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Dungeons and Dragons Online: New Enhancement Overview version 6.

Contents
1. Notes on enhancement schema 2. Racial Enhancements 3. Melee restige Enhancements !. "#ellcaster restige Enhancements $. "#ecialist restige Enhancements

Melee restige Enhancements

"#ellcaster restige Enhancements

"#ecialist restige Enhancements

Notes on enhancement schema


Dragonmar% &ocus '3 (1 ) * +M, 1- 1 ) - &E).: ,east Dragonmar%/ Ma%ing: 01 Dragonmar%- 01 Re#air "entinel: 01 Dragonmar%- 01 intimidate assage: 01 Dragonmar%- 01 1alance &inding: 01 Dragonmar%- 01 "earch

Name o2 the enhancement is shown at the to#. 32 the enhancement can 4e selected multi#le times- the num4er o2 times is shown e.g. '3. .he action #oint cost o2 each selection is shown in s5uare 4rac%ets e.g. (1 ) *. .he #rere5uisites to allow the enhancement to 4e selected are shown in rounded 4rac%ets- e.g. +M, 1- &E).: ,east Dragonmar%/ indicates that this is availa4le at level 1 and the &eat 6,east Dragonmar%7 must have 4een selected. 3n the e'am#le shown- ! o#tions are availa4le. Onl8 one can 4e selected de#ending u#on the s#eci2ic Dragonmar% selected 48 the character. On racial enhancement trees- the M, re2ers to the character level unless otherwise s#eci2ied. On class enhancement trees- the M, re2ers to the num4er o2 class levels unless otherwise s#eci2ied.

)cro4atic '3 (1 ) * +M, 1- 1 ) / 01 1alance- 9um#- .um4le 02 )C while .um4ling

Nim4le Reaction '3 (1 ) * +M, 1- $ ) / 01 )rmor Ma' DE: 1onus 01 Ma' Dodge

3m#roved Dodge '3 (1 ) * +M, 1- 1; ) / 01< Dodge

=al2ling )gilit8 (2 ) * +M, 1- 2; ) / 01< Dodge when hit- stac%s u# to $ times

>here enhancements 2orm a chain- arrow connectors indicate the #rere5uisites. )n enhancement cannot 4e selected more times than it?s #redecessor- e.g. 3m#roved Dodge could not 4e ta%en twice i2 Nim4le Reaction is onl8 ta%en once- although =al2ling )gilit8 could 4e ta%en with @ust a single selection in the #rere5uisite enhancement #rovided the overall #rere5uisite o2 2; ) was met.

)rcanum '3 (2 ) * +M, 1- $ ) / 02$ " - 01 "#ell en 0$; " - 02 "#ell en +.ier 1/ 01;; " - 03 "#ell en +.ier 2/

>here an enhancement can 4e selected multi#le times and the e22ects are not a sim#le re#etition o2 the 2irst selection- the di22erences are detailed 2or the additional selections- with the #rere5uisites 2or the selection shown in rounded 4rac%ets- e.g. 32 )rcanum is selected three times in the Elven or =al2AElven racial trees- then the character will receive 01;; " instead o2 0B$ " as it would 4e i2 the #rogression was linear. Note that di22erence in higher level tiers are e'#licitl8 s#eci2ied and are not cumulative with the #revious tiers- e.g. )rcanum tier 3 #rovides 01;; " and not 01B$ " .

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

>here there is an e'ce#tion to the rule that enhancements which can 4e selected multi#le times sim#l8 re#eat the e22ect each time- and that cannot 4e easil8 dis#la8ed in the overall dis#la8 2or that tree- the e'ce#tion will 4e shown in C F 4rac%et- in the e'am#le shown- Metamagic cost 2or all enhancements is reduced 48 the cost initiall8 shown- a#art 2rom Enlarge and Euic%en which have a A! to the cost at ran% 3 instead o2 A3 as would 4e e'#ected.

&avored De2ence '3 (2 ) * +M, 1- 1 ) / 02 )C vs &avored Enem8 01 "ave vs &avored Enem8

&avored De2ence '3 (2 ) * +M, 2- $ ) / 02 )C vs &avored Enem8 01 "ave vs &avored Enem8

3n some trees- enhancement o#tions are given which re#eat the o#tions 2rom a #rere5uisite. >here it is not #ossi4le to select the same o#tion as #reviousl8 selected in the #rere5uisite- this is indicated 48 a red connecting arrow. &or e'am#leit is #ossi4le to gain u# to 06 )C versus a &avored Enem8 in the Dee#wood "tal%er tree. 3t is not #ossi4le to gain 012 )C versus &avored Enemies 2rom 4oth enhancements- 4ut it is #ossi4le to gain 06)C and 03 "aves 48 selecting 4oth enhancements the ma'imum num4er o2 times.

Elven >ea#on .raining (2 ) * +M, 1- 1 ) / 01 )ttac%- 01 Damage with ,ongswords- Ra#ier- ,ong4ow 01 )ttac%- 01 Damage with "cimitars- &alchion- "hort4ow

Elven >ea#on .raining (2 ) * +M, 1- $ ) / 01 )ttac%- 01 Damage with ,ongswords- Ra#ier- ,ong4ow 01 )ttac%- 01 Damage with "cimitars- &alchion- "hort4ow

3n some trees- enhancement o#tions are given which re#eat the o#tions 2rom a #rere5uisite. >here it is not #ossi4le to select a di22erent o#tion 2rom the one #reviousl8 selected in the #rere5uisite- this is indicated 48 a green connecting arrow. &or e'am#le- it is #ossi4le to gain u# to 02 )ttac% and 02 Damage with ,ong4ows- Ra#iers and ,ongswords in the Elven Racial tree. 3t is not #ossi4le to gain 01 )ttac% and 01 Damage with ,ong4ows- Ra#iers and ,ongswords and then select 01 )ttac% and 01 Damage with "cimitars- &alchion and "hort4ows.

Notes on enhancement schema


oison "tri%es (2 ) * +M, 1- 1 ) / On hit: A1 &ortitude "ave- stac%s u# to $ times. On critical: 1d6 CON damage. On vor#al: A$< = - &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 Re2le' "ave- stac%s u# to $ times. On critical: 1d6 DE: damage. On vor#al: aral8sis- &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 >ill "ave- stac%s u# to $ times. On critical: 1d6 >3" damage. On vor#al: "hattermantle- &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level oison "tri%es (2 ) * +M, 2- $ ) / On hit: A1 &ortitude "ave- stac%s u# to $ times. On critical: 1d6 CON damage. On vor#al: A$< = - &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 Re2le' "ave- stac%s u# to $ times. On critical: 1d6 DE: damage. On vor#al: aral8sis- &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 >ill "ave- stac%s u# to $ times. On critical: 1d6 >3" damage. On vor#al: "hattermantle- &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level

3n some trees- enhancement o#tions are given which re2er to another enhancement 4ut the8 are not connected to each other. .hese connections will 4e shown with a 4ro%en line using the same colour convention 2or standard line. "o where it is not #ossi4le to select the same o#tion as #reviousl8 selected in the #re- this is indicated 48 a 4ro%en red connecting arrow. &or e'am#le- ta%ing =eartsee%er oison in either .ier 1- .ier 2 or .ier 3 oison "tri%es in the )ssassin tree will loc% that o#tion out 2rom the other .iers regardless o2 the order 8ou ta%e them.

Elven De'terit8 (2 ) * +M,2/ 01 DE: A #lus A 02m oint 1lan% "hot- 02m Ranged "nea% )ttac%

3n some trees- each Core )4ilities selected #rovides additional 4ene2its s#eci2ied 48 a #revious Core )4ilit8-. .hese additional 4ene2its are detailed 4elow the main 4ene2it as shown. &or e'am#le- each Elven Core )4ilit8 selected #rovides a 2m range increase to oint 1lan% "hot and Ranged "nea% )ttac%.

)rcanotechnician (1 ) * +M, 1- 1 ) / 01 Hniversal "#ell ower #er #oint s#ent in .ree

3n some trees- an enhancement s#eci2ies a 4ene2it 4ased u#on the total num4er o2 #oints s#ent in that enhancement tree. .hese are highlighted as shown.

>here #ossi4le- enhancements are #laced to re2lect their ran%ing in the enhancement tree. >here this is not #ossi4le- enhancements that are shown out o2 #osition will 4e surrounded 48 a dotted line to draw attention to the detail o2 the M,) cost and other re5uirements and not to rel8 solel8 on their #osition in the illustration 2or that tree.

Common a44reviations )C G )rmor Class ) G )ction oints )"& G )rcane "#ell &ailure C, G Caster ,evel DR G Damage Reduction Ma' C, G Ma'imum Caster ,evel M, G Minimum ,evel RR G h8sical Resistance Rating ",) G "#ell ,i%e )4ilit8 "R G "#ell Resistance

=uman Iersatilit8 (1 ) * +M, 1/ )ction 1oost: 06 )ttac% )ction 1oost: 02;< wea#on damage )ction 1oost: 01; )C- 01; RR )ction 1oost: 0! )ll "aves. No 2ail on 1 )ction 1oost: 0! )ll "%ills )ction 1oost: 02; Hniversal "#ell ower

=uman )da#ta4ilit8 (2 ) * +M, !/ 01 ".R 01 DE: 01 CON 01 3N. 01 >3" 01 C=)

=uman Iersatilit8 (1 ) * +M, B/ JJ Cannot select H" )ction 1oost: 06 )ttac% )ction 1oost: 02;< wea#on damage )ction 1oost: 01; )C- 01; RR )ction 1oost: 0! )ll "aves. No 2ail on 1 )ction 1oost: 0! )ll "%ills )ction 1oost: 02; Hniversal "#ell ower

=uman Kreater )da#ta4ilit8 (2 ) * +M, 11/ 01 ".R 01 DE: 01 CON 01 3N. 01 >3" 01 C=)

=uman Iersatilit8 (1 ) * +M, 16/ JJ Cannot select H" )ction 1oost: 06 )ttac% )ction 1oost: 02;< wea#on damage )ction 1oost: 01; )C- 01; RR )ction 1oost: 0! )ll "aves. No 2ail on 1 )ction 1oost: 0! )ll "%ills )ction 1oost: 02; Hniversal "#ell ower Don?t Count Me Out '3 (1 ) * +M, 1/ 3nca#acitated to A1$ = - 03 RR 4elow $;< =ealth A2; = - 06 RR +.ier 1/ A3; = - 01; RR+.ier 2/ &ighting "t8le '3 (1- 2 ) * +M, 1- $ ) / )m4ide'terit8 1: 01 )ttac%- .wo >ea#on &ighting- Hnarmed +&E).: .wo >ea#on &ighting/ (2 ) * )m4ide'terit8 2: 01 )ttac% .wo >ea#on &ighting- Hnarmed- 01< Dodge +)m4ide'terit8 1/ (2 ) * )m4ide'terit8 3: 01 )ttac%- 01 Damage .wo >ea#on &ighting- Hnarmed- 01< Dodge- +)m4ide'terit8 2/ (2 ) *

Dragonmar% &ocus '3 (1 ) * +M, 1- 1) - &E).: ,east Dragonmar%/ Ma%ing: 01 Dragonmar%- 01 Re#air "entinel: 01 Dragonmar%- 01 intimidate assage: 01 Dragonmar%- 01 1alance &inding: 01 Dragonmar%- 01 "earch

,esser Dragonmar%s (2 ) * +M, 1- $ ) / Ma%ing: 01 Dragonmar%",): Re#air "erious Damage "entinel: 01 Dragonmar%",): rotection 2rom Elements assage: 01 Dragonmar%",): Dimension Door &inding: 01 Dragonmar%",): Lnoc%

Kreater Dragonmar%s (2 ) * +M, 1- 1; ) / JJ assive icon Ma%ing: 01 Dragonmar%",): Reconstruct "entinel: 01 Dragonmar%",): Klo4e o2 3nvulnera4ilit8 assage: 01 Dragonmar%",): .ele#ort JJ #assive icon &inding: 01 Dragonmar%- .reasure &inding

"%ill &ocus '3 (1) * +M, 1- 1 ) / 01 1alance- 9um#- "wim- .um4le 01 ,isten- "earch- "#ot 01 Concentration- 3ntimidate 01 1lu22- Di#lomac8- =aggle- er2orm 01 Disa4le Device- O#en ,oc% 01 =eal- Re#air 01 =ide- Move "ilentl8

"%ill &ocus '3 (1) * +M, 1- $ ) / 01 1alance- 9um#- "wim- .um4le 01 ,isten- "earch- "#ot 01 Concentration- 3ntimidate 01 1lu22- Di#lomac8- =aggle- er2orm 01 Disa4le Device- O#en ,oc% 01 =eal- Re#air 01 =ide- Move "ilentl8

"%ill Master8 (2 ) * +M, 1- 1; ) / 01 )ll "%ills

=eroism (2 ) * +M, 1- 1; ) / ",): =eroism

Kreater =eroism (2 ) * +M, 1- 1$ ) / ",): Kreater =eroism

0$< "hield )C- 01 .ower "hield Ma' De' (2 ) * Kreat >ea#on 1: 02< Klancing 1low roc +&E).: .wo =anded &ighting/ (1 ) * Kreat >ea#on 2: 02< Klancing 1low roc +&E).: Kreat >ea#on 1- 3m#roved .wo =anded &ighting- M, 6/ (1 ) *

)ction "urge '3 (1 ) * +M, 1- 1 ) / 01 ".R during )ction 1oost 01 DE: during )ction 1oost 01 CON during )ction 1oost 01 3N. during )ction 1oost 01 >3" during )ction 1oost 01 C=) during )ction 1oost

)ction "urge '3 (1 ) * +M, 1- $ ) / 01 ".R during )ction 1oost 01 DE: during )ction 1oost 01 CON during )ction 1oost 01 3N. during )ction 1oost 01 >3" during )ction 1oost 01 C=) during )ction 1oost

)ction "urge '3 (1 ) * +M, 1- 1; ) / 01 ".R during )ction 1oost 01 DE: during )ction 1oost 01 CON during )ction 1oost 01 3N. during )ction 1oost 01 >3" during )ction 1oost 01 C=) during )ction 1oost

)ction "urge '3 (1 ) * +M, 1- 1$ ) / 01 ".R during )ction 1oost 01 DE: during )ction 1oost 01 CON during )ction 1oost 01 3N. during )ction 1oost 01 >3" during )ction 1oost 01 C=) during )ction 1oost

Kreat >ea#on 3: 02< Klancing 1low roc +&E).: Kreat >ea#on 2- Kreater .wo =anded &ighting- M, 11/ (1 ) * "ni#er 1: 01d6 Ranged "nea% Damage +&E).: oint 1lan% "hot/ (2 ) * "ni#er 2: 01d6 Ranged "nea% Damage02m range +"ni#er 1/ (2 ) * "ni#er 3: 02d6 Ranged "nea% Damage02m range +"ni#er 2/ (2 ) * 03 Hniversal "#ell ower wielding Or4 or "ta22 (1 ) * C01; H" D 3F

3m#roved Recover8 (2 ) * +M, 1- 1 ) / 01;< =ealing )m#

3m#roved Recover8 (2 ) * +M, 1- 1; ) / 01;< =ealing )m#

3m#roved Recover8 (2 ) * +M, 1- 1$ ) / 01;< =ealing )m#

Elven )ccurac8 (1 ) * +M, 1/ 02< )ttac%. 02m oint 1lan% "hot02m Ranged "nea% )ttac% #er Core )4ilit8

Elven De'terit8 (2 ) * +M, !/ 01 DE: A #lus A 02m oint 1lan% "hot- 02m Ranged "nea% )ttac%

Elven )ccurac8 (1 ) * +M, B/ 02< )ttac% A #lus A 02m oint 1lan% "hot- 02m Ranged "nea% )ttac%

Elven De'terit8 (2 ) * +M, 11/ 01 DE: A #lus A 02m oint 1lan% "hot- 02m Ranged "nea% )ttac%

Elven )ccurac8 (1 ) * +M, 16/ 02< )ttac% A #lus A 02m oint 1lan% "hot- 02m Ranged "nea% )ttac%

Dragonmar% &ocus '3 (1 ) * +M, 1-1 ) - ,east Dragonmar%/ "hadow: 01 Dragonmar%- 01 =ide

,esser Dragonmar%s (2 ) * +M, 1- $) / "hadow: 01 Dragonmar%",): "hadow >al%

Kreater Dragonmar%s (2 ) * +M, 1- 1; ) / "hadow: 01 Dragonmar%",): Dis#lacement

1inding "hadows (1 ) * +M, 1- 1$ ) / ",): "low and 2d! negative levels

Child o2 Nature (1 ) * +M, 1- 1 ) / A1= - A1; " - ",): EntangleRe2le' DC 1; 0 >3" modi2ier 0 hal2 character level

Enchantment ,ore '3 (1 ) * +M, 1- $ ) / 02 "aves vs Enchantment 0! "aves vs Enchantment +.ier 1/

&e8wild .a# '3 (1 ) * +M, 1- 1; ) / A1 = - .em# " - 1;< incor#orealit8A2 >ill "aves- once #er rest 3 times #er rest +.ier 1/

06 "aves vs Enchantment. 01 Enchantment DC +.ier 2/

$ times #er rest +.ier 2/

Leen "enses '3 (1 ) * +M, 1- 1 ) / 01 ,isten- "earch- "#ot

Nothing is =idden '3 (2 ) * +M, 1- $) / )utoAsearch- A12 #enalt8 )utoAsearch- AM #enalt8 +.ier 1/ )utoAsearch- A! #enalt8 +.ier 2/

&e8 "ight (2 ) * +M, 1- 1; ) / .rue "eeing when over 1;; "

Krace (1 ) * +M, 1- 1$) / DE: to Damage with ,ongswordsRa#ier- ,ong4ow DE: to Damage with "cimitars&alchion- "hort4ow

Elven >ea#on .raining (2 ) * +M, 1- 1 ) / 01 )ttac%- 01 Damage with ,ongswords- Ra#ier- ,ong4ow 01 )ttac%- 01 Damage with "cimitars- &alchion- "hort4ow

Elven >ea#on .raining (2 ) * +M, 1- $ ) / 01 )ttac%- 01 Damage with ,ongswords- Ra#ier- ,ong4ow 01 )ttac%- 01 Damage with "cimitars- "hort4ow - 02 Damage with &alchion-

Elven >ea#on .raining (2 ) * +M, 1- 1; ) / 01 )ttac%- 01 Damage with ,ongswords- Ra#ier- ,ong4ow 01 )ttac%- 01 Damage with "cimitars- &alchion- "hort4ow

Elven >ea#on .raining (2 ) * +M, 1- 1$ ) / 01 )ttac%- 01 Damage with ,ongswords- Ra#ier- ,ong4ow 01 )ttac%- 01 Damage with "cimitars- "hort4ow - 02 Damage with &alchion-

)rcane &luidit8 '3 (1 ) * +M, 1- 1 ) / )rmor )"& A$<

)rcanum '3 (2 ) * +M, 1- $ ) / 02$ " - 01 "#ell en 0$; " - 02 "#ell en +.ier 1/ 01;; " - 03 "#ell en +.ier 2/

)rcane )rcher (! ) * +M, 1- 1; ) / )rcane )rcher Enhancement .ree

"%ill (1 ) * +M, 1- 1$) / 03< dou4lestri%e- 03< dou4leshot03< dodge- 48#ass 3< dodge

=al2ling ,uc% (1 ) * +M, 1/ 01 )ll "aves

=al2ling De'terit8 (2 ) * +M, !/ 01 DE:

=al2ling ,uc% (1 ) * +M, B/ 01 )ll "aves

=al2ling De'terit8 (2 ) * +M, 11/ 01 DE:

=al2ling ,uc% (1 ) * +M, 16/ 01 )ll "aves

Dragonmar% &ocus '3 (1 ) * +M, 1- 1 ) - ,east Dragonmar%/ =ealing: 01 Dragonmar%- 01 =eal

,esser Dragonmar%s (2 ) * +M, 1- $) / =ealing: 01 Dragonmar%",): Cure "erious >ounds

Kreater Dragonmar%s (2 ) * +M, 1- 1; ) / =ealing: 01 Dragonmar%",): =eal

"tealth8 '3 (1 ) * +M, 1- 1 ) / 01 =ide- Move "ilentl8 02 =ide- Move "ilentl8 +.ier 1/ 03 =ide- Move "ilentl8- 01(>* thrown attac% when snea%ing +.ier 2/

1rea% Out .he ,eeches (2 ) * +M, 1- $ ) / ",): ositive Energ8 ,eeches- removes one negative level- one #oison and one disease ever8 3 secduration same as =eal s%ill

"%ill2ul .hrower (2 ) * +M, 1- 1; ) / DE: to Damage with Returning .hrown >ea#ons

Master .hrower (1 ) * +M, 1- 1$ ) / 01 Critical .hreat Range.hrown >ea#ons

)cro4atic '3 (1 ) * +M, 1- 1 ) / 01 1alance- 9um#- .um4le 02 )C while .um4ling

Nim4le Reaction '3 (1 ) * +M, 1- $ ) / 01 )rmor Ma' DE: 1onus 01 Ma' Dodge

3m#roved Dodge '3 (1 ) * +M, 1- 1; ) - &E).: Dodge/ 01< Dodge in light or no armor

=al2ling )gilit8 (2 ) * +M, 1- 1$ ) / >hen hit: 01< Dodge until missed- stac%s u# to $ times

=al2ling Cunning '3 (1 ) * +M, 1- 1 ) / 01 1lu22- 01 "nea% )ttac% =it

=al2ling Kuile (1 ) * +M, 1- $ ) / 01 "nea% )ttac% Die

=al2ling Kuile (1 ) * +M, 1- 1; ) / 01 "nea% )ttac% Die

=al2ling Kuile (1 ) * +M, 1- 1$ ) / 01 "nea% )ttac% Die

1old '3 (1 ) * +M, 1- 1 ) / &ear and "ha%en removed a2ter 12 secs &ear and "ha%en removed a2ter 6 sec +.ier 1/ &ear and "ha%en removed a2ter 3 sec +.ier 2/

=eroic Com#anion '3 (2 ) * +M, 1- $ ) / )ction 1oost: )ll8: 0;.2$(>*02 )ttac%- 02 )ll "aves )ction 1oost: )ll8: 0;.$(>*0! )ttac%- 0! )ll "aves- 02< Dodge +.ier 1/ )ction 1oost: )ll8: 01(>*- 06 )ttac%- 06 )ll "aves- 0!< Dodge- 01; RR +.ier 2/

Dwarven .oughness (1 ) * +M, 1/ 01; =

Dwarven Constitution (2 ) * +M, !/ 01 CON

Dwarven .oughness (1 ) * +M, B/ 01; =

Dwarven Constitution (2 ) * +M, 11/ 01 CON

Dwarven .oughness (1 ) * +M, 16 / 01; =

Dragonmar% &ocus '3 (1 ) * +M, 1- 1 ) - ,east Dragonmar%/ >arding: 01 Dragonmar%- 01 "earch

,esser Dragonmar%s (2 ) * +M, 1- $) / >arding: 01 Dragonmar% ",): "#ell Resistance

Kreater Dragonmar%s (2 ) * +M, 1- 1; ) / >arding: 01 Dragonmar% ",): Radiant &orce2ield

=ands O2 "tone (1 ) * +M, 1- 1$ ) / ",): Earthgra4- Re2le' DC 1; 0 CON modi2ier 0 level

3ron "tomach '3 (1 ) * +M, 1- 1 ) / )ll #otions add Remove oison 2or 2 mins )ll #otions add Remove oisonRemove Disease 2or 2 mins +.ier 1/ )ll #otions add Remove oisonRemove Disease and =eroism 2or 2 mins +.ier 2/

Dwarven .actics '3 (1 ) * +M, 1- $ ) / 01 .actical DC

Dwarven Runes '3 (1 ) * +M, 1- 1; ) / 01 "ave vs "#ell e22ects

"tout '3 (1 ) * +M, 1- 1 ) / 01 1alance- 01 "ave vs oison

Child o2 the Mountain '3 (2 ) * +M, 1- $ ) / 02< Ma'imum = - 01 &ortitude "aves- A1 Re2le' "aves 03< Ma'imum = - 02 &ortitude "aves- A2 Re2le' "aves +.ier 1/ 0!< Ma'imum = - 03 &ortitude "aves- A3 Re2le' "aves +.ier 2/

"tand ,i%e "tone '3 (1 ) * +M, 1- 1; ) / )ction 1oost: 01; 1alance- 01; RR- 01; Energ8 Resistance- A$;< Movement- no swim- no 2l8 2or 12 sec )ction 1oost: 02; 1alance- 02; RR- 02; Energ8 Resistance- A$;< Movement- no swim- no 2l8 2or 1$ sec +.ier 1/ )ction 1oost: 03; 1alance- 03; RR- 03; Energ8 Resistance- A$;< Movement- no swim- no 2l8 2or 2; sec +.ier 2/

Dwarven &ortress '3 (1 ) * +M, 1- 1$ ) / &ull late and "hield: 01 )C- 01 intimidate- 01 "ave vs &ear- 03< wea#on damage &ull late and "hield: 02 )C- 02 intimidate- 02 "ave vs &ear- 0$< wea#on damage +.ier 1/ &ull late and "hield: 03 )C- 03 intimidate- 03 "ave vs &ear- 0B< wea#on damage +.ier 2/

Dwarven >ea#on .raining (2 ) * +M, 1- 1 ) / 01 )ttac%- 01 Damage with )'es 01 )ttac%- 01 Damage with ic%s and =ammers

Dwarven >ea#on .raining (2 ) * +M, 1- $ ) / 01 )ttac%- 01 Damage with )'es 01 )ttac%- 02 Damage with Kreata'es 01 )ttac%- 01 Damage with ic%s and =ammers 01 )ttac%- 02 Damage with Mauls

Dwarven >ea#on .raining (2 ) * +M, 1- 1; ) / 01 )ttac%- 01 Damage with )'es 01 )ttac%- 01 Damage with ic%s and =ammers

Dwarven >ea#on .raining (2 ) * +M, 1- 1$ ) / 01 )ttac%- 01 Damage with )'es 01 )ttac%- 02 Damage with Kreata'es 01 )ttac%- 01 Damage with ic%s and =ammers 01 )ttac%- 02 Damage with Mauls

Dwarven )rmor Master8 '3 (1 ) * +M, 1- 1 ) / 01 )C- 01 )rmor Ma' DE: 1onus

Dwarven "hield Master8 '3 (2 ) * +M, 1- $ ) / 0$< "hield )C- 01 .ower "hield Ma' DE: 1onus

.hrow Nour >eight )round (1 ) * +M, 1- 1$) / Hse CON 2or Damage with )'es Hse CON 2or Damage with ic%s and =ammers

3m#roved &orti2ication (1 ) * +M, 1/ &orti2ication $;<

>ar2orged Constitution (2 ) * +M, !/ 01 CON

3m#roved &orti2ication (1 ) * +M, B/ &orti2ication B$<

>ar2orged Constitution (2 ) * +M, 11/ 01 CON

3m#roved &orti2ication (1 ) * +M, 16/ &orti2ication 1;;<

Construct Nature '3 (1 ) * +M, 1- 1 ) / 01 &ortitude "aves

Construct Nature '3 (1 ) * +M, 1- $ ) / JJ cannot ta%e &ortitude when >ill at .ier 1 01 &ortitude "aves

3m#roved 1od8 '3 (1 ) * +M, 1- 1; ) / )damantine: 03 RR +&E).: )damantine 1od8/ C01; RR D 3F Mithral: Ma' De' 1onus 01- A1 )rmor "%ill enalt8 +&E).: Mithral 1od8/

01 >ill "aves 01 >ill "aves

Re#air "8stems '3 (2 ) * +M, 1- 1 ) / ositive =ealing #enalt8 A1;< 01 Re#air- 01;< Re#air )m# 02 Re#air- 01$< Re#air )m# +.ier 1/ 03 Re#air- 02;< Re#air )m# +.ier 2/

>ar2orged .actics '3 (1 ) * +M, 1- $ ) / 01 .actical DC

1rute &ighting '3 (1 ) * +M, 1- 1; ) / =ate 01;< =ate 01$< +.ier 1/ =ate 02;< +.ier 2/

>ea#on )ttachment (1 ) * +M, 1- 1$ ) / 0;.$(>* damage until une5ui##ed or rest

3nscri4ed )rmor '3 (1 ) * +M, 1- 1 ) / )rmor )"& A$<

Kreat >ea#on )#titude '3 (1 ) * +M, 1- $ ) - &E).: .wo handed 2ighting/ 02< Klancing 1low roc 0!< Klancing 1low roc +.ier 1&E).: 3m#roved .wo =anded &ighting- M, 6/ 06< Klancing 1low roc +.ier 2&E).: Kreater .wo =anded &ightingM, 11/

3m#roved ower )ttac% '3 (2 ) * +M, 1- 1; ) - &E).: ower )ttac%/ 01 Damage- A1 )ttac%

>ar2orged Resolve (1 ) * +M, 1- 1$ ) / )ction 1oostO .em#orar8 = e5ual to Re#air s%ill- i2 less than $;< = then 02 )ll "aves

Construct .oughness (2 ) * +M, 1- 1 ) / 01; =

Construct .oughness (2 ) * +M, 1- $ ) / 01; =

Construct .oughness (2 ) * +M, 1- 1; ) / 01; =

Construct .oughness (2 ) * +M, 1- 1$ ) / 01; =

Construct "ta4ilit8 '3 (1 ) * +M, 1- 1 ) / 01 Re#air- 02 1alance

Damage Reduction '3 (1 ) * +M, 1- $ ) / 0 DR 1P)damantine

=al2AElven Iersatile Nature (1 ) * +M, 1/ JJ this enhancement does nothing oint 1lan% "hot and Ranged "nea% attac% range increased 48 2m #er Elven Core )4ilit8

Elven De'terit8P=uman Iersatilit8 (2 ) * +M, !/ Elven 01 DE:. 02m oint 1lan% "hot- 02m Ranged "nea% )ttac% =uman 01 ".R =uman 01 DE: =uman 01 CON =uman 01 3N. =uman 01 >3" =uman 01 C=)

Elven )ccurac8P=uman Iersatilit8 (1 ) * +M, B/ 02< )ttac%. 02m oint 1lan% "hot- 02m Ranged "nea% )ttac% )ction 1oost: 06 )ttac% )ction 1oost: 02;< wea#on damage )ction 1oost: 01; )C- 01; RR )ction 1oost: 0! )ll "aves. No 2ail on 1 )ction 1oost: 0! )ll "%ills )ction 1oost: 02; Hniversal "#ell ower

Elven De'terit8P=uman Iersatilit8 (2 ) * +M, M- 2; ) / Elven 01 DE:. 02m oint 1lan% "hot- 02m Ranged "nea% )ttac% =uman 01 ".R =uman 01 DE: =uman 01 CON =uman 01 3N. =uman 01 >3" =uman 01 C=)

Elven )ccurac8P=uman Iersatilit8 (1 ) * +M, 16- 3; ) / 02< )ttac%. 02m oint 1lan% "hot- 02m Ranged "nea% )ttac% )ction 1oost: 06 )ttac% )ction 1oost: 02;< wea#on damage )ction 1oost: 01; )C- 01; RR )ction 1oost: 0! )ll "aves. No 2ail on 1 )ction 1oost: 0! )ll "%ills )ction 1oost: 02; Hniversal "#ell ower

Di#lomatic 3mmunit8 (2 ) * +M, 1- 1 ) / 2$< h8sical Damage Reduction 2or 1$ sec or until attac%. A2 Di#lomac8 until rest Dragonmar% &ocus '3 (1 ) * +M, 1- 1 ) - ,east Dragonmar%/ "torm: 01 Dragonmar%- 01 1alance

3m#roved Recover8 (2 ) * +M, 1- $ ) / 01;< =ealing )m# ,esser Dragonmar%s (2 ) * +M, 1- $) / "torm: 01 Dragonmar% ",): Electric ,oo# Kreater Dragonmar%s (2 ) * +M, 1- 1; ) / "torm: 01 Dragonmar% ",): Call ,ightning "torm

3m#roved Recover8 (2 ) * +M, 1- 1$ ) / 01;< =ealing )m# ower o2 the "torm (1 ) * +M, 1- 1$ ) / 0"hoc%ing damage- 02$ Electrical "#ell ower- 01; tem# " when electric damage02 Re2le' "aves- A2 &ortitude "aves- A2 C, 2or Earth "#ells 2or 2 sec #er Concentration Dilettante "#ecial )4ilit8 (2 ) * +M, 1- ) 1$/ )rti2icer- 1ard- Cleric- Druid- &I"- "orcerer>iQard: 03 Hniversal "#ell#ower 1ar4arian: 01 DRPA &ighter: .actical DC 02 Mon%: 01;< =ealing )m# aladin: 0! "ave vs &ear- no 2ail on 1 Ranger: 01;< O22hand Dual >ielding +&E).: .wo >ea#on &ighting/ Rogue: .angle2oot: !d6 acid and slow )rcane )rcher (! ) * +M, 1- 1; ) / )rcane )rcher Enhancement .ree )rcane &luidit8 '3 (1 ) * +M, 1/ )rmor )"& A$<

)rcanum '3 (2 ) * +M, 1- $ ) / 02$ " - 01 "#ell en 0$; " - 02 "#ell en +.ier 1/ 01;; " - 03 "#ell en +.ier 2/

"%ill &ocus '3 (1) * +M, 1- 1 ) / 01 1alance- 9um#- "wim- .um4le 01 ,isten- "earch- "#ot 01 Concentration- 3ntimidate 01 1lu22- Di#lomac8- =aggle- er2orm 01 Disa4le Device- O#en ,oc% 01 =eal- Re#air 01 =ide- Move "ilentl8

Dilettante "#ecial )4ilit8 (2 ) * +M, 1- ) 1; )rti2icer- 1ard- Cleric- Druid- &I"- "orcerer>iQard: 03 Hniversal "#ell#ower 1ar4arian: 01 DRPA &ighter: 02 )C- 02 )rmor Ma' DE: Mon%: 01;< =ealing )m# aladin: 3mmune Natural Disease- 0! "ave vs Disease- no 2ail on 1 Ranger: ",): Con@ure )rrows 01 Rogue: 0;.$(>* damage- 01 Critical .hreat Range- .hread reduced 1;;. On snea%: A1 1alance- Re2le' and >ill saves 2or 2; sec

)ction "urge '3 (1 ) * +M, 1- 1; ) / 01 ".R during )ction 1oost 01 DE: during )ction 1oost 01 CON during )ction 1oost 01 3N. during )ction 1oost 01 >3" during )ction 1oost 01 C=) during )ction 1oost

3m#roved Dilettante (2 ) * +M, 1- 1 ) / )rti2icer: otion Lnowledge- ,evel 2 1ar4arian: 0$ = 1ard- Cleric- Druid- &I"- "orcerer- >iQard: ,evel 3 scroll- wand and item use &ighter: 01 wea#on damage Mon%: Ma' 3 >3" 4onus to )C i2 centered aladin: Ma' 3 C=) 4onus to "aves Ranger: Ma' ! ".R 4onus to 1ow damage Rogue: 02 "nea% )ttac% =it

3m#roved Dilettante (2 ) * +M, 1- ) $/ )rti2icer: >and Lnowledge- ,evel 3 1ar4arian: 0$ = 1ard- Cleric- Druid- &I"- "orcerer- >iQard: ,evel 6 scroll- wand and item use &ighter: 01 wea#on damage Mon%: Ma' ! >3" 4onus to )C i2 centered aladin: Ma' ! C=) 4onus to "aves Ranger: Ma' 6 ".R 4onus to 1ow damage Rogue: 01d6 "nea% )ttac% Damage

Dilettante )4ilit8 "core (2 ) * +M, 1- 1; ) / 1ard- Cleric- &I"- aladin- "orcerer: 01 C=) 1ar4arian- Druid- &ighter: 01 CON )rti2icer- 1ard- Mon%- Ranger- Rogue: 01 DE: )rti2icer- Rogue- >iQard: 01 3N. 1ar4arian- &ighter- aladin- Ranger: 01 ".R Cleric- Druid- &I"- Mon%: 01 >3"

3m#roved Dilettante (2 ) * +M, 1- ) 1$/ )rti2icer: )rms and )rmor Lnowledge- ,evel ! 1ar4arian: 0$ = 1ard- Cleric- Druid- &I"- "orcerer- >iQard: ,evel 1; scroll- wand and item use &ighter: 01 wea#on damage Mon%: Ma' $ >3" 4onus to )C i2 centered aladin: Ma' $ C=) 4onus to "aves Ranger: Ma' M ".R 4onus to 1ow damage Rogue: 01d6 "nea% )ttac% Damage

"#ell Resistance (1 ) * +M, 1/ "#ell Resistance 02

Drow De'terit8- 3ntelligenceCharisma (2 ) * +M, !/ 01 DE: 01 3N. 01 C=)

"#ell Resistance (1 ) * +M, B/ "#ell Resistance 02

Drow De'terit8- 3ntelligenceCharisma (2 ) * +M, 11/ 01 DE: 01 3N. 01 C=)

"#ell Resistance (1 ) * +M, 16/ "#ell Resistance 02

&aerie &ire (2 ) * +M, 1- 1 ) / ",): &aerie &ire- Re2le' DC 1; 0 C=) modi2ier 0 hal2 character level

Enchantment ,ore '3 (1 ) * +M, 1- $ ) / 02 "aves vs Enchantment

Dar%&ire (2 ) * +M, 1- 1; ) / ",): Dar%2ire: 1d12 damage #er character level. E'tra 4olt at lvl 11 and 21. Re2le' DC 1; 0 C=) modi2ier 0 hal2 character level. E'tra uses with e'tra )ction 1oost e22ects Ienomed 1lades '3 (1 ) * +M, 1- 1$ ) / oison "tance: 01d! oison damage oison "tance: 01d6 oison damage +.ier 1/

Iermin ,ore '3 (1 ) * +M, 1- 1 ) / 01 )ttac%- 01 "aves vs IerminDriders- "corrow 03 )ttac%- 03 "aves vs IerminDriders- "corrow +.ier 1/ 06 )ttac%- 06 "aves vs IerminDriders- "corrow +.ier 2/

Ienom ,ore '3 (1 ) * +M, 1- $ ) / 01 =eal- 01 "ave vs oison- 02 oison Resistance

oison "tance: 01dM oison damage +.ier 2/

Leen "enses '3 (1 ) * +M, 1- 1 ) / 01 ,isten- "earch- "#ot

Nothing is =idden '3 (2 ) * +M, 1- $) / )utoAsearch- A12 #enalt8 )utoAsearch- AM #enalt8 +.ier 1/ )utoAsearch- A! #enalt8 +.ier 2/

3m#roved Dodge '3 (1 ) * +M, 1- 1; ) - &E).: Dodge/ 01< Dodge in light or no armor

:en?dri% >ea#on .raining (2 ) * +M, 1- 1 ) / 01 )ttac%- 01 Damage with Ra#ier"hortsword- "huri%en

:en?dri% >ea#on .raining (2 ) * +M, 1- $ ) / 01 )ttac%- 01 Damage with Ra#ier"hortsword- "huri%en

:en?dri% >ea#on .raining (2 ) * +M, 1- 1; ) / 01 )ttac%- 01 Damage with Ra#ier"hortsword- "huri%en

:en?dri% >ea#on .raining (2 ) * +M, 1- 1$ ) / 01 )ttac%- 01 Damage with Ra#ier"hortsword- "huri%en

)rcane &luidit8 '3 (1 ) * +M, 1- 1 ) / )rmor )"& A$<

)m4ide'terit8 '3 (2 ) * +M, 1- $ ) - &E).: .wo >ea#on &ighting/ 01 )ttac% when dual wielding or unarmed 01 )ttac%- 01< Dodge when dual wielding or unarmed +.ier 1/ 01 )ttac%- 01 Damage- 01< Dodge when dual wielding or unarmed +.ier 2/

Orcish &ur8 (1 ) * +M, 1/ 02 ".R when 4elow M;< =

Orcish "trength (2 ) * +M, !/ 01 ".R

Orcish &ur8 (1 ) * +M, B/ 0! ".R when 4elow 6;< =

Orcish "trength (2 ) * +M, 11/ 01 ".R

Orcish &ur8 (1 ) * +M, 16/ 0M ".R when 4elow !;< =

Dragonmar% &ocus '3 (1 ) * +M, 1-1 ) - ,east Dragonmar%/ &inding: 01 Dragonmar%- 01 "earch

,esser Dragonmar%s (2 ) * +M, 1- $) / &inding: 01 Dragonmar%",): Lnoc% +DC Character level 0 C=) modi2ier/

Kreater Dragonmar%s (2 ) * +M, 1- 1; ) / &inding: 01 Dragonmar%.reasure &inding

Might8 "undering '3 (1 ) * +M, 1- 1 ) / 01 "under DC

,oc% 1ash (1 ) * +M, 1- $) / Hse dragonmar%: 3ntimidate 0 ".R modi2ier DC

Kreat >ea#on )#titude '3 (1 ) * +M, 1- 1; ) - &E).: .wo handed 2ighting/ 02< Klancing 1low roc 0!< Klancing 1low roc +.ier 1&E).: 3m#roved .wo =anded &ighting- M, 6/ 06< Klancing 1low roc +.ier 2&E).: Kreater .wo =anded &ighting- M, 11/

Raging Crush (1 ) * +M, 1- 1$ ) - 1rute &orce: Melee/ On Rage: )uto critical- 3 uses #er rest

1rute &orce '3 (1 ) * +M, 1- 1 ) / "#ellcasting: 01;< =ate Melee: 01;< =ate 01$< =ate +.ier 1/ 02;< =ate +.ier 2/

E'tra )ction 1oost '3 (2 ) * +M, 1- $ ) / 01 )ction 1oost #er rest

3m#roved ower )ttac% '3 (2 ) * +M, 1- 1; ) - &E).: ower )ttac%/ 01 Damage- A1 )ttac%

1rutalit8 (1 ) * +M, 1- 1$ ) / 02;< damage with .wo =anded Melee >ea#ons to hel#less o##onent

Orcish >ea#on .raining (2 ) * +M, 1- 1 ) / 01 )ttac%- 01 Damage with .wo =anded Melee >ea#ons

Orcish >ea#on .raining (2 ) * +M, 1- $ ) / 01 )ttac%- 02 Damage with .wo =anded Melee >ea#ons

Orcish >ea#on .raining (2 ) * +M, 1- 1; ) / 01 )ttac%- 01 Damage with .wo =anded Melee >ea#ons

Orcish >ea#on .raining (2 ) * +M, 1- 1$ ) / 01 )ttac%- 02 Damage with .wo =anded Melee >ea#ons

"tu44orn '3 (1 ) * +M, 1- 1 ) / 01 >ill "aves

Orcish Rage (2 ) * +M, 1- $ ) / )ction 1oost: Rage- 02 ".R- A2; RR- uncentered- #revents s#ellcasting

ower Rage '2 (1 ) * +M, 1- 1$ ) - 1ar4arian 2/ On Rage: 01 ".R- A1 )C On Rage: 01 ".R- A1 )C +.ier 11ar4arian 6/

3m#roved &orti2ication (1 ) * +M, 1/ &orti2ication $;<

>ar2orged Constitution (2 ) * +M, !/ 01 CON

3m#roved &orti2ication (1 ) * +M, B/ &orti2ication B$<

>ar2orged Constitution (2 ) * +M, 11/ 01 CON

3m#roved &orti2ication (1 ) * +M, 16/ &orti2ication 1;;<

Communion o2 "entinel '2 (2 ) * +M, 1- 1 ) / JJ .ier 2 descri#tion 01 &ortitude "aves- 01 >ill "aves- 01 ,isten- "earch- "#ot

Communion o2 "cri4ing '3 (2 ) * +M, 1- $ ) / ",): Reconstruct- 3$ " cooldown 3; sec 3; " - cooldown 1$ sec +.ier 1/ 2$ " - cooldown 6 sec +.ier 2/

Communion o2 >arding '3 (2 ) * +M, 1- 1; ) - &E).: )damantine 1od8/ )damantine: 0! RR

Communion o2 =andling (1 ) * +M, 1- 1$ ) / 18#ass )damantine DR- Racial "ee%er 02

Re#air "8stems '3 (2 ) * +M, 1- 1 ) / ositive =ealing #enalt8 A1;< 01 Re#air- 01;< Re#air )m# 02 Re#air- 01$< Re#air )m# +.ier 1/ 03 Re#air- 02;< Re#air )m# +.ier 2/

>ar2orged .actics '3 (1 ) * +M, 1- $ ) / 01 .actical DC

1rute &ighting '3 (1 ) * +M, 1- 1; ) / =ate 01;< =ate 01$< +.ier 1/ =ate 02;< +.ier 2/

>ea#on )ttachment (1 ) * +M, 1- 1$ ) / 0;.$(>* damage until une5ui##ed or rest

3nscri4ed )rmor '3 (1 ) * +M, 1- 1 ) / )rmor )"& A$<

Kreat >ea#on )#titude '3 (1 ) * +M, 1- 1; ) - &E).: .wo handed 2ighting/ 02< Klancing 1low roc 0!< Klancing 1low roc +.ier 1&E).: 3m#roved .wo =anded &ighting- M, 6/ 06< Klancing 1low roc +.ier 2&E).: Kreater .wo =anded &ighting- M, 11/

3m#roved ower )ttac% '3 (2 ) * +M, 1- 1; ) - &E).: ower )ttac%/ 01 Damage- A1 )ttac%

>ar2orged Resolve (1 ) * +M, 1- 1$ ) / )ction 1oostO .em#orar8 = e5ual to Re#air s%ill- i2 less than $;< = then 02 )ll "aves

Construct .oughness (2 ) * +M, 1- 1 ) / 01; =

&earsome resence (1 ) * +M, 1- $ ) / On melee damage: Enem8 sha%en 2or 6 sec

Construct .oughness (2 ) * +M, 1- 1; ) / 01; =

ower o2 the &orge (1 ) * +M, 1- 1$ ) / )ction 4oost: 02;< damage03; H" - 0! all "aves- 01; )C- 01; RR

Construct "ta4ilit8 '3 (1 ) * +M, 1- 1 ) / 01 Re#air- 02 1alance

Damage Reduction '3 (1 ) * +M, 1- $ ) / 0 DR 1P)damantine

"hadarA%ai Krit (1 ) * +M, 1/ 01 &ortitude "aves- sta4ilise 1; sec 2aster

"hadarA%ai DE:- 3N.- >3" (2 ) * +M, !/ 01 DE: 01 3N. 01 >3"

"hadow hase (2 ) * +M, B/ JJ ) cost 3nvisi4le and ethereal 2or 6 sec- can #hase through enemies- cooldown 6; sec

"hadow 9aunt (2 ) * +M, 11/ 3nvisi4le and charge 2orward ethereal 2or 6 sec- can #hase through enemies- cooldown 6; sec

Em#owered 9aunt (2 ) * +M, 16/ JJ ) cost "hadow hase and "hadow 9aunt cooldown reduced 2rom 6; sec to 3; sec #lus near48 allies 4ecome #artiall8 incor#oreal 2or 6 sec

"#i%ed Chain )ttac% (2 ) * +M, 1- 1 ) / )OE melee: 1d60! #lus 1d6 #er level. Re2le' DC level 0 DE: modi2ier 2or hal2 damage

Iicious chain (2 ) * +M, 1- $ ) / )dd 4leed to "#i%ed Chain )ttac%

"lashing Chain (2 ) * +M, 1- 1; ) / )dd 1d1;01; slash damage to "#i%ed Chain )ttac%

>hirling Chain (2 ) * +M, 1- 1$ ) / E'tended duration "#i%ed Chain )ttac%- constant damage- shields 2rom attac%s

Leen "enses '3 (1 ) * +M, 1- 1 ) / 01 ,isten- "earch- "#ot

3m#roved Dodge '3 (1 ) * +M, 1- $ ) - &E).: Dodge/ 01< Dodge in light or no armor

&orce2ul Chain (2 ) * +M, 1- 1; ) / )dd %noc%down chance to "#i%ed Chain )ttac%

Nothing is =idden (2 ) * +M, 1- 1$ ) / )utoAsearch- A12 #enalt8 )utoAsearch- AM #enalt8 +.ier 1/ )utoAsearch- A! #enalt8 +.ier 2/

1old '3 (1 ) * +M, 1- 1 ) / &ear and "ha%en removed a2ter 12 secs &ear and "ha%en removed a2ter 6 sec +.ier 1/ &ear and "ha%en removed a2ter 3 sec +.ier 2/

Khostl8 Essence '3 (1 ) * +M, 1- $ ) / 2$< incor#oreal 2or 6 sec when 4elow $;< health- ever8 2 mins 3ncor#oreal 2or 12 sec +.ier 1/ 3ncor#oreal 2or 1M sec +.ier 2/

3m#roved Khostl8 Essence '3 (1 ) * +M, 1- 1; ) / Near48 allies 4ecome #artiall8 incor#oreal 2or 6 sec when triggered 3ncor#oreal 2or 12 sec +.ier 1/ 3ncor#oreal 2or 1M sec +.ier 2/

"tudent o2 ain (1 ) * +M, 1- 1 ) / >hen damaged: $< chance 01; )C 2or 12 sec 1;< chance +.ier 1/ 1$< chance +.ier 2/

Kuile (1 ) * +M, 1- $ ) / 01 "nea% )ttac% die

Kuile (1 ) * +M, 1- 1; ) / 01 "nea% )ttac% die

>inter &avored (2 ) * +M, 1- 1$ ) / .oggle: On snea%: 01d6 cold damage- 0$ cold resistance

"tealth8 '3 (1 ) * +M, 1- 1 ) / 01 =ide- Move "ilentl8 02 =ide- Move "ilentl8 +.ier 1/ 03 =ide- Move "ilentl8- 01(>* thrown attac% when snea%ing +.ier 2/

"hadow "mo%e '3 (1 ) * +M, 1- $ ) / )ction 1oost: )llies: 0$ =ideMove "ilentl8

Kloom "tal%er (2 ) * +M, 1- 1$ ) / >hen snea%ing: add dece#tion and chance to 4lind

=uman Iersatilit8 (1 ) * +M, 1/ )ction 1oost: 06 )ttac% )ction 1oost: 02;< wea#on damage )ction 1oost: 01; )C- 01; RR )ction 1oost: 0! )ll "aves. No 2ail on 1 )ction 1oost: 0! )ll "%ills )ction 1oost: 02; Hniversal "#ell ower

=uman )da#ta4ilit8 (2 ) * +M, !/ 01 ".R 01 DE: 01 CON 01 3N. 01 >3" 01 C=)

=uman Iersatilit8 (1 ) * +M, B/ JJ Cannot select H" )ction 1oost: 06 )ttac% )ction 1oost: 02;< wea#on damage )ction 1oost: 01; )C- 01; RR )ction 1oost: 0! )ll "aves. No 2ail on 1 )ction 1oost: 0! )ll "%ills )ction 1oost: 02; Hniversal "#ell ower

=uman Kreater )da#ta4ilit8 (2 ) * +M, 11/ 01 ".R 01 DE: 01 CON 01 3N. 01 >3" 01 C=)

=uman Iersatilit8 (1 ) * +M, 16/ JJ Cannot select H" )ction 1oost: 06 )ttac% )ction 1oost: 02;< wea#on damage )ction 1oost: 01; )C- 01; RR )ction 1oost: 0! )ll "aves. No 2ail on 1 )ction 1oost: 0! )ll "%ills )ction 1oost: 02; Hniversal "#ell ower Don?t Count Me Out '3 (1 ) * +M, 1/ 3nca#acitated to A1$ = - 03 RR 4elow $;< =ealth A2; = - 06 RR +.ier 1/ A3; = - 01; RR+.ier 2/ &ighting "t8le '3 (1- 2 ) * +M, 1- $ ) / )m4ide'terit8 1: 01 )ttac%- .wo >ea#on &ighting- Hnarmed +&E).: .wo >ea#on &ighting/ (2 ) *

Corm8rean Lnight .raining (2 ) * +M, 1- 1) / =igher o2 ".R or C=) 2or .actical &eats and attac% and damage with shortswordslongswords- 4astard swords and greatswords.

ur#le Dragon &ocus '3 (1 ) * +M, 1- $ ) / 0$ tem# = during )ction 1oost

Rall8ing Cr8 '3 (2 ) * +M, 1- 1; ) / )ction 1oost: all allies- 01;< movement s#eed- 01 all "avesdis#els &ear e22ects 01$< movement s#eed- 02 all "aves- dis#els &ear e22ects +.ier 1/ 02;< movement s#eed- 03 all "aves- dis#els &ear e22ects +.ier 2/

&inal "tand (2 ) * +M, 1- 1$ ) / )ction 1oost: )ll allies tem#orar8 = e5ual to 3ntimidate score- 02; RR i2 4elow $;< =ealth

"%ill &ocus '3 (1) * +M, 1- 1 ) / 01 1alance- 9um#- "wim- .um4le 01 ,isten- "earch- "#ot 01 Concentration- 3ntimidate 01 1lu22- Di#lomac8- =aggle- er2orm 01 Disa4le Device- O#en ,oc% 01 =eal- Re#air 01 =ide- Move "ilentl8

ur#le Dragon )ura '3 (1) * +M, 1- $ ) / )ll near48 allies- 02 >ill saves )ll near48 allies- 02 >ill- &ortitude saves +.ier 1/ )ll near48 allies- 02 >ill- &ortitudeRe2le' saves +.ier 2/

"hield De2lection (2 ) * +M, 1- 1; ) / >hile 4loc%ing- elemental damage reduction: 1uc%ler 2;<- "mall "hield 2$<- ,arge "hield 3;<.ower "hield !;<

&or Corm8rR (2 ) * +M, 1- 1$ ) / Once #er rest: =eal 2ull = - all allies 0C=) modi2ier to damage i2 4elow $;< =ealth 2or 2 mins

)m4ide'terit8 2: 01 )ttac% .wo >ea#on &ighting- Hnarmed- 01< Dodge +)m4ide'terit8 1/ (2 ) * )m4ide'terit8 3: 01 )ttac%- 01 Damage .wo >ea#on &ighting- Hnarmed- 01< Dodge- +)m4ide'terit8 2/ (2 ) * 0$< "hield )C- 01 .ower "hield Ma' De' (2 ) * Kreat >ea#on 1: 02< Klancing 1low roc +&E).: .wo =anded &ighting/ (1 ) * Kreat >ea#on 2: 02< Klancing 1low roc +&E).: Kreat >ea#on 1- 3m#roved .wo =anded &ighting- M, 6/ (1 ) *

=eroism (2 ) * +M, 1- 1; ) / ",): =eroism

Kreater =eroism (2 ) * +M, 1- 1$ ) / ",): Kreater =eroism

)ction "urge '3 (1 ) * +M, 1- 1 ) / 01 ".R during )ction 1oost 01 DE: during )ction 1oost 01 CON during )ction 1oost 01 3N. during )ction 1oost 01 >3" during )ction 1oost 01 C=) during )ction 1oost

)ction "urge '3 (1 ) * +M, 1- $ ) / 01 ".R during )ction 1oost 01 DE: during )ction 1oost 01 CON during )ction 1oost 01 3N. during )ction 1oost 01 >3" during )ction 1oost 01 C=) during )ction 1oost

)ction "urge '3 (1 ) * +M, 1- 1; ) / 01 ".R during )ction 1oost 01 DE: during )ction 1oost 01 CON during )ction 1oost 01 3N. during )ction 1oost 01 >3" during )ction 1oost 01 C=) during )ction 1oost

)ction "urge '3 (1 ) * +M, 1- 1$ ) / 01 ".R during )ction 1oost 01 DE: during )ction 1oost 01 CON during )ction 1oost 01 3N. during )ction 1oost 01 >3" during )ction 1oost 01 C=) during )ction 1oost

Kreat >ea#on 3: 02< Klancing 1low roc +&E).: Kreat >ea#on 2- Kreater .wo =anded &ighting- M, 11/ (1 ) * "ni#er 1: 01d6 Ranged "nea% Damage +&E).: oint 1lan% "hot/ (2 ) * "ni#er 2: 01d6 Ranged "nea% Damage02m range +"ni#er 1/ (2 ) * "ni#er 3: 02d6 Ranged "nea% Damage02m range +"ni#er 2/ (2 ) * 03 Hniversal "#ell ower wielding Or4 or "ta22 (1 ) * C01; H" D 3F

3m#roved Recover8 (2 ) * +M, 1- 1 ) / 01;< =ealing )m#

3m#roved Recover8 (2 ) * +M, 1- 1; ) / 01;< =ealing )m#

3m#roved Recover8 (2 ) * +M, 1- 1$ ) / 01;< =ealing )m#

Elven )ccurac8 (1 ) * +M, 1/ 02< )ttac%. 02m oint 1lan% "hot02m Ranged "nea% )ttac% #er Core )4ilit8

"un El2 3ntelligence (2 ) * +M, !/ 01 3N. A #lus A 02m oint 1lan% "hot- 02m Ranged "nea% )ttac%

Elven )ccurac8 (1 ) * +M, B/ 02< )ttac% A #lus A 02m oint 1lan% "hot- 02m Ranged "nea% )ttac%

"un El2 3ntelligence (2 ) * +M, 11/ 01 3N. A #lus A 02m oint 1lan% "hot- 02m Ranged "nea% )ttac%

Elven )ccurac8 (1 ) * +M, 16/ 02< )ttac% A #lus A 02m oint 1lan% "hot- 02m Ranged "nea% )ttac%

Re@uvenation o2 Dawn '2 (2 ) * +M, 1-1 ) / Once #er rest: =eal 1;-;;; = remove all negative e22ects- sel2 onl8 .wice #er rest: =eal 1;-;;; = remove all negative e22ects- sel2 or all8 +.ier 1/

1lessing o2 )maunator '3 (2 ) * +M, 1- $) / ",): )id- three times #er rest 2or 1 min #er caster level )dd 12 0 1 #er caster level "R +.ier 1/ )dd Deathward +.ier 2/

,ight o2 the "ungod '3 (2 ) * +M, 1- 1; ) / 01; ,ight "#ell ower

)maunator?s 1rilliance '3 (1 ) * +M, 1- 1$ ) / ",): "un4urst- 2$ " - 6; sec 2$ " - !$ sec +.ier 1/ 2$ " - 3; sec+.ier 2/

1ane o2 the Restless '3 (1 ) * +M, 1- 1 ) / .urn undead: adds 6d6 light damage- .urn 02 ,evel- 02 =D .urned

Enchantment ,ore '3 (1 ) * +M, 1- $ ) / 02 "aves vs Enchantment 0! "aves vs Enchantment +.ier 1/

&e8wild .a# '3 (1 ) * +M, 1- 1; ) / A1 = - .em# " - 1;< incor#orealit8A2 >ill "aves- once #er rest 3 times #er rest +.ier 1/

)ura o2 Radiance '3 (1 ) * +M, 1- 1$) / ,ight guard: 2d6 damage- when hit or missed- 03 )C vs undead ,ight guard: 2dM damage- 06 )C vs undead +.ier 1/ ,ight guard: 2d1; damage- 0S )C vs undead +.ier 2/

06 "aves vs Enchantment. 01 Enchantment DC +.ier 2/

$ times #er rest +.ier 2/

Leen "enses '3 (1 ) * +M, 1- 1 ) / 01 ,isten- "earch- "#ot

Nothing is =idden '3 (2 ) * +M, 1- $) / )utoAsearch- A12 #enalt8 )utoAsearch- AM #enalt8 +.ier 1/ )utoAsearch- A! #enalt8 +.ier 2/

&e8 "ight (2 ) * +M, 1- 1; ) / .rue "eeing when over 1;; "

Krace (1 ) * +M, 1- 1$) / DE: to Damage with MorningstarsMaces and =ammers

Morninglord >ea#on .raining (2 ) * +M, 1- 1 ) / 01 )ttac%- 01 Damage with Morningstars- Maces and =ammers02 damage with Mauls

Morninglord >ea#on .raining (2 ) * +M, 1- $ ) / 01 )ttac%- 01 Damage with Morningstars- Maces and =ammers02 damage with Mauls

Morninglord >ea#on .raining (2 ) * +M, 1- 1; ) / 01 )ttac%- 01 Damage with Morningstars- Maces and =ammers02 damage with Mauls

Morninglord >ea#on .raining (2 ) * +M, 1- 1$ ) / 01 )ttac%- 01 Damage with Morningstars- Maces and =ammers02 damage with Mauls

)rcane &luidit8 '3 (1 ) * +M, 1- 1 ) / )rmor )"& A$<

)rcanum '3 (2 ) * +M, 1- $ ) / 02$ " - 01 "#ell en 0$; " - 02 "#ell en +.ier 1/ 01;; " - 03 "#ell en +.ier 2/

)rcane )rcher (! ) * +M, 1- 1; ) / )rcane )rcher Enhancement .ree

"%ill (1 ) * +M, 1- 1$) / 3< dou4lestri%e- 3< dou4leshot3< dodge- 48#ass 3< dodge

Lensai &ocus (1 ) * +M, 1/ 01 )ttac% )rcher8 01 )ttac% )'es 01 )ttac% Cross4ows 01 )ttac% Druidic >ea#ons 01 )ttac% =eav8 1lades 01 )ttac% ,ight 1lades 01 )ttac% Maces and Clu4s 01 )ttac% Martial )rts 01 )ttac% ic%s and =ammers

"#iritual 1ond (1 ) * +M, 3- $ ) / >hen wielding &ocus wea#on: On Ior#al: 01 1attle Meditationma' e5ual to num4er o2 core a4ilities 01 3nsight 1onus to Enhancement level 2or 2; sec- stac%s u# to 1; times

"tri%e >ith No .hought (1 ) * +M, 6- 1; ) / >hen wielding &ocus wea#on: Melee: 01< Dou4lestri%e Ranged: 01< Dou4leshot

ower "urge (1 ) * +M, 12- 2; ) / )ction 1oost: 0M sionic 4onus to ".R 2or 6; sec. On hit: 02 Li A #lus A Melee: 01< Dou4lestri%e Ranged: 01< Dou4leshot

One Cut (1 ) * +M, 1M- 3; ) / )ction 1oost: &ocus wea#ons gain vor#al e22ect 2or 6; sec. A #lus A Melee: 01< Dou4lestri%e Ranged: 01< Dou4leshot

)lacrit8 (1 ) * +M, 2;- !; ) / 01;< Dou4lestri%e- 01;< Dou4leshot- 02 )ction 1oosts02 .actical DC A #lus A Melee: 01< Dou4lestri%e Ranged: 01< Dou4leshot

.actics '3 (2 ) * +M, 2- $ ) / 01 .actical DC

Critical )ccurac8 '3 (2 ) * +M, 3- 1; ) / 01 to con2irm Critical =its

Critical Damage '3 (2 ) * +M, !- 2; ) / 01 critical hit damage 4e2ore multi#liers

) Kood Death (1 ) * +M, $- Char 12- 3; ) / Melee: 01 Critical Damage Multi#lier. On damage: $;; damage i2 target is 4elow 2;< health Ranged: 01 Critical Damage Multi#lier. On damage: $;; damage i2 target is 4elow 2;< health

E'tra )ction 1oost '3 (2 ) * +M, 1 1 ) / 01 )ction 1oost

>ea#on Krou# "#ecialisation (2 ) * +M, 1- 1 ) / 01 )ttac%- 01 Damage to Lensai &ocus wea#ons

>ea#on Krou# "#ecialisation (2 ) * +M, 2- $ ) - &E).: >ea#on &ocus 2or one categor8 in &ocus grou#/ 01 )ttac%- 01 Damage to Lensai &ocus ranged and one handed wea#ons 01 )ttac%- 02 Damage to Lensai &ocus two handed wea#ons

>ea#on Krou# "#ecialisation (2 ) * +M,3- 1; ) - &E).: >ea#on "#ecialiQation 2or one categor8 in &ocus grou#/ &eat G M, ! 01 )ttac%- 01 Damage to Lensai &ocus wea#ons

>ea#on Krou# "#ecialisation (2 ) * +M, !- 2; ) - &E).: Kreater >ea#on &ocus 2or one categor8 in &ocus grou#/ &eat G M, M 01 )ttac%- 01 Damage to Lensai &ocus ranged and one handed wea#ons 01 )ttac%- 02 Damage to Lensai &ocus two handed wea#ons

Leen Edge (1 ) * +M, $- Char 12- 3; ) - &E).: 3m#roved Critical: an8/ &eat G M, M 01 Critical .hreat Range to Lensai &ocus wea#ons

E'otic >ea#on Master8 (2 ) * +M, 1- 1 ) - Lensai &ocus: Cross4ows)'es or =eav8 1lades/ )dds E'otic >ea#ons to 8our Lensai &ocus )'es: Dwarven )'e Cross4ows: Kreat Cross4ow- =eav8 Re#eater- ,ight Re#eater =eav8 1lades: 1astard "word- Lho#esh )ction 1oost '3 (1 ) * +M, 1- 1 ) / )ction 1oost: 1;< )ttac% "#eed )ction 1oost: 0! )ttac% )ction 1oost: 06 )ttac% +.ier 1/ )ction 1oost: 0M )ttac% +.ier 2/

3m#roved Dodge '3 (2 ) * +M, 2- $ ) - &E).: Dodge/ 01< Dodge in light or no armor

3m#roved Mo4ilit8 '3 (2 ) * +M, 3- 1; ) - &E).: DodgeMo4ilit8/ 01 Ma' DE: 1onus- 01 Ma' Dodge- A1 )rmor Chec% enalt8 in light or no armor

One >ith .he 1lade (1 ) * +M, $- Char 12- 3; ) / Melee Lensai &ocus wea#ons are Centering

>ea#on Meditation '3 (2 ) * +M, 2- $ ) / Meditation while uncentered01 Meditation &ocus ever8 6 secsMeditation: 01 3nsight 1onus to >ea#on Enhancement ,evel 2or 1; sec- stac%s u# to 1; times 01 Meditation &ocus ever8 ! secs +.ier 1/ 01 Meditation &ocus ever8 2 secs +.ier 2/ )scetic .raining '3 (2 ) * +M, 2- $ ) / 01 Concentration- 01 Re2le' "ave01 Ma' Dodge 01 Concentration- 01 &ortitude "ave- 0$ = 01 Concentration- 01 >ill "ave- C01 #assive Li generation D 3F

"hattering "tri%e '3 (1 ) * +M, 3- 1; ) / Melee: 01(>* damage. On damage: A1$< &orti2ication 2or 1; sec- &orti2ication DC 1; 0 >3" modi2ier 0 =al2 &ighter level Ranged: 01(>* damage. 02(>* damage. +.ier 1/ 03(>* damage. +.ier 2/ Deadl8 "tri%e (1 ) * +M, $- Char 12- 3; ) / Melee: )utoAcrit On Ior#al: $;; damage Ranged: )utoAcrit On Ior#al: $;; damage

Reed 3n .he >ind '3 (1 ) * +M, 1- 1 ) - &E).: Dodge/ 01(>* damage On damage: 03< dodge- 6 sec 01(>* damage On damage: 06< dodge- 6 sec +.ier 1/ 01(>* damage On damage: 0S< dodge- 6 sec +.ier 2/

"trength- De'terit8- >isdom (2 ) * +M, 3- 1; ) / 01 ".R 01 DE: 01 >3"

"trength- De'terit8- >isdom (2 ) * +M, !- 2; ) / 01 ".R 01 DE: 01 >3"

Lensai

.oughness (1 ) * +M, 1/ 01 = #er #oint s#ent in .ree03< &orti2ication #er Core )4ilit8

Over4alance (1 ) * +M, 3- $ ) / On Ior#al: Lnoc%down o##onent with shield A #lus A 03< &orti2ication

"talwart De2ence (1 ) * +M, 6- 1; ) / "tance: 01; RR- 0$;< Melee .hreat- A1;< Movement3mmune to Rage A #lus A 03< &orti2ication

"tand &ast (1 ) * +M, 12- 2; ) / "hield )ction 1oost: 02; "ave vs &ear and Lnoc%downremoves &ear or Lnoc%down A #lus A 03< &orti2ication

De2ensive "wee# (1 ) * +M, 1M- 3; ) / "hield )ction 1oost: 0$;< Melee .hreat- attac% 2 targets #er swing A #lus A 03< &orti2ication

,ast "tand (1 ) * +M, 2;- !; ) / assive: 02 CON- 02 .actical DC "hield )ction 1oost: 01;;< = - 0$; RR- On )ttac%ed: =eal 01d1; = A #lus A 03< &orti2ication

3tem De2ense '3 (1 ) * +M, 1- 1 ) / Negate item wear 2$<

"hield "tri%ing '3 (1 ) * +M, 2- $ ) - &E).: 3m#roved "hield 1ash/ "econdar8 shield 4ash 0$<

Counterattac% '3 (1 ) * +M, !- 2; ) / )ction 1oost: On "hield 1loc%: ne't attac% 01(>* 2or 3 secs "tac%s u# to 2 times +.ier 1/ "tac%s u# to 3 times +.ier 2/

Re#risal '3 (1 ) * +M, $- Char 12- 3; ) / >ith shield: On )ttac%ed: 01 damage- stac%s 3 times "tac%s u# to 6 times +.ier 1/ "tac%s u# to 1; times +.ier 2/

3m#roved "talwart De2ence "tance '3 (1 ) * +M, 1- 1 ) / 0$ RR 02$< Melee .hreat 01 )ll "aves

3m#roved "talwart De2ence "tance '3 (1 ) * +M, 2- $ ) / 0$ RR 02$< Melee .hreat 01 )ll "aves

3m#roved "talwart De2ence "tance '3 (1 ) * +M, 3- 1; ) / 0$ RR 02$< Melee .hreat 01 )ll "aves

"wi2t De2ence (1 ) * +M, !- 2; ) / No movement #enalt8 in "talwart De2ence "tance while wielding a shield

1loc% and Cut '3 (1 ) * +M, $- Char 12- 3; ) / >ith shield: 01(>* attac%. On Damage: 01;< melee dou4lestri%e 2or 1; sec >ith shield: 02(>* attac%. On Damage: 01$< melee dou4lestri%e 2or 1; sec +.ier 1/ >ith shield: 03(>* attac%. On Damage: 02$< melee dou4lestri%e 2or 1; sec +.ier 2/

"talwart De2ence Master8 '3 (2 ) * +M, 1- 1 ) / 01 )C- 01 )rmor Ma' DE:

"talwart "hield Master8 '3 (2 ) * +M, 2- $ ) / 0$< "hield )C - 01 .ower "hield Ma' DE:

Kreater "talwart De2ense "tance '3 (1 ) * +M, 3- 1; ) / "hield stance: 02 CON "hield stance: 02 ".R "hield stance: 01;< = "hield stance: 01$< = +.ier 1/ "hield stance: 02;< = +.ier 2/

Kreater "talwart De2ense "tance '3 (1 ) * +M, !- 2; ) / "hield stance: 02 CON "hield stance: 02 ".R "hield stance: 01;< = "hield stance: 01$< = +.ier 1/ "hield stance: 02;< = +.ier 2/

Kreater "talwart De2ense "tance '3 (1 ) * +M, $-Char 12- 3; ) / "hield stance: 02 CON "hield stance: 02 ".R "hield stance: 01;< = "hield stance: 01$< = +.ier 1/ "hield stance: 02;< = +.ier 2/

De2ence 1oost '3 (1 ) * +M, 1- 1 ) / )ction 1oost: 0$ )C- 0$ RR

)rmor E'#ertise '3 (1 ) * +M, 2- $ ) / )rmor: 01 Enhancement 4onus

"hield E'#ertise '3 (1 ) * +M, 3- 1; ) / "hield: 01 Enhancement 4onus

Rein2orced De2ence '3 (2 ) * +M, !- 2; ) / )rmor )C 01$< "hield )C 01$< )C 03;< +.ier 1/ )C 0$;< +.ier 2/

Rein2orced De2ence '3 (2 ) * +M, $- Char 12- 3; ) / )rmor )C 01$< "hield )C 01$< )C 03;< +.ier 1/ )C 0$;< +.ier 2/

"talwart De2ender
.hreatening Countenance '3 (1 ) * +M, 1- 1 ) / 01 =aggle- 01 3ntimidate- 0$< Melee .hreat 3nstinctive De2ense '3 (1 ) * +M, 2- $ ) / A$< damage while hel#less- varies 2rom $< to 2$< 48 di22icult8 "trength or Constitution (2 ) * +M, 3- 1; ) / 01 ".R 01 CON "trength- or Constitution (2 ) * +M, !- 2; ) / 01 ".R 01 CON

Die =ard (1 ) * +M, 1/ &E).: Die =ard

.oughness (1 ) * +M, 3- $ ) / 01; =

&renQ8 (1 ) * +M, 6- 1; ) / A1; = - &renQ8: 02 ".RIicious 02d6 damage- A1d3 = .

.oughness (1 ) * +M, 12- 2; ) / 01; =

Death &renQ8 (1 ) * +M, 1M- 3; ) / A2; = - Death &renQ8- 0! ".R- 01 Critical Damage Multi#lier when raged- 0!d6 damage- A1d3 = &ocus >ide (2 ) * +M, $- Char 12- 3; ) / On Ior#al: 01;< glancing 4low #roc- 01;< glancing 4low damage while raged 2or 12 sec

"torm?s E8e (2 ) * +M, 2;- !; ) / 01 damage- A1 attac%- A1 )C ever8 6 secs- stac%s u# to 2$ times- A1d2; = ever8 6 secsuntil 4elow $;< health

E'tra Rage '3 (1 ) * +M, 1- 1 ) / 01 Rage

)ngr8 )rms '3 (1 ) * +M, 2- $ ) - &E).: .wo =anded &ighting/ 01< glancing 4low #roc- 03< glancing 4low damage 02< glancing 4low #roc- 0!< glancing 4low damage +.ier 1/ 03< glancing 4low #roc- 0$< glancing 4low damage +.ier 2/

Mad Munitions '3 (1 ) * +M, 3- 1; ) - &E).: Kreater .wo =anded &ighting/ &eat G M, 11 01< glancing 4low #roc- 03< glancing 4low damage 02< glancing 4low #roc- 0!< glancing 4low damage +.ier 1/ 03< glancing 4low #roc- 0$< glancing 4low damage +.ier 2/ CraQ8 "tri%e '3 (1 ) * +M, !- 2; ) / Crac%ing )ttac%: On Critical: 0;.3(>*- A2; )C- A2; RR 2or 12 secs Crac%ing )ttac%: On Critical: 0;.6(>*- A2; )C- A2; RR 2or 12 secs +.ier 1/ Crac%ing )ttac%: On Critical: 01(>*- A2; )C- A2; RR 2or 12 secs +.ier 2/ E'hausting 1low '3 (1 ) * +M, !- 2; ) / )ttac%: 02(>* damage- 01d6 ".R and DE: Damage )ttac%: 03(>* damage- 02d6 ".R and DE: Damage +.ier 1/ )ttac%: 0!(>* damage- 03d6 ".R and DE: Damage +.ier 2/

Crac%ing )ttac% '3 (1 ) * +M, 1- 1 ) / A$= - 0;.$(>* damage- on damage: A1 )C 2or 2; sec i2 2ail &ortitude DC 1; 0 ".R modi2ier 0 hal2 4ar4arian level

1od8 1low '3 (1 ) * +M, 2- $ ) / Crac%ing )ttac%: A1 &ortitude "ave 2or 2; secs

&ocused >rath '2 (2 ) * +M, $-Char 12- 3; ) / 01 Critical Damage Multi#lier on 1S or 2; while raged 02 Critical Damage Multi#lier on 1S or 2; while raged +.ier 1/

Die =arder '3 (1 ) * +M, 1- 1 ) / 3nca#acitated to A1$ = - 01; .em# = i2 4elow 1 = ever8 $ mins 3nca#acitated to A2; = - 02; .em# = i2 4elow 1 = ever8 $ mins +.ier 1/ 3nca#acitated to A2$ = - 03; .em# = i2 4elow 1 = ever8 $ mins +.ier 2/

1lood .ri4ute '3 (1 ) * +M, 2- $ ) / 0$; .em# = 2or 6; secs- A1 CON 0B$ .em# = 2or 6; secs- A1 CON +.ier 1/ 01;; .em# = 2or 6; secs- A1 CON +.ier 2/

1lood .rail '3 (2 ) * +M, 3- 1; ) / On "u#reme Cleave: 01 .em# = on damage- stac%s u# to 1; times- lasts 2 sec ,asts ! sec +.ier 1/ ,asts 6 sec +.ier 2/

,ash Out '3 (1 ) * +M, $- Char 12- 3; ) - &E).: "licing 1low/ "u#reme Cleave: $;< 4leed damage stac%s u# to $ times 3n2licts 1A2 stac%s +.ier 1/ 3n2licts 1A3 stac%s +.ier 2/

ower Rage '3 (2 ) * +M, 1- 1 ) / 01 ".R- A1 )C while raged

E'tra )ction 1oost '3 (1 ) * +M, 2- $ ) / 01 )ction 1oost

"u#reme Cleave '3 (1 ) * +M, 3- 1; ) / "u#reme Cleave: A1; = - S sec "u#reme Cleave. A1; = - 01(>* damage- 6 sec +.ier 1/ "u#reme Cleave. A1; = - 02(>* damage- 3 sec +.ier 2/

>ade 3n '3 (1 ) * +M, !- 2; ) / "u#reme Cleave: 01 )ttac%- A1 )C #er enem8 damaged- stac%s u# to 3 times- lasts ! secs "tac%s u# to 6 times +.ier 1/ "tac%s u# to 1; times +.ier 2/

"undering "#in '3 (1 ) * +M, $- Char 12- 3; ) - &E).: 3m#roved "under/ "u#reme Cleave: On damage: A1 )C 2or 6 secs

)thletics '3 (1 ) * +M, 1- 1 ) / 01 1alance- 9um#- "wim 02 1alance- 9um#- "wim +.ier 1/ 03 1alance- 9um#- "wim- On rage: 03$< movement s#eed )ction 1oost +.ier 2/

"#rint 1oost '3 (1 ) * +M, 2- $ ) / )ction 1oost: 03$< Movement "#eed )ction 1oost: 0!;< Movement "#eed +.ier 1/ )ction 1oost: 0$;< Movement "#eed +.ier 2/

Constitution (2 ) * +M, 3- 1; ) / 01 CON

Constitution (2 ) * +M, !- 2; ) / 01 CON

.antrum (2 ) * +M, $- Char 12- 3; ) - &E).: 3m#roved .ri#/ .actical Cleave: A2$ = - 0$(>* damage- $;< %noc%down- &ortitude DC 2; 0 ".R modi2ier

&renQied 1erser%er

>ea#on 1ond (1 ) * +M, 1/ On damage: Kain 1 wea#on 4ond )ctivate: 0$ 3nsight 4onus to )ttac% 2or 12 seconds

Resistance (1 ) * +M, 3- $ ) / 01 )ll "aves- 01 DRPA

Elemental Resistance (1 ) * +M, 6- 1; ) / >hen elemental s#ell damage: 2$< chance o2 02$ tem# = 2or 3; seconds. 01 DRPA

1lan% .houghts (1 ) * +M, 12- 2; ) / &E).: "li##er8 Mind- 01 DRPA

&orce >ard (1 ) * +M, 1M- 3; ) / 3mmunit8 to magic missile- $< chance negate &orce Damage- 01 DRPA 1ond o2 Destruction (2 ) * +M, $- Char 12- 3; ) / 1M; 1ond: No = re5uirement 2or 1ond o2 Retri4ution

Mind Over Magic (1 ) * +M, 2;- !; ) / )dd CON to "R

E'tend Rage '3 (1 ) * +M, 1- 1 ) / Rage lasts 2$< longer

>ill#ower Rage '3 (1 ) * +M, 2- $ ) / >hen Raged: 01 >ill "aves

1ond o2 Retri4ution (2 ) * +M, 3- 1; ) / 12; 1ond and under $;< = : 01 Critical Damage Multi#lier on 1SA2;

Ear "mash '3 (2 ) * +M, 1- 1 ) / 0;.$(>* damage- on damage: enem8 una4le to case s#ells 2or 2 seconds

Lnoc%out '3 (1 ) * +M, 2- $ ) / Ear "mash #ut enem8 to slee# 2or 6 sec. On Ior#al: enemies are stunned.

,essons o2 Nature '3 (1 ) * +M, 3- 1; ) / 01 "ave vs Disease and oison 02 "ave vs Disease and oison +.ier 1/ 03 "ave vs Disease and oison. No 2ail on a 1 +.ier 2/

Iam#iric 1ond '3 (1 ) * +M, $- Char 12- 3; ) / 1$; 1ond: On Damage: 02; tem# = - trigger once #er 12 sec. .rigger once #er S sec +.ier 1/ .rigger once #er 6 sec.+.ier 2/

arr8ing 1ond '3 (1 ) * +M, 1- 1 ) / 1; 1ond: 02 )C 1; 1ond: 0! )C +.ier 1/ 1; 1ond: 06 )C +.ier 2/

Kuarding 1ond '3 (1 ) * +M, 2- $ ) / 3; 1ond: 0! RR 6; 1ond: e'tra 0! RR +.ier 1/ S; 1ond: e'tra 0! RR +.ier 2/

)rcane Encum4rance '3 (1 ) * +M, $- 3; ) / >hen damaged 48 s#ell: 1;< %noc%down caster >hen damaged 48 s#ell: 2;< %noc%down caster +.ier 1/ >hen damaged 48 s#ell: 3;< %noc%down caster +.ier 2/

Iicious "tri%e '3 (2 ) * +M, !- 2; ) / )ttac%: 01(>* damage- in2licts &eed4ac% 2or 6 sec: On s#ellcast: 6d1; 2orce damage )ttac%: 01.$(>* damage- in2licts &eed4ac% 2or 12 sec +.ier 1/ )ttac%: 02(>* damage- in2licts &eed4ac% 2or 1M sec +.ier 1/

Hncann8 Dodger '3 (1 ) * +M, 1- 1 ) / 01< Dodge

,essons o2 .ravel '3 (2 ) * +M, 2- $ ) / 02 )ll Energ8 Resistance

Linetic 1ond '3 (1 ) * +M, 3- 1; ) / !$ 1ond: 01d2; 2orce damage.rigger ever8 3 sec .rigger ever8 2 sec +.ier 1/ .rigger ever8 1 sec +.ier 2/

)damantine 1ond (1 ) * +M, $- Char 12- 3; ) / 12; 1ond: )damantine 12; 1ond: 18esh% 12; 1ond: Cold 3ron 12; 1ond: "ilver

)wareness '3 (1 ) * +M, 1- 1 ) / 01 ,isten- "earch- "#ot 02 ,isten- "earch- "#ot +.ier 1/ 03 ,isten- "earch- "#ot- 01 Re2le' save +.ier 2/

)ntimagic 1oost '3 (1 ) * +M, 2- $ ) / )ction 1oost: 01 "ave vs. magic

Constitution (2 ) * +M, 3- 1; ) / 01 CON

Constitution (2 ) * +M, !- 2; ) / 01 CON

.oughness '3 (1 ) * +M, $- Char 12- 3; ) / 01; =

Occult "la8er

&urious Rage (1 ) * +M, 1/ >hen Raged: On critical miss: Kain &ur8 2or 6 sec &ur8: 01 attac% and damage- 2or 6 sec

ain .ouch (1 ) * +M, 3- $ ) / 01d6 damage- triggers once #er second

DemoraliQing "uccess (1 ) * +M, 6- 1; ) / On Ior#al: Crushing Des#air>ill DC 2;- target A3 >ill "aves 2or 1$ sec

ain .ouch (1 ) * +M, 12- 2; ) / H#grades ain .ouch to 2d6 damage

"u4siding &ur8 (1 ) * +M, 1M- 3; ) / On Rage: gain 3 &ur8

Iisage o2 .error (1 ) * +M, 2;- !; ) / .erroriQe: >ill DC 1; 0 CON modi2ier 0 hal2 4ar4arian level or die. On "ave: aral8se. Costs 1 Rage

Ritual "carring '3 (1 ) * +M, 1- 1 ) / 01 3ntimidate- =aggle- RR

&ear MeR (2 ) * +M, 2- $ ) / On intimidate: "ha%en 2or 6 sec- DC 13

)ura o2 &ear '3 (1 ) * +M, 3- 1; ) / A2 ".R- A2 C=) to enemies A2 ".R- A2 DE:- A2 >3"- A2 C=) to enemies +.ier 1/ A2 all stats to enemies +.ier 2/

=ate '3 (1 ) * +M, 1- 1 ) / 0;.$(>* damage- increased threat

Mutilate '3 (1 ) * +M, 2- $ ) / =ate: 01d! C=) damage- 01d! Evil damage =ate: 01d6 C=) damage- 01d6 Evil damage +.ier 1/ =ate: 01dM C=) damage- 01dM Evil damage +.ier 2/

"laughter '3 (2 ) * +M, 3- 1; ) / 0$(>* damage- 2 min cooldown 0B.$(>* damage +.ier 1/ 01;(>* damage +.ier 2/

,aughter (2 ) * +M, !- 2; ) / "laughter: On damage gain &ur8. On critical- gain 2 &ur8. On Ior#al: gain 3 &ur8

Do 8ou li%e #ainT '3 (1 ) * +M, 1- 1 ) / >hen hit: 2;< chance attac%er A1; )C >hen hit: !;< chance attac%er A1; )C +.ier 1/ >hen hit: 6;< chance attac%er A1; )C +.ier 2/

3 li%e ain '3 (1 ) * +M, 2- $ ) / >hen hit: chance o2 $; tem# =

3 =it 1ac%R '3 (1 ) * +M, !- 2; ) / >hen hit: 2;< chance 2dM chaotic damage 2;< chance !dM chaotic +.ier 1/ 2;< chance 6dM chaotic +.ier 2/

1ull8 '3 (2 ) * +M, $- Char 12- 3; ) / 0$< damage to hel#less enem8

1ar4arian ower )ttac% '3 (1 ) * +M, 1- 1 ) - &E).: ower )ttac%/ ower )ttac%: 01 Damage- A1 )ttac%

Cruel Cut '3 (1 ) * +M, 2- $ ) / On damage: 01d6 CON damage

&estering >ound '3 (1 ) * +M, 3- 1; ) / Cruel cut: 01d6 oison damage ever8 2 sec 2or $ sec- A$;< healing am# 2or $ sec .wo stac%s o2 #oison- A$;< healing am# 2or 1; sec +.ier 1/ .hree stac%s o2 #oison- A$;< healing am# 2or 1$ sec +.ier 2/

Dismem4er '3 (1 ) * +M, !- 2; ) / Cruel cut: slow enem8 movement or slow enem8 attac% s#eed- or 2d! chaotic damage or 6d! chaotic damage 2d6 or 6d6 chaotic damage +.ier 1/ 2dM or 6dM chaotic damage +.ier 2/

Critical Rage '2 (2 ) * +M, $- Char 12- 3; ) / >hen raged: 01 Critical .hreat Range >hen raged: 02 Critical .hreat Range +.ier 1/

=ard8 Rage '3 (1 ) * +M, 1- 1 ) / >hen raged: 01 CON

Damage 1oost '3 (1 ) * +M, 2- $ ) / JJ .ier 3 should 4e 3;< )ction 1oost: 01;< damage )ction 1oost: 02;< damage +.ier 1/ )ction 1oost: 02$< damage +.ier 2/

Constitution (2 ) * +M, 3- 1; ) / 01 CON

Constitution (2 ) * +M, !- 2; ) / 01 CON

Ravager

"la8er o2 Evil 3 (1 ) * +M, 1/ Evil outsider: 01 attac%- 01d6 damage02 "ave vs Evil Outsiders Hndead: 01 attac%- 01d6 damage- 02 "ave vs Hndead

Courage o2 =eaven (1 ) * +M, 3- $ ) / 02 "ave vs &ear- 02 "ave vs Enchantment- 01d6 damage versus Evil

"la8er o2 Evil 33 (1 ) * +M, 6- 1; ) / Evil outsider: 01 attac%- 01d6 damage- 01 "ave vs Evil Outsiders Hndead: 01 attac%- 01d6 damage- 01 "ave vs Hndeadgain Khost .ouch

3m#roved Courage o2 =eaven (1 ) * +M, 12- 2; ) / 02 "ave vs &ear- 02 "ave vs Enchantment- 01d6 damage versus Evil

"la8er o2 Evil 333 (1 ) * +M, 1M- 3; ) / Evil outsider: 02 attac%- 02d6 damage- 01 "ave vs Evil Outsiders Hndead: On Ior#al: "ave vs DC 3;. Destro8 on 2ail- $;; light damage on save

Cham#ion o2 Kood (1 ) * +M, 2;- !; ) / 02 Charisma- 02 "ave vs &ear02 "ave vs Enchantment- 01d6 hol8 damage versus Evil and 02d6 light damage versus Hndead and Evil Outsider

E'tra .urning '3 (1 ) * +M, 1- 1 ) / 01 .urn Hndead

3m#roved .urning '3 (1 ) * +M, 2- $ ) / 01 turn level- 02 =D turned

3m#roved Restoration '3 (1 ) * +M, 3- 1; ) / Remove Disease a##lies ,esser Restoration )##lies Restoration +.ier 1/ )##lies Kreater Restoration +.ier 2/

Censure Demons (1 ) * +M, !- 2; ) / On vor#al: "tun chaotic evil outsiders 2or 3 sec

Censure Outsiders (1 ) * +M, $- Char 12- 3; ) / On vor#al: "tun chaotic or evil outsiders 2or 3 sec

Divine ,ight '3 (1 ) * +M, 1- 1 ) / .urn undead: add 6d6 light damage

Divine Might '3 (2 ) * +M, 2- $ ) / )dd C=) modi2ier to ".R 2or 3; sec Duration 6; sec +.ier 1/ Duration 12; sec +.ier 2/

Divine "acri2ice '3 (1 ) * +M, 3- 1; ) / A$ = - A1 " - 01 Critical Damage Multi#lier- 0$d6 light damage A$ = - A1 " - 01 Critical Damage Multi#lier- 0Bd6 light damage +.ier 1/ A$ = - A1 " - 01 Critical Damage Multi#lier- 0Sd6 light damage +.ier 2/

assion '3 (1 ) * +M, !- 2; ) / Divine "acri2ice: On damage: gain $ tem# " i2 undead or evil outsider damaged

E'tra Remove Disease '3 (1 ) * +M, 1- 1 ) / 02 Remove Disease

Rall8 '3 (2 ) * +M, 2- $ ) / Remove 2ear 2rom all8- 02 Morale 1onus to >ill "aves vs &ear- 01 )ttac%- 01 Damage 2or 6; sec

Iigor o2 ,i2e (2 ) * +M, 3- 1; ) / 01;< =ealing )m#- 01;< Negative Energ8 a4sor#tion

Iigor o2 ,i2e (2 ) * +M, !- 2; ) / 01;< =ealing )m#- 01;< Negative Energ8 a4sor#tion

Iigor o2 ,i2e (2 ) * +M, $- Char 12- 3; ) / 01;< =ealing )m#- 01;< Negative Energ8 a4sor#tion

E'tra "mite '2 (1 ) * +M, 1- 1 ) / 01 "mite Evil

E'tra "mite '2 (1 ) * +M, 2- $ ) / 01 "mite Evil

E'alted "mite '3 (2 ) * +M, 3- 1; ) / "mite: 01 Critical Damage Multi#lier "mite: 01 Critical .hreat Range01 Critical Damage Multi#lier "mite: 02 Critical .hreat Range02 Critical Damage Multi#lier

=ol8 Retri4ution '3 (1 ) * +M, $- Char 12- 3; ) / 01(>*. On damage: Hndead or evil outsider with less than 1;;; = have $;< chance o2 "ave vs 1; 0 C=) mod 0 #aladin level: On 2ail: destro8- On save: 1;; hol8 damageA6 all stats 2or 1; sec 03(>*- B$< chance +.ier 1/ 0$(>*- 1;;< chance +.ier 2/

)ttac% 1oost '3 (2 ) * +M, 1- 1 ) / )ction 1oost: 0! )ttac% )ction 1oost: 06 )ttac% +.ier 1/ )ction 1oost: 0M )ttac% +.ier 2/

Damage 1oost '3 (2 ) * +M, 2- $ ) / )ction 1oost: 01;< damage )ction 1oost: 02;< damage +.ier 1/ )ction 1oost: 03;< damage +.ier 2/

Charisma or "trength (2 ) * +M, 3- 1; ) / 01 ".R 01 C=)

Charisma or "trength (2 ) * +M, !- 2; ) / 01 ".R 01 C=)

"ealed ,i2e (2 ) * +M, $- Char 12- 3; ) / 3mmune to Energ8 Drain

Lnight o2 the Chalice

=ol8 1astion (1 ) * +M, 1/ 01 = - 01 ositive "#ell ower #er #oint s#ent in tree. 02< &orti2ication #er Core a4ilit8

Divine Righteousness (1 ) * +M, 3- $ ) / Kain C=) as tem# = - 1;;< sacred 4onus to threat 2or 6; sec A #lus A 02< &orti2ication

"acred De2ense (1 ) * +M, 6- 1; ) / "tance: 01; RR- 0$;< threatA1;< movement s#eed A #lus A 02< &orti2ication

Redem#tion (1 ) * +M, 12- 2; ) / Kain aladin s#ells:,evel 2: Raise Dead- ,evel 3: Resurrection- ,evel !: .rue Resurrection A #lus A 02< &orti2ication

Klorious "tand (1 ) * +M, 1M- 3; ) / Kain DR 2;PE#ic- elemental and negative energ8 resist- 1;;< healing am#- immune to secondar8 attac% e22ects e.g. wounding- vor#al A #lus A 02< &orti2ication

Eternal De2ender (1 ) * +M, 2;- !; ) / assive: 02 Charisma3nca#acitated to A$; = .oggle: >hen 4elow ; = - use 2 .urn Hndead and receive 2$; = heal o2 #ositive energ8 A #lus A 02< &orti2ication

3tem De2ense '3 (1 ) * +M, 1- 1 ) / Negate item wear 2$<

3nstinctive De2ence (1 ) * +M, 2- $ ) / A$< damage while hel#lessvaries 2rom A$< to A2$< 48 di22icult8

Rein2orced De2ence '3 (2 ) * +M, !- 2; ) / )rmor )C 01$< "hield )C 01$< )C 03;< +.ier 1/ )C 0$;< +.ier 2/

Rein2orced De2ence '3 (2 ) * +M, $- Char 12- 3; ) / )rmor )C 01$< "hield )C 01$< )C 03;< +.ier 1/ )C 0$;< +.ier 2/

E'tra ,a8 on =ands '3 (1 ) * +M, 1- 1 ) / 01 ,a8 on =ands

1ulwar% )ura '3 (1 ) * +M, 2- $ ) / )ura 01 )C )ura 03 )C +.ier 1/ )ura 0$ )C +.ier 2/

Resistance )ura '3 (1 ) * +M, 3- 1; ) / )ura 01 all "aves )ura 02 all "aves +.ier 1/ )ura 03 all "aves +.ier 2/ 3m#roved "acred De2ense '3 (1 ) * +M, 3- 1; ) / 0$ RR 02$< Melee .hreat 01 )ll "aves

"#ellshield )ura '3 (1 ) * +M, !- 2; ) / 01 "R

=ar4ored 48 ,ight '3 (2 ) * +M, $- Char 12- 3; ) / 01; RR- 03d! ,ight Kuard when 4loc%ing with shield 01$ RR- 0!d! ,ight Kuard when 4loc%ing with shield +.ier 1/ 02$ RR- 0$d! ,ight Kuard when 4loc%ing with shield +.ier 2/

3m#roved "acred De2ense '3 (1 ) * +M, 1- 1 ) / 0$ RR 02$< Melee .hreat 01 )ll "aves

3m#roved "acred De2ense '3 (1 ) * +M, 2- $ ) / 0$ RR 02$< Melee .hreat 01 )ll "aves

"wi2t De2ense (1 ) * +M, !- 2; ) / No movement #enalt8 in De2ense "tance

"acred )rmor Master8 '3 (1 ) * +M, 1- 1 ) / 01 )C- 01 )rmor Ma' DE: 1onus

"acred "hield Master8 '3 (1 ) * +M, 1- $ ) / 0$< "hield )C- 01 .ower "hield Ma' DE:

Kreater "acred De2ense '3 (1 ) * +M, 3- 1; ) / "hield stance: 02 CON "hield stance: 02 ".R "hield stance: 01;< = "hield stance: 01$< = +.ier 1/ "hield stance: 02;< = +.ier 2/

Kreater "talwart De2ense '3 (1 ) * +M, !- 2; ) / "hield stance: 02 CON "hield stance: 02 ".R "hield stance: 01;< = "hield stance: 01$< = +.ier 1/ "hield stance: 02;< = +.ier 2/

Kreater "talwart De2ense '3 (1) * +M, $-Char 12- 3; ) / "hield stance: 02 CON "hield stance: 02 ".R "hield stance: 01;< = "hield stance: 01$< = +.ier 1/ "hield stance: 02;< = +.ier 2/

"aves 1oost '3 (2 ) * +M, 1- 1 ) / )ction 1oost: 02 "aves- no autoA2ail on 1

De2ense 1oost '3 (2 ) * +M, 2- $ ) / )ction 1oost: 0$ )C- 0$ RR

Charisma or Constitution (2 ) * +M, 3- 1; ) / 01 CON 01 C=)

Charisma or Constitution (2 ) * +M, !- 2; ) / 01 CON 01 C=)

"acred De2ender

Riddle o2 &ire (1 ) * +M, 1/ 0$ &ire "#ell ower- 0$ &orce "#ell ower- 01< Critical: &ire- &orce- 02 &ire Resistance- A2 enem8 &ire Resistance #er Core a4ilit8

Li 1olt (1 ) * +M, 3- $ ) / A$ Li-1d6 &ire- 1d! &orce damage #er two mon% levels and >ea%ened assive: 0$ &ire "#ell ower- 0$ &orce "#ell- 01< Critical: &ire&orce- 02 &ire Resistance- A2 enem8 &ire Resistance Elemental >ords (2 ) * +M, 2- $ ) / A1; Li- .arget 2ire vulnera4ilit8 increased 1;< A1; Li- .arget cold vulnera4ilit8 increased 1;< A1; Li- .arget acid vulnera4ilit8 increased 1;< A1; Li- .arget electrical and sonic vulnera4ilit8 increased 1;< "ta22 .raining (2 ) * +M, 2- $ ) / 01 attac%- 02 damage with 5uartersta22 Euic% "tri%e '3 (2 ) * +M, 2- $ ) / Euartersta22: 01(>* damage- $< 4onus to dou4lestri%e 2or 1; secs Euartersta22: 02(>* damage- 1$< 4onus to dou4lestri%e 2or 1; secs +.ier 1/ Euartersta22: 03(>* damage- 2$< 4onus to dou4lestri%e 2or 1; secs +.ier 2/

"ounding "ta22 (1 ) * +M, 6- 1; ) / 03 H" #er enhancement level o2 sta22 while centered assive: 0$ &ire "#ell ower0$ &orce "#ell- 01< Critical: &ire- &orce- 02 &ire ResistanceA2 enem8 &ire Resistance Elemental >ords (2 ) * +M, 3- 1; ) / A1; Li- .arget 2ire vulnera4ilit8 increased 1;< A1; Li- .arget cold vulnera4ilit8 increased 1;< A1; Li- .arget acid vulnera4ilit8 increased 1;< A1; Li- .arget electrical and sonic vulnera4ilit8 increased 1;< "ta22 .raining (2 ) * +M, 3- 1; ) / 01 attac%- 01 damage with 5uartersta22

3ncinerating >ave (1 ) * +M, 12- 2; ) / A2; Li- $d6 &ire- $d6 &orce- 01 #er two mon% levels #er 2 sec assive: 0$ &ire "#ell ower- 0$ &orce "#ell- 01< Critical: &ire&orce- 02 &ire Resistance- A2 enem8 &ire Resistance Elemental >ords (2 ) * +M, !- 2; ) / A1; Li- .arget 2ire vulnera4ilit8 increased 1;< A1; Li- .arget cold vulnera4ilit8 increased 1;< A1; Li- .arget acid vulnera4ilit8 increased 1;< A1; Li- .arget electrical and sonic vulnera4ilit8 increased 1;< "ta22 .raining (2 ) * +M, !- 2; ) / 01 attac%- 02 damage with 5uartersta22

Cauldron o2 &lame (1 ) * +M, 1M- 3; ) / A3; Li- A1 Meditation- 2d6 &ire damage ever8 2 sec- increasing 48 2d6 ever8 2 secs assive: 0$ &ire "#ell ower- 0$ &orce "#ell- 01< Critical: &ire- &orce- 02 &ire Resistance- A2 enem8 &ire Resistance Ioid "tri%e (2 ) * +M, $- Char 12- 3; ) / A1$ Li- On hit: 1;d6 &orce damageOn vor#al: erase enem8 2rom e'istence

"erenit8 (1 ) * +M, 2;- !; ) / 02 >3"- 01; Concentration- 01 #assive Li generation- 02$ &ire "#ell ower- 02$ &orce "#ell0$< Critical: &ire- &orce- 02 &ire Resistance- A2 enem8 &ire Resistance

Elemental >ords (2 ) * +M, 1- 1 ) / A1; Li- .arget 2ire vulnera4ilit8 increased 1;< 2or 3; sec A1; Li- .arget cold vulnera4ilit8 increased 1;< 2or 3; sec A1; Li- .arget acid vulnera4ilit8 increased 1;< 2or 3; sec A1; Li- .arget electrical and sonic vulnera4ilit8 increased 1;< 2or 3; sec "ta22 .raining (2 ) * +M, 1- 1 ) / 01 attac%- 01 damage with 5uartersta22

)nimal &orms (2 ) * +M, 1- 1 ) / Mon%e8: 01 =aggle- 01 "ave vs .ra#- 02 Energ8 Resistance. 3ncreases at 3-S-1$ Crane: 01 Di#lomac8- 01 Li On critical- A1 &ortitude "ave. 3ncreases at 3-S-1$ =ound: 01 ,isten- 02 to hit 2lan%ed. 3ncreases at 3-S-1$

"ta22 "#ecialisation (2 ) * +M, $- Char 12- 3; ) / 01 Critical Damage Multi#lier- 01 Critical .hreat Range with 5uartersta22

.ortoise: 01 Concentration0$ = - increases at 3-S-1$ 1adger: 01 intimidate- when 4elow $;< = - 01 Li regen0!< damage. 3ncreases at 3-S-1$

M8stic .raining '3 (2 ) * +M, 1- 1 ) / 01 DC o2 &inishing Moves

,ighting the Candle '3 (2 ) * +M, 3- 1; ) / .wo handed: On hit: 01d! &ire- On critical: 01d1; &orce One handed and wra#s: On hit: 1d2 &ire- On critical: 1d6 &orce- A1 Li generation on hit .wo handed: On hit: 01d6 &ire- On critical: 02d1; &orce One handed and wra#s: On hit: 1d3 &ire- On critical: 2d6 &orce- A1 Li generation on hit +.ier 1/ .wo handed: On hit: 01dM &ire- On critical: 03d1; &orce One handed and wra#s: On hit: 1d! &ire- On critical: 3d6 &orce- A1 Li generation on hit +.ier 2/

Negotiator '3 (1 ) * +M, 1- 1 ) / 01 1lu22- Di#lomac8- =aggle 02 1lu22- Di#lomac8- =aggle +.ier 1/ 03 1lu22- Di#lomac8- =aggle. 1lu22Di#lomac8- 3ntimidate cooldown reduced 48 1;< +.ier 2/

Elemental Li "tri%es (2 ) * +M, 2- $ ) / A$ Li- 02(>*- 2 stac% o2 3m#roved Destruction A$ Li- 03(>*- 01 Critical .hreat Range- 01 Critical Damage Multi#lier A$ Li- 01(>*- target A2< damage 2or 3; sec- stac%s u# to $ times A$ Li- target A2 )C- A1; 1alancevulnera4le to snea%- Re2le' save 1; 0 >3" modi2ier 0 hal2 mon% level Contem#lation '3 (1 ) * +M, 2- $ ) / 01 Concentration- 01 >ill "aves 02 Concentration- 02 >ill "aves +.ier 1/ 03 Concentration- 03 >ill "aves- 01 #assive Li generation +.ier 2/

Em4race the Ioid '3 (2 ) * +M, 3- 1; ) / 01 Meditation. >hen meditating: a4sor4s 2$ damage ever8 3 sec 02 Meditation. >hen meditating: a4sor4s $; damage ever8 3 sec +.ier 1/ 03 Meditation. >hen meditating: a4sor4s 1;; damage ever8 3 sec +.ier 2/

&ocus (2 ) * +M, !- 2; ) / >hen meditating: 01 &ield o2 &ocus ever8 3 sec- 03 H" - 01< to hit- 02< damage to all near48 allies #er &ield o2 &ocus

)4ilit8 "core (2 ) * +M, 3- 1; ) / 01 an8 )4ilit8

)4ilit8 "core (2 ) * +M, !- 2; ) / 01 an8 )4ilit8

1alance in Dawn (2 ) * +M, $- Char 12- 3; ) - &E).: Mon% ath/ ,ight: A1$ Li- 02(>* damage- A1d! Negative ,evels- i2 die within 1; secall near48 enemies A1d2 Negative ,evels Dar%ness: A1$ Li- 02(>* damage01d6 ,ight damage ever8 2 sec 2or 1; sec- i2 die within 1; sec- all allies receive 1;; ositive Energ8 healing

=enshin M8stic

Nin@a .raining (1 ) * +M, 1/ "hortswords as Li wea#ons. >hen centered- DE: to hit with #iercing and slashing wea#ons.

Nin@a .raining (1 ) * +M, 3- $ ) / >hen centered- add DE: modi2ier to damage with #iercing and slashing wea#ons. DE: < chance 2or e'tra shuri%en Nin@utsu (2 ) * +M, 1- 1 ) / .oggle: 02$ Li- 02$ tem# = i2 enem8 dies in ne't 3; sec .oggle: 01d2; damage #er stac% o2 Nin@a oison .oggle: )dd Nin@a oison ever8 6 sec 2or 3; sec .oggle: )ll near48 enemies lose 1 neg level

"hadow Ieil (1 ) * +M, 6- 1; ) / A1$ Li- invisi4le and 2$< incor#oreal

oisoned Darts (1 ) * +M, 12- 2; ) / A1$ Li- Cone o2 #oison darts to in2lict Nin@a oison

Diversion (1 ) * +M, 1M- 3; ) / A$; Li- A1 Meditation- invisi4le and create dumm8 to attract attention

Nin@a Master (1 ) * +M, 2;- !; ) / 02 DE:- when centered 01 Critical .hreat Range with shortswords- 02 Critical .hreat Range %ama and shuri%en. )n8 #iercing or slashing wea#ons gain vor#al

Nin@utsu (2 ) * +M, 1- 1 ) - &E).: Dar% ath or =enshin 1alance in Dawn/ &eat G M, 3 .oggle: 02$ Li- 02$ tem# = i2 enem8 dies in ne't 3; sec .oggle: 01d2; damage #er stac% o2 Nin@a oison .oggle: )dd Nin@a oison ever8 6 sec 2or 3; sec .oggle: )ll near48 enemies lose 1 neg level "tealth8 '3 (1 ) * +M, 1- 1 ) / 01 =ide- Move "ilentl8 02 =ide- Move "ilentl8 +.ier 1/ 03 =ide- Move "ilentl8- 01 #assive Li generation when snea%ing +.ier 2/

Nin@utsu (2 ) * +M, 1- 1 ) / .oggle: 02$ Li- 02$ tem# = i2 enem8 dies in ne't 3; sec .oggle: 01d2; damage #er stac% o2 Nin@a oison .oggle: )dd Nin@a oison ever8 6 sec 2or 3; sec .oggle: )ll near48 enemies lose 1 neg level

Nin@utsu (2 ) * +M, 1- 1 ) / .oggle: 02$ Li- 02$ tem# = i2 enem8 dies in ne't 3; sec .oggle: 01d2; damage #er stac% o2 Nin@a oison removed .oggle: )dd Nin@a oison ever8 6 sec 2or 3; sec .oggle: )ll near48 enemies lose 1 neg level

.ouch o2 Death (2 ) * +M, $- Char 12- 3; ) / A$; Li- On hit: $;; negative damage&ortitude save 2or hal2 damage- DC 1; 0 >3" Modi2ier 0 hal2 mon% level

"u4tlet8 '3 (1 ) * +M, 2- $ ) / A2;< threat A3;< threat +.ier 1/ A!;< threat +.ier 2/

&lash 1ang '3 (1 ) * +M, 3- 1; ) / A2; Li- Re2le' save or 1lind&ortitude save or daQed- DC 1; 0 >3" modi2ier 0 mon% level DC 1! 0>3" modi2ier 0 mon% level +.ier 1/ DC 1M 0>3" modi2ier 0 mon% level +.ier 2/

Deadl8 E'#loits '3 (2 ) * +M, !- 2; ) / 3m#rove #oison e'#loit to 1d3; damage #er stac% o2 Nin@a oison removed 1d!; damage #er stac% o2 #oison removed +.ier 1/ 1d$; damage #er stac% o2 #oison removed +.ier 1/ "nea% )ttac% .raining (2 ) * +M, !- 2; ) / 01 snea% attac% die- 01 hit snea% No Merc8 '3 (2 ) * +M, !- 2; ) / 01;< damage to hel#less enemies Cri##ling stri%e (2 ) * +M, $- Char 12- 3; ) / 02 ".R damage on snea% attac%

"nea% )ttac% .raining (2 ) * +M, 1- 1 ) / 01 snea% attac% die- 01 hit snea%

"nea% )ttac% .raining (2 ) * +M, 2- $ ) / 01 snea% attac% die- 01 hit snea%

"nea% )ttac% .raining (2 ) * +M, 3- 1; ) / 01 snea% attac% die- 01 hit snea% "ting o2 the Nin@a (2 ) * +M, 3- 1; ) / "tance: >hen centered: 01 Nin@a oison on critical with #iercing and slashing

&aster "nea%ing '3 (2 ) * +M, 1- 1 ) / 02;< snea% movement 03$< snea% movement +.ier 1/ 0$;< snea% movement +.ier 2/

Elemental Li "tri%es (2 ) * +M, 2- $ ) / A$ Li- 02(>*- 2 stac% o2 3m#roved Destruction A$ Li- 03(>*- 01 Critical .hreat Range- 01 Critical Damage Multi#lier A$ Li- 01(>*- target A2< damage 2or 3; sec- stac%s u# to $ times A$ Li- target A2 )C- A1; 1alancevulnera4le to snea%- Re2le' save 1; 0 >3" modi2ier 0 hal2 mon% level

)cro4atic '3 (1 ) * +M, 1- 1 ) / 01 1alance- 9um#- .um4le- 01< Dodge

)gilit8 '3 (1 ) * +M, 2- $ ) / 01 Concentration- Re2le' "ave- Ma' Dodge

De'terit8 or >isdom (2 ) * +M, 3- 1; ) / 01 DE: 01 >3"

De'terit8 or >isdom (2 ) * +M, !- 2; ) / 01 DE: 01 >3"

"hadow Dou4le (2 ) * +M, $- Char 12- 3; ) / A3; Li- 02(>* damage- 1;;< dou4lestri%e 2or 6 sec

Nin@a "#8

1astion o2 urit8 (1 ) * +M, 1/ 01; ositive "#ell ower- 0$< ositive =ealing )m#li2ication #er Core a4ilit8

rotection 2rom .ainted Creatures (1 ) * +M, 3- $ ) / 01 )C- 01 Resistance vs .aintedunarmed 48#ass 18esh% DRA #lus A 01; ositive "#ell ower- $< ositive =ealing )m#li2ication Elemental Curatives (2 ) * +M, 2- $ ) / .oggle: add ,esser Restoration to healing 2inishing move .oggle: add Remove 1lindness to healing 2inishing move .oggle: add Remove Curse to healing 2inishing move .oggle: add Remove Disease to healing 2inishing move

3ron =and (1 ) * +M, 6- 1; ) / Hnarmed 48#ass Cold 3ron DR A #lus A 01; ositive "#ell ower- $< ositive =ealing )m#li2ication

)rgent &ist (1 ) * +M, 12- 2; ) / 01 )C- 01 Resistance vs .aintedunarmed 48#ass "ilver DR A #lus A 01; ositive "#ell ower- $< ositive =ealing )m#li2ication

.ouch o2 the Ioid Dragon (1 ) * +M, 1M- 3; ) / A1 Meditation- 01d!01 to all a4ilit8 score 2or 6; sec A #lus A 01; ositive "#ell ower- $< ositive =ealing )m#li2ication

.o "ee% er2ection (1 ) * +M, 2;- !; ) / 02 >3"- 01 )C- 01 Resistance vs .ainted- no #enalties 2rom Meditation o2 >ar A #lus A 01; ositive "#ell ower- $< ositive =ealing )m#li2ication

Elemental Curatives (2 ) * +M, 1- 1 ) - &E).: ,ight ath or =enshin 1alance in Dawn/ &eat G M, 3 .oggle: add ,esser Restoration to healing 2inishing move .oggle: add Remove 1lindness to healing 2inishing move .oggle: add Remove Curse to healing 2inishing move .oggle: add Remove Disease to healing 2inishing move Reed 3n .he >ind '3 (1 ) * +M, 1- &E).: Dodge/ 01(>* damage On damage: 03< dodge- 6 sec 01(>* damage On damage: 06< dodge- 6 sec +.ier 1/ 01(>* damage On damage: 0S< dodge- 6 sec +.ier 2/ De2t "tri%es '3 (2 ) * +M, 1- 1 ) / 03< o22hand chance when centered 06< o22hand chance +.ier 1/ 01;< o22hand chance +.ier 2/

Elemental Curatives (2 ) * +M, 3- 1; ) / .oggle: add ,esser Restoration to healing 2inishing move .oggle: add Remove 1lindness to healing 2inishing move .oggle: add Remove Curse to healing 2inishing move .oggle: add Remove Disease to healing 2inishing move

Elemental Curatives (2 ) * +M, !- 2; ) / .oggle: add ,esser Restoration to healing 2inishing move .oggle: add Remove 1lindness to healing 2inishing move .oggle: add Remove Curse to healing 2inishing move .oggle: add Remove Disease to healing 2inishing move

Rise o2 the hoeni' (2 ) * +M, $- Char 12- 3; ) / )ctivate while dead: Once #er restacts as Resurrection s#ell on sel2

"mite .ainted Creature (2 ) * +M, 2- $ ) / A1$ Li- 0 >3" modi2ier '2 to hit- 0 Mon% level to damage- on vor#al: 9ade .om4- >ill save 1; 0>3" modi2ier 0 mon% level- to .ainted

9ade "tri%e (2 ) * +M, 3- 1; ) / A1; Li- target: 01;< damage vulnera4ilit8- A2$< 2orti2ication. On critical: 9ade .om4. >ill save 1; 0 >3" modi2ier 0 mon% level to .ainted

.om4 o2 9ade (2 ) * +M, !- 2; ) / A2$ Li- target: Encased. >ill save 1; 0 >3" modi2ier 0 mon% level to .ainted

Lu%anADo (2 ) * +M, $- Char 12- 3; ) / A2$ Li- "tunning gaQe: >ill save 1; 0 C=) modi2ier 0 mon% level- DC increased 48 e22ects that 4ene2it "tunning

3ron "%in '3 (2 ) * +M, 2- $ ) / Earth stance: 0$ RR

3nstinctive De2ense '3 (2 ) * +M, !- 2; ) / A$< damage when hel#less

Iiolence 1egets Iiolence (2 ) * +M, $- Char 12- 3; ) / Earth stance: 01 Critical .hreat Range 2or 6 sec when missedstac%s u# to $ times- reset on critical

Li "hout (2 ) * +M, 1- 1 ) / A1$ Li- Concentration as 3ntimidate

Elemental Li "tri%es (2 ) * +M, 2- $ ) / A$ Li- 02(>*- 2 stac% o2 3m#roved Destruction A$ Li- 03(>*- 01 Critical .hreat Range- 01 Critical Damage Multi#lier A$ Li- 01(>*- target A2< damage 2or 3; sec- stac%s u# to $ times A$ Li- target A2 )C- A1; 1alancevulnera4le to snea%- Re2le' save 1; 0 >3" modi2ier 0 hal2 mon% level

Dismissing "tri%e (2 ) * +M, 3- 1; ) / A2$ Li- 1anish e'tra#lanar >ill DC 1; 0 >3" modi2ier 0 mon% level

Meditation o2 >ar (2 ) * +M, $-Char 12- 3; ) / .oggle: )ir: 02 hit- 0$< o22hand chance- 01;< vulnera4le. &ire: 02 damage- 02 .actical DC- A$ )C. Earth: 01; RR- 03< = - A$< Ma' Dodge. >ater: 0$ Ma' Dodge- A1;< damage

E'em#lar '3 (1 ) * +M, 1- 1 ) / 01 =eal- 3ntimidate 02 =eal- 3ntimidate +.ier 1/ 03 =eal- 3ntimidate- 01;< .hreat +.ier 2/

Conditioning '3 (1 ) * +M, 2- $ ) / 01 Concentration- &ortitude "aves0$=

Constitution or >isdom (2 ) * +M, 3- 1; ) / 01 CON 01 >3"

Constitution or >isdom (2 ) * +M, !- 2; ) / 01 CON 01 >3"

Em#t8 =and Master8 (2 ) * +M, $- Char 12- 3; ) / 3ncreased unarmed die 2rom 1d6 to 1dM

"hintao Mon%

)ir "avant (1 ) * +M, 1/ 0;.B$ Hniversal "#ell ower #er #oint s#ent in .ree01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells A1; )cid "#ell ower A1 C, )cid- Earth "#ells

)ir )22init8 (1 ) * +M, 3- $ ) / 01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells A1; )cid "#ell ower A1 C, )cid- Earth "#ells

Kreater )ir )22init8 (1 ) * +M, 6- 1; ) / 01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells 01 Ma' C, )ir- Electric- "onic "#ells A1; )cid "#ell ower A1 C, )cid- Earth "#ells

Conduction (1 ) * +M, 12- 2; ) / On electric or sonic s#ell cast: ;A 3 Iulnera4le 2or 3 secs- stac%s u# to 2; times 01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells 01 Ma' C, )ir- Electric- "onic "#ells A1; )cid "#ell ower A1 C, )cid- Earth "#ells

,ight on Nour &eet (1 ) * +M, 1M- 3; ) / 3mmune to most Lnoc%down 01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells 01 Ma' C, )ir- Electric- "onic "#ells A1; )cid "#ell ower A1 C, )cid- Earth "#ells

Elemental )#otheosis (1 ) * +M, 2;- !; ) / )ctive: )ir Elemental: 1;;< 2orti2ication- 02; Electric- "onic "#ell ower- 02< Critical: Electric- "onic- 01 C,- 01 Ma' C, Electric- "onic- A3 C,- A3 Ma' C, other elements- 01; electrical resistance- A1; acid resistance- 02; RR- 03< dodge- s#ells cost 1;< more " assive: 02 C=)01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells 01 Ma' C, )ir- Electric- "onic "#ells A1; )cid "#ell ower A1 C, )cid- Earth "#ells

"hoc%ing Kras# '3 (1 ) * +M, 1- 1 ) / ",): "hoc%ing Kras#: ! " - 12 sec 3 " - M sec +.ier 1/ 2 " - ! sec +.ier 2/

Electric ,oo# '3 (1 ) * +M, !- 2; ) / ",): Electric ,oo#: M " - 1$ sec 6 " - 1; sec +.ier 1/ ! " - $ sec +.ier 2/

,ightning 1olt '3 (1 ) * +M, $- Char 12- 3; ) / ",): ,ightning 1olt: 12 " - 1M sec M " - 12 sec +.ier 1/ 6 " - 6 sec +.ier 2/

)cro4atic '3 (1 ) * +M, 1- 1 ) / 02 1alance- 9um#- .um4le 0! 1alance- 9um#- .um4le +.ier 1/ 06 1alance- 9um#- .um4le- 01< dodge +.ier 2/

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient Metamagic '3 (2 ) * +M, 3- 1; ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient =eighten '2 (2 ) * +M, !- 2; ) - &E).: =eighten/ =eighten A1 " #er level heightened

)wa%en Elemental >ea%ness (2 ) * +M, $- Char 12- 3; ) / .arget ta%es 01$< Electric damage 2or 3; sec- $ " - 2; sec

One with the "torm '3 (1 ) * +M, 1- 1 ) / 03 Electric Resistance 06 Electric Resistance +.ier 1/ 01; Electric Resistance +.ier 2/

ierce Electric Resistance '3 (2 ) * +M, 2- $ ) / Electric- "onic s#ells 48#ass $ DR

"#ell enetration (2 ) * +M, 3- 1; ) / 01 "#ell enetration

&eather &alling (2 ) * +M, !- 2; ) / .oggle: &eather &alling

>ind Dance (2 ) * +M, $- Char 12- 3; ) / ",): )4undant "te#: 1; " - 3 sec

"#ell Critical (2 ) * +M, 1- 1 ) / 02< Critical: Electric- "onic

"#ell Critical (2 ) * +M, 2- $ ) / 02< Critical: Electric- "onic

"#ell Critical (2 ) * +M, 3- 1; ) / 02< Critical: Electric- "onic

"#ell Critical (2 ) * +M, !- 2; ) / 02< Critical: Electric- "onic

Evocation &ocus (2 ) * +M, $- Char 12- 3; ) / 01 Evocation DC

Electrocution '3 (1 ) * +M, 1- 1 ) / On Electric or "onic s#ell: 0$ Electric and "onic "#ell ower 2or 6 secs- stac%s u# to 1 times "tac%s u# to 3 times +.ier 1/

)lternating Current '3 (1 ) * +M, 2- $) / On Electric or "onic s#ell: 01;< chance 03 tem# " 02;< chance 03 tem# " +.ier 1/

Charisma or De'terit8 (2 ) * +M, 3- 1; ) / 01 DE: 01 C=)

Charisma or De'terit8 (2 ) * +M, !- 2; ) / 01 DE: 01 C=)

Elemental Diversi2ication (2 ) * +M, $- Char 12- 3; ) / 01$ &ire "#ell ower 01; &orce "#ell ower 01$ Cold "#ell ower

)ir "avant

03;< chance 03 tem# " +.ier 2/ "tac%s u# to $ times +.ier 2/

Earth "avant (1 ) * +M, 1/ 0;.B$ Hniversal "#ell ower #er #oint s#ent in .ree01; )cid "#ell ower 01 C, to )cid- Earth "#ells A1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells

Earth )22init8 (1 ) * +M, 3- $ ) / 01; )cid "#ell ower 01 C, to )cid- Earth "#ells A1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells

Kreater Earth )22init8 (1 ) * +M, 6- 1; ) / 01; )cid "#ell ower 01 C, to )cid- Earth "#ells 01 Ma' C, to )cid- Earth "#ells A1; Electric- "onic ower A1 C, to )ir- Electric- "onic "#ells

Crum4ling (1 ) * +M, 12- 2; ) / On acid s#ell cast: 3m#roved Destruction 2or 2; secondsstac%s u# to ! times 01; )cid ower 01 C, to )cid- Earth "#ells 01 Ma' C, to )cid- Earth "#ells A1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells

One >ith "tone (1 ) * +M, 1M- 3; ) / 3mmune to etri2ication 01; )cid "#ell ower 01 C, to )cid- Earth "#ells 01 Ma' C, to )cid- Earth "#ells A1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells

Elemental )#otheosis (1 ) * +M, 2;- !; ) / )ctive: .rans2orm Earth Elemental: 1;;< 2orti2ication02; )cid "#ell ower- 02< Critical: )cid- 01 C,- 01 Ma' C, )cid- A3 C,- A3 Ma' C, other elements- 01; acid resistanceA1; electric resistance- 02$ RR- s#ells cost 1;< more " assive: 02 C=)01; )cid "#ell ower 01 C, )cid- Earth "#ells 01 Ma' C, )cid- Earth "#ells A1; Electric- "onic "#ell ower A1 C, )ir- Electric- "onic "#ells

)cid "#ra8 '3 (1 ) * +M, 1- 1 ) / ",): )cid "#ra8: 2 " - 12 sec 2 " - M sec +.ier 1/ 2 " - ! sec +.ier 2/

)cid )rrow '3 (1 ) * +M, !- 2; ) / ",): )cid )rrow: M " - 1$ sec 6 " - 1; sec +.ier 1/ ! " - $ sec +.ier 2/

)cid 1last '3 (1 ) * +M, $- Char 12- 3; ) / ",): )cid 1last: 12 " - 1M sec M " - 12 sec +.ier 1/ 6 " - 6 sec +.ier 2/

"ta4ilit8 '3 (1 ) * +M, 1- 1 ) / 02 1alance- Concentration 0! 1alance- Concentration +.ier 1/ 06 1alance- Concentration 01 &ortitude "ave +.ier 2/

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient Metamagic '3 (2 ) * +M, 3- 1; ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient =eighten '2 (2 ) * +M, !- 2; ) - &E).: =eighten/ =eighten A1 " #er level heightened

)wa%en Elemental >ea%ness (2 ) * +M, $- Char 12- 3; ) / .arget ta%es 01$< )cid damage 2or 3; sec- $ " - 2; sec

One with the "oil '3 (1 ) * +M, 1- 1 ) / 03 )cid Resistance 06 )cid Resistance +.ier 1/ 01; )cid Resistance +.ier 2/

ierce )cid Resistance '3 (2 ) * +M, 2- $ ) / )cid s#ells 48#ass $ DR

"#ell enetration (2 ) * +M, 3- 1; ) / 01 "#ell enetration

Earthen )rmor '2 (1 ) * +M, !- 2; ) / JJ .ier 2 descri#tion 01 )C

Earthgra4 (2 ) * +M, $- Char 12- 3; ) / ",): Earthgra4 1$ " - 1$ sec- Re2le' DC 1; 0 CON modi2ier 0 sorcerer level

"#ell Critical (2 ) * +M, 1- 1 ) / 02< Critical: )cid

"#ell Critical (2 ) * +M, 2- $ ) / 02< Critical: )cid

"#ell Critical (2 ) * +M, 3- 1; ) / 02< Critical: )cid

"#ell Critical (2 ) * +M, !- 2; ) / 02< Critical: )cid

Con@uration &ocus (2 ) * +M, $- Char 12- 3; ) / 01 Con@uration DC

Erosion '3 (1 ) * +M, 1- 1 ) / On )cid s#ell: 0$ )cid "#ell ower 2or 6 secs- stac%s u# to 1 times "tac%s u# to 3 times +.ier 1/ "tac%s u# to $ times +.ier 2/

Devouring Earth '3 (1 ) * +M, 2- $) / On )cid s#ell: 01;< chance 03 tem# " 02;< chance 03 tem# " +.ier 1/ 03;< chance 03 tem# " +.ier 2/

Charisma or Constitution (2 ) * +M, 3- 1; ) / 01 CON 01 C=R

Charisma or Constitution (2 ) * +M, !- 2; ) / 01 CON 01 C=)

Elemental Diversi2ication (2 ) * +M, $- Char 12- 3; ) / 01$ &ire "#ell ower 01; &orce "#ell ower 01$ Cold "#ell ower

Earth "avant

Eldritch "tri%e (1 ) * +M, 1/ Melee Cleave )ttac%: 01(>*- 01d3A1 &orce damage- 1; " - 1$sec 01< Dou4lestri%e 0;.$ Hniversal "#ell ower #er #oint s#ent in .ree

"#ellsword (1 ) * +M, 3- $ ) / assive: A$< )"&- 01; &orce "#ell ower .oggle: )cid damage .oggle: Cold damage .oggle: &ire damage .oggle: "hoc% damage

"#ellsword (1 ) * +M, 6- 1; ) / assive: 01< Dou4lestri%e01; &orce "#ell ower .oggle: )cid damage .oggle: Cold damage .oggle: &ire damage .oggle: "hoc% damage

"#ellsword (1 ) * +M, 12- 2; ) / assive: A$< )"&- 01; &orce "#ell ower .oggle: )cid damage .oggle: Cold damage .oggle: &ire damage .oggle: "hoc% damage

"#ellsword (1 ) * +M, 1M- 3; ) / assive: 01< Dou4lestri%e- 01; &orce "#ell ower .oggle: )cid damage .oggle: Cold damage .oggle: &ire damage .oggle: "hoc% damage

Eldritch 1lade (1 ) * +M, 2;- !; ) / On hit: gain ower Charge- at 1; ower Charge- 01;< melee damage- 02$ Hniversal "#ell ower assive: 02 C=)- 01; &orce "#ell ower

3m#roved Mage )rmor '3 (1 ) * +M, 1- 1 ) / ",): Mage )rmor: M " - 03< )C when s#ell e22ect is active 6 " - 06< )C+.ier 1/ ! " - 01;< )C +.ier 2/

3m#roved "hield '3 (1 ) * +M, 2- $ ) / ",): "hield: M " - 03 RR when s#ell e22ect is active 6 " - 06 RR +.ier 1/ ! " - 01; RR +.ier 2/

)rcane 1arrier '3 (1 ) * +M, 3- 1; ) / >hen 4elow $;< = : 2$< damage reduction 2or 1; secever8 1$; sec &or 1$ sec- ever8 12; sec +.ier 1/ &or 2; sec- ever8 S; sec +.ier 2/

.enser?s .rans2ormation (1 ) * +M, $- Char 12- 3; ) / .oggle: .enser?s .rans2ormation- 2$ "

.oughness '3 (1 ) * +M, 1- 1 ) / 0$ =

"hield .raining '3 (2 ) * +M, 2- $ ) / &E).: "hield ro2icienc8- "hield )"&A$<

Elemental Resistance '3 (1 ) * +M, 3- 1; ) / 02 elemental resistance

"hield "tri%ing '3 (1 ) * +M, !- 2; ) / On hit: $< #roc "hield 1ash

Eldritch "hield (2 ) * +M, $- Char 12- 3; ) / Ever8 6 secs with shield e5ui##edgain .em# = e5ual to shield enhancement level

,ight )rmor ro2icienc8 (2 ) * +M, 2- $ ) / &E).: ,ight )rmor ro2icienc8- )rmor )"& A$<

Medium )rmor ro2icienc8 (2 ) * +M, !- 2; ) / &E).: Medium )rmor ro2icienc8- )rmor )"& A$<

"till "#ell '3 (1 ) * +M, $- Char 12- 3; ) / A$< )"&

3tem De2ense '3 (1 ) * +M, 1-1 ) / Negate item wear 2$<

Martial .raining (2 ) * +M, 2- $ ) / 02< Dou4lestri%e- ro2icienc8 with all martial wea#ons

Critical )ccurac8 '3 (1 ) * +M, 3- 1; ) / 01 Con2irm Critical =its

Critical Damage '3 (1 ) * +M, !- 2; ) / 01 Critical damage 4e2ore multi#liers

Dou4lestri%e '3 (1 ) * +M, $- Char 12- 3; ) / 01< Dou4lestri%e

1attlemage '3 (1 ) * +M, 1- 1 ) / 01 Concentration- 3ntimidate- "#ellcra2t

>and and "croll Master8 '3 (1 ) * +M, 2- $ ) / 02$< >and- "crolls and casting items. 01 DC o2 o22ensive wands

"trength- De'terit8 or Charisma (2 ) * +M, 3- 1; ) / 01 ".R 01 DE: 01 C=)

"trength- De'terit8 or Charisma (2 ) * +M, !- 2; ) / 01 ".R 01 DE: 01 C=)

Eldritch .em#est '3 (2 ) * +M, $- Char 12- 3; ) / Melee attac%: 02(>*- 01d6 &orce damage #er character level- $; " 6; sec !; " - !$ sec +.ier 1/ 3; " - 3; sec +.ier 2/

Eldritch Lnight

&ire "avant (1 ) * +M, 1/ 0;.B$ Hniversal "#ell ower #er #oint s#ent in .ree01; &ire "#ell ower 01 C, to &ire "#ells A1; Cold "#ell ower A1 C, to Cold- >ater "#ells

&ire )22init8 (1 ) * +M, 3- $ ) / 01; &ire "#ell ower 01 C, &ire "#ells A1; Cold "#ell ower A1 C, Cold- >ater "#ells

Kreater &ire )22init8 (1 ) * +M, 6- 1; ) / 01; &ire "#ell ower 01 C, &ire "#ells 01 Ma' C, &ire "#ells A1; Cold "#ell ower A1 C, Cold- >ater "#ells

3mmolation (1 ) * +M, 12- 2; ) / On 2ire s#ell critical: 1d6 &ire damage 2or 6 secs- stac%s u# to 2; times 01; &ire "#ell ower 01 C, &ire "#ells 01 Ma' C, &ire "#ells A1; Cold "#ell ower A1 C, Cold- >ater "#ells

Elemental ersistence (1 ) * +M, 1M- 3; ) / 3mmune to aral8sis 01; &ire "#ell ower 01 C, &ire "#ells 01 Ma' C, to &ire "#ells A1; Cold "#ell ower A1 C, Cold- >ater "#ells

Elemental )#otheosis (1 ) * +M, 2;- !; ) / )ctive: .rans2orm &ire Elemental: 1;;< 2orti2ication02; &ire "#ell ower- 02< Critical: &ire- 01 C,- 01 Ma' C, &ire- A3 C,- A3 Ma' C, other elements- 01; 2ire resistance- A1; cold resistance02; RR- s#ells cost 1;< more " assive: 02 C=)01; &ire 01 C, &ire "#ells 01 Ma' C, &ire "#ells A1; Cold "#ell ower A1 C, Cold- >ater "#ells

1urning =ands '3 (1 ) * +M, 1- 1 ) / ",): 1urning =ands: ! " - 12 sec 3 " - M sec +.ier 1/ 2 " - ! sec +.ier 2/

"corch '3 (1 ) * +M, !- 2; ) / ",): "corch: M " - 1$ sec 6 " - 1; sec +.ier 1/ ! " - $ sec +.ier 2/

&ire4all '3 (1 ) * +M, $- Char 12- 3; ) / ",): &ire4all: 12 " - 1M sec M " - 12 sec +.ier 1/ 6 " - 6 sec +.ier 2/

3ntensit8 '3 (1 ) * +M, 1- 1 ) / 02 =aggle- 3ntimidate 0! =aggle- 3ntimidate +.ier 1/ 06 =aggle- 3ntimidate- 01 >ill "ave +.ier 2/

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient Metamagic '3 (2 ) * +M, 3- 1; ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient =eighten '2 (2 ) * +M, !- 2; ) - &E).: =eighten/ =eighten A1 " #er level heightened

)wa%en Elemental >ea%ness (2 ) * +M, $- Char 12- 3; ) / .arget ta%es 01$< &ire damage 2or 3; sec- $ " - 2; sec

One with the 3n2erno '3 (1 ) * +M, 1- 1 ) / 03 &ire Resistance 06 &ire Resistance +.ier 1/ 01; &ire Resistance +.ier 2/

ierce &ire Resistance '3 (2 ) * +M, 2- $ ) / &ire s#ells 48#ass $ DR

"#ell enetration (2 ) * +M, 3- 1; ) / 01 "#ell enetration

&ire Kuard (2 ) * +M, !- 2; ) / &ire Kuard: 3d6 &ire damage

=eat Death (2 ) * +M, $- Char 12- 3; ) / ",): 2;;; &ire damage- $; " - 6; sec- &ortitude DC 1; 0 CON modi2ier 0 sorcerer level

"#ell Critical (2 ) * +M, 1- 1 ) / 02< Critical: &ire

"#ell Critical (2 ) * +M, 2- $ ) / 02< Critical: &ire

"#ell Critical (2 ) * +M, 3- 1; ) / 02< Critical: &ire

"#ell Critical (2 ) * +M, !- 2; ) / 02< Critical: &ire

Evocation &ocus (2 ) * +M, $- Char 12- 3; ) / 01 Evocation DC

Con2lagration '3 (1 ) * +M, 1- 1 ) / On &ire s#ell: 0$ &ire "#ell ower 2or 6 secs- stac%s u# to 1 times "tac%s u# to 3 times +.ier 1/ "tac%s u# to $ times +.ier 2/

&anning the &lames '3 (1 ) * +M, 2- $) / On &ire s#ell: 01;< chance 03 tem# " 02;< chance 03 tem# " +.ier 1/ 03;< chance 03 tem# " +.ier 2/

Charisma or "trength (2 ) * +M, 3- 1; ) / 01 ".R 01 C=)

Charisma or "trength (2 ) * +M, !- 2; ) / 01 ".R 01 C=)

Elemental Diversi2ication (2 ) * +M, $- Char 12- 3; ) / 01$ )cid "#ell ower 01; &orce "#ell ower 01$ Electrical "#ell ower

&ire "avant

>ater "avant (1 ) * +M, 1/ 0;.B$ Hniversal "#ell ower #er #oint s#ent in .ree01; Cold "#ell ower 01 C, to Cold- >ater "#ells A1; &ire "#ell ower A1 C, to &ire "#ells

>ater )22init8 (1 ) * +M, 3- $ ) / 01; Cold "#ell ower 01 C, Cold- >ater "#ells A1; &ire "#ell ower A1 C, &ire "#ells

Kreater >ater )22init8 (1 ) * +M, 6- 1; ) / 01; Cold "#ell ower 01 C, Cold- >ater "#ells 01 Ma' C, Cold- >ater "#ells A1; &ire "#ell ower A1 C, &ire "#ells

=8#othermia (1 ) * +M, 12- 2; ) / On cold s#ell cast: $;< ,etharg8 2or 6 secs- stac%s u# to $ times 01; Cold "#ell ower 01 C, Cold- >ater "#ells 01 Ma' C, Cold- >ater "#ells A1; &ire "#ell ower A1 C, &ire "#ells

Elemental ersistence (1 ) * +M, 1M- 3; ) / 3mmune to aral8sis 01; Cold "#ell ower 01 C, Cold- >ater "#ells 01 Ma' C, Cold- >ater "#ells A1; &ire "#ell ower A1 C, &ire "#ells

Elemental )#otheosis (1 ) * +M, 2;- !; ) / )ctive: .rans2orm >ater Elemental: 1;;< 2orti2ication02; Cold "#ell ower- 02< Critical: Cold- 01 C,- 01 Ma' C, Cold- A3 C,- A3 Ma' C, other elements- 01; cold resistance- A1; 2ire resistance02; RR- 02; swim- s#ells cost 1;< more " assive: 02 C=)01; Cold "#ell ower 01 C, Cold "#ells 01 Ma' C, Cold "#ells A1; &ire "#ell ower A1 C, &ire "#ells

Cold Ra8 '3 (1 ) * +M, 1- 1 ) / ",): Cold Ra8: ! " - 12 sec 3 " - M sec +.ier 1/

"now4all "warm '3 (1 ) * +M, !- 2; ) / ",): "now4all "warm: M " - 1$ sec 6 " - 1; sec +.ier 1/

&rost ,ance '3 (1 ) * +M, $- Char 12- 3; ) / ",): &rost ,ance: 12 " - 1M sec M " - 12 sec +.ier 1/ 6 " - 6 sec +.ier 2/

2 " - ! sec +.ier 2/ ! " - $ sec +.ier 2/

&luidit8 '3 (1 ) * +M, 1- 1 ) / 02 .um4le- "wim 0! .um4le- "wim +.ier 1/ 06 .um4le- "wim- 01 Re2le' "ave +.ier 2/

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient Metamagic '3 (2 ) * +M, 3- 1; ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient =eighten '2 (2 ) * +M, !- 2; ) - &E).: =eighten/ =eighten A1 " #er level heightened

)wa%en Elemental >ea%ness (2 ) * +M, $- Char 12- 3; ) / .arget ta%es 01$< Cold damage 2or 3; sec- $ " - 2; sec

One with the >aves '3 (1 ) * +M, 1- 1 ) / 03 Cold Resistance 06 Cold Resistance +.ier 1/ 01; Cold Resistance +.ier 2/

ierce Cold Resistance '3 (2 ) * +M, 2- $ ) / Cold s#ells 48#ass $ DR

"#ell enetration (2 ) * +M, 3- 1; ) / 01 "#ell enetration

>ater 1reathing (2 ) * +M, !- 2; ) / >ater 1reathing

3c8 rison (2 ) * +M, $- Char 12- 3; ) / ",): $;; Cold damage- 2$ " - 6; sec- &ortitude DC 1; 0 CON modi2ier 0 sorcerer level 2or hal2 damage. Re2le' "ave or encased in ice

"#ell Critical (2 ) * +M, 1- 1 ) / 02< Critical: Cold

"#ell Critical (2 ) * +M, 2- $ ) / 02< Critical: Cold

"#ell Critical (2 ) * +M, 3- 1; ) / 02< Critical: Cold

"#ell Critical (2 ) * +M, !- 2; ) / 02< Critical: Cold

Evocation &ocus (2 ) * +M, $- Char 12- 3; ) / 01 Evocation DC

=oar2rost '3 (1 ) * +M, 1- 1 ) / On Cold s#ell: 0$ Cold "#ell ower 2or 1 secs- stac%s u# to 3 times "tac%s u# to 3 times +.ier 1/ "tac%s u# to $ times +.ier 2/

)4solute Uero '3 (1 ) * +M, 2- $) / On Cold s#ell: 01;< chance 03 tem# " 02;< chance 03 tem# " +.ier 1/ 03;< chance 03 tem# " +.ier 2/

Charisma or >isdom (2 ) * +M, 3- 1; ) / 01 >3" 01 C=)

Charisma or >isdom (2 ) * +M, !- 2; ) / 01 >3" 01 C=)

Elemental Diversi2ication (2 ) * +M, $- Char 12- 3; ) / 01$ )cid "#ell ower 01; &orce "#ell ower 01$ Electrical "#ell ower

>ater "avant

Emissar8 (1 ) * +M, 1/ Dar%: 0$ Negative "#ell ower ,ight: 0$ ,ight "#ell ower

"acred De2ense (1 ) * +M, 3- $) / 02 )ll "aves

Divine "#ell Lnowledge (1 ) * +M, 6- 1; ) / Kain s#ell: Enervation +Dar%/ Kain s#ell: "un 1olt +,ight/

Divine "#ell Lnowledge (1 ) * +M, 12- 2; ) / Kain s#ell: Necrotic Ra8 +Dar%/ Kain s#ell: "un4eam +,ight/

Divine "#ell Lnowledge (1 ) * +M, 1M- 3; ) / Kain s#ell: ower >ord: "tun +Dar%/ Kain s#ell: "un4urst +,ight/

.ranscendence (1 ) * +M, 2;- !; ) / 02 >3"- 0$ ,ight "#ell ower02 )ll "aves- Kain s#ell: "un 1olt- "un 1eam- "un 1urst>ord o2 1alance- 01 C,- 01 Ma' C, ,ight- Negative- &ire "#ells +Dar%/ 02 >3"- 0$ Negative "#ell ower- 02 )ll "aves- Kain s#ell: Enervation- Necrotic Ra8ower >ord "tun- >ord o2 1alance- 01 C,- 01 Ma' C, ,ight- Negative- &ire "#ells +,ight/

ro#hetic Uenith '3 (1 ) * +M, 1- 1 ) / ",): Chill .ouch- ! " - 6 sec +Dar%/ ",): Nim4us o2 ,ight- ! " - 6 sec +,ight/ 3 " - $ sec +.ier 1/ 2 " - ! sec +.ier 2/

"#ell enetration '3 (2 ) * +M, 2- $ ) / 01 "#ell enetration

ro#hetic Uenith '3 (1 ) * +M, 3- 1; ) / ",): Necrotic 1olt- 12 " - 1; sec +Dar%/ ",): "earing ,ight- M " - M sec +,ight/ ,ight: 6 " - 6 sec Dar%: S " - M sec +.ier 1/ ,ight: ! " - ! sec Dar%: 6 " - 6 sec +.ier 2/

ro#hetic Uenith '3 (1 ) * +M, !- 2; ) / ",): Hnhol8 1light- 13 " - 1; sec +Dar%/ ",): =ol8 "mite- 11 " - 1; sec +,ight/ ,ight: S " - M sec Dar%: 1; " - M sec +.ier 1/ ,ight: B " - 6 sec Dar%: B " - 6 sec+.ier 2/ DC or "#ell ower (2 ) * +M, !- 2; ) / 01 Necromanc8 DC +Dar%/

ro#hetic Uenith '3 (1 ) * +M, $- Char 12- 3; ) / ",): Mass 3n2lict Moderate >ounds1$ " - 1; sec +Dar%/ ",): &lame "tri%e- 3; " - 2; sec +,ight/ ,ight: 2$ " - 16 sec Dar%: 12 " - M sec- +.ier 1/ ,ight: 2; " - 12 sec Dar%: 1; " - 6 sec- +.ier 2/ DC or "#ell ower (2 ) * +M, $- Char 12- 3; ) / 01 Necromanc8 DC +Dar%/ 01 Evocation +,ight/ 01$ Negative "#ell ower +Dar%/ 01$ ,ight "#ell ower +,ight/

"#ell#ower '3 (1 ) * +M, 1- 1 ) / JJ .ier 2 and 3 descri#tion 0$ Negative "#ell ower +Dar%/

"#ell#ower '3 (1 ) * +M, 2- $ ) / JJ .ier 2 and 3 descri#tion 06 &ire "#ell ower

"#ell#ower '3 (1 ) * +M, 3- 1; ) / JJ .ier 2 and 3 descri#tion 0$ Negative "#ell ower +Dar%/

0$ ,ight "#ell ower +,ight/ 0$ &orce "#ell ower 03 Hniversal "#ell ower JJ tier 2 and 3 03 Hniversal "#ell ower JJ tier 2 and 3 Divine Iitalit8 '3 (1 ) * +M, 1- 1 ) / .arget: A1 .urn- 03d!01; " .arget: A1 .urn- 0$d!01; " +.ier 1/ .arget: A1 .urn- 0Bd!01; " +.ier 2/ E22icient Metamagic '3 (2 ) * +M, 2- $ ) / Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/ 03 Hniversal "#ell ower JJ tier 2 and 3 E22icient Metamagic '3 (2 ) * +M, 3- 1; ) / Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/ 0$ ,ight "#ell ower +,ight/

01 Evocation +,ight/ 0S Hniversal "#ell ower

E22icient =eighten '2 (2 ) * +M, !- 2; ) - &E).: =eighten/ =eighten A1 " #er level heightened

0S Hniversal "#ell ower

"#ell oints '3 (1 ) * +M, 1- 1 ) / 03; "

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

>isdom (2 ) * +M, 3- 1; ) / 01 >3"

>isdom (2 ) * +M, !- 2; ) / 01 >3"

Divine Em#owerment (2 ) * +M, $- Char 12- 3; ) / 01 C,- 01 Ma' C, ,ight- Negative&ire "#ells

"#ell Critical (2 ) * +M, 1- 1 ) / 02< Critical: Negative +Dar%/ 02< Critical: ,ight +,ight/ 01< Critical: )ll "#ells

"#ell Critical (2 ) * +M, 2- $ ) / 02< Critical: Negative +Dar%/ 02< Critical: ,ight +,ight/ 01< Critical: )ll "#ells

"#ell Critical (2 ) * +M, 3- 1; ) / 02< Critical: Negative +Dar%/ 02< Critical: ,ight +,ight/ 01< Critical: )ll "#ells

"#ell Critical (2 ) * +M, !- 2; ) / 02< Critical: Negative +Dar%/ 02< Critical: ,ight +,ight/ 01< Critical: )ll "#ells

Divine Disci#le

"mite &oe (1 ) * +M, 1/ Melee attac%: 02(>* assive: 02 )C- 0$ &ire- ,ight "#ell ower

Resilience o2 1attle (1 ) * +M, 3- $) / assive: 0DR $PA- 02 )C- 0$ &ire,ight "#ell ower

"anctuar8 (1 ) * +M, 6- 1; ) / "anctuar8: 02; sacred 4onus to RR 2or 2; sec- 1; " - 1 min assive: 02 )C- 0$ &ire- ,ight "#ell ower

>ar Domain: =aste(1 ) * +M, 12- 2; ) / =aste s#ell added as level 3 s#ell assive: 02 )C- 0$ &ire- ,ight "#ell ower

>ar Domain: 1lur (1 ) * +M, 1M- 3; ) / "el2: ermanentl8 4lur 1lur s#ell added as level 2 s#ell. assive: 02 )C- 0$ &ire- ,ight "#ell ower

3m#laca4le &oe (1 ) * +M, 2;- !; ) / )ctivate: "el2 and allies gain 1;; .em# = - 01;< damage. &or ne't 1M secs- will re2resh ever8 3 secs when in range o2 caster- e'#ires $ secs when out o2 range. Cooldown $ min. assive: 02 >3"- 02 )C- 0$ &ire- ,ight "#ell ower

Divine Might '3 (1 ) * +M, 1- 1 ) / )dd C=) modi2ier to ".R 2or 3; sec- 21 " - 2; sec Duration 6; sec- 1M " - 2; sec +.ier 1/ Duration 12; sec- 1$ " - 2; sec +.ier 2/

"mite >ea%ness (2 ) * +M, 2- $ ) / On "mite: target gains 1d!03 stac%s o2 Iulnera4le

)meliorating "tri%e (2 ) * +M, !- 2; ) / On "mite critical: "el2 and allies healed 2or 1d! #er character level #lus ,esser Restoration

Divine ower (2 ) * +M, $- Char 12- 3; ) / assive: 06 Enhancement to ".R1)1 e5ual to a 2ighter

.oughness '3 (1 ) * +M, 1- 1 ) / 0$ =

>all o2 "teel '3 (1 ) * +M, 2- $ ) / 03 RR 06 RR +.ier 1/ 01; RR +.ier 2/

1urden o2 "in '3 (1 ) * +M, 3- 1; ) / >hen hit: $< chance attac%er gains 1 stac% o2 1urdened- A1 ".R- A1 DE:. "tac%s u# to 1; times

,ight Kuard '3 (1 ) * +M, !- 2; ) / ,ight Kuard: 1d! ,ight Kuard: 2d! +.ier 1/ ,ight Kuard: 3d! +.ier 2/

Divine Iessel '3 (1 ) * +M, $- Char 12- 3; ) / .oggle: Kain Divine Conduit on attac% once ever8 3 sec. )t 2$ stac%s- enemies ta%e 1d! &ire- 1d! ,ight damage Once ever8 2 sec +.ier 1/ Once ever8 1 sec +.ier 2/

Righteous >ea#ons (2 ) * +M, 1- 1 ) / 01 Enhancement 4onus to 2aith wea#ons

Righteous >ea#ons (2 ) * +M, 2- $ ) / 01 Enhancement 4onus to 2aith wea#ons

Righteous >ea#ons (2 ) * +M, 3- 1; ) / 01 Enhancement 4onus to 2aith wea#ons

Righteous >ea#ons (2 ) * +M, !- 2; ) / 01 Enhancement 4onus to 2aith wea#ons

>rath2ul >ea#ons (2 ) * +M, $- Char 12- 3; ) / 01 Enhancement 4onus to 2aith wea#ons. On vor#al: gain 3d! ,ight damage 2or 6 sec

"acred .ouch '3 (1 ) * +M, 1- 1 ) / On heal: 01 )C- 01 RR 2or 12 secs 02 )C- 02 RR 2or 12 secs +.ier 1/ 03 )C- 03 RR 2or 12 secs +.ier 2/

3n2lame '3 (1 ) * +M, 2- $ ) / )ction 1oost: "el2 and allies 02 )C02 =it- 02 Damage 2or 3; seccooldown 6; sec 03 )C- 03 =it- 03 Damage +.ier 1/ 0! )C- 0! =it- 0! Damage +.ier 2/

3n2lame: Energ8 )4sor#tion '3 (1 ) * +M, 3- 1; ) / 0$< elemental a4so#rtion to 3n2lame

Magic 1ac%lash '3 (1 ) * +M, $- Char 12- 3; ) / >hen damaged 48 s#ell: 1;< %noc%down caster >hen damaged 48 s#ell: 2;< %noc%down caster +.ier 1/ >hen damaged 48 s#ell: 3;< %noc%down caster +.ier 2/

)wareness '3 (1 ) * +M, 1- 1 ) / 01 ,isten- "earch- "#ot 02 ,isten- "earch- "#ot +.ier 1/ 03 ,isten- "earch- "#ot - 01 "ave vs .ra#s +.ier 2/

3n2lame: "aving .hrows '3 (1 ) * +M, 2- $ ) / 02 all "aves to 3n2lame

"trength- >isdom or Charisma (2 ) * +M, 3- 1; ) / 01 ".R

"trength- >isdom or Charisma (2 ) * +M, !- 2; ) / 01 ".R 01 >3" 01 C=R

Divine 3ntervention (2 ) * +M, $- Char 12- 3; ) / ",): Divine 3ntervention

03 all "aves to 3n2lame +.ier 1/ 01 >3" 0! all "aves to 3n2lame +.ier 2/ 01 C=R

>ar#riest

=ealing Domain (1 ) * +M, 1/ 01 ositive "#ell ower and 0;.$ Hniversal "#ell ower #er #oint s#ent in .ree

aci2ism (1 ) * +M, 3- $) / .oggle: 2$ ositive "#ell ower03< Critical: ositive- A$; other "#ell ower- cannot critical with other s#ells- A1(>*

ositive Energ8 1urst (1 ) * +M, 6- 1; ) / 01< Critical: ositive",): ositive Energ8 1urst 01dM #lus 1 #er Cleric level-

3m#roved Em#ower =ealing (1 ) * +M, 12- 2; ) / 01< Critical: ositive- Em#ower =ealing Metamagic: 02$ ositive "#ell ower

ositive Energ8 "hield (1 ) * +M, 1M- 3; ) / 01< Critical: ositive- ",): )ll8: .em# = e5ual to =eal s%ill. 01;< "acred 4onus to healing am# on target

Radiant "ervant (1 ) * +M, 2;- !; ) / 02 >3". Ma'imum healing0$;< chance o2 critical ever8 $th #ositive s#ell cast

E'tra .urning '3 (1 ) * +M, 1- 1 ) / 01 .urn )ttem#t #er rest

3m#roved .urning '3 (1 ) * +M, 2- $ ) / .urn 01 ,evel- 02 =D .urned

Endless .urning '3 (2 ) * +M, !- 2; ) / JJ .ier 2 and 3 descri#tion .urn Hndead regen 1 #er 2 mins or 1;< 2aster .urn Hndead regen 1 #er 2 mins or 2;< 2aster +.ier 1/ .urn Hndead regen 1 #er 2 mins or 3;< 2aster +.ier 2/

ositive Energ8 )ura (2 ) * +M, $- Char 12- 3; ) / ositive energ8 aura heals num4er o2 targets e5ual to cleric level. =eal 01 = #er 3 Cleric ,evels

>and and "croll Master8 '3 (1 ) * +M, 1- 1 ) / 02$< >and- "crolls and casting items. 01 DC o2 o22ensive wands

Might8 .urning (2 ) * +M, 2- $ ) / Destro8 all .urned undead

3ntense =ealing '3 (2 ) * +M, 3- 1; ) / 01 C, all ositive Energ8 "#ells

3ncredi4le =ealing '3 (2 ) * +M, !- 2; ) / 01 Ma' C, all ositive Energ8 "#ells

Cure &ocus (2 ) * +M, $- Char 12- 3; ) / No ma'imum Caster ,evel on Cure >ounds s#ells

Divine Cleansing '3 (2 ) * +M, 1- 1 ) / Remove Disease and oison. 3mmunit8 to Disease and oison 2or 12 secs #er Cleric ,evel Remove 1lindness- Curse- Disease and oison. 3mmunit8 to Disease and oison 2or 12 secs #er Cleric ,evel +.ier 1/ Remove 1lindness- Curse- Diseasearal8sis- etri2ication and oison. 3mmunit8 to Disease and oison 2or 12 secs #er Cleric ,evel +.ier 2/

urge Dar% Magics '3 (1 ) * +M, 2- $ ) / Dis#el 1 hostile magic e22ect

Hn8ielding "overeignt8 (2 ) * +M, 3- 1; ) / Hn8ielding "overeignt8: Restore 2ull = - remove all negative a22ects- $ min cooldown

Divine =ealth (2 ) * +M, !- 2; ) / 3mmune to all diseases naturalmagical and su#ernatural

1liss '3 (2 ) * +M, 1- 1 ) / On .urn: 03 tem# = #er Core )4ilit8 On .urn: 0! tem# = #er Core )4ilit8 +.ier 1/ On .urn: 0$ tem# = #er Core )4ilit8 +.ier 2/

Divine =ealing '3 (2 ) * +M, 2- $ ) / = : 1d! #er #oint o2 =eal- 2 secs = : 2d! #er #oint o2 =eal- 2 secs +.ier 1/ = : !d! #er #oint o2 =eal- 2 secs +.ier 2/

Mart8rdom '3 (2 ) * +M, 3- 1; ) / .oggle: On death: A! .urns02$; ositive Energ8 4urst #lus Divine Cleansing .oggle: On death: A! .urns0$;; ositive Energ8 4urst #lus Divine Cleansing +.ier 1/ .oggle: On death: A! .urns01;;; ositive Energ8 4urst #lus Divine Cleansing +.ier 2/

Reactive =eal (2 ) * +M, $- Char 12- 3; ) / 02$; ositive Energ8 =eal when 4elow $;< = - once #er 3 min

)ltruism '3 (1 ) * +M, 1- 1 ) / 01 Concentration- Di#lomac8- =eal 02 Concentration- Di#lomac8- =eal +.ier 1/ 03 Concentration- Di#lomac8- =eal- 01; ositive "#ell ower +.ier 2/

E22icient Em#ower =ealing '3 (2 ) * +M, 2- $ ) / Em#ower =ealing: A1 " Em#ower =ealing: A2 " +.ier 1/ Em#ower =ealing: A! " +.ier 2/

Charisma or >isdom (2 ) * +M, 3- 1; ) / 01 >3" 01 C=R

Charisma or >isdom (2 ) * +M, !- 2; ) / 01 >3" 01 C=R

Radiant "ervant

)rchmage "#ecialiQation 3 (1 ) * +M, 1/ 01 Hniversal "#ell ower- 02 Ma' " #er #oint s#ent in .ree )4@uration ",): "hield Con@uration ",): Krease Enchantment ",): =8#notism Evocation ",): Magic Missile 3llusion ",): 3nvisi4ilit8 Necromanc8 ",): Chill .ouch .ransmutation ",): 9um#

)rchmage "#ecialiQation 33 (1 ) * +M, 3- $) / )4@uration ",): Resist Energ8 Con@uration ",): >e4 Enchantment ",): Otto?s Resisti4le Dance Evocation ",): Kust o2 >ind

)rchmage "#ecialiQation 333 (1 ) * +M, 6- 1; ) / )4@uration ",): rotection 2rom Energ8 Con@uration ",): "tin%ing Cloud Enchantment ",): =old erson Evocation ",): Chain Missiles

)rchmage "#ecialiQation 3I (1 ) * +M, 12- 2; ) / )4@uration ",): "tones%in Con@uration ",): Dimension Door Enchantment ",): Charm Monster Evocation ",): &ire "hield

)rchmage "#ecialiQation I (1 ) * +M, 1M- 3; ) / )4@uration ",): Dismissal Con@uration ",): Cloud%ill Enchantment ",): =old Monster Evocation ",): C8clonic 1last 3llusion ",): "hadow >al%

Master o2 Magic (1 ) * +M, 2;- !; ) / 02 3N.- 0$ "#ellcra2t- all metamagic 2eats cost A1 " =eighten A1 " #er level heightened

3llusion ",): 1lur Necromanc8 ",): Command Hndead .ransmutation ",): Lnoc% E22icient Metamagic '3 (2 ) * +M, 2- $ ) / Em#ower A2 " +&E).: Em#ower/ 3llusion ",): Dis#lacement Necromanc8 ",): =alt Hndead .ransmutation ",): =aste )rcane 1olt '3 (1 ) * +M, 3- 1; ) / ",): )rcane 1olt- M " - 1$ sec1d6 &orce damage #er caster level 6 " - 1; sec +.ier 1/ ! " - $ sec +.ier 2/

3llusion ",): hantasmal Liller Necromanc8 ",): >aves o2 &atigue Necromanc8 ",): Enervation .ransmutation ",): "tone to &lesh .ransmutation ",): &lesh to "tone

"u4tle "#ellcasting '3 (1 ) * +M, 1- 1 ) / "#ells: A1;< =ate

)rcane 1last '3 (1 ) * +M, $- Char 12- 3; ) / ",): )rcane 1last- 12 " - 1M sec1d6 &orce damage 4last #er caster level M " - 12 sec +.ier 1/ 6 " - 6 sec +.ier 2/ E22icient =eighten '2 (2 ) * +M, !- 2; ) - &E).: =eighten/

)rcane "u#remac8 (2 ) * +M, $- Char 12- 3; ) / On o22ensive s#ell cast: 1;< chance o2: 02$< "#ell Critical Chance- 01;;< "#ell Critical Damage 2or 12 secS; sec cooldown

Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

Energ8 o2 the "cholar '3 (2 ) * +M, 1- 1 ) / 03; "

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

=eighten A1 " #er level heightened "chool Master8 3 (2 ) * +M, !- 2; ) / )4@uration: 01 DC Con@uration: 01 DC Enchantment: 01 DC Evocation: 01 DC "chool Master8 33 (2 ) * +M, $- Char 12- 3; ) / )4@uration: 01 DC Con@uration: 01 DC Enchantment: 01 DC Evocation: 01 DC 3llusion: 01 DC Necromanc8: 01 DC .ransmutation: 01 DC

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/ "#ell Critical (2 ) * +M, 1- 1 ) / 01< Critical: )cid- Cold- Electric- &ire&orce- Hnt8#ed >and =eightening '3 (1 ) * +M, 1- 1 ) / 01 DC o2 o22ensive wands "#ell Critical (2 ) * +M, 2- $ ) / 01< Critical: )cid- Cold- Electric&ire- &orce- Hnt8#ed Magic 3tem Damage '3 (2 ) * +M, 2- $) / 02$< s#ell casting items

"#ell enetration '3 (2 ) * +M, 3- 1; ) / JJ descri#tion: M, 1-2-3 01 "#ell enetration

3llusion: 01 DC Necromanc8: 01 DC .ransmutation: 01 DC

"econdar8 "chool Master8 3 (2 ) * +M, $- Char 12- 3; ) / )4@uration: 01 DC "#ell Critical (2 ) * +M, 3- 1; ) / 02< Critical: )cid- Cold- Electric&ire- &orce- Hnt8#ed 3ntelligence (2 ) * +M, 3- 1; ) / 01 3N. "#ell Critical (2 ) * +M, !- 2; ) / 02< Critical: )cid- Cold- Electric&ire- &orce- Hnt8#ed 3ntelligence (2 ) * +M, !- 2; ) / 01 3N. Con@uration: 01 DC Enchantment: 01 DC Evocation: 01 DC 3llusion: 01 DC Necromanc8: 01 DC .ransmutation: 01 DC

)rchmage

Eldritch "tri%e (1 ) * +M, 1/ Melee Cleave )ttac%: 01(>*- 01d3A1 &orce damage- 1; " - 1$sec 01< Dou4lestri%e 0;.$ Hniversal "#ell ower #er #oint s#ent in .ree

"#ellsword (1 ) * +M, 3- $ ) / assive: A$< )"&- 01; &orce "#ell ower .oggle: )cid damage .oggle: Cold damage .oggle: &ire damage .oggle: "hoc% damage

"#ellsword (1 ) * +M, 6- 1; ) / assive: 01< Dou4lestri%e01; &orce "#ell ower .oggle: )cid damage .oggle: Cold damage .oggle: &ire damage .oggle: "hoc% damage

"#ellsword (1 ) * +M, 12- 2; ) / assive: A$< )"&- 01; &orce "#ell ower .oggle: )cid damage .oggle: Cold damage .oggle: &ire damage .oggle: "hoc% damage

"#ellsword (1 ) * +M, 1M- 3; ) / assive: 01< Dou4lestri%e- 01; &orce "#ell ower .oggle: )cid damage .oggle: Cold damage .oggle: &ire damage .oggle: "hoc% damage

Eldritch 1lade (1 ) * +M, 2;- !; ) / On hit: gain ower Charge- at 1; ower Charge- 01;< melee damage- 02$ Hniversal "#ell ower assive: 02 C=)- 01; &orce "#ell ower

3m#roved Mage )rmor '3 (1 ) * +M, 1- 1 ) / ",): Mage )rmor: M " - 03< )C when s#ell e22ect is active 6 " - 06< )C+.ier 1/ ! " - 01;< )C +.ier 2/

3m#roved "hield '3 (1 ) * +M, 2- $ ) / ",): "hield: M " - 03 RR when s#ell e22ect is active 6 " - 06 RR +.ier 1/ ! " - 01; RR +.ier 2/

)rcane 1arrier '3 (1 ) * +M, 3- 1; ) / >hen 4elow $;< = : 2$< damage reduction 2or 1; secever8 1$; sec &or 1$ sec- ever8 12; sec +.ier 1/ &or 2; sec- ever8 S; sec +.ier 2/

.enser?s .rans2ormation (1 ) * +M, $- Char 12- 3; ) / .oggle: .enser?s .rans2ormation- 2$ "

.oughness '3 (1 ) * +M, 1- 1 ) / 0$ =

"hield .raining '3 (2 ) * +M, 2- $ ) / &E).: "hield ro2icienc8- "hield )"&A$<

Elemental Resistance '3 (1 ) * +M, 3- 1; ) / 02 elemental resistance

"hield "tri%ing '3 (1 ) * +M, !- 2; ) / On hit: $< #roc "hield 1ash

Eldritch "hield (2 ) * +M, $- Char 12- 3; ) / Ever8 6 secs with shield e5ui##edgain .em# = e5ual to shield enhancement level

,ight )rmor ro2icienc8 (2 ) * +M, 2- $ ) / &E).: ,ight )rmor ro2icienc8- )rmor )"& A$<

Medium )rmor ro2icienc8 (2 ) * +M, !- 2; ) / &E).: Medium )rmor ro2icienc8- )rmor )"& A$<

"till "#ell '3 (1 ) * +M, $- Char 12- 3; ) / A$< )"&

3tem De2ense '3 (1 ) * +M, 1-1 ) / Negate item wear 2$<

Martial .raining (2 ) * +M, 2- $ ) / 02< Dou4lestri%e- ro2icienc8 with all martial wea#ons

Critical )ccurac8 '3 (1 ) * +M, 3- 1; ) / 01 Con2irm Critical =its

Critical Damage '3 (1 ) * +M, !- 2; ) / 01 Critical damage 4e2ore multi#liers

Dou4lestri%e '3 (1 ) * +M, $- Char 12- 3; ) / 01< Dou4lestri%e

1attlemage '3 (1 ) * +M, 1- 1 ) / 01 Concentration- 3ntimidate- "#ellcra2t

>and and "croll Master8 '3 (1 ) * +M, 2- $ ) / 02$< >and- "crolls and casting items. 01 DC o2 o22ensive wands

"trength- De'terit8 or Charisma (2 ) * +M, 3- 1; ) / 01 ".R 01 DE: 01 C=)

"trength- De'terit8 or Charisma (2 ) * +M, !- 2; ) / 01 ".R 01 DE: 01 C=)

Eldritch .em#est '3 (2 ) * +M, $- Char 12- 3; ) / Melee attac%: 02(>*- 01d6 &orce damage #er character level- $; " 6; sec !; " - !$ sec +.ier 1/ 3; " - 3; sec +.ier 2/

Eldritch Lnight

Dar% Rea#ing (1 ) * +M, 1/ 0;.B$ Hniversal "#ell ower- 0;.B$ Negative "#ell ower #er #oint s#ent in .ree

"hroud o2 the Uom4ie (1 ) * +M, 3- $) / Hndead .oggle: Uom4ie: 02 ".R- 02 CON- A2 3N.- A! C=R- DR $P"lashing- 1;;< &orti2ication- A2;< )ttac% "#eed - On Ior#al: 01d6 3N. damage to living-

"hroud o2 the Iam#ire (1 ) * +M, 6- 1; ) / Hndead .oggle: Iam#ire: 02 ".R- 02 C=)- 02 Enchantment DC- A2$< .hreat- On Ior#al: A1 Neg ,evel

"hroud o2 the >raith (1 ) * +M, 12- 2; ) / Hndead .oggle: >raith: 2$< 3ncor#oreal- &eather2all- 02; Move "ilentl8- 02; 1alanceKhost .ouch- On critical: 01d6 CON damage

"hroud o2 the ,ich (1 ) * +M, 1M- 3; ) / Hndead .oggle: ,ich: 0! CON 02 3N.- 02 >3"- 02 C=)- 01 Necromanc8 DC- On damaged: .em# = - On hit: 02AS Neg Energ8 damage

Master o2 Death (1 ) * +M, 2;- !; ) / 02 3N.- 0$< Neg Energ8 =ealing in Hndead 2orm

Necrotic .ouch '3 (1 ) * +M, 1- 1 ) / ",): Necrotic .ouch- A2 = - 12 sec A2 = - M sec +.ier 1/ A2 = - ! sec +.ier 2/

Necrotic 1olt '3 (1 ) * +M, 3- 1; ) / ",): Necrotic 1olt- A$ = - 1$ sec A$ = - 1; sec +.ier 1/ A$ = - $ sec +.ier 2/

Necrotic 1last '3 (1 ) * +M, $- Char 12- 3; ) / ",): Necrotic 1last- A1; = - 1M sec A1; = - 12 sec +.ier 1/ A1; = - 6 sec +.ier 2/

Deathless Iigor '3 (2 ) * +M, 1- 1 ) / 01; =

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

Cloa% o2 Night '3 (1 ) * +M, 3- 1; ) / .oggle: A2;< ositiveNegative- Re#air- ,ight Damage .oggle: A3$< ositiveNegative- Re#air- ,ight Damage +.ier 1/ .oggle: A$;< ositiveNegative- Re#air- ,ight Damage +.ier 2/

)nimate )ll8 (2 ) * +M, $- Char 12- 3; ) / .em#oraril8 reanimate dead all8 to $;< = - gain "hroud o2 the Uom4ie. .a%es damage until death reclaims them.. cooldown $ min

"#ell Critical (2 ) * +M, 1- 1 ) / 02< Critical: Negative

"#ell Critical (2 ) * +M, 2- $ ) / 02< Critical: Negative

"#ell Critical (2 ) * +M, 3- 1; ) / 02< Critical: Negative

"#ell Critical (2 ) * +M, !- 2; ) / 02< Critical: Negative

Necromantic &ocus (2 ) * +M, $- Char 12- 3; ) / Necromanc8: 01 DC

"%eletal Lnight '3 (2 ) * +M, 1- 1 ) / "ummon "%eletal Lnight once #er rest: &ighter level e5ual to caster >iQard level #lus E#ic levels 3ncreased damage- attac% s#eedmovement s#eed- 2orti2ication +.ier 1/ 3ncreased damage- attac% s#eedmovement s#eed- 2orti2ication +.ier 2/

Cor#secra2ter '3 (1 ) * +M, 2- $ ) / "%eletal Lnight:02 ".R- 02 DE:- 02 CON

Eternal "ervitude '3 (1 ) * +M, 3- 1; ) / "%eletal Lnight: 02 )C- 0$ RR

Dar% &uror '3 (1 ) * +M, !- 2; ) / JJ .ier 3 t8#o $< "%eletal Lnight: 1$< Dou4lestri%e- 48#ass $< &orti2ication

Negative Energ8 Conduit '3 (1 ) * +M, 1- 1 ) / 03< Negative =ealing )m# 06< Negative =ealing )m# +.ier 1/ 01;< Negative =ealing )m# +.ier 2/

1one )rmor '3 (1 ) * +M, 2- $) / Uom4ie- Iam#ire- ,ich &orm: 03 RR >raith &orm: 01< Dodge Uom4ie- Iam#ire- ,ich &orm: 06 RR >raith &orm: 02< Dodge +.ier 1/ Uom4ie- Iam#ire- ,ich &orm: 01; RR >raith &orm: 03< Dodge +.ier 2/

Constitution or 3ntelligence (2 ) * +M, 3- 1; ) / 01 CON 01 3N.

Constitution or 3ntelligence (2 ) * +M, !- 2; ) / 01 CON 01 3N.

3m#roved "hrouding (2 ) * +M, $- Char 12- 3; ) / Uom4ie &orm: 02 CON- 01$ RRDR 1;P"lashing Iam#ire &orm: 02 DE:- 0$;< ,ight Damage )4sor4- On hit: 01 Neg Energ8 =eal >raith &orm: 02 DE:- 3$< 3ncor#oreal ,ich &orm: 02 3N.- 01; Negative "#ell ower

ale Master

&ont o2 ower (1 ) * +M, 1/ 01 Hniversal "#ell ower- 02 Ma' " #er #oint s#ent in .ree

"hield o2 Condemnation (1 ) * +M, 3- $) / .oggle: Chance attac%er gains condemnation 2or 2; sec- decreases 2orti2ication 48 1;<- increase light and alignment vulnera4ilit8 48 1;<stac%s u# to $ times

)ura o2 Menace (1 ) * +M, 6- 1; ) / .oggle: )ura reduces enem8 saves- hit chance and )C 48 2

"ummon )rchon (1 ) * +M, 12- 2; ) / ",): "ummon archon: 1d3 0 caster level light damage- light s#ell #ower and critical chance $;< o2 summoner

Ienge2ul Magic (1 ) * +M, 1M- 3; ) / 01< "#ell Critical Chance when 4elow B$< = - 01 "#ell DC when 4elow $;< = - 0$;< 4onus to "#ell Critical Multi#lier to &ire- &orce,ight- h8sical when 4elow 2$< =

)scendanc8 (1 ) * +M, 2;- !; ) / 02 Charisma- 02 Di#lomac8=eal- ",): Cure ,ight >ounds ; " +"overeign =ost/ 02 Charisma- 02 3ntimidate=eal- ",): "earing ,ight ; " +"ilver &lame/ 02 Charisma- 02 3ntimidateRe#air- ",): "hield ; " +,ord o2 1lades/ 02 Charisma- 02 =ide- Move "ilentl8- ",): 3nvisi4ilit8 ; " +Iul%oor/ 02 Charisma- 02 "#ot- "earch",): Command Hndead ; " +Hnd8ing Court/

"courge '3 (1 ) * +M, 1- 1 ) / 03 &ire- &orce- ,ight- h8sical "#ell ower 2or 6 sec when cast &ire- &orce,ight- h8sical s#ell- stac%s u# to 3 times "tac%s u# to 6 times +.ier 1/ "tac%s u# to 1; times +.ier 2/

9ust Rewards '3 (1 ) * +M, 2- $ ) / On s#ell critical: &ire- &orce- ,ighth8sical- 03 tem# " 06 tem# " +.ier 1/ 01; tem# " +.ier 2/

>and and "croll Master8 '3 (1 ) * +M, 2- $) / 02$< s#ell casting items 01 DC o2 o22ensive wands

Crown o2 Retri4ution (2 ) * +M, !- 2; ) / .oggle: .rans2er "hield o2 Condemnation to all8 when within )ura o2 menace- grants ,ight guard: 1dM01

)nimus '3 (1 ) * +M, 1- 1 ) / On damaged: 2;< chance gain 1 "courge $;< chance gain 1 "courge +.ier 1/ 1;;< chance gain 1 "courge +.ier 2/

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient Metamagic '3 (2 ) * +M, 2- $ ) / JJ missing &E). Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " CA! " D 3/ +&E).: Euic%en/

E22icient =eighten '2 (2 ) * +M, !- 2; ) - =eighten/ JJ missing &E). =eighten A1 " #er level heightened

Hnsto##a4le Magic '3 (1 ) * +M, $- Char 12- 3; ) - )ura o2 Menace/ )ura o2 Menace: A1 "R to enemies

"miting (2 ) * +M, 1- 1 ) / 02< Critical: &ire- &orce- ,ight- h8sical

"miting (2 ) * +M, 2- $ ) / 02< Critical: &ire- &orce- ,ighth8sical

"miting (2 ) * +M, 3- 1; ) / 02< Critical: &ire- &orce- ,ighth8sical

"miting (2 ) * +M, !- 2; ) / 02< Critical: &ire- &orce- ,ighth8sical

Evocation &ocus (2 ) * +M, $- Char 12- 3; ) / 01 Evocation DC

)ngelic Resistance '3 (1 ) * +M, 1- 1 ) / 01 )ll "aves vs Magic

)rticles o2 &aith (2 ) * +M, 2- $ ) / Deit8 2avoured wea#ons 4ecome s#ell casting 3m#lements when wielded

"#ell enetration (2 ) * +M, 3- 1; ) / 01 "#ell enetration

3ntense &aith '3 (2 ) * +M, !- 2; ) / 01 C, to &ire- &orce- ,ighth8sical "#ells

Uealous &aith '3 (1 ) * +M, $- Char 12- 3; ) / 01 Ma' C, to &ire- &orce- ,ighth8sical "#ells

3n5uisition '3 (1 ) * +M, 1- 1 ) / 01 Concentration- 3ntimidate- >ill "aves vs &ear

"#ell ower 1oost '3 (1 ) * +M, 2- $ ) / )ction 1oost: 01; Hniversal "#ell ower

Charisma or >isdom (2 ) * +M, 3- 1; ) / 01 >3" 01 C=R

Charisma or >isdom (2 ) * +M, !- 2; ) / 01 >3" 01 C=R

)ngel o2 Iengeance

"mite &oe (1 ) * +M, 1/ Melee attac%: 02(>* assive: 02 )C- 0$ &ire- ,ight "#ell ower

Resilience o2 1attle (1 ) * +M, 3- $) / assive: 0DR $PA- 02 )C- 0$ &ire,ight "#ell ower

"anctuar8 (1 ) * +M, 6- 1; ) / "anctuar8: 02; sacred 4onus to RR 2or 2; sec- 1; " - 1 min assive: 02 )C- 0$ &ire- ,ight "#ell ower

>ar Domain: =aste(1 ) * +M, 12- 2; ) / =aste s#ell added as level 3 s#ell assive: 02 )C- 0$ &ire- ,ight "#ell ower

>ar Domain: 1lur (1 ) * +M, 1M- 3; ) / "el2: ermanentl8 4lur 1lur s#ell added as level 2 s#ell. assive: 02 )C- 0$ &ire- ,ight "#ell ower

3m#laca4le &oe (1 ) * +M, 2;- !; ) / )ctivate: "el2 and allies gain 1;; .em# = - 01;< damage. &or ne't 1M secs- will re2resh ever8 3 secs when in range o2 caster- e'#ires $ secs when out o2 range. Cooldown $ min. assive: 02 >3"- 02 )C- 0$ &ire- ,ight "#ell ower

Divine Might '3 (1 ) * +M, 1- 1 ) / )dd C=) modi2ier to ".R 2or 3; sec- 21 " - 2; sec Duration 6; sec- 1M " - 2; sec +.ier 1/ Duration 12; sec- 1$ " - 2; sec +.ier 2/

"mite >ea%ness (2 ) * +M, 2- $ ) / On "mite: target gains 1d!03 stac%s o2 Iulnera4le

)meliorating "tri%e (2 ) * +M, !- 2; ) / On "mite critical: "el2 and allies healed 2or 1d! #er character level #lus ,esser Restoration

Divine ower (2 ) * +M, $- Char 12- 3; ) / assive: 06 Enhancement to ".R1)1 e5ual to a 2ighter

.oughness '3 (1 ) * +M, 1- 1 ) / 0$ =

>all o2 "teel '3 (1 ) * +M, 2- $ ) / 03 RR 06 RR +.ier 1/ 01; RR +.ier 2/

1urden o2 "in '3 (1 ) * +M, 3- 1; ) / >hen hit: $< chance attac%er gains 1 stac% o2 1urdened- A1 ".R- A1 DE:. "tac%s u# to 1; times

,ight Kuard '3 (1 ) * +M, !- 2; ) / ,ight Kuard: 1d! ,ight Kuard: 2d! +.ier 1/ ,ight Kuard: 3d! +.ier 2/

Divine Iessel '3 (1 ) * +M, $- Char 12- 3; ) / .oggle: Kain Divine Conduit on attac% once ever8 3 sec. )t 2$ stac%s- enemies ta%e 1d! &ire- 1d! ,ight damage Once ever8 2 sec +.ier 1/ Once ever8 1 sec +.ier 2/

Righteous >ea#ons (2 ) * +M, 1- 1 ) / 01 Enhancement 4onus to 2aith wea#ons

Righteous >ea#ons (2 ) * +M, 2- $ ) / 01 Enhancement 4onus to 2aith wea#ons

Righteous >ea#ons (2 ) * +M, 3- 1; ) / 01 Enhancement 4onus to 2aith wea#ons

Righteous >ea#ons (2 ) * +M, !- 2; ) / 01 Enhancement 4onus to 2aith wea#ons

>rath2ul >ea#ons (2 ) * +M, $- Char 12- 3; ) / 01 Enhancement 4onus to 2aith wea#ons. On vor#al: gain 3d! ,ight damage 2or 6 sec

"acred .ouch '3 (1 ) * +M, 1- 1 ) / On heal: 01 )C- 01 RR 2or 12 secs 02 )C- 02 RR 2or 12 secs +.ier 1/ 03 )C- 03 RR 2or 12 secs +.ier 2/

3n2lame '3 (1 ) * +M, 2- $ ) / )ction 1oost: "el2 and allies 02 )C02 =it- 02 Damage 2or 3; seccooldown 6; sec 03 )C- 03 =it- 03 Damage +.ier 1/ 0! )C- 0! =it- 0! Damage +.ier 2/

3n2lame: Energ8 )4sor#tion '3 (1 ) * +M, 3- 1; ) / 0$< elemental a4so#rtion to 3n2lame

Magic 1ac%lash '3 (1 ) * +M, $- Char 12- 3; ) / >hen damaged 48 s#ell: 1;< %noc%down caster >hen damaged 48 s#ell: 2;< %noc%down caster +.ier 1/ >hen damaged 48 s#ell: 3;< %noc%down caster +.ier 2/

)wareness '3 (1 ) * +M, 1- 1 ) / 01 ,isten- "earch- "#ot 02 ,isten- "earch- "#ot +.ier 1/ 03 ,isten- "earch- "#ot - 01 "ave vs .ra#s +.ier 2/

3n2lame: "aving .hrows '3 (1 ) * +M, 2- $ ) / 02 all "aves to 3n2lame

"trength- >isdom or Charisma (2 ) * +M, 3- 1; ) / 01 ".R

"trength- >isdom or Charisma (2 ) * +M, !- 2; ) / 01 ".R 01 >3" 01 C=R

Divine 3ntervention (2 ) * +M, $- Char 12- 3; ) / ",): Divine 3ntervention

03 all "aves to 3n2lame +.ier 1/ 01 >3" 0! all "aves to 3n2lame +.ier 2/ 01 C=R

>ar#riest

Nature?s >arrior (1 ) * +M, 1/ 01 = #er #oint s#ent in .ree

3nstinctive &ighting (1 ) * +M, 3- $) / >ol2 2orm: 01d6 "nea% Damage 1ear 2orm: 0$ RR )nimal 2orm: 01 4ase melee damage assive: 01; ositive "#ell ower

3nstinctive &ighting (1 ) * +M, 6- 1; ) / >ol2 2orm: 01d6 "nea% Damage 1ear 2orm: 0$ RR )nimal 2orm: 01 4ase melee damage assive: 01; ositive "#ell ower

3nstinctive &ighting (1 ) * +M, 12- 2; ) / >ol2 2orm: 01d6 "nea% Damage 1ear 2orm: 0$ RR )nimal 2orm: 01 4ase melee damage assive: 01; ositive "#ell ower

3nstinctive &ighting (1 ) * +M, 1M- 3; ) / >ol2 2orm: 01d6 "nea% Damage 1ear 2orm: 0$ RR )nimal 2orm: 01 4ase melee damage assive: 01; ositive "#ell ower

1east &orm Master8 (1 ) * +M, 2;- !; ) / >ol2 2orm: 02d6 "nea% Damage 1ear 2orm: 01$< )ttac% "#eed )nimal 2orm: 02 4ase melee damage- 01; RR assive: 01 ".R- DE:- CON02 1lu22- 3ntimidate

E'tra >ild Em#ath8 '3 (1 ) * +M, 1- 1 ) / 01 >ild Em#ath8- 01 3m#roved >ild Em#ath8 #er rest- 0$ ositive "#ell ower

&light '3 (1 ) * +M, 2- $ ) / 01;< dodge 2or 12 secs- costs 1 >ild Em#ath8 01;< dodge 2or 2! secs +.ier 1/ 01;< dodge 2or 36 secs +.ier 2/

&ight '3 (1 ) * +M, 3- 1; ) / )nimal 2orm: 01 4ase melee damage- 01 )C

)l#ha "tri%e '3 (1 ) * +M, $- Char 12- 3; ) / )nimal or .ree 2orm area attac%: A12 " - 03(>*- e'tra 03d6 damage to Elementals- )nimals- Magical 1eastsIermin- lants 06(>*- 06d6 damage- AS " +.ier 1/ 01;(>*- 01;d6 damage- A6 " +.ier 2/

)ggravate '3 (1 ) * +M, 1- 1 ) / On intimidate: DR 2PA

Ienge2ul =unter '3 (1) * +M, 2- $ ) / On critical and $< when hit: 02 critical damage 4e2ore multi#liers 2or 2; secs "tac%s u# to 2 times +.ier 1/ "tac%s u# to 3 times +.ier 2/

Reaving Roar '3 (1 ) * +M, 3- 1; ) / 1east "tance: On %ill: 02< threat 2or 1; sec- $d6 sonic 4urst. 1;;< chance own level or higher- A2;< chance #er level 4elow. 0!< threat 2or 1; sec +.ier 1/ 06< threat 2or 1; sec +.ier 2/

Essence o2 the .urtle '2 (1 ) * +M, !- 2; ) / assive: 0$ ositive "#ell ower 1ear 2orm: >hen hit: $< chance01; tem# " 2or M sec02; tem# " 2or M sec +.ier 1/

>ild =ealing '3 (1 ) * +M, $- Char 12- 3; ) / >hen hit: $< chance 01; tem# = 01;< healing am# >hen hit: $< chance 01$ tem# = 01$< healing am# +.ier 1/ >hen hit: $< chance 02; tem# = 02;< healing am# +.ier 1/

1estial Nature '3 (1 ) * +M, 1- 1 ) / 1east "tance: 01 &ortitude- Re2le' "avesA2 >ill "ave 1east "tance: 02 &ortitude- Re2le' "avesA2 >ill "ave +.ier 1/ 1east "tance: 03 &ortitude- Re2le' "avesA2 >ill "ave +.ier 2/

=ide o2 the Crocodile '3 (1 ) * +M, 2- $ ) / Reduce #h8sical and acid damage 48 !;< 2or M secs- cooldown $ min $;< 2or M secs +.ier 1/ 6;< 2or M secs +.ier 2/

3m#roved Dodge '3 (1 ) * +M, 3- 1; ) - &E).: Dodge/ )nimal 2orm: 01< Dodge

&our ,egs Kood (1 ) * +M, !- 2; ) / 1east "tance: 3mmune to most %noc%down e22ects

"hi2ting Ra%e '3 (1 ) * +M, 1- 1 ) / On 4lu22: enem8 A2 )C

1lood Moon &renQ8 '3 (1 ) * +M, 2- $ ) / On %ill: hirelings- #ets and summonscharms 02;< movement s#eed01;< attac% s#eed 2or 1$ sec. 1;;< chance own level or higherA2;< chance #er level 4elow. 03;< movement s#eed- 01$< attac% s#eed 2or 1$ sec +.ier 1/ 0!;< movement s#eed- 02;< attac% s#eed 2or 1$ sec +.ier 1/

&atal =arrier '3 (1 ) * +M, 3- 1; ) / 1east "tance: On %ill: 0$< attac% s#eed 2or M sec. 1;;< chance own level or higherA2;< chance #er level 4elow. "tac%s u# to 3 times +.ier 1/ "tac%s u# to $ times +.ier 2/

Essence o2 the "hri%e '2 (1 ) * +M, !- 2; ) / assive: 0$ ositive "#ell ower >ol2 2orm: On Critical: 01; tem# " 2or M sec 02; tem# " 2or M sec +.ier 1/

Celerit8 '3 (1 ) * +M, $- Char 12- 3; ) / )nimal or .ree 2orm: 3;< dou4le stri%e 2or 1$ sec !;< dou4le stri%e 2or 1$ sec +.ier 1/ $;< dou4le stri%e 2or 1$ sec +.ier 2/

)thletic '3 (1 ) * +M, 1- 1 ) / 01 1alance- 9um#- "wim- .um4le 02 1alance- 9um#- "wim- .um4le +.ier 1/ 03 1alance- 9um#- "wim- .um4le- 01 >ild Em#ath8- 01 3m#roved >ild Em#ath8 #er rest +.ier 2/

)ction 1oost: Dou4le stri%e '3 (1 ) * +M, 2- $ ) / )ction 1oost: 01;< Dou4lestri%e

"trength or >isdom (2 ) * +M, 3- 1; ) / 01 ".R 01 >3"

"trength or >isdom (2 ) * +M, !- 2; ) / 01 ".R 01 >3"

Natural )de#t (1 ) * +M, $- Char 12- 3; ) / "#ell cooldown in animal 2orm reduced 2rom 2.$ times to 1.$ times

Nature?s >arrior

"easoned (1 ) * +M, 1/ 01 Hniversal "#ell ower #er #oint s#ent in .ree "ummer: &ire- ,ight- "onic- ositive >inter: Cold- >ater- )cid- Earth- Electric 0$ seasonal s#ell #ower #er core a4ilit8

.ime (1 ) * +M, 3- $) / 01 C, to "easonal "#ells A #lus A 0$ "easonal "#ell ower

.ide (1 ) * +M, 6- 1; ) / 01 Ma' C, to "easonal "#ells A #lus A 0$ "easonal "#ell ower

"un4urst (1 ) * +M, 12- 2; ) / ",): "un4urst- ! " - 26 sec A #lus A 0$ "easonal "#ell ower

"torm o2 Iengeance (1 ) * +M, 1M- 3; ) / ",): "torm o2 Iengeance- 2; " 12; sec A #lus A 0$ "easonal "#ell ower

=iero#hant (1 ) * +M, 2;- !; ) / 02 >3"- Con@uration and .ransmutation: 02 DC- 02 C,02 Ma' C, On season change: ne't s#ell 1;;< critical chance- A$;< " cost o2 s#ell A #lus A 0$ "easonal "#ell ower

>and and "croll Master8 '3 (1 ) * +M, 1- 1 ) / 02$< s#ell casting items- 01 DC o2 o22ensive wands

"#ell enetration '3 (2 ) * +M, 2- $ ) / 01 "#ell enetration

Nature?s >arden '3 (1 ) * +M, 3- 1; ) / "#ells: 01d6 4ane damage to a4errations and undead- ma' 1 enem8 #er sec 02d6 4ane damage +.ier 1/ 0!d6 4ane damage +.ier 2/

"#ring Resurgence '3 (1 ) * +M, !- 2; ) / )ll8: >hen 4elow $;< = 02;d6 #ositive healing and 02 attac%- M " - M sec 6 " - 6 sec +.ier 1/ ! " - ! sec +.ier 2/

Crown o2 "ummer (2 ) * +M, $- Char 12- 3; ) / A1 " - .arget: 01$< healing am#02d6 light damage to wea#on

"easons Kreetings '3 (1 ) * +M, 1- 1 ) / "ummer: "#eed season to "ummer >inter: "#eed season to >inter Reduce cooldown 2rom 22.$ mins to 1$ mins +.ier 1/ Reduce cooldown 2rom 1$ mins to B.$ mins +.ier 2/

3m#roved Metamagics '3 (2 ) * +M, 2- $ ) / Em#ower A2 " +&E).: Em#ower/ Enlarge A1 " CA! " D 3/ +&E).: Enlarge/ Ma'imise A3 " +&E).: Ma'imise/ Euic%en A1 " Euic%en/ CA! " D 3/ +&E).:

E22icient =eighten '2 (2 ) * +M, 3- 1; ) - &E).: =eighten/ =eighten A1 " #er level heightened

)utumnal "usurrus '3 (1 ) * +M, !- 2; ) / )cid- Negative and Electric "#ells: 1;< chance o2 "ha%en 2;< chance o2 "ha%en +.ier 1/ !;< chance o2 "ha%en +.ier 2/

>inter?s =eart (2 ) * +M, $- Char 12- 3; ) / Cold s#ells: $< chance 1d1;03; cold 4urst

1eguile '3 (1 ) * +M, 1- 1 ) / JJ .ier 2 and 3 descri#tions On attac% or s#ell: $;< chance 01 1eguile 2or 3 sec. 1eguile: A2< attac% s#eed- A2 "#ell#ower- stac%s u# to 2$ times- ma' 1 enem8 #er sec $;< Chance o2 ;A2 1eguile 2or ;A6 sec +.ier 1/ JJ $;< chance 02 1eguile $;< Chance o2 ;A3 1eguile 2or ;AS sec +.ier 2/ JJ $;< chance 03 1eguile

roduce &lame '3 (1 ) * +M, 2- $ ) / ",): roduce &lame- 6 " - 12 sec $ " - 1; sec +.ier 1/ 3 " - M sec +.ier 2/

Cree#ing Cold '3 (1 ) * +M, 3- 1; ) / ",): Cree#ing Cold- 6 " - 12 sec $ " - 1; sec +.ier 1/ 3 " - M sec +.ier 2/

Call ,ightning '3 (1 ) * +M, !- 2; ) / ",): Call ,ightning- 1; " - 12 sec M " - 1; sec +.ier 1/ 6 " - M sec +.ier 2/

>ord o2 1alance '3 (1 ) * +M, $- Char 12- 3; ) / ",): >ord o2 1alance: 12 " - 2$ sec S " - 2; sec +.ier 1/ 6 " - 1$ sec +.ier 2/

>a' and >ane (2 ) * +M, 1- 1 ) / 02< Critical: "easonal "#ells

>a' and >ane (2 ) * +M, 2- $ ) / 02< Critical: "easonal "#ells

>a' and >ane (2 ) * +M, 3- 1; ) / 02< Critical: "easonal "#ells

>a' and >ane (2 ) * +M, !- 2; ) / 02< Critical: "easonal "#ells

.ime and .ide (2 ) * +M, $- Char 12- 3; ) / 01 C, to "easonal "#ells 01 Ma' C, to "easonal "#ells

Negotiator '3 (1 ) * +M, 1- 1 ) / 01 1lu22- Di#lomac8- er2orm- =aggle 02 1lu22- Di#lomac8- er2orm- =aggle +.ier 1/ 03 1lu22- Di#lomac8- er2orm- =aggle- 0$ Hniversal "#ell ower +.ier 2/

)ction 1oost: "#ell ower '3 (1 ) * +M, 2- $ ) / )ction 1oost: 01; Hniversal "#ell ower

>isdom (2 ) * +M, 3- 1; ) / 01 >3"

>isdom (2 ) * +M, !- 2; ) / 01 >3"

"trength o2 the "olstice (2 ) * +M, $- Char 12- 3; ) / 01 Evocation- .ransmutation DC

"eason?s =erald

)rcane )rcher (1 ) * +M, 1/ 01 1ow Enhancement #er core a4ilit8. )ll 4ows 4ecome s#ell casting 3m#lements

Mor#hic )rrows (1 ) * +M, 3- $) / .oggle: )rrows do 4ludgeoning#iercing and slashing damage A #lus A 01 1ow Enhancement Dis#elling "hot '3 (2 ) * +M, 2- $ ) / Ranged attac%: 01(>*- dis#els 1 4ene2icial e22ect on hit

Metalline )rrows (1 ) * +M, 6- 1; ) / .oggle: )rrows 48#ass metalline damage reduction A #lus A 01 1ow Enhancement "hattermantle "hot '3 (2 ) * +M, 3- 1; ) / JJ t8#o e'tra s#ace Ranged attac%: 01(>*- target A1 "R- stac%s u# to 1;; times On Ior#al: A1;; "R- 1; secs- >ill DC 1; 0 >3" modi2ier 0 hal2 ranger level JJ t8#o 01 (>* DC 1! 0 >3" modi2ier 0 hal2 ranger level +.ier 1/ JJ t8#o 02 (>* DC 1M 0 >3" modi2ier 0 hal2 ranger level +.ier 2/ JJ t8#o 03 (>*

)ligned )rrows (1 ) * +M, 12- 2; ) / .oggle: )rrows 48#ass alignment damage reduction A #lus A 01 1ow Enhancement 1anishing )rrows (1 ) * +M, !- 2; ) / .oggle: On Ior#al: E'tra#lanar 4anished or 1;; damage

"hadow )rrows (1 ) * +M, 1M- 3; ) / .oggle: 0$< Dou4leshot A #lus A 01 1ow Enhancement

Master o2 3m4uement (1 ) * +M, 2;- !; ) / 02 DE:- 01;< Dou4leshot. )rcher stance lingers 2or 3; secs when changed. A #lus A 01 1ow Enhancement

Con@ure )rrows (2 ) * +M, 1- 1 ) / Con@ure stac% o2 01 returning arrows

Moon4ow (2 ) * +M, $- Char 12- 3; ) / >ielding 4ow: 02; tem#orar8 " 2or 1; sec ever8 3; secs 01; Hniversal "#ell ower

.rue "tri%e '3 (1 ) * +M, 1- 1 ) / Ranged attac%: 02; )ttac% Ranged attac%: 02; )ttac%- 02 3nsight )ttac% 2or 6 secs +.ier 1/ Ranged attac%: 02; )ttac%- 0! 3nsight )ttac% 2or 12 secs +.ier 2/

&orce )rrows '3 (2 ) * +M, 2- $ ) / .oggle: 01d! 2orce #lus Khost .ouch .oggle: 01d6 2orce #lus Khost .ouch +.ier 1/ .oggle: 01d6 2orce #lus Khost .ouch- On critical: 1d1; to 3d1; 4ased on critical multi#lier +.ier 2/ 3n2erno "hot '3 (2 ) * +M, 2- $ ) / JJ t8#o G e'tra s#aces Ranged attac%: 01d6 2ire ever8 2 secs 2or 6 secs- stac%s u# to 2; times Ranged attac%: 01(>*- 01d6 2ire ever8 2 secs 2or 6 secs- stac%s u# to 2; times +.ier 1/ JJ t8#o: 01 (>* Ranged attac%: 02(>*- 01d6 2ire ever8 2 secs 2or 6 secs- stac%s u# to 2; times +.ier 2/ JJ t8#o: 02 (>*

.error )rrows '3 (2 ) * +M, 3- 1; ) / .oggle: On =it: &eared- >ill DC 1B. On Ior#al: hantasmal Liller DC 21. +.ier 1/

aral8Qing )rrows '3 (1 ) * +M, !- 2; ) / .oggle: On =it: aral8Qed- >ill DC 1M DC 22 +.ier 1/ DC 26 +.ier 2/

)rrow o2 "la8ing (2 ) * +M, $- Char 12- 3; ) / Ranged attac%: 02$; damage 4e2ore critical multi#liers

DC 2$. +.ier 2/

Energ8 o2 the >ild '3 (1 ) * +M, 1- 1 ) / 03; " 06; " 01;; " - &E).: Magical .raining- Echoes o2 ower

"oul Magic (1 ) * +M, 3- 1; ) / On hit: 01 tem#orar8 " - stac%s u# to 1; times 01; Hniversal "#ell ower

"miting )rrows (1 ) * +M, !- 2; ) / .oggle: On Ior#al: Construct destro8ed or 1;; damage

3m#roved Elemental )rrows (1 ) * +M, $- Char 12- 3;) / On critical: 1d1; to 3d1; 4ased on critical multi#lier #lus additional e22ect: Corrosive: 3m#roved Destruction &laming: On critical: 01d6 2ire ever8 2 secs 2or 6 secs- stac%s u# to 2; times &rost:On critical: A1 "aves- nonA 4osses $< slow- stac%s u# to $ times "hoc%: 2< e'tra damage- stac%s u# to 1; times Rune4ow (2 ) * +M, $- Char 12- 3; ) / 02 1ow Enhancement

Elemental )rrows (2 ) * +M, 1- 1 ) / .oggle: 01d6 acid .oggle: 01d6 2ire .oggle: 01d6 cold .oggle: 01d6 electric

Elemental )rrows (2 ) * +M, 2- $ ) / .oggle: 01d6 acid .oggle: 01d6 2ire .oggle: 01d6 cold .oggle: 01d6 electric

Elemental )rrows (2 ) * +M, 3- 1; ) / .oggle: 01d6 acid .oggle: 01d6 2ire .oggle: 01d6 cold .oggle: 01d6 electric

Elemental )rrows (2 ) * +M, !- 2; ) / .oggle: 01d6 acid .oggle: 01d6 2ire .oggle: 01d6 cold .oggle: 01d6 electric

)wareness '3 (1 ) * +M, 1- 1 ) / 01 ,isten- "earch- "#ot- 01 )ttac%

)ction 1oost '3 (2 ) * +M, 2- $ ) / )ction 1oost: 0$ Energ8 Resistance )ction 1oost: 0! )ttac% )ction 1oost: 06 )ttac% +.ier 1/ )ction 1oost: 0M )ttac% +.ier 2/

De'terit8 or >isdom (2 ) * +M, 3- 1; ) / 01 DE: 01 >3"

De'terit8 or >isdom (2 ) * +M, !- 2; ) / 01 DE: 01 >3"

)rcane )rcher

&ar "hot (1 ) * +M, 1/ 01 "nea% )ttac% Die. 01; ositive "#ell ower- 0$m oint 1lan% "hot- 0$m Ranged "nea% )ttac% #er Core )4ilit8

"nea% )ttac% (1 ) * +M, 3- $) / 01 "nea% )ttac% Die- 01; ositive "#ell ower A #lus A 0$m oint 1lan% "hot- 0$m Ranged "nea% )ttac%

Called "hot (1 ) * +M, 6- 1; ) / Melee: 02(>*- 0! )ttac%- 01 Critical .hreat Range- 01 Critical Damage Multi#lier On Damage: 1lu22ed 2or ! secs01; ositive "#ell ower Ranged: 02(>*- 0! )ttac%- 02 Critical .hreat Range- 02 Critical Damage Multi#lier On Damage: 1lu22ed 2or ! secs01; ositive "#ell ower A #lus A 0$m oint 1lan% "hot- 0$m Ranged "nea% )ttac%

"nea% )ttac% (1 ) * +M, 12- 2; ) / 01 "nea% )ttac% Die- 01; ositive "#ell ower A #lus A 0$m oint 1lan% "hot- 0$m Ranged "nea% )ttac%

Mar% o2 the =unted (1 ) * +M, 1M- 3; ) / A1 )nimal Em#ath8- target: A1;< &orti2ication- A1; )C- A1; "R- A! all )4ilities 2or 3 minutes- 01; ositive "#ell ower A #lus A 0$m oint 1lan% "hot- 0$m Ranged "nea% )ttac%

=oriQon "hot (1 ) * +M, 2;- !; ) / 02 DE:- 01 "nea% )ttac% Die. )lwa8s in oint 1lan% "hot and Ranged "nea% )ttac% range02; ositive "#ell ower A #lus A 0$m oint 1lan% "hot- 0$m Ranged "nea% )ttac%

&avored De2ence '3 (1 ) P2 ) * +M, 1- 1 ) / JJ )C G 1 ) - "ave G 2 ) 02 )C vs &avored Enem8 01 "ave vs &avored Enem8

&avored De2ence '3 (1 ) P2 ) * +M, 2- $ ) / JJ )C G 1 ) - "ave G 2 ) 02 )C vs &avored Enem8 01 "ave vs &avored Enem8

&avored )ccurac8 '3 (2 ) * +M, 3- 1; ) / 01 )ttac% vs &avored Enem8

&avored Damage '3 (1 ) * +M, !- 2; ) / 01 Damage vs &avored Enem8

E'tra &avored Enem8 (2 ) * +M, $- Char 12- 3; ) / 01 E'tra &avored Enem8. 02 Damage verses all &avored Enemies

"tealth8 '3 (2 ) * +M, 1- 1 ) / 01 =ide- Move "ilentl8 02 =ide- Move "ilentl8 +.ier 1/ 03 =ide- Move "ilentl8- 01 "nea% )ttac% Die +.ier 2/

&aster "nea%ing '3 (2 ) * +M, 2- $ ) / 02;< "nea% "#eed 03$< "nea% "#eed +.ier 1/ 0$;< "nea% "#eed +.ier 2/

.hrill o2 the =unt '3 (2 ) * +M, 3- 1; ) / 01 damage 2or 6 secs i2 target 4elow 2$< = 02 damage 2or 6 secs i2 target 4elow 2$< = +.ier 1/ 03 damage 2or 6 secs i2 target 4elow 3$< = +.ier 2/

Liller '3 (1 ) * +M, !- 2; ) / JJ E'tra "hot re2 On Lill: 0$< Dou4lestri%e- 0$< Dou4leshot 2or 1$ secs. Can stac% 2 times Can stac% 3 times +.ier 1/ Can stac% ! times +.ier 2/

=eav8 Draw (2 ) * +M, $- Char 12- 3; ) / .oggle: 0$ Damage- A$ )ttac% with archer8 and thrown attac%s. 3ncreased 48 ower )ttac% e22ects

3ncreased Em#ath8 '3 (1 ) * +M, 1- 1 ) / 01 Di#lomac8- 01 )nimal Em#ath8- 0! ositive "#ell ower

Em#athic =ealing '2 (2 ) * +M, 2- $ ) / A1 )nimal Em#ath8- ",): ,esser Iigor ",): Mass ,esser Iigor +.ier 1/

=unters Merc8 (2 ) * +M, !- 2; ) / Melee: 03(>*. On "nea% damage: $;; damage i2 target 4elow 2;< = Ranged: 03(>*. On "nea% damage: $;; damage i2 target 4elow 2;< =

Iersatile Em#ath8 '2 (1 ) * +M, 1- 1 ) / Em#ath8 #aci2ies Iermin- 01$ ositive "#ell ower Em#ath8 #aci2ies Iermin and Elementals0! ositive "#ell ower +.ier 1/

3m#roved >ea#on &inesse (1 ) * +M, 2- $ ) / DE: to damage on melee 2inesse wea#on

)imed "hot (2 ) * +M, 3- 1; ) / Ranged: 01; )ttac%- 01 Critical Damage Multi#lier. On damage: 03 )rchers &ocus i2 not in Man8shot

,eg "hot (2 ) * +M, !- 2; ) / Ranged: On damage: "lowed $;< 2or 1; secs

=ead "hot (2 ) * +M, $- Char 12- 3; ) / Ranged: )uto critical On Ior#al: $;; damage

.endon Cut '3 (1 ) * +M, 1- 1 ) / 0;.$(>*- On "nea%: "low movement 48 $;< 2or 1; secs

)ction 1oost '3 (2 ) * +M, 2- $ ) / )ction 1oost: 01;< Damage )ction 1oost: 02 )ll "%ills

De'terit8 or >isdom (2 ) * +M, 3- 1; ) / 01 DE: 01 >3"

De'terit8 or >isdom (2 ) * +M, !- 2; ) / 01 DE: 01 >3"

3m#roved )rcher?s &ocus (2 ) * +M, $- Char 12- 3; ) / )rcher?s &ocus ma'imum increased 2rom 1$ to 2$

Dee#wood "tal%er

"hield o2 >hirling "teel (1 ) * +M, 1/ 02 "hield 4onus to )C when dual wielding. 01 "hield 4onus to )C 2or each Core a4ilit8

.em#est (1 ) * +M, 3- $) / 01;< chance o22Ahand attac%s. DE: to hit with light wea#ons. "cimitar treated as light wea#on. A #lus A 01 "hield 4onus to )C

Krace2ul Death (1 ) * +M, 6- 1; ) / DE: to damage o2 light wea#ons when dual wielding A #lus A 01 "hield 4onus to )C

De2lect )rrows (1 ) * +M, 12- 2; ) / De2lect arrows when dual wielding. 01;< chance o22Ahand attac% A #lus A 01 "hield 4onus to )C Critical Damage '3 (2 ) * +M, !- 2; ) / 01 Critical damage 4e2ore multi#liers

>hirlwind (1 ) * +M, 1M- 3; ) / 0$< dou4lestri%e chance when dual wielding A #lus A 01 "hield 4onus to )C

Dervish (1 ) * +M, 2;- !; ) / 02 DE:- 02$< dou4lestri%e chance with o22Ahand wea#on A #lus A 01 "hield 4onus to )C

3tem De2ense '3 (1 ) * +M, 1-1 ) / Negate item wear 2$<

3m#roved arr8 '3 (2 ) * +M, 2- $ ) / 03 RR when dual wielding 06 RR when dual wielding +.ier 1/ 01; RR when dual wielding +.ier 2/

Critical )ccurac8 '3 (1 ) * +M, 3- 1; ) / 01 Con2irm Critical =its

3m#roved Reaction '3 (1 ) * +M, 1-1 ) / 01 Re2le' "ave- 01 "ave Is .ra#s

3m#roved Dodge '3 (1 ) * +M, 2- $ ) - &E).: Dodge/ 01< Dodge in light or no armor

3m#roved Mo4ilit8 '3 (1 ) * +M, 3- 1; ) - &E).: Mo4ilit8/ 01 )rmor Ma' DE: 1onus01 Ma' Dodge- A1 )rmor Chec% enalt8 in light armor

Ela4orate arr8 '3 (1 ) * +M, !- 2; ) / Dual wield attac%: On damage: 02< dodge 2or $ secs- stac%s u# to 1$ times 02< dodge 2or 1; secs +.ier 1/ 02< dodge 2or 1$ secs +.ier 2/

Evasive Dance '3 (1 ) * +M, $- Char 12- 3; ) - &E).: Evasion/ Reduce damage on 2ailed Evasion roll to M$< Reduce damage on 2ailed Evasion roll to B;< +.ier 1/ Reduce damage on 2ailed Evasion roll to $;< +.ier 2/

3m#roved De2ence '3 (2 ) * +M, 1-1 ) / 01 "hield )C- De2lect arrows reduced 2rom 6 secs to ! secs 02 "hield )C- De2lect arrows reduced to 3 secs +.ier 1/ 03 "hield )C- De2lect arrows reduced to 2 secs +.ier 2/

1leed .hem Out '3 (1 ) * +M, 2- $ ) / Dual wield attac%: 01(>*. On damage: 1leed 2or 6 secs- can stac% $ times 02(>* +.ier 1/ 03(>* +.ier 2/

.he Krowing "torm '3 (1 ) * +M, !- 2; ) / Dual wield attac%: On damage: 01 damage- A2 )C 2or $ secsstac%s u# to 1; times 01 damage- A2 )C 2or 1; secs +.ier 1/ 01 damage- A2 )C 2or 1$ secs +.ier 2/

) .housand Cuts '3 (1 ) * +M, $- Char 12- 3; ) / Dual wield attac%: 01(>*. 03;< Dou4lestri%e chance 2or 6 secs Dual wield attac%: 03(>*. 06;< Dou4lestri%e chance 2or 6 secs +.ier 1/ Dual wield attac%: 0$(>*. 0S;< Dou4lestri%e chance 2or 6 secs +.ier 2/

>hirling 1lades (2 ) * +M, 1-1 ) / 01 )ttac%- 01 Damage when dual wielding

>hirling 1lades (2 ) * +M, 2- $ ) / 01 )ttac%- 01 Damage when dual wielding

>hirling 1lades (2 ) * +M, 3- 1; ) / 01 )ttac%- 01 Damage when dual wielding

>hirling 1lades (2 ) * +M, !- 2; ) / 01 )ttac%- 01 Damage when dual wielding

Dance o2 Death '3 (2 ) * +M, $-Char 12- 3; ) / Dual wield attac%: 01(>*. "tri%e two targets #er swing Dual wield attac%: 03(>*. "tri%e three targets #er swing +.ier 1/ Dual wield attac%: 0$(>*. "tri%e 2our targets #er swing +.ier 2/

)wareness '3 (1 ) * +M, 1-1 ) / 01 1alance- 9um#- .um4le. 02 )C while tum4ling

)ction 1oost '3 (2 ) * +M, 2- $ ) / )ction 1oost: 01;< )ttac% "#eed )ction 1oost: 03;< Movement "#eed 0!;< Movement "#eed +.ier 1/ 0$;< Movement "#eed +.ier 2/

"trength or De'terit8 (2 ) * +M, 3- 1; ) / 01 ".R 01 DE:

"trength or De'terit8 (2 ) * +M, !- 2; ) / 01 ".R 01 DE:

.em#est

Lni2e in the Dar%ness (1 ) * +M, 1/ ro2icienc8 with Lu%ris. Can use DE: modi2ier to hit with Daggers and Lu%ris

Dagger in the 1ac% (1 ) * +M, 3- $) / DE: to damage with Daggers and Lu%ris. &inesse 2eat now adds DE: to damage with all &inesse wea#ons

)ssassin?s .ric% (1 ) * +M, 6- 1; ) / 3ntelligent target loses 2$< 2orti2ication and immunit8 to snea% 2or 12 sec- >ill DC 1; 0 3N. modi2ier 0 Rogue level

Nim4leness (1 ) * +M, 12- 2; ) / On snea% attac%: ever8 2 sec01< dodge 2or 6 sec- stac%s u# to 1; times

,ethalit8 (1 ) * +M, 1M- 3; ) / "nea% attac%: on vor#al: Lill target

Deadl8 "hadow (1 ) * +M, 2;- !; ) / 02 3N.- 0! "nea% )ttac% dice

oison "tri%es (2 ) * +M, 1- 1 ) / On hit: A1 &ortitude "ave- stac%s u# to $ times. On critical: 1d6 CON damage. On vor#al: A$< = - &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 Re2le' "ave- stac%s u# to $ times. On critical: 1d6 DE: damage. On vor#al: aral8sis- &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 >ill "ave- stac%s u# to $ times. On critical: 1d6 >3" damage. On vor#al: "hattermantle- >ill DC 1; 0 3N. modi2ier 0 hal2 Rogue level

oison "tri%es (2 ) * +M, 2- $ ) / On hit: A1 &ortitude "ave- stac%s u# to $ times. On critical: 1d6 CON damage. On vor#al: A$< = &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 Re2le' "ave- stac%s u# to $ times. On critical: 1d6 DE: damage. On vor#al: aral8sis&ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 >ill "ave- stac%s u# to $ times. On critical: 1d6 >3" damage. On vor#al: "hattermantle- >ill DC 1; 0 3N. modi2ier 0 hal2 Rogue level

oison "tri%es (2 ) * +M, 3- 1; ) / On hit: A1 &ortitude "avestac%s u# to $ times. On critical: 1d6 CON damage. On vor#al: A$< = - &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 Re2le' "ave- stac%s u# to $ times. On critical: 1d6 DE: damage. On vor#al: aral8sis- &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level On hit: A1 >ill "ave- stac%s u# to $ times. On critical: 1d6 >3" damage. On vor#al: "hattermantle- >ill DC 1; 0 3N. modi2ier 0 hal2 Rogue level

E'ecute (2 ) * +M, !- 2; ) / 03(>* damage. On snea%: $;; damage i2 4elow 2;< health

)ssassinate (1 ) * +M, $- Char 12- 3; ) / On snea%: &ortitude DC 1; 0 3N. modi2ier 0 rogue level. On 2ail- %ill living- on save 1;d6 snea% damage

.o'in )22init8 '3 (1 ) * +M, 1- 1 ) / 01 "ave vs oison- 01 DC o2 oison )ttac%

Ienomed 1lades '3 (2 ) * +M, 2- $ ) / "tance: 01d! oison damage 01d6 oison damage +.ier 1/ 01dM oison damage +.ier 2/

Critical accurac8 '3 (1 ) * +M, 3- 1; ) / 01 Con2irm critical hits

Critical damage '3 (1 ) * +M, !- 2; ) / 01 Critical damage 4e2ore multi#liers

Measure the &oe '3 (1 ) * +M, $- Char 12- 3; ) / 01 to hit and assassinate DC ever8 6 sec while stealthed- stac%s u# to $ times Ever8 ! sec while stealthed +.ier 1/ Ever8 2 sec while stealthed +.ier 2/

"hiv '3 (1 ) * +M, 1- 1 ) / 01(>* damage- On damage: A1;; .hreat. On snea%: A2 &ortitude vs oison 2or 2; sec- stac%s u# to $ times 02(>* damage- On damage: A2;; .hreat. +.ier 1/ 03(>* damage- On damage: A3;; .hreat. +.ier 2/

1leed .hem Out '3 (1 ) * +M, 2- $ ) / 01(>*. On damage: 1leed 2or 6 secs- can stac% $ times

"hadow Dagger '3 (1 ) * +M, 3- 1; ) / !dM unhol8 damage- 4linds &ortitude DC 1; 0 3N. modi2ier 0 hal2 Rogue level 6dM- 1lind DC 1! 0 3N. modi2ier 0 hal2 rogue level +.ier 1/ MdM- 1lind DC 1M 0 3N. modi2ier 0 hal2 rogue level +.ier 1/

Liller '3 (1 ) * +M, !- 2; ) / On Lill: 0$< Dou4lestri%e- 0$< Dou4leshot 2or 1$ secs. Can stac% 2 times Can stac% 3 times +.ier 1/ Can stac% ! times +.ier 2/

"nea% )ttac% .raining (2 ) * +M, 1- 1 ) / 01 "nea% )ttac% =it- 01 "nea% )ttac% Dice

"nea% )ttac% .raining (2 ) * +M, 2- $ ) / 01 "nea% )ttac% =it- 01 "nea% )ttac% Dice

"nea% )ttac% .raining (2 ) * +M, 3- 1; ) / 01 "nea% )ttac% =it- 01 "nea% )ttac% Dice

"nea% )ttac% .raining (2 ) * +M, !- 2; ) / 01 "nea% )ttac% =it- 01 "nea% )ttac% Dice

Lni2e "#ecialiQation (2 ) * +M, $- Char 12- 3;) / Daggers: 01 Critical .hreat Range01 Critical Damage Multi#lier Lu%ri: 01 Critical Damage Multi#lier

"tealth8 '3 (1 ) * +M, 1- 1 ) / 01 =ide- Move "ilentl8

Damage 1oost '3 (2 ) * +M, 2- $ ) / )ction 1oost: 01;< damage

De'terit8 or 3ntelligence (2 ) * +M, 3- 1; ) / 01 DE: 01 3N.

De'terit8 or 3ntelligence (2 ) * +M, !- 2; ) / 01 DE: 01 3N.

)ssassin

)r4alester (1 ) * +M, 1/ 3ncrease ranged and #oint 4lan% shot range 48 $m. Kain #ro2icienc8 with great cross4ows

.angle2oot (1 ) * +M, 3- $) / )lchemical .ra#: !d6 acid damage ever8 2 sec- "lowed. Re2le' DC 1; 0 3N. modi2ier 0 hal2 Rogue level

.argeting "ights (1 ) * +M, 6- 1; ) / 3N. modi2ier to damage- all cross4ows and thrown wea#ons. Kain #ro2icienc8 with light re#eating cross4ows Cross4ow .raining (2 ) * +M, 3- 1; ) / 01 attac% all cross4ows- 01 damage nonAre#eating cross4ows

3m#roved Detection (1 ) * +M, 12- 2; ) / 3ncrease detect tra# and search range 48 0$;<. Kain #ro2icienc8 with heav8 re#eating cross4ows

E'#ert 1uilder (1 ) * +M, 1M- 3; ) / 01 Critical Multi#lier with Kreat cross4ows- )lchemical .ra# cooldown A2;<

=i# &las% (1 ) * +M, 2;- !; ) / 02 DE:- 02 3N.. )ction 4oost: 01d6 all a4ilities02d6 attac% and damage 2or 6; sec

Cross4ow .raining (2 ) * +M, 1- 1 ) / 01 attac% all cross4ows- 01 damage nonA re#eating cross4ows

Cross4ow .raining (2 ) * +M, 2- $ ) / 01 attac% all cross4ows- 01 damage re#eating cross4ows- 02 damage nonAre#eating cross4ows

Cross4ow .raining (2 ) * +M, !- 2; ) / 01 attac% all cross4ows- 01 damage re#eating cross4ows02 damage nonAre#eating cross4ows

Ra#id &ire '3 (1 ) * +M, $- Char 12- 3; ) / 03< Dou4leshot 06< Dou4leshot +.ier 1/ 01;< Dou4leshot +.ier 2/

,acerating "hots '3 (1 ) * +M, 1- 1 ) / 33< chance o2 Kreat cross4ow 1leed 66< chance o2 1leed +.ier 1/ 1;;< chance o2 1leed +.ier 2/

3m#roved .ra#s '3 (1 ) * +M, 2- $ ) / 01 DC )lchemical and Magical .ra#s. Elemental .ra#s DC 6$< Disa4le Device Elemental .ra#s DC M;< Disa4le Device +.ier 1/ Elemental .ra#s DC 1;;< Disa4le Device+.ier 2/

>rac% Construct '3 (1 ) * +M, 3- 1; ) / Ranged: 01d6 damage to construct- A1;< 2orti2icationlose snea% immunit8- stac%s u# to $ times Melee: 01d6 damage to construct- A1;< 2orti2icationlose snea% immunit8- stac%s u# to $ times 03d6 damage +.ier 1/ 0$d6 damage +.ier 2/

Disa4le Construct '3 (1 ) * +M, !- 2; ) / DaQe construct 2or 1; sec DaQe construct 2or 2; sec +.ier 1/ DaQe construct 2or 3; sec +.ier 2/

.hunderstone '3 (1 ) * +M, 1- 1 ) / )lchemical .ra#: !d6 sonic damageDaQed- &ortitude DC 12 0 3N. modi2ier 0 hal2 rogue level 6d6 damage- DC 1! 0 3N. modi2ier 0 hal2 rogue level +.ier 1/ Md6 damage- DC 16 0 3N. modi2ier 0 hal2 rogue level +.ier 2/

OoQe &las% '3 (2 ) * +M, 3- 1; ) / )lchemical .ra#: !dM acid damage- A2 )C 2or 3; sec &ortitude DC 1; 0 3N. modi2ier 0 hal2 rogue level MdM damage- A! )C 2or 3; sec +.ier 1/ 12dM damage-AM )C 2or 3; sec +.ier 1/

.ime 1om4 '3 (2 ) * +M, $- Char 12- 3;) / )lchemical .ra#: 01; sonic- 01; 2ire #er Rogue level a2ter 1; secs- #lus Lnoc%down. Re2le' DC 1; 0 3N. modi2ier 0 hal2 rogue level 2or hal2 damage- 1alance DC 1; 0 3N. modi2ier 0 hal2 rogue level 2or %noc%down 02$ sonic- 02$ 2ire #er Rogue level +.ier 1/ 0$; sonic- 0$; 2ire #er Rogue level +.ier 2/

Mechanics '3 (1 ) * +M, 1- 1 ) / 01 Disa4le Device- O#en ,oc%- Re#air- 01 "ave vs .ra#s

>and and "croll Master8 '3 (2 ) * +M, 2- $ ) / 02$< s#ell casting items- 01 DC o2 o22ensive wands

Hse Magical Device '3 (1 ) * +M, 3- 1; ) / 01 HMD

,eg "hot (2 ) * +M, !- 2; ) / Ranged on damage: "low movement 48 $;< 2or 1; sec

)wareness '3 (1 ) * +M, 1- 1 ) / 01 ,isten- "earch- "#ot

"%ill 1oost '3 (2 ) * +M, 2- $ ) / )ction 1oost: 02 )ll "%ills

De'terit8 or 3ntelligence (2 ) * +M, 3- 1; ) / 01 DE: 01 3N.

De'terit8 or 3ntelligence (2 ) * +M, !- 2; ) / 01 DE: 01 3N.

Mechanic

)cro4at (1 ) * +M, 1/ Hse DE: modi2ier to hit with 5uartersta22

"tic% &ighting (1 ) * +M, 3- $) / Hse DE: modi2ier to damage with 5uartersta22

.um4ler (1 ) * +M, 6- 1; ) / Can #ass through enemies when tum4ling

Li# H# (1 ) * +M, 12- 2; ) / 3mmune to most %noc%down e22ects and sli##er8 sur2aces

Cartwheel Charge (1 ) * +M, 1M- 3; ) / )2ter tum4ling- 02 ".R- 02 DE: 2or 6 secs

&ollowthrough (1 ) * +M, 2;- !; ) / 02 ".R- 02 DE:. )2ter tum4ling- twoAhanded wea#ons stri%e two targets instead o2 one #er swing. On vor#al: Lnoc%down. ,asts 6 secs

"ta22 .raining (2 ) * +M, 1- 1 ) / 01 attac%- 01 damage with 5uartersta22

"ta22 .raining (2 ) * +M, 2- $ ) / 01 attac%- 02 damage with 5uartersta22

"ta22 .raining (2 ) * +M, 3- 1; ) / 01 attac%- 01 damage with 5uartersta22

"ta22 .raining (2 ) * +M, !- 2; ) / 01 attac%- 02 damage with 5uartersta22

"ta22 "#ecialisation (2 ) * +M, $- Char 12- 3; ) / 01 Critical Damage Multi#lier- 01 Critical .hreat Range with 5uartersta22

)cro4atic '3 (1 ) * +M, 1- 1 ) / 01 1alance- 9um#- .um4le- 0$< attac% s#eed with 5uartersta22

.ri# &ocus '3 (1 ) * +M, 2- $ ) / 01 .ri# DC

3m#roved Klancing 1lows '3 (1 ) * +M, 3- 1; ) / 02< chance glancing 4low #roc

3m#roved De2ensive Roll '3 (1 ) * +M, !- 2; ) - &E).: De2ensive Roll/ &eat G M, 1; .riggers 3;< = .riggers !;< = +.ier 1/ .riggers $;< = +.ier 2/

Charming '3 (1 ) * +M, 1- 1 ) / 01 1lu22- Di#lomac8- =aggle- 3ntimidate

"u4tlet8 '3 (1 ) * +M, 2- $ ) / A2;< .hreat A3;< .hreat +.ier 1/ A!;< .hreat +.ier 2/

"hadow Dodge '3 (1 ) * +M, 3- 1; ) / .oggle: 01< Dodge- 01 DE:A1;< &orti2ication

No Merc8 '3 (1 ) * +M, !- 2; ) / 01;< damage to hel#less enem8

"l8 2lourish '3 (1 ) * +M, 1- 1 ) / 0;.$(>*- 01 critical threat range- A1;; .hreat. On snea%: 3ntelligent target A1 1alance- Re2le'- >ill "aves 2or 2; secsstac%s u# to $ times 01(>*- 02 critical threat range- A2;; .hreat +.ier 1/ 01.$(>*- 03 critical threat range- A3;; .hreat +.ier 2/

Euic% "tri%e '3 (2 ) * +M, 2- $ ) / 01(>* damage- 0$< dou4lestri%e 2or 1; sec with 5uartersta22 02(>* damage- 01$< dou4lestri%e +.ier 1/ 03(>* damage- 02$< dou4lestri%e +.ier 2/

"wee#ing stri%es '3 (2 ) * +M, 3- 1; ) / 01(>* area damage and tri#. 1alance DC 1; 0 DE: modi2ier 0 hal2 rogue 02(>* damage +.ier 1/ 03(>* damage +.ier 2/

"ta22 ,unge '3 (2 ) * +M, !- 2; ) / 02(>* damage line o2 enemies 03(>* damage +.ier 1/ 0!(>* damage +.ier 1/

Iault (2 ) * +M, $- Char 12- 3;) / )4undant ste# when wielding 5uartersta22

&aster "nea%ing '3 (1 ) * +M, 1- 1 ) / 02;< "nea% s#eed 03$< "nea% s#eed +.ier 1/ 0$;< "nea% s#eed +.ier 2/

=aste 1oost '3 (2 ) * +M, 2- $ ) / )ction 1oost: 01;< )ttac% "#eed

"trength or De'terit8 (2 ) * +M, 3- 1; ) / 01 ".R 01 DE:

"trength or De'terit8 (2 ) * +M, !- 2; ) / 01 ".R 01 DE:

.hie2 )cro4at

"#ellsinger (1 ) * +M, 1/ JJ no 4ene2it 2rom this core a4ilit8 01 Hniversal "#ell ower #er #oint s#ent in the .ree. 01 Di#lomac8- ,istener2orm- HMD- 2< Critical: "onicositive #er core a4ilit8

Music o2 the "ewers (1 ) * +M, 3- $) / &ascinate a22ects ooQes A #lus A 01 Di#lomac8- ,isten- er2ormHMD- 2< Critical: "onic- ositive

Music o2 the Dead (1 ) * +M, 6- 1; ) / &ascinate a22ects undead A #lus A 01 Di#lomac8- ,isten- er2ormHMD- 2< Critical: "onicositive

Music o2 the Ma%ers (1 ) * +M, 12- 2; ) / &ascinate a22ects constructs A #lus A 01 Di#lomac8- ,isten- er2ormHMD- 2< Critical: "onicositive

Iirtuoso (1 ) * +M, 1M- 3; ) / 02 "ongs- 02;< song durationsongs regenerate 1 ever8 $ mins A #lus A 01 Di#lomac8- ,isten- er2orm- HMD2< Critical: "onic- ositive

Maestro o2 ,i2e and Death (1 ) * +M, 2;- !; ) / 02 Charisma- 01; Hniversal "#ell ower- gain =eal and >ail o2 the 1anshee as level 6 1ard s#ell A #lus A 01 Di#lomac8- ,isten- er2ormHMD- 2< Critical: "onicositive

=aunting Melod8 (1 ) * +M, 1- 1 ) / &ascinate adds =aunted 2or 2; sec. =aunted: A2 all saves- s%ills- attac% =aunted 2or !; sec +.ier 1/ =aunted 2or 6; sec +.ier 2/

"har# Note '3 (1 ) * +M, 2- $ ) / &ascinate: allies gain 01 damage 2or 3; sec

Enthrallment (2 ) * +M, 3- 1; ) / &ascinate: A2 attac%- A2 >ill saves 2or 2! sec #lus 6 sec #er 4ard level. >ill DC er2orm s%ill

"ustaining "ong (2 ) * +M, !- 2; ) / A1 "ong- &ast healing to allies 2or 2! sec #lus 6 sec #er 4ard level

"ong o2 Ca#ering (2 ) * +M, $- Char 12- 3; ) / A1 "ong- dance enem8 2or 6 secs #lus 2 sec #er 4ard level. >ill DC er2orm s%ill

Magical "tudies '3 (1 ) * +M, 1- 1 ) / 03; " 06; " 01;; " - &E).: Magical .raining- Echoes o2 ower

&lic%er '3 (1 ) * +M, 2- $ ) / >hen damaged: $< chance o2 invisi4ilit8 2or 2 sec &or ! sec +.ier 1/ &or 6 sec +.ier 2/

Reviving Ierse '3 (1 ) * +M, 3- 1; ) / 01 "ave vs "lee#- aral8sisE'haustion- Energ8 Drain 02 "aves +.ier 1/ 03 "aves +.ier 2/

"#ell enetration '3 (1 ) * +M, !- 2; ) / 01 "#ell enetration

)dvanced Magical "tudies '3 (1 ) * +M, $- Char 12- 3; ) / 01 1ard "ong er Rest +Musical "tudies/ 06$ " 013; " +.ier 1/ 02;; " +.ier 2/

,ingering "ongs '3 (1 ) * +M, 1- 1 ) / "ongs last 2;< longer

3ns#ired &lic%er '3 (1 ) * +M, 2- $ ) / 3ns#ire Com#etence: &lic%er 2or ! minutes: $< chance o2 invis 2or 2 sec &or ! sec +.ier 1/ &or 6 sec +.ier 2/

Raucous Re2rain (2 ) * +M, 3- 1; ) / 3ns#ire Courage: 01 "ave vs "lee#- aral8sis- E'haustionEnerg8 Drain 2or ! mins 02 "aves +.ier 1/

)rcane )id '3 (1 ) * +M, !- 2; ) / 3ns#ire Com#etence: 01 "#ell enetration 2or ! mins 02 "#ell enetration +.ier 1/ 03 "#ell enetration +.ier 2/

rodig8 '3 (1 ) * +M, $- Char 12- 3; ) / 01 Concentration- er2orm- 01 "#ell enetration- 01 DC Enchantment 02 Concentration- er2orm- 02 "#ell enetration- 02 DC Enchantment +.ier 1/ 03 Concentration- er2orm- 03 "#ell enetration- 03 DC Enchantment. .em#orar8 " to allies at end o2 an8 1ard "ong +.ier 2/

03 "aves +.ier 2/

>and =eightening '3 (1 ) * +M, 1- 1 ) / 01 DC o2 o22ensive wands

>and and "croll Master8 '3 (1 ) * +M, 2- $) / 02$< s#ell casting items- 01 DC o2 o22ensive wands

"#ell "ong .rance (2 ) * +M, 3- 1; ) / 1ardic music: 01 s#ell DC?sA1;< " cost 2or 2! sec #lus 6 sec #er 4ard level

"ong o2 )rcane Might (2 ) * +M, !- 2; ) / 1ardic music: 01 C, all s#ells 2or 2! sec #lus 6 sec #er 4ard level

"#ell "ong Iigor (2 ) * +M, $- Char 12- 3;) / A1 1ardic music: Restore " to target over time

Charlatan '3 (1 ) * +M, 1- 1 ) / 01 Concentration- er2orm

Marigold Crown (2 ) * +M, 2- $ ) / 01 DC 3llusion 01 DC Evocation 01 DC Enchantment

Charisma (2 ) * +M, 3- 1; ) / 01 C=)

Charisma (2 ) * +M, !- 2; ) / 01 C=)

&rolic (2 ) * +M, $- Char 12- 3; ) / "ong o2 &reedom grants &reedom o2 Movement 2or 3 minutes

"#ellsinger

"%aldic Rage (1 ) * +M, 1/ JJ descri4ed as 6; sec duration A1 "ong- Rage 2or 1M; secs- e'tended 48 e22ects that increase song duration

&ighting "#irit (1 ) * +M, 3- $) / 01; = - 3ns#ire Courage: 01 damage

"ong o2 =eroism (1 ) * +M, 6- 1; ) / A1 "ong- Kreater =eroism 2or 1 minute #lus 3; sec #er caster level

&ighting "#irit (1 ) * +M, 12- 2; ) / 01; = - 3ns#ire Courage: 01 damage

Iictor8 "ong (1 ) * +M, 1M- 3; ) / 3ns#ire Courage: "el2: 1)1 e5ual to character level. On Ior#al: Iictor8 "ong duration increased 48 2; sec

>armaster (1 ) * +M, 2;- !; ) / 02 ".R- 02 CON- 01; = 3ns#ire Courage: 01 damage3ns#ire =eroics: 0$ attac%- 0$ damage- 02$ RR- 0$; acidcold- electric- 2ire resist 2or 12 sec

3ns#ired 1raver8 '3 (1 ) * +M, 1- 1 ) / 01 )ttac%- 01 "ave vs &ear

1oast '3 (1 ) * +M, 2- $ ) / 1oast: 01; tem#orar8 = . 01(>* damage- 0$;< .hreat while = last 02; tem# = +.ier 1/

3rons%in Chant '3 (1 ) * +M, 3- 1; ) / DR 2PA- cooldown 3; sec DR !PA- cooldown 2; sec +.ier 1/ DR 6PA- cooldown 1; sec +.ier 2/

3ns#ire Rec%lessness '3 (1 ) * +M, !- 2; ) / 02< dou4lestri%e- A1;< 2orti2ication 2or 1$ sec #lus 6 sec #er level 0!< dou4lestri%e- A1;< 2orti2ication 2or 3; sec #lus 6 #er level +.ier 1/ 06< dou4lestri%e- A1;< 2orti2ication 2or 6; sec #lus 6 #er level +.ier 2/

)rmorer (2 ) * +M, $- Char 12- 3; ) / &E).: Medium )rmor ro2icienc8- no )"& in medium armor

03; tem# = - 01 Rage +.ier 2/

.he oetic Edda '3 (1 ) * +M, 1- 1 ) / 01 )ttac%- 01 "ong

>ords o2 Encouragement '3 (1 ) * +M, 2- $ ) / JJ t8#o 3ns#sire 0! ositive "#ell ower- 3ns#ire Courage: 01; tem# = 2or 6; sec 0M ositive "#ell ower- 02; tem# = +.ier 1/ 012 ositive "#ell ower- 03; tem# = +.ier 2/

O4stinance '3 (1 ) * +M, 3- 1; ) / 0! ositive "#ell ower- 01 "aves 4elow M;< health 0M ositive "#ell ower)dditional 01 "ave 4elow 6;< health +.ier 1/ 012 ositive "#ell ower)dditional 01 "ave 4elow !;< health +.ier 2/ &roQen &ur8 '3 (2 ) * +M, 3- 1; ) / JJ t8#o 1w G 1(>* 0;.$(>*. Re2le' DC 1; 0 C=) modi2ier to 2reeQe 01(>*. Re2le' DC 12 0 C=) modi2ier to 2reeQe +.ier 1/ 01.$(>*. Re2le' DC 1! 0 C=) modi2ier to 2reeQe +.ier 1/

=igh "#irits '3 (1 ) * +M, !- 2; ) / 0! ositive "#ell ower3mmune to crushing des#airwaves o2 2atigue- waves o2 e'haustion 0M ositive "#ell ower3mmune to crushing des#airwaves o2 2atigue- waves o2 e'haustion and slee# +.ier 1/ 012 ositive "#ell ower3mmune to crushing des#airwaves o2 2atigue- waves o2 e'haustion- slee# and 2atigue +.ier 2/

Enchant >ea#on (2 ) * +M, 1- 1 ) / Kain Enchant >ea#on as level 1 1ard s#ell

3ced Edges (2 ) * +M, 2- $ ) / Kathering Cold during "%aldic Rage: On critical: 01d6 cold damage 2or 3 sec

Rall8ing Cr8 '3 (1 ) * +M, $- Char 12- 3; ) / )ction 1oost: )ll allies 01;< movement s#eed- 01 "aving .hrows- Dis#els &ear. 01$< movement s#eed +.ier 1/ 02;< movement s#eed +.ier 2/

Rough and Read8 '3 (1 ) * +M, 1- 1 ) / 02 )C- 02 RR

Kathering Cold '3 (1 ) * +M, 2- $ ) / .oggle: 01 Cold resistance- >hen cold damaged: 2;< )rmor o2 &rost: 01 cold resistance- 01 )C 2or 12 secstac%s u# to $ times 3$< )rmor o2 &rost +.ier 1/ $;< )rmor o2 &rost +.ier 2/

Northwind '3 (2 ) * +M, 3- 1; ) / Kathering Cold during "%aldic Rage: On vor#al: 02dM cold damage

=owl o2 the North (2 ) * +M, $- Char 12- 3;) / .oggle: A$ )ttac%- 01 Critical Damage Multi#lier on 1SA2; with .rained >ea#on while "%aldic Rage

&ocused '3 (1 ) * +M, 1- 1 ) / 01 Concentration- 3ntimidate 02 Concentration- 3ntimidate +.ier 1/ 03 Concentration- 3ntimidate- 01 "ong +.ier 2/

"#rint 1oost '3 (1 ) * +M, 2- $ ) / )ction 1oost: 03$< movement s#eed 0!;< movement s#eed +.ier 1/ 0$;< movement s#eed +.ier 2/

"trength or Charisma (2 ) * +M, 3- 1; ) / 01 ".R 01 C=)

"trength or Charisma (2 ) * +M, !- 2; ) / 01 ".R 01 C=)

>ea#on .raining (2 ) * +M, $- Char 12- 3; ) / Kain Martial >ea#on ro2icienc8. 02 =it and Damage with all martial wea#ons and Dwarven a'es 2or dwarves

>archanter

)rcanotechnician (1 ) * +M, 1/ 01 Hniversal "#ell ower #er #oint s#ent in .ree

alliative )dmi'ture (1 ) * +M, 3- $) / ",): alliative )dmi'ture- $ " - 3; sec

.haumaturgical 1atter8 (1 ) * +M, 6- 1; ) / 01 .em# " when "#ell or 3n2usion

,ightning 1olt (1 ) * +M, 12- 2; ) / )dd ,ightning 1olt as level 3 arti2icer s#ell

Critical )dmi'ture (1 ) * +M, 1M- 3; ) / ",): Critical )dmi'ture- $ " - 12 sec

)rcane Em#owerment (1 ) * +M, 2;- !; ) / 02 3N.- 0$ "#ellcra2t- nonAscroll s#ell casting devices used at character level- increase DC to 1; 0 3N. modi2ier 0 s#ell level

"tatic "hoc% '3 (1 ) * +M, 1- 1 ) / ",): "tatic "hoc%: ! " - 12 sec 3 " - M sec +.ier 1/

,ightning "#here '3 (1 ) * +M, 3- 1; ) / ",): ,ightning "#here: M " 1$ sec 6 " - 1; sec +.ier 1/

1last Road '3 (1 ) * +M, !- 2; ) / ",): 1last Rod: 12 " - 1M sec M " - 12 sec +.ier 1/ 6 " - 6 sec +.ier 2/

,ightning Motes '3 (2 ) * +M, $- Char 12- 3; ) / ",): ,ightning Motes: 12 " - 1M sec M " - 12 sec +.ier 1/ 6 " - 6 sec +.ier 2/

2 " - ! sec +.ier 2/ ! " - $ sec +.ier 2/ Energ8 o2 Creator '3 (1 ) * +M, 1- 1 ) / 03; " E22icient Metamagic '3 (2 ) * +M, 2- $ ) / Em#ower A2 " Euic%en A1 " CA! " D 3/ E22icient Metamagic '3 (2 ) * +M, 3- 1; ) / Em#ower A2 " Euic%en A1 " CA! " D 3/

E22icient =eighten '2 (2 ) * +M, !- 2; ) - &E).: =eighten/ =eighten A1 " #er level heightened

Hncaring Master (2 ) * +M, 1- 1 ) / No = or " loss on death o2 #et

3m4ued De2ender '3 (1 ) * +M, 2- $ ) / et: 0$ RR- 0$< Dou4lestri%e

)utomated Re#airs '3 (1 ) * +M, 3- 1; ) / et: 0!d!01 = ever8 1M sec et: 0!d!01 = ever8 12 sec- 0 re#air sel2 ever8 6 sec +.ier 1/ et: 0!d!01 = ever8 6 sec- 0 re#air #art8 ever8 6 sec +.ier 2/

)rcane Engine '3 (1 ) * +M, !- 2; ) / "el2: 03 Hniversal "#ell ower "el2: 06 Hniversal "#ell ower +.ier 1/ "el2: 01; Hniversal "#ell ower +.ier 2/

Master De2ender '3 (1 ) * +M, $- Char 12- 3; ) / et: 02 ".R- 02 DE:- 02 CON "el2: 01< Dodge

"#ell Critical (2 ) * +M, 1- 1 ) / 01< Critical: Electric- &ire- &orce

"#ell Critical (2 ) * +M, 2- $ ) / 01< Critical: Electric- &ire- &orce

"#ell Critical (2 ) * +M, 3- 1; ) / 01< Critical: Electric- &ire&orce

"#ell Critical (2 ) * +M, !- 2; ) / 01< Critical: Electric- &ire&orce

Evocation &ocus (2 ) * +M, $- Char 12- 3; ) / 01 Evocation DC

>and and "croll Master8 '3 (1 ) * +M, 1- 1 ) / 02$< s#ell casting items- 01 DC o2 o22ensive wands

"hoc%ing Iulnera4ilit8 '3 (2 ) * +M, 2- $ ) / JJ .ier 2- 3 descri#tion Electric s#ell: $< chance 01 Iulnera4le. Iulnera4le: 02< damage 2or 6 secs- stac%s u# to 1; times $< chance 02 Iulnera4le +.ier 1/ $< chance 03 Iulnera4le +.ier 2/

3ntelligence (2 ) * +M, 3- 1; ) / 01 3N.

3ntelligence (2 ) * +M, !- 2; ) / 01 3N.

)rchanotechnician

1attle Engineer (1 ) * +M, 1/ 0M Hniversal "#ell ower when rune arm charged to .ier 1

3n2used >ea#ons (1 ) * +M, 3- $ ) / >ea#ons 01 enhancement- 01 con2irm critical- 01 critical damage 4e2ore multi#liers- 0M Hniversal "#ell ower when rune arm charged to .ier 2

3n2used )rmor (1 ) * +M, 6- 1; ) / )rmor 01 enhancement- 0$ RR- A1;< )"&- 0M Hniversal "#ell ower when rune arm charged to .ier 3

3n2used >ea#ons (1 ) * +M, 12- 2; ) / >ea#ons 01 enhancement- 01 con2irm critical- 01 critical damage 4e2ore multi#liers- 0M Hniversal "#ell ower when rune arm charged to .ier !

3n2used )rmor (1 ) * +M, 1M- 3; ) / )rmor 01 enhancement- 0$ RRA1;< )"&- 0M Hniversal "#ell ower when rune arm charged toPadvice .ier $

Master Engineer (1 ) * +M, 2;- !; ) / 02 3N.- 01 >ea#on and )rmor Enhancement- 03 3m#lement 1onus to Hniversal "#ell ower #er >ea#on Enhancement ,evel

>ea#on .raining (2 ) * +M, 1- 1 ) / 01 )ttac% Cross4ows- 01 Damage nonA re#eating Cross4ows 01 )ttac% and Damage- 1astard "word and Dwarven )'es- 02< glancing 4low #roc chance

>ea#on .raining (2 ) * +M, 2- $ ) / 01 )ttac% Cross4ows- 01 Damage re#eating cross4ows- 02 Damage nonAre#eating Cross4ows 01 )ttac% and Damage- 1astard "word and Dwarven )'es- 0!< glancing 4low #roc chance

>ea#on .raining (2 ) * +M, 3- 1; ) / 01 )ttac% Cross4ows- 01 Damage nonAre#eating Cross4ows 01 )ttac% and Damage- 1astard "word and Dwarven )'es- 06< glancing 4low #roc chance

>ea#on .raining (2 ) * +M, !- 2; ) / 01 )ttac% Cross4ows- 01 Damage re#eating cross4ows02 Damage nonAre#eating Cross4ows 01 )ttac% and Damage- 1astard "word and Dwarven )'es- 0M< glancing 4low #roc chance

>ea#on )ttachment (1 ) * +M, $- Char 12- 3; ) - Construct Essence or >ar2orged .raits/ 0;.$(>* damage until une5ui##ed or rest

&ield Engineer '3 (1 ) * +M, 1- 1 ) / 01 Concentration- Disa4le Device- O#en ,oc%s 02 Concentration- Disa4le Device- O#en ,oc%s +.ier 1/ 03 Concentration- Disa4le Device- O#en ,oc%s- 01 "ave vs .ra#s +.ier 2/

>rac% Construct '3 (1 ) * +M, 2- $ ) / Melee )ttac%: 01d6 damage- A1;< &orti2ication- stac%s to $ Ranged )ttac%: 01d6 damage- A1;< &orti2ication- stac%s to $ 03d6 damage +.ier 1/ 0$d6 damage +.ier 2/

Disa4le Construct '3 (2 ) * +M, 3- 1; ) / Construct daQed: 1; secs

1attle Master8 (2 ) * +M, !- 2; ) / )ction 1oost: Endless &usillade )ction 1oost: 3;< )ttac% "#eed

)ttac% 1oost '3 (2 ) * +M, 1- 1 ) / )ction 1oost: 0! )ttac% )ction 1oost: 06 )ttac% +.ier 1/ )ction 1oost: 0M )ttac% +.ier 2/

Damage 1oost '3 (2 ) * +M, 2- $ ) / )ction 1oost: Damage 01;<

E'tra )ction 1oost '3 (2 ) * +M, 3- 1; ) / 01 )ction 1oost #er rest

Rune )rm Overcharge (2 ) * +M, !- 2; ) / Rune arm sta4le Charge .ier 2

Rune )rm Overcharge (2 ) * +M, $- Char 12- 3; ) / Rune arm sta4le Charge .ier 3

.hermal Ienting '3 (1 ) * +M, 1- 1 ) / Rune arm cooldown s#eed 01;<

.haumaturgical Conduits '3 (1 ) * +M, 2- $ ) / Rune arm charge s#eed 01;< Rune arm charge s#eed 02;< +.ier 1/ Rune arm charge s#eed 033< +.ier 2/

)rcane Ca#acitors (2 ) * +M, 3- 1; ) / Rune arm deca8 s#eed A2$<

)rcane Ca#acitors (2 ) * +M, !- 2; ) / Rune arm deca8 s#eed A2$<

.actical Mo4ilit8 (1 ) * +M, $- Char 12- 3; ) / No movement #enalt8 while charging rune arm

3tem De2ense '3 (1 ) * +M, 1- 1 ) / Negate item wear 2$<

"trength- De'terit8- 3ntelligence (2 ) * +M, 3- 1; ) / 01 ".R 01 DE: 01 3N.

"trength- De'terit8- 3ntelligence (2 ) * +M, !- 2; ) / 01 ".R 01 DE: 01 3N.

1attle Engineer

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