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Resident Evil 5

From Wikipedia, the free encyclopedia

"RE5" redirects here. For the motorcycle, see Suzuki RE5. For the fifth live-action Resident Evil film, see Resident Evil: Retribution.

Resident Evil 5

Developer(s)

Capcom

Publisher(s)

Capcom

Director(s)

Kenichi Ueda Yasuhiro Anpo

Producer(s)

Jun Takeuchi

Writer(s)

Haruo Murata Yoshiaki Hirabayashi Tsukasa Takenaka Kenichi Ueda

Composer(s)

Kota Suzuki Hideki Okugawa Akihiko Narita Seiko Kobuchi Wataru Hokoyama

Series

Resident Evil

Engine

MT Framework v1.4 Havok (physics engine)

Platform(s)

PlayStation 3 Xbox 360 Microsoft Windows

Release date(s) March 5, 2009[show]

Genre(s)

Action-adventure, third-person shooter[3]

Mode(s)

Single-player, multiplayer

Distribution

Optical disc, download

Resident Evil 5, known in Japan as Biohazard 5 (5?), is an action-adventure third-person shooter video game with survival horror elements developed and published byCapcom. The game, the seventh installment in the Resident Evil series, was released on March 5, 2009 in Japan and on March 13, 2009 in North America and Europe for the PlayStation 3 and Xbox 360 and September 2009 for Microsoft Windows. The plot of Resident Evil 5 revolves around Chris Redfield and Sheva Alomar's investigation of a terrorist threat in Kijuju, a fictional region in Africa. Chris soon finds he has to confront his past in the shape of old enemy Albert Wesker. The game was announced in 2005, the same year as its predecessor Resident Evil 4 was released, with several staff members from that game and the original Resident Evil being involved. Employed in the game for the first time was the use of motion capture for the cutscenes, making the characters'

movements more realistic. Its gameplay was kept similar to the previous installment, though the game's producer Jun Takeuchi said that some thematics from the original game were used. Resident Evil 5 was released on all its platforms in 2009, eventually outselling its predecessor and becoming the best-selling single game of the franchise. On the whole, critical reception was positive, despite allegations of racist attitudes in the trailer shown at the 2007 E3 event.
Contents
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1 Gameplay 2 Plot

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2.1 Setting 2.2 Story

3 Development

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3.1 Music 3.2 Windows version additions

4 Gold Edition and downloadable content 5 PlayStation Move support 6 Marketing

6.1 PlayStation Home

7 Reception

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7.1 Downloads and sales 7.2 Reviews 7.3 Allegations of racism

8 References 9 External links

Gameplay[edit]

Chris and Sheva battling a group of enemies

The player can control Chris Redfield or Sheva Alomar,[4] from an over-the-shoulder perspective.[5] The game's environment plays a significant role.[4] The Mercenaries minigame is present in Resident Evil 5.[6] At launch, the multiplayer mode in the minigame was offline only, but a launch day patch gave the game online multiplayer modes as well.[7] Instead of zombies, the game's humanoid enemies are called "Majini", meaning "evil spirit" in Swahili.[8] They bear many resemblances to the Ganados of Resident Evil 4, because they speak, run, dodge and wield weapons.[4] There are several varieties of the handgun, shotgun, submachine gun, assault rifle and rifle to choose from.[9] The player can only equip weapons and items in the midst of gameplay (the game still runs real-time as the player manipulates the inventory), as opposed to the game pausing. The game features some online elements.[10] Resident Evil 5's main story mode can be played with two players, in a co-operative multiplayer online mode. The feature will allow players to enter or leave any time during the game. Players will not always stick together, and can be separated at points during the gameplay.[6] However, if one player were to have critical health, only their partner can resuscitate them. An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen or by a system link. [11]

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