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Mastercam X6 Solids Training Tutorial Copyright: 1998 - 2011 In-House Solutions Inc. All rights reserved Software: Mastercam X6 Author: Mariana Lendel ISBN: 978-1-926955-28-5 Revision Date: February 14, 2012 Notice In-House Solutions Inc. reserves the right to make improvements to this manual at any time and without notice. Disclaimer Of All Warranties And Liability In-House Solutions Inc. makes no warranties, either express or implied, with respect to this manual or with respect to the software described in this manual, its quality, performance, merchantability, or fitness for any particular purpose. In-House Solutions Inc. manual is sold or licensed "as is." The entire risk as to its quality and performance is with the buyer. Should the manual prove defective following its purchase, the buyer (and not In-House Solutions Inc., its distributer, or its retailer) assumes the entire cost of all necessary servicing, repair, of correction and any incidental or consequential damages. In no event will In-House Solutions Inc. be liable for direct, indirect, or consequential damages resulting from any defect in the manual, even if In-House Solutions Inc. has been advised of the possibility of such damages. Some jurisdictions do not allow the exclusion or limitation of implied warranties or liability for incidental or consequential damages, so the above limitation or exclusion may not apply to you. Copyrights This manual is protected under International copyright laws. All rights are reserved. This document may not, in whole or part, be copied, photographed, reproduced, translated or reduced to any electronic medium or machine readable form without prior consent, in writing, from In-House Solutions Inc. Trademarks Mastercam is a registered trademark of CNC Software, Inc. Microsoft, the Microsoft logo, MS, and MS-DOS are registered trademarks of Microsoft Corporation; N-See is a registered trademark of Microcompatibles, Inc.; Windows, Windows XP, Windows Vista, Windows 7 and Windows NT are registered trademarks of Microsoft Corporation.
Tutorial #6 - Offset, Bounding Box, Create Letters, NoHist.DLL Chook ................................. 225
Tutorial #7 - Spline, Surface Creation, Surface to solids, Solid Pattern ................................. 295
TUTORIAL #1
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Create the Wireframe used to create the solid model from: The student will only create only "flat" geometry from the Top View. Geometry with a Z-Depth of 0 will be created and used to "extrude" the solid later on. Geometry creation commands such as create rectangle, create circle center point, fillet, and chamfer will be used.
Create the solid model: The student will create another level to separate the wireframe from the solid model to organize the file better. The Extrude command will be used to create the main solid body of the part. The Extrude command will be used to "cut" the holes through the part and the pocket to a certain depth. The solid will be filleted and chamfered using the fillet and chamfer 1-distance commands.
Additional tutorial information: The student will learn how to resize an arc using the circle center point command. Because the chained geometry (Circle) is associative to the solid model, after re-generating the solid the solid hole size will change to reflect the new circle size.
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GEOMETRY CREATION
NOTE: You may skip this step if your color is already set to Green 10.
Left Click on the System Color button in the status bar as shown.
Select the color Green #10 by either entering in the number in the current color area or selecting it from the pallet as shown.
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Step Preview:
Press Enter after typing the values to see a preview of the rectangle. [Select position of base point] Select the Origin as shown in Figure: 3.1.1. Figure: 3.1.1
Make sure that when selecting the Origin, the visual cue of the cursor changes as shown.
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Select the OK button to exit the command. Use the Fit icon to fit the drawing to the screen.
NOTE: During the geometry creation of this tutorial, if you make a mistake you can undo the last step using the
Undo icon. Redo icon. You can undo as many steps as needed. If you delete or undo a step by mistake, just use the To delete unwanted geometry, select it first and then press Delete from the keyboard.
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Step Preview:
Create Arc. Circle Center Point. Enter in the Radius and select the icon in front of it to lock in the value as shown.
[Enter the center point] Select the Fast Point command as shown.
[Enter the center point] Enter in the coordinates 0, 28 as shown. Press the Enter key on your keyboard. Select the Apply button to stay within the command. The part should appear as shown in Figure: 4.0.1. Figure: 4.0.1
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[Enter the center point] Select the Fast Point command as shown.
[Enter the center point] Enter in the coordinates 41, 0 as shown. Press the Enter key on your keyboard. Select the Apply button to stay within the command. The part should appear as shown in Figure: 4.0.2. Figure: 4.0.2
[Enter the center point] Select the Fast Point command as shown.
[Enter the center point] Enter in the coordinates 0, -28 as shown. Press the Enter key on your keyboard. Select the Apply button to stay within the command. The part should appear as shown in Figure: 4.0.3. Figure: 4.0.3
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[Enter the center point] Select the Fast Point command as shown.
[Enter the center point] Enter in the coordinates -41, 0 as shown. Press the Enter key on your keyboard. Select the OK button to exit the command. The part should appear as shown in Figure: 4.0.4. Figure: 4.0.4
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Step Preview:
Create Chamfer. Entities. Change Distance 1 and enable Trim in the ribbon bar as shown. [Select line or arc] Select Entity A as shown in Figure: 5.0.1. [Select line or arc] Select Entity B as shown in Figure: 5.0.1. Figure: 5.0.1
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[Select line or arc] Select Entity B as shown in Figure: 5.0.2. [Select line or arc] Select Entity C as shown in Figure: 5.0.2. Figure: 5.0.2
Select the Apply button to stay within the command. [Select line or arc] Select Entity C as shown in Figure: 5.0.3. [Select line or arc] Select Entity D as shown in Figure: 5.0.3. Figure: 5.0.3
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[Select line or arc] Select Entity D as shown in Figure: 5.0.4. [Select line or arc] Select Entity A as shown in Figure: 5.0.4. Figure: 5.0.4
Select the OK button to exit the command. The part should appear as shown in Figure: 5.0.5. Figure: 5.0.5
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Step Preview:
Create Fillet. Entities. Enter in the Radius and ensure Trim is enabled as shown. [Fillet: Select an entity] Select Entity A as shown in Figure: 6.0.1. [Fillet: Select another entity] Select Entity B as shown in Figure: 6.0.1. Figure: 6.0.1
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[Fillet: Select an entity] Select Entity B as shown in Figure: 6.0.2. [Fillet: Select another entity] Select Entity C as shown in Figure: 6.0.2. Figure: 6.0.2
Select the Apply button to stay within the command. [Fillet: Select an entity] Select Entity C as shown in Figure: 6.0.3. [Fillet: Select another entity] Select Entity D as shown in Figure: 6.0.3. Figure: 6.0.3
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[Fillet: Select an entity] Select Entity D as shown in Figure: 6.0.4. [Fillet: Select another entity] Select Entity A as shown in Figure: 6.0.4. Figure: 6.0.4
Select the OK button to exit the command. The part should appear as shown in Figure: 6.0.5. Figure: 6.0.5
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SOLID CREATION
SOLID CREATION
A Solid is a geometric entity that occupies a region of space and consists of one or more faces, which define the closed boundary of the solid.
STEP 8: CHANGE THE COLOR TO RED #12 AND THE VIEW TO ISOMETRIC
Select Color from the Status Bar as shown.
Select the OK button to exit the Colors dialog box. Select the Isometric view from the toolbars. Note the construction plane does not affect the way in which the solid is generated.
Left click in the number area to the right of the Level button as shown.
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Change the level number to 2 as shown. Press the Enter key on your keyboard.
Step Preview:
Solids Extrude.
Leave the default settings in the Chaining Dialog box and select Entity A to create the chain as shown.
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The Extrude Chain dialog box will appear and an arrow will appear on the geometry. This arrow will indicate the direction of the extrusion operation. If the arrow appears to be pointing upwards, click on the point as indicated in the graphic to change the direction.
Change any parameters as shown to indicate the Extrusion Operation and Extrusion Distance as shown.
Extrusion Operation is used to either create a solid body, cut a solid body or add a boss to another solid. Draft allows you to tilt the walls of the extruded solid by the defined angle. Extrusion Distance/Direction allows you to control the length of extrusion, by specifying a distance, extending through all, extending to a point, specifying a vector, or trimming to selected faces. Reverse Direction extrudes the solid in the opposite direction from the arrow on the chain indicating the extrusion direction. Both Directions allows you to extrude in both directions from the chain. Select the OK button to Extrude the chain.
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NOTE: To view the part shaded or un shaded at any time, you can press ALT + S on the keyboard, or select the
Wireframe or Shaded icons from the toolbars.
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Step Preview:
Solids Extrude. Leave the default settings in the Chaining Dialog box and chain the 4 circles as shown to create the chain.
NOTE: The chaining direction doesnt matter because the direction of extrusion can be changed afterwards.
Select the OK button to exit the Chaining dialog box.
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The Extrude Chain dialog box will appear, change the Extrusion Operation to Cut Body and enable Extend through all as shown.
NOTE: Because we selected Extend Through All, the direction of extrusion on all holes as indicated on the
graphics user interface does not matter, because the extrusion will cut through everything. Select the OK button to exit the Extrude Chain dialog box. The part should appear as shown in Figure: 11.0.1. Figure: 11.0.1
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Step Preview:
Solids Extrude. Leave the default settings in the Chaining dialog box and select Entity A to create the chain as shown.
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The Extrude Chain dialog box will appear, change the Extrusion Operation to Cut Body and enable Extend by specified distance with the specified amount as shown. Ensure the direction is pointing down to identify the extrusion direction.
Select the OK button to exit the Extrude Chain dialog box. The part should appear as shown in Figure: 12.0.1. Figure: 12.0.1
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Step Preview:
Left click on Level in the status bar, make Level 2 the main level, and make Level 1 invisible by clicking on the X in front of level 1 as shown.
Select the OK button to exit the Level Manager. Solids Chamfer. One-Distance Chamfer. In the solid selection toolbar enable only the Edge button.
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[Select entities to chamfer] Select all of the outside edges as shown, the cursor cue should change to edge, and select them one by one. The edges should turn blue to signify they are selected.
Click on the End Selection button once complete. The Chamfer Parameters dialog box will appear, change the Distance as shown.
Distance sets the distance of the chamfer from the selected edge on the adjacent faces. Mitered Corners Mastercam will extend each chamfer to the extent of the edge. Use this feature where three or more chamfered edges meet at a vertex. With this option disabled, a smooth face at the vertex where the chamfers meet will be created. Propagate Along Tangencies extends the chamfer along all tangent edges until a non-tangent edge is reached.
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Step Preview:
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[Select entities to fillet] Select all of the inside edges as shown, the cursor cue should change to edge, and select them one by one. The edges should turn blue to signify they are selected.
Click on the End Selection button once complete. The Fillet Parameters dialog box will appear, change the Radius as shown.
Constant Radius fillets the solid edges using a constant radius value. Variable Radius fillets the solid edges using variable radius values. Radius sets the radius of the fillet. Overflow determines the overflow method to use in cases where a fillet extends beyond the two faces that are adjacent to the filleted edge onto a third edge face or set of faces. Mitered Corners Mastercam extends each fillet to the extent of the edge. Propagate Along Tangencies extends the chamfer along all tangent edges until a non-tangent edge is reached. Select the OK button to exit the command and create the fillet.
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The finished part should appear as shown in Figure: 14.0.1. Figure: 14.0.1
Step Preview:
Left click on Level in the status bar and make Level 1 visible as shown.
Select the OK button to exit the Level Manager. Analyze Entity Properties.
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[Select entities to analyze] Select one of the 10mm circles on the part as shown.
The Arc Properties dialog box will appear, change the diameter field as shown.
NOTE: The radius will update after you enter in the diameter.
Press Enter on the keyboard to see a preview of the arc on the graphics user interface. Select the OK button to exit the command.
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STEP 16: UPDATE THE SOLID GEOMETRY USING THE SOLIDS MANAGER
The Solids Manager is used to view, manage and edit solids and solid operations. Take note that after you create a solid, or solid operation you cannot use the Undo button to reverse a change you make to a solid, you must modify the solid in the Solids Manager.
Step Preview:
NOTE: The red X sign in front of the solid. This signifies that the geometry used to
generate the solid is changed and you have to regenerate the solid.
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Select the minus/plus icon in front of the solid to contract or expand the tree structure, respectively.
NOTE: The Solids Manager dialog box lists each solid in the current file. You can
expand the tree structure of a solid to view the history of the solid, which is a list of the operations that were performed to construct the solid. The final part should appear as shown in Figure: 16.0.1. Figure: 16.0.1
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Extrude the outside profile to create the main body. Change the main color to differentiate between geometry and the solid. Chain the outside profile to extrude. Create the body in the -Z direction.
Extrude cut the 38mm diameter circle. Use the extrude command. Cut the body in the -Z direction. Use the appropriate depth.
Extrude cut the 62mm diameter circle. Use the extrude command. Cut the body in the -Z direction. Use the appropriate depth.
Extrude cut the rectangular pocket. Use the extrude command. Cut the body in the -Z direction. Use the appropriate depth.
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NOTES:
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NOTES:
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TUTORIAL #1 QUIZ
TUTORIAL #1 QUIZ
How does a solid extrude operation work?
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INDEX
Symbols Extrusion Distance/Direction .......................... 28 Numerics 2D / 3D Construction ........................................ 5 A Adding Bosses ............................................... 116 Analyze Entity Properties ................................ 38 Arc Endpoints ................................................ 196 Arc Polar ....................................................... 292 Arc Tangent ............................................. 55, 229 Arc Tangent To A Point ................................. 228 Attributes .......................................................... 6 B Block ............................................................. 145 Boolean Add .................................................. 166 Boolean Remove ................................... 173, 352 Bosses With Draft Angles .............................. 268 Bounding Box ................................................ 252 Break Two Pieces .......................................... 312 C Chamfer Entities ............................................. 20 Change Current Color ..................................... 14 Change Feature Color ................................... 212 Change The Color ............................................ 26 Change The Feature Color ............................ 147 Change The Main Level ............................. 26, 73 Circle Center Point .......................................... 17 Circular Pattern ............................................. 326 Clear Colors ................................................... 241 Color .................................................................. 6 Color Mask .................................................... 274 Constant Radius .............................................. 37 Convert Surfaces To Solid ............................. 323 Create A New Level ....................................... 151 Create Letters ............................................... 249 Create Points ................................................ 307 Create Rectangle ............................................. 15 Curve On All Edges ........................................ 334 D Delete Entities ................................................. 59 Design Change .............................................. 129 Divide .............................................................. 60 Dynamic Xform ............................................. 357 E Edge Curves .................................................. 331 Ellipse ............................................................ 191 Extrude ............................................................ 76 Extrude Cut ............................................... 30, 80 Extrusion Operation ........................................ 28 F Fast Point ...................................................... 308 Fillet ................................................................ 66 Fillet All Edges ............................................... 210 Fillet Chains ........................................... 104, 303 Fillet Entities ........................................... 23, 235 Front Plane .................................................... 106 Function Prompt ............................................... 2 G Graphic Area ..................................................... 2 Grid ................................................................... 8 Groups .............................................................. 6 GUI - Graphical User Interface .......................... 2 Gview ................................................................ 5 L Level .................................................................. 6 Line Style ........................................................... 6 Line Width ......................................................... 6 Loft ................................................................ 199 Loft Cut ......................................................... 202 M Manual Spline ............................................... 309 Mitered Corners ........................................ 35, 37 Modify A Hole ................................................. 38 MRU Toolbar ..................................................... 2 N Net Surface ................................................... 315 Nohist.dll Chook ............................................ 279 NURBS Splines ............................................... 192 O One-Distance Chamfer .................................... 34 Origin ................................................................ 2 Overflow ......................................................... 37 P Parallel Lines ................................................... 52 Planes ................................................................ 5 Point Style ......................................................... 6 Primitive ........................................................ 145 Propagate Along Tangencies .................... 35, 37 Q Quick Mask Toolbar .......................................... 2 R Rectangle ........................................................ 51 Rectangular Array ........................................... 96 Rectangular Shapes ...................................... 245 Regen All ......................................................... 40 Reorganizing Toolbars ...................................... 4
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INDEX
Reverse ......................................................... 108 Ribbon Bar ........................................................ 2 Ruled Surface ................................................ 321 Ruled/Lofted ................................................. 321 S Save The File ................................................... 25 Scale .................................................................. 2 Set Solid Face Color ...................................... 360 Shaded ............................................................ 29 Solid Extrude ................................................... 27 Solid Fillet ................................................ 36, 119 Solid Revolve ................................................... 74 Solid Shell ...................................................... 132 Solids Manager ............................................... 40 Solids Trim .................................................... 355 Status Bar .......................................................... 2 Sweep Cut ..................................................... 125 System Configuration ..................................... 77 T Toolbar States ................................................... 7 Toolbars ............................................................ 2 Toolpaths/Solid Manager ................................. 2 Translucency ................................................... 76 Trim Divide .............................................. 64, 232 Trim To Point ................................................ 232 V Variable Radius ............................................... 37 View Port XYZ Axes ........................................... 2 W Wireframe ....................................................... 29 Work Coordinate System (WCS) ....................... 6 X Xform Dynamic ............................................. 257 Xform Mirror ................................................. 236 Xform Offset ................................................. 238 Xform Rotate ................................................ 305 Xform Translate .............................. 62, 255, 318 Z Z Depth ............................................................. 6 Zoom Window .............................................. 295
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X6TRAIN
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