Professional Documents
Culture Documents
62
- Sound in Bal Cube and Bang Bang Ball, and in the Psikyo games.
[Olivier Galibert]
- Fixed cracking and missing sounds in some neogeo games especially kof99 "how
to play" loop and shocktro end of attract missing sound. [ElSemi]
- TESTDRIVER's are now part of the database used by -romident and -isknown.
[Nicola Salmoria]
Source:
-------
- Screen rotation is now entirely handled at blit time by the OS layer. The
core no longer prerotates the bitmap. [Aaron Giles]
- Implementation of the SH7604 internal timers, giving sound to Sol Divide and
the Super Kaneko Nova System games. [R.Belmont]
bjourney061gre
doubledr36rc1gre [ElSemi]
crosshairs061yel [Robin Merrill]
tnzs36b16yel MIGHT be fixed - needs thorough testing [Kale]
deco8061red [Paul Priest]
blstroidc061gra
bking236b14yel [Stefan Jokish]
bking237b14gre [Stefan Jokish]
fround37b16gre [Bryan McPhail]
vulcan37b13gre [Bryan McPhail]
vulcan237b1gre [Bryan McPhail]
vulcan137b1gre [Bryan McPhail]
==========================================================================
0.61
- Fixed controls & gfx in Outrun and Space Harrier. [Bryan McPhail]
Source:
-------
- Important for porters: major redesign of the OS interface for display update.
- VIDEO_SUPPORTS_DIRTY flag removed
- osd_mark_dirty() removed
- osd_create_display() now takes an extra parameter rgb_components
- osd_set_visible_area() removed
- osd_allocate_colors() removed
- osd_modify_pen() removed
- osd_update_video_and_audio() now takes a mame_display pointer
- osd_debugger_focus() removed
- osd_set/get_gamma() removed
- osd_set/get_brightness() removed
[Aaron Giles]
- Completely redesigned the artwork handling. Any game can now use artwork,
with no specific support in the driver. Configuration is done with external
.art files. [Aaron Giles]
-[no]artcrop -- crops artwork to the game screen area only
-[no]backdrop -- enables/disables backdrop art
-[no]overlay -- enables/disables overlay art
-[no]bezel -- enables/disables bezel art
- The Windows version now rotates the screen at blit time instead of requiring
the core to do so. Since the new code is usually faster than the old one, and
it allows for great simplifications in the core, rotation at blit time will
probably be a requirement in next release. Porters are advised to begin
implementing it now. [Aaron Giles]
mk3060gre
ozmawars055gra
alpine057gra [Stephane Humbert]
elevator057gra [Stephane Humbert]
tinstar36b4gra [Stephane Humbert]
kof94057gre [RYO]
tokib059red [David Graves]
dogyuun058yel [Quench]
battleg37B10gre [Quench]
batrider058gre [Quench]
cchasm1059red [Paul Priest]
dspirit37b6gre [Acho A. Tang]
rompers36rc2gre [Acho A. Tang]
rompers37b4gre [Acho A. Tang]
splatter336b6gre [Acho A. Tang]
splatter336b9yel [Acho A. Tang]
splatter137b5gre [Acho A. Tang]
splatter237b5gre [Acho A. Tang]
splatter057gre [Acho A. Tang]
dangseed060yel (needs checking)
bjourney37b16gre [Acho A. Tang]
ncombat36b3yel [Acho A. Tang]
ncommand37b2gre [Acho A. Tang]
overtop37b13red
sdodgeb37b13yel (needs checking)
iganinju37b14yel [Kale]
iganinju37b1yel [Kale]
iganinju055yel [Kale]
scudhamm058gre [Mike Herrin]
adstick37b16gre [Robin Merrill]
pedal055yel [Robin Merrill]
toobin058yel [Robin Merrill]
==========================================================================
0.60
- Fixed colors in Wec Le Mans and wrong graphics in Hot Chase. [Acho A. Tang]
These drivers have improved SOUND:
----------------------------------
Source:
-------
blmbycar059red
uopoko059red
gcpinbal059red
jitsupro059red
metroc059red
phelios059red
paclandc059red
ncv1058red
av2mj059red
fromancec058red
neogeoc37b15gre
fround056red
bioatack37b6gre
crush057gre
driverc056ora
batsugun37b6gre
Pengo (bootleg)
Bone Crusher (= Knuckle Joe)
Fighter & Attacker (= F/A)
Knuckle Heads (World)
Hero in the Castle of Doom (Donkey Kong conversion)
Blood Storm (v1.10)
Fighting Golf (set 2)
Clowns (rev 1)
Magic Worm (= Centipede)
Hot Shots Tennis (V1.0)
Strata Bowling (V1)
Pirate Pete (= Jungle King)
Street Fighter (prototype)
Nebulas Ray (World)
Gun Bird (World)
Bubble Symphony (Europe)
Space Invaders '95 (US)
C.O.W. Boys of Moo Mesa (World)
R-Type Leo (World)
Dragon Punch (= Sports Match)
==========================================================================
0.59
- Fixed Super Stingray and Kyros, and most problems in Gold Medalist.
[Acho A. Tang]
- [Windows] Some changes to use less CPU time when it's not needed.
Use -nosleep to disable this behaviour during gameplay. [Aaron Giles]
Source:
-------
eto37b9gre
captaven058gre_2
captaven058gre_5
thndrx2058red
punchoutc37b15gre
skyadvnt136b8gre
gangwars37b15gre
==========================================================================
0.58
- Fixed the VLM5030 emulation (Punch Out, Track & Field, Yie-Ar Kung Fu etc.).
[Tatsuyuki Satoj]
- [windows] New blitting effect "-effect sharp". This gives a sharper image
than the default. [John IV]
Source:
-------
- New macros have been added to declare common callback functions and enforce
naming conventions. All drivers have been converted to the new macros:
- Major change to the way machine drivers are set up. A series of macros is
now available (defined in driver.h) to "build up" a machine driver. The
ordering of items in the machine driver is arbitrary, apart from CPU-specific
data, which is tied to the most-recently referenced CPU. With this new format,
machine drivers can now be built by modifying another machine driver,
providing a primitive inheritance mechanism. See any driver for an example
of the new format. See mcr.c for a more complex example of inheritance.
- The old interrupt system has now been made officially obsolete. This means
that the function cpu_cause_interrupt() is no longer available; you must use
cpu_set_irq_line() or cpu_set_irq_line_and_vector() instead. It also means
that a number of old/conflicting constants have been removed. In addition,
interrupt generation callbacks for CPUs no longer return an IRQ line or
vector. Instead, the interrupt callback must actively cause the interrupt
via cpu_set_irq_line(). All existing drivers have been updated to these
changes.
- Two new functions have been added to the timer system. timer_create() creates
a new "permanent" timer, and timer_adjust() adjusts the scheduling of that
timer. This is now the only way to dynamically manipulate a timer. The old
functions timer_set() and timer_pulse() are still around, but they no longer
return a handle to the timer they create. Timers created with timer_create()
should be created at initialization time, not dynamically. Timers also now
participate in the automatic resource tracking, so there is no need to
explicitly dispose of them. All existing drivers have been updated with the
necessary changes.
- Basic generic NVRAM handlers have been added. For a number of games, it is
sufficient to point the global variables 'generic_nvram' and
'generic_nvram_size' to the location and size of the NVRAM area. In the
machine driver, you can now specify 'generic_0fill' or 'generic_1fill' to
request a generic NVRAM handler. The 0fill and 1fill refer to how the memory
is initialized in the absence of an .nv file.
- The following old functions and macros have now been fully deprecated:
rampart057yel
artwork057gre
mrgoemon36b16gre
pigout37b4gre
Mayday (set 3)
Alpha One (prototype of Major Havoc)
Blaster (kit)
Buck Rogers (encrypted)