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Player Name
Max Ximenez
Gibeon
Character Name
2
Level
Hexblade
Class Paragon Path Epic Destiny Deity Adventuring Company Total XP
1,000 190
Weight
Shardmind
Race
Medium
Size
1
Age
Male
Gender
6"
Height
Unaligned
Alignment RPGA Number
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
19
CONDITIONAL MODIFIERS
AC
11
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
8 11 13 18 10 18
STR Strength
Constitution
-1 0 1 4 0 4 HIT POINTS
0 1 2 5 1 5
13
FORT 11
11 11
10 + 10 +
1 1
CON DEX
CONDITIONAL BONUSES
DEFENSE
Dexterity
16
REF
11
1
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC
INT Intelligence
Wisdom
ATTACK WORKSPACE
Eldritch Bolt - Starshadow Blade
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
+ 5
ABILITY: ATT BONUS
4
CLASS PROF FEAT ENH MISC
17
WILL 11
CONDITIONAL BONUSES
Charisma
+ 8 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
28
CURRENT HIT POINTS
14
1/2 HP
7
1/4 HP
6
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
4
ABIL FEAT ENH
1
MISC
4
MISC
USED
Crystalline Mind - Gain resist 5/10/15 (by tier) psychic Living Construct - No need to eat, drink, breathe, or sleep Immortal Origin - You have the immortal origin
1d10+9
4 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
5 6 0 2
vs vs vs vs
Ref Ref AC AC
Eldritch Bolt (Inescapable Short 1d10+9 sword +1 Unarmed (Melee) Unarmed (Range) 1d4-1 1d4+1
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
Blade Initiate - Swordmage: Arcana skill; 1/day, can use Swordmage Warding as minor action (lasts for the encounter) Dual Implement Spellcaster - Add off-hand implement's enhancement bonus to damage of arcane attacks
1 12 -1 12 5 1 2 1 10 1 10 1 1 12 1 5 1
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
2 5 0 5 5 1 1 1 5 1 5 1 1 5 2 5 2
0 5 0 5 0 0 0 0 5 0 5 0 0 5 0 0 0
1 n/a 1 n/a n/a n/a 1 n/a n/a n/a n/a n/a n/a n/a 1 n/a 1
0 2 0 2 0 0 2 0 0 0 0 0 0 2 0 0 0
LANGUAGES KNOWN
Common, Deep Speech, Draconic
Gibeon
Page 1
Max Ximenez
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Eldritch Bolt Resplendent Blade
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
Starshadow Blade (E) Inescapable Short sword +1 (E)
ENCOUNTER POWERS
Second Wind Shard Swarm Wield the Warp
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
Gibeon has barely existed for more than a year, with his first memory being him awakening in a crater in a forest. And yet while he has few memories, he seems to have so much knowlege, and often finds himself simply... knowing things out of the blue, for no discernable reason, as if by clairvoyance. Intrigued by this, Gibeon's journeys are an attempt to trigger more of these sudden realizations, perhaps unlocking the answer as to why he is here, and why he is gifted with his unique powers.
DAILY POWERS
Star Shackles
CHARACTER BACKGROUND
Shardmind - God Shard You believe that each shardmind must seek to acquire as much personal power as possible. Since you are a fragment of the Living Gate, your own power is the force that keeps the Far Realm from destroying the universe; each shardmind, in fact, is a fragment of divine power and carries a responsibility to nurture that power. Most God Shards are unaligned and revere no deity.
OTHER EQUIPMENT
Backpack (empty)
RITUALS / ALCHEMY
Gibeon
Page 2
Max Ximenez
CHARACTER NAME
Gibeon
PLAYER NAME
Skills 1 12 -1 12 5 1 2 1 10 1 10 1 1 12 1 5 1 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained) (Trained)
Action Point
ADDITIONAL EFFECTS
Max Ximenez
RACE
Shardmind
CLASS
Hexblade
LEVEL
SCORE ABILITY
MOD
HP 28 Spd 6 Init +2
STR 1
(Trained) (Trained)
(Trained)
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
11
PLAY DATA
Passive Insight
11
ADDITIONAL EFFECTS
PLAY DATA
Second Wind
KEYWORDS USED
Grab Attack
KEYWORDS USED
Melee 1 RANGE
vs
Fort DEFENSE
vs
Reflex DEFENSE
Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Attack: Strength vs. Fortitude Hit: You can push the target 1 square and then shift 1 square into the space it left. Unarmed: +0 attack
Requirement: You must have a hand free. Attack: Strength vs. Reflex Hit: You grab the target until the end of your next turn. You can end the grab as a free action. Sustain Minor: The grab persists until the end of your next turn. Unarmed: +0 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
CLASS
LEVEL
BOOK
PH
CLASS
LEVEL
BOOK
PH
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Opportunity Attack
KEYWORDS USED
Eldritch Bolt
KEYWORDS
Resplendent Blade
USED KEYWORDS
USED
* Opportunity Action
Melee 1 RANGE
Ranged 10 RANGE
Reflex DEFENSE
vs
AC DEFENSE
Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you. Effect: You make a melee basic attack against the target.
Attack: Charisma vs. Reflex Hit: 1d10 + Charisma modifier (+4) force damage. Level 21: 2d10 + Charisma modifier (+4) force damage. Special: You can use this power as a ranged basic attack. Starshadow Blade: +5 attack, 1d10+9 damage Inescapable Short sword +1: +6 attack, 1d10+9 damage
Requirement: You must use this power with your Starshadow Blade. Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier (+4) radiant damage, and one enemy adjacent to the target takes radiant damage equal to your Intelligence modifier (+4). Level 21: 2[W] + Charisma modifier (+4) radiant damage. Special: You can use this power as a melee basic attack. Starshadow Blade: +8 attack, 1d10+9 damage Inescapable Short sword +1: +9 attack, 1d6+9 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
CLASS
Warlock
LEVEL
BOOK
PEHOTFK
CLASS
Warlock
LEVEL
BOOK
Dragon 393
AT-WILL POWER
Gibeon
AT-WILL POWER
Page 3
AT-WILL POWER
Max Ximenez
Shard Swarm
KEYWORDS
Star Shackles
USED KEYWORDS
USED
Move ACTION
vs
Fort DEFENSE
vs
vs
Requirement: You must use this power with your Starshadow Blade. Attack: Charisma vs. Fortitude Hit: 2[W] + Charisma modifier (+4) psychic and radiant damage and you teleport the target to another square adjacent to you. Increase damage to 3[W] + Charisma modifier (+4) psychic and radiant damage at 13th level. Increase damage to 4[W] + Charisma modifier (+4) psychic and radiant damage at 23rd level. Starshadow Blade: +8 attack, 2d10+9 damage Inescapable Short sword +1: +9 attack, 2d6+9 damage
ADDITIONAL EFFECTS
Effect: Each target grants combat advantage to you until the end of your next turn. You then teleport half your speed.
Attack: Charisma vs. Fortitude Hit: 1d6 + Charisma modifier (+4) damage, and the target is grabbed. If the target attempts to escape, use your Fortitude or Reflex. Sustain Standard: Those this power still has grabbed take 1d6 + Charisma modifier (+4) damage when you sustain this power. After you sustain this power, you can use a minor action to use this power's attack on one target the power doesn't have grabbed within 2 squares of a target the power does have grabbed. Starshadow Blade: +5 attack, 1d6+9 damage Inescapable Short sword +1: +6 attack, 1d6+9 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Warlock
LEVEL
BOOK
Dragon 393
CLASS
Racial Power
LEVEL
BOOK
PH3
CLASS
Warlock
LEVEL
BOOK
Dragon 374
ENCOUNTER POWER
ENCOUNTER POWER
DAILY POWER
Second Wind
KEYWORDS USED
Dire Fate
KEYWORDS
Ethereal Stride
USED KEYWORDS
Arcane
Arcane, Teleportation
USED
Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.
Trigger: You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points. Effect: You gain a +1 bonus to attack rolls until the end of your next turn. Special: You can use this power only once per round.
Effect: You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
CLASS
Warlock
LEVEL
BOOK
Dragon 393
CLASS
Warlock
LEVEL
BOOK
PH
UTILITY POWER
UTILITY POWER
UTILITY POWER
Starshadow Blade
1d10
DAMAGE
3
PROFICIENT
1d6
DAMAGE
3
PROFICIENT
Light Blade
GROUP
-1
CHECK
SPEED
1
QUANTITY
3
LEVEL
+1d6 damage
CRITICAL
PROPERTIES
+1 AC
ENHANCEMENT
2
LEVEL
Armor
TYPE
LEVEL
CRITICAL
PROPERTIES
ENHANCEMENT
While you hold your implement in one hand, you can use a minor action to manifest your pact weapon in the other hand. The pact weapon you create depends on your pact. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action. Eldritch Bolt: +5 attack, 1d10+9 damage Resplendent Blade: +8 attack, 1d10+9 damage
Each time you miss a target with this weapon, you gain a cumulative +1 bonus (up to the weapon's enhancement bonus) to your next attack roll with this weapon against the same target. The bonus ends if you attack a different target or when you hit. Off-hand Eldritch Bolt: +6 attack, 1d10+9 damage Resplendent Blade: +9 attack, 1d6+9 damage
Resist 5 to a damage type chosen from the following list at the time the armor is created: acid, cold, fire, force, lightning, necrotic, poison, psychic, thunder.
AT-WILL
POWER
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
ENCOUNTER
DAILY
Special: You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted. When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements.
ITEM SLOT
Rarity: Uncommon
Rarity: Common
One-hand
WEIGHT
PRICE
BOOK
PEHOTFK
ITEM SLOT
Off-hand
WEIGHT
PRICE
680
BOOK
PH
ITEM SLOT
Body
WEIGHT
25
PRICE
520
BOOK
PH
MAGIC WEAPON
Gibeon
MAGIC WEAPON
Page 4
MAGIC ITEM
Max Ximenez
Amulet of Protection +1
1
AC BONUS CHECK SPEED QUANTITY
1
LEVEL
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Common
ITEM SLOT
Neck
WEIGHT
PRICE
360
BOOK
PH
MAGIC ITEM
Gibeon
Page 5
Max Ximenez