1. Understanding Observations of the reciient 1.1 Understanding the editor 1.2 What happens when an editor receives a mail 1.3 The Press Kit !. "riting How to contact 2.1 The Preperation - Essential things to consider before writing mail 2.2 The orm - Essential things to consider when writing a mail 2.3 The !ontent " Essential things to consider when writing a mail 2.# P$tting it together - E%ample mail #. $ending "ho% to contact 3.1 &aming 'ites 3.2 (o$T$bers 3.3 )etro 'ites 3.# *on &aming 'ites 3.+ &ame ,ev 'ites 3.- !ompos . estivals 3./ Press )elease 'ites 3.0 Print 1aga2ines 3.3 T4 &. 'ef(ecting ) Post $ending Phase #.1 What to do after 5o$ have sent 5o$r mail #.2 What to do when 5o$r game gets feat$red #.3 Possible reasons wh5 5o$r game wasn6t feat$red #.# Writing a follow $p mail *. 'eco%%ended +,rther 'eading +O'-"O'. 76ve started Pi%elProspector in 2883 and since then 76ve received 9$ite a bit of press releases.mails from developers and tho$ght that writing a little g$ide on that topic might be of interest and $sef$l. 7f 5o$ sho$ld have an5 ideas and tips regarding this g$ide don6t hesitate to contact me via mail :; http:..www.pi%elprospector.com.contact. The (atest version can be down(oaded fro% Pi/e(Prosector !$rrent version: 1.8 <#.83.2812; http:..www.pi%elprospector.com.how-to-contact-press. $o%e of 0o, %ight a(so be interested in the ,co%ing 12ar3eting G,ide for Indie Ga%e .eve(oers1 The 1ar=eting &$ide will be a comprehensive boo= with >188 pages f$ll of practical advice. The boo= is alread5 more than 2 5ears in development and once it is finished it will be available via ama2on <printed boo= version; and directl5 from Pi%elProspector as a digital version. $ecia( Than3s4 1an5 than=s to the fine people who gave some insightf$l advice to improve this g$ide: Konstantinos ,imopo$los http:..www.gnomeslair.com.p.abo$t.html
?mora @ettan5 http:..st$diominiboss.com.abo$t. 7an A4erbalProcessingA 'trandberg http:..ianstrandberg.com. http:..www.5o$t$be.com.verbalprocessing ,omini9$e erland http:..dom2d.com. @rent ?nderson <he created the fine Pi%elProspector ill$stration aboveB; http:..d$mbmane%.com.b5ndCmain.html 1an5 than=s goes also to all those fine people who have written some nice press related articles <these articles can be fo$nd in the A)ecommended $rther )eadingA section of this g$ide;. )ob earonD Kieron &illenD 7ndie&ames @log staffD @en K$cheraD @rian @aglow... ...and of co$rse also than=s to the developers who sent press releases to Pi%elProspector in the last few 5ears :; Chapter 1 Understanding 1.1 U5.-'$TA5.I5G TH- -.ITO' @5 p$tting 5o$rself in the shoes of an editor 5o$ can $nderstand him <or her; better and 5o$ can tailor 5o$r mail accordingl5. 1.) -ditors do not 3now abo,t 0o,r ga%e and what it is abo,t 7f 5o$ release 5o$r gameD editors won6t a$tomaticll5 =now abo$t it and even when 5o$r game appears on gaming site % never e%pect that editors of other gaming sites have noticed the game. !.) -ditors get (ots of %ai( 7f an editor sees his f$ll inbo% overflowing with do2ens of mails he has to decide which to readD which to mar= as spam and which to delete witho$t reading <eg irrelevant mails abo$t iE' games sent to a P! onl5 site...; #.) -ditors are %ore (i3e(0 to oen %ai( with an interesting s,b6ect (ine ,$e to the massive amo$nt of mail the challenge is to act$all5 aro$se the editors6 interest. 'o if 5o$ want to increase the chances that the5 notice 5o$r mail 5o$ have to grab their attention with an interesting s$bFect line. &.) -ditors areciate short and concise %ai(s 7t ma=es their life easier when the5 read crisp sentences that come straight to the point instead of wading thro$gh big walls of te%t... *.) -ditors are (oo3ing for newsworth0 ga%es ,$e to the fact that the5 are constantl5 loo=ing for new interesting games to write abo$t the5 $s$all5 appreciate it when the5 get informed abo$t an interesting.great.odd game that is newsworth5. 1an5 editors are rather speciali2ed in what the5 li=e.cover and th$s have preferences for specific genres: 'ome prefer first person shootersD some prefer strateg5 gamesD some prefer advent$re gamesD some prefer platformers... Goo= for those editors who seem to li=e games that are somewhat similar to 5o$rs. 1.! "HAT HAPP-5$ "H-5 A5 -.ITO' '-C-I7-$ A 2AI89 Whether or not an editor opens a mail depends mainl5 on two factors: the sender and the s$bFect line. Editor receives mail: 1. goes to inbo% 2. sees s$bFect line H sender 3. opens the mail #. scans thro$gh it +. chec=s screenshots.video -. chec=s demo.f$ll version /. considers to write abo$t it This little flowchart ill$strates the process. 1.# TH- P'-$$ :IT ? press =it is nothing more than a collection of imager5D videos and some additional info abo$t the game and the developers. Iaving a press =it is not vital or essential to get press coverage... b$t it is $sef$l to have one beca$se it ma=es 5o$r life <and the editors6 life; m$ch easier. 7f 5o$ are loo=ing for Aa simpleD fast H free wa5 to ma=e bea$tif$l press pages for games.A which store 5o$r videosD screenshotsD contact infoD compan5 histor5 etc. in an eas5 and convenient wa5 for editors then simpl5 chec= o$t the awesome and free press=it framewor= Apress=it<;A <www.dopress=it.com;. Iighl5 recommendedB 7f 5o$ want to see some press =it e%amples chec= o$t this page: http:..www.pi%elprospector.com.contents-and-e%amples-of-press-=its. Chapter 2 "riting How to contact !.1 TH- P'-P-'ATIO5 ) -$$-5TIA8 THI5G$ TO CO5$I.-' ;-+O'- "'ITI5G A 2AI8 1.) $end on(0 to re(evant sites Pic= those sites that are potentiall5 interested in 5o$r game from the video game sites list <mentioned in chapter 3; @e s$re that the sites cover the platform <P! . !onsole . 1obile; and the genre of 5o$r game. @5 sending onl5 important news and onl5 to relevant sites it shows that 5o$ respect their time. <'ending an iPhone games to a P! onl5 site or a highl5 comple% strateg5 game to a cas$al game site is not a good idea; !.) Create a ress sreadsheet !onsider to create a spreadsheet with contact info to =eep trac= of all relavant sites. Iere is an e%ample: Name of site Name of editor Email Twitter Contact dates Link to review Rock,Paper,Sh otgun Jim, lec, John, dam contact!rockp apershotgun"co m !rockpapersh ot #"$%"&$#& ' first gamepla( video Currentl( not 'idenote: Promoter <http:..promoterapp.com.; is a ver5 hand5 tool for =eeping trac= of press contactsD review codes and site mentions. #.) Infor% a(( sites on the sa%e da0 Etherwise 5o$r news might be old to those that 5o$ haven6t informed timel5... and th$s chances decrease that the5 will report abo$t 5o$. &.) $e(( Chec3 )e-read 5o$r mail before sending it to red$ce.avoid t5pos and grammar mista=es. *.) $a% Chec3 'end mail to 5o$rself before 5o$ send it o$t to the press to see whether or not it lands in the spam folder. ?lso consider to as= a few friends if the5 can help 5o$ o$t b5 telling 5o$ whether or not 5o$r mail landed in their spam folder. <.) +re=,enc0 !ontact them when 5o$ have something newsworth5... for e%ample: a; earl5 gamepla5 video b; little trailer with demo c; la$nch trailer with $pdated demo and f$ll version. d; available on steam !.! TH- +O'2 ) -$$-5TIA8 THI5G$ TO CO5$I.-' "H-5 "'ITI5G A 2AI8 1.) :ee it short and to the oint E%plain 9$ic=l5 what ma=es 5o$r game interesting. 1inimi2e the time editors need to read 5o$r mail b5 =eeping it shortD concise and informative. &et to the point in as few sentences as possible. !.) +or%at it roer(0 Write crisp sentences and brea= them $p in logical bloc=s for eas5 digestion. ?lso consider to $se b$llet points to increase scanabilit5. <b$t not too man5 points... aro$nd + ma%; #.) Provide screenshots> video and a (a0ab(e version Editors want to see how 5o$r game loo=s and how it pla5s. 'o the most important part is to provide lin=s to videosD screenshots and to a pla5able version of the game. @5 providing editors a pla5able version the5 can chec= for themselves if the game delivers what the trailer promises. ?lso send free codes or provide direct download lin=s to the editors right awa5. !.# TH- CO5T-5T ) -$$-5TIA8 THI5G$ TO CO5$I.-' "H-5 "'ITI5G A 2AI8 1.) Have a rea((0 good?interesting?odd ga%e Everthing else is b$ilt $pon this core element... !.) Attention grabbing s,b6ect (ine Iave a c$rio$sit5 aro$sing s$bFect line to stando$t and catch the editors attention in an overflowing inbo%. 7f the editor gets c$rio$s and thin=s: AImm... now that so$nds interesting. Get6s open the mail to see what the game is abo$t...A 5o$ are on the right trac=. (o$ can do that b5 giving the editor an idea of what the game is abo$t... 'impl5 mention the name of the game pl$s a short sentence that s$ms $p the game... or a short sentence abo$t an interesting aspect of the game. The following s$bFect lines are not recommended... beca$se the5 don6t ma=e it eas5 for the editor to determine what the game is abo$t: Aor 7mmediate )elease: *ew 7ndie &ameA A15 new indie gameA APress )elease for immediate releaseBA AJEnl5 game title that doesn6t tell an5thing abo$t the gameK A&ame '$bmission for )eviewA A15 first gameA A15 new game in the ?ppstore nowA A't$dio L(M anno$ncing J&ame *ameK for P!A APlease write review abo$t m5 gameA #.) $a0 Hi 'a5ing Ii followed b5 the name of the recipient is nice and sho$ld alwa5s be incl$ded. &.) Ga%e .escrition a) Name of game and genre/type &ives the editor a ro$gh idea of the game mechanics. b) Most fun/coolest/interesting/unique thing about the game. What ma=es it interesting and what are the =e5 feat$res of itN ,oes it have interesting gamepla5 mechanicsD m$ltipla5erD a $ni9$e graphical st5le etcN c) Who are you playing in the game and what is your mission. This provides the editor some conte%t. ?lso consider to give an e%ample of an $s$al gamescene in the game. *.) 'e(ease .ate> Price> P(atfor% 1ention release date <or c$rrent development stage;D price and the platforms the game will be available for. ?lso distrib$tion methods <direct and.or via distrib$tion platform li=e 'team; <.) 2edia Assets Provide direct lin=s to 5o$r websiteD videosD screenshotsD demo etc. This ma=es it easier for the editor. a) creenshots !reate nice screenshots that show interesting aspects of the game. )ead this piece abo$t the importance of having Aprett5 pict$resA. http:..www.merse5rema=es.co.$=.gibber.2812.8/.prett5-pict$res. 7n order to grab some good screenshots 5o$ can either $se a screenshot capt$re tool to grab single frames or a screenrecorder. @5 recording a video 5o$ will have tho$sands of frames to choose from later... <(o$ can e%tract the frames either b5 $sing a video editor or $se the snapshot feat$re of A4G!A to grab the stills;. These two lists might be helpf$l to 5o$: The @ig Gist of 'creenrecording 'oftware http:..www.pi%elprospector.com.the-big-list-of-screenrecording- software-windows-edition. The @ig Gist of 4ideo Editors http:..www.pi%elprospector.com.the-big-list-of-video-editors-windows- edition. b) !ideo )ecord a video that shows interesting gamepla5 bits so editors can see the game in action. Kert &artner wrote a ver5 comprehensive piece abo$t this topic called Ama=ing entertaining and engaging video game trailersA. http:..blog.=ertgartner.com.2812.83.ma=ing-entertaining-and-engaging- video-game-trailers. c) "emo 'creenshots and videos onl5 allow the editor to sa5 Athe game might be greatA whereas a demo allows him to sa5 Athe game is greatA. 'ince editors want to feat$re 9$alit5 st$ffD a demo helps them to find o$t whether or not a game holds $p to the trailer.gamepla5 video. @.) $ending +,(( 7ersion9 !onsider to simpl5 send the f$ll version to them right awa5 and don6t let them as= for it. @5 letting the editor as= for the f$ll version it p$ts them in some=ind of a begger sit$ation. The5 might F$st thin= A*evermind... 7 thin= 7 will pass and F$st chec= o$t the ne%t game that has been sent to me. There are man5 other games to review...A E%ception: 7f 5o$ sho$ld onl5 have a ver5 limited amo$nt of codes to giveawa5 <L@G?.L@G7&; then mention that beca$se of the scarcit5 of the codes 5o$ can onl5 send o$t codes to those who are interested. A.) $ocia( Proof 7f available incl$de lin=s to reviews and meaningf$l 9$otes from pla5ers.press for social proof. When Fo$rnalists see that 5o$ have a game that was recommended b5 tr$sted so$rce %52D the chances that the5 ta=e a loo= at 5o$r game are significantl5 increased. 7n case the editor that 5o$ are contacting has alread5 covered 5o$r game when it was still in development tell him that m$ch has happened since the initial coverage and that the game is now finall5 released <refer to that older article;. ?lso sho$ld 5o$ release a new game and the editor has alread5 reviewed a previo$s game from 5o$D do provide a lin= to that review. !hances are that he.she might find 5o$r new game interesting as well. B.) Past -/erience 7f possible mention previo$s games.proFects that 5o$ were involved in. 7deall5 the editor goes A?hD nice... it6s a new game from developer %. Goved his previo$s game so 7 need to chec= his new game o$t asapA 1oreover if 5o$ sho$ld have wor=ed on ??? games in the past or collaborated for indie game % or another interesting proFect in the past mention it also. 1C.) Interviews9 Effer to be open for 9$estions and also let him.her =now if 5o$ are available for an interview <or someone else from 5o$r team;. 11.) 7a(ediction !onsider to end 5o$r mail with a proper valedicition s$ch as Asincerel5......A Aregards.....A Abest....A Acheers...A !.& PUTTI5G IT TOG-TH-' ) -DA2P8- 2AI8 Here is an e/a%(e %ai( that i%(e%ents the above %entioned oints. [1. Interesting Game] !onte%t: We are informing Oohn from P! &aming 'ite L abo$t the fictive arcade platformer A'$per P$mp 1aster6s P$estA [2. Subject Line] '$bFect line: '$per P$mp 1aster6s P$est " chaotic vac$$m cleaner platform action [3. Say Hi] Ii OohnD [4. Game Description] 15 name is 'imon and 7 have F$st released m5 second P! game called A'$per P$mp 1aster6s P$estA. 7t is a chaotic and fast paced single screen platformer where 5o$ are e9$ipped with a vac$$m cleaner. 7t offers classic arcade gamepla5 that mi%es elements from ,ig ,$gD T$mblePop and @$bble @obble. (o$ pla5 a h$ngr5 fellow whose mission is to clean all the levels from the enemies with the help of a powerf$l vac$$m cleaner. 'ome enemies are too big for the vac$$m cleaner tho$gh and th$s need to be p$shed into a big machine at the bottom of the screen. This machine converts them into power$psD weapons and $sef$l items. &amepla5 is li=e this: F$mp aro$ndD collect power$psD convert enemies into power$psD weapons and items. ight big bosses at the end of each world. eat$res: -vario$s graphic modes <I,D pi%elatedD neon...; -1-# pla5ers <co-op or competitive; -power$p 5o$r vac$$m cleaner -collect vario$s items <pogo stic=D grappling hoo=...; -enter rage mode when eating too less -get s$per powers from special food [5. e!ease Date" #rice" #!at$orm] )elease ,ate: 38.8/.2812 Price: 18Q Platform: P! . 1ac ?vailable direct from Iomepage and via 'team [%. &e'ia (ssets] Gin= to 'creenshots Gin= to 4ideo Gin= to ,emo [). *u!! +ersion] Gin= to $ll 4ersion <or )eview !ode; [,. Socia! #roo$ I] A&reat trib$te to the arcade era with a h$ngr5 main characterA. <&aming 1aga2ine L(M; -Gin= to )eview [-. #ast ./perience. Socia! #roo$ II an' mention o$ pre0ious 1or2] 7 was also involved in the development of the sidescrolling arcade brawler A1rs. '9$ee25pips stri=es bac=A which was recommended b5 &aming 1aga2ine L(M. The5 9$ite li=ed it: A)$st5 1rs. '9$ee25pips beats down hordes of baddies with her rolling pin of F$stice in this hilario$s arcade brawlerBA -Gin= to )eview [13. Inter0ie1] 7n case 5o$ have an5 9$estions don6t hesitate to as=. 76m also open for an interview. [11. +a!e'iction] !heersD 'imon Chapter # $-5.I5G "HO2 TO CO5TACT Iere is a list of handpic=ed relevant sites for 5o$r consideration. 1 and ! E essentia(. # to @ E otiona(. A and B E not that i%ortant... 1.) Ga%ing $ites The @ig Gist of 4ideo &ame 'ites <??? and 7ndie; http:..www.pi%elprospector.com.the-big-list-of-video-game-sites. The @ig Gist of 7ndie &ame 'ites http:..www.pi%elprospector.com.the-big-list-of-indie-game-sites. The @ig Gist of *on-English 7ndie &ame 'ites http:..www.pi%elprospector.com.the-big-list-of-indie-game-sites-global- edition. The @ig Gist of iPhone &ame 'ites http:..www.pi%elprospector.com.the-big-list-of-iphone-game-sites. The @ig Gist of lash &ame 'ites http:..www.pi%elprospector.com.the-big-list-of-flash-game-sites. The @ig Gist of Gin$% &ame 'ites http:..www.pi%elprospector.com.the-big-list-of-lin$%-game-sites. !.) Fo,T,bers ? Gist of (o$T$bers that ma=e videos abo$t <indie; games http:..www.pi%elprospector.com.indie-game-5o$t$be-channels. #.) 'etro $ites 7n case 5o$ have created a retro st5led game consider to contact a few retro sites as well. <this niche is h$ge... especiall5 in spainD franceD german n5D $=... ; 7n order to find more retro sites simpl5 go to the lin=s section of an5 retro site to discover lin=s to more recommended retro sites... &.) 5on Ga%ing $ites 7f it ma=es sense consider also to reach o$t to some non gaming sites <that cover games sometimes;. or e%ample tech sites li=e The 4ergeD arstechnicaD Wired... *.) Ga%e .ev $ites 7f 5o$ have written interesting pieces abo$t game development <postmortemsD sales fig$resD mar=eting e%periences etc.; on 5o$r blog consider to inform some sites that also p$blish articles abo$t game development related st$ff http:..www.pi%elprospector.com.the-big-list-of-game-design.Rgame- development-sites <.) Co%os ? +estiva(s4 !onsider to s$bmit 5o$r game to compos.festivals as well. @.) Press 'e(ease $ites4 ?lso consider to $se gamespress.com 7f editors loo= for something to write abo$t the5 might st$mble abo$t 5o$r press release there. A.) Print 2agaGines !onsider to contact some gaming print maga2ines <and other maga2ines if it sho$ld ma=e sense; B.) T7 7f there sho$ld be a games show on T4 and 5o$ thin= 5o$r game wo$ld be a good match consider to contact them also. 1C.) +inding 2ore $ites ;0 Using Twitter 7f 5o$ want 5o$ can $se Twitter to find more sites... &o to the twitter profile of a siteD then clic= on AGistsA on the sidebarD then clic= on A1ember ofA and 5o$ will see lists in which this partic$lar site appears in. !lic= on a list to see sites of which the listma=er thin=s are similar. Chapter $ Post $ending Phase &.1 "HAT TO .O A+T-' FOU HA7- $-5T FOU' 2AI8 1.) $ta0 ,dated '$bscribe to sites via )'' to sta5 $pdated <for e%ample with google reader;. That wa5 5o$ can 9$ic=l5 see when 5o$r game got feat$red on a site. ?dditionall5 5o$ can trac= press mentions with google alerts http:..www.google.com.alerts or the promoter app http%//www.promoterapp.com/ &.! "HAT TO .O "H-5 FOU' GA2- G-T$ +-ATU'-.9 1.) Than3s 7n case 5o$ were happ5 to be feat$red on site % 5o$ can simpl5 fire off a honest little than= 5o$ mail. 7t is nice and shows good manners... and that 5o$ appreciate the fact that the editor too= the time to write abo$t 5o$r game. !.) +o((ow , on reviews in co%%ent section 7n case people sho$ld have 9$estions 5o$ can Foin the comments section and answer them. Iowever if trolls sho$ld attac= don6t ta=e it personall5. 7f the criticism is constr$ctive 5o$ can consider $sing that info to improve 5o$r game. 7f it is F$st pointless trolling simpl5 ignore it. #.) Udate 0o,r sreadsheet !onsider to add the press mentions into 5o$r spreadsheet <mentioned in section 2; &.) Infor% abo,t newsworth0 ,dates 'ince the5 alread5 reported abo$t 5o$r game chances are prett5 good that the5 report abo$t 5o$r game again <in case it is newsworth5;... or e%ample the5 reported abo$t 5o$r game when there was onl5 an earl5 gamepla5 video... b$t since then m$ch has happened beca$se now there is a pla5able demo and an $pdated video. <also lin= to the older article; *ote that d$e to the massive amo$nts of games the editors $s$all5 don6t notice it when 5o$ release an $pdateDnew trailerDdemoD etc. Therefore help them o$t b5 informing them abo$t the $pdate. &.# PO$$I;8- '-A$O5$ "HF FOU' GA2- "A$5HT +-ATU'-. 7n case 5o$r game wasn6t feat$red on a site that 5o$ have contacted it is important to $nderstand wh5... 'o here are / possible reasons: 1. (pproac4 5 flawed s$bFect line and th$s editor hasn6t opened the mail. !. Content - badl5 formatted wall of te%t with no mention of genre . game mechanics <onl5 big te%t abo$t stor5 and developer bac=gro$nd info etc.; 3. (ssets 6 either there aren6t an5 screenshots.trailer or the5 don6t ma=e a good impression 4. Game 6 game itself doesn6t loo= interesting to the editor a; ... game appears $npolished b; ... editor doesn6t li=e the genre itself c; ... editor doesn6t li=e the game for whatever reason 5. Spam" 7ec4nica! an' ot4er Issues 5 game is polished and mail itself is good b$t editor... a; ... didn6t read it beca$se it landed in the spam folder b; ... overloo=ed it c; ... forgot abo$t it d; ... tried to test the game b$t it didn6t wor= %. 8rong Site 5 contacted the wrong site.person ). De!aye' 5 game will be feat$red later and is alread5 on the list.radar of the editor. Iowever there are man5 more games that the editor wants to feat$re beforehand. &.& "'ITI5G A +O88O" UP 2AI89 When 5o$ don6t see 5o$r game feat$red a few wee=s after 5o$ have sent 5o$r first mail 5o$ can consider writing a follow $p mail. Iowever consider to as= 5o$rself before which of the aforementioned points co$ld possibl5 be the reason wh5 5o$r game wasn6t feat$red on the site 5o$ have contacted. When hearing nothing after 1-2 follow $p mails chances are prett5 high that the editor is F$st not interested in the game and an5 f$rther follow $p mails co$ld come across as spamm5. *ote: 1an5 editors get do2ens if not h$ndreds of mails a da5 so the5 won6t respond to ever5one beca$se that wo$ld ca$se a m$ltit$de of follow $p mails. or man5 of them it is simpl5 not possible to have a conversation with ever5 developer. '-CO22-5.-. +U'TH-' '-A.I5G Iow ,o 7 &et (o$ &$5s To Pa5 ?ttention To 15 Press )eleaseN http:..indiegames.com.2812.8+.as=CindiegamesCwhatCma= esCanCeC1.html Iow to &et 1edia !overage for (o$r &ame http:..www.gamas$tra.com.blogs.TomEhle.2811182/.0/#/.IowCt oC&etC1ediaC!overageCforC (o$rC&ame.php 7ndie &ame P) on a 'hoestring http:..www.merse5rema=es.co.$=.gibber.2812.80.helping-5o$rself-help-5o$rself. @efore (o$ 'end That Email <The &raph of 'ighs; http:..www.merse5rema=es.co.$=.gibber.2812.8/.the-graph-of-sighs. ,eveloper6s ,on6t Keep ?ssets To (o$rself <'end prett5 pict$res; http:..www.merse5rema=es.co.$=.gibber.2812.8/.prett5-pict$res. Iow To Use ?nd ?b$se The &aming Press ?nd Iow The &aming Press Wants To Use and ?b$se (o$. <Kieron &illen; http:..gillen.cream.org.wordpressChtml.assorted-essa5s.how-to-$se-and-ab$se-the-games-press- and-how-the-games-press-wants-to-$se-and-ab$se-5o$. )elated tal= to above mentioned piece b5 Kieron &illen <21 min video; http:..www.roc=papershotg$n.com.2811.81.2+.indies-dr-gillen-will-see-5o$-now. Iow indies can master the art of mar=eting b5 brian baglow <+- min video; http:..www.poc=etgamer.bi2.r.P&.@i2.,evelopS@righton.news.aspNcT#233- Iow to mar=et 5o$r indie games: @en K$chera6s lect$re at )$n O$mp ,ev <+8 min video; http:..arstechnica.com.gaming.2811.12.how-to-mar=et-5o$r-indie-games-ben-=$cheras-lect$re- at-r$n-F$mp-dev. Iow To ?nno5 ? &ames Oo$rnalist With ? Press )elease http:..gamas$tra.com.view.news.1-//8-.?s=C&amas$traCIowCtoC anno5CaCgamesCFo$rnalistC withCaCpressCrelease.php 7ndie developers: Iow to get 5o$r game in the press http:..lewisdenb5.wordpress.com.2812.81.2+.indie-developers-how-to-get-5o$r- game-in-the-press. Iow to e%plain 5o$r game to an asshole http:..www.pentadact.com.2812-83-1/-gdc-tal=-how-to-e%plain-5o$r-game-to-an-asshole. Eight things all indie developers sho$ld do when the5 tal= to the press http:..www.hoo=shotinc.com.eight-things-all-indie-developers-sho$ld-do-when-the5-tal=-to-the- press. Press tips for iE' game and app devs http:..reverttosaved.com.press-tips. )ore )arketing Related Stuff"""" http*++www"pi,elprospector"com+the-.ig-list-of-indie-game-marketing+