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MOV TAC KICK DEF ARM INF

Honour
Female, Captain
Melee Zone - 1
Size - 30mm
Character Traits
Linked [Harmony]
When this model has finished its
activation, friendly named model
may activate immediately
afterwards.
Responsive Play
When an enemy model ends in
melee range of this model - this
model can make an attack against
it. Once per turn.
Legendary Play
All friendly models gain +1 TAC, +1
ARM for one round and
immediately gain 1 INF each. This
ignores maximum INF allowance.
Plays
Disengaging Strike
This model deals 1 DMG to the target
and may then dodge 4.
Quick Time
Target friendly model can be placed
within 2 of its current position.
Superior Strategy
Target friendly model can activate
again this turn.
6 / 8 5 4 / 8 4+ 2 3 / 6
T
1
Playbook
>
*
2 <
><
>>
3
<<
** 4 KD
Hitpoints
INF RNG AOE SUSTAIN

*
2 / **
5
-
6
8
-
-
-
-
-
-
MOV TAC KICK DEF ARM INF
Brick
Male, Defender
Melee Zone - 2
Size - 40mm
Character Traits
Knockback
During this models activation,
when this model makes an attack,
it can choose to push the enemy
model 2. It can choose to follow
up if it does so.
Protective [Harmony]
This model gains +1 ARM while
within 6 of the named model.
Counter Charge
If an enemy model ends their
movement within 8 of this model
and this model is not engaged, it
may immediately make a charge
attack targeting the enemy model.
Plays
Down and Out: Target enemy model
suffers 1 DMG and is KD.
Concussion: Target enemy model
suffers -2 to their maximum INF.
NOTE: Target enemy models current
INF cannot exceed its maximum INF.
6 1 / 4 2+ 3 1 / 3
Playbook
Hitpoints
INF RNG AOE SUSTAIN

*
**
-
-
-
-
-
-
KD
1
*
T
2
3 5 6 ** 4
4 / 6
>>>
MOV TAC KICK DEF ARM INF
Flint
Male, Attacker
Melee Zone - 1
Size - 30mm
Character Traits
Close Control
Whilst in possesssion of the ball,
this model may put the condition
Close Control on the ball. Close
Control is removed if this model
sprints or charges at any time
during its activation. Remove this
condition to retain possession
when an opponent selects a Tackle
result against this model.
Good Lad [Male]
This model gains +1 DEF when
attacked by the named enemy
character type.
Plays
Super Shot
This model gains +1 / +2 KICK.
Where He Go?: This model can be
placed anywhere within 4 of its current
position. This play can only be used
once per activation.
4 3 / 8 3+ 2 2 / 4
T
1
Playbook
><
<<
*
<<<
2
<<< KD
** T
<<<
KD
Hitpoints
INF RNG AOE SUSTAIN

1 / *
1 / *
S
S
-
-
Yes
-
5 / 8
MOV TAC KICK DEF ARM INF
Harmony
Female, Midfielder
Melee Zone - 1
Size - 30mm
Character Traits
Family [Honour]
While within 4 of the named
model, this model can replace their
TAC and KICK with the named
models.
Attack Support [Brick]
If the named model starts within 4
of this model it gains +2 TAC.
Plays
Acrobatic
This model becomes immune to parting
blows.
Scything Blow: This model deals 3
DMG to each other model within 2.
3 2 / 6 5+ 1 2 / 4
T
<
1
Playbook
>
2 3
><
* << KD
Hitpoints
INF RNG AOE SUSTAIN

1
*
S
-
-
-
Yes
-
6 / 8
MOV TAC KICK DEF ARM INF
Mallet
Male, Midfielder
Melee Zone - 2
Size - 30mm
Character Traits
Football Legend
Friendly models that are within 4
of this model gain +2 / +0 KICK
during their activation.
Forceful Blow
When this model charges an
enemy, after the attack is resolved
push the enemy model 2 directly
away. Plays
Tough Skin: Target friendly model
gains +1 ARM.
Singled Out: Friendly models declaring
charges against affected enemy
models gain +2 TAC.
4 2 / 6 3+ 2 2 / 3
>
*
Playbook
>>
T
2
KD
3
>>> 5
Hitpoints
INF RNG AOE SUSTAIN

1
*
8
-
-
-
Yes
Yes
4 / 6
MOV TAC KICK DEF ARM INF
Marbles
Animal, Mascot
Melee Zone - 1
Size - 30mm
Character Traits
Loved Creature
If this model is destroyed, friendly
models gain +2 TAC and +2 MOV
for the remainder of the round. Add
+2 MP.
Fast Support [Honour]
If the named model starts within 4
of this model it gains +2 MOV.
Damage Support [Honour]
If the named model starts within 4
of this model it deals +2 DMG to all
playbook damage results.
Plays
Tooled Up
Target friendly model gains +1 DMG to
all playbook damage results.
Goad
During its activation, target enemy
model must advance directly towards
this model and make an attack against
it if able to do so - it can then activate
as normal after resolving the attack.
2 2 / 6 5+ 1 1 / 2
T
1
Playbook
2 KD <<
Hitpoints
INF RNG AOE SUSTAIN

2
2
6
8
-
-
Yes
Yes
7 / 9

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