Professional Documents
Culture Documents
Since September 19th, 2010 Workouts: 13 Duration: 10:01:24 Km: 109.21 Average pace: 530/km Calories burned: 9956
Since September 19th, 2010 My farthest run: 12.280 km My fastest mile: 810 My fastest 5 km: 2609 My fastest 10 km: 5326 The day I run must is: Thursday
Aging population
By 2050, there will be more than 2 billion people aged 60 or over.
Traditional healthcare frame Scope Approach Relieve acute conditions now. Intervention; treatment Expert directed Apply standards of care Lengthy regulatory pre-approval Symptoms and test results Prescribe medication Medical establishment Social networks, others like me Authority, expert Dispensing knowledge Helpless, childlike Taking orders Asymmetric, one way Command and control HCPs notes of visit Sporadic Dispersed between o ces Managed by HCP
Emerging self-management frame Maintain well-being over a lifetime. Prevention; healthy living Self-management Measure, assess, and adjust; iterate Learn and adapt as you go Whole person, seen in context Improve behavior, environment Individuals, family and friends Coach, assistant Learning from patients Responsible adult Setting goals; testing hunches Symmetric, reciprocal Discussion and collaboration Patients notes, data from sensors Continuously collected Connected; aggregated Controlled by patient
2010 frog design. condential & proprietary.
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Adidas, micoach
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Yamaha, Bodibeat
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Zeo sleepcoach
record
process
me
feedback
data sharing
social networks
specialized communities
traditional HCPs
government
end-users
institutions
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record
behavior change
me
process
feedback
support
data sharing
social networks
specialized communities
traditional HCPs
government
end-users
institutions
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BJ Fogg, 2010
Trigger
High Core motivators pleasure/pain hope/fear social acceptance/rejection
io av h e tb e g ar r
Motivation
inc
sin a re
op t ss e n eli lik
rm rfo
Low Low
Simplicity factors time, money, physical e ort, brain cycles, social deviance, non routine
Ability
High
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Trigger (signal)
High Core motivators pleasure/pain hope/fear social acceptance/rejection Wake-up
Motivation
Low Low
Simplicity factors time, money, physical e ort, brain cycles, social deviance, non routine
Ability
High
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Trigger (facilitator)
High Core motivators pleasure/pain hope/fear social acceptance/rejection Accept an invitation on Linked-in
Motivation
Low Low
Simplicity factors time, money, physical e ort, brain cycles, social deviance, non routine
Ability
High
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Trigger (spark)
High Core motivators pleasure/pain hope/fear social acceptance/rejection
Motivation
Run faster
Low Low
Simplicity factors time, money, physical e ort, brain cycles, social deviance, non routine
Ability
High
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Mint.com, Spendspace
Need motivation
Self-motivated
From a stranger
Somebody I care
You should lose weight. You owe it to your children. You should lose weight. You owe it to the others.
Dad, you should lose weight. You owe it to me. Dad, you should lose weight. You owe it to the others.
Everybody Altruistic
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HopeLab, Re-Mission
HopeLab, Re-Mission
Bayer, Didget
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What if we turned our lives into a game? (and maybe set its rules)
Nintendo, Wii-t
Ubisoft, YourShape
Runkeeper
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Healthmonth
Real-life games
Well designed games are fun to play because they keep us in the ow.
Objective
High Frustrating experience. anxiety
Challenge
Ideal experience.
Boring experience.
boredom
Low Low
Skills/Time
High
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Objective
High A very last e ort: run 20 km in the next 7 days AND give up on all the fried AND sweet food
Challenge
anxiety Its time to go back to work again! What about running 15 km in the next 7 days AND give up on all the fried food?
3 4
Great! You can now rest for the whole weekend and eat whatever you want as long as you dont exceed 2000 daily kcal
1 2
boredom Well done! Choose how to train for the rest of the week as long as you burn at least 500 Kcal
Low Low
Skills/Time
High
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1. Running can be fun. 2. Awareness and behavior change can make us healthier. 3. Getting motivated is hard. 4. Games motivate us because they keep us in the ow.
Questions?
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Sources
1. Cover image: http://www.ickr.com/photos/kk/133689335/ 2. Source: http://en.wikipedia.org/wiki/Big_Mac 3. Source: http://visualization.geblogs.com/visualization/aging/ 4. Source: http://www.ghtchronicdisease.org/pdfs/ChronicDiseaseFactSheet.pdf 5. Source: http://bit.ly/bDy358 6. Source: http://www.dubberly.com/articles/reframing-health.html 7. Source: http://behaviorgrid.org/ 8. Source: http://behaviormodel.org/
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