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Evolution of

Education
IMPACT
Technology
Internet:
TIME
Greatest
impact

TIME
Advantages for
Students
Students can complete work quicker
Student work is drawn from more up-to-
date and state-of-the-art sources
Students are “stuck” less often
Students manage their time better
Students are more likely to share
information
Students consult each other for help more
often
Advantages
PEOPLE
- Work Culture
- ICT Skills
- Knowledge worker
- Learning Society
- United, moral & ethical

APPLICATION &
INFRASTRUCTURE
CONTENT
- Communication
KNOWLEDGE-BASED - Smart Schools
- Fibre-Optic Cabling
ECONOMY - e-govt.
- Gigabit ATM
- Smartcard
- Satellite
- Tele-medicine
- Transport/Logistic
- Others
- etc
Competitive Knowledge
Economy Y
IET
ECONOMY

SOC
I T IVE
ET
MP
CO

Knowledge Products &


Services Y
IET
SOC
GE
L ED
OW
KN

ICT based Economy

IE TY
OC
IO NS
M AT
OR
INF

TIME
2005 2010 2020
Learning models
will need to change

INDUSTRIAL AGE DIGITAL AGE


LEARNING MODEL LEARNING MODEL

How do people learn in a digital environment?


Is e-learning effective?
Are learners ready?
New learning model are needed
Delivery mode will change

Delivery Mode

CLIC K
BRICK

Growing student population More virtual universities

Increase in tuition fee Cost effective solutions


(e.g. e-learning)

Lack of facilities and Privatisation of


funding education
Teaching aids will
change

LCD
Blackboard OHP TV/VHS PC
Whiteboard
Views toward Internet
among Teachers and
Students
Teachers view : Internet as Web 1.0

Example: Britannica, Encarta,


Newspaper, articles.

Students view: Internet as Web 2.0

Example: Wikipedia (Bilateral and


Multilateral exchange)
• In an on-line multimedia learning
environment:
– teaching & learning is ‘one-to-one’ (individual)
– more interactivity (in normal classroom, it varies with the
class size)
– learner-centred
– Learner monitoring & grading system
Traditional & E-
learning
Approach
Traditional and E-learning approaches
Traditional Classroom E-Learning

Classroom • Physical – limited size • Unlimited


• Synchronous • Anytime, anywhere

Content • • Multimedia / simulation


PowerPoint/transparenc • Digital library
y/etc
• On demand
• Textbooks/library • Syn & Asyn.
• Video Communication
• Collaboration
Personalisation • One learning path • Learning path and pace
determined by learner
• Cost-effective
– Virtual learning environment
– Share lessons among schools
– Reduce material cost
– Reduce travel/accommodation costs
Benefits

• Consistent
– Central control of content
– Same quality of content for all
– Same quality of education for all
Benefits

• Media-rich
– Easier to understand & more engaging
• Repeatable
– As many times as you like
• Easier to monitor progress
– less administrative work
– can be more precise
Teacher’s
Obligation use all
available
technology

incorporate Encourage
‘old’ & Teacher’s collaborative
‘new’ Obligation learning

Lay
foundation
for
Lifelong
learning
Building an e-
learning culture
Teacher:
Develop knowledge & skills
Understand learning and its need
Facilitate learning
Learner: Create learning opportunities
Self-directed
Self-motivated Building an
Self-regulating E-learning
Lifelong learning Culture

Administrator:
Create Learning environment
Provide ICT infrastructure
Resources for lifelong learning
Conclusion
ICT and e-learning offers opportunity to
raise educational standards in schools

Large range of ICT tools are available


for teaching and learning

Closes the gap of “Digital Divide”

Involvement of teachers and parents is


important

Schools will need funding, access and


training
Remarks
Changing our attitude
Breaking hierarchical
learning process.
Chalksite
Google Calendar
“We’re smart when we
listen. We’re smarter when
we share.”   
Thank you all for
patience
hearing!!

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