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International Journal of Application or Innovation in Engineering & Management (IJAIEM)

Web Site: www.ijaiem.org Email: editor@ijaiem.org, editorijaiem@gmail.com Volume 3, Issue 1, January 2014 ISSN 2319 - 4847

A Review on Enhancing Media Access using Cloud Computing for Mobile Devices
Gaurav V. Dahake1, Dr A A.Gurjar2
2

Department of Information Technology, Sipna COET, Amravati, India Department of Electronics & Telecommunication, Sipna COET, Amravati, India

Abstract
Mobile devices (e.g., smartphone, tablet pcs, etc) are increasingly becoming an essential part of human life as the most effective and convenient communication tools not bounded by time and place. Mobile users accumulate rich experience of various services from mobile applications (e.g., iPhone apps, Google apps, etc), which run on the devices and/or on remote servers via wireless networks. However, the mobile devices are facing many challenges in their resources (e.g.,battery life, storage). The limited resources significantly impede the improvement of service qualities. Cloud computing is a very new technology aimed at providing various computing and storage services over the Internet In addition, CC enables users to elastically utilize resources in an on-demand fashion. Mobile Cloud Computing (MCC) is introduced as an integration of cloud computing into the mobile environment. Mobile Cloud Computing is a promising solution to bridge the widening gap between the mobile multimedia demand and the capability of mobile devices. Mobile Cloud Computing at its simplest, refers to an infrastructure where both the data storage and the data processing happen outside of the mobile device. Mobile cloud applications move the computing power and data storage away from mobile phones and into the cloud, bringing applications and mobile computing to not just smartphone users but a much broader range of mobile subscribers. In this new cloud-based multimedia-computing model, users store and process their multimedia application data in the cloud in a distributed manner, eliminating full installation of the media application software on the users computer or device and thus reducing the burden of multimedia software maintenance and upgrade as well as sparing the computation of user devices and saving the battery of mobile phones.

Keywords Smartphone, Cloud Computing, Mobile Cloud Computing

1. INTRODUCTION
The number of Smartphone users and mobile application offerings are growing rapidly. Smartphones are often expected to offer PC-like functionality, which requires powerful processors, abundant memory and long-lasting battery life. However, their hardware applications on mobile devices called as cloud mobile media applications. Their hardware today is still very limited and application developers are forced to take these limitations into consideration. Mobile cloud computing can help by providing mobile applications the capabilities of cloud servers and storage together with the benefits of mobile devices and mobile connectivity, possibly enabling a new generation of truly ubiquitous multimedia. A number of service providers such Drop-box and Google-drive provides online storage services to Smartphone users in attempt to alleviate the limitations of Smartphone storages. However, to the best of our knowledge, there is still no service that offers multimedia computation resources to Smartphone users. In this project, we are going to enhance multimedia access of smartphone using cloud computing. It allows users to create virtual smartphone images in the cloud and to remotely run their mobile applications in these images as they would locally. The motivation is to allow smartphone users to more easily tap into the power of the cloud and to free themselves from the limit of processing power, memory and battery life of a physical smartphone. Using our system, smartphone users can choose to install their multimedia applications either locally or in the cloud. Running applications remotely in the cloud has a number of advantages, such as boosting computing resources, reducing burden of software maintenance and upgrade, continuing to run applications on the background and opening up new ways to use smartphones.

2. LITERATURE REVIEW AND RELATED WORK


Today's mobile phones boost computing capabilities once found in mainframe computers and workstations. Mobile CPU clocks run hundreds of MHz, and mobile 32 bit processors access gigabytes of memory. Additionally, mobile network connections stream data at broadband speeds, and mobile versions of enterprise platforms such as Linux and Windows run shrink-wrap applications.[1] A number of service providers such Dropbox [2] and Google drive [3] provides online storage services to Smartphone users in attempt to alleviate the limitations of Smartphone storages. However, there is still no service that offers full computation resources to Smartphone users.

Volume 3, Issue 1, January 2014

Page 415

International Journal of Application or Innovation in Engineering & Management (IJAIEM)


Web Site: www.ijaiem.org Email: editor@ijaiem.org, editorijaiem@gmail.com Volume 3, Issue 1, January 2014 ISSN 2319 - 4847
Satyanarayanan [4] outlined their vision of letting mobile users seamlessly utilize nearby computers to obtain the resources of cloud computing by instantiates a "cloudlet" that rapidly synthesizes virtual machines on nearby infrastructure that can be access through WLAN. Baratto presented MobiDesk [5], a virtual desktop computing hosting infrastructure that provides full featured PC desktop environment to mobile users. Virtual smartphone system allows smartphone users to create virtual smartphone images in the mobile cloud and customize each image to meet different needs. Users of our system can selectively run their applications in these images as they would locally. Running applications remotely in the cloud has a number of advantages mobile applications installed remotely in these images can easily tap into the power of a data centre, so they are not constrained by the processing-power, memory, and battery-life limits of a physical Smartphone, the system avoids untrusted applications accessing local data; more effective security solutions can be deployed and new ways of using smartphones become possible [6]. The system consists of a server program, client program, and communication protocol. The server program resides in each virtual smartphone image while the client program is installed in a physical mobile device. The client programs enable a user to remotely interact with and control various multimedia applications installed in the virtual smartphone. Using a virtual network computing-based protocol, this system transmits various events from the physical device to the virtual Smartphone and sends graphical screen updates in the other direction. This particular system implementation allows for tight integration between both physical and virtual smartphones. However, this conceptual model can be extended to work on hybrid platforms, such as allowing any mode user to access a virtual Android image, thus enabling the user to virtually execute Android applications on their i-mode phones.

3. ANALYSIS OF PROBLEM
Mobile devices (e.g., Smartphone, tablet pcs, etc) are increasingly becoming an essential part of human life as the most effective and convenient communication tools not bounded by time and place. Mobile users accumulate rich experience of various services from mobile multimedia applications (e.g., iPhone apps, Google apps, etc), which run on the devices and/or on remote servers via wireless networks. The rapid progress of mobile computing [7] becomes a powerful trend in the development of IT technology as well as commerce and industry fields. However, the mobile devices are facing many challenges in their resources like battery life & storage regarding multimedia applications. The limited resources significantly impede the performance of multimedia applications. From last few years the applications, that were working on client server architecture has been migrated to cloud (Software as a Service). Utilizing the computing and storage resources available in the cloud, thereby enabling the use of cutting edge multimedia technologies that are much more computing and storage intensive than what mobile devices can offer, and thus enabling much richer multimedia experiences than what current native applications can offer.In this project, we focus on cloud mobile media applications and services, which will enable mobile users to access rich media from any mobile device and platform [8]. This will also enable service providers and network operators to offer services much more efficiently, with better user experience. Cloud mobile media has the potential of significantly boosting the revenue of cloud Software-as-a-Service (SaaS) providers. Mobile Cloud Storage is the most commonly used category of cloud mobile media application/service, These services provide diverse capabilities, including storing photos, music and video in the cloud, accessing media from any device anywhere irrespective of the source of the media and/or the device/platform used to generate the media, and synchronizing data/media across multiple devices a typical user owns.

4. PROPOSED WORK
To provide good media services, multimedia computing has grown as a eminent technology for generating edit, process and search media contents, such as images, video, audio, graphics, and so on. Now a days for multimedia applications and services over the Internet and mobile wireless networks, there are strong demands for cloud computing because of the huge amount of calculations required for serving millions of Internet or mobile users at the same time. In this new cloudbased multimedia-computing model, users store and process their multimedia application data in the cloud in a distributed manner, eliminating full installation of the media application software on the users computer or device and thus reducing the burden of multimedia software maintenance and upgrade as well as sparing the computation of user devices and saving the battery of mobile phones.

5. APPLICATIONS
Storage and Sharing: Cloud storage has the advantage of being always-on, so that users can access their files from any device and can share their files with anyone who may access the content at an any time. It is also an important feature that cloud storage provides a much higher level of reliability than local storage. The request of easy sharing is the main reason the multimedia contents occupy a huge portion of cloud storage space. The person who shares simply uploads the contents to the cloud storage at his or her convenience and then sends a hyperlink to the persons being shared with. The latter can then access the contents whenever they like, since the cloud is always

Volume 3, Issue 1, January 2014

Page 416

International Journal of Application or Innovation in Engineering & Management (IJAIEM)


Web Site: www.ijaiem.org Email: editor@ijaiem.org, editorijaiem@gmail.com Volume 3, Issue 1, January 2014 ISSN 2319 - 4847
available. Sharing through a cloud also increases media QoS. Online music and video sharing can be achieved through streaming. Mobile clients could access advanced multimedia services anytime, anywhere, and from any device without any limitations. Gaming applications could be instantiated closer to the subscriber so the games could be played from any mobile terminal. They can run their applications on much more powerful cloud computing platforms with software used in the cloud, mitigating the users burden of full software installation and continual upgrade on their local devices. Recent advances in smart phone technologies have fueled a new wave of user demands for rich mobile experience. Todays mobile users not only expect broadband connection wherever they go and interaction with each other via social network on the road, but also seek ubiquitous access to a wealth of media-based contents and services. Since mobile devices are inherently resource-limited, cloud computing is emerging as a promising technology to provide additional resources for many media-rich mobile applications.

6. CONCLUSION
In this review paper, we are going to use architecture of Mobile Cloud Computing and focus on cloud mobile media applications and services, which will enable mobile users to access rich media from any mobile device.In this, we are going to provides mobile users with the data processing and storage services in clouds. The mobile devices do not need a powerful configuration (e.g., CPU speed and memory capacity) since all the complicated computing modules can be processed in the clouds. In this new cloud-based multimedia-computing model, users store and process their multimedia application data in the cloud in a distributed manner, eliminating full installation of the media application software on the users computer or device and thus reducing the burden of multimedia software maintenance and upgrade as well as sparing the computation of user devices and saving the battery of mobile phones. REFERENCES [1] Mobile-phone-virtualization http://www.ok-labs.com/solutions/what-is-mobile-phone-virtualization. [2] Dropbox - Home - Online backup, file sync and sharing made easy., http://www.dropbox.com/. [3] ZumoDrive - Enjoy your media and documents from every device, http://www.zumodrive.com. [4] M. Satyanarayanan, V. Bahl, R. Caceres, and N. Davies, The Case for VM-based Cloudlets in Mobile Computing, IEEE Pervasive Computing, 2009. [5] R.A. Baratto, S. Potter, G. Su, and J. Nieh, MobiDesk: mobile virtual desktop computing, Proceedings of the 10th annual international conference on Mobile computing and networking, Philadelphia, PA, USA. [6] Virtual Smartphone over IP https://www.ntt-review.jp/archive/ntttechnical.php?contents=ntr201007sf4.html . [7] M. Satyanarayanan, Mobile computing: the next decade, in Proceedings of the 1st ACM Workshop on Mobile Cloud Computing & Services: Social Networks and Beyond (MCS), June 2010. [8] Mobile Multimedia Applications: Delivery Technologies, Hassnaa Moustafa and Nicolas Marchal, France Telecom Sherali Zeadally, University of District of Columbia,IEEE Computer Society (September/October 2012) [9] White Paper, Mobile Cloud Computing Solution Brief, AEPONA, November 2010. [10] M. Armbrust, A. Fox, R. Griffith, A. D. Joseph, R. Katz, A. Konwinski, G. Lee, D. Patterson, A. Rabkin, I. Stoica, and M. Zaharia. (2009, Feb. 10). Above the clouds: A Berkeley view of cloud computing. EECS Dept., Univ. California, Berkeley, No. UCB/EECS-2009-28 [Online]. Available: http://radlab. cs.berkeley.edu/ [11]. R. Stankiewicz and A. Jajszczyk, A Survey of QoE Assurance in Converged Networks, Elsevier Computer Networks, vol. 55, no. 7, 2011, pp. 14591473. [12] Multimedia Cloud Computing An emerging technology for providing multimedia services and applications , Digital Object Identifier 10.1109/MSP.2011.940269 ( 19 April 2011), IEEE Signal Processing Magazine. [13] L. Liu, R. Moulic, and D. Shea, Cloud Service Portal for Mobile Device Management, in Proceedings of IEEE 7th International Conference on e-Business Engineering (ICEBE), pp. 474, January 2011. AUTHOR
Gaurav V. Dahake Received Bachelor of Engineering in Information Technology from SGB Amravati University & Pursuing Master of Engineering in Information Technology from Sipna College of Engineering and Technology, Amravati.

Dr. Ajay A. Gurjar Received M.E (Electronics) and Ph.D. from SGB Amravati University. Working as an
Professor at Sipna College of Engineering and Technology, Amravati.

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