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... Life out of Balance ... Style over Substance ...

CYBERPUNK 2.0.2.0.

The first piece to go in any game of chess is the pawns

Name:
Special Ability:
T A T S T A T S T A T S

Role:

STATISTICS

INT REF TECH


HANDLE
Height: Eyes: Age:

BODY

BTM Lift

Damage Carry

Save Throw

PUNCH KICK Climb


M a M a M a//2 /2 2

B d y 4 0 k g B d y x 4 0 k g B d yx x 4 0 k g

B d y 1 0 k g B d y x 1 0 k g B d yx x 1 0 k g

B d y 1 0 m B d y x 1 0 m B d yx x 1 0 m

MA COOL EMP

M a 3 M a x 3 M ax x 3

Run

R n R n R n//4 /4 4

Leap REP

Jump
L p L p L p//2 /2 2

ATTR LUCK

Ex-Mode HL

In-Mode IP:

Address:

Psyche

SKILLS
INT
Accounting Anthropology Awareness/Notice Biology Botany Chemistry Composition Diagnose Illness Education & Gen. Know Expert Gamble Geology Hide/Evade History Language_______________ Language_______________ Language_______________ Language_______________ Library Search Mathematics Physics Programming Shadow/Track Stock Market System Knowledge Teaching Wilderness Survival Zoology Other Other Other Other

HIT LOCATION, Modifiers & ARMOUR


REF
Archery Athletics Brawling Dance Dodge & Escape Driving Fencing Handgun Heavy Weapons Martial Art_______________ Martial Art_______________ Martial Art_______________ Melee Motorcycle Operate Hvy Machinery Pilot (Gyro) Pilot (Fixed Wing) Pilot (Dirigible) Pilot (Vect. Thrust Vehicle) Rifle Stealth Sub-Machinegun Other ROLL LOCATION Head Chest Abdomen Vitals R. Arm Left Arm Right Leg Left Leg DAM TH Mod SP1 SP2 SP3 SP4

1
2 3

2x
1x 1x 2x(stun) 1x 1x 1x 1x

-5
-4 -4

4
5 6 7-8 9-10
TECH

-5
-4 -4 -4 -4
Ref 2 @ Serious Stats @ Critical, 1/3 Stats : Mortal

BODY
Endurance Strength Feat Swimming Other

COOL
Interrogation Intimidate Oratory Resist Torture/Drugs Streetwise Other

ATTR
Personal Grooming Wardrobe & Style Other

Aero Tech AV Tech Basic Tech Cryotank Operation Cyberdeck Design Cybertech Demolitions Disguise Electronics Elect. Security First Aid Forgery Gyro Tech Paint or Draw Photo & Film Pharmaceuticals Pick Lock Pick Pocket Play Instrument Weaponsmith Other Other Other

OOOO OOOO OOOO OOOO OOOO OOOO OOOO OOOO OOOO OOOO

Light Serious Critical Mortal0 Mortal1 Mortal2 Mortal3 Mortal4 Mortal5 Mortal6

St-0 St-1 St-2 St-3 St-4 St-5 St-6 St-7 St-8 St-9

EMPATHY
Human Perception Interview Leadership Seduction Social Persuasion & Fast Talk Perform Other

... Life out of Balance ... Style over Substance ...

CYBERPUNK 2.0.2.0.

Habitat Kit

Vehicle(s) & stats

Item Description

On?

kg

eb

Location

... Life out of Balance ... Style over Substance ...

CYBERPUNK 2.0.2.0.

>> :CD / File_Under_System


ACTIONS Move up to your full Movement (MA x3m) Attempt a Ranged or Melee attack Dodge or Parry a Melee attack Escape a Hold or trap Aim (maximum of 3 turns) Reload or change weapons Mount or dismount from a vehicle Repair or give Medical Aid Perform a non-combat task INITIATIVE MODIFIERS Kerenzikov Boosterware Speedware (for 5 turns) Ubermensch Speedware (for 5 turns) Fastdraw (-3 to hit) Speedholster (plus Fastdraw) Quickdraw holster (plus Fastdraw) Fire corridor (no +5 for Ambush) Underwater Combat Pressurized environment in water Tailored Phero-Confusion (1m range) OPTIONAL HAND-TO-HAND MODIFIERS Aimed strike at vitals -3 Aimed strike at head, hands, feet -2 Tiny target (bullseye, 1-3") -4 Small target (1ft or smaller) -2 Improvised weapon -2 LINE OF SIGHT AND COVER MODIFIERS Target silhouetted +2 Target crouched/kneeling -1 Target prone -2 Half body visible -2 Head and shoulders only visible -3 Blinded by light or dust -3 Head only -4 Behind someone else -4 TERRAIN MODIFIERS Easy (sidewalk, plains) No reduction Rough (wooded, sand) 1/2 MA Very Rough (marsh, snow) 1/4 MA WEATHER MODIFIERS Light rain, flurries No reduction Steady rain, heavy snow 1/2 MA Blizzard 1/4 MA COMMON COVER Office/Sheetrock Wall Concrete Block Wall Reinforced Wall Brick Wall Stone Wall Reinforced Wall External Wall Floor / Ceiling Heavily Reinforced Floor Office/Wood Door Heavy Wood Door Concealed Security Door Steel/Security Door Reinforced Steel Door Plexiglas Windows Bulletproof Glass External Windows Car Body, Door Data Term Mailbox Curb Armored Fridge Weapon Emplacement Tree, Phone Pole Concrete Utility Pole Engine Block Hydrant Armored Car Body AV-4 Body SP 5 10 20 25 30 40 50 25 100 5 15 15 20 50 12 15 25 10 25 5 25 30 30 30 35 35 35 40 40 SDP 15/m 30/m 60/m 75/m 90/m 120/m 150/m 75/m 300/m 15 45 45 60 150 15/m 45/m 75/m 30 75 40 75 90 90 90 105 105 105 120 120

+1 to +2 +3 +2 +3 +1 +2 +10 -0 to 3 +3 -1

RANGED COMBAT TO-HIT NUMBERS Point Blank (Touching to 1m) 10 Close (1/4 Long range) 15 Medium (1/2 Long range) 20 Long (Full range) 25 Extreme (2x Long range) 30 RANGED COMBAT TO-HIT MODIFIERS Extra actions: up to max (REF/3) -3 per action Using two weapons -3 on both Firing while running -3 Firing a shoulder arm from hip -2 Fast draw & Snapshot -3 (+3 Initiative) Ambush/Surprise attack +5 Silencer/Suppressor -1 Bipod (stationary & braced) +1 to 2 Turning to face target -2 Ricochet or indirect fire -5 Loser of Facedown -3 Target immobile +4 Moving target REF>10 -3 Moving target REF>12 -4 Moving target REF>14 -5 Tiny target (eye, vital area) -6 Small target (body loc, <1m) -4 Large target (car, large animal) +2 Very large target (truck, wall) +4 Aiming (max +3) +1/turn Laser sight +1 Telescopic sight +2 Ext, +1 Med Targeting scope +1 Scopesight +2 Long, +1 Med Computer Sights +3 Long, +2 Med Smartgun +2 Smartgoggles +2 Three round burst (Close/Med) +3 Full auto, Close +1/10 rnds Autoshotgun -2/additional shot

... Life out of Balance ... Style over Substance ...


MARTIAL ART
Strike Punch Kick Disarm Sweep Block Dodge Grapple Throw

CYBERPUNK 2.0.2.0.
Hold Choke Escape Ram

NOTES:

CYBERNETICS

SP

SDP

COST

HL

Always Run For Cover!

Ammo Track

Spare

The Truth is always more dangerous than the Facts

WEAPON

Type WA

Conc Avail

Damage

Cal.

Shots ROF REL Range

NOTES

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