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FIELD MANUAL

This article uses material from the "Equipment, Halo Wars, Vehicles, Weapons and the United Nations Space Command articles" on the Halopedia at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

UNSC Weapons
The UNSC have a wide variety of weapons in their arsenal which all have their own strengths, weaknesses and unique capabilities. These weapons, for the most part, are mostly projectile and they mirror common 21st century weaponry, but still are able to give off a futuristic feeling, and are based on ballistic capabilities and explosive munitions. They range from standard sidearms to large anti-infantry and vehicle rocket launchers; these weapons are usually extremely resilient to wear and tear, and unlike their Covenant counterparts their ammunition stores can be replaced when low. These weapons rely on their penetrating power to do damage to the intended target, and as such Covenant Energy Shields have drastically reduced their effectiveness.

M6 Series Magnum Sidearm Series


M6C Magnum Sidearm
The M6C Magnum is the heavier predecessor to the standard issue M6D Sidearm. It has a smaller magazine of 8 rounds as well as a slower effective rate of fire. Its KFA-2 2X electronic scope allows this weapon to become effective at medium to long ranges.

M6D Magnum Sidearm


A rather large handgun with surprising effectiveness.. It fires 12.7x40mm Rounds that can easily penetrate and kill almost any unshielded target. It uses a magazine of 12 rounds and can fire in both semi-automatic and automatic mode. It lacks the linked electronic scope of the M6C.

Rifles
BR55 Battle Rifle
This gas-operated, magazine-fed bullpup UNSC rifle is used as a medium to long range rifle. It utilizes a 9.5 x 40mm round, and fires a three-round burst from a 36round magazine. It is capable of both semi-automatic fire and fully automatic fire. At the rear end of the railing, there is a digital ammo counter to allow the shooter to know when they should reload. It is very accurate, and its relatively high rate of fire makes it a useful all-around infantry weapon. A skilled shooter can take advantage of the rifle's telescopic sights (2x magnification) to kill an opponent at a distance with a reasonable degree of accuracy.

MA5B Assault Rifle


This infantry service rifle is a staple of the UNSC forces and an often familiar and welcome sight to servicemen when in use. Its magazine allows it to carry 60 rounds of 7.62X51mm caseless ammunition. It is capable of automatic fire, although short bursts are required to produce any sort of accuracy or range. This has led to its eventual diminished distribution in favor of the BR55 Battle Rifle.

SRS99C-S2 AM Sniper Rifle


The Sniper Rifle has a gas-operated, magazine-fed weapon. It fires 14.5mm Armour-Piercing, Fin-Stabilized, Discarding Sabot (AP-FS-DS) rounds. These rounds are large in both length and width, and are equipped with four symmetrical fins on the sides of the round, stabilizing its trajectory. This weapon utilizes a smart-linked electronic Oracle N-variant scope attached with two levels of magnification, that allows magnification from 2x up to 10x.

M7 Submachine Gun
The M7 Caseless Submachine Gun is a fully automatic, gas-operated, magazinefed, short range sidearm. The SMG fires sustained bursts of 5x23mm rounds from a 60-round magazine with an extremely high rate of fire. This high rate of fire combined with the weapon's relatively low weight leads to tremendous recoil and forces the barrel steadily upward after continuous fire, causing your aim to "walk upward". It also sports a collapsible stock and fore-grip. Another feature of the M7 is the ability of it's user to put a silencer on the weapon, allowing Special Operations and Espionage to be performed more stealthily.

DTM Shotgun Series


M90 Shotgun
The M90 is one of the oldest UNSC weapons, but its design has yet to be superseded by anything more effective. It is a pump action shotgun, carrying up to twelve 8-gauge magnum (3.5") shells at a time with strong recoil. It is devastating at close range and in confined quarters, although it is ineffective at at any real distance. It is unusual in that it is reloaded from the top.

M90A Shotgun
This variant of the M90 Shotgun has a lower ammo capacity of 6 shells, but a tighter choke than its M90 MK II variant, making it slightly more effective at mid-range combat than its predecessor and breaking it from its specialist restriction.

Heavy Weapons
AIE-486H Heavy Machine Gun
The AIE-486H HMG is a standard 7.62 X 51mm caliber Gatling-style heavy weapon in use by the UNSC for offensive and defensive purposes. It can be mounted on a tripod, vehicle, or detached and carried for use as a mobile weapon. It has a capacity of 2000 rounds when detached, and takes a few seconds to reach its highest rate of fire. The weapon is heavy, however, requiring at least two marines for transport on foot, or a single soldier of great strength. It can be gymbol mounted on specialized suits of assault armour and equipped with an ammo backpack.

M6 Grindell/Galileian Nonlinear Rifle (Spartan Laser)


The M6 Spartan Laser is a shoulder-fired directed energy weapon used by the UNSC. It fires an extremely powerful red laser capable of destroying vehicles and infantry with one accurate strike. When the trigger is pulled, a red targeting laser is painted onto the impact zone. The Spartan Laser will charge for three seconds before firing its powerful and destructive burst. It is capable of passing through multiple targets and reaches great lengths. Its heavy weight, expense, and difficult aiming system makes it useful only for special missions.

M19 SSM Rocket Launcher


The SSM Rocket Launcher is man-portable, shoulder-fired with an electronic scope with single 2X level of magnification, it is effective at most ranges. It houses a dual-barrel design that allows two consecutive rockets to be fired before reloading is necessary. It fires 102mm shaped-charge, high explosive rockets. It is most effective against Light Vehicles, Infantry, and Heavy Vehicles. Its lack of a tracking ability makes it only useful to specialists and must be well-aimed prior to launch. Its rockets have a large blast radius and can be devastating when used against groups of assailants.

M7057/Defoliant Projector (Flamethrower)


The M7057/DP is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. Flamethrowers are cumbersome and relatively difficult to use (psychologically as well as mechanically, especially when the explosive fuel is located on the weapon itself).

Grenades
High Explosive, Dual-Purpose Grenade
Also known as the Fragmentation Grenade, or Frag Grenade.

Grenade, Concussion
A small explosive device triggered and thrown at foes or into enclosed areas, where it can stun those caught in the blast radius. Sometimes called a stun grenade.

Grenade, Phosphorous
A small chemical explosive device triggered and thrown at foes, objects, or structures, emitting a highly flammable chemical fire that can melt equipment and set nearby objects aflame, or simply light a darkened area for ground

Grenade, Smoke
A grenade that emits harmless but shrouding smoke.

Melee Weapons
Vibro-Knife
Standard issue to all marines. Extraordinarily sharp, the movement of the blade adds additional shearing force to even the slightest of cuts.

Vibro-Sword
A longer version of a vibro knife, often carried by officers.
Weapon Name Pistols M6C Magnum M6D Pistol Rifles MA5B Assault Rifle BR55 Battle Rifle SRS99C-S2 AM Sniper Rifle M7 Submachine Gun Shotguns M90 Shotgun M90A Shotgun Heavy Weapons AIE-486H Heavy Machine Gun 2D6+6 M6 Spartan Laser 8D8+8 M19 SSM Rocket Launcher 10D6/5 meters M7057 Flamethrower1 2D6 Grenades HE-DP Grenade Smoke Grenade Phosphorous Grenade 1 Concussion Grenade 2 Melee Vibro-Knife3 Vibro-Sword3
1. 2. 3.

Damage 1D10+4 1d8 2D6+2 2D6+4 2D10+10 1d8 4D8/2D8/1D8 4D8/3D8/2D8

RoF 1 1/Burst 1/Burst/Clip 1/Burst/Clip 1 Burst/Clip 1 1 10/50 1 1 1/Burst

Reload Ammo SR 1 1 1 1 1 2 2 8 12 60 36 6 60 12 6 2000 5 2 10 Dex Dex Dex Dex Dex Dex

Range STR DEX Base 20 20 50 100 250 40 7 7 10 10 12 8 5 5 5 5 7 7 5 5 12 7 8 5 5 5 5 7 7 20 20 20 20 20 20 30 30 10 10 10 25 20

Dex 10/20/50 10 Dex 10/20/50 10 1 2 1 1 400 1000 400 25 Thrown Thrown Thrown Thrown 3 2 21 11 10 5 5 5 5 7 9

6 6 6

4D6/4 meters Smoke/3 meters 2D6/24 Meters 4D6/2 meters 2D4+db 2D6+db

Does an extra 1d6+2 damage per round until an action is spent to extinguish the flame. Roll Dex*5 to put out the fire. Armour only protects against fire damage for 1d6 rounds before it overheats. Multiple attacks that cause burning reduce the multiplier on the dex roll to extinguish the flames. If you were hit twice by a flamethrower it's dex*4 to put out the fire. After damage is rolled this gives potency for a CON roll to see if targets are knocked out. Armour value is halved against these weapons.

UNSC Equipment
Equipment comes in different categories which limits how available certain items are to characters. This gives a percentage chance of how available the item is should someone want it.

Access Restricted Limited Uncommon Common

Availability

01%
10% 25% 75% 95%

Basic Field Kit


Helmet Built in Communicator, Night Vision, Threat Analyzer and Motion Sensor 60 Feet Range, Assault Armor 12pt Vibro-Dagger, Assault Rifle - 6 Reloads, Pistol - 2 Reloads 3 Hi-Ex Grenades 4D6 every 4 meters, use Throw Skill 3 Medi-Kits 1 use each: Doubles first aid skill and heals 2d3 Depending on the soldiers role his equipment will vary. Equipment

Unrestricted

Availability Uncommon

Auto-Doc -10 uses Doubles Medicine and Pharmacy skills and heals 2d6, or provides a 2d6 POT poison antidote. The auto-doc is combination medi-comp and bio-scanner that aids a medical practitioner diagnose and treat injuries. Comms Gear Man Portable Comm's Pack, can be used to jam or cut through enemy jamming, powerful enough to have real time communication with a ship in orbit. They incorporate powerful sensor suites for tracking enemy units. Demolition Charges Shaped charges for blasting.

Limited

Uncommon

Medi-Kit - 1 use each: Doubles first aid skill and heals 2d3. Contains painkillers spray on bandage etc. Unrestricted Portacomps Useful for battlefield analysis, running tactical simulations, analyzing sensor readings being fed from comms units on the ground, Flying Remote Drones and numerous other uses. Remote Drones Hovering Disks around 3 feet in diameter, these Vertical Unmanned Aerial Vehicle (VUAV) are a short-range, deployable unmanned aircraft. They extend the surveillance, classification and identification capability of men on the ground, and can be remote detonated causing a sizeable explosion: 6d6/2 meters. Maximum speed: 55 mph (360 km/h) Endurance: 6 hours Service ceiling: 20,000 ft (6,096 m) Security Bypass Kit Contains everything needed to pick simple locks or hack into sophisticated electronic locks. Spotter Scope This laser scope allows a soldier to transmit detailed targetting information to call in directed weapons fire from a number of units. Targetting Scopes These tie into a Helmets HUD and display on the visor. Useful for reconnaissance as well as targetting an enemy soldier. Limited Limited

Limited Uncommon Uncommon

UNSC Armour
Armour Type Adaptive Mesh Assault Armour, light Assault Armour, Standard Mjolnir Mark III Mjolnir Mark VI Stealth Suit Absorbs 6 8 10 12 30/14 6 Skills -5 -10 -25 0 0 0 Speed -1 -1 +4 +25 Item Cost Common Common Common Limited Restricted Uncommon

Adaptive Mesh
This high-tech cloth is formulated to harden and react to impacts, but remain pliant and comfortable the rest of the time. It is usually worn as a bodysuit.

Assault Armour, Light


This is the best armour available to non military personnel. It provides a balance of protection and maneuverability. Made of ceramics, alloys, and high-impact plastics.

Assault Armour, Standard


This is the most common armour worn by UNSC marines, designed for battles in extremely hazardous environments. Made of ceramics, alloys, and extremely resistant plastics, assault Armour provides head-to-toe protection but is heavy and cumbersome.

Mjolnir Mark III - ODST Armour


This forerunner to the Spartans armour is the solid protection worn by Orbital Drop Shock Troopers Allows function in a vacuum, the suit has its own 15 minute air supply, the helmet also has a built in rebreather which filters out most airborne toxins allowing the wearer to breath in hazardous environments Helmet Built in Communicator, Threat Analyzer and 360 Motion Sensor 60 Feet Range and night vision A special hit has a chance of damaging the electronics as the damage in percent Whilst the helmet aids visual spotting it gives a -25% to listen rolls

The Body Suit has cooling and heating units that masks the infrared signature of the wearer, as well as creating a comfortable environment. The body Armour, boots and gloves are fully sealed and gas tight, making them wearable in vacuum for up to fifteen minutes when equipped with an oxygen tank. The helmet has encrypted communications gear and a HUD, along with thermal sensors and motion detectors giving the wearer an advantage over the standard Marine.

Mjolnir Mark VI - Spartan Armour


This is the most advanced armour the UNSC has produced, it is an exoskeleton surgically grafted to the wearer. Once bonded to his armour a Spartan Soldier is almost unkillable. Allows function in a vacuum, the suit has its own 30 minute air supply, the helmet also has a built in rebreather which filters out most airborne toxins allowing the wearer to breath in hazardous environments Helmet Built in Communicator, Threat Analyzer and Motion Sensor 100 Feet Range A special hit has a chance of damaging the electronics as the damage in percent Helmet has Coms and 360 motion sensors with threat assessment tied to it and night vision Whilst the helmet aids visual spotting it gives a -25% to listen rolls AI Interface +4 Strength, + 4 Dex 30 point Energy Shield, once overwhelmed the shield recharges 10 points a round as long as it is not being damaged

Stealth Suit
This advanced version of the adaptive mesh armour, masks the wearers heat signature, includes a low level jammer and reactive camouflage. It gives a +25 on all stealth skills.

UNSC Ground Vehicles


Light Vehicles
M274 Mongoose ULATV - Ultra Light Recon Vehicle
A smaller cousin to the ubiquitous M831 Troop Transport, the Mongoose is a small ATV capable of carrying a driver in the middle of the vehicle, and features a rear platform that can be used to carry one additional passenger. Furthermore, the Mongoose does not incorporate any offensive or defensive capabilities, making the Mongoose's only practical defenses an armed passenger and it's speed.

M12 LRV Warthog - Light Recon Vehicle


The M12 is the workhorse of light ground infantry vehicles, it is adaptable to almost any role and situation and is arguably the most customizable vehicle in the Military's fleet. It is fast able to reach top speeds of 78 MPH and more importantly, swing around rapidly to allow a gunner a better angle on a prospective target. The Warthog's titanium armor though light, is tough it can take at least one fragmentation grenade and keep rolling and can also withstand small amounts of energy weapon fire. It also makes a impervious scout, and transportation vehicle, able to make a smooth getaway, or rapid infiltrations if needed. The mounted M41 Chain Gun can cut down heavily armored infantry within seconds, this also applies to shielded infantry as well. With enough controlled fire from the 12.7X99mm armor-piercing rounds, the M41 can easily rip through the armor of a light vehicle and destroy it.

M12A1 Warthog Rocket Variant


The M12A1 Warthog LAAV (Light Anti-Armor Vehicle) is a rare Warthog identified by black paint with yellow stripes and matching seats. This Warthog sports a rear-mounted 102mm SC-HE Rocket Turret which allows it to take out heavily armored targets.This Warthog variant is only available in Halo PC.

M12G1 Warthog Gaus Variant


The M12G1 Warthog LAAV serves as the anti-armor version of the warthog and is mounted with a M68 Gauss Cannon. M68 Gauss Cannon.

M831 TT - Light Troop Transport Vehicle


The M831 TT is the UNSC's marine transport carrier, it is able to hold up to six marines.

Cyclops Combat Walker


The Cyclops is a bipedal exoskeleton used by the UNSC Marine Corps during the early years of the Human-Covenant War. While it was originally intended for construction and other noncombat purposes, it was repurposed for combat against the Covenant for deconstruction proficiency on Covenant building structures. The modification for combat included additional armor plating around the operator and joints, and the addition of a heavy machine gun or a flamethrower. Whilst wearing the suit a marine can go through walls and even pick up light vehicles.
Light Vehicles Top Speed Handling ACC Armor HP SIZ Crew Passengers M274 M12 M12A1 M12G1 M831 TT Cyclops 60 MPH 78 MPH 78 MPH 78 MPH 78 MPH 25 MPH -10 -10 -10 -10 -10 50 35 35 35 35 +5 10/2 18/4 18/4 18/4 18/4 16 37 75 75 75 75 60 25 50 50 50 50 40 1 2 2 2 2 1 1 1 1 1 5 Armament None M41 Chain Gun SC-HE Rocket Turret M68 Gauss Cannon None M41 Chain Gun or XM511 Heavy Grenade Launcher Availability Unrestricted Common Limited Uncommon Common Uncommon

Medium Vehicles
Cougar AFV
The Cougar armored fighting vehicle is lightweight, fast and highly flexible. This vehicle is highly effective holding and fending off enemy armored vehicles while slower friendly armored units are in transit to the battlefield. The Cougar had gained infamy in several urban tactical situations prior to the deployments in the war against the Covenant.

The MAAT-9 Wolverine - Self Propelled Anti Aircraft Artillery


The Main Anti-Air Tank Wolverine is designed for anti-air combat. In its arsenal are two pods of Argent V Missiles that are located on the left and right of the driver and gunner seats. The missile pods are quite large and can be reloaded via a mechanical system in the Wolverine, which stores a small supply of missiles onboard, the exact standard amount is unknown. The laser tracking targeting systems and anti-air capabilities of the Wolverine are second to none, but it can also angle its missile pods to launch missiles at ground targets, preferably stationary targets or structures. Although air vehicles generally know to steer clear, the Wolverine is quite vulnerable to anti-armor attacks both from vehicles or heavily armed infantry, possessing only light armor. However, it is a versatile unit for rough terrain operations. The driver has the use of a pivoting XM511 Heavy Grenade Launcher for defense from ground attacks, which can potentially wreck soft targets.

SP42 Cobra - Anti-Vehicle/Fortification Artillery


Unlike many vehicles, the Cobra fills two distinct roles, that of a mobile Anti-Vehicle platform, and of a self-propelled artillery piece. It features armored panels that are designed to deflect hardened projectiles and absorb massive amounts of damage from explosive shells. Although it is not fast, the Cobra is still highly maneuverable, and can keep up with combat groups. The SP42 Cobra is equipped with a pair of M66 Gauss Cannons on its turret that fire a high-density ferrous slug designed to penetrate enemy armor using sheer kinetic energy. It has a slow rate of fire, although it also fires a projectile twice the size of a M68 Gauss Cannon slug. The M66s fire intermittently, not in a single burst, as the energy required to accelerate the slug to the speeds required to pierce the heaviest armor can only be managed for one of the cannons at a time. In addition to the Cobra's anti-vehicle role, the Marine tank crews can stabilize the vehicle into the ground, "locking it down", and deploy an Arcing trajectory cannon which fires a conventional explosive shell at supersonic velocities, with both the explosive and kinetic force adding to the damage inflicted. It sacrifices mobility for the range that elevating the heavy weapon can offer.

Type Cobra Cougar

Top Speed Handling ACC Armor HP SIZ Crew Passengers 40 MPH 75 MPH +10 20 30 24 20 120 80 90 60 2 2 0 6

Armament 2 M66 Gauss Cannons, 105 mm Rail Gun Turret Mounted 2 M41 Chain Guns XM511 Heavy Grenade Launcher 2 Argent V Missile Pods, XM511 Heavy Grenade Launcher

Availability Uncommon Uncommon

Wolverine

55 MPH

+5

20

22

120 80

Uncommon

Heavy Vehicles
M808B Scorpion MBT - Main Battle Tank
The Scorpion has been in service for more than 30 years, and serves as the UNSC's main anti-vehicle platform. Its separate four track tread design allows it to traverse any terrain with little to no difficulty. The tanks main weapon located at the back of the vehicle. Its 90 mm cannon can deliver a devastating blow to anything it targets. Its thick titanium-ceramic armor can withstand a direct hit from a Covenant Fuel Rod Cannon and continue on with enough armor to keep fighting. Marines can sit on the tracks of the tank and fire their weapons, using the tank as a transport and jumping off the tank when reaching their destination. The Scorpion is not without its weaknesses, though. The main cannon must be reloaded after every shot which takes between three to four seconds, which may give the enemy enough time to react against the tank.

M808C Grizzly
The Grizzly is an extremely capable unit, suitable for defeating large amounts of enemy armor and infantry. The armor plating has also been improved, and can survive a sustained hit from the Scarab's main gun compared to the Scorpion. Its main disadvantages are its turret's slow turning rate.

M-145D Rhino - Long range plasma tank


The M-145D Rhino is a prototype UNSC plasma artillery unit that entered service in 2531. It saw its first deployment on Arcadia, where five were used to break through a Covenant energy shield. The Rhino is a similar looking tank to the Scorpion Tank, with several differences. While it has a similar bogey set up for its tracks, it has six track sets. It's also greater in size, has a more robust gun turret, and an even more unconventional track layout.

M312 Elephant HRV


The M312 Elephant HRV, otherwise known as the Elephant, is a heavy UNSC Marine Corps Mobile Assault, Support, and Recovery Platform. The Behemoth-class also houses a variety of vehicles and personnel. It is a three-story vehicle with the bottom story is a hangar bay that opens out to the rear, the second story, a walkway around the cargo ramp, C&C stations and the driver's cabin then a small, elevated third story where the M41 Chain Guns are positioned. It features a crane, numerous firing ports and elevated positions for defending it. It has four tracks set up on each side of the chassis. Its chassis is as high as they are wide, providing stability. The Elephant is a mobile command base and repair vehicle and is able to cary an entire Scorpion Battle Tank by itself. It can hold as many soldiers as you want to ride in it, and a Mongoose spawns in its forward hold. It typically Carries 4 Wartohogs, 2 Mongeese and a Transport Hornet
Type Scorpion Grizzly Rhino Elephant Top Speed Handling ACC Armor HP SIZ Crew Passengers 35 MPH 40 MPH 40 MPH 10 MPH +10 +10 +10 10 10 10 2 30 35 35 30 150 100 150 100 180 120 300 200 2 2 2 19 4 4 4 100 Armament 90 mm Cannon 2 M41 Chain Guns 2 120 mm Cannons, M41 Chain Gun Zeus 320 Plasma Cannon, 2 M41 Chain Guns 2 M41 Chain Guns Availability Common Limited Restricted Limited

UNSC Aerial Vehicles


Bombers
Shortsword-class Bomber
The Shortsword-class Bomber is used primarily for short-range, heavy payload bombing runs against enemy ground targets. A Shortsword's payload is interchangeable, capable of delivering conventional ordnance, or less conventional munitions into theatres of combat, dropping them onto the target zone at low altitude and high velocity. These strikes are launched from an orbital support ship, indicating at least a rudimentary exoatmospheric capability.
Type Shortsword Top Speed Handling ACC Armor HP 600 mph -10 100 18 SIZ Crew 2 Passengers Armament Bomb Payloads Availability Limited

150 100

Ground-Attack Aircraft
AV-14 - Hornet The Hornet is a vertical take off and landing vehicle (VTOL) that serves as the UNSCs rapid assault and reconnaissance vehicle. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers. The Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system is composed of two Chain Guns. These are located on either side above the cockpit. The anti-vehicle system is composed of two belly-mounted 102mm SC-HE Rocket launchers.

Transport Hornet
This variant of the Hornet has its missile pods removed, shifting the Hornet from an aggressive assault vehicle to a more conservative air support/transport unit. It his slightly faster than its normal counterpart and carries twice as many passengers.

Sparrowhawk
The Sparrowhawk is a formidable air-to-ground anti-tank aerodyne. It is used by the UNSC in a support and anti-armor role to hunt tanks and support advances. It is a fast and maneuverable aircraft, more so than the AV-14 Attack VTO. Rather than thrust-vectoring jet thrusters, like most UNSC aircraft, the Hawk makes use of ducted fans in the wings to provide lift and thrust, and is equipped with Dual wing-mounted M41 Chain Guns as well as a nose-mounted M66 Gauss Cannon.

Vulture
The Vulture is a heavy gunship used by the UNSC. It is slower than other UNSC aircraft, such as the Hornet or the Sparrowhawk, but is armed with a number of devastating missile artillery pods for engaging enemy ground and air units, able to fire off huge barrages of missiles. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one.
Type Hornet Top Speed 190 MPH Handling ACC Armor 120 12/0 HP 45 SIZ 35 Crew Passengers 1 4 Armament 2 102mm SC-HE Rocket Launchers 2 M41 Chain Guns 2 M41 Chain Guns M66 Gauss Cannon 4 M41 Chain Guns 2 Turret Mounted 102mm SC-HE Rocket Pods 2 Argent V Missile Pods 4 M41 Chain Guns Availability Uncommon

Hornet Sparrowhawk Vulture

200 MPH 180 mph 100 mph

+10 -10

130 90 40

12/0 18 28

45 60 140

35 40 90

1 2 4

8 -

Uncommon Limited Restricted

Dropships
D77-TC Pelican Dropship
The D77-TC Pelican is mainly responsible for the rapid infiltration and extraction of troops. They also deliver vehicles and equipment to the battlefield, when required. The D77-TC has been in service for over 50 years, and is the primary tactical support aircraft of the UNSC. The Pelican serves a multi-role purpose, it is fully capable of atmospheric flight and can land almost anywhere without difficulty, the Pelican is also capable of limited spaceflight, which the UNSC uses as a primary way of delivering troops to the surface from orbit. The large aft overhang gives an attachment point for additional, cargo and ordnance. Possible payloads include a Troop Deployment Pod, a Scorpion Tank, a Warthog, or eight Resupply Canister Type-B Capsules. The maximum payload of a Pelican is 70 tons.
Type Pelican Top Speed Handling ACC Armor HP SIZ Crew Passengers 190 MPH 50 18 300 200 2 25/50 Armament 2 102mm SC-HE Rocket Launchers M41 Chain Gun Rear Mounted XM511 Heavy Grenade Launcher Availability Common

Starfighters
C709 Longsword-Class Interceptor
Described as a space fighter/interceptor, intended to engage enemy fighters, dropships, and boarding craft in route to their capital-ships. They are capable of holding their own even against technologically superior fighters used by the Covenant, using missiles and cannons to deal tremendous damage (without having much in the way of defenses) and with a skilled pilot may even be superior to the Covenant fighters.
Type Longsword Top Speed 12,000 MPH Handling ACC 3000 Armor 18/12 HP 150 SIZ 100 Crew 4 Armament 4 ASGM-10 Missiles 2 M41 Chain Guns 2 Rear Mounted M41 Chain Guns Optional 1 Shiva-class Nuclear Missile 36 Moray Space Mines Cryo-Pods Availability Limited

Vehicle Mounted Weapons


Weapon 102mm SC-HE Rocket 105 mm Rail Gun 120 mm Cannon 90 mm Cannon Argent V Missile Pod ASGM-10 Missiles M41 Chain Gun M66 Gauss Cannon M68 Gauss Cannon XM511 Heavy Grenade Launcher Zeus 320 Plasma Cannon Damage 6d8+6/2 meters 6d8+6 meters 15d8/4 meters 10d8+10/4 meters 8d6+8/2 meters 5d10+50 4d6+4 6d10+10 4d10+4 6d6 10d10+10 RoF 1 1 1 1 1/Burst 2 40 1 1 1-5 1 Load 10 1 1 1 Ammo 12 50 1/50 1/100 10/100 1000 1000 1000 100 50 SR 2 2 2 2 2 1 2 2 1 2 Range 1,200 9,000 1,500 2,000 2000 200 2,000 1,000 20 1,000

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