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This article uses material from the "Equipment, Halo Wars, Vehicles, Weapons and the United Nations Space Command articles" on the Halopedia at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.
UNSC Weapons
The UNSC have a wide variety of weapons in their arsenal which all have their own strengths, weaknesses and unique capabilities. These weapons, for the most part, are mostly projectile and they mirror common 21st century weaponry, but still are able to give off a futuristic feeling, and are based on ballistic capabilities and explosive munitions. They range from standard sidearms to large anti-infantry and vehicle rocket launchers; these weapons are usually extremely resilient to wear and tear, and unlike their Covenant counterparts their ammunition stores can be replaced when low. These weapons rely on their penetrating power to do damage to the intended target, and as such Covenant Energy Shields have drastically reduced their effectiveness.
Rifles
BR55 Battle Rifle
This gas-operated, magazine-fed bullpup UNSC rifle is used as a medium to long range rifle. It utilizes a 9.5 x 40mm round, and fires a three-round burst from a 36round magazine. It is capable of both semi-automatic fire and fully automatic fire. At the rear end of the railing, there is a digital ammo counter to allow the shooter to know when they should reload. It is very accurate, and its relatively high rate of fire makes it a useful all-around infantry weapon. A skilled shooter can take advantage of the rifle's telescopic sights (2x magnification) to kill an opponent at a distance with a reasonable degree of accuracy.
M7 Submachine Gun
The M7 Caseless Submachine Gun is a fully automatic, gas-operated, magazinefed, short range sidearm. The SMG fires sustained bursts of 5x23mm rounds from a 60-round magazine with an extremely high rate of fire. This high rate of fire combined with the weapon's relatively low weight leads to tremendous recoil and forces the barrel steadily upward after continuous fire, causing your aim to "walk upward". It also sports a collapsible stock and fore-grip. Another feature of the M7 is the ability of it's user to put a silencer on the weapon, allowing Special Operations and Espionage to be performed more stealthily.
M90A Shotgun
This variant of the M90 Shotgun has a lower ammo capacity of 6 shells, but a tighter choke than its M90 MK II variant, making it slightly more effective at mid-range combat than its predecessor and breaking it from its specialist restriction.
Heavy Weapons
AIE-486H Heavy Machine Gun
The AIE-486H HMG is a standard 7.62 X 51mm caliber Gatling-style heavy weapon in use by the UNSC for offensive and defensive purposes. It can be mounted on a tripod, vehicle, or detached and carried for use as a mobile weapon. It has a capacity of 2000 rounds when detached, and takes a few seconds to reach its highest rate of fire. The weapon is heavy, however, requiring at least two marines for transport on foot, or a single soldier of great strength. It can be gymbol mounted on specialized suits of assault armour and equipped with an ammo backpack.
Grenades
High Explosive, Dual-Purpose Grenade
Also known as the Fragmentation Grenade, or Frag Grenade.
Grenade, Concussion
A small explosive device triggered and thrown at foes or into enclosed areas, where it can stun those caught in the blast radius. Sometimes called a stun grenade.
Grenade, Phosphorous
A small chemical explosive device triggered and thrown at foes, objects, or structures, emitting a highly flammable chemical fire that can melt equipment and set nearby objects aflame, or simply light a darkened area for ground
Grenade, Smoke
A grenade that emits harmless but shrouding smoke.
Melee Weapons
Vibro-Knife
Standard issue to all marines. Extraordinarily sharp, the movement of the blade adds additional shearing force to even the slightest of cuts.
Vibro-Sword
A longer version of a vibro knife, often carried by officers.
Weapon Name Pistols M6C Magnum M6D Pistol Rifles MA5B Assault Rifle BR55 Battle Rifle SRS99C-S2 AM Sniper Rifle M7 Submachine Gun Shotguns M90 Shotgun M90A Shotgun Heavy Weapons AIE-486H Heavy Machine Gun 2D6+6 M6 Spartan Laser 8D8+8 M19 SSM Rocket Launcher 10D6/5 meters M7057 Flamethrower1 2D6 Grenades HE-DP Grenade Smoke Grenade Phosphorous Grenade 1 Concussion Grenade 2 Melee Vibro-Knife3 Vibro-Sword3
1. 2. 3.
Dex 10/20/50 10 Dex 10/20/50 10 1 2 1 1 400 1000 400 25 Thrown Thrown Thrown Thrown 3 2 21 11 10 5 5 5 5 7 9
6 6 6
4D6/4 meters Smoke/3 meters 2D6/24 Meters 4D6/2 meters 2D4+db 2D6+db
Does an extra 1d6+2 damage per round until an action is spent to extinguish the flame. Roll Dex*5 to put out the fire. Armour only protects against fire damage for 1d6 rounds before it overheats. Multiple attacks that cause burning reduce the multiplier on the dex roll to extinguish the flames. If you were hit twice by a flamethrower it's dex*4 to put out the fire. After damage is rolled this gives potency for a CON roll to see if targets are knocked out. Armour value is halved against these weapons.
UNSC Equipment
Equipment comes in different categories which limits how available certain items are to characters. This gives a percentage chance of how available the item is should someone want it.
Availability
01%
10% 25% 75% 95%
Unrestricted
Availability Uncommon
Auto-Doc -10 uses Doubles Medicine and Pharmacy skills and heals 2d6, or provides a 2d6 POT poison antidote. The auto-doc is combination medi-comp and bio-scanner that aids a medical practitioner diagnose and treat injuries. Comms Gear Man Portable Comm's Pack, can be used to jam or cut through enemy jamming, powerful enough to have real time communication with a ship in orbit. They incorporate powerful sensor suites for tracking enemy units. Demolition Charges Shaped charges for blasting.
Limited
Uncommon
Medi-Kit - 1 use each: Doubles first aid skill and heals 2d3. Contains painkillers spray on bandage etc. Unrestricted Portacomps Useful for battlefield analysis, running tactical simulations, analyzing sensor readings being fed from comms units on the ground, Flying Remote Drones and numerous other uses. Remote Drones Hovering Disks around 3 feet in diameter, these Vertical Unmanned Aerial Vehicle (VUAV) are a short-range, deployable unmanned aircraft. They extend the surveillance, classification and identification capability of men on the ground, and can be remote detonated causing a sizeable explosion: 6d6/2 meters. Maximum speed: 55 mph (360 km/h) Endurance: 6 hours Service ceiling: 20,000 ft (6,096 m) Security Bypass Kit Contains everything needed to pick simple locks or hack into sophisticated electronic locks. Spotter Scope This laser scope allows a soldier to transmit detailed targetting information to call in directed weapons fire from a number of units. Targetting Scopes These tie into a Helmets HUD and display on the visor. Useful for reconnaissance as well as targetting an enemy soldier. Limited Limited
UNSC Armour
Armour Type Adaptive Mesh Assault Armour, light Assault Armour, Standard Mjolnir Mark III Mjolnir Mark VI Stealth Suit Absorbs 6 8 10 12 30/14 6 Skills -5 -10 -25 0 0 0 Speed -1 -1 +4 +25 Item Cost Common Common Common Limited Restricted Uncommon
Adaptive Mesh
This high-tech cloth is formulated to harden and react to impacts, but remain pliant and comfortable the rest of the time. It is usually worn as a bodysuit.
The Body Suit has cooling and heating units that masks the infrared signature of the wearer, as well as creating a comfortable environment. The body Armour, boots and gloves are fully sealed and gas tight, making them wearable in vacuum for up to fifteen minutes when equipped with an oxygen tank. The helmet has encrypted communications gear and a HUD, along with thermal sensors and motion detectors giving the wearer an advantage over the standard Marine.
Stealth Suit
This advanced version of the adaptive mesh armour, masks the wearers heat signature, includes a low level jammer and reactive camouflage. It gives a +25 on all stealth skills.
Medium Vehicles
Cougar AFV
The Cougar armored fighting vehicle is lightweight, fast and highly flexible. This vehicle is highly effective holding and fending off enemy armored vehicles while slower friendly armored units are in transit to the battlefield. The Cougar had gained infamy in several urban tactical situations prior to the deployments in the war against the Covenant.
Top Speed Handling ACC Armor HP SIZ Crew Passengers 40 MPH 75 MPH +10 20 30 24 20 120 80 90 60 2 2 0 6
Armament 2 M66 Gauss Cannons, 105 mm Rail Gun Turret Mounted 2 M41 Chain Guns XM511 Heavy Grenade Launcher 2 Argent V Missile Pods, XM511 Heavy Grenade Launcher
Wolverine
55 MPH
+5
20
22
120 80
Uncommon
Heavy Vehicles
M808B Scorpion MBT - Main Battle Tank
The Scorpion has been in service for more than 30 years, and serves as the UNSC's main anti-vehicle platform. Its separate four track tread design allows it to traverse any terrain with little to no difficulty. The tanks main weapon located at the back of the vehicle. Its 90 mm cannon can deliver a devastating blow to anything it targets. Its thick titanium-ceramic armor can withstand a direct hit from a Covenant Fuel Rod Cannon and continue on with enough armor to keep fighting. Marines can sit on the tracks of the tank and fire their weapons, using the tank as a transport and jumping off the tank when reaching their destination. The Scorpion is not without its weaknesses, though. The main cannon must be reloaded after every shot which takes between three to four seconds, which may give the enemy enough time to react against the tank.
M808C Grizzly
The Grizzly is an extremely capable unit, suitable for defeating large amounts of enemy armor and infantry. The armor plating has also been improved, and can survive a sustained hit from the Scarab's main gun compared to the Scorpion. Its main disadvantages are its turret's slow turning rate.
150 100
Ground-Attack Aircraft
AV-14 - Hornet The Hornet is a vertical take off and landing vehicle (VTOL) that serves as the UNSCs rapid assault and reconnaissance vehicle. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers. The Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system is composed of two Chain Guns. These are located on either side above the cockpit. The anti-vehicle system is composed of two belly-mounted 102mm SC-HE Rocket launchers.
Transport Hornet
This variant of the Hornet has its missile pods removed, shifting the Hornet from an aggressive assault vehicle to a more conservative air support/transport unit. It his slightly faster than its normal counterpart and carries twice as many passengers.
Sparrowhawk
The Sparrowhawk is a formidable air-to-ground anti-tank aerodyne. It is used by the UNSC in a support and anti-armor role to hunt tanks and support advances. It is a fast and maneuverable aircraft, more so than the AV-14 Attack VTO. Rather than thrust-vectoring jet thrusters, like most UNSC aircraft, the Hawk makes use of ducted fans in the wings to provide lift and thrust, and is equipped with Dual wing-mounted M41 Chain Guns as well as a nose-mounted M66 Gauss Cannon.
Vulture
The Vulture is a heavy gunship used by the UNSC. It is slower than other UNSC aircraft, such as the Hornet or the Sparrowhawk, but is armed with a number of devastating missile artillery pods for engaging enemy ground and air units, able to fire off huge barrages of missiles. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one.
Type Hornet Top Speed 190 MPH Handling ACC Armor 120 12/0 HP 45 SIZ 35 Crew Passengers 1 4 Armament 2 102mm SC-HE Rocket Launchers 2 M41 Chain Guns 2 M41 Chain Guns M66 Gauss Cannon 4 M41 Chain Guns 2 Turret Mounted 102mm SC-HE Rocket Pods 2 Argent V Missile Pods 4 M41 Chain Guns Availability Uncommon
+10 -10
130 90 40
12/0 18 28
45 60 140
35 40 90
1 2 4
8 -
Dropships
D77-TC Pelican Dropship
The D77-TC Pelican is mainly responsible for the rapid infiltration and extraction of troops. They also deliver vehicles and equipment to the battlefield, when required. The D77-TC has been in service for over 50 years, and is the primary tactical support aircraft of the UNSC. The Pelican serves a multi-role purpose, it is fully capable of atmospheric flight and can land almost anywhere without difficulty, the Pelican is also capable of limited spaceflight, which the UNSC uses as a primary way of delivering troops to the surface from orbit. The large aft overhang gives an attachment point for additional, cargo and ordnance. Possible payloads include a Troop Deployment Pod, a Scorpion Tank, a Warthog, or eight Resupply Canister Type-B Capsules. The maximum payload of a Pelican is 70 tons.
Type Pelican Top Speed Handling ACC Armor HP SIZ Crew Passengers 190 MPH 50 18 300 200 2 25/50 Armament 2 102mm SC-HE Rocket Launchers M41 Chain Gun Rear Mounted XM511 Heavy Grenade Launcher Availability Common
Starfighters
C709 Longsword-Class Interceptor
Described as a space fighter/interceptor, intended to engage enemy fighters, dropships, and boarding craft in route to their capital-ships. They are capable of holding their own even against technologically superior fighters used by the Covenant, using missiles and cannons to deal tremendous damage (without having much in the way of defenses) and with a skilled pilot may even be superior to the Covenant fighters.
Type Longsword Top Speed 12,000 MPH Handling ACC 3000 Armor 18/12 HP 150 SIZ 100 Crew 4 Armament 4 ASGM-10 Missiles 2 M41 Chain Guns 2 Rear Mounted M41 Chain Guns Optional 1 Shiva-class Nuclear Missile 36 Moray Space Mines Cryo-Pods Availability Limited