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Fey Templates

Half-Fey (Generic) Humanoid +2 Dex, +2 Cha, -2 Str, -2 Con; Half-Fey possess an unnatural grace both in body and spirit, but their mixed blood makes them frail. Fey Blood: For all effects related to race, a half-fey are considered fey. Low-Light Vision: All half-fey can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Automatic Languages: Common, Sylvan Favored Class: Druid ECL +0

Half-Dryad +2 Dex, +2 Cha, -2 Str, -2 Con Nature Dependent: If a half-dryad is more than 300 yards away from a forested area for over 24 hours, she suffers a -1 penalty to all saving throws. This penalty persists until she spends at least another 24 hours in a forest environment. +1 Natural Armor Spell-Like Abilities: Speak with Plants 1/day Favored Class: Druid

Half-Grig +2 Dex, +2 Cha, -4 Str, -2 Con Catchy Fiddle: A half-grig playing a fiddle can cause non-sprites within 30 ft. to dance if they fail a Will save of DC 10 + Cha modifier. The distraction of nearby combat or other dangers prevent this ability from working. Skills: Half-Grigs have a +4 racial bonus on Jump checks. They also have a +2 racial bonus on Move Silently checks in a forest setting Favored Class: Bard

Half-Nixie Aquatic +2 Dex, +2 Cha, -4 Str, -2 Con Amphibious: Half-nixies are amphibious and can survive indefinitely either on land or underwater. Spell-Like Abilities: 1/day Charm Person, Caster level 1st, save DC 11 + Cha modifier. Skills: A nixie has a +4 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Half-Nixies have a +2 racial bonus on Hide checks when in water. Half Nixies also receive a +1 racial bonus on Search, Spot, and Listen checks. Wild Empathy: A half-nixie can improve the attitude of an animal as if she were a 1st level druid, if the half-nixie is also a druid then she receives a +2 bonus to the check. Favored Class: Rogue.

Half-Nymph +2 Dex, +4 Cha, -3 Str, -2 Con Dazzling Gaze: As a standard action, a half-nymph can daze a creature within 30 feet with a look. The target creature must succeed at a Fortitude save (DC 10 + Cha modifier) or be dazed for 1 round. This is a supernatural ability, and can be used 3 times per day. Distracting Beauty: This ability affects all humanoids within 30 feet of a nymph. Those who are within sight of the half-nymph are distracted, suffering a -2 penalty to spot and listen checks. A half-nymph can suppress or resume this ability as a free action. Wild Empathy: A half-nymph can improve the attitude of an animal as if she were a 1st level druid, if the half-nymph is also a druid then she receives a +2 bonus to the check. Favored Class: Druid

Half-Pixie +2 Dex, -2 Str, -2 Con Enduring Invisibility: Half-Pixies who have invisibility or greater invisibility cast on them benefit from twice the normal duration. Spell-Like Abilities: 1/day-dancing lights, daze, prestidigitation. (DC 10 + Cha modifier) Skills: Half-Pixies receive a +1 racial bonus on Search, Spot, and Listen checks. Favored Class: Ranger.

Half-Satyr -2 Str Natural Weapons: Head butt (1d6). +2 Natural Armor. +2 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks. Favored Class: Bard.

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