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1st level: Orthos excuses himself before entry. This level is completely full of excavated passages.

PCs will be briefed as they walk through here on the dos and donts by Galadriel, accompanied by Thordon. They explain/reiterate that the 2nd level is not like the world above. Both of them are adamant that they believe theres more there than just this. Thordon hands each PC an obviously magic crystal, instructing them that each crystal has been especially prepared for this expedition. Using the crystal will instantly teleport you and anyone else with a crystal within 10 ft of you to the surface of the city. However, this can have some potentially nasty side effects, and possibly kill humans. Theyre for an emergency only. They both wish the PCs luck as they arrive at the door. Galadriel warns them that this door is necessary to move to the lower floor. There is no staircase, as that would disrupt the environment below and be quite costly. G- As you head through the door, be on your guard. Its a rather startling experience, though no harm should come to you T- Aye, worry little about that. What all of ya really need ta know is that yes, the area you emerge in is directly below us. Galadriel and I hav been through ourselves and tested it out. No need to build a staircase once yeve gone through a single time, second time will be easy as pie. You find yourselves falling, hurtling through the air. Crimson and navy swirl around you, moving in an alien way, slithering and coiling like exotic snakes. You are rapidly approaching a yellow ball of light, and can do nothing to change your path. As you slam into the light, you feel no pain. Embraced by the warmth of this light, your eyelids begin to droop, and despite your best efforts you find yourselves lulled into a tranquil rest. 2nd level: As your eyes open, you notice two things. The first being that youre on your back, lying on some hard rock. The second and infinitely more noticable thing is the breathtaking view above you. An innumerable amount of emerald and jade light sparkles down from the ceiling, hundreds of feet above you. Its as if someone filled up the entire sky with stars, and then dyed it all an exquisite shade of green. Peaceful kobold settlement is close to the entrance, will allow PCs inside so long as they are not violent. (Verdant Terrace) Mayor Olp will ask for their assistance with goblins. (possibly warn about the Dread Catacombs?) o Goblins populate the other end of the floor, in the direction of the staircase downwards.

Quarry-esque environment Have a captive minotaur (CR 4, 1,200 XP) Leader is Chief Zobgub, will be very smug about his minotaur. There are 30+ goblins in the settlement (Zobgub City), but most of them will be out scouting when PCs arrive o If goblins are befriended, they will warn the PCs about local boars that theyve been having trouble with (+5 on Survival check to avoid the boars), or they can be convinced to lure the boars away if Friendly disposition. o Goblins also know of the Dread Catacombs, but only refer to them as icky horrible place. Mention that all goblins who entered have not been seen again. o If goblins are killed or otherwise antagonized, the PCs will not know of the boars, unless they can discern the drawings in Zobgubs house. Forest o On the other side of the goblin camp, stretches around it as well. o Contains boars (see goblin section), as well as a hidden cave containing a basilisk and treasure. Hints of basilisk can be found with a DC 15 Perception check, along with a DC 15 Survival check to follow them. DC 25 Survival check can identify the tracks o Note that trees have leaves of red + blue, as normal trees couldnt survive with green light. o If party decides to dillydally around in the forest/sleep there, find some way to gently push them towards the Dread Catacombs. o o o o

Settlements Kobold village Population: 300 (90% kobold, 5% human, 5% other) Attractions: General store Inn Military outpost (manned by 5 people) Blacksmith General Store: Bogbogs Odds and Ends Shopkeep is Bogbog, elderly and kind kobold.

Description: The shop is a single story timber framed building, with a red tile roof. A wooden sign above the door reads Bogbogs Odds and Ends, sloppily written with red paint. o Shop has all manner of general goods, as well as a few magical goods o Club (+1 weapon) (2300 gp) This finely crafted weapon was bought by Bogbog from a passing adventurer who had lost his right arm. o Headband of Havoc (8000 gp) (inscription provides clue to function) This distinctive item once belonged to the legendary Kobold Hero Daki, who fought off 50 goblins with only his fury and his spear o Potion of Bear's Endurance (cr, 300 gp) A black potion, contained in a spherical porcelain phial. o Potion of Jump (cr, 50 gp) A viridian elixir, contained in a spherical phial etched with arcane runes. o Potion of Protection from Evil (cr, 50 gp) This clear elixir causes sparks of blue light to appear when used. o Scroll of Minor Image (cr, 150 gp) o Scroll of Neutralize Poison (cr, 700 gp)

Inn: The Wet Hound Description: The inn is a single storie timber framed building, with a poorly-thatched roof. Several battered shields hang on the walls. Accommodations consist of straw mats near the hearth The innkeeper is a young male Halfling named Sembo. Menu o Boiled Asparagus, Mug of Cider (2 cp) o Vegetable Stew, Mug of Cider (3 cp) o Vegetable Stew, Mug of Bitter (3 cp) o Stewed Pork and Soft Cheese, Tankard of Beer (10 cp) o Roasted Carrot, Mug of Beer (2 cp) Military Outpost Small force sent by the military to gather information and keep peace. Led by Lieutenant Vojta (H-O Gunslinger), other members are Eancrad, Symes, and Monde. Have a zephyr bird to use to communicate with HQ (will explain zephyr birds if asked) Ask PCs to speak with Olp, as theyve been having goblin problems and if the guard were to leave the village, the kobolds would be vulnerable. Have a few odd jobs for PCs

o One of the chefs from the Wet Hound, Poro (female kobold commoner 5), has been hearing some strange noises from her basement. (2 violet fungus) o The town well isn't bringing up any water but is bringing up a sticky acid, could you find out whats wrong with it? Will give the PCs a ladder to get down there. (Ochre Jelly, CR 5, 1,600 XP) Monde is capable of healing the partys wounds, and isnt above charging a bit for it. She also serves as the closest thing the town has to a doctor.

Important NPCs: Military Outpost o Vojta: Male Half-orc Gunslinger, LN. Str 6, Dex 18, Con 11, Int 12, Wis 11, Cha 10. Vojta has black hair and light brown eyes, and wears glasses with pewter rims. He wears leather armor and wields a pair of pepperboxes. Vojta has an animal companion, a sable ferret named Lava. o Eancred: Male Human Fighter, NG. Str 16, Dex 14, Con 10, Int 11, Wis 9, Cha 9. Eancred has braided red hair and dark green eyes, and a long moustache. He wears banded mail and wields a flail. Eancred is well-spoken and fierce. o Symes: Male Human Cavalier, NG. Str 18, Dex 7, Con 13, Int 9, Wis 9, Cha 13. Symes is overweight, with tangled gray hair and large brown eyes. He wears splint mail and wields a trident and heavy wooden shield. Symes is searching for an ancient artifact of evil. o Monde: Female Gnome Cleric, LG. Str 12, Dex 12, Con 7, Int 9, Wis 16, Cha 14. Monde has a long face, with messy white hair and blue eyes. She wears full plate armor and wields a club. Monde has an animal companion, a red fox named Gimli.

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