Name Kelvin Ta NetID kta336 Group Number: 320 Website Link: http://infosys1102014s1group320.blogspot.co.nz/p/d1.html Tutorial Details Tutor: Day: Time: KitWah Wednesday 12pm Time Spent on Assignment: 101 hours Word Count: 1328
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2 INFOSYS.110 2014 DELIVERABLE 02 INTRODUCTION In summary of D1, the problem statement is that the obesity rates in New Zealand are too high. The solution to solving this problem is to try to increase the amount of people exercising by enhancing the gym expereince using IS and IT. The enchancements include a contactless smart card that the individual waves on to the machine to scan his/her body which then assigns the recommended tasks to do. After, the individual waves the same card on to a nearby machine(similar to the ones for the athop cards) to record the amount of reps and sets he/she has done by the collaboration of the smart cameras. Then, after the assigned tasks have been done, points will be rewarded on to the card by automation which can be redeemed for fruits, vegies and supplements located in the store inside the gym. Overall, this integrates to a fun expereince which is a powerful motivator. 3. BUSINESS SECTION 3.1 Vision To provide a premium video-game-like gym expereince supported by cutting edge technology, to convey our main goal of reducing the obesity rates by getting the whole of New Zealand simultaneously fit and having fun. 3.2 Industry Analysis: Fitness Industry Industry: Fitness Industry. Force: High/Low: Justification: Buyer power: High This is because there are an approximate of 400- 600 Health and Fitness centres in New Zealand meaning Buyers have many services to choose from (Information on New Zealand Fitness
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3 Industry, 2012). Supplier power: Low This is because there are 27 preferred main suppliers meaning it is easy to switch suppliers to receive a lower cost (Official Preferred Supplier Directory 2013/14 Edition, 2013). Also, because most of the equipments are generic. Threat of new entrants: High This is because generally fitness centers are easy to set up as they have low barriers to entry such as operators finding it easy to finance from a range of sources sugesting low start up costs (Poitras,2011). Threat of substitutes: High This is because there are many other ways of being fit such as buying home equipment or weight-loss books from retailers for example The Warehouse. Also there are other sources such as pharmacies, hypnotists, nutritionilists, sports clubs, and online and tv promotions (A profile of the New Zealand Fitness Industry, 2009). Rivalry among existing competitors: High This is because there is fierce competition between the main fitness centres which are Les Mills, Jetts, cityfitness and Contours (Gyms, 2013). Overall attractiveness of the industry: Overall, the attractiveness of the Fitness industry is risky as 4 out of 5 forces are strong/high. 3.3 Customers and Thei r Needs
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4 The target group of customers is mainly obese young to middle-aged New Zealand adults as they make up the largest sector of gym memberships. Their needs are to lose weight but they are not motivated to do so. As experts believe that this is due to the environment we live in where opportunities for physical activity are limited (Ministry of Health NZ, 2014). 3.4 The Product and Service The product and service will satisfy the potential customers needs by using fun as an opportunity and incentive to exercise thus losing weight. The fun aspect of it is from the vision, to transform the gym experience into a video-game like expereince. This is by assigning missions/tasks to do, and once completed, the individual (player) earn rewards/points and levels up. This also creates the motivation to be the best by competing against people to reach the higher level. 3.5 Suppliers and Partners The potential suppliers are Cardlogix supplying the contactless smart cards and Technogym supplying commercial gym equipment. Partners are Skills Active which help train staff and The Exercise Association of New Zealand which is a non-profit association with a principal objective to get more New Zealanders physically active at exercise facilities in NZ (Exercise Association of NZ,2014). The clear distinction between suppliers and partners is that suppliers supply the goods with only revenue in mind while partners are involved in a long- term relationship between the organisation to equally help each pursue mutual interests such as societal goals. 3.6 Strategy: Differentiation The cost strategy is high cost because the service is of premium content and is able to initially maintain the high cost due to its competitive advantage being the first in the market, gaining a first-mover advantage. The competitive scope is broad market because most of the customers (potential gym members who are obese) range from approximately 18-40, and the vision states the whole
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5 of NZ due to the goal of reducing the obesity rates by trying to target everybody to get and stay fit. The overall strategy is therefore Differentiation. 3.7 Value Chain Activity: Technology Development The most important value chain activity for this organisation is Technology Development. This is because it links to the vision to create a video-game-like gym expereince. To achieve this, Technology Development plays a vital role in capturing the interests of the customers (New Zealanders) and convinces them why the extra high cost leads to a better gym experience which overall links and supports Porters generic strategy of Differentiation to take place. 3.8 Business Processes 3.8.1. QUALI TY MAINTENANCE OF PROTOTYPE PROCESS This is an important business process to the organisation because it ensures that the prototype is up to quality perfomance standards, as the whole concept of the solution relates to the technology, quality maintenance at frequent times is needed to bring to life the perfect expereince for the customers. This will provide a premium gym expereince and overall maximise the potential of customers which is the whole of NZ as stated in the vision.
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6 3.8.2. RELEASING NEW FEATURES PROCESS - This is an important business process to the organisation because it delivers value by releasing new features that is derived from customer feedback. This results in increased customer satisfaction leading to more customers obtained and maintained by customer loyalty thus delivering on the vision to involve the whole of New Zealand.
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7 3.9 Functionalities 3.9.1. QUALI TY MAINTENANCE OF PROTOTYPE PROCESS Identify if the technology is funtioning properly. Forecasts and compares costs. 3.9.2. RELEASING NEW FEATURES PROCESS Capture feedback from customer. Provide solutions to customer complaints. 3.10 Systems
3.10. 1. COMPUTERIZED MAINTENANCE MANAGEMENT SYSTEM The system supports the vision of the organisation by identifying if the prototypes are up to quality performance standards, in order to provide a premium video-game-like gym expereince and maximise the potential of customers which closely reflects the whole of NZ. 3.10. 2. CUSTOMER FEEDBACK SYSTEM - The system supports the vision of the organisation by capturing feedback from the customers as input for the process of releasing new features thus increasing customer satisfaction leading to obtaining and maintaining more customers which will closely reflect the whole of NZ. 3.10. 3. FORECASTING ANALYSI S SYSTEM - The system supports the vision of the organisation by maximising the potential customers to better reflect the whole of NZ. It does this by forecasting and comparing costs thus lowering costs of production, meaning the organisation is able to lower the gym membership costs to the customers, increasing demand of memberships. Also, the system forecasts many solutions to customer complaints, to increase and maintain customer growth.
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8 3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s)
Technology Development 1. Quality Maintenance of Prototype process 1. Identify if the technology is functioning properly.
2. Forecasts and compares costs. Computerized maintenance management system
Forecasting analysis system Decision Support System
Decision Support System 2. Releasing new features process 1. Capture feedback from customer.
2. Provide solutions to customer complaints. Customer Feedback system
Forecasting analysis system Customer Relationship Management System
Decision Support System
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9 CONCLUSION In conclusion, the overall business idea is to reduce the high obesity rates in New Zealand by encompassing fun as an incentive to exercise thus reducing weight. To do this, the solution is to create a video-game-like gym expereince supported by Information Technology (IT) and Information Systems (IS). This is the reason why IS/IT provides extreme value to the organisation, as it helps make the vision of a premium gym experience possible. REFERENCES
A profile of the New Zealand Fitness Industry. (2009, May 1). A profile of the New Zealand Fitness Industry [article] - NZIHF. Retrieved April 19, 2014, from http://www.nzihf.co.nz/media- resources-1/articles/a-profile-of-the-new-zealand-fitness-industry Exercise Association of New Zealand. (2014, January 1). . Retrieved April 20, 2014, from http://exercisenz.org.nz/ Gyms. (2013, July 21). Canstar Blue New Zealand. Retrieved April 19, 2014, from http://www.canstarblue.co.nz/health-beauty/gyms/ Information on the New Zealand Fitness Industry. (2012, April 1).http://site.fitnessnz.co.nz/wp- content/uploads/2012/04/2012-Industry-Info-Students.pdf. Retrieved April 19, 2014, from http://site.fitnessnz.co.nz/wp-content/uploads/2012/04/2012-Industry-Info-Students.pdf Official Preferred Supplier Directory 2013/14 Edition (2013/14 ed.). (2013). Obesity questions and answers. (2014, January 13). Ministry of Health NZ. Retrieved May 4, 2014, from http://www.health.govt.nz/our-work/diseases-and-conditions/obesity/obesity- questions-and-answers Poitras, A. (2011, February 1). Fitness Clubs: Flexibility Key to Expansion. . Retrieved May 20, 2014, from http://www.accuval.net/insights/industryinsights/detail.php?ID=153