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FROSTBITE

Frostbitten extremities become numb and pale as the supply of blood decreases due to cold temperatures. As stated in Chapter 8 of the Dungeon Masters Guide, a character who takes any nonlethal damage from cold or exposure is beset by frostbite and suffers a 2 penalty to his Dexterity score. Touching metal with bare skin can cause the moisture on your skin to freeze to the metal. When you pull away, you may leave a layer of skin behind. Treating Frostbite A successful DC 15 Heal check can cure frostbite, eliminating the fatigue. The DC is modifi ed by the conditions listed in the table below.
Condition Heal DC Modifi er Cold environment +3 Immersion in warm water 5 Dry heat from flame 2* *Healing frostbite using dry heat causes the victim to take 1d4 points of fire damage.

HYPOTHERMIA
In any situation in which freezing temperatures are present, hypothermia is a potentially lethal risk. Hypothermia is a condition that results from the lowering of the bodys core temperature (whether caused quickly by immersion in freezing waters or over a long period of time by exposure to cold temperatures) and is marked by pale skin, rigid muscles, and loss of consciousness. The three stages of hypothermia are mild, moderate, and severe. As stated in Chapter 8 of the Dungeon Masters Guide, a character who takes any nonlethal damage from cold or exposure is beset by mild hypothermia and therefore treated as fatigued. Immersion in chilled waters calls for an immediate check to resist the effects of cold or exposure and increases the DC of all Fortitude saves to avoid taking damage from cold or resisting cold-based spells and effects by 10 until the character and his clothes become dry. Once a character succumbs to mild hypothermia, he becomes susceptible to moderate and severe levels of hypothermia. Any character with mild hypothermia who fails a Fortitude save to avoid the effects of cold or exposure is beset by moderate hypothermia and is treated as exhausted. Any character with moderate hypothermia who fails a Fortitude save to avoid the effects of cold or exposure is beset by severe hypothermia and is treated as disabled. Treating Hypothermia A successful DC 15 Heal check can lower the level of hypothermia of the victim by one level (severe to moderate, moderate to mild, mild to none). The DC is modified by the conditions listed in the table below.
Condition Heal DC Modifier Wet clothing +2 Cold environment +3 Heat from fire 5

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