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500 GC - Witch Hunters - Mordheim - Witch Hunters - 500gp

Name
Captain

WS BS

Ld

Sv

Cost

1 4 4 4 3 3 1 1 4 8 6+ 120 Category: Hero Hates all spellcasters; Dagger : +1 Sv; Sword : Parry; Experience (x20); Leader; Free Dagger; Sword (x1); Pistol (x1); Light Armor; Shield; Helmet 1 4 3 Category: Hero 3 3 3 1 1 3 8 5+ 148

Warrior Priest

Dagger : +1 Sv; Hammer : Stun 2-4; Experience (x12); 1. Hammer of Sigmar: Select a Prayer of Sigmar spell; Free Dagger; Hammer (x1); Heavy Armor; Shield; Helmet 1. Hammer of Sigmar 1 Difficulty: 7; Wielder gains +2 Strength in hand-to-hand [0] and all hits cause double damage (e.g. 2 wounds instead of 1); Priest must test each shooting phase to continue using spell Horse 1 8 0 0 3 3 1 0 3 5 [40]
Category: Ignore

When ridden, the rider's Armor save is increased by 1; Mounted units may not move into buildings; May jump an obstacle up to 2" in height with no Movement penalty; Rider may dismount (or remount) at a loss of half movement and may not charge or run; If a mounted warrior goes Out of Action, the mount is lost on a roll of 1-2 Flagellants 1 4 3 3 4 4 1 1 3 10 55
Category: Hench

Automatically pass all Leadership-based tests; May never become warband leader; Never use missile weapons; Flail : +2S Once, 2H; Flail Flagellants 1 4 3 3 4 4 1 1 3 10 55
Category: Hench

Automatically pass all Leadership-based tests; May never become warband leader; Never use missile weapons; Flail : +2S Once, 2H; Flail Warhounds 1 6 4 0 4 3 1 1 4 5 15
Category: Hench

Warhounds

Never gain experience 1 6 4 0


Category: Hench

15

Zealots

Never gain experience 1 4 2 2


Category: Hench

23

Zealots

Dagger : +1 Sv; Hammer : Stun 2-4; Free Dagger; Hammer (x1) 1 4 2 2 3 3 1 1 3 7


Category: Hench

23

Zealots

Dagger : +1 Sv; Hammer : Stun 2-4; Free Dagger; Hammer (x1) 1 4 2 2 3 3 1 1 3 7


Category: Hench

23

Dagger : +1 Sv; Hammer : Stun 2-4; Free Dagger; Hammer (x1) Zealots 1 4 2 2 3 3 1 1 3 7
Category: Hench

23

Dagger : +1 Sv; Hammer : Stun 2-4; Free Dagger; Hammer (x1)


Total Cost: 500

Option Footnotes Heavy Armor Helmet Light Armor Shield Leader Parry Armor +2 Armor save and slows wearer down with a shield If wearer is Stunned, roll a D6 and the result becomes Knocked Down on a 4+ +1 Armor save +1 Armor save Other Models within 6" of Leader may use the Leadership value of the Leader for all Leadership tests; Not applicable when the Leader is Knocked Down, Stunned, or Fleeing Parry one enemy attack if D6 roll is higher than greater than highest attack roll by enemy (no parry chance if attack strength is double the defender's strength)
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Flail Free Dagger Hammer Pistol Sword

Weapons Common; Range: Close Combat; Strength: As user +2 (in first turn of hand-to-hand only); Special: Twohanded Range: Close Combat; Strength: As user; Special: +1 Enemy armor save Common; Range: Close Combat; Strength: As user; Special: Enemy is Stunned on Injury roll of 2-4 Range: 6"; Strength: 4; Special: Extra -1 armor save modifier; Fires every other turn (once per turn if two pistols); Can be used for one extra attack on first turn of hand-to-hand (using WS) Common; Range: Close Combat; Strength: As user; Special: Parry

Validation Report Game Type: Campaign Game; Special Aspects: Show Dramatis Personae, Include Weapon Reminders Roster satisfies all enforced validation rules One or more elements of the Roster () are subject to the following in-play usage considerations: - Unit has more weapons and shields than can be used at one time Roster Statistics Warband Size: 11 Warband Rating: 85 Total Experience: 32 Model Count: 11 Group Heroes Henchmen Hired Dramatis Personae Min 0 0 0 0 Max 6 0 0 0 Used 2 8 0 0

Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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