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This is the Free Worlds League Black Knight in a lighter green color scheme. We went with a darker feel for the TRO, but this looks quite good. Art by David White Colors by Jim Lafferty
These are well-done pieces, but our needs for the section headers changed.
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This was an attempt to color the Draconis Combines Scorpion II. Christian M. Swanson did the coloring on Eric Ous lineart. Unfortunately, Christian was never able to complete this to his satisfaction - note his attempt to do away with the lines altogether on the left side - and it remains a might-have-been. We liked the camo scheme.
Another case of what might have been. This is a Mercenary Jenner JR7-X, art by Eric Ou and (partial) color by Christian M. Swanson. It never got any further due to time constraints (the artist was a student at the time), but showed quite a bit of promise
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Dawn Patrol
This was the very first commissioned piece for the TRO, a plate done by Alex Iglesias shortly before he began his more famous work for Catalyst Games. It was left over due to changes in the TRO layout (much can happen in four years) and a subsequent lack of need.
The Draconis Combines Tomahawk tank originally sported brighter colors. Terrence Wong did a good job coloring Eric Ous lineart, but we eventually shifted the overall tone of the TRO and needed something a bit darker. We miss the graffiti, however...
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Here is a perfect example of great art left behind as the tone of the TRO changed... This is one of six pieces done by David Razi Dryburgh specifically for the betweensection color plates. The subjects had to include machines from the TRO itself - in this case, the Merkava MkXVII. David has a wonderful ability to wring the most out of two or three shades of color.
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Here we see a Capellan Dao getting the better of an enemy Mech - no range is better than pointblank! Art by David Dryburgh
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An embattled Mercenary Argus fights the good fight against Clan invaders. The colors were altered somewhat to try making all the separate elements pop a bit more. Mixed results, but a bit better than the duo-chrome original. Art by David Dryburgh.
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A Federated Commonwealth Commando, practicing the better part of valor as it sensibly flees a Catapult. The remains of a Zeus to the right suggest this is a wise choice! Art by David Dryburgh.
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This is a Lyran Panther along with a Big Friend, caught in the sights of an aerospace fighter. Not pleasant, and this is the second pass - will that crewmember escape? Art by David Dryburgh
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Here is a Draconis Combine Gallowglas taking a hit from a Hatchetman. The nerve! Of course, the Glas outweighs his opponent by a good 25 tons, so this may be the HatchetMans swan song before the can of whoopass gets opened. Art by David Dryburgh.
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This Federated Commonwealth Praetorian is dishing out the hurt somewhere in the Outback. It has more air support than is usual for such assignments. On the other hand, it does have a nice souvenir in the right hand. Wonder who lost their head in the heat of battle? Art by David Dryburgh.
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Who says a tanker cant have a little fun in the midst of battle? This Zhukov II from the Free Worlds League is blasting away with twin UAC/10s even as it takes on some uneven terrain. Can you guess what the speed bump is? Crunchy good times.... Art by David Dryburgh
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Another example of Terrence Wongs coloring skills over Eric Ous lineart. We dropped this BattleMaster because the Section headers had changed.
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The Game
A pickup game of football between two crews (Capellan and Free Worlds League) for whom the larger Game is over.
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Chaperone
These Lyran girls are out for a shout. Gives a new meaning to head of the line privilege and shows how Battle Armor can be useful even when on peacekeeping duty.
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Strafing Run
In the foreground we have the Outworlds Alliance Sounder, armed with triple RAC/5s. Assisting them in their close support mission is the Federated Commonwealths Machete, which has a single RAC/5 but is much, much faster. Both are bad news for ground forces as these fighters follow in the footsteps of the Thunderbolt II of a thousand years ago.
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The first of two Mechs with outstanding art that never made it to the book because we could not create a design that was enough of an improvement on the original. In this case, Eric Ou gave us his own take on the JagerMech, specifically the JM7-F. Unfortunately, we could not come up with anything that fit the visuals of this machine while being a significant improvement over the original. Funny thing is, it works just great as a proxy for the JM7-F, and is now available as a fan-produced miniature (under another name).
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Vadims inspiration...
We finally passed the job on to Stephen Huda, who seemed to have the right mix of action and detail for our purposes
...which was very good indeed... but even with details, too static.
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The original Thug (left) as done by JP Sphagnum is quite good, if a tiny bit rough. Many wont mind that; I certainly dont. It is full of action, but that is part of the problem - it does not match the look and feel of the remaining art, which is somewhere between a static pose and being caught in mid-stride. The replacement piece above by Chris Daranouvong is still under construction. It is one of the last to be done.
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Finally, Stephen Huda takes the commission and while keeping the basic styling cues intact, manages to create his own workable take on the concept.
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Art by Chris Seymour The Nemera was a drawn-out process, probably the most bothersome design we did and one that vexed our staff as well as the artist. He did his best, shooting the basic layouts to us and letting us cherry-pick the features we wanted. Not bad - but youve all heard that a camel is a horse designed by a committee? That was the case here. The artist really tried, but we ended up getting something from Eric Ou instead.
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The Lyran Alliances Nightsky was one of two pieces by Eric Ou that were re-done. In both cases, he did not like the first take and supplied a replacement for free. This one was in an awkward position that caused visual confusion around the right arm/torso location. It was also kinda static for a machine that normally spends most of its time jumping around and whacking at things with its hatchet.
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The other design was the Capellan Culverin. Something about this first version was too clunky and Eric volunteered to replace it on his own. The successor is much sexier and more dynamic looking even when it is standing still.
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The version to the right is a prototype and was as far as Lee Madison got before he seemed to drop right off the planet. We would have been quite happy with this version - after all, there are only seven examples of Lees work in a TRO that has more than 110 entries. Stephen Huda did the final work and it is quite good... but as you can see, Lee was one of those artists who can make a tank look like a race car and an AFV at the same time.
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...so we created a series of AFVs that looked and weighed much the same, sharing components as often as possible but, unlike Omnis, could be tweaked for maximum performance in each configuration. The Identification Chart above was supposed to be inserted just before the Werefox entries in the TRO as an in-universe artifact. However, that idea was discarded (along with many others) when we performed a major format overhaul in early 2011. The illustrations to your left form the cover sheet for miniatures that were made available online (Shapeways)! The vehicles were gathered on this flyer as a handy way of showing what they looked like and their size relative to each other.
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The Zeus was not the only machine dropped due to unsuitability. We dropped a vee or two as well. The FedComs Halberd Anti-Aircraft tank was pushed aside, mostly because there were already one AA design in the Werefox series. It was too fast for an AA unit, as we later discovered during a playtest of the Word of Blake Aurora with its battery of LB-5Xs. With a C3 link the Halberd would have been devastating. So we made the Werefox AAV II...
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The original art for the Sounder was quality work, done by Eric Ou. However, by the time we got the updated version, another commission had gone out. We like this one - it has a little Crusher Joe in it - but with the conventional cockpit and the thick fuselage, it doesnt scream sleek killer!!! like the version we eventually used.
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The Churchill Mk XX art was done by Anthony Scroggins. So many people were interested in the design and the look that Dorian Sherratt created a miniature for this tank. This is the instruction sheet made to accompany an order for the miniature online. Note the options available for the known variants...
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As you can see on the left, there were quite a few changes we required on the first draft. We just wrote the notes right on a copy of the original piece and sent it back. We never got further updates due to Ians schedule and thus, we went for one of Eric Ous excellent tanks ian-stead (pun intended).
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We did several back and forth sketches before this draft of The Game finally appeared. David Dryburgh based the color work on this.
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Note the rough sketches addressing different aspects of both the Jian and the support troops who will be in the final image. This is a good example of Lee Madisons technique.
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Another of Lee Madisons commissions, the Striker II went through similar exploratory sketches. There are quite a few very interesting ideas presented in these drafts, but we had to choose the look we wanted and let Lee do the rest.
Notice the young female soldier? She started out wearing a cutoff tank top! While we like the Brittany Spears look as much as anyone can, we had to ask a perplexed Lee to put some of the lassies clothes back on. Fanservice is certainly a BattleTech tradition, but it isnt usually found in a TRO.
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To the left is another view of the Free Worlds League Sarpedon tank. The blue circle is used to highlight an area that needs correction. In this case, the laser housing had to be fared into the turret.
To the right is one of the early attempts to re-draw the Outworlds Alliance Uragan. Bad communications doomed this commission, and it was eventually passed to Eric Ou.
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Some of the ideas came from real world machines, such as this prototype Russian self-propelled artillery, the inspiration for the Draconis Combines Sabra XIII.
As an exercise in game mechanics, I equipped it with six LB-5X autocannons. When the editor tested it out in a game, we quickly realized the potential of this joke... ...and we finalized it as the Aurora.
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Playtesting TRO::3063
In order to playtest our designs, we had to put them in a game, and that meant occasional kitbashing. Above right is the Vulcan VL-7M, with hands and an ER large laser. Upper left is a rear view of the Scorpion II and its Gauss rifle and dual AMS. Finally, the Mech at lower right is Shiloh Lassiters Lumberjack III, a variant of the Federated Commonwealths Durendal.
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Playtesting TRO::3063
Sounder Machete Stingray Feng-niao
Playtesting was not restricted to our local gaming groups. Quite by accident, I came into contact with two BattleTech players in England and through them, a regular club of gamers who did things on a scale Id never seen before. They used aerospace fighters and vehicles as easily as they did BattleMechs. After Dorian Sherratt created a Mech and tank miniature for me on Shapeways, I asked if he and his partner Helen Troy (the BattleQueen) would playtest a new aerospace design. The Sounder is only one of many contributions my friend Bill Burt has made to the hobby. This one was an attempt to create a true ground attack fighter for BattleTech in the spirit of the Thunderbolt II (aka Warthog). In Dorians hands it succeeded beyond our wildest expectations. The back cover of this TRO is the artistic rendering of his playtesting - a vicious orbital battle where several wings of Sounder and Machete fighters destroyed not one, but two Vincent-class WarShips stationed by the Word of Blake to eliminate Comstars incoming dropships. This is not the only design tested by the UK Crew. Helen and Dorian tested the Lyran Stingray to good effect, pointing out issues with the secondary armament. They took the Capellan Feng-niao for a spin; with as brilliant a display of tactical skill as I have ever seen, it became the key element of a successful frontal assault on a Word stronghold. As for the aerospace threat - well, we could not rest until we gave the Word of Blake something that would deal harshly with aerospace assets and even the playing field a bit. Neil Evans, Peter Chadfield and Mark Walsh (under the capable administration of Chris Rankin) had the thankless task of playing the Words OpFor (opposing forces). Theyd been having a hard time with those aeros - and so we sent them the last word in anti-aircraft platforms, the Aurora.
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Playtesting TRO::3063
The Churchill Mk XX, by Anthony Scroggins The digital version of the Churchill...
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The miniature as packaged... And the final mini as it really looks on a tabletop.
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playtesting TRO::3063
An upgrade pack available for those who want thinner launchers...
Digitally rendered
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playtesting TRO::3063
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playtesting TRO::3063
CPLT-7H by Eric Ou
Dorian creates a 3-D model and copies it... ...the result is a lance
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Playtesting TRO::3063
The Capellan Privateer
Original Art
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TRO::3063 mascot
And finally? Our mascot, the Draconis Combines Crinos I. We got this early in the project courtesy of Mike Sullivan and it became our blog header. I used it later as a tag on my signature when roaming the BattleTech forums. Its now on a coffee cup in the cupboard - I know, vanity and all that, but its one of the few concrete reminders of this project I will have after it is finished. Thanks for stopping by!
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Medium Vehicle
Type: Erlang Shen Technology Base: Inner Sphere / 3061 Movement Type: Tracked Tonnage: 55 Battle Value: BV2 (972) Equipment Internal Structure: Engine: 165 XL Shielding and Transmission: Cruising MP: 3 Flank MP: 5 Heat Sinks: 10 Control Equipment: Crew: 4 Turret: Armor Factor: 232 Internal Structure 6 6 6 6 Mass 5.5 3 1.5 0 3 0 2.5 13 Armor Value 60 40 32 60 Tonnage 24 2 .5
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