1 uragon8ox - Where ls Lhe maLh? 1 uragon8ox - Where ls Lhe maLh?
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2 uragon8ox - Where ls Lhe maLh? 2 uragon8ox - Where ls Lhe maLh? !"# %"&' ()& *+,& #"-./ 1he goal of Lhe game ls Lo geL Lhe uragon 8ox alone on one slde of Lhe gameboard. lf Lhere ls more Lhan one uragon box, you have Lo geL rld of all buL one box.
1he box card (allas Lhe unknown x"):
1here are Lwo speclal cards. 1he green vorLex (allas zero):
1he one (allas one):
All oLher cards have no speclal" properLles and have Lwo sldes:
1he algebralc rules are gradually lnLroduced wlLh Lhe cards LhaL represenL monsLers or dlce. Cver Llme, Lhese cards are replaced by leLLers and numbers, and Lhe equal slgn and plus slgn are lnLroduced. 8y Lhen, Lhe player ls comforLable wlLh Lhe algebralc loglc and can solve equaLlons ln Lhe game.
3 uragon8ox - Where ls Lhe maLh? 3 uragon8ox - Where ls Lhe maLh? resenLaLlon of Lhe LuLorlals and dldacLlcal approach Pere are presenLaLlons of Lhe maln levels and lnLroducLlons of algebralc rules.
Level 1-1: we presenL Lhe goal of Lhe game, and Lhe player ls presenLed 8ule 1. 1o geL rld of Lhe green vorLlces, [usL cllck on Lhem. 1he vorLlces represenL Lhe number zero. MaLhemaLlcally speaklng, lL would have been beLLer Lo drag and drop Lhe zero on oLher cards, buL we declded Lo perform Lhe operaLlon by cllcklng on Lhem from an enLerLalnlng polnL of vlew.
Level 1-3: Lhe player ls presenLed 8ule 2. 1he player has Lo drag and drop cards on Lhelr opposlLe cards (nlghL background). CpposlLe cards are dlfferenLlaLed by colors. When laLer on, leLLers and numbers are lnLroduced, Lhe mlnus slgn wlll be Lhe dlfferenLlaLor, buL Lhe properLles of opposlLes are by Lhen undersLood. We dldnL lnLroduce numbers on purpose, because lL can scare people. lrom our experlence, lL ls harder Lo dlsLlngulsh leLLers and numbers Lhan characLers, so we lnLroduce all rules wlLh characLers.
Level 1-3: Lhe player ls presenLed her flrsL equaLlon, ln Lwo dlmenslons. Lven lf Lhere are no equal or plus slgns, lL ls a real maLhemaLlcs equaLlon ln Lwo dlmenslons. lL allows us Lo communlcaLe commuLaLlve properLles wlLhouL explalnlng Lhls properLy. layers experlence lL naLurally.
Level 1-9: 8ule 3 ls lnLroduced. 1he player has Lo add Lhe same card Lo boLh sldes from Lhe deck. We are well aware LhaL when you solve an equaLlon, you have access Lo any number. Cur deck of cards helps us lnLroduce Lhe properLy of equallLy ln a progresslve way and aL Lhe same Llme use Lhe consLralnL of cards Lo creaLe an lnLeresLlng game play.
8ule 2: AddlLlve lnverse roperLy lf we add a number by Lhe opposlLe of lLself, we wlll end up wlLh 0. ! !!!!! ! ! ! !!!!! ! !
4 uragon8ox - Where ls Lhe maLh? 4 uragon8ox - Where ls Lhe maLh?
Level 1-16: we lnLroduce Lo Lhe sLudenL, LhaL cards have a day slde as well as a nlghL slde. 1hls creaLes Lhe necessary llnk ln Lhe mlnd of Lhe sLudenL LhaL each card has an opposlLe. 1hls way, Lhe concepL of opposlLe ls naLurally lnLroduced.
Level 1-19: Lhe uragon8ox ls replaced by Lhe leLLer x, buL Lhanks Lo Lhe small llghL parLlcles around Lhe box and Lhe x, young players ldenLlfy Lhe x as Lhe box wlLhouL any problem. lL usually Lakes a where ls Lhe box?" LhoughL and a few seconds before Lhe player kconLlnues playlng. When Lransferrlng Lo pencll and paper, lL wlll noL be any Lrouble lnLroduclng oLher unknowns Lo players. 1he game creaLes Lhe concepL of Lhe unknown as Lhe box. 1hus, referrlng Lo any unknown as Lhe box and Lhe work ls done.
Level 2-1: 8ule 4 ls lnLroduced. SLudenLs can now drag one card up onLo lL's Lwln.
ln Lhe game, lf you drag a card up onLo lLs Lwln card, lL wlll dlsappear lnLo Lhe 1 dlce card.
Level 2-3: 8ule 3 ls lnLroduced. !usL cllck on Lhe 1 dlce card. 1he 1 dlce card wlll dlsappear under Lhe nelghbour card.
8ule 3: roperLles of LquallLy (l) lf ! ! !! !!!" ! ! ! ! ! !! Add c Lo each slde
8ule 4: MulLlpllcaLlve lnverse roperLy lf we mulLlply a number by lLs reclprocal, we wlll end up wlLh 1. ! ! ! ! ! ! ! ! ! ! ! !
8ule 3: MulLlpllcaLlve ldenLlLy roperLy lf we mulLlply 1 Lo any number, we wlll end up wlLh Lhe same number. ! ! ! ! ! ! ! ! ! !
3 uragon8ox - Where ls Lhe maLh? 3 uragon8ox - Where ls Lhe maLh?
Level 2-11: 8ule 6 ls presenLed. lace a card under anoLher, Lhls ls dlvlslon.
Level 3-1: ?ou can drag a group of cards from one slde of Lhe board Lo Lhe oLher slde of Lhe board.
Level 3-7: 8ule 7 ls lnLroduced. ?ou can aLLach a card alongslde anoLher card. 1hls ls mulLlpllcaLlon
Level 4-1 We lnLroduce Lhe addlLlon of numbers. urag and drop Lwo numbers and Lhey wlll add LogeLher. 1he addlLlon of numbers cannoL exceed 100.
Level 4-4 We lnLroduce Lhe facLorlzaLlon of numbers. 8y cllcklng on Lhe 6, lL wlll become 2 Llmes 3.
Level 4-8 We lnLroduce mulLlpllcaLon of numbers. urag and drop Lhe 2 on Lhe 3, and lL becomes 6.
8ule 6: roperLles of LquallLy (ll)
!" !" ! !" !"# ! ! !! !"#$ ! ! ! ulvlde boLh sldes by c
6 uragon8ox - Where ls Lhe maLh? 6 uragon8ox - Where ls Lhe maLh?
Level 3-1: MulLlpllcaLlon of slgns. When you double cllck on a card ln a group lL wlll fllp Lo lLs opposlLe and also fllp an aLLached card Lo lLs opposlLe. lf Lhe cllcked on card ls negaLlve Lhen lL wlll fllp Lo lLs poslLlve slde and also fllp an aLLached card Lo lLs opposlLe slde. lf Lhe cllcked on card ls poslLlve lL wlll fllp Lo lLs negaLlve slde and also fllp anoLher aLLached card Lo lLs opposlLe slde. lf Lhere ls only one negaLlve card, double cllcklng on lL wlll fllp lL Lo lLs poslLlve slde and a -1 card wlll appear ln fronL of Lhe group. lf lL ls a slngle poslLlve card, lL wlll fllp Lo lLs negaLlve slde and a -1 card wlll appear ln fronL of Lhe group.
Level 6-1: lnLroducLlon of parenLhesls as bubbles. When Lhe bubble ls sofL, lL can bursL by double cllcklng on lL. When lL ls an lced bubble, you can noL bursL lL. uouble cllcklng on lL wlll Lrlgger an anlmaLlon showlng Lhe reason why lL can noL be bursL.
Level 6-3. ?ou can geL a card lnslde a bubble when Lhls card ls aLLached Lo a bubble by dragglng lL Lo Lhe Lop of Lhe bubble.
7 uragon8ox - Where ls Lhe maLh? 7 uragon8ox - Where ls Lhe maLh?
Level 6-7. ?ou can geL a card under a bubble lnLo Lhe bubble by dragglng lL Lo Lhe boLLom of a bubble
level 7-1: you can geL a card ouL of a bubble lf Lhls card ls common Lo all groups ln a bubble. 1o do lL, drag Lhese cards Lo Lhe Lop of Lhe bubble.
Level 7-3: you can creaLe parenLheses by dragglng a bubble Lo a group of card and dragglng oLher cards Lo Lhls bubble.
Level 7-10: you can geL a card ouL of a bubble lf lL ls common Lo all groups ln Lhe lower parL of Lhe groups ln a bubble (le. ln Lhe denomlnaLor). urag Lhls card Lo Lhe boLLom of Lhe bubble.
8ule 11: ulsLrlbuLlve roperLy (l) When we are addlng and mulLlplylng wlLh a parenLhesls, we can dlsLrlbuLe Lhe mulLlpllcaLlon Lhrough Lhe addlLlon. !!! ! !! ! !" !!! !!! ! !!! ! !! !!!"
8ule 12: ulsLrlbuLlve roperLy (ll) When we are addlng and dlvldlng wlLh a parenLhesls, we can dlsLrlbuLe Lhe dlvlslon Lhrough Lhe addlLlon. !! ! !! ! ! ! ! ! ! !
8 uragon8ox - Where ls Lhe maLh? 8 uragon8ox - Where ls Lhe maLh?
Level 7-14: you can make a 1 card appear by slldlng a card Lo Lhe slde. Also, slldlng a 1 card Lo Lhe boLLom wlll creaLe Lwo empLy cards.
Level 8-1: you can add llke" cards or groups of cards (l.e. collecLlng llke" Lerms)
Level 9-1: you can creaLe your own cards by collecLlng groups of cards lnLo a speclal conLalner. 1hese conLalners wlll behave Lhe same way as oLher cards and you wlll be able Lo manlpulaLe Lhem as such. (le. subsLlLuLlon)