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0.

62

LICENSE CHANGE WARNING:


We are considering changing distribution license, switching to GPL for the
whole project and LGPL for some CPU and sound cores.
If you contributed code to MAME and are against this change, now is the
right time to let us know.

These drivers have improved GRAPHICS:


-------------------------------------

- Improved raster effects in CPS2 games. [Barry Rodewald]

- Fixed priorities in several Atari games. [Aaron Giles]

- Sprite alpha blending in the Taito F3 games. [Shiriru]

These drivers have improved SOUND:


----------------------------------

- Improved sound in Asteroids. [Ken Reneris]

- Sound in Bal Cube and Bang Bang Ball, and in the Psikyo games.
[Olivier Galibert]

- Rewritten sound support for the Seta games. [Manbow-J]

- Sound in Blazing Tornado. [R.Belmont]

- Fixed sound in Battle Bakraid. [R.Belmont]

- Fixed cracking and missing sounds in some neogeo games especially kof99 "how
to play" loop and shocktro end of attract missing sound. [ElSemi]

- Sound in Hard Drivin'. [Aaron Giles]

Other drivers changes:


----------------------

- CusKey simulation for Namco games. [John Wil]

Changes to the main program:


----------------------------

- Fixed keyboard LEDs being messed up on program exit. [Paul Priest]

- TESTDRIVER's are now part of the database used by -romident and -isknown.
[Nicola Salmoria]

Source:
-------

- Screen rotation is now entirely handled at blit time by the OS layer. The
core no longer prerotates the bitmap. [Aaron Giles]

- Preliminary YMF278B emulation (missing FM support). [R.Belmont]

- Implementation of the SH7604 internal timers, giving sound to Sol Divide and
the Super Kaneko Nova System games. [R.Belmont]

- V70 CPU support. [Olivier Galibert]

- DSP32 CPU emulation. [Aaron Giles]

- TMS32013 CPU emulation. [Aaron Giles]

MAME Testers bugs fixed (there are probably more)


-----------------------

bjourney061gre
doubledr36rc1gre [ElSemi]
crosshairs061yel [Robin Merrill]
tnzs36b16yel MIGHT be fixed - needs thorough testing [Kale]
deco8061red [Paul Priest]
blstroidc061gra
bking236b14yel [Stefan Jokish]
bking237b14gre [Stefan Jokish]
fround37b16gre [Bryan McPhail]
vulcan37b13gre [Bryan McPhail]
vulcan237b1gre [Bryan McPhail]
vulcan137b1gre [Bryan McPhail]

New games supported:


--------------------

Fantasia II [Nicola Salmoria]


Golden Fire II [Nicola Salmoria]
Bouncing Balls [ElSemi]
Dragon World II [David Haywood, ElSemi]
Tengai / Sengoku Blade [Paul Priest]
Magical Cat Adventure [Paul Priest, David Haywood]
Nostradamus [Paul Priest, David Haywood]
Strikers 1945 [Olivier Galibert, R.Belmont]
IPM Invader
Green Beret
Escape Kids [Ohsaki Masayuki]
Solvalou [Phil Stroffolino]
Star Blade [Phil Stroffolino]
Prop Cycle [Phil Stroffolino]
Lucky & Wild [Phil Stroffolino]
Super World Stadium '95 [Phil Stroffolino]
Metal Hawk [Phil Stroffolino]
Steel Gunner 2 [Phil Stroffolino]
Amazon [Phil Stroffolino]
Kid no Hore Hore Daisakusen [Phil Stroffolino, Stephane Humbert]
Legion [David Haywood, Phil Stroffolino]
Dragonball Z 2 Super Battle [David Haywood]
Daioh [David Haywood]
Cyvern [Sylvain Glaize, David Haywood]
Sen-Know [Sylvain Glaize, David Haywood]
Gals Panic 4 [Sylvain Glaize, David Haywood]
Gals Panic S - Extra Edition [Sylvain Glaize, David Haywood]
Gals Panic S2 [Sylvain Glaize, David Haywood]
Panic Street [Sylvain Glaize, David Haywood]
PuzzLoop [Sylvain Glaize, David Haywood]
Jan Jan Paradise [Sylvain Glaize, David Haywood]
Jan Jan Paradise 2 [Sylvain Glaize, David Haywood]
Otome Ryouran [Sylvain Glaize, David Haywood]
Tel Jan [Sylvain Glaize, David Haywood]
Sengeki Striker [Sylvain Glaize, David Haywood]
Speed Ball [Aaron Giles]
Race Drivin' [Aaron Giles]
Steel Talons [Aaron Giles]
Asylum [Aaron Giles]
Cruis'n USA [Aaron Giles]
Cruis'n World [Aaron Giles]
Area 51 [Aaron Giles]
Maximum Force [Aaron Giles]
Vicious Circle [Aaron Giles]
Sky Raider [Stefan Jokish]
Starship 1 [Frank Palazzolo, Stefan Jokish]
Desert War [David Haywood, Paul Priest, Stephane Humbert]
Gratia - Second Earth [David Haywood, Paul Priest, Stephane Humbert]
The Game Paradise - Master of Shooting! [David Haywood, Paul Priest, Stephane
Humbert]
One Shot One Kill [David Haywood, Paul Priest, Stephane Humbert]
Tetris Plus [David Haywood, Paul Priest, Stephane Humbert]
Best Bout Boxing [David Haywood, Paul Priest, Stephane Humbert]
Super Slam [David Haywood]
Aquarium [David Haywood]
S.S. Mission [David Haywood]
Fit of Fighting [David Haywood]
The History of Martial Arts [David Haywood]
Indoor Soccer [David Haywood]
Diver Boy [David Haywood]
Speed Spin [David Haywood]
Masked Riders Club Battle Race [David Haywood, Stephane Humbert]
Hanaroku [David Haywood, Stephane Humbert]
Fancy World - Earth of Crisis [David Haywood, Stephane Humbert]
Flower [InsideOutBoy, David Haywood, Stephane Humbert]
Ace [Jarek Burczynski]
N.Y. Captor [Tomasz Slanina]
Beam Invader [Zsolt Vasvari]
Zarya Vostoka [Zsolt Vasvari]
Megadon [Mike Haaland]
Catapult [Mike Haaland]
4 En Raya [Tomasz Slanina]
Sky Skipper
Gomoku Narabe Renju [Takahiro Nogi]

New clones supported:


---------------------

Sanrin San Chan (= Spatter)


New Rally X (vertical bootleg)
Lode Runner - The Dig Fight (ver. A)
Samurai Aces (= Sengoku Ace)
Big Striker (bootleg)
X-Men (US 2 Players)
MatchIt (= Sichuan 2)
Super Basketball (version G)
Thunder Cross II (Asia)
Alpha Fighter / Head On
Donkey Kong (US set 2)
Triple Fun (= Oishii Puzzle)
Blandia
Centipede (1 player, timed)
Raiden [Taiwan]
Goindol (World and Japan)
Super Volleyball (US)
Strikers 1945 (Japan, unprotected)

==========================================================================

0.61

These drivers have improved GRAPHICS:


-------------------------------------

- Fixed tilemaps in Sotsugyo Shousho. [Nicola Salmoria]

- Fixed graphics in Pinbo. [Zsolt Vasvari]

- Improved raster effects handling in NeoGeo games. [Razoola]

- Improved gfx in HAL21. [Acho A. Tang]

- Preliminary support for raster effects in CPS2 games. [Barry Rodewald]

- Added alpha blending to Psikyo games. [Paul Priest]

These drivers have improved SOUND:


----------------------------------

- Fixed Y8950 confincting with YM3812/YM3526 in some SNK games.


[Jarek Burczynski]

- Fixed sound in Spinal Breakers. [Nicola Salmoria]

- Sound in HAL21. [Acho A. Tang]

Other drivers changes:


----------------------

- Fixed controls & gfx in Outrun and Space Harrier. [Bryan McPhail]

- Simulated protection in S.P.Y. [Acho A. Tang]

- Fixed Rip Cord. [Acho A. Tang]


- Fixed collision detection in Labyrinth Runner and Fast Lane. [Acho A. Tang]

- Fixed protection in Funky Jet [Bryan mcPhail, Stephane Humbert]

- Several fixes to the F3 games. [Shiriru, Bryan McPhail]

Changes to the main program:


----------------------------

- Light gun support. [Bryan McPhail]

Source:
-------

- Important for porters: major redesign of the OS interface for display update.
- VIDEO_SUPPORTS_DIRTY flag removed
- osd_mark_dirty() removed
- osd_create_display() now takes an extra parameter rgb_components
- osd_set_visible_area() removed
- osd_allocate_colors() removed
- osd_modify_pen() removed
- osd_update_video_and_audio() now takes a mame_display pointer
- osd_debugger_focus() removed
- osd_set/get_gamma() removed
- osd_set/get_brightness() removed
[Aaron Giles]

- Completely redesigned the artwork handling. Any game can now use artwork,
with no specific support in the driver. Configuration is done with external
.art files. [Aaron Giles]
-[no]artcrop -- crops artwork to the game screen area only
-[no]backdrop -- enables/disables backdrop art
-[no]overlay -- enables/disables overlay art
-[no]bezel -- enables/disables bezel art

- The Windows version now rotates the screen at blit time instead of requiring
the core to do so. Since the new code is usually faster than the old one, and
it allows for great simplifications in the core, rotation at blit time will
probably be a requirement in next release. Porters are advised to begin
implementing it now. [Aaron Giles]

- New YM-2413 emulator. [Fabio R. Schmidlin, Charles Mac Donald]

MAME Testers bugs fixed (there are probably more)


-----------------------

mk3060gre
ozmawars055gra
alpine057gra [Stephane Humbert]
elevator057gra [Stephane Humbert]
tinstar36b4gra [Stephane Humbert]
kof94057gre [RYO]
tokib059red [David Graves]
dogyuun058yel [Quench]
battleg37B10gre [Quench]
batrider058gre [Quench]
cchasm1059red [Paul Priest]
dspirit37b6gre [Acho A. Tang]
rompers36rc2gre [Acho A. Tang]
rompers37b4gre [Acho A. Tang]
splatter336b6gre [Acho A. Tang]
splatter336b9yel [Acho A. Tang]
splatter137b5gre [Acho A. Tang]
splatter237b5gre [Acho A. Tang]
splatter057gre [Acho A. Tang]
dangseed060yel (needs checking)
bjourney37b16gre [Acho A. Tang]
ncombat36b3yel [Acho A. Tang]
ncommand37b2gre [Acho A. Tang]
overtop37b13red
sdodgeb37b13yel (needs checking)
iganinju37b14yel [Kale]
iganinju37b1yel [Kale]
iganinju055yel [Kale]
scudhamm058gre [Mike Herrin]
adstick37b16gre [Robin Merrill]
pedal055yel [Robin Merrill]
toobin058yel [Robin Merrill]

New games supported:


--------------------

Super Slams [David Haywood]


Macross Plus [David Haywood]
Quiz Bisyoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un [David Haywood]
Jump Kids [David Haywood]
Toffy [David Haywood]
Super Toffy [David Haywood]
Battle Cross [David Haywood]
Gulf War II [David Haywood]
Bubble 2000 [David Haywood]
4 Fun in 1 [David Haywood]
Kick Goal [David Haywood, Nicola Salmoria]
U.S. Games collections [David Haywood, Nicola Salmoria]
Wily Tower [Nicola Salmoria]
Lethal Crash Race [Nicola Salmoria]
F-1 Grand Prix [Nicola Salmoria]
Dog-Fight [Nicola Salmoria]
Find Out [Nicola Salmoria]
Golfing Greats [Nicola Salmoria]
Sankokushi [Nicola Salmoria]
Super Shanghai Dragon's Eye [Bryan McPhail]
Mechanized Attack [Bryan McPhail]
Beast Busters [Bryan McPhail]
Thunder Zone / Desert Assault [Bryan McPhail]
The Next Space [Bryan McPhail, Acho A. Tang]
Bakutotsu Kijuutei [Acho A. Tang]
Equites [Acho A. Tang]
Bull Fighter [Acho A. Tang]
The Koukouyakyuh [Acho A. Tang]
Splendor Blast [Acho A. Tang]
High Voltage [Acho A. Tang]
Red Robin [Zsolt Vasvari]
Net Wars [Zsolt Vasvari]
Clay Shoot [Zsolt Vasvari]
Mr. Kougar [Zsolt Vasvari]
Car Polo [Zsolt Vasvari]
Dingo [M*A*S*H, Zsolt Vasvari]
Birdie King [M*A*S*H]
Inferno [Juergen Buchmueller, Aaron Giles]
Dribbling [Aaron Giles]
Triple Hunt [Stefan Jokish]
Orbit [Stefan Jokish]
Monte Carlo [Stefan Jokish]
Tube Panic [Jarek Burczynski]
Roller Jammer [Jarek Burczynski]
Kikiippatsu Mayumi-chan [Uki]
Knights of Valour / Sango [ElSemi]
Battle Bakraider [Quench]

New clones supported:


---------------------

ESP Ra.De (International Ver 1998 4/22)


ESP Ra. De. (Japan Ver 1998 4/21)
The Outfoxies (Japan)
Tactician (set 2)
Battles (=Xevious)
Power Spikes (World)
Condor (= Phoenix)
Grind Stormer (set 2)
Battle Garegga (set 2)
Hell Fire (1 player)
Same! Same! Same! (2 players)
Gravitar (prototype)
Lunar Battle (= Gravitar)
Super Cobra (Sega)
S.P.Y. (World)
Air Buster (English)
Baraduke (set 2)
Metro-Cross (set 2)
Red Hawk (= Stagger I)
Bagman (bootleg on Galaxian hardware)

==========================================================================

0.60

These drivers have improved GRAPHICS:


-------------------------------------

- Fixed disappearing enemies in later levels of Batsugun. [Kale]

- Fixed colors in Wec Le Mans and wrong graphics in Hot Chase. [Acho A. Tang]
These drivers have improved SOUND:
----------------------------------

- Improved Irem GA20 emulation, used by M92 games. [Acho A. Tang]

Other drivers changes:


----------------------

- Fixed several problems in Kiki KaiKai. [Acho A. Tang]

- Several fixes to Psikyo games. [Paul Priest, David Haywood]

- Several fixes to nemesis.c. [Hau]

Changes to the main program:


----------------------------

- Support for external configuration files for special controllers; this


replaces the -hotrod and -hotrodse options. See ctrl.txt for the detailed
explanation. [Ron Fries]

- Complete rewrite of the cheat engine. [Ian Patterson]

Source:
-------

- New function memory_set_unmap_value(), to specify the value returned when an


unmapped memory address is read. [Aaron Giles]

- Fixes to Y8950 sample playback. [Acho A. Tang]

- Complete rewrite of YM3812/YM3526/Y8950 emulation, verified on the real chip.


[Jarek Burczynski]

- osd_opl_control() and osd_opl_write() removed; direct access to the


SoundBlaster OPL chip is no longer useful.

MAME Testers bugs fixed (there are probably more)


-----------------------

blmbycar059red
uopoko059red
gcpinbal059red
jitsupro059red
metroc059red
phelios059red
paclandc059red
ncv1058red
av2mj059red
fromancec058red
neogeoc37b15gre
fround056red
bioatack37b6gre
crush057gre
driverc056ora
batsugun37b6gre

New games supported:


--------------------

Judge Dredd [Aaron Giles]


Primal Rage [Aaron Giles]
Road Riot's Revenge [Aaron Giles]
World Class Bowling [Aaron Giles]
Tactician [Nicola Salmoria, Stephane Humbert]
The Masters of Kin [Nicola Salmoria]
IQ Block [Nicola Salmoria, Ernesto Corvi]
Taxi Driver [Nicola Salmoria]
Block Gal [Angelo Salese]
Drag Race [Stefan Jokisch]
Pool Shark [Stefan Jokisch]
The Outfoxies [Phil Stroffolino]
Oriental Legend [ElSemi, David Haywood]
News [David Haywood]
Shadow Force [David Haywood]
The Legend of Silk Road [David Haywood, Stephane Humbert, R.Belmont]
Miss Bubble 2 [David Haywood]
Black Heart [from Raine]
Mustang [from Raine]
Many Bloc [David Haywood, Stephan Humbert]
Xyonix [David Haywood, Stephan Humbert, Nicola Salmoria]
Hyper Pacman [David Haywood, Stephan Humbert]
Mille Miglia 2: Great 1000 Miles Rally [David Haywood, Stephan Humbert]
Formation Z [Acho A. Tang]
Tank Busters [Jarek Burczynski]
Hyper Duel [E. Watanabe]

New clones supported:


---------------------

Pengo (bootleg)
Bone Crusher (= Knuckle Joe)
Fighter & Attacker (= F/A)
Knuckle Heads (World)
Hero in the Castle of Doom (Donkey Kong conversion)
Blood Storm (v1.10)
Fighting Golf (set 2)
Clowns (rev 1)
Magic Worm (= Centipede)
Hot Shots Tennis (V1.0)
Strata Bowling (V1)
Pirate Pete (= Jungle King)
Street Fighter (prototype)
Nebulas Ray (World)
Gun Bird (World)
Bubble Symphony (Europe)
Space Invaders '95 (US)
C.O.W. Boys of Moo Mesa (World)
R-Type Leo (World)
Dragon Punch (= Sports Match)

==========================================================================

0.59

Other drivers changes:


----------------------

- Loads of fixes to input ports etc. in several drivers. [Stephane Humbert]

- Fixed Rainbow Islands and Rainbow Islands Extra c-chip emulation


[Robert Gallagher, Tormod Tjaberg]

- Fixed Super Stingray and Kyros, and most problems in Gold Medalist.
[Acho A. Tang]

Changes to the main program:


----------------------------

- [Windows] Some changes to use less CPU time when it's not needed.
Use -nosleep to disable this behaviour during gameplay. [Aaron Giles]

- [Windows] MMX implementation of the tilemap drawing code, providing a 5-10%


speed increase with some games. [Andrea Mazzoleni]

Source:
-------

- Rewritten the UPD7759 emulator (used by TMNT etc). [Olivier Galibert]

- Support for compressed hard disk images. [Aaron Giles]

- New function tilemap_set_palette_offset() to set a global palette offset


without having to use tilemap_mark_all_tiles_dirty(). [Aaron Giles]

MAME Testers bugs fixed (there are probably more)


-----------------------

eto37b9gre
captaven058gre_2
captaven058gre_5
thndrx2058red
punchoutc37b15gre
skyadvnt136b8gre
gangwars37b15gre

New games supported:


--------------------

Police Trainer [Aaron Giles]


Pass [David Haywood, Stephan Humbert]
Super Pinball Action [David Haywood, Stephan Humbert]
Sol Divide [David Haywood]
Strikers 1945 II [David Haywood]
Space Bomber [David Haywood]
Daraku Tenshi - The Fallen Angels [David Haywood]
Gunbird 2 [David Haywood]
Mahjong Sisters [Uki]
Quiz Gakuen Paradise [Uki]
Quiz DNA no Hanran [Uki]
Quiz Gekiretsu Scramble [Uki]
Wild West C.O.W.boys of Moo Mesa [R.Belmont]
Bucky O'Hare [R.Belmont]
Super Bug [Stefan Jokisch]
Paddle Mania [Acho A. Tang]
Scorpion [Stephane Humbert]

New clones supported:


---------------------

Dynasty Wars (World)


Captain America (Japan)
Gradius 3 (World?)
Magical Crystals (World)
Crystal Castles (version 4)
Moon Cresta (Nichibutsu set 2)
Galaxian (Midway, old rev)
Pisces (original)
Haunted Castle (Japan version N)
Beraboh Man (Japan version B)

==========================================================================

0.58

Other drivers changes:


----------------------

- Fixed (?) collision detection in Thunder Cross. [Eddie Edwards]

- Fixed the VLM5030 emulation (Punch Out, Track & Field, Yie-Ar Kung Fu etc.).
[Tatsuyuki Satoj]

Changes to the main program:


----------------------------

- [windows] New blitting effect "-effect sharp". This gives a sharper image
than the default. [John IV]

Source:
-------
- New macros have been added to declare common callback functions and enforce
naming conventions. All drivers have been converted to the new macros:

void init_drivername() -> DRIVER_INIT( name )


int generate_int() -> INTERRUPT_GEN( func )
void name_init_machine() -> MACHINE_INIT( name )
void nvram_handler() -> NVRAM_HANDLER( name )
void name_vh_convert_color_prom() -> PALETTE_INIT( name )
int name_vh_start() -> VIDEO_START( name )
void name_vh_stop() -> VIDEO_STOP( name )
void name_vh_eof() -> VIDEO_EOF( name )
void name_vh_screenrefresh() -> VIDEO_UPDATE( name )

- Major change to the way machine drivers are set up. A series of macros is
now available (defined in driver.h) to "build up" a machine driver. The
ordering of items in the machine driver is arbitrary, apart from CPU-specific
data, which is tied to the most-recently referenced CPU. With this new format,
machine drivers can now be built by modifying another machine driver,
providing a primitive inheritance mechanism. See any driver for an example
of the new format. See mcr.c for a more complex example of inheritance.

- New functions auto_bitmap_alloc() and auto_bitmap_alloc_depth() are now


available to create automatically managed bitmaps. Combined with auto_malloc(),
there is no need for a video_stop function in most cases. All existing
drivers have been modified to take advantage of these features.

- The old interrupt system has now been made officially obsolete. This means
that the function cpu_cause_interrupt() is no longer available; you must use
cpu_set_irq_line() or cpu_set_irq_line_and_vector() instead. It also means
that a number of old/conflicting constants have been removed. In addition,
interrupt generation callbacks for CPUs no longer return an IRQ line or
vector. Instead, the interrupt callback must actively cause the interrupt
via cpu_set_irq_line(). All existing drivers have been updated to these
changes.

- New interrupt callback functions: nmi_line_pulse(), nmi_line_assert(),


irqn_line_hold(), irqn_line_pulse(), irqn_line_assert(). These functions
replace the old interrupt() and nmi_interrupt() callbacks and can be used
directly as interrupt callbacks.

- The function tilemap_set_clip() has been removed. In its place, there is a


new 'cliprect' parameter to tilemap_draw(). All existing drivers have been
updated to support this change.

- In preparation for partial updating support, the parameters to video_update


have changed. A new parameter 'cliprect' has been added, which should be
honored. In the future, the parameter will contain the subset of the screen
to render; for now, it just contains Machine->visible_area. In addition,
the 'full_refresh' parameter is gone; update functions must always redraw
the requested portion of the bitmap. Some drivers have been updated to fully
support the cliprect; others still need to be updated.

- Two new functions have been added to the timer system. timer_create() creates
a new "permanent" timer, and timer_adjust() adjusts the scheduling of that
timer. This is now the only way to dynamically manipulate a timer. The old
functions timer_set() and timer_pulse() are still around, but they no longer
return a handle to the timer they create. Timers created with timer_create()
should be created at initialization time, not dynamically. Timers also now
participate in the automatic resource tracking, so there is no need to
explicitly dispose of them. All existing drivers have been updated with the
necessary changes.

- Basic generic NVRAM handlers have been added. For a number of games, it is
sufficient to point the global variables 'generic_nvram' and
'generic_nvram_size' to the location and size of the NVRAM area. In the
machine driver, you can now specify 'generic_0fill' or 'generic_1fill' to
request a generic NVRAM handler. The 0fill and 1fill refer to how the memory
is initialized in the absence of an .nv file.

- The following old functions and macros have now been fully deprecated:

cpu_get_pc() -> activecpu_get_pc()


cpu_get_sp() -> activecpu_get_sp()
cpu_getpreviouspc() -> activecpu_get_previouspc()
cpu_get_reg() -> activecpu_get_reg()
cpu_set_reg() -> activecpu_set_reg()
cpu_set_op_base() -> activecpu_set_op_base()
cpu_get_pc_byte() -> activecpu_get_pc_byte()
READ_WORD -> (no equivalent)
WRITE_WORD -> (no equivalent)

- New function force_partial_update(), call this to force a partial update to


occur up to and including the specified scanline. [Aaron Giles]

- ARM CPU emulation [Bryan McPhail, Phil Stroffolino]

MAME Testers bugs fixed (there are probably more)


-----------------------

rampart057yel
artwork057gre
mrgoemon36b16gre
pigout37b4gre

New games supported:


--------------------

Gun Force 2 [Chris Hardy]


Angel Kids [David Haywood]
Noboranka [Stephane Humbert]
Steel Force [David Haywood, Stephan Humbert]
Mug Smashers [David Haywood, Stephan Humbert]
Captain America [Bryan McPhail]
Lemmings [Bryan McPhail]
Flyball [Stefan Jokisch]
Grand Cross [David Graves]

New clones supported:


---------------------

Mayday (set 3)
Alpha One (prototype of Major Havoc)
Blaster (kit)
Buck Rogers (encrypted)

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