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CYBERPUNK 2.0.2.0.
Name:
Special Ability:
T A T S T A T S T A T S
Role:
STATISTICS
BODY
BTM Lift
Damage Carry
Save Throw
B d y 4 0 k g B d y x 4 0 k g B d yx x 4 0 k g
B d y 1 0 k g B d y x 1 0 k g B d yx x 1 0 k g
B d y 1 0 m B d y x 1 0 m B d yx x 1 0 m
MA COOL EMP
M a 3 M a x 3 M ax x 3
Run
R n R n R n//4 /4 4
Leap REP
Jump
L p L p L p//2 /2 2
ATTR LUCK
Ex-Mode HL
In-Mode IP:
Address:
Psyche
SKILLS
INT
Accounting Anthropology Awareness/Notice Biology Botany Chemistry Composition Diagnose Illness Education & Gen. Know Expert Gamble Geology Hide/Evade History Language_______________ Language_______________ Language_______________ Language_______________ Library Search Mathematics Physics Programming Shadow/Track Stock Market System Knowledge Teaching Wilderness Survival Zoology Other Other Other Other
1
2 3
2x
1x 1x 2x(stun) 1x 1x 1x 1x
-5
-4 -4
4
5 6 7-8 9-10
TECH
-5
-4 -4 -4 -4
Ref 2 @ Serious Stats @ Critical, 1/3 Stats : Mortal
BODY
Endurance Strength Feat Swimming Other
COOL
Interrogation Intimidate Oratory Resist Torture/Drugs Streetwise Other
ATTR
Personal Grooming Wardrobe & Style Other
Aero Tech AV Tech Basic Tech Cryotank Operation Cyberdeck Design Cybertech Demolitions Disguise Electronics Elect. Security First Aid Forgery Gyro Tech Paint or Draw Photo & Film Pharmaceuticals Pick Lock Pick Pocket Play Instrument Weaponsmith Other Other Other
OOOO OOOO OOOO OOOO OOOO OOOO OOOO OOOO OOOO OOOO
Light Serious Critical Mortal0 Mortal1 Mortal2 Mortal3 Mortal4 Mortal5 Mortal6
St-0 St-1 St-2 St-3 St-4 St-5 St-6 St-7 St-8 St-9
EMPATHY
Human Perception Interview Leadership Seduction Social Persuasion & Fast Talk Perform Other
CYBERPUNK 2.0.2.0.
Habitat Kit
Item Description
On?
kg
eb
Location
CYBERPUNK 2.0.2.0.
+1 to +2 +3 +2 +3 +1 +2 +10 -0 to 3 +3 -1
RANGED COMBAT TO-HIT NUMBERS Point Blank (Touching to 1m) 10 Close (1/4 Long range) 15 Medium (1/2 Long range) 20 Long (Full range) 25 Extreme (2x Long range) 30 RANGED COMBAT TO-HIT MODIFIERS Extra actions: up to max (REF/3) -3 per action Using two weapons -3 on both Firing while running -3 Firing a shoulder arm from hip -2 Fast draw & Snapshot -3 (+3 Initiative) Ambush/Surprise attack +5 Silencer/Suppressor -1 Bipod (stationary & braced) +1 to 2 Turning to face target -2 Ricochet or indirect fire -5 Loser of Facedown -3 Target immobile +4 Moving target REF>10 -3 Moving target REF>12 -4 Moving target REF>14 -5 Tiny target (eye, vital area) -6 Small target (body loc, <1m) -4 Large target (car, large animal) +2 Very large target (truck, wall) +4 Aiming (max +3) +1/turn Laser sight +1 Telescopic sight +2 Ext, +1 Med Targeting scope +1 Scopesight +2 Long, +1 Med Computer Sights +3 Long, +2 Med Smartgun +2 Smartgoggles +2 Three round burst (Close/Med) +3 Full auto, Close +1/10 rnds Autoshotgun -2/additional shot
CYBERPUNK 2.0.2.0.
Hold Choke Escape Ram
NOTES:
CYBERNETICS
SP
SDP
COST
HL
Ammo Track
Spare
WEAPON
Type WA
Conc Avail
Damage
Cal.
NOTES