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Wargaming in the world of Cult TV | EPISODE GUIDE

Rogues' Gallery

Crooked Dice Game Design Studio

Reel in some rotters!


Villainy lurks in every corner of this green and supposedly pleasant land from London's East End to the quintessential English village. Will you join them or face them? Tune in and find out!

At the dockside, The Beat spring their sting operation...

...Project Time Lift investigates a crashed rocket...

...and Solomon and King swear they just saw that scarecrow move!

Wargaming in the world of Cult TV

Rogues' Gallery
By Matt Gibbs and Morgan Nash
Published by Crooked Dice Game Design Studio Scripts and TV Listings: Matt Gibbs Design and Layout: Karl Perrotton Interior Art: Stan Chow and Karl Perrotton Maps: Graeme Dawson Photography: Olly Godby, Phillip Page and Matt Holden Proofreading: Helena Nash

For more information contact:


Crooked Dice Game Design Studio www.crooked-dice.co.uk mail@crooked-dice.co.uk
Crooked Dice Game Design Studio 237 Tweed Crescent Dundee, DD2 4DP

- DEPARTMENT X - And Fiddler's Green INT. FIDDLER GREEN'S CONTROL ROOM - DAY Solomon and King, their hands bound behind their backs and flanked by two burly Morris Men, watch Fiddler Green and his tecHnicians absorbed in their work. TECHNICIAN Radio masts broadcasting. Code synchronisation complete. FIDDLER GREEN Excellent. Begin activation. (beat) As you can see from the monitor, my Automatic Baled Machines are already in place, deployed in barns across the entire Southeast and poised to take control. SOLOMON It's all terribly impressive... (beat) What is it they're taking control of exactly? FIDDLER GREEN Firstly, local authority and council buildings throughout Surrey and Hampshire. Good governance begins at the grass roots after all. Secondly, a contingent... KING (whisper) What are you doing? SOLOMON (whisper) I was hoping he might bore himself to death, but as that doesn't seem likely... Behind his back, Solomon switches on the tiny motor in his gold sovereign ring and uses the quickly spinning, but silent saw-disc to start cutting through his bonds. FIDDLER GREEN Thirdly, a cadre of my Scarecrows has been smuggled into the stables of the Household Cavalry... SOLOMON (whisper) Would you be so kind as to provide a distraction? KING (whisper) I thought you'd never ask.

Contents
Fiddler Green
Fiddler Green 6 Professor Bartholomew Barking Bertie Brown 7 Extras 7 Supporting Characters 7 Episode: Fiddler's Green 8

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Rogues Gallery came about after Colours 2011 in Newbury, Graeme and Karl were after some quick play, participation games that illustrated the rules of 7TV and the Action:Engine, and we all got to brainstorming after the event.
We decided that small games, which could be played on tables about 24 to 30 square, and with minimal casts would be the way to go, so that youre thrown into the thick of the action from the start. With that in mind, we quickly settled on three general ideas, one game focused on movement, one on shooting, and one on a bit of the ol hand-to-hand. From those basic ideas we ended up with a race across a village green evading a blocking foe, a battle against alien invaders, and a bunch of coppers making a collar. The obvious thing was to use the existing casts from the core rulebook, Department X, Time Lift Security and The Beat respectively, but the next question was who to to pit them against? From that Fiddler Green, The Mist From Mars and the Poplar Front were born. Creating and playtesting the episodes proved great fun. With the personalities of these villains taking shape, we decided to expand them further, into full casts in their own right. We hope you enjoy them and the episodes weve created. Matt & Morgan

The Mist From Mars

Show Special Effects Avatar of the Mist Captain Gray Servants of the Mist Supporting Characters Episode: The Mist From Mars

11 11 12 12 12 14

11

The Poplar Front


The Duchess Evelyn Grail Harry 'The Hook' Royston Stanley Supporting Characters Episode: Canning Town Collar

16
16 17 17 18 18 20

Cast lists

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Fiddler Green
Possessing an unshakeable sense of hereditary entitlement and a firm belief that it is his solemn duty to preserve England as a Green and Pleasant Land proved to be the just the right blend of imperialism and megalomania to fuel Fiddler Greens insane lust for power.
An aristocrat of considerable standing, he has chosen to go by the self-styled title Fiddler Green, to preserve his anonymity and position in the House of Lords and the peerage. His ultimate aim is to take what he believes is his rightful place as custodian of England and its territories. Lately however, he has begun to employ the finest, or at least most unhinged, scientific minds that money and power can either buy or intimidate into creating a mechanical army as loyal as his Morris Men militia. Villainous Guest Star | 70 ratings Move 6 Def 4 Hits 3 Str 4 Agi 3 Int 4 Mor 5

Unique Effects

Fiddler Green

Then I Let Them Have Both Barrels Fiddler Green can shoot twice as one action, firing both barrels of his Shotgun. If he does so, his Shotgun gains the weapon effect Two Shots for that turn, but he then cant make a shooting action at all and has the special effect Slow in his following turn while he reloads.

A megalomaniac through and through, Fiddler Green sits at the centre of his own quaint and completely delusional empire, which is based at his estate in Surrey. Ruling alongside his wife, who commands a small army of fanatical yokels in his name, together theyve embarked on a scheme of kidnapping and extortion to gain power.

Special Effects

Body Armour (Tweed), Honour Bound, Leader (2), Luck (2), Signature Weapon (Shotgun), Vehicle (Land Rover)

Attacks
Weapon Brawl Shotgun Butt Shotgun Range Melee Melee 8" Hit 5+ 3+ 3+ Str 4 5 3 Notes Stuns Stuns Blast 3", +1 to hit

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Professor Bartholomew Barking Bertie Brown


An old school chum of Fiddler Green, Professor Brown has tried his hand at a range of disciplines throughout his career and is somewhat of a mechanical, medical and veterinary jack-of-all-trades. His unorthodox research experiments into cybernetic augmentation and behavioural implants led not only to him being struck off when some of his enhanced beagles ravaged his colleagues and support staff, resulting in the loss of his own arm and a nervous disposition that he has never fully recovered from. Villainous Guest Co-Star | 55 ratings Move 6 Def 3 Hits 2 Str 4 Agi 3 Int 6 Mor 3

Scarecrow

25 ratings

Automatic baled machine These sinister automatons are the brainchild of some of the finest, if reluctant, scientific minds in the country. Kidnapped and forced to work under duress on the project, the end result of their endeavours are still a wonder. The straw and scarecrow getup, however, was Professor Browns idea. Move 6 Def 3 Hits 1 Str 4 Agi 2 Int 3 Morale 0 Special Effects: Blocker, Controlled, Invulnerable (2) to bullets or blunt weapon attacks, Mechanoid, Slow Unique Effects If I Only Had A Brain: Scarecrows with the Uncontrolled status cannot activate. Vulnerable (1) to fire: The model increases the Str of any fire attacks against it by the number indicated in brackets. Attacks: Brawl (4+)

Unique Effects

Mechanical Claw Brown benefits from the Great Strength special effect and gains a 4+ melee attack with the claw.

Special Effects Attacks


Weapon Mechanical Claw Hypodermic Needle

Boffin (2), Medic, Repair, Screamer

Morris Man

8 ratings

Range Melee Melee

Hit 4+ 5+

Str 4 5

Notes 1 Hit or Stuns, Great Strength Stuns

Yokel fanatics The men from the village, utterly fanatical in their support of Fiddler Green and his wife, they are the thugs and assassins who carry out their lord and ladys commands - once theyve finished their pints of course. Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 5 Special Effects: Fanatic Attacks: Brawl (4+), Baton (4+, Str 4), Rifle (4+)

Extras
Mrs Green 23 ratings
Morris man leader To say that Mrs Green is her husbands shadow is a disservice. She is perhaps more driven than he is to succeed in their ambitions, a fact that she doesnt let him forget. Far from a shrinking violet, she is the iron will that commands their cadre of fanatic yokels in their various gambits for power. Move 6 Def 3 Hits 2 Str 3 Agi 3 Int 3 Morale 5 Special Effects: Also Starring, Fanatic, Leader (1), Repair Attacks: Brawl (4+), Shotgun Butt (4+, Str 4), Shotgun (4+)

Also Starring: Knowledge, Physical

Supporting Characters

Fiddler Green secretly courts various members of the aristocracy and political elite in an attempt to garner support for his hare-brained schemes. His principal benefactor to date is Ms. Havisham-Smythe, the renowned heiress and big game hunter, much to the chagrin of Mrs Green.

Extras

In addition to his loyal cadre of followers and Scarecrow automatons, Fiddler Green employs Attack Dogs and their Handlers, as well as Scientists and Technicians to keep his straw creations moving.

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Episode: Fiddlers Green


Leading scientists have been disappearing and, with no ransom demand yet issued, who is behind the kidnappings is unknown. So far there has only been one lead, the body of one of the missing scientists has been discovered in a field near the sleepy Surrey village of Fiddlers Green. Strangled, a look of pure terror on her face, the scientist had apparently been fleeing across country when something inhumanly strong had caught up with her.

The Story So Far

Infiltrating the village, on reconnaissance for Department X, Doctor Hugo Solomon and Agent Pandora King have unearthed what the missing scientists have been forced to work on - a legion of radio-controlled automaton Scarecrows poised to take over Great Britain. A plot hatched by the kidnapper, a shadowy villain who is using the name of the village as his title, Fiddler Green. Having stolen the code for the shutdown control signal all Solomon and King need do is get Department X to transmit it, but with all radio communication being jammed thats far easier said than done. Hunted by Fiddler Greens Scarecrows and his fanatical Morris Men lackeys, Solomon and King will just have to call it in from the village telephone box!

5.45 Colour Department X

Casts

starring David Werner And Fiddler's Green by ROBIN BLAND

Below are suggested casts representing Department X taking on Fiddler Green from the original broadcast, but you can always use your own casts with ratings of between 100 and 150. Full cast lists for this episode are provided on the quick-play sheets at the end of this supplement. Heroes - 150 ratings Doctor Hugo Solomon (Heroic Guest Star, 90 ratings) and Agent Pandora King (Heroic Guest Co-Star, 60 ratings) are rapidly running out of options. They need to call in the shutdown code for the Scarecrow legion to Department X and do so quickly. Their one hope is reaching a telephone box on the village green, but Fiddler Greens followers are patrolling the village, searching for them! Villains - 143 ratings Searching the village for Solomon and King are four Scarecrows (100 ratings), under the direction of Mrs Green (Morris Man leader, 15 ratings), Fiddler Greens wife and right hand woman. She commands three Morris Men - two are armed with Batons (18 ratings) and the third is armed with a Rifle (10 ratings).

Disappearing scientists lead Dr Hugo Solomon and Pandora King to the peculiar Surrey village of Fiddlers Green and the sinister secret it hides. Dr Hugo Solomon ............... DAVID WERNER Pandora King ............................ JAN HENLEY Fiddler Green......................... Nigel Greene Mrs Green ......................... EMILY WALLACE Professor Brown ............... LANCE STERLING
Producer VERITY NEWMAN Director DUDLEY PHILLIP

You think us parochial, crazed megalomaniacs, hell-bent on power, Doctor Solomon. You offend us.
Mrs Green, in Fiddlers Green, Department X

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Location

The 2' x 2' table should represent Fiddlers Green, the heart of the sleepy Surrey village thats the home of the Scarecrow menace and also the adopted title of the mastermind behind it. The majority of the table should represent the green itself, including a couple of benches and a few trees, perhaps even a duck pond. The green should be surrounded on all sides by roads, including a small car park for a parade of village shops, while the houses and the shop fronts themselves can mark the table edges.

And Action!

The heroes gain the Initiative in the first turn as they break from cover, but roll for Initiative and Audience Appreciation as normal in the following turns.

Special Rules

Event cards As this is a quick play game, we recommend dealing only one Event card per player. Telephone Box It takes one action to open the telephone box and one action to dial and transmit the code to Department X.

Setup

All villain models must be set up first. They may be placed anywhere on the table, but no closer than 8 to any table edge (1). The hero player then chooses one corner of the table and positions all of their models together within 5 of the corner (2). Before play starts the telephone box, the goal of the heroes, must be placed in the opposite corner to where theyve chosen to setup.

End Credits

Either the heroes make their telephone call or they are Wiped Out (all models are Stunned or removed from play) by the villains.

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- DEPARTMENT X - And Fiddler's Green King spins, kicking the nearest of the burly Morris Men in the stomach. As he bends double, she knees him in the face. As the second Morris Man lunges towards King, Solomon chops him neatly across the back of the neck with his free hand. Staggering forwards, the Morris Man falls to his knees. A swift boot to the rear from King sends him sprawling. FIDDLER GREEN Stop them! Grab them, you fools! Chaos erupts as tecHnicians surge from their posts. With her hands still bound, King holds them back with a series of elegant, but deadly kicks, as Solomon tries to override the main control console. KING Any luck? SOLOMON Patience is a virtue. KING Easy for you to say(kicking a tecHnician) Yee-ha! (beat) But please, do take your time. It's not like we're in a hurry or anything. A blast rips apart the main control console, showering sparks, as Solomon jumps back just in the nick of time. Fiddler Green snaps open his shotgun, ejecting the spent cartridges, and fishes for more from his pockets. FIDDLER GREEN You can't stop it, the program is already locked in. You've failed, Solomon. The Empire will be mine! Solomon and King share a look. KING I take it you got the synchronisation code? SOLOMON And here was I, thinking you had complete faith in me, Miss King. They grin at each other and leg it from the room. KING Not complete... (beat) You've still forgotten to untie me.

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The Mist From Mars


The first encounter began soon after the British Governments top-secret Project Time Lift experiment was successfully tested. A mysterious astronaut, composed of green mist that could assume or impersonate any form, penetrated the base and tried to activate the Time Lift mechanism.
To what purpose is still unknown, as thankfully Darius, The Man From 2000, was able to prevent the sinister being from accomplishing its task. Since then, the astronaut has returned on a number of occasions, often joined by three others, possibly members of its crew. These visits are usually heralded by meteorite storms originating from the planet Mars and a space capsule crashing to Earth, both of which release a deadly green mist that possesses, by killing and then reanimating, anyone it touches. Because of this, the threat has been dubbed The Mist From Mars, or The Mist for short, by the boffins and security forces of Project Time Lift.

Avatar of The Mist

Whether the Avatar is The Mist itself or purely an extension of its power is not known. It seems able to take on any form of its choosing, even becoming an exact doppelgnger of a person right down to their mannerisms and speech. When confronted however, it always reverts back to the shape of a space-suited astronaut, a human skull wreathed in green mist leering out from the open visor of its helmet. One clue to the identity of the individual The Mist models itself on is the half torn nametag on the spacesuit that simply reads Major T.- the rest of the initials and surname having been ripped away. Villainous Guest Star | 90 Ratings Move 6 Def 5 Hits 3 Str 5 Agi 3 Int 5 Mor 5

Unique Effects

Cast Special Effects


It Came From Mars
Before rolling for the first turns Initiative, roll 1D3. That many Martian meteorites will strike the area. Each meteorite will Scatter 2D6 in a random direction from the table centre. If it lands on a piece of scenery or another model, then that meteorite is lost. Once the final impact point of all surviving meteorites has been determined, the player may move one Extra from their cast (not Stars, Co-Stars or Also Starring members) adjacent to each meteorites impact point.

Made From Mist Being formed of insubstantial mist guided by pure willpower, the Avatar of The Mist can easily reshape itself. When rolling to shrug off a status that is affecting it, any die rolls of 5 or 6 will remove the status instead of just the usual 6.

Special Effects

Alien, Energy Blast, I Will Return!, Hypnotise, Incorporeal, Infiltrator, Love To Hate, Psychic, Resist Vacuum, Slow

Attacks
Weapon Brawl Energy Blast Range Melee 12 Hit 3+ 3+ Str 5 4 Notes Stuns High Calibre, 1 Hit or Stuns

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Captain Gray

Something happened when The Mist tried to possess Captain Josephine Gray of Time Lift Security. Instead of becoming another mindless pawn her will was subverted, but her personality remained intact and the darker aspects of her psyche were magnified. Since her conversion, Captain Gray has become The Mist's only known human agent. An uncompromising zealot, she works to sabotage the government and the military from within, paving the way for a possible full-scale invasion to come. Villainous Guest Co-Star | 60 Ratings Move 6 Def 4 Hits 2 Str 3 Agi 4 Int 4 Mor 4

Servants of The Mist

Who these poor, intrepid souls were remains a mystery. No astronauts have ever been reported missing and, if the insignia on their capsule and spacesuits is to be believed, they seem to originate from the future. Completely taken over by The Mist, these possessed Servants cannot be bargained or reasoned with. More disturbing perhaps, is that it appears to be the same individuals and the same capsule that are encountered again and again. Villainous Guest Co-Star | 45 Ratings Move 5 Def 4 Hits 2 Str 4 Agi 3 Int 4 Mor 4

Unique Effects

Unique Effects

She Just Wont Die! Thanks to her brush with possession, Captain Gray can heal extremely rapidly, even from fatal wounds. Roll 1D6 in each End Phase if she has lost one or more Hits; on the roll of 6 she recovers one Hit. When she loses her last Hit, leave her model in place, where she fell, but Prone. Dont remove it as a casualty, although you treat it as one for all intents and purposes (she cant be activated, nor can she have any effect on or be effected by anything in the game), except for making her She Just Wont Die! roll.

Gestalt Entity Multiple possessed Servants can be taken in your Cast, up to a maximum of three, as theyre not unique, named Co-Stars.

Special Effects Attacks


Weapon Brawl Energy Blast

Alien, Energy Blast, Hypnotise, Luck (1), Resist Vacuum (3+)

Range Melee 12

Hit 3+ 3+

Str 4 4

Notes Stuns High Calibre, 1 Hit or Stuns

Special Effects Attacks


Weapon Brawl Pistol

Alien, Concealment, Dodge, Infiltrator, Saboteur, Resist Vacuum (3+), Unlucky

Range Melee 12

Hit 3+ 3+

Str 3 3

Notes Stuns Pistol

Supporting Characters

The Mist From Mars can occasionally rely on individuals and organisations that have been duped by Captain Gray into aligning with their plans. Recently, this has included Professor Kneale and his colleagues at the Albion Rocket Consortium, who are working on an unmanned mission to Mars to recover rock samples.

Extras

This is the Voice of The Mist. We know that you can hear us earthman.
Avatar of The Mist, The Man From 2000

In addition to its Avatar and Servants, The Mist From Mars can possess almost anyone, but typically this tends to be Administrator, Civilian, Scientist, Security Guard and Technician Extras that are associated with its Earthly nemesis, Time Lift Security.

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TLS3758B

20/06/1969

P.M. authorised by: Troad

genet; Post-mortem conducted by Professor Arthur Planta In attendance Miss S. Bridge and Darius; Name Time and date of Death Time and date of P.M. Stature: 59 Build: Medium Rigor Mortis: Present Terry Arkwright 15:30pm, 18/06/1969 10:00am, 20/06/1969 Weight: 11st 8lb Nutrition: Good Hypostasis: Present

by Brain shows extensive trauma and tissue damage caused with head his d riddle nel person ty rifle fire when your securi of ality abnorm cant signifi no be to s appear there bullets, but the brain from what I can piece together.

that the Although fatal, from the hypostasis it is clear probably at on, positi g sittin a in and dead been had ed deceas to the prior hours six a Time Lift workstation, for at least head wounds.

d and Larynx, trachea, primary bronchi and lungs are inflame , which powder sh greeni fine, there are minute traces of a very inert, s appear It s. proces sion posses the may be residue from Ive sample small the on tests run to ue contin will but I recovered. Comment: ed in the Our friend appeared in rude health, until he breath shot. him had you and , Mist, died inexplicably Next time, I suggest we try to capture one. Signed:

A.Plantagenet

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Episode: The Mist From Mars


An intact space capsule has crashed to Earth, ditching in the middle of a British RAF base. However, no space mission is currently underway and the capsules markings would indicate its origin is from the future! An incredible event has become an extraordinary one - making it the job of Project Time Lift.
astronauts. Sliding up the visors of their space helmets, revealing sallow and equally vacant faces, the astronauts open their mouths as if to scream, but instead of sound they exhale more of the dense green mist and begin to advance on Darius and the horrified Time Lift Security agents.

Casts

The Story So Far

Arriving at the crash site, Darius and a team of Time Lift Security agents have quickly secured the area, pulling back all the military personnel. A temporal anomaly himself, Darius hails from the year 2000 and is now living in his past, but, whether it is truly his amnesia or not, he has no recollection of this event, something which is disturbing him greatly. As Time Lift Security technicians begin to investigate the crash, the hatch seals break open and a green mist flows from the capsule. Before the poor souls can run, searching tendrils shroud them in mist and they collapse to the ground choking, only to rise seconds later, their faces vacant, their bodies no longer their own. Behind them, from the capsule, step three

Below are suggested casts representing Project Time Lift taking on minions of The Mist From Mars from the original broadcast, but you can always use your own casts with ratings of between 100 and 150. Full cast lists for this episode are provided on the quick-play sheets at the end of this supplement. Heroes - 142 ratings Darius, The Man From 2000 (Heroic Guest Star, 75 ratings), a Time Lift Security Commander (16 ratings) and six Time Lift Security agents - three armed with Pistols (24 ratings) and three armed with Rifles (27 ratings) - have arrived promptly at the scene of the crashed capsule and are now trying to contain the unknown menace.

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Villains - 147 ratings The Mist From Mars has dispatched three Servants of The Mist (Villainous Guest Co-Stars, 135 ratings), possessed astronauts, captured some time in the future and completely subservient to its will after prolonged exposure, to create a beachhead for an invasion. At the start of the game, theyve already possessed three Technicians (12 ratings) who were examining the capsule.

Special Rules

Event cards As this is a quick play game, we recommend dealing only one Event card per player. Safe landing For this episode you should ignore the Mist's It Came From Mars cast effect. Temporally Challenged Darius is not on his usual form when compared with his profile in the core rulebook; whether he suffers from amnesia or not, he is surprised and unsettled by current events and the profile in the cast list represents this uncertainty.

Location

The 2' x 2' table should represent the military base and site of the space capsules crash. One side of the table should feature the runway and the crashed space capsule, while the other should feature a control tower, hangars and service buildings. There should also be a number of defensible points, such as sandbagged positions, etc.

End Credits

Set Up

Either the heroes or villains forces are Wiped Out (all models are Stunned, Dominated or removed from play).

All villain models must be set up first. They may be placed anywhere within 3 of the crashed space capsule. The hero player can then place their models anywhere within 5 of the table edge, but so that no model starts more than 6 from at least one other friendly model.

And Action!

Roll for Initiative and Audience Appreciation as normal.

Sir Benton Troads decision to cut back on security and technicians sees him at odds with Darius and Professor Plantagenet, especially under the current circumstances - a ghostly astronaut has been spotted, as if floating in space, haunting different areas of the base. Darius ...................................... TED BISHOP Professor Plantagenet ... JEFFREY BAILDON Samantha Bridge.............. PAULINE OLLINS Sir Benton Troad ................ LEON McKERR Ghostly Astronaut ................. DAVID JONES
Producer VERITY NEWMAN Director DUDLEY PHILLIP

starring Ted Bishop Dawn of the Mist by DAVID AGNEW

6.25 Colour The Man From 2000

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The Poplar Front


Operating out of Londons East End, the Poplar Front have risen quickly amongst the capital's criminal underworld.
Much of this is thanks to the Duchess, the self-styled Lady of Crime who is a relatively new enigma for DI Frank Skelton and his team in CID. Her rise to power has been surprisingly unbloody, her rivals either falling in line with her plans or disappearing quietly from the picture. Its suspected that her criminal activity covers a wide range of offences, from extortion and vice to armed robbery and fraud, but her direct involvement has, as yet, been impossible to prove. However, with the recent rise in power of the Poplar Front it is clear, to DI Skeleton at least, that an underworld war between East and West London is likely in the offing.

The Duchess

Little is known about the Duchess past, where she comes from or what motivates her. But when stressed, a rare event in itself, her speech slips from her usually controlled received pronunciation into an unmistakable Essex dialect. Charming and seductive, she can be equally as cruel and ruthless in the pursuit of her goals, and seems willing to use or destroy anyone to achieve them. In taking charge of the East End, she has focused on recruiting or removing the heads of the organisations shes incorporated into her schemes. Villainous Guest Star | 70 ratings Move 6 Def 3 Hits 3 Str 3 Agi 3 Int 6 Mor 5

Unique Effects

Caught Empty Handed The Duchess always seems to avoid the long arm of the law. She can remove a Captured status on a roll of 4, 5 or 6.

Special Effects Attacks


Weapon Brawl Pistol

Gadgets, I Will Return!, Leader (2), Luck (2), Seduce

Range Melee 12

Hit 4+ 3+

Str 3 3

Notes Stuns Pistol

Surely, my dear Inspector, you cant believe this has anything to do with me?
The Duchess, The Beat

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The Duchess makes a quick getaway...

Evelyn Grail

What hold the Duchess has over Evelyn Grail is unclear. They are both driven, intelligent, well educated and independently wealthy, but they couldnt be more different in their approach to crime. Where the Duchess can be cruel and ruthless, Grail conducts her work, as a con artist and art thief, with a certain degree of honour. Villainous Guest Co-Star | 55 ratings Move 6 Def 4 Hits 2 Str 3 Agi 4 Int 5 Mor 3

Harry The Hook' Royston

Hard-drinking drowned Royston's dreams of becoming a professional boxer. But Londons underground bare-knuckle fights gave Harry an outlet to vent his particular brand of whisky-soaked violence. That was until the Duchess found him. Overnight she turned him from a down-and-out fighter into her most fiercely loyal enforcer. Villainous Guest Co-Star | 50 ratings Move 6 Def 4 Hits 2 Str 4 Agi 3 Int 3 Mor 4

Unique Effects

The Old Switcheroo Once per game, Grail may immediately swap two Gadget or Equipment cards between any two models on the table as a special action.

Unique Effects

Special Effects Attacks


Weapon Brawl Pistol

Bob And Weave Harry's pugilistic training means that he does not count toward the maximum number of models that may attack a standard 1" base (see Multiple Attackers, core rulebook, page 22).

Cat Burglar, Concealment, Honour Bound, Infiltrator, Loner, Luck (1), Seduce

Special Effects Attacks


Weapon

Blocker, Fists of Fury, Great Strength, Military Training, Rage, Sidekick (the Duchess), Slow

Range Melee 12"

Hit 3+ 4+

Str 3 3

Notes Stuns

Range Melee 6

Hit 3+ 4+

Str 4 3

Notes Stuns Blast 3 , +1 to hit

Brawl Pistol Sawn-off Shotgun

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Stanley

Psychotic and unhinged, Stanley is the hard core of the Poplar Front, and a real nasty piece of work. A blunt instrument, Stanley and his gang of Eavies follow the Duchess orders when the moneys good or if they just fancy a ruck. For the most part, they seem fairly content with terrorising their patch in Canning Town. Villainous Guest Co-Star | 45 ratings Move 6 Def 3 Hits 2 Str 4 Agi 4 Int 3 Mor 3

Supporting Characters

The Duchess can call in favours from a variety of surprising sources, whether willing or coerced, and is rumoured to have a number of prominent politicians and businessmen under her influence, including the Home Secretary.

Extras

With money anything is possible and, depending on the size and type of job, the Duchess has been known to hire her own mercenary army, but typically she employs Attack Dogs and their Handlers, Civilian, Eavy, Hitman, Security Guard and Technician extras.

Unique Effects

Putting The Boot In Stanley loves to kick a man when he's down. He may add +2 to melee attack rolls vs Prone models.

Special Effects Attacks


Weapon Brawl Hand Weapon

A Good Offence, Blocker, Dodge, Leader (1), Luck (1)

Range Melee Melee

Hit 3+ 3+

Str 4 4

Notes Stuns -

After three years of exile, the Duchess is returning to London with a new weapon. Fearing the start of a turf war, DI Skelton is determined that this time she wont escape his justice. Using leads gained from a reluctant Poplar Front member and Evelyn Grail, who has much to fear if the Duchess does return, Skelton uncovers the time and location of her arrival. DI Frank Skelton ..................... JIM BOOTHE WPC Cathy Black ........ MADELEINE SMITH The Duchess .................. FRANCESCA DALE Evelyn Grail ......................... PENNY KEITH
Producer EDWARD CHILDES Director TOM KLEGG

starring Jim Boothe The Canning Town Collar by Ken Troy-Martin

9.0 Colour The Beat

Your routine might work on the lads, but Im not so gullible, Miss Grail.
WPC Cathy Black, The Beat

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Episode: The Canning Town Collar


There's been a breakout from H.M.P. Slade! Amongst the missing are members of the Poplar Front, a gang from Londons East End, painstakingly put away by DI Frank Skelton and his team a couple of years ago.
Heroes - 129 ratings No-nonsense copper Detective Inspector Frank Skelton (Heroic Guest Star, 64 ratings) has raced to the dock with WPC Cathy Black (Heroic Guest CoStar, 25 ratings) and five eager Police Constables (40 ratings). The plan is to come at the boat from all sides and trap the rats. Once the collar has been made, there's a nice cell waiting for the Duchess and her mob back at Snow Hill police station. Note that Skelton and Black's profile have expanded from the archetype build examples in the 7TV core rulebook, into fully-fledged Guest Stars with their own unique effects. Further updates will be available in the upcoming Programme Guide. Villains - 130 ratings Unloading crates from the ship are four Eavies from the Poplar Front, overseen by the Duchess (Villainous Guest Star, 70 ratings) herself and a Hitman (20 ratings) shes brought back from the Costa Patata. The 'Eavies (40 ratings) are armed with the tools theyre using as Hand Weapons, but the Hitman is armed with a Pistol.

The Story So Far

Word is that the gang have hooked up with the Duchess, recently returned from the Costa Patata. More worryingly, Skelton's grass has hinted that shes bringing something with her, something that will help her to reclaim the grim streets of London and once again cast her cloak of fear across the city. Luckily, some scrote has taken Skelton's invitation to offer information and, after his arm had been put in plaster, told the police of a ship that is due to arrive shortly in the Victoria Dock. Now all the DI has to do is get there in time, fight off the Poplar Front, and finally catch the Duchess red-handed!

Casts

Below are suggested casts representing The Beat taking on the Poplar Front from the original broadcast, but you can always use your own casts with ratings of between 100 and 150. Full cast lists for this episode are provided on the quick-play sheets at the end of this supplement.

24

ROGUES' GALLERY | 21

Location

l Unfortunately, the Metalnaut has been damaged

The 2' x 2' table should represent part of the Victoria Dock. A third of the table should be given over to the ship the Duchess has arrived on and the remainder should be the docks and quayside itself. Ideally two gangplanks, one from the bow and one from the stern, should connect the ship to the docks so that it doesnt become a stalemate over one access or escape route (although, such a slug-fest can also be fun).

and once activated, enters the game in an Uncontrolled state and doesnt count towards either side; in effect it becomes a random, third party. Code of Conduct Unfortunately, due to recent events DI Skelton is on his final warning for abuses to his collars. As a result, he cant shoot at any members of the opposing cast, unless theyre armed with a gun and have also shot first.

Set Up

All hero models are deployed first, positioned anywhere on the docks and quayside (1), but no closer than 1 to any of the gangplanks. All villain model are then deployed on the ship, including the gangplanks (2), but no closer than 3 to the dock ends of those gangplanks.

End Credits

Either the heroes or villains forces are Wiped Out (all models are Captured, Stunned or removed from play, either by escaping or as casualties). In addition to the normal Victory Point conditions, the following are related to the original broadcast:
l The heroes receive +2 VP if, after it has been

And Action! Special Rules

Roll for Initiative and Audience Appreciation as normal. Event cards As this is a quick play game, we recommend dealing only one Event card per player. The Cargo The crate (3) that the Duchess is smuggling into London contains a Metalnaut, a silver-skinned, hulking metal warrior (see the character card on page 28).
l If the Duchess spends one special action next to

l l l l

activated, the Metalnaut is eliminated or has any statuses, other than Uncontrolled, at the end of the game. The heroes receive +2 VP if the Hitman has the Captured or Stunned status at the end of the game. The heroes receive +1 VP for each Eavy with the Captured or Stunned status at the end of the game. The villains receive +3 VP for the Duchess exiting the quayside table edge. The villains receive +1 VP for each Hitman or Eavy exiting the quayside table edge.

the crate, she can open it to reveal the Metalnaut. Spending a second special action will activate it.

The Duchess' latest enforcer has a screw loose...

Department X
150 ratings
Their one hope is reaching a telephone box on the village green, but Fiddler Greens Scarecrows and Morris Men are patrolling the village, searching for them!

Fiddlers Green

Flamboyant Agent Doctor Hugo Solomon and high kicking sidekick Agent Pandora King are rapidly running out of options. They need to call the shutdown code for the Scarecrow legion in to Department X and do so quickly.

MODEL

MOVE

DEF

HITS

STR

AGI

INT

MOR

SPECIAL EFFECTS

WEAPON

RANGE

HIT

STR

NOTES

RATINGS

Dr Hugo Solomon Brawl Melee

6
Unique Effects: Uncanny Insight, Very Well Equipped1

5 3+

Stuns or Disarm 90

A Good Offence, Disarm, Gadgets, Leader (1), Stun Pistol Luck (3), Seduce2

3+

High Tech, Stuns

Agent Pandora King

6
Dodge, Fists of Fury, Kung Fu Grip, Luck (1), Pressure Point

Unique Effects: Fighting Fury, Not Suited To Command1

Brawl

Melee

2+

Stuns, Fists of Fury, Kung Fu Grip, Pressure Point 60 Pistol

12

4+

+1 to hit at short range

1. See 7TV core rulebook, page 105 for these unique effects.

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Fiddler Green
143 ratings

Fiddlers Green

Searching the village for Solomon and King are four Scarecrows under the direction of Mrs Green, Fiddler Greens wife and right hand woman, and three Morris Men.

MODEL

MOVE

DEF

HITS

STR

AGI

INT

MOR

SPECIAL EFFECTS

WEAPON

RANGE

HIT

STR

NOTES

RATINGS

Scarecrow x 4 Brawl Melee

6
Blocker, Controlled, Invulnerable (2) to bullets or blunt weapon attacks, Mechanoid, Slow Brawl Melee Melee

3 4+

Unique Effects: If I Only Had A Brain, Vulnerable (1) to fire

Stuns

100

4+ 4+ 8 4+

3 4 3

Stuns Stuns Blast 3 15

Mrs Green

Also Starring, Fanatic, Leader (1), Repair

Shotgun Butt Shotgun

Morris Man x 2

Fanatic

Brawl Baton Brawl Rifle

Melee Melee Melee

4+ 4+ 4+ 24 4+

3 4 3 3

Stuns Stuns -

18

Morris Man Marksman

Fanatic

10

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Project Time Lift


142 ratings

The Mist From Mars

Darius, The Man From 2000, a Time Lift Security Commander and six Time Lift Security agents have arrived promptly at the scene of the crashed capsule and are now trying to contain the unknown menace.

MODEL

MOVE

DEF

HITS

STR

AGI

INT

MOR

SPECIAL EFFECTS

WEAPON

RANGE

HIT

STR

NOTES

RATINGS

Darius, The Man From 2000 Boffin (2), Invulnerable (1), Loner, Luck (3), Mind Blast, Sixth Sense, Teleportation Mind Blast

Brawl Melee

4+

Stuns 75

14
Melee

3+ 4+

7 3

Causes Confused status Stuns

Time Lift Security Commander

6
Pistol Brawl Pistol Brawl Rifle

Blocker, Leader (2)

Brawl

12
Melee

4+ 4+ 12
Melee

3 3 4+ 4+ 24 4+ 3 3 3

+1 to hit at short range Stuns +1 to hit at short range Stuns -

16

Time Lift Security Pistoleer x 3

Blocker

24

Time Lift Security Rifleman x 3

Blocker

27

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The Mist From Mars


147 ratings
At the start of the game, theyve already possessed three Technicians who were examining the capsule. But can the Mist bend the threat of Project Time Lift to its will?

The Mist From Mars has dispatched three Servants, possessed astronauts captured some time in the future and completely subservient to its will after prolonged exposure, to create a beachhead for an invasion.

The Mist From Mars

MODEL

MOVE

DEF

HITS

STR

AGI

INT

MOR

SPECIAL EFFECTS

WEAPON

RANGE

HIT

STR

NOTES

RATINGS

Brawl Melee

4+ 3+ 6+

4 4 3

Stuns 135 High Calibre, 1 Hit or Stuns

Servants of The Mist x 3

5
Energy Blast

4 12
Melee

Alien, Energy Blast, Hypnotise, Luck (1), Resist Vacuum (3+)

Possessed Technician x 3

Boffin (1)

Brawl

Stuns

12

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The Beat
129 ratings
Luckily, some scrote has told the police of a ship that is due to arrive shortly in the Victoria Dock. Now all the DI has to do is get there in time, fight off the Poplar Front, and finally catch the Duchess red-handed!
SPECIAL EFFECTS WEAPON RANGE HIT STR NOTES RATINGS

The Canning Town Collar

Word is that underworld boss the Duchess has returned from the Costa Patata and that shes bringing something with her to help her gang, the Poplar Front, reclaim the grim streets of London and once again cast a cloak of fear across the city.
AGI INT MOR

MODEL

MOVE

DEF

HITS

STR

DI Frank Skelton

6
Leader (1), Luck (2), Signature Weapon (High Calibre Pistol) High Calibre Pistol

4 12 3+

Unique Effects: The Guvnor Brawl Melee

4+

Stuns 64

Signature Weapon, +1 to hit at short range, High Calibre

Unique Effects: Black is Back Brawl

Melee

5+

Stuns 25

WPC Cathy Black

Concealment, Danger Magnet, Dodge, Leader (2), Luck (1), Plucky, Seduce Truncheon Brawl Blocker Truncheon

Melee

5+

Stuns

Melee Melee

4+ 4+

3 4

Stuns 40 Stuns

Police Constable x 5

Unique Effect

The Guvnor Skeltons reputation inspires loyalty in his men and strikes fear into the criminal underbelly. Once per game he may immediately force a re-roll of any Morale roll, on both his, or an opposing cast.

Unique Effect

Black is Back WPC Black is often underestimated, but is made of stern stuff. She is able to shake off any status effect on a roll of 5 or 6.

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The Poplar Front


130 ratings

The Canning Town Collar

Unloading crates from the ship are four Eavies from the Poplar Front, overseen by the Duchess herself and a swarthy Hitman shes brought back from the Costa Patata. The Eavies are armed with the tools theyre using as Hand Weapons, but the Hitman is armed with a Pistol.

MODEL

MOVE

DEF

HITS

STR

AGI

INT

MOR

SPECIAL EFFECTS

WEAPON

RANGE

HIT

STR

NOTES

RATINGS

The Duchess Gadgets, I Will Return!, Leader (2), Luck (2), Seduce Brawl Pistol Brawl Brawl Melee

Unique Effect: Caught...Empty Handed

4+

Stuns

70

Hitman

Melee 12 Melee

Concealment, Eagle Eyes, Loner

4+ 3+ 4+

3 3 4

Stuns 20 +1 to hit at short range Stuns 40

Eavy x 4

A Good Offence, Blocker Hand Weapon Melee

4+

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Metalnaut
Special Effects
Controlled
This Metalnaut has a damaged control solenoid. Roll 1D6 at the beginning of the villainous players activation phase to determine the Metalnauts actions: D6 1-3 4-6 The Metalnaut will move its full Move distance in a random direction (leaving melee if already engaged). The Metalnaut will move towards the closest model. If the Metalnaut enters base contact with another model, it will engage them in melee. Result

28 | ROGUES' GALLERY

Tireless metal killer

Silver-skinned hulking metal figures, often crudely disguised as humans using coats, hats and dark glasses. They excel at using their terrifying strength to kill and destroy.

Move

Def

Str

2
Force Field (4)

Agi

Int

Mor

HITS

Special Effects Great Strength


Notes -

Controlled, Force Field (4), Great Strength, Mechanoid

The model is surrounded by an almost impenetrable defensive wall possibly a high-tech barrier or a mystical shield. Roll 1D6 every time they are about to lose a Hit. The damage is discounted if the number in brackets is rolled or exceeded. A roll of 1 always allows the hit to get through the force field.

Attacks

Weapon

Range

Hit

Str

Crushing Blow

Melee

4+

The model can concentrate and bring their vast reserves of physical might to bear. If they spend a special action they can count their Str as 5 for the remainder of the turn. The model is either fully or partially robotic or cybernetic. Mechanoids may not run, and are immune to the effects of vacuum, gas and drowning. However Mechanoids are relentless and suffer no movement penalties for travelling over difficult ground.

Metalnaut character card

Use this character card for the Metalnaut in The Canning Town Collar episode. Print, cut out, mount (or fold) for easy reference during your game.

Mechanoid

Stay tuned...
Get out from behind the sofa and check out our spy-fi range of 28mm white metal miniatures!

Save the world

If you need heroes and crimefighters, try investigative academic Tweedy Mattison and his trusty sidekick May Killan. There's also Daisy Taylor, time travelling agent Group Captain Jim Barrowight and a trio of astronauts led by the very daring Melody Lake. Fight your way out of trouble with hard-hitter Pandora King or add to the brainpower with our Scientists or firepower with the Time Lift Security!

Or rule it

Evil mastermind the Guru spearheads our villainous releases, and is backed by all manner of henchmen. Foremost there are armed and unarmed Minions, with both human and alien head options or add a dash of twisted science with the Failed Experiments.

If you would prefer more uncanny reinforcements we have the Scary Statues to populate your haunted houses and Corn Dolls to terrorise the fields! Or get technical with the allure of the metallic Femdroids or the silent Robo-Rodents.

Find out more


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Every hero needs a villain...


Rogues' Gallery presents a line-up of evildoers and foes for your 7TV games, with three new casts and episodes to challenge your heroes.
Fiddler Green is an eccentric megalomaniac with his sights set on the Empire; The Mist From Mars an unearthly invader with a mysterious past; while the East London gang known as the Poplar Front is kicking off a turf war thanks to the schemes of the Duchess.

7TV is a tabletop miniatures game set in the world of classic sci-fi and action TV of the 60s and 70s. You will need a copy of the 7TV core rulebook in order to use this supplement.

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NON FICTION

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