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A LITERATURE REVIEW ON THE TOPIC OF SOCIAL MEDIA

Doyle, Cathal, University College of Cork, O Rahilly Building, Cork, cdoyle@bismail.ucc.ie

Abstract
Social Media has received a lot of attention from practitioners but little empirical research has been conducted on the topic. This literature review highlights the current understanding of what practitioners and academics know about social media. It then identifies the characteristics inherent to social media and offers a definition. Further to this, the types of social media are identified, and classified. This leads to the Social Media Classification Framework, which can be used to better understand the types of social media available. A research objective is proposed, and three research questions to help achieve this objective. Finally the research contribution is outlined. Keywords: Social Media, Web 2.0, Literature Review, Social Media Framework.

INTRODUCTION

The aim of this literature review was to find a topic of interest in IS. For IS research to be relevant the research must not only focus on an interesting topic, but more importantly focus on a topic that practitioners will benefit from. It is proposed that the phenomena of social media is an important and current topic of interest for IS research. This review highlights the need for an in-depth investigation to be conducted on the impact social media will have on organisations. Presently there is a lack of academic research on the topic, and practitioners lack a real understanding of what social media is and the impact it can have on organisations. Firstly this paper begins by explaining how literature was gathered to conduct the review. On analysing this literature the topic of social media is recognised as being relevant to practitioners today. Then this review goes on to examine a definition of social media. The characteristics of social media are then observed and defined, and from these characteristics a definition of social media is derived. A social media classification framework is proposed based on the classification of the different types of social media available. The research methodology proposed for a research topic on social media is presented, stating the research objective and the research questions. The review concludes by outlining the contribution and relevance of the proposed research on the topic of social media.

RESEARCH APPROACH

(Webster and Watson 2002) recommend a structured approach to determine the source material for a literature review. This approach has been successfully utilised by a number of research studies (Melville, Kraemer et al. 2004; Meister and Willyerd 2009; Napier, Keil et al. 2009). The following approach was taken to conduct this literature review: A number of sources were used when identifying literature that covered the phenomena of social media. Academic databases such as Google Scholar, Jstor and Academic Search Premier were used to try identify peer reviewed academic literature. Practitioner websites such as http://hbr.org/, http://www.forrester.com, and http://www.cutter.com were used to identify practitioner literature. A number of search terms were used that would provide the necessary literature. These included social media, web 2.0, blogs, micro-blogging and social media websites. There was a clear shortage of academic literature available, with most of the literature being non-academic, and practitioner orientated. As such these papers were used to describe social media, and when possible peer reviewed academic papers were used. A detailed review of the articles that were deemed to be efficient was then conducted, collecting arguments and standpoints from this literature. A concept matrix was developed to help identify the trends that were appearing across the articles. As each article was read, the major concepts that were appearing were added to the concept matrix. Each article's references were then reviewed to gather further articles that may have been required for the literature review. This approach provided a number of additional articles, and a detailed review was conducted on them. The concept matrix was then synthesised, to reveal the current state of the phenomena of social media. It also provided the methodological approach that should be utilised to conduct the research. The following section explains the rationale for this research.

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3.1

SOCIAL MEDIA AS A RESEARCH TOPIC


Relevance in IS Research

The contribution of IS research to practice today is underwhelming (Gill and Bhattacherjee 2009). IS research should help organisations understand IT's potential and impact, which will allow them to use the technology (Agarwal and Lucas 2005). Practitioners question the practical relevance of IS research that is published in the leading IS journals as it is too often years behind current trends (Benbasat and Zmud 1999; Rosemann and Vessey 2008). IS researchers should look to practice to identify a topic to research, and then look at the academic literature available (Benbasat and Zmud 1999). By focusing on the current trends of practice, an interesting topic for research can be chosen. There is also a perception that if research is relevant it lacks rigor, and vice versa (Rosemann and Vessey 2008). It is important IS research informs practitioners but often IS research fails to accomplish this (Agarwal and Lucas 2005; Gill and Bhattacherjee 2009). Table 1 presents eight recommendations that should be used to increase the relevance of IS research (Benbasat and Zmud 1999). Recommendations 1. The foremost criterion to be applied in selecting research topics should be directly related to the future interest that key stakeholders (journals, colleagues, and practitioners) are likely to hold in a topic 2. IS researchers should look to practice to identify research topics and look to the IS literature only after a commitment has been made to a specific topic 3. More discussion on the core research issues of the IS field that have the potential to influence practice is needed 4. When deciding whether or not to begin a new research project or manuscript, IS researchers should focus on the likely outcomes, rather than the inputs, of such efforts 5. In order for IS researchers to be more proactive in a direct sense, it is imperative that the IS research community produce cumulative, theory-based, context-rich bodies of research 6. In order for IS research to be more relevant, it is important that authors develop frames of reference which are intuitively meaningful to practitioners to organise complex phenomena and to provide contingency approaches to action 7. In order for IS research to be more relevant, IS academics should portray the outputs of their research in ways such that it might be utilized by practitioners to justify and rationalize IT-related initiatives 8. The vast majority of IS research articles should be crafted in a clear, simple, and concise manner such that they are accessible by all the potential readership of a journal Table 1. Suggestions for Increasing the Relevance of IS Research (Benbasat 1999).

By following these steps research can be relevant to practitioners, and by applying the chosen methodology rigorously when doing the research,a high standard of rigor can be achieved (Benbasat and Zmud 1999; Rosemann and Vessey 2008). 3.2 Practitioner Literature

By reading articles published in practitioner journals, current trends can be highlighted, with the likely outcome of producing more topical and valued ideas (Hair, Money et al. 2007). By focusing on practitioner literature, it was observed that the phenomena of social media was receiving constant attention (Armano 2009; Armano 2009; Baker 2009; Deragon 2009; Reid 2009; Soat 2010) The data in Table 2 indicates that the growth of users using social media tools has grown exponentially in recent years. Two thirds of internet users visit social media sites, with ten percent of all internet activity occurring on these sites. Further to this however, is the fact that social media users believe that organisations should have a social media presence, interacting with them to solve problems, and allow feedback on their products and services. These issues have all led to organisations gaining an interest in social media.

1. 3 out of 4 Americans use social tools (Bernoff 2008) 2. 2/3 of the global internet population visit social networks (Nielsen 2009) 3. Time spent on social networks is growing at 3 times the overall internet rate, accounting for 10% of all interent time (Nielsen 2009) 4. 93% of social media users believe a company should have a presence in social media (Larrumbide 2008)) 5. 85% of social media users believe a company should not only be present but also interact with its consumers via social media (Larrumbide 2008) 6. 43% of social media users believe companies should use social networks to solve their problems (Larrumbide 2008) 7. 41% of social media users believe companies should solicit feedback on their products and services (Larrumbide 2008) 8. 37% of social media users believe companies should develop new ways for consumers to interact with their brand (Larrumbide 2008) Table 2. Reasons for Practitioners Interest in Social Media.

Organisations will increase their interest in social media in 2010 (Armano 2009). Table 3 presents six social media trends for organisations in 2010 (Armano 2009). These six trends all highlight that organisations are beginning to focus more on social media, and trying to find how they can use it. It also indicates that organisations must begin to introduce policies to ensure the social media tools are being used correctly, and not to attract wrong types of media stories that could affect an organisations reputation. Social Media Trends Explanation 1. Social media begins to look With groups, lists and niche networks becoming more popular, networks less social could begin to feel more "exclusive" 2. Corporations look to scale There are relatively few big companies that have scaled social initiatives beyond one-off marketing or communications initiatives. Companies will look to uncover cost savings or serve customers more effectively through leveraging social technology 3. Social business becomes As businesses look to incentivize activity within their internal or external serious play networks, they may include carrots that encourage a bit of friendly competition. Therefore, participants are incentivized and rewarded through higher participation levels 4. Companies will have a If organisations don't already have a social media policy in place with social media policy specific rules of engagement across multiple networks, it just might have one in the next year 5. Mobile becomes a social With approximately 70 percent of organizations banning social networks and, media lifeline simultaneously, sales of smartphones on the rise, it's likely that employees will seek to feed their social media addictions on their mobile devices. As a result, we may see more and/or better mobile versions of social media tools currently available 6. Sharing no longer means Sharing functionalities in social media tools will allow users to easily e-mail broadcast an article across networks such as Facebook and Twitter. Many websites already support this functionality, but it's likely that we will see an increase in user behaviour as it becomes more mainstream for people to share with networks what they used to do with e-mail lists. Table 3. Six Social Media Trends for 2010 (Armano 2009).

Organisations are already embracing social media tools to achieve better results across their different functions (Reid 2009). These functions include lead generation, customer service, brand value expansion, competitive intelligence, and innovation management (Reid 2009). But there is a major pitfall organisations must avoid being social is just that, where organisations must continuously interact with other participants, and not just drop the conversation when information has been gathered (Reid 2009).

There are millions of users interacting with these social media tools (Armano 2009; Soat 2010). By interacting with these users, organisations can put forward new products they might have, get customer feedback, and ask for ideas (Baker 2009). This has led social media to be considered much more than just another buzz word, and could be the most significant business enabler since the internet itself (Soat 2010). However organisations are still confused as to how they should use social media, and the benefits it can bring them (Armano 2009; Deragon 2009). Table 4 presents a number of questions that organisations are asking about social media (Soat 2010). It is evident from this data that research needs to be conducted to offer organisations guidance on the social media. 1. 2. 3. 4. 5. 6. Questions Are my competitors continuing to invest in social networking? Where's the return on investment? Which way works best? How deep within my organization should social networking be allowed to penetrate? Is it necessary to have a corporate policy around social networking? What can social media teach me about internal collaboration? Organisation Questions About Social Media (Soat 2010).

Table 4. 3.3

Academic Literature

Despite this interest in social media, academic research is lacking in providing an understanding of the phenomena (Kaplan and Haenlein 2010). The data in Table 2 indicates that there is an excellent opportunity for organisations to communicate with millions of social media participants, therefore they need to be interested in creating an online presence (Kaplan and Haenlein 2010). However, organisations are less comfortable when the information on these social media websites is created and distributed by these participants (Stenmark 2008; Kaplan and Haenlein 2010). This reduces an organisations control of the information available about them online (Kaplan and Haenlein 2010). But if organisations wish to be participants themselves in the social media phenomenon, they have to embrace this loss of control, and understand it is better to have information ownership shared with all other participants (Stenmark 2008). (Stenmark 2008) offers a framework of scenarios for when organisations introduce Web 2.0 technologies. This framework has been extended to include social media tools, and can be viewed in Table 5. Management can either be supportive or obstructive of social media tools, and their support or opposition can either be active or passive (Stenmark 2008). This framework can be used to understand why management may or may not introduce social media tools into their organisation. Passive Management Active Management Supportive Scenario 1: Scenario 2: Management Management are unaware of or uninterested in the Management are positive towards the use use of social media tools and has no strategy for of social media tools, and decides to organisational use. Use is implicitly allowed but not actively promote it and to foster corporate actively encouraged attitude of participation Obstructive Scenario 3: Scenario 4: Management Management does not believe in social media tools, Management are negative towards social and do not want them to be used within the media tools and is actively devising organisation but takes no measures to actively policies and regulations to prevent such obstruct it tools from being used Table 5. Four Different Scenarios for Social Media Tools Being Introduced in Organisation Environments (Stenmark 2008).

In scenario 1, management are passively supportive of social media tools in the organisation but they don't introduce them. It is up to employees to introduce them, and slowly they may gain momentum. Once there are noticeable benefits, management will take a more proactive role in promoting their use. Management are likely to be in this scenario when they are unsure of the benefits, or how to properly introduce social media tools to the organisation. In scenario 2, management introduce the social media tools, and are active users of them. This enthusiasm will encourage other employees to participate in using the tools, ensuring a quicker uptake. Management are likely to be in this scenario when they have seen how other organisations have successfully introduced social media tools, and feel they can achieve the same or similar benefits from using the tools. In scenario 3, management don't believe social media tools are going to improve the organisation. It is still possible however, for employees to introduce the tools, and possibly change managements views if benefits are noticeable. Management are likely to be in this scenario is they have failed to notice any benefits that social media tools can offer, or do not believe they will have an impact on their organisation. In scenario 4, management do not want social media tools to be used, and prevent any attempt to introduce them. This prevention is caused by the fear of losing control of information, and how it is disseminated. This is a dangerous position, as not giving the tools any opportunity could lead to losing ground on competitors who do make use of the tools. Management is likely to be in this scenario if they feel losing control of information dissemination will damage the organisation, or possibly lead to private information being released to the public.

3.4

Motivation For This Research

There has been a call for further research to be conducted on the phenomena of social media (Pettersen ; Stenmark 2008). Current literature argues favourably for aligned, rigid, and highly standardised information infrastructures (Stenmark 2008). This literature is at odds with social media (Stenmark 2008). There needs to be a focus on the innovative aspect of social media, and actual value it can stimulate for organisations (Pettersen). The call for further research, as well as the interest that is being shown by practitioners in the phenomenon, and the lack of academic research currently available justifies the need for further research. As there is such a lack of academic literature on the phenomena of social media, the proposed research will be in the top right quadrant of the Risk Profile of a Research Topic in Table 6, provided by (Hair, Money et al. 2007). The proposed research would be in a new field, but a previously tested method will be used to study it. This should produce a satisfactory result, where the research will be adding to the body of IS knowledge, and creating practical knowledge that practitioners can use. New Field of Study Old Field of Study New Method High risk of criticism and possible failure Should produce a satisfactory result Old Method Should produce a satisfactory result May be of little value and not worthy of a degree

Table 6.

Risk Profile of a Research Topic (Hair, Money et al. 2007).

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4.1

SOCIAL MEDIA: CHARACTERISTICS AND A DEFINITION


Towards A Social Media Definition

The term social media is a broad term that is often used interchangeably with Web 2.0. It is important to distinguish between these two terms and offer a clear definition of social media. (O Reilly 2005) coined the term Web 2.0 and defined it as: Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an "architecture of participation," and going beyond the page metaphor of Web 1.0 to deliver rich user experiences This definition indicates that Web 2.0 is more than a tool or piece of technology (Stenmark 2008). It is an extremely broad definition that incorporates people, processes and technology, indicating that Web 2.0 incorporates these components to deliver a richer user experience while on the internet. However social media are internet-based tools built on the foundations of Web 2.0. (Kaplan and Haenlein 2010) offers this definition of social media: Social Media is a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of User Generated Content This definition offers a clear understanding of how social media is built on the foundations of the understanding of Web 2.0. Therefore the term social media cannot be used interchangeably with the term Web 2.0, but is an example of the tools Web 2.0 can provide. There is also a belief among some researchers and practitioners that Web 2.0 is just a buzz word (Stenmark 2008). This could lead to social media being described in similar terms. (Shaw 2005) states: Web 2.0 is a marketing slogan. The problem I have with this "Web 2.0" slogan is that it is a contrivance, meant to imply a unified movement or wave toward a better Web A concise definition of social media is needed to help researchers and practitioners understand the phenomenon and the characteristics that are inherent with it. This definition will reduce the perceived notion of the term social media being used as a buzz word.

4.2

Social Media Characteristics

To define social media it was necessary to determine and define characteristics that are inherent of the phenomena. The characteristics were accumulated by reviewing the literature, both practitioner and academic, and also by observing the phenomena itself. These characteristics are presented and defined in Table 7.

Characteristic Low Cost Interactive Communication Collaborative Participation Reputation Accumulative Information Dissemination of Information Table 7. 4.3

Definition The cost of implementing social media tools is low, as the tools are free to use Communication is multi-directional, where participants can respond to information that others provide. This interaction leads to relationships being formed Engaging with social media participants leads to increased collaboration efforts and participation by the users of social media Having a strong social media reputation increases participants interaction, and being accountable for information that is provided gains their trust Information is continuously generated through conversations that occur, with an electronic record providing a copy of everything that has been said Information is no longer filtered but instead is in the open, creating a bottom-up approach to information dissemination

Characteristics of Social Media.

Social Media Definition

Based on the characteristics that are outlined above, it is proposed that social media can be defined as: a low cost form of communication, where participants interact through online conversations and form relationships with each other, where reputation is increased by collaborating and contributing information. This information is permanently stored online and can be accessed by any participant, and can be freely distributed to any other participant

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5.1

SOCIAL MEDIA CLASSIFICATION FRAMEWORK


Theoretical Foundation: Extension of Adaptive Structuration Theory

(DeSanctis and Poole 1994) developed the Adaption Structuation Theory (AST) to help understand the process of how people introduce technologies into an organisation. AST consists of two concepts: structural features and spirit (DeSanctis and Poole 1994). Structural features are specific types of rules, resources or capabilities offered by the system (Nagle and Sammon 2009). Spirit is defined as the general intent with regard to values and goals underlying a given set of structural features (DeSanctis and Poole 1994). (Markus and Silver 2008) reviewed these two concepts, and extended them by offering three new concepts: technical objects, functional affordances, and symbolic expressions. Figure 1 is a representation of these concepts. (Markus and Silver 2008) state: The technical objects concept pertains to the IT artifacts themselves; the functional affordances and symbolic expressions concepts refer to relations between technical objects and users.

Figure 1.

How Functional Affordances and Symbolic Expressions Relate Technical Objects to Specified Users or User Groups (Markus and Silver 2008).

Technical Objects We propose the concept of technical objects to denote IT artifacts and their components (Markus and Silver 2008). Any IT artifact has many technical objects, including the interface and its outputs, i.e. icons, menu labels, documents and drawings (Markus and Silver 2008). Technical objects are viewed as being real things that have properties, but just because they can be used in a certain way, does not mean they will not be used differently by other people (Markus and Silver 2008). The concepts of technical objects and their properties can explain the outcomes observed when technology is used (Markus and Silver 2008). Functional Affordances and Symbolic Expressions Functional affordances are a type of relationship between a technical object and a specified user (Markus and Silver 2008). They identify what a user can do with an IT artifact, depending on the users capabilities and goals (Markus and Silver 2008). These uses are based on potential uses, rather than actual uses. Symbolic expressions are the communicative possibilities of a technical object for a specified user group (Markus and Silver 2008). Like functional affordances, they are a relationship between a technical object and potential users (Markus and Silver 2008). These technical objects and their properties allow users to perceive, interpret, and interact with IT artifacts (Markus and Silver 2008).

5.2

Classification of Social Media Types

There are many different types of social media (Tredinnick 2006; Kaplan and Haenlein 2010). These have been identified as blogs, collaborative projects, social networking sites, content communities, virtual social networks, and virtual game worlds (Tredinnick 2006; Kaplan and Haenlein 2010). From the literature review, it was evident that two more types of social media were missing from this initial list: micro-blogging and livecasting. The following section classifies each of these social media types.

Blogs Blogs are the oldest form of social media (Tredinnick 2006; Kaplan and Haenlein 2010). They can be considered as a special type of website and when initially introduced they were seen as a way for users to easily publish information to the web (Tredinnick 2006; Kaplan and Haenlein 2010). They were used as public diaries by individuals, but have grown to other uses such as providing general information about topics the author wishes to discuss (Tredinnick 2006; Kaplan and Haenlein 2010). Blogs have introduced tools that have allowed publishing to the web to become easier and cheaper, as websites don't need to be created to start a blog with tools such as Blogger and WordPress (Tredinnick 2006). A blog consists of the post provided by the blogger, date-stamped in a chronological order, and a comments section underneath for feedback and discussion on the post (Godwin-Jones 2003; Kaplan and Haenlein 2010). Organisations can set up a blog to inform the public about its products and services, or individuals within the organisation can

blog. Microsoft's Larry Hryb, who is Director of Programming for Xbox Live, uses the pseudo name Major Nelson for his blog and he releases news about the Xbox and engages with the users that respond to his blog. Micro-blogging Micro-blogging is a new technology that has been derived from blogging (Java, Song et al. 2007; Holotescu and Grosseck 2008). Users are allowed to publish information online about their activities, opinions and status, with a character limit on the message being between 140-200 characters (Java, Song et al. 2007; Holotescu and Grosseck 2008). Users can post or view comments through micro-blogging tools such as Twitter, Jaiku and Pownce (Java, Song et al. 2007). These tools can be accessed online, and through SMS messaging (Holotescu and Grosseck 2008). This allows a user to create or read messages quickly and almost anywhere they wish. This faster mode of communication is one of the main differences between microblogging and blogging. A second difference is how frequently users can update such a short message as less thought and time is required (Java, Song et al. 2007). Users are therefore more likely to update their microblog more frequently than their general blog. Users also use their micro-blog to draw peoples attention to posts they have made at their main blog, providing a link to the post. Collaborative Projects Collaborative projects allow users to create content simultaneously (Kaplan and Haenlein 2010). There are different types of collaborative projects; wikis, like blogs, have been in existence for a long time, and are intensely collaborative (Godwin-Jones 2003; Tredinnick 2006). The goal of wiki websites is to become a shared repository of knowledge, with the knowledge base growing over time (Godwin-Jones 2003). Users can add, remove, and change text-based content (Tredinnick 2006; Kaplan and Haenlein 2010). This puts the power of the information created with the users, rather than the information coming from a centralised source (Tredinnick 2006). Wikipedia is an example of a wiki, where users can edit information on any page, with all the content generated by users. Social bookmarking tools are another type of collaborative project, where there is a collection of website links and media content that is generated by groups of users (Kaplan and Haenlein 2010). These links can be shared and accessed by any users. Delicious bookmarking is an example of social bookmarking. An extension to these collaborative projects is social news tools. These are a collection of news stories, or sometimes other links, and users vote the most popular ones up and the unpopular ones down. This gives the users the power of choosing what links should be immediately visible. Reddit and Digg are examples of such tools. The main idea of collaborative projects is the input of many users can lead to a better outcome than an individual on their own, with more credible and stable content being created (Godwin-Jones 2003; Tredinnick 2006; Kaplan and Haenlein 2010). Social Networking Sites Social networking sites are tools that allow users to create a personal profile of themselves containing information such as their age, location and interests (Boyd and Ellison 2007; Kaplan and Haenlein 2010). These personal profiles can than be connected with friends and colleagues, where information can be shared between each other (Boyd and Ellison 2007; Kaplan and Haenlein 2010). These connections create a network of users, where anyone connected to the network can view everyone elses profile, and therefore interact with them (Boyd and Ellison 2007). Social networks have started attracting organisations, where they can set up a profile, and communicate with users who add them to their network. Popular social networking sites are Facebook, MySpace, and Bebo, which have attracted hundreds of millions of users, who use the sites on a daily basis (Boyd and Ellison 2007; Kaplan and Haenlein 2010). Livecasting Livecasting is sharing live content with the intent of interacting with a live audience (Grantham 2009). While this concept has been in use for many years in organisations with technologies like Group Decision Support Systems, it is with the introduction of online tools that enable this concept to reach a much wider audience. Skype is one such tool that allows users to have live conversations over the internet (Baset and Schulzrinne 2006). These conversations can have many users interacting, and can include video

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conferencing. Other forms include live podcasting, live blogging and videocasting (Gay, Cain et al. 2009). Journalists are currently using these tools to provide live content to users (Gay, Cain et al. 2009). General users are also using the tools, with live videocasting websites such as Ustream.tv and Justin.tv. Content Communities Content communities consist of users sharing media content between one another (Kaplan and Haenlein 2010). There is a wide range of different media types, including text, photos, videos, and presentations (Kaplan and Haenlein 2010). The content is uploaded by users to a specific website such as YouTube for videos, Flickr for photos and Slideshare for presentations, and can be viewed and shared with other users. Some content websites have had a negative impact on organisations as the content uploaded can be illegal, such as the sharing of music (Kaplan and Haenlein 2010). But because of the size of the communities that exist with these websites there is great opportunities for organisations to interact with users. Virtual Worlds Virtual worlds are 3D environments, where users appear as avatars that they design themselves, and interact with other users like they would in real life (Kaplan and Haenlein 2010). Virtual worlds often have their own economies, where transactions occur between users in the worlds own currency, and can be exchanged for real monetary value. There are two types of virtual worlds; virtual game worlds consist of rules and regulations that the users must abide by (Kaplan and Haenlein 2010). These worlds are referred to as massively multiplayer online role playing games (MMORPG) with World of Warcraft being the leader with 11.5 million subscribed users. Virtual social worlds are more free than virtual game worlds, with less focus on rules and regulations except for real life ones such as gravity (Kaplan and Haenlein 2010). Users interact with each other as they would in real life, and communities are built from relationships that are made. Second Life is the biggest virtual social world with millions of users. 5.3 A Social Media Classification Framework

The Social Media Classification framework in Figure 2 is proposed, based on the types of social media that are available. This framework can be utilised for any type of social media to identify the functional affordances it offers users, and how these can be combined to increase their functional affordances. As (Markus and Silver 2008) proposes, each IT artifact has different technical objects, and can be used differently by users. The social media types are divided into low, medium and high, based on the functional affordances offered. These are determined based on the classifications of the social media proposed.

Figure 2.

Social Media Classification Framework.

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The functional affordances of the first block are set at low. This is a reflection of the capabilities of blogs, micro-blogging, and collaborative projects. Users are capable of providing a limited amount of information, and contribution. The functional affordances of the second block are set at medium. This is a reflection of the capabilities of social networking sites, livecasting, and content communities. Users can offer more information, and create networks of users. The functional affordances of the third block are set a high. This is a reflection of the capabilities of social virtual worlds. Users are immersed in a 3D world that they can interact with. However, these IT artifacts are not confined to one single block. From a users interpretation, they may feel the social media type can be better utilised for their needs. To increase the functional affordances of the type of social media, they can be combined with other types of social media, based on the needs and goals of the user. An explanation of this would be the social media tool Twitter. This is a form of micro-blogging but introduces elements of social networking sites by allowing users of the tool to create a detailed personal profile, create a network of followers, and send and receive information between the users in this network. From the users perspective, this increases the functional affordances of Twitter from low to medium.

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6.1

RESEARCH METHODOLOGY
Research Objective and Research Questions

A research objective and research questions are crucial components to help focus the research topic (Hair, Money et al. 2007). The research objective must explicitly state the aim of the research. As has been highlighted by the literature review, there is a lack of empirical research on social media so the objective of this study is: to determine the influence of social media on organisations. To ensure this objective is met, the following three research questions are proposed: RQ1: What is the rationale for an organisation to introduce social media tools? From the literature review in Section 3 it is evident that there is no clear understanding of the reasons why organisations introduce social media tools. As social media is believed to be a significant business enabler for the future, a framework has been provided to help understand managements attitude towards social media tools. This can be utilised to understand their rationale for introducing social media tools. RQ2: What impact on organisational processes and structures do implementing social media have? This question is exploratory in nature, and focuses on the internal impacts that social media have on organisations. The literature review in Section 3 highlights a lack of empirical research on the understanding of the processes and structures that are affected by social media. Therefore, it is of interest to know the internal impacts that social media tools will have on an organisation. RQ3: What impact does the introduction of social media have on external parties views of the organisation? Again this question is exploratory in nature, and focuses on the external impacts that social media have on organisations. The literature review in Section 3 indicates that there are millions of users using social media tools. This question concentrates on how the communication channel that social media tools provide is affecting relationships with external entities such as customers, possible customers, business partnerships, and potential business partnerships.

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6.2

Research Method

Case studies can be viewed as a strategy for carrying out research (Yin 1981; Benbasat, Goldstein et al. 1987; Eisendhardt 1989). Research questions are specified before the research starts and the researcher is an observer rather than a participant (Benbasat, Goldstein et al. 1987). Case study research can be done using qualitative or quantitative data gathering, or a mixture, and takes place in a natural setting (Yin 1981; Eisendhardt 1989). From the research questions that have been posed in Section 6.1, the case study approach is the most appropriate method to use. Case studies are used to answer exploratory questions of how? and why? (Yin 2009). The questions proposed are exploring the use of social media in organisations, and asking how and why they are using it. Multiple-case study improves the chances of doing a good case study due to the analytical benefits of doing more than one case (Benbasat, Goldstein et al. 1987; Yin 2009). As such a multiple-case study approach was deemed the most appropriate method.

6.3

Data Collection Strategy

Careful planning of the data collection methods to be applied in a case study method is important to ensure the right data is gathered, and time is not wasted on-site (Benbasat, Goldstein et al. 1987; Baskerville 1999). This planning will provide the researcher with a guide to work from, and can be revised as the research evolves (Benbasat, Goldstein et al. 1987). A number of different data collection methods can be used when using the case study method, such as documentation, archival records, interviews, direct observation, questionnaires and physical observation (Eisendhardt 1989; Darke, Shanks et al. 1998; Yin 2009). A good case study will want to use as many of these sources as possible (Yin 2009). The data collection strategy will be conducted as follows: Documentation regarding the organisation will be gathered from different sources such as the internet, and newspaper articles. An on-site visit will then be conducted, with semi-structured interviews on the personnel involved with the social media tools. An on-site visit where personnel using the social media tools will be observed, and further documentation that might be required will be collected. This will include the information gathered from the social media tool. If necessary, follow-up interviews will be conducted to confirm the analysis that has been made, or to clarify data gathered from other data collection methods.

6.4

Instrument Validation

A pilot case will help you refine your data collection plans with respect to both the content of the data and the procedures to be followed (Yin 2009). By conducting a pilot case study it should improve the reliability and validity of the proposed instruments. By focusing on a single case, or if the opportunity arises multiple-case studies, a pilot test can be conducted. This allows for instrumentation to be tested. Documents that need to be collected will be highlighted and give a better understanding of the documents that may need to be collected for the actual case study. It will

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also highlight the people who should be interviewed. The semi-structured interview guide can be tested, and altered if necessary based on the responses of the interviewees. Finally experience can be gained in the observation method, and highlight the areas that should be observed. There are also three principles that can be followed to improve the validity and reliability of data that is gathered from case studies (Yin 2009): 1. Use Multiple Sources of Evidence As it is planned to use three methods of data collection - documentation, interviews, and observation, it will be possible to corroborate data from the three different sources. By confirming the different data through this triangulation, the findings of the case study will be more acceptable to the IS research community. 2. Create a Case Study Database Setting up a case study data base will be of extreme importance. This will hold all documents, including documentation collected throughout the study, interview recordings, and observation notes. This will be important for any external observer who wishes to review how the data collected was before it was analysed. This process will greatly improve the reliability of the case. 3. Maintain a Chain of Evidence Maintaining a chain of evidence will also be necessary to further increase the reliability of the information collected. This process will allow any external observer to follow a trail from the final report, to the case study database, to the case study questions. By conducting the pilot case study, and adhering to the three principles offered by (Yin 2009), the instruments that will be used, and the data gathered, will be validated to an acceptable standard by the IS community. The data will also be more reliable. 6.5 Data Analysis Strategy

As the research method to be used is multiple-case study, cross-case synthesis is the most appropriate analytic technique that can be used for analysing the data (Yin 2009). This analysis technique is likely to provide more robust findings than a single case (Yin 2009).

6.6

Summary

Selecting an appropriate research method is key to successful research. Multiple-case study approach was chosen due to the exploratory nature of the research, and to increase generalizability. The data collection methods of documentation, interviews, and observation will be used when doing the case study research. This leads to triangulation of the data, and allows it to be corroborated. To ensure validity and reliability of the chosen methods, a pilot case study will be conducted, and the three principles offered by (Yin 2009) utilised. Finally, cross-case synthesis will be used to analyse the data. By carrying out these steps in a rigoress manor, it is believed the research will make a valuable contribution to the body of IS research.

RESEARCH CONTRIBUTION

A review of the practitioner literature has highlighted a new phenomenon that IS research needs to focus on and that is social media. Social media is a term that many academics believe to be a buzz word, which could lead to a neglect of conducting research on the phenomenon. However, if IS research is to be relevant then it

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should provide research on topics that practitioners express as being important. It is evident from this review that practitioners require knowledge on the impact that social media can have on their organisations. The proposed research aims to provide this knowledge by answering the research questions. Despite the lack of academic literature available, a framework has been extended that (Stenmark 2008) offers, on the reasons why management may introduce social media tools into organisation. This framework can be used to determine if management are in favour of social media tools, actively using them to promote widespread use in the organisation, or if they are against their use. It also indicates that sometimes it is organisations employees who introduce the tools, and if they are found to be beneficial there use will increase. This review of academic and practitioner literature indicated some of the characteristics that are inherent in social media. Further observation of different types of social media uncovered other characteristics. These are presented and defined. From these characteristics a social media definition has been created. This definition offers researchers and practitioners a clear understanding of what social media is, and how the characteristics are linked to each other. This should also reduce the belief of social media being a buzz word, and encourage researchers to consider investigating the phenomena further. This review also indicates that there are many different types of social media available. To better understand these types of social media, each one is classified. This provides an understanding of the capabilities of each one, and the functions it affords to its users. This allows for any social media tool to be defined. Based on the classifications of the different social media types, a social media classification framework is offered. This framework can be utilised to understand the different functionalities that the different types of social media have. By providing users with the current functions of the social media tools, they can realise what functions they want from each, based on their own needs and goals. As users begin to mix these functions to meet their needs and goals, they provide new social media tools. As these new tools become available, they can be classified using this framework. An example of this would be if Facebook introduced a virtual world to their social website. By reviewing the classification of social websites and virtual worlds, the functional affordances of these two social media types would be evident. Finally, the research methodology is provided. The research objective and questions are informed from the literature. Answering these questions will provide practitioners with the knowledge of the impact that social media tools will have on their organisations. To answer these questions a multiple-case study method will be used. This will allow for generalizability of the research. By conducting a pilot case study, and following (Yin 2009) three principles, the data that is collected will be validated to a high standard, and therefore more reliable.

CONCLUSION

It is evident that social media is more than just a buzz word, and a phenomena that practitioners are interested in. There is a clear lack of academic research on the topic and a call for further research to be done. This review already provides a strong starting point for further research to be conducted. The characteristics of social media have been explicitly stated and defined. A definition has been provided for the term social media, and a classification framework provided. The research methodology has also been outlined, and the objective and research questions have been proposed.

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