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Definition Immersive Multimedia

IMMERSIVE
Immersive are redening the public arts and live production industries through a
combination of creative development and technical innovation.
The companys unique studio model unites the efforts of directors, artists,
programmers, designers, producers and technical specialists, resulting in a
deeply collaborative and multidisciplinary approach to making immersive
installations, live stage shows, and bespoke creative explorations

MULTIMEDIA
Multimedia is media and content that uses a combination of different content
forms. The term can be used as a noun (a medium with multiple content forms)
or as an adjective describing a medium as having multiple content forms. The
term is used in contrast to media which only use traditional forms of printed or
hand-produced material. Multimedia includes a combination of text, audio, still
images, animation,video, and interactivity content forms.
Multimedia is usually recorded and played, displayed or accessed
by information content processing devices, such as computerized and electronic
devices, but can also be part of a live performance. Multimedia (as an adjective)
also describes electronic media devices used to store and experience multimedia
content. Multimedia is distinguished from mixed media in fine art; by including
audio, for example, it has a broader scope. The term "rich media" is
synonymous for interactive multimedia. Hypermedia can be considered one
particular multimedia application.


IMMERSIVE MULTIMEDIA
These terms refer to computer-generated simulation of reality with physical,
spatial and visual dimensions. This interactive technology is used by architects,
science and engineering researchers, and the arts, entertainment and video
games industry.
Virtual reality systems can simulate everything from a walk-through of a
building prior to construction to simulations of aircraft flight and three
dimensional computer games.
Immersive technologies and virtual reality are powerful and compelling
computer applications by which humans can interface and interact with
computer generated environments in a way that mimics real life sense
engagement.
Although mostly known for its application in the entertainment industry the real
promise lies in such fields as medicine, science, engineering, oil exploration,
data visualization and the military to name just a few.
As 3D and immersive technology becomes more integrated and available for a
wide range of applications. It l requires well-designed user interfaces and
innovative content for the next generation of computer games and integrated
technology like mobile devices, distributed web systems and desktop
applications.

Sunday, April 10, 2011
Immersive Interaction: "It's people who are now the interface"
"It's people who are now the interface." -Ole Bowman, cultural
and architectural historian


I found the above quote from the Immersive Cocoon website and
smiled.


When I first learned about the Immersive Cocoon in 2008, I
thought it was just another technological fancy that probably
would not come to market anytime soon. Although it still is in the
concept stage, I think it has a chance of making it, given the rapid
advances in interactive technology over the past few years.

It wouldn't surprise me to see i-Cocoons finding a place in
libraries, educational settings, museums, and other public spaces
within the next 5-8 years, given an economic turnaround.


What is the Immersive Cocoon?
"The Immersive Cocoon is a future concept study by Tino
Schaedler with design collective NAU; an idea to push the
envelope and provoke a new conception of interface
technology...Directed and 3D CG by Oliver Zeller.







What is inside the cocoon?




http://interactivemultimediatechnology.blogspot.com/2011/04/immersiv
e-cocoon-interaction.html


http://cikwin117.blogspot.com/2011/08/immersive-multimedia.html

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