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00 to 12.49 12.50 +
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Minutes in Bankroll After Minutes Spent Level Level is Complete In Level 12 $2,970 12.00 12 $2,925 12.00 12 $2,850 12.00 12 $2,760 12.00 12 $2,640 12.00 12 $2,390 12.00 12 $2,060 12.00 12 $1,635 12.00 12 $1,085 12.00 12 $410 12.00 12 -$440 5.79 12 -$1,415 0.00 12 -$2,515 0.00 12 -$3,865 0.00 12 -$5,890 0.00 -$5,890 0.00 -$5,890 0.00 -$5,890 0.00 -$5,890 0.00 -$5,890 0.00 -$5,890 0.00 Blind-off time in minutes: 125.79
INSTRUCTIONS: 1. Enter the Playing Bankroll. For non-rebuy tournaments, this is the total number of chips you start with. For single rebuy tournaments, this the total number of starting chips, plus the chips obtained with your one rebuy. For multiple rebuy tournaments, this is the total number of starting chips, plus the chips obtained with one rebuy, unless multiple rebuys are allowed while you still have your starting chips. If an add-on is allowed for all players, then add the add-on chips also to the starting chips and rebuy chips to calculate your playing bankroll. 2. Enter "Y" or "N" to answer the questions on whether this is a rebuy tournament and/or an online tournament. 3. Enter the blind structure. For blind levels with no ante, enter "0" or leave ante space blank. You must enter the number of minutes in the blind level for each level separately. 4. As you fill in the structure, you will note the patience factor changing as each level of data is completed. You may stop entering data when the "Minutes Spent in Level" column entry starts to read 0.00. At this point, the Patience factor will also stop rising,
and voil, you have the Patience Factor! [See The Poker Tournament Formula by Arnold Snyder for a complete discussion of patience factors and skill levels, as well as information online at www.pokertournamentformula.com.]
GREEN 1st RED not BLUE n/a ante NO ANTE yes RAISE RAISE RAISE RAISE limper/RERAISE RAISE limper/RERAISE CALL CALL CALL CALL raise raise raise raise
JJ - AA AK 77 - 1010 AJ AQ
JJ - AA AK
JJ - AA AK
77 - 1010 22 - 1010 AJ AQ A9s AT AJ AQ KQs QJs JTs KQs QJs JTs 109s 98s ANY TWO
LIMP/CALL raise GREEN 1st RED not BLUE n/a ante NO ANTE yes RAISE RAISE RAISE RAISE allin allin allin allin 77-QQ AK AQ AJ KK AA 77-AA AK AQ AJ 77-QQ AK AQ AJ KK AA 77-AA AK AQ AJ 77-AA AK AQ AJ 21-30 bb 31-40 bb EARLY 25-30 bb 35-40 bb MIDDLE
RAISE RAISE LIMP/reraise allin if reraised RAISE allin/RERAISE allin RAISE allin/RERAISE allin CALL raise GREEN 1st RED not BLUE n/a ante NO ANTE yes RAISE allin/RERAISE allin
ANY TWO
KK AA 77-AA AK AQ AJ
RAISE allin GREEN 1st RED not BLUE n/a ante NO ANTE yes RAISE RAISE RAISE RAISE RAISE allin allin allin allin allin vs vs vs vs vs any any any any any # # # # # of of of of of pls pls pls pls pls
ANY TWO
paper cards rock chips sissors position use one which is your strength ask the ? whats my weapon here sb call unraised otherwise FOLD bb raise if sb limps in headsup bb call sb raises headsup bb otherwise FOLD LATE starts at HiJack for patience factor events 2 - 4
STACK
21-24 bb 31-34 bb LATE 22 - AA AK AQ AJ A9s AT KQs QJs JTs ANY TWO 21-30 bb 31-40 bb BUTTON see LATE bb see LATE bb see LATE bb see LATE bb ANY TWO