the office. There should be a "bottle" located

somewhere on the office floor.

The 'Acid' Bottle: this is in the infirmary; look around the area with the blood-filled bathtubs, near one of the Music Easter Egg bottles.

Blundergat:

The Blundergat is a new Wonder Weapon. It's a cross between the Blunderbuss and the Gatling Gun. Normally a single-shot break action shotgun; when upgraded, becomes The Sweeper: a 2 round magazine and 120 ammo in reserve with low recoil. When combined with the Acid Gat Kit it becomes the Acid Gat with an automatic 3-round magazine. When a zombie is shot, they will be stuck with an acid infused round which explodes soon after. When Pack-A-Punched, it becomes the Vitrolic Withering which makes the acid shot attract zombies similarly to Monkey Bombs. There are 2 ways of obtaining the Blundergat:

Mystery Box Finding the 5 Hidden Blue Skulls using Hell's Retriever - the gun can then be found in the Warden's Office on the desk - This method allows 2 players to obtain the Blundergat at the same time.

The 5 Hidden Blue Skulls:

Return to the starting room (library) and enter

Afterlife mode. Find a jail cell with a visible skull in it and throw a Hell's Retriever inside. This cell is located outside of the caged doors just ouside the library. If done correctly, the player will pick up a blue skull and hear a noise similar to purchasing a weapon.

Enter the Warden's Office and find the window nearest Speed-Cola. Look outside and there will be a telephone pole with a house behind it. Throw a Hell's Retriever at the top of the telephone pole to pick up the hidden blue skull; hear purchasing sound. Go down to the docks, near the Mystery Box spawn location. there will be a dock that is unreachable with Mule Kick and PhD Flopper on it. Throw a Hell's Retriever at the 3rd pole to the right to pick up the hidden blue skull; hear purchasing sound. Go to where Juggernog is located and go to the wall with a window where zombies can spawn. If the player looks up, they can see a yellow light post. Throw a Hell's Retriever at it to pick up the hidden blue skull; hear purchasing sound. Go to the roof and walk to the far left corner where the "Jump Scream" Easter Egg can be completed. There will be a gap in the wall, and the player will see 2 corners of the prison roof. Throw a Hell's Retriever at the nearest corner to pick up the hidden blue skull; hear a purchasing sound.

Music Easter Eggs: "Rusty Cage" by Johnny Cash:

activate 3 bottles:

on a bookshelf in the library (spawn area) in the infirmary, near one of the baths filled with blood on the docks, tucked away behind some crates

"Where Are We Going" by Kevin Sherwood:


Find Warden's key Unlock power switch with the numbers puzzle next to the elevator: Instead of activating the lift with the #s from the stairs, input the #s "935" done at start of game by not reviving while in Afterlife mode, then bleeding out.

"Samantha's Lullaby" by Kevin Sherwood:

"Jump Scream" Easter Egg:

When on the roof where the plane is assembled, the player can activate "Jump Scare". You need a sniper rifle such as the Barrett M82A1 or the DSR-50. Proceed to the far end of the roof, to the left of the runway. The player scopes in on the firework display in the distance, a distorted picture of Russman's face will flash on the screen for a split second, accompanied by a high-

pitched scream. Audio Logs: Several audio logs can be accessed by typing the four characters' prison #s into the counter that operates the underground elevator. These Audio Logs, narrated by an older Stanley Furguson, reveal info about what actually occured at Alcatraz and info on the groups' current situation. Character's prison #s are : 101, 386, 872, and 481. "Feed the Beast" and Obtaining the Hell's Retriever Tomahawk:

Feed the 3 Hellhound headsuntil they disappear:


near the infirmary (in cell block) docks in the infirmary

Find Hell's Retriever in the Citadel tunnels behind a wall that was orginally blocked.

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