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#mess variable off #mess action off #mess alias off #read profiles/miscellaneous #read profiles/repop #read profiles/botcheck

#read profiles/temppath #read profiles/salvage #read distance.txt #jsread distance.js #nop <<<<<<<<<<<<<<<<<<<<<<<<<<<<< MISCELLENIOUS >>>>>>>>>>>>>>>>>>>> #act {^You get a wolfen fur robe.}{drop wolfen fur robe} #act {^You get a wreath of brambles.}{drop wreath} #act {^You get a cloak of woven grass.}{drop woven cloak} #act {^You get a long, wickedly curved knife.}{drop curved knife} #act {^You get a balanced hunting spear.}{drop hunting spear} #act {^You get a mithril broadsword.}{drop broadsword} #act {^## %0}{#capture} #act {^[ The Almighty %0 Thunders%1}{#capture} #act {^[ >>> %0 <<< ]}{#capture} #action {%0's spirit hovers around you and vanishes.}{#output {%0 Has just spied you.}} #act {^The closed and locked %0 block(s) your passage %1.}{unlock $0;open $0;$1; close $0;lock $0} #alias tp {tog auto-map} #act {^You are no longer affected by: elementary %0 disarm.}{wear all} #alias ka {#k;#read foot.txt} #alias repop {#nop} #act {^Shaker's projected image tells you, '%0'}{#bell;#capture} #act {^A clockwork golem clicks out a message: REPAIR SITE ESTABLISHED SUCCESSFU LLY.}{#bell;#capture} #act {^< emote > Umbra Continue Nimming!}{#pause} #nop <--------------- ALIASES ---------------> #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias #alias f {crit att $0;#var fgo 0} blend {stealth} enm {band tac of enm} conc {conce of kill} wind {winded pass} reg {regener} cw {critically wound} bl {blindsided mach} ferv {contin of comb} m {malig inj} um {unseen mot} ac {archers comp} fate {singu of fate} gh {stone glac, health} focus {singu of focus} tp {tog auto-map} tv {tog vis} ts {thiev side} am {ambush} dis {disen comb} ki kick

#alias t trip #alias wi {withdraw} #alias {pk}{t $0;kick $0;glancing $0;strik fist $0;ashi barai $0;one of four $0} #alias tickon {#act {#TICK}{spel}} #alias nimon {fon;tickon} #alias ssb {shadow-string} #alias sr {the shad rec} #alias spell {fate;ac;um;blend;wind} #alias {sigilon}{#act {- general: Team %0 (%1)}{#out {white}{TEAM - general: Tea m $0 ($1)}}} #alias sh {shadow} #var numNimmed 1 #var nimTarget 0 #var oldTarget 0 #alias {ni}{#var nimTarget $0;#if {$nimTarget==$oldTarget}{#math {numNimmed}{$nu mNimmed+1}};#if {$nimTarget!=$oldTarget}{#var numNimmed 1};#alias poop {skill ni m $numNimmed.$nimTarget};poop;#match {They aren't here.}} #act {^Thieving experience gained: %0}{spel} #act {^Unfortunately %0 is completely broke. How sad...}{#match {They aren't he re.};#cr} #act {^%0[ exits: %1 ]}{#var numNimmed 1;#var oldTarget 0} #var fon 0 #var fgo 1 #var kft 0 #var kfst 0 #var fatt f #alias {fon}{#var fon 1} #alias {foff}{#var fon 0} #act {^[%0][Xp:%1][A:%2][G:%3][%4]%5}{#var fgo 1;#var oldTarget $nimTarget} #act {^[%0:(%1)][%2:(%3)][%4]}{#var lag $4;#if {$fon=1}{checklag}} #alias {checklag}{#if {$lag<2000}{#if {$fgo=1}{$fatt}}} #act {Evaded to a degree, you still land a critical blow, %0}{#var fgo 1} #act {Misfiring, you still land a critical blow, %0}{#var fgo 1} #act {Your critical blow %0}{#var fgo 1} #act {Partially dodged, you still land a critical blow, %0}{#var fgo 1} #act {You're trying to recover from being tripped first.}{#var fgo 1} #act {^Unexecuted commands have been cleared.}{#var fgo 1} #nop <-------------------- SHADOW SCRIPT ---------------------> #var $itarg None #var hunt 0 #act {^There is no one here by that name.}{#if {$wlcrun=1}{look}} #alias shon {#var huntoff 0;#var hunt 1} #alias shoff {#var wlcrun 0;#var hrc 0;#var invas 0;#var hunt 0;sh} #alias shrun {shon;#var invas 1;#var itarg $0;sh $0} #alias hrc {#var hrc 1;#var itarg $0;h $0} #act {^You end your hunt.}{#var #act {^Shadowing, you sense the hunt=1}{east}} #act {^Shadowing, you sense the $hunt=1}{north}} #act {^Shadowing, you sense the $hunt=1}{south}} #act {^Shadowing, you sense the huntoff 0} way is [ eas%0 ].}{#if {$trackon=1}{toff};#if {$ way is [ nort%0 ].}{#if {$trackon=1}{toff};#if { way is [ sout%0 ].}{#if {$trackon=1}{toff};#if { way is [ wes%0 ].}{#if {$trackon=1}{toff};#if {$

hunt=1}{west}} #act {^Shadowing, you sense the way is [ u%0 ].}{#if {$trackon=1}{toff};#if {$hu nt=1}{up}} #act {^Shadowing, you sense the way is [ dow%0 ].}{#if {$trackon=1}{toff};#if {$ hunt=1}{down}} #act {^Shadowing, you sense the way is [ right here ].}{#if {$invas=1}{kill $ita rg}} #nop <---------------------- TRACK SCRIPT -----------------------> #var ttarget 0 #var ttarget2 0 #var ttarget3 0 #var trackon 0 #alias ton {sh $0;shon;#var trackon 1;#var ttarget %0;#var ttarget3 %0;track} #alias toff {#var trackon 0;#var ttarget 0} #act {^%0 (%1,%2) was seen %3 of here.}{#var ttarget2 $0;#if {$trackon=1}{#if {$ ttarget2="$ttarget"}{$$$3;track;#var ttarget tracking}}} #act {^ [ Tracks ] (freshest tracks or scents first)}{#var ttarget $ttarget3} #nop <---------------------- ARROWS AND BACKPACKS -----------------------> #alias #alias #alias #alias #alias #alias thn the ths thw thu thd {archer {archer {archer {archer {archer {archer arrow, arrow, arrow, arrow, arrow, arrow, north} east} south} west} up} down}

#var alp 1 #var archerAlias {archer-shoot arrow, target} #var arrowInventory 0 #var getArrows 0 #alias th {#if {$getArrows=0}{#if {$arrowInventory<1}{#var $archerAlias #nop;ga; #var getArrows 1};#if {$arrowInventory>0}{$archerAlias;#math {arrowInventory}{$a rrowInventory-1}}} #alias ga {get all, $alp.alpine} #act {^The item you are attempting to archer-shoot is not in your inventory.}{#v ar arrowInventory 0} #alias {stock}{#var alp 1;#loop {1,20}{put all.arrow, %0.alpine}} #act {^You get (%0) a dark-magic arrow from an alpine backpack.}{#var getArrows 0;#math {alp}{$alp+1};#math {arrowInventory}{$arrowInventory+$$0};#var archerAli as {archer-shoot arrow, target}} #act {^ [ %0 ] a dark-magic arrow}{#var arrowInventory $0} #act {^A %0 arrow returns to you.}{#math {arrowInventory}{$arrowInventory+1}} #act {^You see nothing by that name inside of an alpine backpack.}{#var getArrow s 0;#math {alp}{$alp+1}} #act {^You're unable to locate your target in your vicinity (or you don't have a target set).}{#math {arrowInventory}{$arrowInventory+1}} #act {^You can't get a clear enough sight.}{#math {arrowInventory}{$arrowInvento ry+1}} #act {^Your inventory is full.}{clear} #act {^The item you are trying to put away is not in your inventory.}{clear;#var arrowInventory 0} #nop <------------------------ WEAPONS ACTIONS ------------------------------> #var dwpn 0 #var ssbow 1

#act {^You may again perform aura - tih naj'k abilities.}{#var ssbow 0;#out {whi te}{The Shadows will allow you to string their bow once again.}} #act {^a shadow string bow you carry withers into dust.}{#out {white}{The shadow s have taken back their bow.}} #act {^%0 disarms you, unequipping your %1!}{#var dwpn $1} #act {^%0 has left you in a state of disarmanent.}{#var disarm 1} #act {^The mighty shadow string bow appears in your tiny hands.}{wear bow;#var s sbow 1} #nop <------------------------ SPELLUPS AND PASSIVE ACTIONS -------------------------> #var stealth 1 #var winded 1 #var fate 0 #var archer 1 #var unseen 1 #var cloak 1 #var cloak2 0 #var disarm 0 #var botcheck 0 #act {^You're now attempting to be hidden within a cloak of stealth.}{#var steal th 1} #act {^You are now using the wind as your ally.}{#var winded 1} #act {^You now possess the Archer's Competence.}{#var archer 1} #act {^You're now attempting to move without sound.}{#var unseen 1} #act {^You are no longer affected by: archers competence.}{#var archer 0} #act {^You are no longer affected by: winded passage.}{#var winded 0} #act {^You are no longer affected by: unseen motion.}{#var unseen 0} #act {^You are no longer affected by: stealth.}{#var stealth 0} #act {You are no longer affected by: cloak.}{#var cloak 0;#var cloak2 0;#out {li ght red}{Cloak: OUT}} #act {You are now cloaked.}{#out {white}{Cloak: ACTIVE};#var cloak 1;#var cloak2 0} #act {^You may again perform stealth maneuver - basic level abilities.}{#var clo ak 0;#if {$cloak=1}{#var cloak2 1}} #act {You cannot perform stealth maneuver - basic level abilities again yet (typ e 'prevention').}{#var cloak 1;#var cloak2 0} #act {You may again perform singularity form abilities.}{#var fate 0;#out {light green}{Singularity of Fate: AVAILABLE}} #act {You are no longer affected by: singularity of fate.}{#var fate off;#out {l ight red}{Singularity of Fate: OUT}} #act {You cannot perform singularity form abilities again yet (type 'prevention' ).}{#if {$fate=1}{#var fate 1} else {#var fate off}} #act {^You feel lucky.}{#var fate 1} #alias {spel}{#if {$fate=0}{fate;#var fate casted};#if {$disarm=1}{#var disarm 0 ;wear $dwpn;#var dwpn 0};#if {$stealth=0}{ste;#var stealth casted};#if {$winded= 0}{wind;#var winded casted};#if {$archer=0}{ac;#var archer casted};#if {$unseen= 0}{um;#var unseen casted};#if {$cloak=0}{#if {$cloak2=0}{cloak;#var cloak casted }};#if {$fate=1}{#if {$ssbow=0}{ssb;#var ssbow casted}}} #act {^While you're fighting?? No way!!}{#if {$stealth="casted"}{#var stealth 0} ;#if {$winded="casted"}{#var winded 0};#if {$archer="casted"}{#var archer 0};#if {$unseen="casted"}{#var unseen 0};#if {$cloak="casted"}{#var cloak 0};#if {$fat e="casted"}{#var fate 0};#if {$ssbow="casted"}{#var ssbow 0}} #act {^You lose your focus.}{#if {$stealth="casted"}{#var stealth 0};#if {$winde d="casted"}{#var winded 0};#if {$archer="casted"}{#var archer 0};#if {$unseen="c asted"}{#var unseen 0};#if {$cloak="casted"}{#var cloak 0};#if {$fate="casted"}{

#var fate 0};#if {$ssbow="casted"}{#var ssbow 0}} #act {ground!}{#if {$invas=1}{look};spel} #act {You hear the screams of a spirit as it flies by you.}{#if {$invas=1}{look} ;spel} #act {You may again perform adroit combat feat - advanced skill abilities.}{#out {white}{Blindsided Machination: AVAILABLE}} #act {%0 is no longer affected by: malignant injury.}{#out {white}{$0 is no long er affected by: Malignant Injury.}} #act {You may again perform bandit tactics abilities.}{#out {light green}{Bandit Tactics of Enmeshing: AVAILABLE}} #act {blackfrost cloudburst - forced visibility %0 (%1)}{#out {white}{blac kfrost cloudburst - forced visibility $0 ($1)}} #act {lethal attack - basic level (%0)}{#out {white}{PREVENTION: lethal attack basic level ($0)}} #act {You may again perform aura - oe naj'k abilities.}{#out {light green}{The S hadow's Recoil: AVAILABLE}} #act {You may again perform lethal attack - basic level abilities.}{#out {light green}{Critically Wound: AVAILABLE}} #act {You are unable to locate a weak spot on a %0.}{cri attack $0} #act {You are unable to locate a weak spot on an %0.}{crit attack $0} #act {You are CAUGHT trying to steal from a %0!}{pk} #act {Your vanish attempt fails.}{#out {white}{Your vanish attempt fails.}} #act {You may again perform flee feat - advanced level abilities.}{#out {light g reen}{Thieves' Sidestep: AVAILABLE}} #act {You are no longer affected by: the shadow's recoil.}{#out {light red}{The Shadows Recoil: OUT}} #nop <-------------------- PATH SCRIPT ----------------------> #alias {pathon} {#read pathscript.txt} #alias {pathoff} {ka}

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