You are on page 1of 5

DIMENSIONM MULTIPLAYER

GAME OVERVIEW
Mission Summaries
Swarm II
The Story
Battle an opposing team in a match of strategy, speed and math skills in a ‘capture-the-flag’ type
of scenario.

The Game
Swarm is a team-based game. Your goal is to build a chain of nodes connecting your base to the
opposing team’s base. When you enter a node, you’ll see a question and color-coded displays
containing the possible answers. Use your mouse’s scroll wheel (or the [ and ] keys) to set the
charger tool to the same color as the correct answer so you can charge the node. If your answer is
correct, you have captured a node and you can move on, but don’t forget to protect it - the other
team can steal it from you!

The first team to capture an unbroken chain of nodes to the other team's base wins!

Goop Soaker
Soak your opponent with goop to freeze them in place. Once frozen, they will need to use the
Cleansing Agent to free themselves of goop. They'll do this by answering a math question. If they
fail to successfully answer the question in the allotted time, they will be transported back to their
home base.

Charger Tool
Use the mouse wheel (or [ ] keys) to select a color that matches the correct answer for each
node's question. Then direct a beam at the node's center to capture it for your team.

Scoring
 750 points are awarded to the player that captures a node.
 At the end of the match, the team score is calculated by adding up all the individual scores of
the team players.
 Bonus: The winning team gets a bonus at the end of the match. The total points of the
opposing team are spread evenly across all players on the winning team.

Tabula Digita © 2009 Page 1 of 5


Version 1.1
DIMENSIONM MULTIPLAYER
GAME OVERVIEW
Meltdown II
The Story
This is a game of strategy, cunning, calculation and speed. Face off against your opponent (or
opponents) as you compete to gather points, and prevent your opponents from doing the same.
Or, play as a team!

The Game
Pick up the spheres scattered around the playing environment by running over them. You can
collect up to five spheres, and you can use your HUD’s radar to locate the spheres efficiently.
Once you have at least one sphere, head on into one of the basement facilities and run through
the energy stream to answer a question. Then run through the energy beam and answer a
question. The more spheres you have, the more points you will earn for a correct answer.

Simple, right? Not when your opponents stun you and force you to collect spheres all over again.
Or, turn the tables on your opponents and stun them!

Bonus Points
Your HUD will show you a "Bonus Sequence" on the upper left. Pick up spheres in the same order
as shown in the sequence and you'll earn more points when you run through the energy beam.

Goop Soaker
Soak your opponent with goop to freeze them in place. Once frozen, they will need to use the
Cleansing Agent to free themselves of goop. They'll do this by answering a math question. If they
fail to successfully answer the question in the allotted time, they will lose all their spheres.

Scoring
 For 1 or 2 spheres the correct answer is worth 50 points
 For 3 or 4 spheres the correct answer is worth 100 points if answered correctly on the first try,
and 50 points if answered correctly on the second try.
 For 5 spheres the correct answer is worth 200 points if answered correctly on the first try, and
100 points if answered correctly on the second try.
 Bonus Sequence: Match all five spheres in your Inventory with the five spheres in the Bonus
Sequence to earn extra points. The correct answer on the first try is worth 400 points and the
correct answer on the second try is worth 200 points.

Tabula Digita © 2009 Page 2 of 5


Version 1.1
DIMENSIONM MULTIPLAYER
GAME OVERVIEW
Obstacle Course II
The Story
Compete against your fellow players as you all engage in a test of speed and diverse skills. Face
numerous obstacles designed to slow you down as you try to complete all five stages of the
course faster than your opponent – or opponents.

The Game
Stage 1: Use your rocket pack to soar to any three platforms suspended in mid-air around the
base and correctly answer a question on each platform to advance to Stage 2.

Stage 2: Your HUD has a question with color-coded answers. Land on the platform that matches
the color of the correct answer. Hit all correct platforms to move to Stage 3.

Stage 3: Create a colored ball by clicking on the correct answer and throwing it at the posted target
to score. Hit all four targets with the correct colored balls to go to Stage 4.

Stage 4: Unlock directions to help you get through the maze by correctly answering questions
along the way.

Stage 5: Correctly answer the remaining questions to reach the end of the Obstacle Course.

Scoring
 Points are awarded as each player completes each Stage. The number of points awarded after
each Stage is dependent on the place in which the player completed the Stage.
 First place: 500 points
 Second Place: 400 points
 Third Place: 300 points
 Fourth Place: 200 points
 Bonus points are awarded at the completion of the entire Obstacle Course mission. The
number of points awarded at the end of the mission is dependent on the place in which the
player completed the mission.
 First place: 1000 points
 Second Place: 600 points
 Third Place: 400 points
 Fourth Place: 200 points
 If a player completes all challenges in first place, they achieve the maximum number of points
possible: (500 points per Stage * 5 Stages) + 1000 for first to complete entire mission =
3500.
 A player finishing last in every stage will receive (200 points per Stage * 5 Stages) + 200 for
fourth to complete entire mission= 1200.

Tabula Digita © 2009 Page 3 of 5


Version 1.1
DIMENSIONM MULTIPLAYER
GAME OVERVIEW
The Learning Objectives
ELEMENTARY SCHOOL LEVEL SKILLS
Skill Names - Grade 3 Skill Names - Grade 4 Skill Names - Grade 5
Add Even/Odd Numbers Add/Subtract Decimals Add/Subtract Fractions
Add/Subtract Whole Numbers Add/Subtract Fractions Classify Figures
Characteristics of Figures Add/Subtract Numbers Compare Numbers
Compare Fractions Analyze Patterns/Functions Convert Measurements
Compare Whole Numbers Apply Fractions Describe Patterns
Convert Units Calculate Elapsed Time Divide
Describe Figures Characteristics of Figures Equivalent Fractions
Division Compare Numbers Estimate to Check Results
Division Facts Convert Units Estimate with Decimals
Equivalent Fractions Decimals as Part/Whole Estimate with Fractions
Equivalent Number Forms Divide Find Common Factors/GCF
Estimate in Problem Solving Equations/Inequalities Find Factors
Estimate to Check Results Equivalent Decimals/Fractions Find Multiples/LCM
Fractions as Part/Group Equivalent Fractions Find Perimeter
Fractions as Part/Whole Equivalent Number Forms Find Surface Area/Volume
Multiplication Estimate to Check Results Find the Mean
Multiplication Facts Find Area Improper Fractions
Multiply/Divide Identify Angles Interior Angles
Patterns/Number Sequences Inverse Operations Likelihood of an Event
Place Value Multiples of 10/100 Multiply
Properties of Addition Multiply Order of Operations
Properties of Multiplication Multiply Even/Odd Numbers Possible Outcomes
Properties of Operations Multiply/Divide Predict Probability
Relationships as Equations Patterns Prime/Composite Numbers
Use Symbols to Compare Place Value Solve Equations
Use Units of Measure Problem-Solving Methods Substitute for Variables
Properties of Multiplication Translate to Algebra
Properties of Operations Variables/Equations
Round Whole Numbers
Standard Units
Use Units of Measure

MIDDLE SCHOOL LEVEL SKILLS


Skill Names - Grade 6 Skill Names - Grade 7 Skill Names - Grade 8
Analyze Patterns Add/Subtract Monomials Add/Subtract Polynomials
Classify Figures Convert Capacities Angles Formed by Transversal
Compare Numbers Convert Mass Convert Equivalent Measures
Cross Multiplication Convert Unit Prices/Money Distance Between Points
Equiv. Customary Units Diameter/Radius Divide Polynomials
Equiv. Metric Units Equivalent Alg. Expressions Exponents of Zero/Negative Values

Tabula Digita © 2009 Page 4 of 5


Version 1.1
DIMENSIONM MULTIPLAYER
GAME OVERVIEW
Equiv. Rational Numbers Estimate Using Samples Find Eq. of a Line
Equiv. Ratios/Proportions Find Common Factors/GCF Indirect Measurement
Estimate Percents Find Multiples/LCM Intercepts/Slope
Estimate to Check Results Find Prime Factorization Linear Eq./Funct./Slope
Find Area/Volume Find Range Mean/Median/Range
Find Lengths w/Area/Volume Find Rates Multiply Polynomials
Find Percent/Rate Find Surface Area Multiply/Divide Monomials
Find Possible Outcomes Find Volume Percents <1% and >100%
Find Probability Inverse Relationships Represent Funct. w/Eq.
Find Rates Linear/Nonlinear Funct. Solve Multi-Step Inequalities
Fractions/Decimals/Percents Order of Operations Solve Systems of Eq.
Fractions/Unlike Denominators Perfect Squares Square Roots
Frequency Tables Properties of Addition Translate to Inequalities
Inverse Operations Properties of Multiplication
Mean/Median/Mode Rational Numbers
Measurement Systems Rational/Irrational Numbers
Mixed Numbers/Unlike Denominators Represent Funct. w/Eq.
Properties of Addition Scale Factors of Length
Properties of Multiplication Similar Figures
Solve Linear Eq. Solve Eq./Inequalities
Solve Proportions Solve Inequalities
Translate to Algebra Solve Multi-Step Eq.
Use Variables in Expressions Solve Percent Problems
Translate to Algebra

HIGH SCHOOL LEVEL SKILLS


Skill Names - Algebra I & II
Complement of a Subset Find Rates Properties of Real Numbers
Conditional Probability Find Sine/Cosine/Tangent Quadratic Eq.
Convert Measurements Find Slope w/Eq. Quartiles
Correlation/Causation Find Volume/Surface Area Relative Errors of Measurement
Difference of Perfect Squares Identify Parallel Lines Set-Builder/Interval Notation
Domain/Range of Relations Identify Types of Data Simplify Polynomial Fractions
Equiv. Eq./Inequalities Intersection/Union Simplify Radical Terms
Equiv. Real Numbers Measures of Central Tendency Solve Alg. Problems
Exponential Growth/Decay Multiply/Divide Monomials Solve Relation/Funct. Problems
Factorials/Exponents/Absolute Values Operations w/Radical Terms Translate to Algebra
Find Area/Perimeter Probability: Event/Complement Undefined Fractions
Find Eq. w/Points Probability: Series of Events
Find Eq. w/Slope Probability: Two Events

Tabula Digita © 2009 Page 5 of 5


Version 1.1

You might also like