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STANDARDS:

S6.A.3.1.1: Describe a system as a group of related parts with specific roles that work together to achieve
an observed result.
S6.A.3.2.1: Describe how scientists use models to explore relationships and make predictions about
natural systems


THEME: Animals

LESSON TOPIC: Animals as Consumers

OBJECTIVES:
Language:
Students will engage in meaningful conversation after listening to a story
about animals, using specific questions as prompts for discussion.


Content:
Students will be able to identify the basic functions of animals
Students will be able to categorize the animals into groups based on eating
habits.

LEARNING STRATEGIES:
Visual representation
Graphic organizer

KEY VOCABULARY:
Carnivores
Herbivores
Omnivores


MATERIALS:
SMART Board lesson, puzzle cards

MOTIVATION:
(Building background)


PRESENTATION:
(Language and content objectives, comprehensible input, strategies, interaction,
feedback)
PRACTICE AND APPLICATION:
(Meaningful activities, interaction, strategies, practice and application,
feedback)
Teacher will present the SMART board lesson to the students. The lesson will inform
students that animals are consumers because they do not make their own food. The SMART
Board lesson will then ask students to put that information into practice by choosing the food
each animal eats. The lesson will then move on to explaining herbivores (browsers and
grazers). The teacher will then move the lesson on to carnivores (predators and prey). The class
will then learn about omnivores through the SMART Board lesson. As a class the students will
then categorize various animals into groups of herbivores, carnivores, or omnivores. They will
then participate in two simple questions to check for understanding.

REVIEW AND ASSESSMENT:
(Review objectives and vocabulary, assess learning)
Teacher will give the students a group of cards. Three cards will be labeled omnivore,
herbivore, and carnivore. The rest of the cards will be pictures of various animals. The
students will be directed to place the animals into their appropriate category to ensure
comprehension.

EXTENSION:
Students will participate in a matching game. There will be a deck of cards laid out on the table.
Working with a partner, students will take turns flipping two cards over and trying to match an
animal with the foods they eat.
(Reproduction of this material is restricted to use with Echevarria, Vogt, and Short, 2008.
Making Content Comprehensible for English Learners: The SIOP

Model.)

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