You are on page 1of 19

ASTROGATION(INTELLECT)Page104 s:Allowsbetterlocationofthetarget(ie,onestargetsthesystem,extrasmightplaceyoudirectlyinorbit). Alternatively,extrascanbeusedtoreducethetimespentcalculatingwhenrushed a:Reducetraveltimeortofindconvenientstopoverpointsonextendedjourneys x:Performcalculationsinminimumtime,orgreatlyreducethetraveltime,orrevealsomehighlyvaluablebut previouslyunknowninformation,suchasamuchbetteralternativeroute t:Decreasetheaccuracy,orincreasecalculationtimes,orincreasetraveltimes,orcausethecharactertomiss relevantdetailswhenreviewingthemapsandcharts y:Canbespentlikethreatbuttogreatermagnitudeorcouldtriggersomethingawfulhappeninglikearrivingdirectly inthepathofanasteroid. ATHLETICS(BRAWN)Page105 s:Decreasethetimeorincreasethedistancetraveled a:Givebonotherphysicalchecksperformedbyalliesthatturnoronphysicalchecksthecharacterperformslater.

. aa:Grantanadditionalmaneuverduringthecoursetheturnusedformovementorperformsomesortofphysical activity(normalmaneuverlimits) x:Performthecheckwithtrulyimpressiveresults(eg,insteadofgrabbingtheedgeofthehoveringplatform,the charactercouldusehismomentumtoflipontoofit,landingonhisfeet t:Smallamountsofthreatcouldcausestrain,whilelargeamountscouldcausecharactertofallproneorsuffera woundfromsprainsandbruises y:CauseaCriticalhitchosenbytheGMtobethematicorrolledrandomly CHARM(PRESENCE)Page105 s:EachsspentgivesanadditionalsceneinwhichthecharactergetssupportfromthecharmedNPC a:Spenttoinfluenceunexpectedsubjectsbeyondtheoriginaltarget(bystandersorothersnotdirectlyinvolvedinthe scene)whoaidthecharacterintheirownway x:SpendtohavethetargetNPCbecomearecurringcharacter.Doesn'tbecomeacrewmemberbutwillconsistently givethecharacterbetterpricesorletcertainlegalmattersslide. t:Reducethenumberofaffectedpeoplethecharactercaninfluenceorturnthoseaffectednegativelyagainstthe character. y:TurntheNPCintoaminorrecurringadversary COERCION(WILLPOWER)Page106 s:Inflictstrainuponthetargetatarateof1strainperss aa:Spenttoinfluenceunexpectedsubjectsbeyondtheoriginaltarget(bystandersorothersnotdirectlyinvolvedin thescene)whoarecowedinsomewaybywitnessingtheCoercionattempt x:Completelybreakthetarget'swillpowerturningthetargetintoasubjugatedallyratherthananopponent.This followercanbeexploitedtogainadditionalinformation,assets,orevenaspy.Maynotbepermanentifthebetrayalis discovered. t:Representbuildingresentmenttowardsthecoercingcharacterevenifthecoercionissuccessfulmaydespisethe character. y:Spendtohavethecharacterslipupandrevealsomethingabouthisgoalsandmotivationstothetarget. COMPUTERS(INTELLECT)Page107 s:Reducethetimerequiredfortheaction a:Uncoveradditionalinformationaboutthesystem.Oncethepresenceofsuchsystemsisdiscoveredthecharacter cangainaccesstothemwithfurtherComputerchecks x:Spendtoaddcofthecheckofaanotherslicerattemptingtodetectoridentifythecharacter'saction t:Spendtoreflectcharacterdoingapoorjobofconcealinghispresencesecuritysystemsarealertedtothe character'spresencewhileslicersattemptingtodiscoverevidenceofthecharacter'sactionmayaddonebforeach pointoft y:EachyaddsonebtoanNPC'sattempttosliceintothecharacter'scomputersystemfromthetargetedsystem

COOL(PRESENCE)Page108 s:Typicallynotapplicable a:Givethecharacteradditionalinsightintothesituation,suchasnoticingapossiblecomplicationbeforeitcomesinto play x:Spentonetorecoverthreestrain t:Spendtocausethecharactertomissavitaldetailorevent y:SpendtoStunthecharacterforoneround COORDINATION(AGILITY)Page109 s:Increasethedistancetraveledordecreasethetimeittakestoperformtheaction.Eachsspentthiswaycan increasethedistancemovedby25%,uptoamaximumofssss aa:Canperformanadditionalmaneuverduringthecourseofhisturn(maximumof2asnormal) x:Accomplishthetaskwithtrulyimpressiveresults,eitherwithnarrativeflairorgrantinganadditionalbenefit(eg, insteadofwalkacrossarope,charactercutsit,swingsacrossandpreventsanyonefromfollowing) t:Spendtocausethecharactertolosehisfreemaneuverforoneroundpert y:Couldsufferawoundduringthecourseofthecheckorloseavaluablepieceofequipment DECEPTION(CUNNING)Page109 s:SpenttoextendthedurationoftheDeceptionaction(takestheaffectedNPClongertonoticethefraud) a:Canbeusedtoincreasethevalueofthegoodsorservicesgainedthroughtheaction x:FuturechecksagainsttheNPCareunopposed t:Targetrealizesthatsomeoftheinformationisfalse,butnothowmuchsobecomessuspiciousofthecharacter y:NPCrealizesheisbeingliedtoandtriestousethatinformationtohisadvantage(possiblyaddingfalseinformation orgivingshoddyequipment)orhemayspreadwordofthecharacter'sdeceittoothers DISCIPLINE(WILLPOWER)Page110 s:Notapplicable a:Giveadditionalinsightintothesituation(ie,noticeaparticularvulnerabilityorapatterninthesuppressingfireto giveacharacteramomenttomovefromcovertocover) x:GiveabtoanyDisciplinechecksmadebyalliesduringthefollowinground. t:Inflictapenaltyonfurtheractionsinthefaceofdistressingcircumstances y:Overwhelmthecharactercharactercanonlyperformonemaneuver(noactionsor2ndmaneuver)inthefollowing roundofcombat KNOWLEDGE(INTELLECT)Page123 s:Representthecharacterrecallinginformationorcompletingresearchwithremarkablehaste a:Maybespenttolearnextratrivialinformationaboutthesubject x:Spenttolearnrelevant,beneficialinformationonthesubject(eg,understandingofabeast'sparticularweakness t:Canbespenttoomitavitaldetailabouttheinformation y:GMcanprovidemisinformation LEADERSHIP(PRESENCE)Page111 s:Extendthetarget'ssupportforadditionalscenesormayincreasetheefficiencyoreffectivenessofthetargetduring theorderedactions a:Affectbystandersinadditiontothetarget x:TheNPCbecomesarecurringcharacterandmaydecidetojointhecharacter'screw,offeringhisservicesasa permanentaidedecamp t:Decreasetheefficiencyoftheorderedactiontakelongerordonepoorly y:Underminethecharacter'sabilitytocommandthetargetorthosewhowitnessedtheattempt.Multipleymeans theNPCbecomesarecurringthorninthecharacter'sside,eitherbyrefusingfutureordersoutrightorturningothers againstthecharacter.

MECHANICS(INTELLECT)Page111 s:Increasetheefficiencyofthecheck;eachsuccessspentreducethetimetomakethecheckby1020% a:Especiallyhighqualityrepairs,possiblygrantingab diewhenusingtheitemormakingitcountashavingthe Superiorqualityforasession x:Giveadeviceanadditionalfunctionwhichisgoodforasingleuse(eg,tempenginespeedboostoramorepowerful blastershot) t:CausetherepaireditemorsystemtomalfunctionshortlyaftertheMechanicscheckiscompleted y:Causefurtherharmtotheitemorsystem,ortocauseothercomponentsofthetargettobegintomalfunction MEDICINE(INTELLECT)Page112 Wounds<=1/2WoundThreshold Easy(d)check Wounds>1/2WoundThreshold Average(dd)check Wounds>WoundThreshold Hard(ddd)check RecoverCriticalInjury CheckisequaltotheCriticalInjurySeverityRating s:Healonewoundpers a:Healonestrainpera x:MayhealaCriticalInjuryifusedduringahealchecktoo,orifduringaRecoverCriticalHitchecktohealwoundsas well. t:Usedtoinflictstrainonthetargetorincreasetheamountoftimetheproceduretakes y:InflictwoundstothecharacterwhenhewasattemptingtohealaCriticalInjury,forexample NEGOTIATION(PRESENCE)Page113 s:Extrasincreaseprofitby5%pers,orcanbeusedtomodifythescopeoftheagreement(longerdurationormore goodsforthesameprice) a:Usedtoearnunrelatedboons,eitherconcessionsifthecheckisfailedorextraperksifpassed x:TheNPCbecomesaregularclientorspecialistvendor.TheNPCmightkeepaneyeoutforspecificgoodsforthePC orreferotherclients t:Increasethecostormodifythescopeoftheagreement(decreasethevalueorshortenthedurationofthecontract) y:Seriouslysabotagethecharacter'sgoals(counterfeitgoodsorpayment,oragreestotermsthatareentirelyoutside thescopeofthenegotiation PERCEPTION(CUNNING)Page114 s:Extrascanbespenttorevealadditionaldetails(recognizeanaccent,orthepigmentsusedinacounterfeitartwork a:Recalladditionalinformationabouttheobjectnoticed(maybesomecharacterknowledgeexplainswhythe characternoticedtheobject) x:Gainb dieonfutureinteractionswiththenoticedelement t:Concealvitaldetailsofthenoticedelement y:Givefalseinformation PILOTING(PLANETARY)(AGILITY)Page115 s:Extrasallowthecharactertogaininsightsintothesituationordeduceawayhisvehiclemightbemodifiedsothat itcouldbemoreeffectiveinthefuture a:Revealavulnerabilityinanopponent'spilotingstyleorvehicle,grantingabenefitinlaterroundsofcombat x:Letthecharactertakeanadditionalmaneuveractionwhilecontinuingtopilot tt:Opponentsgainabdieonchecksagainstthecharacterandhisvehicle y:Spenttodealactualdamagetothevehicleasthecharacterstainssystemsthroughoutthevehicle PILOTING(SPACE)(AGILITY)Page116 s:Extrasallowthecharactertogaininsightsintothesituationordeduceawayhisvehiclemightbemodifiedsothat itcouldbemoreeffectiveinthefuture a:Revealavulnerabilityinanopponent'spilotingstyleorvehicle,grantingabenefitinlaterroundsofcombat x:Letthecharactertakeanadditionalmaneuveractionwhilecontinuingtopilot tt:Opponentsgainabdieonchecksagainstthecharacterandhisvehicle y:Spenttodealactualdamagetothevehicleasthecharacterstainssystemsthroughoutthevehicle

RESILIENCE(BRAWN)Page116 s:ExtendtheeffectsoftheSuccesssothecharactercangoforalongerperiodoftimebeforemakinganothercheck a:Determineawayforthecharacterandhisalliestoreducedifficultyoffuturechecksagainstthesamethreat x:RecoverthreeStrain t:Inflictpenaltiesonsubsequentchecks y:InflictawoundorminorCriticalInjury SKULLDUGGERY(CUNNING)Page116 s:Grantadditionalinsightsaboutthenatureoftheopposition a:Identifyadditionalpotentialtargetorgainadditionalitems x:Grantanunexpectedboon(eg,thevalueoftheitemwasmuchmorethanexpected)orprovidevitalinformation (eg,pickingalocksothatyoudeviseanearpermanentwaytoovercomeitinthefuture) t:GivestheGMtheopportunitytocatchthecharacterintheact.ThemoreThreatgeneratedthemoreimmediate thedangerandchanceofdiscovery. y:Characterleavesbehindevidence(eg,aheirloomringofthecharacterfallsoffandisfoundatthesceneofthe crime) STEALTH(AGILITY)Page117 s:Allowsthecharactertoaidanotherbypointingoutsomethingthatmighthavecausedtheallytofail a:Decreasetheamountoftimetoperformthetask(findawaytomovefasteroutofsightortodistractsomeone longer) x:Intherightcircumstancescanfindawaytocompletelydistractatargetwhichwouldallowthecharactertodropall pretenseatStealthtocompletethetaskmorequickly t:Characterhastoovercomeaparticularlyunpleasantobstacleortakeextratime(25%longerpert) y:Leavesbehindsomeevidenceofhispassing STREETWISE(CUNNING)Page118 s:Reducethetimeorfundsrequired a:Revealadditionalrumorsoralternativesourcestofindsomething x:Tomakeasemipermanentstreetcontactwithwhomthecharactercanhaveareasonableamountofassuredtrust t:Thereareminorfalsehoodsinthegatheredinformation y:Thecharacterletsslipinformationabouthimselfortheinformationheseeksthatmakesitswaybacktoan adversary SURVIVAL(CUNNING)Page119 s:Extrascanbeusedtoassistothercharactersortoallowthecharactertogolongerbetweenchecks a:Gainaninsightabouttheenvironmenttomakefuturecheckseasier(eg,wherefoodandwatermightbefound).If trackingsomeone,thenacanbeusedtolearnadetailaboutthetarget(number,species,howrecent,etc) x:Ifusedwhilehandlinganimals,theanimalshaveapermanentpositiveattitudeshifttowardsthecharacter.Ifused whiletracking,thenyoulearnavitalclue(destination,presenceofcargo,disposition,etc) t:Vitalresources(food,fuel,etc)areusedup y:Charactersufferswounds,CriticalInjury,orhighlevelsofStrain VIGILANCE(WILLPOWER)Page119 s:Normallyextrasisnotapplicable,butcouldrepresentthecharacterwaswellpreparedandhasextraresourceson hand a:Characternoticessomething(cover,escaperoute,somethingthatmightdistractafoe,etc)thatcouldbeofusein thescene x:Charactercantakeanextramaneuverduringthefirstroundofcombat(maximumof2perround) t:Charactermissessomekeyinformationabouttheenvironment(doesntnoticesomethingthatcouldbeusedas cover,etc) y:Charactercanonlyperformonemaneuverduringthefirstroundofcombat

COMBATOPTIONS
CombatOverview
1. DetermineInitiative a. SimpleCool(ifprepared)orVigilance(if unexpected)check 2. AssignInitiativeSlots 3. ParticipantsTakeTurns a. UnlimitedIncidentals b. OnefreeManoeuvre,suffer2strainto gainasecond c. OneAction 4. RoundEnds 5. EncounterEnds a. RestforSimpledDisciplineorCoolcheck torecover1strainpers.

PerformingaCombatCheck
1. DeclareAttackandTarget 2. AssembleDicePool 3. EvaluateSuccess a. Eachremainingsadds1dmgtoeachhit. 4. ResolveAdvantageandTriumph a. Onsuccessfulhitthatdealsdamage exceedingtargetssoak,spendnumberof aequaltoweaponCriticalRatingorx toinflictcriticalhitontarget. b. Spendnumberofaorxtoactivate weaponquality. 5. ResolveThreatandDespair a. Spendnumberoftorytoactivate weaponquality. 6. ApplyDamageandCriticalHits a. Reducedamageofeachhitbysoak,suffer remainingdamageaswounds. i. Ignore1pointofsoakperpointof Pierceweaponquality,ignore10 pointsofsoakperpointofBreach weaponquality. ii. ii.Targetsuffersremaining damageasstrainifweaponhas StunDamagequality. b. Rollcriticalhitsseparately,ormakesingle rollwith+10percriticalhitafterthefirst. i. Add+10perpointofVicious weaponquality.
Target Attack Guarded Type Defence Prone Engaged Stance Ranged (Light) Ranged b dc bper (Heavy) point Gunnery Brawl/ b b Melee Ranged Conce Attack alment

ActionsinCombat
Incidentals:Speak,DropItem,Releaseheldperson,Minor movement. Manoeuvres:Aim,Assist,GuardedStance,Interactwith Environment,ManageGear,MountorDismount,Move (seechartforcostDifficultTerraincoststwicenormal), Engage/Disengage,DropProne/StandfromProne, Preparation. Actions:PerformSkillCheck,PerformCombatCheck, ActivateAbility,ActivateForcePower,Move(Impassable Terrainrequiresappropriatecheckplusmanoeuvre cost),ExchangeforManoeuvre.

OtherModifiers
Cover:Increasetargetsrangeddefencebycoverrating. SilhouetteDifference:Targettwoormoresizesbigger removed,targettwoormoresizessmalleraddd. UseImprovisedWeapon:Automaticallygeneratet.If attackresultsintory,weaponbreaks.
Attack Type BasePool d Difficulty At dc Engaged Range

bper point

bwhile
engaged

Attacker Guarded UsesTwo Uses Accurate Cumber Prone Stance Weapons Autofire Weapons some dper pointof dor Brawn d bper dd less than b (different point Cumber Skills) some b rating

Aims

Assisted

Ranged dd short:d (Light) med:dd bper bper Ranged Higher Lower ddd long:ddd consecutive engaged (Heavy) ofChar ofChar ally ext:dddd manoeuvre Gunnery orSkill orSkill (max2) assisting Brawl/ dd Melee

SPENDINGTRIUMPH/DESPAIRINCOMBAT
Cost ResultOptions Recover1strain(thisoptionmaybeselectedmorethanonce). Addbtothenextalliedactivecharacterscheck. Noticeasingleimportantpointintheongoingconflict,suchasthelocationofablastdoor'scontrolpanel oraweakpointonanattackspeeder. lnflictaCriticallnjurywithasuccessfulattackthatdealsdamagepastsoak(acostmayvary). Activateaweaponquality(acostmayvary). Performanimmediatefreemanoeuvrethatdoesnotexceedthetwomanoeuvresperturnlimit. Addbtothetargetedcharactersnextcheck. Addbtoanyalliedcharactersnextcheck,includingtheactivecharacter. Negatethetargetedenemysdefensivebonuses(suchasthedefencegainedfromcover,equipment,or performingtheGuardedStancemanoeuvre)untiltheendofthecurrentround. Ignorepenalizingenvironmentaleffectssuchasinclementweather,zerogravity,orsimilareffectsuntil theendoftheactivecharactersnextturn. Whendealingdamagetoatarget,havetheattackdisabletheopponentoronepieceofgearratherthan dealingwoundsorstrain.Thiscouldincludehobblinghimtemporarilywithashottotheleg,or disablinghiscomlink.ThisshouldbeagreeduponbytheplayerandtheGM,andtheeffectsareupto theGM(althoughtheCriticalInjurytableisagoodresourcetoconsultforpossibleeffects).The effectsshouldbetemporary,andnottooexcessive. Gain+1meleeorrangeddefenceuntiltheendoftheactivecharacter'snextturn. Forcethetargettodropameleeorrangedweaponitiswielding. Upgradethedifficultyofthetargetedcharacter'snextcheck. Upgradeanyalliedcharacter'snextcheck,includingthecurrentactivecharacter. Dosomethingvital,suchasshootingthecontrolstothenearbyblastdoorstosealthemshut. Whendealingdamagetoatarget,havetheattackdestroyapieceofequipmentthetargetisusing,such asblowinguphisblasterordestroyingapersonalshieldgenerator. Theactivecharactersuffers1strain(thisoptionmaybeselectedmorethanonce). Theactivecharacterlosesthebenefitsofapriormanoeuvre(suchasfromtakingcoverorassuminga GuardedStance)untilheperformsthemanoeuvreagain. Anopponentmayimmediatelyperformonefreemanoeuvreinresponsetotheactivecharacterscheck. Addbtothetargetedcharactersnextcheck. Theactivecharacteroranalliedcharactersuffersbonhisnextaction. Theactivecharacterfallsprone. Theactivecharactergrantstheenemyasignificantadvantageintheongoingencounter,suchas accidentallyblastingthecontrolstoabridgehewasplanningtouseforhisescape. Thecharactersrangedweaponimmediatelyrunsoutofammunitionandmaynotbeusedforthe remainderoftheencounter. Upgradethedifficultyofanalliedcharacter'snextcheck,includingthecurrentactivecharacter. Thetoolormeleeweaponthecharacterisusingbecomesdamaged(seepage159).

aorx

aa orx

orx

x xx tory tt ory ttt ory

CRITICALINJURYTABLE
d100 0105 0610 1115 1620 2125 2630 3135 3640 4145 4650 5155 5660 6165 6670 7175 7680 8185 8690 9195 96100 101105 Severity Easyd Easyd Easyd Easyd Easyd Easyd Easyd Easyd Averagedd Averagedd Averagedd Averagedd Averagedd Averagedd Averagedd Averagedd Averagedd Averagedd Hard ddd Hard ddd Hard ddd Hard ddd Hard ddd Hard ddd Hard ddd Daunting dddd Daunting dddd Daunting dddd Result MinorNick:Targetsuffers1strain. SlowedDown:TargetcanonlyactduringthelastalliedInitiativeslotonhisnextturn. SuddenJolt:Targetdropswhateverisinhand. Distracted:Targetcannotperformafreemanoeuvreduringhisnextturn. OffBalance:Addbtohisnextskillcheck. DiscouragingWound:FliponelightsideDestinypointtoadarksideDestinyPoint (reverseifNPC). Stunned:Targetisstaggereduntiltheendofhisnextturn. Stinger:Increasedifficultyofnextcheckbyone. BowledOver:Targetisknockedproneandsuffers1strain. HeadRinger:TargetincreasesthedifficultyofallIntellectandCunningchecksbyone untiltheendoftheencounter. FearsomeWound:TargetincreasesthedifficultyofallPresenceandWillpowerchecks byoneuntiltheendoftheencounter. AgonizingWound:TargetincreasesthedifficultyofallBrawnandAgilitychecksbyone untiltheendoftheencounter. SlightlyDazed:Targetisdisorienteduntiltheendoftheencounter. ScatteredSenses:Targetremovesallbfromskillchecksuntiltheendoftheencounter. Hamstrung:Targetloseshisfreemanoeuvreuntiltheendoftheencounter. Overpowered:Targetleaveshimselfopen,andtheattackermayimmediatelyattempt anotherfreeattackagainsthim,usingtheexactsamepoolastheoriginalattack. Winded:Untiltheendoftheencounter,thetargetcannotvoluntarilysufferstrainto activateanyabilitiesorgainadditionalmanoeuvres. Compromised:Increasedifficultyofallskillchecksbyoneuntiltheendofthe encounter. AttheBrink:Targetsuffers1straineachtimeheperformsanaction. Crippled:Oneofthetarget'slimbs(selectedbytheGM)iscrippleduntilhealedor replaced.Increasedifficultyofallchecksthatrequireuseofthatlimbbyone. Maimed:Oneofthetarget'slimbs(selectedbytheGM)ispermanentlylost.Unlessthe targethasacyberneticreplacementthetargetcannotperformactionsthatwould requiretheuseofthatlimb.Allotheractionsgainb. HorrificInjury:Randomlyroll1d10todetermineoneofthetargetscharacteristics13 Brawn,46forAgility,7forIntellect,8forCunning,9forPresence,10forWillpower. UntilthisCriticalInjuryishealed,treatthatcharacteristicasonepointlower. TemporarilyLame:UntilthisCriticalinjuryishealed,thetargetcannotperformmore thanonemanoeuvreduringhisturn Blinded:Targetcannolongersee.Upgradethedifficultyofallcheckstwice.Upgrade thedifficultyofPerceptionandVigilancechecksthreetimes. KnockedSenseless:Targetisstaggeredfortheremainderoftheencounter. GruesomeInjury:Randomlyroll1d10todetermineoneofthetarget'scharacteristics 13forBrawn,46forAgility,7forIntellect,8forCunning,9forPresence,10for Willpower.Thatcharacteristicispermanentlyreducedbyone,toaminimumofone. BleedingOut:Everyround,thetargetsuffers1woundand1strainatthebeginningof histurn.Forevery5woundshesuffersbeyondhiswoundthreshold,hesuffersone additionalCriticalInjury.Rollonthechart,sufferingtheinjury(ifhesuffersthisresulta secondtimeduetothis,rollagain). TheEndisNigh:ThetargetwilldieafterthelastInitiativeslotduringthenextround. Dead:Complete,obliterateddeath.

106110 111115 116120 121125 126130

131140

141150 >151

WEAPONQUALITIES
Accurate(P)addsbperrank. AutoFire(A)aatotrigger Adddtouse;eachtriggerisadditionalhit; Multipletargetsneedtobedeclaredbefore shooting;initialtargetisonew/higherdiff&Def. Guided(A)aaatotrigger Diffdeterminedbycomparingweapons silhouettetosilhouetteoftarget; Ifmissed/triggered,rollattackatendofround.

Breach(P)ignore1pointofarmour/10Soakperrank. Burn(A)triggersonsuccessfulattack Successcausesbaseweapondmg#ofrounds equaltoBurnrating; PuttingoutfirerequiresfullactionCoordination checkatddonhardgroundordonsoft.

Knockdown(A)aatotrigger+apersilhouette>1 Targetknockedprone.

Inaccurate(P)Addbtodicepoolperrank. Inferior(P) Ion(P) Dmgisstraintodroids/systemstraintoships. Autotonallchecks&basedmg1; ArmourEnc+1&Def1(orSoak1ifnoDef).

Blast(A)aatotrigger Blastrating+stoanyoneEngagedwithtarget; Ifdoesntactivate,stilldetonatesbutexplosion doesntcatcheveryoneinradius; Canstillactivateifmissed,butrequiresaaa.

LimitedAmmo(P)selfexplanatory Linked(A)aatotrigger Additionalhitperlinkedrating,pertrigger,upto rating;additionalhitsonlytooriginaltarget.

Concussive(A)aatotrigger Targetisstaggered#ofroundsequaltorating; Astaggeredtargetcantperformactions.

Cortosis(P) WeaponsimmunetoSunderquality; ArmourimmunetoPierce&Breachqualities.

Pierce(P)Ignore1Soakperrating. Prepare(P)Ratingis#ofmanoeuvrestoprepare. SlowFiring(P)Ratingis#ofroundsbeforefiringagain. Stun(A)aatotrigger InflictsStrainperlevelofrating.

Cumbersome(P) BearerneedsBrawn>=rating.dincreasedfor eachpointofdeficiency.

StunDamage/Setting(P) InflictsStraindamage;stillreducedbySoak.

Defensive(P) IncreasemeleeDefbylevelofrating.

Sunder(A)atotrigger Dmgstargetsopenlywieldeditembyonestep; Multipleacanstackonsameweapon.

Deflection(P) Increaserangeddefencebylevelofrating.

Disorient(A)aatotrigger Targetisdisoriented#ofroundsequaltorating; Adisorientedtargetaddsbtoallskillchecks.

Superior(P) Autoaonallcheckandbasedmg+1; ArmourEnc1&Soak+1.

Ensnare(A)aatotrigger Targetisimmobilized#ofroundsequaltorating; Animmobilizedtargetcantperformmanoeuvres andneedsdddAthleticschecktobreakfree.

Tractor(P) Tobreakfree,Pilotcheckw/diffbasedonrating.

Vicious(P) Adds10perranktoCriticalInjuryvalue.

ENERGYWEAPONS
Item Skill DMG CRIT Range Enc HP R(L) 5 R(L) 5 R(L) 5 R(L) 10 R(L) 5 R(L) 6 R(L) 5 R(L) 5 R(L) 6 R(L) 6 R(L) 7 R(L) 8 R(L) 9 R(L) 7 R(L) 5 R(L) R(L) R(L) 8 5 6 4 4 3 5 4 3 3 3 3 2 4 4 2 3 3 Medium Short Short Short Medium Medium Medium Medium Medium Medium Medium Long Short Medium Medium 1 1 1 3 1 1 1 1 1 2 2 3 2 2 2 2 1 2 2 2 3 3 4 4 6 7 6 7 8 6 5 9 10 1 1 1 3 2 3 2 3 4 3 2 4 2 3 2 Price 150 200 200 250 300 400 450 450 500 550 600 600 750 700 750(R) Rare 4 4 2 3 4 4 4 5 4 5 5 4 5 6 6 Special Inferior;StunSetting StunSetting StunSetting Disorient5;StunDamage(droid) StunSetting StunSetting Accurate1;StunSetting Disorient1;StunSetting StunSetting StunSetting StunSetting StunSetting Accurate1;Ammo1;Pierce2 StunSetting AutoFire;Inaccurate1 Book SoF Core SoF Core Core Core SoF SoF DC DC SoF SoF SoF Core DC DC EtU DC SoF Core Core DC Core DC Core DC EtU Core DC EtU CRB Core DC

ENERGYPISTOLS
CDEFBlasterPistol HoldoutBlaster PocketBlasterPistol IonizationBlaster LightBlasterPistol BlasterPistol HL27LightBlasterPistol "Flashfire"BlasterPistol Model44BlasterPistol Model80BlasterPistol CR2HeavyBlasterPistol SKZSportingBlaster DuellingPistol HeavyBlasterPistol IR5BlasterPistol DL7HHeavyBlaster Pistol PrecisionBlastPistol SE14rLightRepeating Blaster "Equalizer"BlasterPistol DisruptorPistol

3 Medium 4 Long 3 Medium 2 Medium 2 Short 3 3 3 3 3 3 Medium Short Long Medium Long Long Long

2 850(R) 3 1,000 3 1,000(R) 3 1,200 2 3,000(R) 4 3 4 3 4 4 4 850 890 900 1,100 1,500 1,900 2,800

6 5 Accurate1;Pierce2 6 AutoFire;StunSetting 8 StunSetting;Superior 6 Vicious4 5 6 5 5 6 6 4 7 7 7 6 8 8 StunSetting Blast5;StunSetting StunSetting StunSetting;ExtraFreeReload AutoFire;Cumbersome3 Cumbersome3;Pierce2 Disorient2;StunDamage AutoFire;Cumbersome4;Pierce 1 AutoFire;Cumbersome5;Pierce 1;Vicious1 Accurate1;Cumbersome3; Pierce2;SlowFiring1 Cumbersome2;Vicious5 AutoFire;Cumbersome5;Pierce 2;Vicious1 AutoFire;Cumbersome6;Pierce 2;Vicious1

R(L) 7 R(L) 10 R(H) 9 R(H) 6 R(H) 9 R(H) 9 R(H) 10 R(H) 10 R(H) 10 R(H) 11

ENERGYRIFLES
BlasterCarbine ACPArrayGun BlasterRifle OK98BlasterCarbine HeavyBlasterRifle DHXHeavyBlasterRifle LBR9StunRifle LightRepeatingBlaster

3 Long 3 Long 3 Extreme 2 Long 2 Long 3 Extreme

4 2,250(R) 4 3,350(R) 3 3,500(R) 4 5,000(R) 4 6,000(R) 4 6,500(R)

VXSidewinderRepeating R(H) 12 Blaster E11sSniperRifle DisruptorRifle R(H) 10 R(H) 10

HeavyRepeatingBlaster R(H) 15 HOBHeavyRepeating Blaster R(H) 15

NONENERGYWEAPONS
Item Skill DMG CRIT Range Enc HP 4 4 5 6 7 6 7 8 2 3 5 6 6 8 5 8 9 5 5 4 5 5 5 Short Short Short Short Medium Long Long 1 1 2 4 5 3 5 5 0 0 1 1 1 3 2 Price 100 150 200 250 250 1,100 1,750 Rare 3 4 4 4 3 6 7 Special Book Core SoF DC DC Core EtU SoF EtU

SLUGTHROWERS
SlugthrowerPistol R(L) ASP9Autopistol R(L) FiverPistol R(L) AssaultCarbine R(H) SlugthrowerRifle R(H) Model77AirRifle R(H) MarkVHuntingRifle R(H) Model38Sharpshooter's R(H) Rifle AutoFire Accurate1;Ammo5 AutoFire;Inaccurate1 Cumbersome2 Pierce4;StunDamage Accurate1;Cumbersome2 Accurate2;Cumbersome2; 6 Pierce3

3 Extreme Short Short 5 Medium 3 Short Short 3 Short 3 Medium 2 Short 2 Short

4 3,000

SPECIALWEAPONS
Bola/Net NetGun R(L) R(H) 0.333 2 20 4 2 750 3 0 0 8 4 6 8 1 200 0 50 0 60 2 200 2 1,500 2 1,000 3 2,000(R) 2 Ensnare3;Knockdown;Ammo1 Core 5 Ensnare5 EtU Cumbersome3;Knockdown; 5 SoF Ammo1;Pierce1 6 Blast4;Ammo1 SoF 6 Ammo1;StunDamage SoF Cumbersome4;Ammo1;Pierce 8 SoF 3;Vicious1 7 AutoFire;Pierce1 SoF 6 Burn3;Blast8 Core Burn4;Blast9;Cumbersome3; 8 DC Vicious2 5 6 4 8 7 8 7 8 5 4 4 5 5 5 6 6 8 Blast6;Cumbersome2; Knockdown Breach2;Cumbersome3;Ammo 4;Prepare1;Vicious3 Blast6;Cumbersome3;Ammo6 Blast10;Cumbersome3;Guided 3;Breach1;Prepare1;Ammo6 Blast12;Guided3 Blast10;Concussive3;Disorient 5;Guided2 Blsat10;Burn3;Guided2 Blast14;Cumbersome3; Inaccurate1;Pierce2 Blast6;Ammo1 Blast7;Disorient5;Stun Damage(droid);Ammo1 Disorient3;StunDamage;Blast 8;Ammo1 Blast5;Burn2;Ammo1 Blast7;Cumbersome2;Ammo1 Blast8;Cuncussive2;Disorient 5;#Ammo1 Blast;Ensnare3 Blast10;Ammo1 Blast15;Breach1;Vicious4; Ammo1 EtU DC DC Core DC DC DC DC Core DC Core DC DC DC EtU DC Core

CorellianCompoundBow R(H) ExplosiveTippedArrows R(H) StunArrows R(H) StyanaxLance R(H)

SelonianShardShooter R(H) FlameProjector R(H) CZ28Flamestrike Gun

EXPLOSIVES
HammerExplosiveRifle R(H) FlechetteLauncher GrenadeLauncher MissileTube FragMissile ConcussionMissile IncendiaryMissile PlasmaMissile FragGrenade IonGrenade StunGrenade InfernoGrenade HeavyFragGrenade ConcussionGrenade GlopGrenade PlasmaGrenade ThermalDetonator Gun Gun Gun Gun Gun Gun Gun R(L) 8 10 8 20 12 14 10 16 8 4 Short 2 Medium 4 Medium 2 Extreme 4 Extreme 4 Extreme 3 Extreme 3 Medium 4 Short 5 Short Short 3 Short 4 Short 5 Short Short 3 Short 2 Short 5 6 5 7 1 1 1 1 1 1 1 1 1 4 1,500 4 2,500(R) 3 1,250(R) 4 7,500(R) 75 200 145(R) 160(R) 0 50 0 65 0 75 0 75(R) 0 75(R) 0 100(R) 0 100 0 125 0 2,000(R)

R(L) 10 R(L) R(L) R(L) 8 8 9

R(L) 10 R(L) R(L) 12 R(L) 20

MELEEWEAPONS
Item BrassKnuckles ShockGloves Vibroknucklers Vamblade BlastKnuckles CombatKnife Truncheon RyykBlade CorellianCutlass SelonianGlaive DrallFlashstick ForcePike PulseDrill J7bBeamdrill Thermaxe Vibroknife Vibrosword Vibroaxe VibroGreatsword Virbospear Vibrosaw Skill DMG CRIT Range Enc HP Bra BR+1 Bra Bra Bra Bra BR+0 BR+1 BR+1 BR+4 4 Engaged 5 2 3 4 Engaged Engaged Engaged Engaged 1 0 1 2 2 1 2 3 2 5 2 3 5 6 4 1 3 4 4 4 6 Price Rare 0 2 4 4 6 Special Disorient3;StunDamage;Blast 8;Ammo1 Stun3 Pierce1;Vicious1 Defenive1 Inaccurate1 Book Core Core DC DC DC Core Core DC SoF SoF SoF Core EtU SoF DC Core Core Core DC EtU EtU

BRAWLINGWEAPONS
0 25 1 0 1 0 300 350 500 500(R)

NONPOWEREDMELEEWEAPONS
Mel BR+1 Mel BR+2 Mel BR+2 Mel BR+2 Mel BR+3 Mel BR+2 Mel BR+3 Mel Mel Mel Mel Mel Mel Mel Mel 5 9 BR+2 BR+1 BR+2 BR+3 BR+3 BR+3 3 Engaged 5 Engaged 2 Engaged 3 Engaged 3 Engaged Engaged 2 Engaged 4 Engaged 2 Engaged 3 2 2 2 2 3 Engaged Engaged Engaged Engaged Engaged Engaged 0 25 0 15 3 400 1 300 3 1,200 2 375 3 500 2 1,100 0 3,000 3 2 3 3 3 2 850(R) 250 750 750 900 950 1 1 Disorient2 Cumbersome3;Defensive1; 8 Superior 3 Defensive1;Vicious1 7 Defensive1;Pierce3 4 Disorient3;StunDamage 4 Pierce2;StunSetting Breach1;Cumbersome3; 4 Inaccurate2 Breach1;Cumbersome4; 5 Inaccurate2;Sunder 5 Burn2;Sunder;Vicious1 3 Pierce2;Vicious1 5 Pierce2;Vicious1;Defensive1 5 Pierce2;Sunder;Vicious3 6 Defensive1;Pierce2;Vicious2 6 Pierce2;Vicious2 Cumbersome5;Pierce2; 5 Sunder;Vicious2

POWEREDMELEEWEAPONS

Mel BR+4

2 Engaged

3 1,500

WEAPONATTACHMENTS
ATTACHMENTS FiledFrontSight SerratedEdge BipodMount WeaponSling ForearmGrip ShortenedBarrel TelescopicOpticalSight WeightedHead WristMount Price 25 50 100 100 250 250 250 250 275 HP Rare 1 1 1 1 1 1 1 2 2 Weapons 0 Pistols 1 1 0 1 4 1 3 5 CuttingMelee Weapons Rifles(incHeavy)& Carbines Ranged(Heavy) Weapons Rifles&Carbines BlasterRifles& Carbines RangedWeapons BludgeoningBrawl/ Melee Ranged(Light) weapons BaseEffect Book QuickDrawTalent;>Shortrange Core diff+1 Vicious+1 Cumbersome2 Cumbersome1 Engagedattackdiff1 Blast4;Range1 Long/Extremerangediff1 Dmg+1 Core Core Core Core Core Core Core DC

PistolGrip GeneLock LaserSight BlasterActuatingModule WeaponHarness MonomolecularEdge MarksmanBarrel BalancedHilt SpreadBarrel AugmentedSpinBarrel MultiOpticSight

400 500 500 500 500 1,000 1,200 1,500 1,725 1,750 2,000

1 1 1 1 2 1 2 2 2 2 1 2

3 7 5 4 2 5 4 5 4 4 3 5

UnderBarrelGrenadeLauncher 2,000(R)

UnderBarrelFlameProjector

3,000(R)

SecondaryMissileSystem

3,000

3 1

6 6

SuperiorWeaponCustomization 5,000

Allowsweapontobewornon wrist;freeinghandstobeused withoutinterference SkillchangetoR(L),butaddd NonCumbR(H) whenfiringonehanded;max weapons rangeMed Anyhandheld Functionsonlyinthehandsofthe weapon owner Rangedweaponsw/oGainautoaonsuccessful Blast combatcheckswiththisweapon BlasterPistols Dmg+1;+btoR(L)checks Ranged(Heavy) Cumbersome2 Weapons CuttingMelee Crit1 Weapons BlasterRifles Range+1;Cumbersome2 Melee Accurate+1 GrantstheBlast(4)Quality; BlasterRifles& Reducesrangebandbyonetomin Carbines ofEng BasterRifles Dmg+1;+btoMechchecks Removebbtoanychecksdueto RangedWeapons darkness,smoke,etc LimitedAmmo1;Usegrenade Ranged(Heavy) profile,butR(L)&Medrange; Weapons Cumbersome+1;Enc+2 Addschoiceoffiremode(R(H)/ Ranged(Heavy) D10/C2/Short/Burn5,Blast2); Weapons Cumbersome+1 Enablethefiringofrocketsor Ranged(Heavy) missiles,usingtheirprofile(inc Weapons range);Cumbersome+2;Enc+3 Anyweapon GrantstheSuperiorQuality

DC DC DC Core Core Core Core Core Core Core Core Core

Core

DC Core

ARMOUR
ARMOUR HeavyClothing TrackerUtilityVest NomadGreatcoat CatchVest BeastHideArmour FlakVest AdverseEnvironmentGear PaddedArmour Envirosuit ArmouredClothing TypeIII"Berethron"Armour MountaineerArmour Def Soak 0 0 0 0 0 0 0 0 0 1 1 1 1 50 0 100 1 100 2(1) 300 1 300 1(2) 300 1 500 2 500 2 750 1 1,000 1 1,250(R) 1 1,800 Price Enc 1 1 1 3 3 2 2 2 3 3 3 HP Rare 0 1 0 0 0 1 1 0 1 1 3 2 0 2 4 3 2 2 1 1 3 6 6 6 Special Book Canbeworninplaceofnormal Core clothing. EncumbranceThresh+2. EtU ReduceResiliencedifftoresist SoF extremecold&removeb. Soakofonly1tononenergy SoF weaponattacks. AutoaonCoercion&autot DC onCharmchecks. +1SoakfromBlastattacks. DC Mayignorebdueto Core environment. Doesntattractlotofattention. Core 8hroperationallife;wearer EtU suffersbtoanyAgilityor Perceptionbasedchecks. Canbewornunderclothing. Core ddPerceptiontodetect. SoF bbtoallAthleticschecks EtU madetoclimborrappel. OnMeleeattack,ygenerates auto8dmgtostrain,tt DC causesdisorientationfor1 round;Countsasbeing equippedwithShockGloves. Mayincludevisionmag& Core integratedcomlink. Straintovehicle1;Fire EtU damagetowearer1. Wearercansurviveupto24hr SoF inhardvacuum. Canbesealedtoprovidesame Core benefitsasfulllaminate. DC AllBrawnandAgilitychecks DC gainb;Whenstaggeredor disoriented,roundsaffected1. Vacuumsealedlifesupportfor 1hr;helmethascomlink& sensors,deductingbbfrom Perception,Surveillance, DC Vigilance&combatskillsdue todarkness,smokeorsimilar for12hr.Brawn,Athletics+1. Whenunpowered,Encis12. Lasts10min,rechargingtakes 3hr.Anyycanbespenttorun Core outofpower.

ChargeSuit

2 2,000

LaminateArmour ShockriderCrashSuit CombatFlightSuit HeavyBattleArmour Protector1CombatArmour SteelskinArmour

0 0 1 1 1 0

2 2,500 2 3,000 0 3,000(R) 2 5,000(R) 2 5,500(R) 3 6,500(R)

4 2 4 6 4 8

3 1 2 4 3 1

5 3 6 7 7 7

PoweredArmour

3 9,000(R)

PersonalDeflectorShield

0 10,000

ARMOURATTACHMENTS
ATTACHMENTS Comlink WeaponMount Price 200 1,000 HP Rare 0 2 Weapons 1 Helmet 6 Anyarmour& weapon<4Enc BaseEffect Book LongRangeComlinkaddedto DC helmet Mountssingleweapononarmour; allowingusertoaimandfire DC withouthands GeneralPurposescanneradded& DC addsbtoPerceptiontodetect movement/hiddenenemies Removebbtocoldchecks;diff Core 1toReschecksduetoextrcold. Removebbtofire/heatchecks; Core diff1toReschecksdueto fire/extremeheat InnateTalent(SniperShot)Talent DC (p142Core);+1range+1d RemovebbtoPerc,Surv,Vig& Core combatchecksduetodarkness, smoke,etc Oncepersession,usermay activateasincidental,usingas DC stimpack;Medicalchecksgainb; Enc+1 AddbtoallRangedattacksat DC LongorExtreme GrantstheSuperiorQuality Core Core Core Core

IntegratedScanner HeatingSystem ThermalShieldingSystem RangeFinder EnhancedOpticsSuite

1,000 1,000 1,000 1,500 1,750

1 1 1 1 1

4 Helmet 3 3 Fullbody,sealable armour Fullbody,sealable armour

6 Helmet 3 Anyarmour

IntegratedMedSystems

2,500

7 Fullbodyarmour

TargetingSystem SuperiorArmourCustomization OpticalCamouflageSystem StrengthEnhancingSystem CortosisWeave

3,000 5,000 5,500 5,500 10,000

1 1 2 2 2

7 Helmet

6 Anyarmour Anyotherthan 6 UpgradesallStealthcheckstwice. laminate&powered Fullbody,sealable 4 Brawn+1 armour 8 Anyarmour GrantstheCortosisQuality

COMMUNICATIONS/DETECTIONGEAR
GEAR Price 25 200 450 Enc Rare 0 2 3 0 0 0 5 3 Special Book

COMMUNICATIONS
Comlink(handheld) Comlink(longrange) HardenedCommlink 0 Core 1 Core Addsautofftocheckstodecodeitstransmissions; 4 DC Autosstobroadcastthroughjammer. 4 Core 5kmrange;Linkstoslavecircuit,beckonsship;Pilot 4 SoF ddddtoremotelypilotship. Orbitalrange;Linkstoslavecircuit,beckonsship;Pilot 7 SoF ddddtoremotelypilotship. 3 Cansendlongrangemessagesupto100lightyears. SoF Attemptstodecodemessagessentthroughthis 6 SoF requireddddd&requirecompequipment. 2 2 3 4 1 3 4 3 5 5 6 5 7 6 8 Canseenormallyindarkconditions. Removebduetolongrangeorpoorlight. Sizeoffist;Silhouette0;Maxspeed20km/h;24hr charge. Grantsbtodetectconcealedexplosivedevices. GrantsbPerceptiontolocateprey;Removebbdue toconcealment,darkness,fog,etcfromR(H)/R(L). GrantsbbPerceptiontodetectconcealedweapons. Canthoroughlymapanentirearea;ddComputersto use;MapsprovidebtoSurvivalplusanauto(success) foreveryaaonComputerscheck. 500mrange;SetuprequiresddSurvivalorddd Computers. Canseethroughsoilandstone;RequiresComputersto interpretresults. Nightvision&comscrambler;Addsbbtodecode transmissionsfromthistoanothercombatscanner. CovertlylistentoHoloNet/transceivercomms. Core Core Core Core Core DC DC Core EtU SoF EtU EtU EtU DC SoF

Holomessenger 250 RemoteActivationController 300 (shortrange) RemoteActivationController(long 1,500 range) Hypertransceiver 1,000 EncryptionModule 1,250

DETECTION
Macrobinoculars HandScanner ScannerGoggles SurveillanceTagger Electrobinoculars ReconRemote DemolitionsScanner GeneralPurposeScanner HuntingGoggles WeaponDetectionGoggles LongRangeTerrainScanner LifeFormScanner 75 100 150 175(R) 250 250 300 500 600 750 850 900 1 0 0 0 1 1 1 2 0 1 6 4 5 1 5

GroundPenetratingSensorPack 950 CombatScanner HyperwaveSignalInterceptor 2,000 10,500

CONSUMABLES/DRUGS/RECREATIONALGEAR
GEAR Price 10 200 25 500 100 1,500 50 3,000 25(R) 2,000(R) 10(R) Enc Rare 0 0 1 20 1 10 0 5 0 3 0 3 0 3 0 5 0 2 0 Special Book SoF SoF SoF SoF SoF SoF SoF SoF

CONSUMABLES
Ryshcate(cake) NannariumRoot(dose) CorellianWhiskey(bottle) CorellianWhiskey(25bottlecase) Whyren'sreserve(bottle) Whyren'sreserve(20bottlecase) JiRikknit(dose) JiRikknit(100dosecontainer) 2 Remainsedibleforyears. UpgradeanyINT/CUNcheckonceandcauses2Strain; 6 Effectslastforaboutanhour. 2 2 4 5 Mildlyeuphoric;dResiliencechecktoresist 6 Addiction. 7 6

DRUGS
AvabushSpice(dose) AvabushSpice(100dose container) BoosterBlue(dose) Canonlyupgradeanycheckonce;Difftolieordeceive Core upgraded. Core Core Core Core Core Core Core Core Core Core Core Core Core Core

7 5 6 1 2 7 8 9 10 8 9 UpgradeanyAGI/INT/CUNcheckonce;Can'tremove anyStrainforrestofsession. Grantsbtoanytask;Ultimatelyhalveslifespan. Causeshallucinations;+bbbtoPerception/ Vigilance. Don'tneedsleepfor24hr;Stainspurplewhereapplied. Lasts1scene;Fearchecknotneeded;Grantsbto Willpower/Presenceforrestofsession.

BoosterBlue(100dosecontainer) 750(R) DeathSticks(dose) 5(R) DeathSticks(100dosecontainer) 250(R) Glitterstim(dose) 100(R)

Glitterstim(100dosecontainer) 5,000(R) Lesai(dose) 500(R) Lesai(100dosecontainer) 7,500(R) Yarrock(dose) Yarrock(100dosecontainer) 350(R)

20,000(R) 3 1 40 350 0 0 10

RECREATIONAL
ChanceCubes Sabacc(card)Deck DejarikTable 0 0 1

MEDICAL/POISON/CYBERNETICGEAR
GEAR Price 10 25 100 400 400 450 2,200 20 4,000 Enc Rare 0 1 2 2 2 3 1 12 Special Book Core Core Core Core DC EtU DC Core Core

MEDICAL
Synthskin Stimpack EmergencyMedpac Medpac MilitaryMedpac MedicalBackpack CerebralScanner Bacta(liter) Bacta(fulltank) 1 Autoheal5Wounds;eachusereducesWoundshealed 1 by1;Takesadaytorecover. 1 Attempttohealotherswithoutpenalty. Attempttohealotherwithoutpenalty;Grantsbon 2 attempts;Grantsequivof1stimpackperscene. Attempttohealotherswithoutpenalty;Grants1rank 3 inMedicineifnoneexist. Attempttohealotherswithoutpenalty;Grantsb 4 Medicine&decreaseMedicinediffby1. Mustbeappliedwithin1roundofsufferingCritical 7 Injurytopreventeffects;RequiresddMedicine. 1 Recover12WoundsperhrifWounded,per6hrif 1 Incapacitated;Every24hr,aResiliencecheckisneeded toremoveCriticalInjury.

POISONS
SyntheticAnesthetic(1dose) SyntheticNeurotoxin(1dose) 35 50(R) 0 0 0 Resistanydoseddd;Immobilizes3rounds;Eacht Core inflicts1Strain. Resistsingledosedd;>2dosesddd;Inflicts5 6 Core Wounds;Eachtinflicts1Strain. Resistsingledosedd;>2dosesddd;Inflicts5 6 Strain;12tremovesfreemanoeuvrenextround; Core >tttstaggersnextround. 4 6 6 6 6 7 7 6 6 4 4 6 ModVgrants+1Brawn;ModVI+1Agility;Doesnot stackwith2arms. Grants+1Intellectandintegratedcomlink&computer accesslink. Grants+1Vigilance/Perception. ModIIgrants+1Brawn;ModIII+1Agility;Purchased aspair. AppearsasregularCyberneticArmbutconcealsLight BlasterPistol;noAttributeincrease. Appearsasnormalarm;Integratedportablescanner concealedbysynthflesh. Implantjustbelowskin;Grants+1Resilience. Thinplatesjustbelowskin;Grant+1Soak. Restoresnormallimb;Nobonuses. Restoresnormalorgan;Nobonuses. Implantinfingers&palm;+1toappropriatePiloting skill. Core Core Core Core Core Core Core Core Core Core SoF

SyntheticNeuroparalytic(1dose) 75(R)

CYBERNETICS
CyberneticArmModVandVI CyberneticBrainImplant CyberneticEyes CyberneticLegModIIandIII CyberneticWeapon CyberScannerLimb ImmuneImplant ImplantArmour RepliLimbProsthetic(limb) RepliLimbProsthetic(organ) AvionicsInterface 10,000 10,000 7,500 10,000 4,000 4,000 5,000 7,500 2,000 1,000 8,000

SECURITY/SURVIVALGEAR
GEAR Price 25 35 100 400 500 1,000 1,000(R) 1,000(R) 2,500(R) Enc Rare 0 0 2 4 2 0 1 1 2 Special Book Core Core Core Core Core Core Core Core Core Core

SECURITY
SecurityWristBinders RestrainingBolt(droid) DisguiseKit CommJammer Slicer(comphacker)Gear CommScrambler ElectronicLockBreaker DataBreaker FleshCamouflageSet PersonalStealthField 0 RequireddddAthleticsorCoordinationtoescape. NPCdroidscan'tresist;PCdroidscanovercomewith 0 ddddDisciplinecheck. 4 BypassingrequiresddComputer;diffincreases 3 closertoJammer. 4 Uniquetoslicer. 5 Addsbbtoanyattemptstodecode. 5 Autohackstandardelectroniclocks. 6 GrantsbbtoComputerssliceattempts. 7 Checkstoseethroughdisguiseatddddd Impossibletoseeuser;otherphysicalmeansrequire 9 ddddd. 1 0 0 1 1 2 1 1 2 1 4 2 5 1 2 1 1 2 5 4 5 8 1 Burnsfor1hrwithoutfuelsource. Nonelectronic;protectseyesfromsun,dust,etc. 10timesthestrengthofdurasteel. 1.5Lcapacity Enoughtosurviveonfor1wk. Hotplateusedtoheatfieldrations. Canignoretempsupto20C. Waterreclamation;weather/flameproof;foldstosize ofdatapad. Silhouette<=1only;Autoftodetect. Survivaltoset&concealthesnare;Opposed Perceptiontodetect;10Stundmg+2dmgperson Survivalcheck. SearchinggrantsbbtoPerception/Computers/ Surveillancetofind. 1rollconcealsuptoSilhouette2;2rollsuptoSilh3;3 rollsuptoSilh4;Autofftodetect. Removebbduetoextremeheatorcold. Includesthermalcloak,distressbeacon,2emergency comlinks,medpac,50mmicrofiber,10rationpacks& flaregun. GrantsbSurvivaltoharvestmeat,organs,bonesfrom prey. Setuptakes30min;GrantsbbtoSurvival/Education checkstocookingrelatedchecks. Perimeterfencecauseseffectsofstungrenade Whileimmobile,+1dtodetectwearer. Hotplateusedtoheatfieldrations.

20,000(R) 1

SURVIVAL
FirePaste FieldGoggles RationPack Syntherope(20m) Canteen FieldRations FoodPreparationSystem BreathMask PupTent Tent PortableSurvivalShelter CamouflagePaint Electrosnare PersonalDistressBeacon CamouflageNetting(Roll) SpaceSuit ThermalCloak CrashSurvivalKit FieldDressingKit FieldKitchen ElectricPerimeterFenceKit HolographicGhillieSuit FoodPreparationSystem 3 5 5 5 7 10 20 25 30 100 200 40 50 50 100 100 200 300 300 500 800 800 20 0 0 0 1 1 0 3 1 3 4 2 0 1 4 4 2 5 3 5 6 1 3 DC DC Core EtU DC DC DC Core DC Core EtU DC EtU EtU DC Core Core Core EtU EtU EtU DC DC

TOOLS
GEAR GlowRod MilitaryBeltPounch EntrenchingTool EmergencyRepairPatch ExtraReloads UtilityBelt ConcealmentHolster Backpack ClimbingGear Spacer'sDuffel Surveyor'sBag MilitaryPack Datapad ModularBackpack ModularBackpackExtraPouch BeastCall ChemLure BurningGel FusionLantern SpecimenContainers(Tiny) SpecimenContainers(Small) SpecimenContainers(Medium) SpecimenContainers(Large) ToolKit Excavator'sPrecisionToolKit AntigravChute GravityBelt Audio/VideoTranslator EVAPowersuit JetPack 10 10 20 25 25 25 40 50 50 50 50 60 75 75 15 100 125 150 150 10 25 50 150 350 500 450 500 750 1,500 4,500 Price Enc Rare Special 1 0 Canhold2itemsw/Enc0;Candrawthemasan 0 incidental. Digsholes;ImpWeapon(Melee/BR+2/C4/won't 1 1 breakonyort). 0 1 Allowsdroidstoheal3Wounds;Canuse5perday. 1 1 0 EncThresh+1 GrantsbPerceptiontodetectconcealedweapon; 0 3 Onlyholdslightblasterpistols/holdoutblasters. 0 EncThresh+4 1 2 0 EncThresh+2;Cumbersome+3 1 EncThresh+2 0 EncThresh+6;Cumbersome+2 1 1 1 EncThresh+3;Pouchesprovide+1tomaxof+3. 1 EncThresh+1 Electronic;BeastmakesddDisciplinetoresist;To 1 3 recordbeastcall,ddComputers. 1 4 BeastmakesdddDisciplinetoresist. 1 5 Deals10dmg,Burn5,Pierce5. 2 2 Providelight&heat;Canpowerotherelectronicitems. 0 1 Enccapacityof1;Sizeofhumanhand. 1 2 Enccapacityof35;Sizeofastromechdroid. 3 2 Enccapacityof510;Require2+sentientstocarry. 5 3 Enccapacityof1015;Havetheirownrepulsorlifts. NeededformostMechanicschecks;canalso"heal" 4 2 droids. 5 7 AimedatScholars&Archaeologists. SpeedoffalldecreasesandtakenodmgorStrainfrom 1 5 falls. Nofalldmg/Strain;Allowshovering(ignoredifficult 6 terrain). GrantsbtoLore/Intellectcheckstodecipher/ 1 3 translateunknownlanguage. Ignorespenaltiesfromzerograv;Hastoolsequalto 12 7 toolkitforrepairs. Wearertreatedasvehicle(Pilot(Plan)/Sil1/Speed2/ 2 7 Handling0/Strain3). Book Core DC DC Core Core Core DC Core Core EtU EtU DC Core EtU EtU EtU EtU EtU Core EtU EtU EtU EtU Core EtU SoF SoF EtU SoF Core

You might also like