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SYNTHESIZERS
Synthesizers are at the forefront of music technology today, and can be heard in film and classical music as well as pop music. The basic concept is that an electronically generated signal is processed, resulting in a unique sound which cannot be duplicated by conventional instruments. A synthesizer is a device that generates sounds electronically. The classic synthesizer uses a technique called `subtractive synthesis'. This is so called because a raw wave-form such as a sawtooth wave! is used as a starting point. "ts inherent sound is rather buzzy and uninteresting, so the sound is `sculpted# by shaping and filtering, `subtracting# from the basic wave-form. A basic synthesizer is made up of four elements$ oscillators, filters, envelopes and modulators. %ven though few synthesizers nowadays are analogue, these core elements of synthesizers remain fundamentally the same. S!I""#T $S provide the sound sources for the instrument. "n the &'()s and *)s the sound sources were analogue wave-forms. As synthesis evolved, the analogue wave-forms were gradually replaced by samples of basic wave-forms or of actual instruments as in the +org Trinity!, or by mathematically modelled reproductions of wave-forms via the process of `physical modelling#! as in the ,lavia -ord .ead. An analogue oscillator is referred to as a #%! # voltage controlled oscillator!. A &I"T'$ shapes the tone of the sound, e.g. ma/ing it bright or dull. The type of filter used greatly influences the overall sound of a synthesizer. 0oog filters are /nown for their warm and `fat# sound. "n older synthesizers, filters were analogue, and are often referred to as 1,2s voltage controlled filters!. The term '(%'" )' refers to the dynamic shape of a sound. An envelope commonly has four parameters /nown collectively as A3S4 attac/, decay, sustain, release!.
#TT#!* - how long the sound ta/es to reach ma5imum. A piano#s attac/ is fast, while a violin#s attac/ can be very slow. D'!#+ - how quic/ly the sound decays from ma5imum to the `sustain# level. S,ST#I( - the continuing level of loudness while the finger remains on the /eyboard. $'"'#S' - how long the sound ta/es to decay to silence after the /ey is released. There is normally one #DS$ envelope for the amplifier section or 1,A!, which can be used to shape the overall volume, and one for the filter or 1,2!, which wor/s the same way but affects the tone instead. M D,"#TI ( most commonly uses an "& -lo. fre/uency oscillator01 which does not ma/e an audible sound itself but can be used to alter or `modulate# the oscillator or whatever sound source is being used!. This causes variations in pitch, often used to mimic vibrato. The .26 can also modulate the filter, causing changes in tone quality e.g. a slow `sweeping# effect that is often heard in dance music!. Additionally, the .%6 can modulate the amplifier section, often to create rapid changes in volume, resulting in a tremolo effect. The #DS$ envelope can also be utilized to modulate the oscillator s!, filter and amplifier. The earliest synthesizers were modular1 i.e. they were not made in a self-contained unit but in separate
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&M S+(T2'SIS 3 The 1456s "n the early &'@)s 20 -fre/uency modulation0 synthesis arrived. This wor/ed by additive synthesis which, as its name implies, combines sine waves, rather than starting off with a raw waveform and `sculpting# it as in subtractive synthesis. ?robably the most famous 20 synthesizer was +amaha's D78, first produced in &'@=. 20 synthesis was very good at reproducing sounds such as electric pianos and brass, but its often hard and metallic sounds were less successful at reproducing richer timbres such as strings. "n &'@* 4oland brought out the 3-7), which used memory-hungry samples of real instruments for the short, attac/ part of the sound, combined with more traditional synthesis for the much longer remaining portion. This system was /nown as SAS or sample and synthesis9 "t resulted in richer timbres that were quite realistic in their attempts to reproduce acoustic sounds. As memory has become cheaper and processors faster, many synthesizers now have large numbers of samples on board, which can be processed through filters and special effects to produce very comple5, as well as realistic, sounds. At the time of writing, the most recent development has been `physical modelling#, also /nown as virtual synthesis. "n a traditional synthesizer, different parts of the circuit board form the oscillator, filter, etc. 1irtual modelling synthesizers are derived from mathematical models of `real-world# sounds, or of analogue sythesizers, which are then recreated inside the virtual synthesizer#s software. A virtual synthesizer may attempt to recreate an old analogue synthesizer, including the distinctive way that the components of that particular synthesizer react with each other. 6r it may ta/e an acoustic instrument as a starting point. The 8amaha A-&B and. ,lavia -ord 0odular are e5amples of hardware virtual synthesizers. 0any virtual synthesis instruments are software-only, e.g. ?ropellerheads# 4eason, and -ative "nstruments# 4ea/tor.
The Atari 1040st was my first music focused com uter!!!!it roc"ed!
DIGITAL TECHNOLOGY
3igital technology opened up the way for a host of new developments in music. These were not confined to the realm of digital music playbac/, which was discussed in the previous chapter. The introduction of MIDI in 145: had huge implications both for pop musicians and for consumers, opening up a new range of creative possibilities. Today#s musician is able to produce an entire song from start to finish with only a computer and a microphone.
MIDI
MIDI - Musical Instrument Digital Interface is a digital communications protocol. "n August of &'@=, music manufacturers agreed on a document that is called D0"3" &.) SpecificationD. This became possible when manufacturers agreed a common system in &'@= the 0"3" &.) spec.! which allowed electronic instruments to control and communicate with each other. This too/ the form of a set of standards for hardware connections, and for messages which could then be relayed between devices. <y &'@7, virtually every new musical /eyboard on the mar/et had a 0"3" interface. 0"3" also provides the means for electronic instruments to communicate with computers - which can then send, store and process 0"3" data. This is central to the function of a sequencer$ a device for inputting, editing, storing and playing bac/ data from a musical performance. "t records many details of a performance - such as duration, pitch and rhythm - which can then be edited. Why was it developed? 0"3" was perhaps the first true effort at Eoint development among a large number of musical manufacturers. An industry standard enabling musical communication between musical hardware synths and sequencers for e5ample. <y &'@7, virtually every new musical /eyboard on the mar/et had a 0"3" interface. What is contained in Midi data? "t is important to remember that 0"3" transmits commands, but it does not transmit an audio si#na$. The 0"3" specification includes a common language that provides information about events, such as note on and off, preset changes, sustain pedal, pitch bend, and timing information. ;inary Data F Eust to aid understanding!. ,omputers use binary data. A base C numeric system. :e are used to a base &) or decimal system.
!hannel %oice Messages <henever a MIDI instrument is played1 its controllers -@eyboard1 pitch .heel etc0 transmit channel voice messages9 There are 8 channel voice message types 999 19 (ote >9 (ote n ff B9 )rogram change C9 !ontrol change 89 )itch bend change
&. (ote- n This message indicates the beginning of a 0"3" note and consists of = bytes. The &st byte Status byte! specifies a note-on event and channel. The Cnd byte specifies the number of the note played. The =rd byte specifies the velocity with which the note was played. C. (ote-off This message indicates the end of a 0"3" note. The &st byte Status byte! specifies a note-off event and channel. The Cnd byte specifies the number of the note played. The =rd byte specifies the release velocity. =. )olyphonic @ey pressure +ey pressure or aftertouch, with each /ey sending its own independent message
89 )itch bend These messages are transmitted whenever an instruments pitch wheel is moved9 :hile almost all channel voice messages assign a single data byte to a single parameter such as /ey L or velocity &C@ values because they start with #),# so J CM*J&C@!, the e5ception is pitch bend. "f pitch bend used only &C@ values, discreet steps might be heard if the bend range were large this range is set on the instrument, not by 0"3"!. So the * non-zero bits of the first data byte called the most significant byte or 0S<! are combined with the * non-zero bits from the second data byte called the least significant byte or .S<! to create a &G-bit data value, giving pitch bend data a range of 1C1:5A values. MIDI &iles
Disadvantages of MIDID "imited Timbres F when creating 0"3" files one is limited to the K0 sound ban/.