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Carthage

1990 Psygnosis

Manual
In this unique combination of arcade & strategy elements, you aim as Diogenes, is to prevent the romans from destroying the city of Carthage. 3-D fractal generated maps display the positions of Carthagian cities, your forces and the advancing Roman legions. At start of play you're in the city of Carthage with your forces randomly distributed throughout other cities in the territory. Using your god-given sight you assess the situation, speed your chariot to chosen cities, there to deliver money, build, mould and advise armies how to best counter the Roman onslaught. While in cities - other than Carthage - you may create armies from city reserves. Once created, you decide whether to despatch them to meet Roman forces or leave them to guard the city. You have a short period (five minutes real time) in which to build up forces and distribute money before Roman armies - usually around 2,500 men in each - begin marching on Carthage. You can have a maximum of five mobile armies under your control which may either be used to re-enforce troops or engage Romans in combat. Each mobile army may consist of no more then 30 battalions cavalry, infantry ;and archers - and each battalion of no more then 99 men. Unlike troops, elephants and catapults can not be bought or sold although, at start of play, some are scattered throughout the cities and should be collected as soon as possible, before the Romans get their hands on them. Your armies need to quickly gain strength, experience and loyalty to improve their fighting prowess. Loyalty and strength percentages should be kept high to get the best from your men. A fatigued army may rest in garrisons or in camp on roadsides. Flags represent Carthagian cities while Roman standards depcit captured cities; gold helmets are Carthagian armies, silver helmets are Roman forces. While Carthage stands, her nimble merchant ships run Roman blockades to bring home gold and silver for your to distribute. Maintaining a sound economy - i.e. having sufficient in each city for army wages with no cash stockpiles - encourages more overseas trading with Carthage and consequently more money for you to distribute. Your charioteering cash deliveries are implended by determined Roman assassins, equipped with their own spiked chariots, who try to run you off the road. Should you visit garrison which is either under siege or has been overrun by Romans, you're held captive until such time as Carthage can afford your ransom. You cannot travel roads leading to Roman-occupied garrisons and are captured if you try. As soon as Romans enter Carthage the conflict is lost! YOUR CHARIOT AWAITS ------------------Once you've selected a city to visit - click'n'drag Diogenes Icon - the screen changes to a third-person 3-D rear view of you on your chariot. Whipping your horses up to a break-neck speed you dash along rough roads, negotiating obstacles and dispatching Roman charioteers bent on preventing you reaching your destination. You must stay on the road and steer your chariot around smaller objects such as rocks and logs. Hitting such obstacles causes little immediate damage to your chariot but it accumulates and eventually a wheel may drop off. Also, each bump you suffer causes money to fall from the back of your chariot. Leaving the road brings your chariot to a stop, wasting precious time. When close to other chariots, the display changes to a plan view of the confrontation. Use your whip and wheel spikes to rid yourself of Roman adversaries. Wheel damage is depicted by wobble; too much wobble and wheels drop off.

In plan view, game speed is halved and your horses instinctively keep the chariot on the road. Should your be the victor of a chariot battle, the screen reverts to rear view and you continue to your destination. Should you be the victim, however, you lose all your money and have to thumb it back to the last city you were in. LOADING INSTRUCTIONS -------------------[] Switch the computer on. Insert Kickstart disk if necessary. When Worbench is requested insert disk 1 of CARTHAGE into the internal drive. Insert disk 2 when prompted. Carthage is played with a joystick plugged into the second joystick port! CONTROLS -------The Chariot Joystick: Rear view UP: DOWN: LEFT: RIGHT: Power Brake Steer left Steer Right

Plan View in

Controls as above but pressing fire, causes Diogenes to whip the direction the joystick is pushed.

STRATEGY -------Click RMB (right mouse button) on a city to generate an information icon displaying garrison strength: cavalry, infantry, archers, catapults, elephants and wealth. Click RMB on information icon to close it. Click LMB on information icon to bring it to the force Click on Diogenes - depicted as a large golden helmet - to display his wealth and the wealth of the city he's in (if any) and to enable transferal of money between him and the city plus the creation or disbanding of an army. Click on a created army - small golden helmet - while inside a garrison to generate a full-screen isometric view of the city's stronghold. Its four towers represent cavalry, archers, elephants and infantry. An out-building depicts catapult strength. Click on each tower to create a battalion - this is only possible if there are reserves. You may also disband an army from this point. At the right hand side of the garrison are five romans numerals depicting your five armies. Click on a number to show details of the corresponding army this is only possible if said army is in the particular garrison. Tents represent battalions which, when clicked on, are used to modify armies: Increase/decrease strength or disband battalions. Each tent represents one battalion. To start an army marching click LMB on its general - gold helmet - and drag it to its destination or target army. Click on the general to halt an army. CONFRONTATION ------------A zoom of greater then X8 displays armies as separate battalions, each represented by a suitable flag. Click LMB on a battalion flag to display its number of men and route to current destination, if any. To halt an army and read it for attack, click on its general. Only when an army is stationary may you move battalions around seperately. To move cavalry, infantry or elephants simply grab'n'drag them to their selected destination. A line is drawn to indicate their route to the

required positon. Grab'n'drag one battalion to antoher and it will follow (or attack) that battalion. Grab'n'drag archers to open fire enemy, they score hits only if in range. You have limitless supply of arrows. Catapults work in similar fashion to archers but they fire further and their hit area is larger. While in combat your battalions' strength, loyalty and number of men decreases However, the more successful conflicts your men have the greater their loyalty and battle experience becomes. To emerge victorious from a conflict you must destroy the enemy army's general. MAIN MENU --------| | | | CARTHAGE | | | | | | | | | -------------------------------------------------------------------------CREDITS VIEW MENU GAME MENU ----------------------------------------------------------------------------- --- ------ ---- ----- --- ----- ----- ----- ----|| || || X 2 || X 4 || X 8 | || || --------|| || ----| | ------------------------------| | | | | | | | | | | | VIEW | | GAME | --------------------------------------------------------------------------------------------------------

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| |VIEW||MAP||REPEAT||BACK|| | | | | | | | | -------------|| || || || || || ||

|| <-- || | || --> || || V || ----------||

-------------------------------------------------------------------------Main 2d Display Zoom MOVE VIEWING LAND CURSOR SIZE Menu Map up to 12 out POSITION of stills Car- of thage recent views GAME MENU | | | |SAVE||LOAD||FASTER||SLOWER||NEW| | | | | | | | | | -------------------------------------------------------------------------save load Increase Decrease Restart Current game game game game game speed speed speed GENERAL NOTES ------------Fair distribution of money is necessary for each city to raise sufficient cash from taxes to upkeep its protectiong army and also to maintain a balanced economy for Carthage Army wages are drawn from Carthage's coffers while garrison armies are paid by the city in which they're based. Should diogenes be in a selected city, additional icons are available to buy ----------------------|| || || || | | | || || || || | | | | | ----------------------------------------------------------------------------- ---- ------ ------ -------

or sell archers, infantry or cavalry. It's tougher to travel or fight uphill. Try to gain the advantage of height when in conflict. You may position battalions only when their general is on-screen. To retreat from a confrontation, click on the army's general. Armies must travel by road but, unlike Diogenes, do not need to call in on every city enroute to their destination. Romans siege garrisons by slower wearing them down with catapult fire, then invading. The only way this can be stopped is to attack them ... from the outside. Protect your general at all costs: armies desert without a leader. To defeat the enemy your army must destroy its general - depicted as a silver helmet. CARTHAGE HELP SHEET ------------------1.INTRODUCTION -------------These notes are included with the CARTHAGE package to enable you to use all the game facilities in the shortest possible time. The manual is a more comprehensive guide to the CARTHAGE facilities. 2.DIOGENES ---------Once CARTHAGE has loaded, a fractal map displays the position of the cities you must defend. The hero (Diogenes) is in the Carthage at teh start of play and is depicted on the map as a large golden helmet. By clicking on this icon - using the left mouse button - and holding the button down, it may be dragged to other cities (depicted as flags). When Diogenes is dragged over a city icon, the icon highlights to confirm selection. When the mouse button is released over the city, Diogenes sets out on his chariot to that city. Please note that Diogenes's current city and his destination city MUST be connected by a single road - depicted as a yellow dotted line. NOTE ON CHARIOT RACING ---------------------Chariot racing enables Diogenes to take money from one city to another. Money is central to the game, intelligent use of it enables the purchase of sufficient troops to defend Carthage. Avoid running over logs on the road as this causes money to fall off your chariot. The longer you take to complete a chariot run, the further the Romans will have advanced on Carthage. Use the fully-3-D roadway to anticipate the approach of hills and corners. In plan viewk, the horses keep the chariot on the road automatically. This allows you to concentrate on despatching adversaries. Also in plan view, your chariot moves at half speed so try to destroy Roman assassins with your wheel spikes as quickly as possible. 3. BUILDING YOUR DEFENCES ------------------------See the manual (pages 11 to 15) on how to use the map. 3.1 MONEY AND TRADE ------------------Money is vital to purchase troops for the coming battles. More money arrives in Carthage via the treasure ships if the wealth of Carthage is fairly distributed around the map. Thisis because more

cities contribute to Carthage's foreign trade. Poorer areas on the map are harder to defend as troops can not be bought in sufficent numbers to form an effective army. Use your chariot to take money to areas at risk. Cities also receive money automatically from a local income tax. The money received is directly related to the amount of money in that city. 3.2 BUILDING UP CITIES' DEFENCES -------------------------------No forces may be bought or altered within the city of Carthage. Diogenes must be in the relative city to buy troops and create armies in that city. Wages for troops within a city are paid directly from the city's money reserves. Ensure that enough income tax is collected byt he city or its resereves will slowly reduce to zero and troops will desert. 3.3 BUILDING YOUR ARMIES -----------------------Wages for troops not in cities are drawn directly from money within Carthage. Ensure enough money is being deposited in Carthage via the treasure ships (related to the amount of foreign trade) to pay for your armies. Armies out in the field are loyal enough not to desert for not being paid. Create armies as soon as possible as they need to gain experience to match the Roman might. The more experience a fighting force has, the more effective it is - new troops added to an army dilute its total experience. Cavalry are a very effective fighting force, but are expensive to buy and upkeep. Try to collect the elephants and catalpult that are distributed around the map as soon as possible, the are destroyed if the Romans reach them before you. Use the read-prepared army in Carthage to its full fighting potential; it is quite powerfull. You may only have a maximum of five armies at any one time. 4. FIGHTING THE ROMAN LEGIONS ----------------------------The objective of the game is to prevent any Roman legion from reaching Carthage. You can only stop them by destroying the legions completely. See the manual (Pages 11 to 15) on how to move your armies around the map. 4.1 MOVING YOUR ARMIES ---------------------As when moving the hero from city to city, click and drag the army icon (depicted as a small golden helmet) to its destination to start it marching to a city. Unlike when moving the hero from city to city however, the destination can be any city on the map, and the computer calculates the shortest route via one or more roads. Armies always travel by road. You may also dag the army icon to a Roman army and it will calculate the shortest route to intercept it. It is important however to keep an eye on your army's route as the Romans will try to evade your approach. 4.2 MOVING YOUR BATTALIONS INDIVIDUALLY --------------------------------------On x 16 and x 32 magnifications of the map, you will see the individual battalions in an army, if that army has left a city. Bring a marching army to a halt by clicking on its general. Only when the army has stopped may your controll battalions individually. Individual battalions can move anywhere on the on-screen map.

Move battalions by clicking and dragging them to the required destination or target battalion. Dragging a battalion to another of your battalions results in the second battalion following the first. This is a very effective way of controlling battalions as groups. If any enemy battalion is the target, battalions will follow, then attack. You halt battalions by dragging them off the on-screen map. 4.3 WINNING BATTLES ------------------The objective when fighting a Roman army is to kill their general. Once killed, the army will flee in panic. Try to organise your defence and attack well before the Romans spy your army and begin their assault. Troops become exhausted if they are made to fight for too long. Stop them to allow them to recover. Ensure there are no gaps in your defence to allow the Romans an easy passage to your general. Cavalry are best suited to attacking the Roman general, while infantry are effective in defence - but are also useful to attack. Use your archers to cut down approaching Roman cavalry. Elephants are a very efffective defence force but are slow moving for attack. --Typed by BamBam of the almighty CLASSIC For more Amiga documents, visit www.lemonamiga.com

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